[ rss / options / help ]
post ]
[ b / iq / g / zoo ] [ e / news / lab ] [ v / nom / pol / eco / emo / 101 / shed ]
[ art / A / beat / boo / com / fat / job / lit / map / mph / poof / £$€¥ / spo / uhu / uni / x / y ] [ * | sfw | o ]
logo
games
Subject   (new thread)
Message
File  [] []
close
whiteline
weeworm.jpg
172271722717227
>> No. 17227 Anonymous
6th November 2013
Wednesday 10:41 am
17227 spacer
I bought the worms bundle twice absent mindedly so here are the extra keys .gs

Superfrog HD https://www.humblebundle.com/gift?key=sMmGPe2yUKPMm3HC
Worms Blast https://www.humblebundle.com/gift?key=DRYGuGM38VdnxfuF
Worms Crazy Golf https://www.humblebundle.com/gift?key=eYEPWANxqsCnqkfY
Worms Ultimate Mayhem https://www.humblebundle.com/gift?key=xbqFPzD2SDRXmNSz
Worms Armageddon https://www.humblebundle.com/gift?key=U7TeH7v3r64aWT74
Worms Pinball https://www.humblebundle.com/gift?key=B73d2Xh85TTbdGyE

One each, that means you bikethief and stickyfingerslad.

https://www.humblebundle.com/ is Batman GOTY editions and FEAR.
545 posts and 42 images omitted. Expand all images.
>> No. 22209 Anonymous
26th September 2017
Tuesday 8:55 pm
22209 spacer
>>22208


Well Short term memory loss (brown out) is a symptom of drinking too fast.
>> No. 22210 Anonymous
26th September 2017
Tuesday 9:35 pm
22210 spacer
>>22196>>22197>>22200
All gone lad.

Sames happened to me before, posted quite a few bits over time and very rare to get a thanks. There was suspicion they were being grabbed by bots etc.
>> No. 22211 Anonymous
26th September 2017
Tuesday 11:21 pm
22211 spacer
>>22210
He did change them up so bots wouldn't get them. Just someone being rude.

>>22208
Don't worry, it was me.
>> No. 22222 Anonymous
13th November 2017
Monday 1:21 am
22222 spacer
If you don't know yet, Blizzard just made Starcraft 2 free.
>> No. 22223 Anonymous
13th November 2017
Monday 2:16 pm
22223 spacer
>>22222
I see of the singleplayer only the first campaign is free. So it's like shareware in that respect?

whiteline
Stanley_parable_cover[1].jpg
171161711617116
>> No. 17116 Anonymous
19th October 2013
Saturday 12:51 am
17116 spacer
What are you thoughts on that one, lads?
I find it to be an amazing game... or interactive story? I don't even know at this point. Everyone nowadays keeps trying to define gameplay and video games through it and everyone fails in a completely unique way, so now people either just shout verbal abuse at each other and vent on Metacritic userscore with rape threats in their reviews or praise 'games' where all you can do is pushing the 'W' button as true art. Meanwhile Stanley Parable just gets the whole meta-narrative narrative on free will, as partly seen in Bioshock or Portal, runs with it to the nearest copy machine and throws it out of the window before fading to black. And that's all because you didn't fucking listen. And despite there not being any real puzzles or real endings or even failed state scenarios, no one seems to care - everyone loves it. So do I. I'm overwhelmed by this experience. After 3 or so hours I'm not sure how much is there left to explore, but every minute of those three hours was unique, subtle and witty. Even after the big reveal there's a whole lot of things I'm eager to try tomorrow.
Brilliant. Pure genius.

Also, my name is Stanley.
19 posts and 2 images omitted. Expand all images.
>> No. 17188 Anonymous
22nd October 2013
Tuesday 1:00 am
17188 spacer
>>17179
Brilliant.
>> No. 21020 Anonymous
8th October 2015
Thursday 12:26 am
21020 spacer
So, anyone played through The Beginner's Guide?

Firstly, if you found Stanley self-indulgent and pretentious then you can just sack this one off altogether.

If you are going to play it, don't go in expecting anything similar. It is presented as a slow-moving, deeply personal story, nothing like the moment-to-moment meta silliness of Stanley. I had to drag myself through the first 30-45 minutes, but it was worth it. It's about an hour and a half long.

Spoiler as to why I'm bumping this thread (don't read unless you've finished it): in a lecture I saw given by the developer, Davey Wreden, he talks about the bipolar depression he went through after Stanley came out and how he couldn't deal with all the attention. A lot of the Coda character seems to have been drawn from that experience. There's a line in the game which hit me hard, "being in the same room as you makes me feel physically ill"; in the lecture he says this is something his best friend, flatmate and co-developer of Stanley said to him during the period after Stanley blew up in the press, when he was mentally at his lowest ebb and lashing out at everyone around him. So maybe it's a game about how even praise and positive interaction can be overwhelming - the narrator isn't Wreden, it's us. We conjure up ideas about developers' intent, obsess over design minutiae, feel entitled to more of their work, and don't leave them alone - and this can kill their creative spark. Part of me has a knee-jerk boo fucking hoo it must be so hard to have your brilliance recognised reaction to this, and anyway maybe this is nonsense and just over-thinking the whole thing. Whatever way you choose to interpret the game, though, it's a thought-provoking and fascinatingly personal tale, in my opinion.

I liked Stanley better though.

>> No. 22219 Anonymous
27th October 2017
Friday 12:01 am
22219 spacer

dankest Meme.png
222192221922219
I finally played this game and am now bumping the shit out of this thread.

The bit when the narrator offers you a 3rd choice and displays a leader board got me hard. I am Stanley.

Quite soon into the game I realised it's tellintg me to get out, to live. It made it hard to continue playing, but thats the point, right? Now I have to decide if I wantb to go out and build a life or continue this. I wish it wasn't so .. but resisting gets me nowhere.

I don't think I've learned the lesson intended. I'm still pushing buttons. Though, part of me thinks it's impossible not to. Maybe that's the point? I'll have to play it some more if I want to understand but I feel like I shouldn't; like it doesn't want to be played.

Fuck, the other day I was offered an opportunity I've been asking for for a long time and my reaction was to resist in fear. I didn't engage with what may have made me happy. It's stuff like this that really gets me; refusing that opportunity then days later this game addresses that. I know this is self fulfilling prophecy, that the meaning is applied, but I still feel it.
>> No. 22220 Anonymous
27th October 2017
Friday 12:21 am
22220 spacer
>>22219

The picture you posted made me vomit from pretension.

Also the binge eating I did earlier helped.
>> No. 22221 Anonymous
27th October 2017
Friday 2:50 am
22221 spacer
>>22220
It's the closest thing I have as supplement to my text. I could have gone with other irrelevant but more pleasing images but this is the first I actually considered.

whiteline
2015-02-01_00002.jpg
197681976819768
>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
903 posts and 94 images omitted. Expand all images.
>> No. 22213 Anonymous
20th October 2017
Friday 7:43 pm
22213 spacer
*Portal Stories: Mel* . Pretty good Portal 2 mod thingy. (Need to own Portal 2 on steam, but not necessarily have it installed). Free too.
>> No. 22215 Anonymous
20th October 2017
Friday 7:54 pm
22215 spacer
>>22212
Thanks for reminding me about this game. I'm glad to hear it's on Steam, maybe this time it'll actually work on my system.
speaking of old games on Steam, where can I find them in the store? I've scrolled to the end of a few genre lists but the selection always seems pretty modern (and poor, to be honest).
>> No. 22216 Anonymous
25th October 2017
Wednesday 9:55 pm
22216 spacer
>>22213
Definately good, though I ended up cheating a bit as it went on because of ridiculously hard puzzles and instadeath laser turrets,
>> No. 22217 Anonymous
25th October 2017
Wednesday 11:57 pm
22217 There is nothing to fear, but fear itself.
File
removed
I bought The Flame in the Flood for the Switch and now understand what people mean when they say a game is comfy. Sitting in bed listening to dystopian Country & Western while I navigate the ruins of a fallen civilisation on a makeshift raft with my loyal pooch is, indeed, comfy.


http://www.youtube.com/watch?v=wQTPAb2Np3g
>> No. 22218 Anonymous
26th October 2017
Thursday 12:00 am
22218 spacer

FITF.png
222182221822218
Shit, wrong picture.

whiteline
3073863-91u icgysll._sl1500_[1].jpg
221312213122131
>> No. 22131 Anonymous
20th June 2017
Tuesday 8:20 pm
22131 spacer
Been having a go at this. Anyone else picked it up? It's bloody beautiful, possibly the nicest looking game I've ever seen, and generally it plays really smoothly. It's not without its issues, though, in fact little bits of the design are starting to grate. I've put in about ten hours or so now, and it is definitely on the road to that overwhelming Elder-Scrolls-esque objectives overload thing that I can't really be bothered with these days. There's also a lot of scavenging/crafting fetch quest shit that I'm expecting I'll get bored of at some point (but haven't yet, to be fair, they've not made it essential beyond the absolute basics like health and ammo). The facial animations are also ME-Andromeda bad at times, and whoever directed the narrative has obviously never heard of the maxim "show, don't tell", as it dictates the central story thread to you through NPC mouthpieces like an infant at times.

That, er, sounds a lot more negative than I meant it to. It's actually been really good fun so far for the most part. I'm guessing it was developed by a British team as there are little hints here and there, I just found a "remnant of the old world" data drive or whatever (a little bit of text, world-building and all that), which took a pot shot at the privatisation of the NHS, which was unexpected.
12 posts and 1 image omitted. Expand all images.
>> No. 22144 Anonymous
23rd June 2017
Friday 10:50 am
22144 spacer
>>22143
>See also... The Stanley Parable

I would, but I have to not play the game for another two years.


I've always maintained that there is a sliding scale in story telling between tempo and tone at one end; and detail, and coherence under analysis at the other.

and depending on your medium that bar moves, the more interactive your story is the more plot holes you can have but the 'feel' has to be right. so games and films (games more so than films) can have plot lines that are a complete twaddle and riddled with holes but it doesn't matter as long as they have the right feeling to them you will accept what is happening because keeping that pace going is the most important thing.

Where as a book the devil is in the detail, you can spend 20 pages discussing the subtle and particular nuances of a short conversation, but good pace regularly falls by the wayside.
>> No. 22145 Anonymous
23rd June 2017
Friday 11:07 am
22145 spacer
>>22144

Lore heavy games usually resort to found pieces of text anyway. In Elder Scrolls games you literally pick up and read books.

It's a very optional part of the game these days, though.
>> No. 22146 Anonymous
23rd June 2017
Friday 11:53 am
22146 spacer
>>22144

Relevant Zizekian waffle:


http://www.youtube.com/watch?v=-woNlmVcdjc
>> No. 22147 Anonymous
24th June 2017
Saturday 12:32 am
22147 spacer
Deus Ex. That is all.
>> No. 22148 Anonymous
24th June 2017
Saturday 12:43 am
22148 spacer
>>22147
What's that? Like Deus Vult?

(A good day to you Sir!)

whiteline
1922345_1[1].jpg
220532205322053
>> No. 22053 Anonymous
3rd February 2017
Friday 6:23 am
22053 spacer
Anyone else taken a crack at it?

My take is that, predictable gore aside, this is actually a pretty fucking weird game underneath. It's like they took the main elements of Amnesia etc and then added a bunch of Resident Evil details around the edges. Which sounds shit, but somehow they sort of made it work? Fuck knows how, but I'm up at 6AM playing it so there's definitely something there.

It couldn't be less like RE6 if it tried; it is different in every way. I'll give them credit for taking the risk on rebooting a franchise so hard.

I'm still not sure if I actually like it, though.
10 posts and 1 image omitted. Expand all images.
>> No. 22064 Anonymous
21st February 2017
Tuesday 12:44 pm
22064 spacer
>>22063
>Would love to try it but I'm poor.
Same. It's going to be a few years before decent kit becomes affordable, unfortunately.
>> No. 22065 Anonymous
21st February 2017
Tuesday 2:14 pm
22065 spacer
>>22056
You play as him in RE : Revelations 2.
>> No. 22121 Anonymous
28th April 2017
Friday 5:29 am
22121 spacer

1491174674593.png
221212212122121
The game is shit as a Resident Evil title, and that's when compared to both halves of the series (action and horror). Too many scripted sequences killing new playthroughs of the game, the acid fucks can stun lock you on madhouse and there's no real reason to play the game more than once unless you're a trophy fag
>> No. 22122 Anonymous
28th April 2017
Friday 5:51 am
22122 spacer
>>22121

>unless you're a trophy fag

Could you manage a thimble of self-respect and not type like a brainless yank?
>> No. 22123 Anonymous
2nd May 2017
Tuesday 9:52 pm
22123 spacer

re7dlc-1485522712226_960w[1].jpg
221232212322123
>>22121
It's good enough that you completed it and then started again on Madhouse, though, eh?

Generally I like achievements if they actually add something to the experience. "Rack up 10,000 kills" or whatever is pretty dull. RE7 has a few interesting ones - "Just Get Me Outta Here" (completing the game in under four hours) in particular was great fun. Guess that makes me a "trophy fag".

The DLC so far was pretty enjoyable, anyone else pick it up? I quite liked the card game, though it's got a lot of shit online. The "Misery"-like mini game where you're stuck in a bedroom with Maguerite checking on you is fantastic. I didn't get on so well with Jack's Birthday eating competition, but hey ho, got my money's worth with the rest.

Unfortunately the substantial free DLC that was supposed to arrive this spring (attached) has been delayed. I'm fine with that as long as it's good when it finally drops. Can't argue with the price, either.

whiteline
StartGame[1].jpg
221172211722117
>> No. 22117 Anonymous
25th April 2017
Tuesday 3:19 am
22117 Fighting Fantasy and all that
Warlock of Firetop Mountain is out on Steam. I missed it, apparently, but here it is:
http://store.steampowered.com/app/324740/
So... any ideas how we can play this as a group, like the old days? You now get save points and three chances to resurrect your adventurer after you do something obviously fucking stupid and die, so we might actually make it.

I can screencap but I might get tired of it as there's a lot of text and graphics and stuff, and the combat is fairly intricate. I'm trying to think if there's a better/easier way of doing it, like a dedicated Twitch channel with chat disabled, all controlled from here... any ideas?

whiteline
1475162419771.jpg
219632196321963
>> No. 21963 Anonymous
13th October 2016
Thursday 6:27 pm
21963 Murders
Recreating various crisis outside situations or not results in invisibility and speed,altering you and reality,personally affecting reality,your mind returning to the past(time travel).People who are acidic,nervous,shitty and others are being assalted,bleeding and puking acid.They're hungrily pulling and grabbing peoples sleeping genitals,thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people .Surrounded by the future,the past and nightlights,barking dogs,abductions,disappearances,suicides,murders,suffocations,draining energy.Being pulled towards the future or the past along with your iron coins and other materials your in contact with and surrounded by,people are disappearing,people are being replaced with clones,robots,etc,people travelling back in time are being attacked,getting into accidents or sending messages.People are travelling to the future and to the past.Aliens,people are visiting and sometimes leaving this world,which worlds and times are they from?They're stealing peoples DNA,cloning,growing and using the clones.The souls of the dead and others are travelling into other peoples bodies to be young and healthy.The things in the spectrums that have the opposite affect of the things in the spectrums that cause aging,retards,sickness,etc and there's the others in the middle.Some people know other peoples thoughts and are communicating telepathically,interuptions,influencing,scolding,interference,torturing and controlling peoples minds.People are communicating with other people through nightmares.People are using other people to say their thoughts.They're turning people into traitorous sex fiends or idiots by getting them to look at and/or sniff something or by injecting them with something,preparing them for what´s happening now and after(animalism),your suspicious,nature's,etc examples,stuck in this nest.They're waking people up again and again and people are waking up in this place and they're causing other sleeping problems and deaths,picking,poking,prodding,digging people with medical instruments.The TV creeps and others are accusing people of being criminals and others in a past life,threatening,hynotising,insulting and bothering people about what they are doing,saying and their thoughts,maybe they'll reach through the screen and your reality show from this world,concluding the experiments and cleaning the cages.
7 posts and 1 image omitted. Expand all images.
>> No. 21986 Anonymous
19th October 2016
Wednesday 1:19 am
21986 spacer
>>21981
Nah, it's a forced mod meme.
>> No. 21987 Anonymous
19th October 2016
Wednesday 1:27 am
21987 spacer
>>21985
You assume incorrectly.

>>21986
Yes, the mods on here have been forcing a word salad meme on multiple chans for the past 5 years. Idiot.
>> No. 21988 Anonymous
19th October 2016
Wednesday 1:46 am
21988 spacer
>>21981

We'll know soon enough it's her because she'll start linking the britfa to a GCHQ mindwashing program run out of a secret purple shed in one of the many quiet gardens overlooking The Doughnut.
>> No. 22114 Anonymous
14th April 2017
Friday 3:38 pm
22114 spacer
>>21985

Emily is a fucking nutter who we discovered by accident. She subsequently wove britfa.gs into her conspiracy which was very entertaining.
>> No. 22115 Anonymous
14th April 2017
Friday 6:15 pm
22115 spacer
>>22114
She thinks we are life-sciences twats with microchipped penises.

whiteline
>> No. 22070 Anonymous
12th March 2017
Sunday 2:08 am
22070 PS3 emulation

http://www.youtube.com/watch?v=PI7nRkq9CEo

It's a work in progress and you'd need a few grand's worth of kit just to get it vaguely playable right now, but it's bloody impressive work. I didn't think we'd see PS3 emulation for a long time, if at all.
19 posts and 1 image omitted. Expand all images.
>> No. 22104 Anonymous
2nd April 2017
Sunday 11:55 am
22104 spacer
>>22103
I'll give it another shot once I've finished squeezing out this particularly obnoxious poo.
>> No. 22105 Anonymous
2nd April 2017
Sunday 7:09 pm
22105 spacer
>>22089
Do you have the first clue about anything you are talking about? No I haven't bothered to use Debian or Ubuntu because RPMs are used by Centos. And maybe if you're a manager who spends more time writing fspecs than actual code finding the shift key might be a challenge but for a developer it's a well-learned action.
>> No. 22109 Anonymous
3rd April 2017
Monday 1:26 pm
22109 spacer
>>22103
I agree with you, I think DS2 is definitely the best of the Souls series. I enjoyed the wide variety of locations, even if the geography made very little sense compared to 1 and 3. The DLC was great too, and the enhanced version's changes to enemy placements did a good job of keeping the game feeling fresh.
>> No. 22110 Anonymous
8th April 2017
Saturday 2:51 am
22110 spacer
>>22109
Before I played it I'd heard a lot of shit talking about the scenery not making sense, but with one exception (that elevator) it seems fine to me, if a bit uninspired at times. Again, though, my spatial awareness is terrible, so maybe for people who aren't so useless it's really annoying.

SotFS is a pretty good addition, there was plenty of cynicism about it being a cheap cash-in, re-releasing a game a year after it came out, but these days you can pick it up for next to nothing and it's got a ridiculous amount of content with the DLCs included. I'm in two minds about the DLCs - they're a lot tighter in design, but they're also irritatingly hard in places. I'm also not a huge fan of the increased mob sizes for the reasons previously mentioned, but overall it's got enough improvements that I can't complain. I do love fighting the Pursuer and he pops up all over the shop in SotFS. Fuck fighting the Ancient Dragon, though; nothing makes me feel like a heroic adventurer more than battering a dragon's big toe for ten minutes until it falls over. Honestly don't know what they were thinking with that one. The last boss encounter is kind of so-so as well, especially if you're a melee build.

That all sounds a bit negative, but again, for the moment to moment feel of the game I think DS2 takes it. The combat is great.
>> No. 22111 Anonymous
8th April 2017
Saturday 2:58 am
22111 spacer

large[1].jpg
221112211122111
>>22110
Bloody hell, forgot why I came here. Anyone got the new DLC for DS3? I've avoided all spoilers but the only character I've got is on NG+++ so I'm getting killed in one or two hits and it's starting to grate on my nerves. Not sure if it's worth starting a new character for right now, might leave it for a year or so when I'm feeling in the mood to return.

whiteline
2342320.jpg
214192141921419
>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
1 post omitted. Expand all images.
>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
21421 spacer
>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
21422 spacer
>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
21423 spacer
>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
22066 spacer

1471258251279.jpg
220662206622066
speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
22067 spacer
>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

whiteline
rocket_league.jpg
214922149221492
>> No. 21492 Anonymous
12th March 2016
Saturday 2:14 pm
21492 spacer
I've recently bought a desktop computer, after using laptops for just over a decade, which means it's time to properly introduce my kids to computer gaming.

However, I'm incredibly out of the loop with this sort of thing. Which games would you recommend for children aged 6 and 9? I assume the likes of Command & Conquer, Sim City, Civilization, Rollercoaster Tycoon, etc. are still going strong. I'm about to install Steam so I'll have a browse on that - most of my friends still into gaming are raving about Rocket League at the minute.
29 posts and 6 images omitted. Expand all images.
>> No. 22038 Anonymous
11th November 2016
Friday 9:36 pm
22038 spacer

gs.png
220382203822038
I recently found this nifty thing
http://www.openra.net/
which lets you play Dune 2000, C&C and Red Alert. There looks like a lively multiplayer community although I haven't given it a go yet.
>> No. 22039 Anonymous
11th November 2016
Friday 9:46 pm
22039 spacer
>>22034
>Rollercoaster Tycoon

Maybe try the old Sierra city building games. I sank loads of hours into them growing up and learnt a fair bit of history doing it.

gog has the whole series for just over a tenner: https://www.gog.com/game/pharaoh_cleopatra
>> No. 22040 Anonymous
12th November 2016
Saturday 3:19 pm
22040 spacer
You could try some online games like Club penguin, Transformice.
>> No. 22041 Anonymous
13th November 2016
Sunday 1:10 am
22041 spacer
Dungeon Keeper was a childhood favourite of mine. Age of Empires 3 really wasn't bad either - 2 is of course a classic, but they might prefer the graphics of 3.
>> No. 22051 Anonymous
19th December 2016
Monday 11:46 am
22051 spacer

06_435.jpg
220512205122051
>>22037
>Why did you decide against it? I played the shit out of Medieval: Total War and Rome. I would suggest Rome or Medieval 2 as they're more relatable than the recent ones.

I don't know, just didn't feel that tempted.

Anyway, I'm toying with getting Stardew Valley and Planet Coaster (which has been made by people behind the original Rollercoaster Tycoon games)

whiteline
the-last-of-us-promo-pic.jpg
173301733017330
>> No. 17330 Anonymous
10th November 2013
Sunday 8:14 pm
17330 spacer
Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?

Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
77 posts and 3 images omitted. Expand all images.
>> No. 22043 Anonymous
3rd December 2016
Saturday 7:45 pm
22043 spacer
>>20690

Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.

Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
>> No. 22044 Anonymous
5th December 2016
Monday 12:51 am
22044 spacer
>>22043
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
>> No. 22045 Anonymous
6th December 2016
Tuesday 5:17 pm
22045 spacer
>>22044
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.

Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
>> No. 22046 Anonymous
7th December 2016
Wednesday 10:03 am
22046 spacer
>>22045
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
>> No. 22047 Anonymous
7th December 2016
Wednesday 11:40 am
22047 spacer
>>22046
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.

I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.

Oh well.

whiteline
Cu5AbBHW8AAKgUx.jpg-large.jpg
219652196521965
>> No. 21965 Anonymous
16th October 2016
Sunday 9:15 pm
21965 all I want for Xmas
is Red Dead Redemption working on my PS4 natively. I can wait for the next version.
11 posts and 1 image omitted. Expand all images.
>> No. 21995 Anonymous
24th October 2016
Monday 11:32 pm
21995 spacer
>>21994
Nobody in particular. If you google 'Red dead Redemption Code mess' you'll find it being repeated a lot over the years. I've heard Jeff Gerstmann mention it a few times on the Giant Bombcast. Could be true, could just be a rumour.
>> No. 21996 Anonymous
25th October 2016
Tuesday 12:29 am
21996 spacer
>>21994

Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window. Games invariably pick up all sorts of really crufty bugfixes in the last-minute crunch to meet the launch date.

There's very little rigour in the development process, because rigour is slow and expensive. Nobody bothers documenting anything properly, because it's assumed that nobody will touch the code once the game ships. Nobody writes unit tests - a certain level of bugginess is accepted, with playtesting used to iron out the worst bugs.

If a studio doesn't have clear plans to port a game, they won't make any effort to make the codebase portable. There are simply too many other things that need to be done and too little time. Compounding the issue is the fact that game studios mainly hire inexperienced developers straight out of university, because they're naive enough to work punishingly long hours for below-market pay. The turnover of staff at game studios is alarmingly high, because most developers realise that they'd be earning twice as much money for half the hours at a B2B software company.
>> No. 21997 Anonymous
25th October 2016
Tuesday 12:31 am
21997 spacer
>>21995
I could maybe understand that for the previous generation's RDR, but they would have to write some seriously dodgy code for it not to be portable between the latest gen of x86 consoles and PCs. Most likely they're going for the similar tactic with GTA V, drawing it out over a long time and hoping for repeat purchases when the PC version comes out with all the Nvidia bells and whistles.
>> No. 21998 Anonymous
25th October 2016
Tuesday 12:54 am
21998 spacer
>>21996
The thing is though, porting games isn't something particularly new to the games industry, and writing portable code isn't particularly difficult - you'd think it would be a relatively cheap way of getting extra value out of the product. The latest Xbox runs Win10 on hardware not significantly different to what you'd find in a gaming PC, so porting between Xbox and PC should be virtually free (it's certainly in Microsoft's interest for it to be as cheap as possible).
>> No. 22033 Anonymous
31st October 2016
Monday 2:35 am
22033 spacer
>>21996

>Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window.

This is less true than it used to be. Most modern development houses use pretty rigorous version control and modularity and such, because the projects are so vast and involve so many people in specialist areas ("water physics programmer", etc etc). You're guaranteed to have serious problems troubleshooting projects of this size if the source code is one big tarball that only one person really understands. This was often the case back in the PS/PS2 days, and pretty much universal earlier, but times change. Projects tend to follow "agile" development, Scrum etc (since they change drastically over the course of the project), and games have been increasingly incorporating online/multiplayer elements that will continue to be developed post-launch for some time now (RDR was no exception), all of which make a case for a modular, maintainable codebase. That's not to say that all modern game code is meticulously tidy, obviously, and for games that are platform-exclusive there'll be significant specialisation to the architecture. There were versions of RDR on 360 and PS3, though, so if Rockstar decided to put the resources into making a PC version I imagine it would at least be less hassle than most exclusive games of that generation, many of which have been ported to the PC/modern x86 consoles.

I wouldn't be too surprised to see a HD remake for modern platforms prior to RDR2.

whiteline
1476383026427.png
219992199921999
>> No. 21999 Anonymous
27th October 2016
Thursday 6:49 pm
21999 Conspiracies
People are being poisoned,infected,numbed,crippled and balded by the shampoo,beverages and food.

(A good day to you Sir!)
11 posts omitted. Expand all images.
>> No. 22015 Anonymous
28th October 2016
Friday 7:19 pm
22015 spacer
>>22011
Lulzsec have been working with the FBI for years, not just on an informant basis but actual collusion with Sabu on the Stratfor leaks. The Arab Spring was helped along by Anonymous, especially in Tunisia and JTRIG had a role in the Twitter war there. This is an interesting write up.

https://motherboard.vice.com/read/gchq-url-shortener-twitter-honeypot-arab-spring

Whilst these are obvious operations that any security apparatus would take against a group of dissidents online who don the mask of shame, there are more dark things that happen on imageboards. Gman from 99chan is facing a long sentence in a federal case involving the San Bernadino shootings. It's quite clear that he was a useful idiot for the people involved and he is far from anything remotely dangerous. It appears that the police were able to interrogate an autismal man for days who had no legal counsel. From what I've heard, he merely shat himself after the shootings and talked too much to investigators. He had no malicious intent whatsoever and was more of a spacker than anything. They were able to find all of his conversations on 99chan because they were probably watching it from years ago.

http://abcnews.go.com/Blotter/san-bernardino-shooters-neighbor-intoxicated-people-adderall/story?id=36126799

http://www.dailymail.co.uk/news/article-3353767/San-Bernardino-plot-thickens-Nerdy-neighbor-bought-guns-San-Bernardino-shooter-planned-earlier-2012-attack-Farook-married-sister-law-lived-man.html

I wonder if this is just strange coincidence or the sign of something more brooding.
>> No. 22016 Anonymous
28th October 2016
Friday 7:27 pm
22016 spacer
>>22010
Certainly isn't a mod.
>> No. 22017 Anonymous
28th October 2016
Friday 7:28 pm
22017 spacer
>>22014
That is just someone who is a) stoned or b) losing their mind.
>> No. 22018 Anonymous
28th October 2016
Friday 7:30 pm
22018 spacer
>>22014
>thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people

This sounds allot like arse pissing at 'Spoons.
>> No. 22019 Anonymous
28th October 2016
Friday 7:37 pm
22019 spacer
>>22017
Absolutely, I still find it interesting. No surprises that the guy who blames everything on the mods immediately related it to actual conspiracy theories too. Our very own /boo/lad.

whiteline
Mega-Lo-Mania_cover_art.jpg
219822198221982
>> No. 21982 Anonymous
19th October 2016
Wednesday 12:26 am
21982 Games You Want To See Re-made
For me it's Megalomania on the Megadrive. The idea was unique and the gameplay was addictive. I'd love to see what modern graphics and online multiplayer could do to it.
1 post and 1 image omitted. Expand all images.
>> No. 21984 Anonymous
19th October 2016
Wednesday 12:51 am
21984 spacer
I was about to say Descent, but apparently that's already in the pipeline,available on early access on Steam.
>> No. 21989 Anonymous
19th October 2016
Wednesday 1:50 am
21989 spacer
Cannon Fodder.

Unlike Worms which got its million sequels, and even 3d variations like Hogs Of War, Cannon Fodder seems condemned to the past; which is sad as, if done properly, I could see a proper 3d version of Cannon Fodder being fantastic.

inb4 someone tells me that I'm an idiot that hasn't paid attention over the last 10-15 years and there's been N reboots and remakes already.

That and sensible soccer.
>> No. 21990 Anonymous
19th October 2016
Wednesday 2:06 am
21990 spacer
>>21982
You bastard, I was midway through putting Corbyns face on that cover for the next Corbyn thread.
>> No. 21991 Anonymous
19th October 2016
Wednesday 2:16 am
21991 spacer
Archimedean Dynasty.
>> No. 21992 Anonymous
20th October 2016
Thursday 1:38 am
21992 spacer
>>21989

http://www.youtube.com/watch?v=OjfzUpZymYA

whiteline
Delete Post []
Password  
Previous[0] [1] [2] [3] [4] [5] [6] [7] [8]