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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
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>> No. 22120 Anonymous
26th April 2017
Wednesday 2:10 am
22120 spacer
>>22119

JIM FUCKING STERLING SON has just reviewed a game that might interest you:


http://www.youtube.com/watch?v=2sMo3om-89U
>> No. 22124 Anonymous
2nd May 2017
Tuesday 10:20 pm
22124 spacer
>>22120
Looks interesting, thanks.
>> No. 22127 Anonymous
5th May 2017
Friday 5:27 pm
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I'm currently trying to find someone to give me a vampire bite in Elder Scrolls Online, so that I can be a vampire too. I'm reminded rather strongly of those HIV bumder communities.

I hope whoever eventually offers me "the gift" doesn't make me role-play the act. Unless it's a sexy Khajit
>> No. 22129 Anonymous
18th May 2017
Thursday 8:26 pm
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Turns out I'm the sole admin for the youtuber nyanner's steam group, I only noticed now after a few years and have no explanation for this.

Natural Selection 2 is still alive somehow, I'm playing that to stave away getting too much into csgo. The state of the game is you find people from NA playing on servers in the EU, it's on the way out for sure.
>> No. 22130 Anonymous
18th May 2017
Thursday 10:41 pm
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>>22127
>Vampire cat
Eh..

Whats TeS online like, by the way? I'm considering a new MMO to play. Hopefully its not a WoW clone.

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>> No. 17227 Anonymous
6th November 2013
Wednesday 10:41 am
17227 spacer
I bought the worms bundle twice absent mindedly so here are the extra keys .gs

Superfrog HD https://www.humblebundle.com/gift?key=sMmGPe2yUKPMm3HC
Worms Blast https://www.humblebundle.com/gift?key=DRYGuGM38VdnxfuF
Worms Crazy Golf https://www.humblebundle.com/gift?key=eYEPWANxqsCnqkfY
Worms Ultimate Mayhem https://www.humblebundle.com/gift?key=xbqFPzD2SDRXmNSz
Worms Armageddon https://www.humblebundle.com/gift?key=U7TeH7v3r64aWT74
Worms Pinball https://www.humblebundle.com/gift?key=B73d2Xh85TTbdGyE

One each, that means you bikethief and stickyfingerslad.

https://www.humblebundle.com/ is Batman GOTY editions and FEAR.
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>> No. 21394 Anonymous
2nd February 2016
Tuesday 5:23 pm
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I've got a giftable copy of Tomb Raider 2013 on Steam if anyone fancies it. I didn't realize I'd be getting an extra copy when I bought Rise of the Tomb Raider today. You'll need to add me on steam for me to gift it though: Profile name: Aimeesaurus and my profile picture is a somewhat humorous picture of a mug
>> No. 21395 Anonymous
2nd February 2016
Tuesday 5:43 pm
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>>21394
I would have done this if TR had Linux support.
>> No. 22125 Anonymous
3rd May 2017
Wednesday 2:59 am
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Super Mega Baseball: Extra Innings
33TVL-42ACE-Z98Y
Missing the letter M at the end. Please post if you use it, I don't care whether you say thanks or not but it saves someone else from wasting their time trying to grab it.
>> No. 22126 Anonymous
4th May 2017
Thursday 10:35 pm
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I remember this thread. Gave a bunch of stuff away. I'll have a dig and see if I can find any more.
>> No. 22128 Anonymous
12th May 2017
Friday 12:01 am
22128 spacer
If anyone is interested there is a Dungeon Keeper clone called Dungeons 2 free on humble bundle atm.


http://www.youtube.com/watch?v=ZobfiywCejU

https://www.humblebundle.com/store/dungeons-2

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>> No. 22053 Anonymous
3rd February 2017
Friday 6:23 am
22053 spacer
Anyone else taken a crack at it?

My take is that, predictable gore aside, this is actually a pretty fucking weird game underneath. It's like they took the main elements of Amnesia etc and then added a bunch of Resident Evil details around the edges. Which sounds shit, but somehow they sort of made it work? Fuck knows how, but I'm up at 6AM playing it so there's definitely something there.

It couldn't be less like RE6 if it tried; it is different in every way. I'll give them credit for taking the risk on rebooting a franchise so hard.

I'm still not sure if I actually like it, though.
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>> No. 22064 Anonymous
21st February 2017
Tuesday 12:44 pm
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>>22063
>Would love to try it but I'm poor.
Same. It's going to be a few years before decent kit becomes affordable, unfortunately.
>> No. 22065 Anonymous
21st February 2017
Tuesday 2:14 pm
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>>22056
You play as him in RE : Revelations 2.
>> No. 22121 Anonymous
28th April 2017
Friday 5:29 am
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The game is shit as a Resident Evil title, and that's when compared to both halves of the series (action and horror). Too many scripted sequences killing new playthroughs of the game, the acid fucks can stun lock you on madhouse and there's no real reason to play the game more than once unless you're a trophy fag
>> No. 22122 Anonymous
28th April 2017
Friday 5:51 am
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>>22121

>unless you're a trophy fag

Could you manage a thimble of self-respect and not type like a brainless yank?
>> No. 22123 Anonymous
2nd May 2017
Tuesday 9:52 pm
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>>22121
It's good enough that you completed it and then started again on Madhouse, though, eh?

Generally I like achievements if they actually add something to the experience. "Rack up 10,000 kills" or whatever is pretty dull. RE7 has a few interesting ones - "Just Get Me Outta Here" (completing the game in under four hours) in particular was great fun. Guess that makes me a "trophy fag".

The DLC so far was pretty enjoyable, anyone else pick it up? I quite liked the card game, though it's got a lot of shit online. The "Misery"-like mini game where you're stuck in a bedroom with Maguerite checking on you is fantastic. I didn't get on so well with Jack's Birthday eating competition, but hey ho, got my money's worth with the rest.

Unfortunately the substantial free DLC that was supposed to arrive this spring (attached) has been delayed. I'm fine with that as long as it's good when it finally drops. Can't argue with the price, either.

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>> No. 22117 Anonymous
25th April 2017
Tuesday 3:19 am
22117 Fighting Fantasy and all that
Warlock of Firetop Mountain is out on Steam. I missed it, apparently, but here it is:
http://store.steampowered.com/app/324740/
So... any ideas how we can play this as a group, like the old days? You now get save points and three chances to resurrect your adventurer after you do something obviously fucking stupid and die, so we might actually make it.

I can screencap but I might get tired of it as there's a lot of text and graphics and stuff, and the combat is fairly intricate. I'm trying to think if there's a better/easier way of doing it, like a dedicated Twitch channel with chat disabled, all controlled from here... any ideas?

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>> No. 21963 Anonymous
13th October 2016
Thursday 6:27 pm
21963 Murders
Recreating various crisis outside situations or not results in invisibility and speed,altering you and reality,personally affecting reality,your mind returning to the past(time travel).People who are acidic,nervous,shitty and others are being assalted,bleeding and puking acid.They're hungrily pulling and grabbing peoples sleeping genitals,thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people .Surrounded by the future,the past and nightlights,barking dogs,abductions,disappearances,suicides,murders,suffocations,draining energy.Being pulled towards the future or the past along with your iron coins and other materials your in contact with and surrounded by,people are disappearing,people are being replaced with clones,robots,etc,people travelling back in time are being attacked,getting into accidents or sending messages.People are travelling to the future and to the past.Aliens,people are visiting and sometimes leaving this world,which worlds and times are they from?They're stealing peoples DNA,cloning,growing and using the clones.The souls of the dead and others are travelling into other peoples bodies to be young and healthy.The things in the spectrums that have the opposite affect of the things in the spectrums that cause aging,retards,sickness,etc and there's the others in the middle.Some people know other peoples thoughts and are communicating telepathically,interuptions,influencing,scolding,interference,torturing and controlling peoples minds.People are communicating with other people through nightmares.People are using other people to say their thoughts.They're turning people into traitorous sex fiends or idiots by getting them to look at and/or sniff something or by injecting them with something,preparing them for what´s happening now and after(animalism),your suspicious,nature's,etc examples,stuck in this nest.They're waking people up again and again and people are waking up in this place and they're causing other sleeping problems and deaths,picking,poking,prodding,digging people with medical instruments.The TV creeps and others are accusing people of being criminals and others in a past life,threatening,hynotising,insulting and bothering people about what they are doing,saying and their thoughts,maybe they'll reach through the screen and your reality show from this world,concluding the experiments and cleaning the cages.
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>> No. 21986 Anonymous
19th October 2016
Wednesday 1:19 am
21986 spacer
>>21981
Nah, it's a forced mod meme.
>> No. 21987 Anonymous
19th October 2016
Wednesday 1:27 am
21987 spacer
>>21985
You assume incorrectly.

>>21986
Yes, the mods on here have been forcing a word salad meme on multiple chans for the past 5 years. Idiot.
>> No. 21988 Anonymous
19th October 2016
Wednesday 1:46 am
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>>21981

We'll know soon enough it's her because she'll start linking the britfa to a GCHQ mindwashing program run out of a secret purple shed in one of the many quiet gardens overlooking The Doughnut.
>> No. 22114 Anonymous
14th April 2017
Friday 3:38 pm
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>>21985

Emily is a fucking nutter who we discovered by accident. She subsequently wove britfa.gs into her conspiracy which was very entertaining.
>> No. 22115 Anonymous
14th April 2017
Friday 6:15 pm
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>>22114
She thinks we are life-sciences twats with microchipped penises.

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>> No. 22070 Anonymous
12th March 2017
Sunday 2:08 am
22070 PS3 emulation

http://www.youtube.com/watch?v=PI7nRkq9CEo

It's a work in progress and you'd need a few grand's worth of kit just to get it vaguely playable right now, but it's bloody impressive work. I didn't think we'd see PS3 emulation for a long time, if at all.
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>> No. 22104 Anonymous
2nd April 2017
Sunday 11:55 am
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>>22103
I'll give it another shot once I've finished squeezing out this particularly obnoxious poo.
>> No. 22105 Anonymous
2nd April 2017
Sunday 7:09 pm
22105 spacer
>>22089
Do you have the first clue about anything you are talking about? No I haven't bothered to use Debian or Ubuntu because RPMs are used by Centos. And maybe if you're a manager who spends more time writing fspecs than actual code finding the shift key might be a challenge but for a developer it's a well-learned action.
>> No. 22109 Anonymous
3rd April 2017
Monday 1:26 pm
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>>22103
I agree with you, I think DS2 is definitely the best of the Souls series. I enjoyed the wide variety of locations, even if the geography made very little sense compared to 1 and 3. The DLC was great too, and the enhanced version's changes to enemy placements did a good job of keeping the game feeling fresh.
>> No. 22110 Anonymous
8th April 2017
Saturday 2:51 am
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>>22109
Before I played it I'd heard a lot of shit talking about the scenery not making sense, but with one exception (that elevator) it seems fine to me, if a bit uninspired at times. Again, though, my spatial awareness is terrible, so maybe for people who aren't so useless it's really annoying.

SotFS is a pretty good addition, there was plenty of cynicism about it being a cheap cash-in, re-releasing a game a year after it came out, but these days you can pick it up for next to nothing and it's got a ridiculous amount of content with the DLCs included. I'm in two minds about the DLCs - they're a lot tighter in design, but they're also irritatingly hard in places. I'm also not a huge fan of the increased mob sizes for the reasons previously mentioned, but overall it's got enough improvements that I can't complain. I do love fighting the Pursuer and he pops up all over the shop in SotFS. Fuck fighting the Ancient Dragon, though; nothing makes me feel like a heroic adventurer more than battering a dragon's big toe for ten minutes until it falls over. Honestly don't know what they were thinking with that one. The last boss encounter is kind of so-so as well, especially if you're a melee build.

That all sounds a bit negative, but again, for the moment to moment feel of the game I think DS2 takes it. The combat is great.
>> No. 22111 Anonymous
8th April 2017
Saturday 2:58 am
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>>22110
Bloody hell, forgot why I came here. Anyone got the new DLC for DS3? I've avoided all spoilers but the only character I've got is on NG+++ so I'm getting killed in one or two hits and it's starting to grate on my nerves. Not sure if it's worth starting a new character for right now, might leave it for a year or so when I'm feeling in the mood to return.

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>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
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>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
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>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
21422 spacer
>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
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>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
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speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
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>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

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>> No. 21492 Anonymous
12th March 2016
Saturday 2:14 pm
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I've recently bought a desktop computer, after using laptops for just over a decade, which means it's time to properly introduce my kids to computer gaming.

However, I'm incredibly out of the loop with this sort of thing. Which games would you recommend for children aged 6 and 9? I assume the likes of Command & Conquer, Sim City, Civilization, Rollercoaster Tycoon, etc. are still going strong. I'm about to install Steam so I'll have a browse on that - most of my friends still into gaming are raving about Rocket League at the minute.
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>> No. 22038 Anonymous
11th November 2016
Friday 9:36 pm
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I recently found this nifty thing
http://www.openra.net/
which lets you play Dune 2000, C&C and Red Alert. There looks like a lively multiplayer community although I haven't given it a go yet.
>> No. 22039 Anonymous
11th November 2016
Friday 9:46 pm
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>>22034
>Rollercoaster Tycoon

Maybe try the old Sierra city building games. I sank loads of hours into them growing up and learnt a fair bit of history doing it.

gog has the whole series for just over a tenner: https://www.gog.com/game/pharaoh_cleopatra
>> No. 22040 Anonymous
12th November 2016
Saturday 3:19 pm
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You could try some online games like Club penguin, Transformice.
>> No. 22041 Anonymous
13th November 2016
Sunday 1:10 am
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Dungeon Keeper was a childhood favourite of mine. Age of Empires 3 really wasn't bad either - 2 is of course a classic, but they might prefer the graphics of 3.
>> No. 22051 Anonymous
19th December 2016
Monday 11:46 am
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>>22037
>Why did you decide against it? I played the shit out of Medieval: Total War and Rome. I would suggest Rome or Medieval 2 as they're more relatable than the recent ones.

I don't know, just didn't feel that tempted.

Anyway, I'm toying with getting Stardew Valley and Planet Coaster (which has been made by people behind the original Rollercoaster Tycoon games)

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>> No. 17330 Anonymous
10th November 2013
Sunday 8:14 pm
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Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?

Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
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>> No. 22043 Anonymous
3rd December 2016
Saturday 7:45 pm
22043 spacer
>>20690

Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.

Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
>> No. 22044 Anonymous
5th December 2016
Monday 12:51 am
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>>22043
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
>> No. 22045 Anonymous
6th December 2016
Tuesday 5:17 pm
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>>22044
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.

Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
>> No. 22046 Anonymous
7th December 2016
Wednesday 10:03 am
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>>22045
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
>> No. 22047 Anonymous
7th December 2016
Wednesday 11:40 am
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>>22046
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.

I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.

Oh well.

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>> No. 21965 Anonymous
16th October 2016
Sunday 9:15 pm
21965 all I want for Xmas
is Red Dead Redemption working on my PS4 natively. I can wait for the next version.
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>> No. 21995 Anonymous
24th October 2016
Monday 11:32 pm
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>>21994
Nobody in particular. If you google 'Red dead Redemption Code mess' you'll find it being repeated a lot over the years. I've heard Jeff Gerstmann mention it a few times on the Giant Bombcast. Could be true, could just be a rumour.
>> No. 21996 Anonymous
25th October 2016
Tuesday 12:29 am
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>>21994

Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window. Games invariably pick up all sorts of really crufty bugfixes in the last-minute crunch to meet the launch date.

There's very little rigour in the development process, because rigour is slow and expensive. Nobody bothers documenting anything properly, because it's assumed that nobody will touch the code once the game ships. Nobody writes unit tests - a certain level of bugginess is accepted, with playtesting used to iron out the worst bugs.

If a studio doesn't have clear plans to port a game, they won't make any effort to make the codebase portable. There are simply too many other things that need to be done and too little time. Compounding the issue is the fact that game studios mainly hire inexperienced developers straight out of university, because they're naive enough to work punishingly long hours for below-market pay. The turnover of staff at game studios is alarmingly high, because most developers realise that they'd be earning twice as much money for half the hours at a B2B software company.
>> No. 21997 Anonymous
25th October 2016
Tuesday 12:31 am
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>>21995
I could maybe understand that for the previous generation's RDR, but they would have to write some seriously dodgy code for it not to be portable between the latest gen of x86 consoles and PCs. Most likely they're going for the similar tactic with GTA V, drawing it out over a long time and hoping for repeat purchases when the PC version comes out with all the Nvidia bells and whistles.
>> No. 21998 Anonymous
25th October 2016
Tuesday 12:54 am
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>>21996
The thing is though, porting games isn't something particularly new to the games industry, and writing portable code isn't particularly difficult - you'd think it would be a relatively cheap way of getting extra value out of the product. The latest Xbox runs Win10 on hardware not significantly different to what you'd find in a gaming PC, so porting between Xbox and PC should be virtually free (it's certainly in Microsoft's interest for it to be as cheap as possible).
>> No. 22033 Anonymous
31st October 2016
Monday 2:35 am
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>>21996

>Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window.

This is less true than it used to be. Most modern development houses use pretty rigorous version control and modularity and such, because the projects are so vast and involve so many people in specialist areas ("water physics programmer", etc etc). You're guaranteed to have serious problems troubleshooting projects of this size if the source code is one big tarball that only one person really understands. This was often the case back in the PS/PS2 days, and pretty much universal earlier, but times change. Projects tend to follow "agile" development, Scrum etc (since they change drastically over the course of the project), and games have been increasingly incorporating online/multiplayer elements that will continue to be developed post-launch for some time now (RDR was no exception), all of which make a case for a modular, maintainable codebase. That's not to say that all modern game code is meticulously tidy, obviously, and for games that are platform-exclusive there'll be significant specialisation to the architecture. There were versions of RDR on 360 and PS3, though, so if Rockstar decided to put the resources into making a PC version I imagine it would at least be less hassle than most exclusive games of that generation, many of which have been ported to the PC/modern x86 consoles.

I wouldn't be too surprised to see a HD remake for modern platforms prior to RDR2.

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>> No. 21999 Anonymous
27th October 2016
Thursday 6:49 pm
21999 Conspiracies
People are being poisoned,infected,numbed,crippled and balded by the shampoo,beverages and food.

(A good day to you Sir!)
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>> No. 22015 Anonymous
28th October 2016
Friday 7:19 pm
22015 spacer
>>22011
Lulzsec have been working with the FBI for years, not just on an informant basis but actual collusion with Sabu on the Stratfor leaks. The Arab Spring was helped along by Anonymous, especially in Tunisia and JTRIG had a role in the Twitter war there. This is an interesting write up.

https://motherboard.vice.com/read/gchq-url-shortener-twitter-honeypot-arab-spring

Whilst these are obvious operations that any security apparatus would take against a group of dissidents online who don the mask of shame, there are more dark things that happen on imageboards. Gman from 99chan is facing a long sentence in a federal case involving the San Bernadino shootings. It's quite clear that he was a useful idiot for the people involved and he is far from anything remotely dangerous. It appears that the police were able to interrogate an autismal man for days who had no legal counsel. From what I've heard, he merely shat himself after the shootings and talked too much to investigators. He had no malicious intent whatsoever and was more of a spacker than anything. They were able to find all of his conversations on 99chan because they were probably watching it from years ago.

http://abcnews.go.com/Blotter/san-bernardino-shooters-neighbor-intoxicated-people-adderall/story?id=36126799

http://www.dailymail.co.uk/news/article-3353767/San-Bernardino-plot-thickens-Nerdy-neighbor-bought-guns-San-Bernardino-shooter-planned-earlier-2012-attack-Farook-married-sister-law-lived-man.html

I wonder if this is just strange coincidence or the sign of something more brooding.
>> No. 22016 Anonymous
28th October 2016
Friday 7:27 pm
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>>22010
Certainly isn't a mod.
>> No. 22017 Anonymous
28th October 2016
Friday 7:28 pm
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>>22014
That is just someone who is a) stoned or b) losing their mind.
>> No. 22018 Anonymous
28th October 2016
Friday 7:30 pm
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>>22014
>thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people

This sounds allot like arse pissing at 'Spoons.
>> No. 22019 Anonymous
28th October 2016
Friday 7:37 pm
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>>22017
Absolutely, I still find it interesting. No surprises that the guy who blames everything on the mods immediately related it to actual conspiracy theories too. Our very own /boo/lad.

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>> No. 21982 Anonymous
19th October 2016
Wednesday 12:26 am
21982 Games You Want To See Re-made
For me it's Megalomania on the Megadrive. The idea was unique and the gameplay was addictive. I'd love to see what modern graphics and online multiplayer could do to it.
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>> No. 21984 Anonymous
19th October 2016
Wednesday 12:51 am
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I was about to say Descent, but apparently that's already in the pipeline,available on early access on Steam.
>> No. 21989 Anonymous
19th October 2016
Wednesday 1:50 am
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Cannon Fodder.

Unlike Worms which got its million sequels, and even 3d variations like Hogs Of War, Cannon Fodder seems condemned to the past; which is sad as, if done properly, I could see a proper 3d version of Cannon Fodder being fantastic.

inb4 someone tells me that I'm an idiot that hasn't paid attention over the last 10-15 years and there's been N reboots and remakes already.

That and sensible soccer.
>> No. 21990 Anonymous
19th October 2016
Wednesday 2:06 am
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>>21982
You bastard, I was midway through putting Corbyns face on that cover for the next Corbyn thread.
>> No. 21991 Anonymous
19th October 2016
Wednesday 2:16 am
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Archimedean Dynasty.
>> No. 21992 Anonymous
20th October 2016
Thursday 1:38 am
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>>21989

http://www.youtube.com/watch?v=OjfzUpZymYA

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>> No. 21962 Anonymous
8th October 2016
Saturday 1:06 pm
21962 /int/craft - imegeboard community minecraft server
/int/craft 300BC is launching on the 23th of September
* IP Address: intcraft.online
* Server Version: 1.8.8 (any client from 1.8, 1.9 or 1.10 can join the server.)
* Chien's World Map cropped to Eurasia
* Towny, Brewery, meme recipes, word filter and more..

RP and General Rules
Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes.

Towny War Flag will only be enabled from Friday-Sunday, from Monday-Thursday it will be disabled. PvP will always be enabled.
First 24 hours after launch will have War Flag disabled

Roleplay

1. Building a town/nation must be historically accurate for that location given the current time (300bc-300ad)
Message too long. Click here to view the full text.

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>> No. 21935 Anonymous
25th August 2016
Thursday 6:43 pm
21935 Does anyone want to play D2?
I reinstalled it to play with a friend but then I accidentally levelled up too much to be able to help him gain XP.
There's still a community playing. It's weird. I made friends with some Germans and some stoners from Essex and some French guy who had an army of bots to help him kill Diablo repeatedly gave me a bunch of shit. I was really impressed with how smart his bots were.
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>> No. 21948 Anonymous
27th August 2016
Saturday 4:10 am
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>>21947

There's something really lovely about being willing to keep a game going that long.
>> No. 21950 Anonymous
27th August 2016
Saturday 11:00 am
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>>21948
This applies to Postal 2 also.
>> No. 21953 Anonymous
29th August 2016
Monday 7:35 pm
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Aw, shit. I've just reminded myself that fucking slug in the tomb. The only time I managed to beat the shit out of it is when I played as a Bowazon, with Valkyrie (or something similar) acting as a punching bag and a decoy.

Mephisto was piss easy. Diablo just tedious. Don't remember if I slayed Baal. Probably not; got a bit bored.
>> No. 21954 Anonymous
1st September 2016
Thursday 2:57 am
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>>21939
Characters get automatically deleted after 90 days of inactivity.
>> No. 21955 Anonymous
1st September 2016
Thursday 8:54 pm
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>>21953

Duriel. The "Fuck you and your ranged chara" boss...

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