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>> No. 3771 Anonymous
10th March 2010
Wednesday 1:35 am
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Snatcher and Policenauts.
2 games by Hideo Kojima that are not metal gear.
both are more movie ish than game
both do it better than heavy rain.

both are from over 10 years ago
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>> No. 3778 Anonymous
10th March 2010
Wednesday 4:45 pm
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>>3777
That'll be snatcher.
But yes I agree, It is rather disturbing.
The game is a homage to blade runner with terminator references and shit. Hideo Kojima is basically a movie thief. but I love him.
>> No. 3779 Anonymous
10th March 2010
Wednesday 6:07 pm
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>>3778

Worth playing even if you aren't a Metal Gear fan?
>> No. 3781 Anonymous
10th March 2010
Wednesday 10:04 pm
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>>3779
I'd definately say so.
They share some character similarities, and snatcher has a small robot helper thing called metal gear, but that's all.
snatcher should be easy enough to find a download link for, It's a sega CD game. (the only version available in english anyway)
as for Policenauts, the more anime-ish one which is still a great story, that was only available in japanese untill a translation patch was released for the ps1 version.
http://thepiratebay.org/torrent/5067031/[PSX]Policenauts[English] there's the PS1 version with the english translation installed.
i hope yoo rike it
>> No. 3782 Anonymous
10th March 2010
Wednesday 10:08 pm
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>>3771
http://www.youtube.com/watch?v=ZuyUShtcn94
just from the music and the narrator's voice, game of the year all years.
>> No. 3784 Anonymous
11th March 2010
Thursday 3:19 am
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>>3782

I'm impressed by the intro.

>>3781

Thanks! I'll have to give that and Snatcher a try. Should be interesting to see what he did in the past. I'm a fan of a lot of these older games.

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>> No. 3780 Anonymous
10th March 2010
Wednesday 8:18 pm
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Just bought the megapack from GOG.com for a crispy fiver. Currently trying to assemble something to destroy the world using only a vial of nitroglycerine, two buckets, a length of rope and a baboon on a treadmill. The puzzles are always a blast, never fail to make me feel satisfied.

Some brilliant stuff on GOG these days, especially since Activision licensed most of their back catalogue. Anyone here partaken?
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>> No. 3783 Anonymous
11th March 2010
Thursday 3:08 am
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I like these absurd machine and physics-based games. There's been a few good ones free online.

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>> No. 3760 Anonymous
9th March 2010
Tuesday 8:16 pm
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Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.

http://store.steampowered.com/news/3569/
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>> No. 3772 Anonymous
10th March 2010
Wednesday 3:44 am
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Fuck yeah. I might finally get around to buying TF2, as so far I have been too lazy to bother with bootcamping to play games.

I'd imagine this will encourage further Mac game development. This is a good sign.

I will be able to play the source games I already own, right?
>> No. 3773 Anonymous
10th March 2010
Wednesday 5:30 am
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>>3772

Yes, the ones you already own that are the source engine will be free to download for mac, as you already own them for pc.

That is my understanding anyway..
>> No. 3774 Anonymous
10th March 2010
Wednesday 3:14 pm
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>>3773
Yup. From: http://www.teamfortress.com/post.php?id=3578

Q: I own TF2 on the PC. Do I have to buy it again on the Mac?
A: No. If you own TF2 on the PC, you own TF2 on the Mac (and vice versa). You don't have to buy the game twice. In addition, the Steam Cloud will automatically propagate your configuration settings and custom sprays to your Mac for you.

Q: Is it just some crappy emulated version of TF2?
A: No! Also: How dare you! Mac users aren't getting a crappy emulated version of the game. TF2 will run natively on OSX, like an actual big boy game for adults.

Q: Hmm, that all sounds pretty good. But I'll bet I can't play with my friends who own Macs if I'm on my PC.
A: Mac and PC users will all play together, on the same servers. We're not creating two separate universes. We're all going to be one big, happy family with guns locked in a bloody, never-ending struggle for cap points.
>> No. 3775 Anonymous
10th March 2010
Wednesday 3:15 pm
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>>3774

Oh, and in case it wasn't clear already. The source games are also being ported to Mac.
>> No. 3776 Anonymous
10th March 2010
Wednesday 4:21 pm
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>> No. 3670 Anonymous
26th February 2010
Friday 2:23 pm
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Hey, Guys i recently pre-ordered BlazeBlue for my Xbox 360 console. Miss or hit?
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>> No. 3671 Anonymous
26th February 2010
Friday 3:07 pm
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>>3670

BlazeBlue, more like 'Blaze Weed instead', you boring fucker.
>> No. 3746 Anonymous
6th March 2010
Saturday 6:28 pm
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>>3670

...isn't that a Pokémon?
>> No. 3759 Anonymous
9th March 2010
Tuesday 1:26 pm
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>>3746 Hakumen is a character from Blazeblue.
>> No. 3769 Anonymous
10th March 2010
Wednesday 12:46 am
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>>3759

>Hakumon
>> No. 3770 Anonymous
10th March 2010
Wednesday 1:33 am
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good choice.
too late however.
while europe is only just getting it, the americunts and japanoooz guys are about to get the sequel update type thingy which you will probably have to pay for as DLC.
oh well.
I imported it about a year ago for the ps3. fuck yeah region free consoles.

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>> No. 3752 Anonymous
8th March 2010
Monday 12:36 am
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Why is the download more expensive? That's what I call a Bad Company.
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>> No. 3753 Anonymous
8th March 2010
Monday 3:39 pm
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on the subject of bad company 2, whats it like in the way of offline multiplayer on the ps3, or isnt there any?
>> No. 3754 Anonymous
8th March 2010
Monday 4:04 pm
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I'm sorry to rant, but I'm so bored of shooty games. There's an article in the Guide about indie gaming that says something along the lines of games following the course of twentieth century cinema: Space Invaders was the equivalent of a horse running along a zoetrope; now we've passed through the golden age and we're in the 50's, with the studios constantly churning out spaghetti western John Wayne shoot-outs. Why would you pay thirty quid just to have the opportunity to do it again? Wasn't Bad Company 1 enough? What's changed? Find something with gameplay for the love of god.
>> No. 3755 Anonymous
8th March 2010
Monday 6:58 pm
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>>3754
I think the same way a lot of the time. No new shooters since Quake (or objective-based team stuff: Wolfenstein Enemy Territory).

Then I remind myself that I see the RTS genre in the same way (since Starcraft), and that I haven't been satisfied with RPG mechanics since Arcanum, and RTT since Jagged Alliance 2, and nobody can argue that modern point-and-clicks are anywhere NEAR as good as old Lucasarts -> Grim Fandango, and so on...

Honestly mate, the industry's left us behind. Games are just evolving in different ways: unless you're okay with becoming the kind of bitter cunt - like me - who moans about the state of current games on 4chan's /v/ or RPGCodex or even our fair site, it might do to stop comparing stuff to the old standards and try to have some fun. I have to remind myself sometimes that System Shock 2 > Bioshock is just my opinion, and I'm certain that this is only such a readily-apparent fact to me because I got into gaming in the late '90s (though I do appreciate and love games before then, and can have fun with games after then, and even rank some as excellent -- Bloodlines, Pathologic, MotB, Gothic, and so on!).

It does all depend on your frame of reference. Sure, maybe it seems lots of 'shooty' games are being produced, but would you rather the industry was instead churning out sequels to the arcade titles it seems you grew up with? Today we still have stuff you may see as 'innovative' or 'worthwhile' coming out from indie devs (Braid, World of Goo, whatever) if you're into that kind of thing, though I'm personally not a fan of such flash games.


I dunno about you but I still enjoy the hell out of BC2. Regardless of your personal preference, things are certainly progressing, and it can still be a surprisingly deep experience nearly on par with some of my Enemy Territory memories.

Sage for going a bit OTT
>> No. 3757 Anonymous
9th March 2010
Tuesday 1:34 am
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>>3755

>Codex

n1m8, its heavan

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>> No. 3566 Anonymous
3rd February 2010
Wednesday 11:00 pm
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I've been stuck playing Superpower/Global Power for years due to my shitty luck finding other such games.

Does anyone know of any similar games I can hunt down and try?
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>> No. 3663 Anonymous
23rd February 2010
Tuesday 3:54 am
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>>3655
Well played, looks like you trolled two users with the most retarded accusation in the world.
>> No. 3665 Anonymous
23rd February 2010
Tuesday 1:04 pm
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I must admit, given past events, I'm also pissed off whenever someone rights a glowing review of a game on here. I always immediately assume he's one of those fucking astroturfers.
>> No. 3666 Anonymous
23rd February 2010
Tuesday 2:16 pm
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>>3663
>I TROL U
You can shut your face and all.
>> No. 3667 Anonymous
23rd February 2010
Tuesday 5:32 pm
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>>3665

>given past events

Did I miss something?
>> No. 3756 Anonymous
9th March 2010
Tuesday 1:26 am
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>>3667

His long history of risky drug abuse, probably.

I finally remembered one game that the OP may enjoy - Supreme Ruler 2010. Very good fun for a while. I feel it was let down on the very end game (a touch tedious at that stage for me, but then if you think of the grind and mop up of other world domination efforts in Paradox games then you'd know how it feels), but if you play the demo you should at least get a few hours fun out of that.

It has campaigns and set mission levels. Basic premise is that the world goes tits-up much in the way we are in now, but goes so far that every country and region breaks up into small parts. If you're playing the full campaign then you pick a region and then attempt to unify ever-increasing areas until the country is re-formed under your rule. Then you keep going with more conquest along the same lines, with every player continuing with their now united area onto the next map in the campaign until WORLD DOMINATION is achieved. It has research trees, a few different government types, diplomacy for trading (money, land, research, goods, weapons), treaties, etc. and an interesting economy whereby you need to find on your own land the raw resources you need, build the mines or factories, the roads and railways and then hope you have enough unemployed people to staff your factories.

You can do much of the game hands-on or you can let your cabinet (which you can shuffle) handle most of the tasks, even allowing them to handle your wars (not recommended for the most part as you should be able to lead them better than the AI).

The maps focus on your relevant area, with the rest blanked off as the "World Market", which you can do business with as long as you are in good graces with them and continue to pay a tithe to remain within it.

The option for a diplomatic/unification victory instead of a conquest is pleasing and of course you can do a mix of the two. Adjustments to the map settings and AI can encourage or force certain paths. I find the AI tends to be aware of time limits for a map and aggressive nations will go all-out to make sure they have enough time to conquer a map. Not all have the same attitudes though.

The military units are varied and involve air, sea, land and missiles as the main categories. You can have transports move people around quickly or over obstacles. There are nukes in the game if you research the tech tree for it, but the World Market will go ape shit if you use them, so make sure you are self-reliant for that map because they will probably cut you off from trade and you'll have to spend a fortune in foreign aid to make it up to them. Goods that you lack must be bought from other nations on the map (they will offer up excess production at prices they decide) or the world market. If you have no oil supplies after enraging the World Market then your war machine will slowly die for lack of fuel and public and military opinion will tumble.
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>> No. 3704 Anonymous
28th February 2010
Sunday 11:52 pm
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Any one play any of the WarCraft games? I know some britlads play "wow" and Warcraft 3.

I for one play both, but prefer the RTS version. What are your thoughts on it /g/?
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>> No. 3740 Anonymous
5th March 2010
Friday 5:42 pm
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It's always entertaining mentioning Deus Ex, because you can usually expect that at least one person will reinstall it and play through.
>> No. 3743 Anonymous
6th March 2010
Saturday 1:39 am
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>>3736
>>3738
>>3740

....

fuck you all.
>> No. 3744 Anonymous
6th March 2010
Saturday 4:13 pm
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>>3740

It's such a great game it's basically a public service.

I was thinking about trying a new mod this time, is the Nameless one any good?
>> No. 3749 Anonymous
7th March 2010
Sunday 12:10 pm
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Not without it's glitches.
>> No. 3751 Anonymous
7th March 2010
Sunday 3:59 pm
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>>3744
I tried Nameless Mod last year. Unfortunately the whole thing is swamped in so much self-referencing and in-joke that it's almost incomprehensible for the outsider. Plotwise they've basically turned the websites and forums that these people frequent into worlds and organisations, and themselves into characters in it (the moderators are the police force, etc). This sounds simple enough, but soon the characters are babbling on and on about PDX (Planet Deus Ex) and DXO (DeusEx.org) and all these characters with really stupid names like Phasmatis and King Kashue, and almost all of the voice acting is so bad because they did it themselves that you're not taking in anything they say. There are also these two 'religious cults' fighting a war with each other - the Goats and the Llamas - and the whole thing about that is so obnoxious that by the time I had discovered the secret entrance to 'Goat City' I stopped playing. One of the characters is a fucking eight foot tall dragon with a silly voice, for christ's sake. The hub maps are also even bigger and more barren than the ones in the original game, and it's frustrating getting from one place to the next.

Because of all that I can't recommend it, but if you can ignore it however, it's a pretty standard Deus Ex experience - guns, augs, hacking and multitools - and they've managed to preserve the non-linearity to some extent. It's quite polished.

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>> No. 3726 Anonymous
3rd March 2010
Wednesday 2:57 pm
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I swear this game's been killed and revived more times than Captain Scarlet. Still, the fact it's now free and the promise of open sourceness in the future might make it work this time around.

http://mystonline.com/en/
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>> No. 3730 Anonymous
3rd March 2010
Wednesday 7:18 pm
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>>3729

It was originally a commercial MMO that got dicked around by Ubisoft in 2003 to make it single player, then bought back in 2007 by GameTap but failed again due to a skeleton team at Cyan and limited exposure. They're really banking on what fanmade ages can do for it in the future - based on some I've seen, potentially a great deal.

Don't be surprised if there are bugs - it's current state is exactly how it was when it ended on GameTap. It runs fairly okay for me, despite my VERY old laptop - an advantage of it being an old engine. On high-end computers though it should look like a dream.
>> No. 3731 Anonymous
3rd March 2010
Wednesday 8:45 pm
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>>3730

Ironic how Ubisoft had no regard for online aspect of the game back then, and now they want DRM that forces you to be online at all times just to play their single player games...
>> No. 3732 Anonymous
3rd March 2010
Wednesday 9:57 pm
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>>3731

...

Egads, that's a brilliant point.
>> No. 3748 Anonymous
6th March 2010
Saturday 11:11 pm
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>>3726 they need to work on the interface and the avatar controls to make it easier to navigate through it. The way motion is implemented is horrible
>> No. 3750 Anonymous
7th March 2010
Sunday 12:57 pm
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>>3748

You CAN re-assign the movement keys to WASD. As for the interface, it's been untouched since the 2003 release. But I think the KI system needs a drastic overhaul in particular, it's very unintuitive.

Unlikely at this moment in time though, since Cyan are working on the stuff that's keeping them afloat. At this point, tweaks will only be made as and when they get a spare moment.

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>> No. 3689 Anonymous
28th February 2010
Sunday 2:26 am
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C'mon Guys, no "Heavy Rain" Thread yet?
Did anyone play it? Any impressions?
I've finished it yesterday and I was really impressed.
What a game - the story is one in a million. Although I have to say, it requires some sort of open mindedness, because the gameplay is very unusual and it's not made for everyone. BUT if you are into this kind of gameplay, it will entertain you! The whole story is absorbing and you are more or less forced to play through the game, because you really want to know who the "Origami Killer" is.
So if you haven't played it yet, I'll highly recommend you to overtake it.

Sorry in advance for any spelling or grammar mistakes, I'm no native speaker, but I always try to write my posts accurate. So please don't blame me if I made some mistakes - you live and learn. Much appreciated.
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>> No. 3735 Anonymous
5th March 2010
Friday 2:05 am
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>>3734

Being foreign isn't an excuse.

I'll just get my coat.
>> No. 3739 Anonymous
5th March 2010
Friday 5:15 pm
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>>3734

What was wrong with what he said exactly?
>> No. 3741 Anonymous
5th March 2010
Friday 6:12 pm
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>>3724 said, and I paraphrase, a choose-your-adventure is to books (in the traditional sense) as Heavy Rain is to games (in the traditional sense). Your interpretation of this seems to be different.
>> No. 3742 Anonymous
5th March 2010
Friday 9:37 pm
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The plot collapses in on itself, and is worse than a Dan Brown novel when you find out who the Origami Killer is.

The game itself is more of a QTE than Shenmue.

I really don't get the fuss about this game at all.

I do like the input method, though, with the circling option-selection. Very clever.
>> No. 3747 Anonymous
6th March 2010
Saturday 7:26 pm
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>>3742

I think the solution therefore is to never find the identity of the origami killer.

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>> No. 3572 Anonymous
4th February 2010
Thursday 7:13 pm
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http://www.youtube.com/v/v7xME0aFbC4
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>> No. 3725 Anonymous
3rd March 2010
Wednesday 1:53 pm
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>>3714

Oh look, people who weren't forced to read an Oh look, people who weren't forced to play a game are complaining about it online thread are complaining about it in an Oh look, people who weren't forced to read a thread are complaining about it online, to the extent that they appear to have spent quite a lot of their time reading it to the extent that they appear to have spent quite a lot of their time on oh look.

Oh look oh look oh look oh look

sage for Oh look, people who weren't forced to read a thread are complaining about it online, to the extent that they appear to have spent quite a lot of their time reading it.
>> No. 3737 Anonymous
5th March 2010
Friday 5:12 pm
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I bought Fallout 3 GOY edition, i was level 30 or something, not sure just how far into the game i got, but i gave the Alien Spaceship expantion a try, hated it within 10 minutes of starting it but didn't know how to return to the Wastelands, then i got glitched out, basically im stuck between a locked door, and a teleporter which does not teleport me, and trust me, it is activated. (The bit where you walk in, and theres a few dead marines on tables, then you continue to an area they are holding super mutants, then a teleporter which doesn't work).
>> No. 3745 Anonymous
6th March 2010
Saturday 4:31 pm
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>>3737

owned.
>> No. 3758 Anonymous
9th March 2010
Tuesday 1:41 am
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After reading the later posts in this thread I'm very glad I didn't bother to argue it out with the usual trolls and weirdos. It is refreshing to say "sod it" sometimes and let it rot. I'm trying to make a habit of it, rather than long arguments and ages spent gathering citations or links with no profit in sight. I'd encourage others to try it too.
>> No. 3763 Anonymous
9th March 2010
Tuesday 8:50 pm
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>>3758
Why, which one are you?

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>> No. 3578 Anonymous
5th February 2010
Friday 9:40 am
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Downloading the new AVP game from steam now.

Anyone else interested in the new game? Since the one released in 1999 was awesome.
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>> No. 3646 Anonymous
19th February 2010
Friday 3:08 pm
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I torrented AVP2, it's a pretty solid game that. The story is probably better as all three are connected.

>Especially the Alien SP mode, because of the lame story.
>The Alien SP mode is especially ridiculous, because of the lame story.
>> No. 3647 Anonymous
19th February 2010
Friday 6:56 pm
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>>3645
Story mode dosen't exactly work well when you're playing as a mindless beast.
I have to say though, the deathmatch was very enjoyable. Hunting Marines as an Alien is very satisfying.
>> No. 3652 Anonymous
20th February 2010
Saturday 5:02 pm
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>>3645

I like the SP campaign - particularly the Pred one, but it isn't designed to be the primary game mode, it's all about the MP. I'm really enjoying it so far, very different to a typical online FPS. The Matchmaking servers are utter shite for various reasons though, luckily dedicated servers are being added at some point.
>> No. 3664 Anonymous
23rd February 2010
Tuesday 3:56 am
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>>3645
Your grammar is better than many users of this site, give yourself a pat on the back!

Sage for off topic.
>> No. 3694 Anonymous
28th February 2010
Sunday 9:51 am
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i have it, but i use an optical out, so I currently have no sound when playing it. going to try changin to bit stream and seeing if that works. pretty pissed really as instead i had to spend my day fucking about on the internet.

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>> No. 3677 Anonymous
27th February 2010
Saturday 5:39 pm
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There is a website that stocks headsets and other peripherals for the UK/European gaming community.

They have recently stocked something I find rather silly.

Have any of you ladm8s ever used a pair of these?

http://www.limexb360.co.uk/product/GUNNAR_Glasses_eSport_Collection__MLG_Phantom_(amber_lense)_GOMLGPM
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>> No. 3678 Anonymous
27th February 2010
Saturday 5:47 pm
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That's interesting, it says they're absolutely amazing, but it doesn't make any claims about what they actually do.

This is just silly stuff designed to separate rich idiots from their money. Most gaming peripherals are utter bullshit, just some are more bullshit than others.
>> No. 3682 Anonymous
27th February 2010
Saturday 11:33 pm
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>>3678

It says they help you see better.

I don't see how.
>> No. 3683 Anonymous
27th February 2010
Saturday 11:39 pm
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Amber/Yellow lenses make a lot of sense in fog or mist where they can greatly increase the contrast of what you see. But in a game? I very much doubt it indeed.

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>> No. 3536 Anonymous
31st January 2010
Sunday 8:17 pm
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I just got back from the Global Game Jam 2010.

For those of you who don't know what this is, it is a challenge to create a game in a small team of people in less than 46 hours.

Here is how the event worked:

Everyone who wanted to take part turned up at a host venue and waited for an announcement at 5pm on Friday.
In this announcement constraints were revealed.
The constrains for us were that game must feature "deception" and that an element of the game should somehow relate to any of these words: "sink", "rink" or "wink".

We then spent an hour coming up with and pitching game ideas to everyone at the event.
Voting took place to find the best ideas, then teams were formed to implement one of these game ideas per group.

We then had till 3pm Sunday to fully design and develop the game in our teams.

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>> No. 3541 Anonymous
1st February 2010
Monday 4:16 pm
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Sweet, sounds like the MAGS and Hour Games competitions they run in the AGS community. Will give your entry a whirl at some point, looks a lot of fun.
>> No. 3571 Anonymous
4th February 2010
Thursday 12:00 pm
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I thought this was a much lulzier game imo

http://www.youtube.com/v/QYPwYfbi8jA
>> No. 3576 Anonymous
4th February 2010
Thursday 9:47 pm
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>>3571

Oh fuck yes - that was awesome.
>> No. 3608 Anonymous
9th February 2010
Tuesday 11:56 pm
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>>3571
I don't understand,is the game actually controlled by screaming into the mic, or does the event just attract those kind of people?
>> No. 3675 Anonymous
27th February 2010
Saturday 4:43 pm
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>>3608

Good question...

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>> No. 3630 Anonymous
17th February 2010
Wednesday 10:24 am
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Anyone else revelling in the added dimension depth brings to your games?

Iam, bought this a few months back and it's the best thing I've bought for my beast in years
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>> No. 3648 Anonymous
19th February 2010
Friday 7:11 pm
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>>3643
You just don't know why you are resisting the 3D 'revolution'. Let me give you a few of mine.

1. We all just spent a ton of money buying HD tellies. My wallet is screaming at the thought of buying another.

2. The idea of putting on a pair of shades everytime you watch TV is just plain stupid. What if they get broken? What if you just want to glance at the TV while reading a book or something? It's just way too impracticle to be taken seriously.

3. No-one is hyped for 3DTV. Just the press and the other people shoving the technology down our throats.
>> No. 3659 Anonymous
21st February 2010
Sunday 4:24 am
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I remember reading something about 3D television that does not use glasses, but it was deemed not cost effective, and as such discarded for cheaper methods with glasses.
>> No. 3662 Anonymous
22nd February 2010
Monday 10:16 am
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>>3648
im blind in one eye, my feelings on 3d tv go like this:
"IT MAKES ME THROW UP GODDAM IT"
>> No. 3672 Anonymous
26th February 2010
Friday 4:44 pm
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>>3659
I believe Phillips will be releasing one in 2011 that doesn't require specs.
>> No. 3673 Anonymous
26th February 2010
Friday 10:03 pm
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>>3630
I tried using these Red/Cyan glasses for gaming once, and although the technology is nowhere near as good as the fancy new glasses, they still worked. I didn't see a remarkable improvement in the gaming experience and I'm in no way minded to shell out several hundred pounds for the new gear.
>>3634
I was told that the glasses work by polarising vertical light for one eye, and horizontal light for the other; then getting the brain to stitch the 3D image together.

whiteline
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