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>> No. 17227 Anonymous
6th November 2013
Wednesday 10:41 am
17227 spacer
I bought the worms bundle twice absent mindedly so here are the extra keys .gs

Superfrog HD https://www.humblebundle.com/gift?key=sMmGPe2yUKPMm3HC
Worms Blast https://www.humblebundle.com/gift?key=DRYGuGM38VdnxfuF
Worms Crazy Golf https://www.humblebundle.com/gift?key=eYEPWANxqsCnqkfY
Worms Ultimate Mayhem https://www.humblebundle.com/gift?key=xbqFPzD2SDRXmNSz
Worms Armageddon https://www.humblebundle.com/gift?key=U7TeH7v3r64aWT74
Worms Pinball https://www.humblebundle.com/gift?key=B73d2Xh85TTbdGyE

One each, that means you bikethief and stickyfingerslad.

https://www.humblebundle.com/ is Batman GOTY editions and FEAR.
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>> No. 22332 Anonymous
30th March 2018
Friday 9:53 pm
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>>22331
>free
Oh no, there is a price. That game fucked my head for 2 weeks after I finished it. Still, would recommend.
>> No. 22333 Anonymous
30th March 2018
Friday 10:39 pm
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>>22331

Sweet. Thanks for the heads up.
>> No. 22341 Anonymous
5th April 2018
Thursday 9:36 pm
22341 spacer
Crusader Kings II is free on Steam.

http://store.steampowered.com/app/203770/Crusader_Kings_II/


https://www.youtube.com/watch?v=z2ZkO8CclhI
>> No. 22342 Anonymous
23rd April 2018
Monday 8:24 pm
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Darwin Project, yet another battle royale game, is now free on Steam.

http://store.steampowered.com/app/544920/Darwin_Project/
>> No. 22343 Anonymous
1st May 2018
Tuesday 5:14 pm
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Squeenix are offering a code to get Mini Ninjas for free, although I haven't received the Steam Key yet after my order was processed about five hours ago.

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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
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>> No. 22336 Anonymous
31st March 2018
Saturday 8:16 pm
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>>22335
I don't see who it's made to appeal to. Old school arena FPS fans seem like they'd be put off by the modern additions like champion abilities and lootboxes. And the more casual audience seem like they'd be put off by the more hardcore gameplay compared to stuff like Overwatch. So who is it for?
>> No. 22337 Anonymous
1st April 2018
Sunday 12:30 am
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>>22335
>Q3A veterans
I never really got into Q3A myself but I used to watch videos of the top players and I've honestly never seen anything like it since - as a test of pure twitch reflex it's hard to match. I guess it might not even be possible these days, since there's always a few frames of latency in modern, more complicated engines.
>> No. 22338 Anonymous
1st April 2018
Sunday 8:54 am
22338 spacer
>>22337

What really makes a world class Q3A player is game sense. Good players have an uncanny ability to anticipate the movement of their opponent. At best, human reaction time is about 200ms, so you're at a huge advantage if you pre-fire at angles where you expect your opponent to arrive. This is doubly true with slow projectile weapons like the rocket launcher, but it still applies with hitscan weapons like the rail gun. You see it a lot in CS:GO too - entry fraggers pre-firing all the common CT spots and AWPers making speculative wallbangs etc.


https://www.youtube.com/watch?v=Rce75JYlJd8
>> No. 22339 Anonymous
1st April 2018
Sunday 9:26 am
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>>22336

Precisely, it's just the worst of both worlds. If they wanted the hardcore audience, they could (and really should) have just done a direct remake of Q3 into the new engine. If they wanted the casuals they'd be better off building on the success of Doom 4 and making a single player Quake.

In fact if they wanted to be really clever they'd do a sequel to Enemy Territory: Quake Wars. It's a much more natural fit for the tropes of modern shooters, and they could have bundled in a little deathmatch side mode just to keep everyone happy. But of course that makes too much sense.
>> No. 22340 Anonymous
1st April 2018
Sunday 6:37 pm
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>>22338

Jesus, I'm getting twitchy just watching that.

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>> No. 22298 Anonymous
24th March 2018
Saturday 9:07 pm
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I know I'm a bit late to the party but I'm considering getting either a PS4 or an Xbox One. I'm assuming these days there's little difference between the two other than having the odd exclusive title. I've seen a few Xbox One bundles in the region of £150 - £200 so I'll probably go for one of them as they're cheaper than what I've seen for the PS4.

Have I left it too late, as in are the next generation of consoles expected any day now? Also, which games do you lads recommend? I'm a bit out of the loop with gaming.
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>> No. 22325 Anonymous
26th March 2018
Monday 6:54 am
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>>22324

The first gen Xbox one isn't 4k, is it? Only the newer (expensiver) Xbox one X.
>> No. 22326 Anonymous
26th March 2018
Monday 5:31 pm
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Get the PS4 Pro. It's marginally more expensive than the Slim and will get you better performance. In the long run this could mean titles locked at 30fps vs 60fps (as the new God of War title is rumoured). The PS4 exclusives are without a doubt better than the XB1's, and will remain so. Japanese gaming is in a great place irght now. It's got less media bollocks than the XB1, but you wanted a console right?
>> No. 22328 Anonymous
26th March 2018
Monday 7:28 pm
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>>22325
Xbox One S, which is the standard one now, has a 4k Blue Ray drive.
>> No. 22329 Anonymous
26th March 2018
Monday 7:32 pm
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>>22328

Not bad then, considering the price of standalone 4k Blu-ray players.
>> No. 22334 Anonymous
30th March 2018
Friday 11:53 pm
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>>22329
And it's a plenty good enough 4k Player too. You'll only get better in proper top line videophile kit.

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>> No. 22292 Anonymous
17th February 2018
Saturday 11:27 pm
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https://www.youtube.com/watch?v=_g-la83RpEc
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>> No. 22293 Anonymous
19th February 2018
Monday 7:21 pm
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Nope. Nope. As soon as I heard his voice, I stopped the video. Not watching that.
>> No. 22294 Anonymous
19th February 2018
Monday 7:40 pm
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>>22293

Good for you, it is badly delivered meandering tedious crap.
>> No. 22295 Anonymous
20th February 2018
Tuesday 2:16 pm
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I thought it was a very well made review of an existential masterpiece of a game.
>> No. 22296 Anonymous
20th February 2018
Tuesday 3:42 pm
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I've watched a lot of Kim Justice videos in the past and they've always been very good, not seen that one mind.

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>> No. 17116 Anonymous
19th October 2013
Saturday 12:51 am
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What are you thoughts on that one, lads?
I find it to be an amazing game... or interactive story? I don't even know at this point. Everyone nowadays keeps trying to define gameplay and video games through it and everyone fails in a completely unique way, so now people either just shout verbal abuse at each other and vent on Metacritic userscore with rape threats in their reviews or praise 'games' where all you can do is pushing the 'W' button as true art. Meanwhile Stanley Parable just gets the whole meta-narrative narrative on free will, as partly seen in Bioshock or Portal, runs with it to the nearest copy machine and throws it out of the window before fading to black. And that's all because you didn't fucking listen. And despite there not being any real puzzles or real endings or even failed state scenarios, no one seems to care - everyone loves it. So do I. I'm overwhelmed by this experience. After 3 or so hours I'm not sure how much is there left to explore, but every minute of those three hours was unique, subtle and witty. Even after the big reveal there's a whole lot of things I'm eager to try tomorrow.
Brilliant. Pure genius.

Also, my name is Stanley.
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>> No. 22219 Anonymous
27th October 2017
Friday 12:01 am
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I finally played this game and am now bumping the shit out of this thread.

The bit when the narrator offers you a 3rd choice and displays a leader board got me hard. I am Stanley.

Quite soon into the game I realised it's tellintg me to get out, to live. It made it hard to continue playing, but thats the point, right? Now I have to decide if I wantb to go out and build a life or continue this. I wish it wasn't so .. but resisting gets me nowhere.

I don't think I've learned the lesson intended. I'm still pushing buttons. Though, part of me thinks it's impossible not to. Maybe that's the point? I'll have to play it some more if I want to understand but I feel like I shouldn't; like it doesn't want to be played.

Fuck, the other day I was offered an opportunity I've been asking for for a long time and my reaction was to resist in fear. I didn't engage with what may have made me happy. It's stuff like this that really gets me; refusing that opportunity then days later this game addresses that. I know this is self fulfilling prophecy, that the meaning is applied, but I still feel it.
>> No. 22220 Anonymous
27th October 2017
Friday 12:21 am
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>>22219

The picture you posted made me vomit from pretension.

Also the binge eating I did earlier helped.
>> No. 22221 Anonymous
27th October 2017
Friday 2:50 am
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>>22220
It's the closest thing I have as supplement to my text. I could have gone with other irrelevant but more pleasing images but this is the first I actually considered.
>> No. 22259 Anonymous
1st January 2018
Monday 2:05 am
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>>21020

I quite liked it.

Played it once, enjoyed it , uninstalled it.

I should play it again. I had a lot of IRL progress this year, and it might be fun to see it with a different pair of eyes.
>> No. 22262 Anonymous
1st January 2018
Monday 3:15 pm
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>>22220
I quite like the picture. I find most 'internet culture' to just be sycophantic pandering to people's insecure narcissism, that makes me vomit, sigh, and dispair on a continuous loop. So I agree with the message. But then I obviously hate people and think I know better than them what is best for them. So I might be a bit of a nob.

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>> No. 22053 Anonymous
3rd February 2017
Friday 6:23 am
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Anyone else taken a crack at it?

My take is that, predictable gore aside, this is actually a pretty fucking weird game underneath. It's like they took the main elements of Amnesia etc and then added a bunch of Resident Evil details around the edges. Which sounds shit, but somehow they sort of made it work? Fuck knows how, but I'm up at 6AM playing it so there's definitely something there.

It couldn't be less like RE6 if it tried; it is different in every way. I'll give them credit for taking the risk on rebooting a franchise so hard.

I'm still not sure if I actually like it, though.
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>> No. 22065 Anonymous
21st February 2017
Tuesday 2:14 pm
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>>22056
You play as him in RE : Revelations 2.
>> No. 22121 Anonymous
28th April 2017
Friday 5:29 am
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The game is shit as a Resident Evil title, and that's when compared to both halves of the series (action and horror). Too many scripted sequences killing new playthroughs of the game, the acid fucks can stun lock you on madhouse and there's no real reason to play the game more than once unless you're a trophy fag
>> No. 22122 Anonymous
28th April 2017
Friday 5:51 am
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>>22121

>unless you're a trophy fag

Could you manage a thimble of self-respect and not type like a brainless yank?
>> No. 22123 Anonymous
2nd May 2017
Tuesday 9:52 pm
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>>22121
It's good enough that you completed it and then started again on Madhouse, though, eh?

Generally I like achievements if they actually add something to the experience. "Rack up 10,000 kills" or whatever is pretty dull. RE7 has a few interesting ones - "Just Get Me Outta Here" (completing the game in under four hours) in particular was great fun. Guess that makes me a "trophy fag".

The DLC so far was pretty enjoyable, anyone else pick it up? I quite liked the card game, though it's got a lot of shit online. The "Misery"-like mini game where you're stuck in a bedroom with Maguerite checking on you is fantastic. I didn't get on so well with Jack's Birthday eating competition, but hey ho, got my money's worth with the rest.

Unfortunately the substantial free DLC that was supposed to arrive this spring (attached) has been delayed. I'm fine with that as long as it's good when it finally drops. Can't argue with the price, either.
>> No. 22253 Anonymous
14th December 2017
Thursday 11:17 pm
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>>22123
The "Not a Hero" DLC was actually released a couple of days ago. iI's good but a bit short.

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>> No. 22070 Anonymous
12th March 2017
Sunday 2:08 am
22070 PS3 emulation

https://www.youtube.com/watch?v=PI7nRkq9CEo

It's a work in progress and you'd need a few grand's worth of kit just to get it vaguely playable right now, but it's bloody impressive work. I didn't think we'd see PS3 emulation for a long time, if at all.
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>> No. 22105 Anonymous
2nd April 2017
Sunday 7:09 pm
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>>22089
Do you have the first clue about anything you are talking about? No I haven't bothered to use Debian or Ubuntu because RPMs are used by Centos. And maybe if you're a manager who spends more time writing fspecs than actual code finding the shift key might be a challenge but for a developer it's a well-learned action.
>> No. 22109 Anonymous
3rd April 2017
Monday 1:26 pm
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>>22103
I agree with you, I think DS2 is definitely the best of the Souls series. I enjoyed the wide variety of locations, even if the geography made very little sense compared to 1 and 3. The DLC was great too, and the enhanced version's changes to enemy placements did a good job of keeping the game feeling fresh.
>> No. 22110 Anonymous
8th April 2017
Saturday 2:51 am
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>>22109
Before I played it I'd heard a lot of shit talking about the scenery not making sense, but with one exception (that elevator) it seems fine to me, if a bit uninspired at times. Again, though, my spatial awareness is terrible, so maybe for people who aren't so useless it's really annoying.

SotFS is a pretty good addition, there was plenty of cynicism about it being a cheap cash-in, re-releasing a game a year after it came out, but these days you can pick it up for next to nothing and it's got a ridiculous amount of content with the DLCs included. I'm in two minds about the DLCs - they're a lot tighter in design, but they're also irritatingly hard in places. I'm also not a huge fan of the increased mob sizes for the reasons previously mentioned, but overall it's got enough improvements that I can't complain. I do love fighting the Pursuer and he pops up all over the shop in SotFS. Fuck fighting the Ancient Dragon, though; nothing makes me feel like a heroic adventurer more than battering a dragon's big toe for ten minutes until it falls over. Honestly don't know what they were thinking with that one. The last boss encounter is kind of so-so as well, especially if you're a melee build.

That all sounds a bit negative, but again, for the moment to moment feel of the game I think DS2 takes it. The combat is great.
>> No. 22111 Anonymous
8th April 2017
Saturday 2:58 am
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>>22110
Bloody hell, forgot why I came here. Anyone got the new DLC for DS3? I've avoided all spoilers but the only character I've got is on NG+++ so I'm getting killed in one or two hits and it's starting to grate on my nerves. Not sure if it's worth starting a new character for right now, might leave it for a year or so when I'm feeling in the mood to return.
>> No. 22232 Anonymous
24th November 2017
Friday 5:57 pm
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>>22111
I was thinking about playing the DLC for DS1 and DS3. Haven't played it though. Honestly, I felt a bit underwhelmed with the game. A lot of repeated stuff from the first one and the end boss felt extremely similar to Gwyn. 3 also felt a lot, easier, I guess. Or maybe I'm jusy used to first one. Everything just flinched all the time, the enemies in DS1 seemed a lot more stoic and rhythm based, DS3 the felt a bit more flimsy.

I've only played through DS1 and DS3, might actually just buy DS2 on PC instead going of some of the comments here. Managed to dodge that one somehow.

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>> No. 22131 Anonymous
20th June 2017
Tuesday 8:20 pm
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Been having a go at this. Anyone else picked it up? It's bloody beautiful, possibly the nicest looking game I've ever seen, and generally it plays really smoothly. It's not without its issues, though, in fact little bits of the design are starting to grate. I've put in about ten hours or so now, and it is definitely on the road to that overwhelming Elder-Scrolls-esque objectives overload thing that I can't really be bothered with these days. There's also a lot of scavenging/crafting fetch quest shit that I'm expecting I'll get bored of at some point (but haven't yet, to be fair, they've not made it essential beyond the absolute basics like health and ammo). The facial animations are also ME-Andromeda bad at times, and whoever directed the narrative has obviously never heard of the maxim "show, don't tell", as it dictates the central story thread to you through NPC mouthpieces like an infant at times.

That, er, sounds a lot more negative than I meant it to. It's actually been really good fun so far for the most part. I'm guessing it was developed by a British team as there are little hints here and there, I just found a "remnant of the old world" data drive or whatever (a little bit of text, world-building and all that), which took a pot shot at the privatisation of the NHS, which was unexpected.
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>> No. 22144 Anonymous
23rd June 2017
Friday 10:50 am
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>>22143
>See also... The Stanley Parable

I would, but I have to not play the game for another two years.


I've always maintained that there is a sliding scale in story telling between tempo and tone at one end; and detail, and coherence under analysis at the other.

and depending on your medium that bar moves, the more interactive your story is the more plot holes you can have but the 'feel' has to be right. so games and films (games more so than films) can have plot lines that are a complete twaddle and riddled with holes but it doesn't matter as long as they have the right feeling to them you will accept what is happening because keeping that pace going is the most important thing.

Where as a book the devil is in the detail, you can spend 20 pages discussing the subtle and particular nuances of a short conversation, but good pace regularly falls by the wayside.
>> No. 22145 Anonymous
23rd June 2017
Friday 11:07 am
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>>22144

Lore heavy games usually resort to found pieces of text anyway. In Elder Scrolls games you literally pick up and read books.

It's a very optional part of the game these days, though.
>> No. 22146 Anonymous
23rd June 2017
Friday 11:53 am
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>>22144

Relevant Zizekian waffle:


https://www.youtube.com/watch?v=-woNlmVcdjc
>> No. 22147 Anonymous
24th June 2017
Saturday 12:32 am
22147 spacer
Deus Ex. That is all.
>> No. 22148 Anonymous
24th June 2017
Saturday 12:43 am
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>>22147
What's that? Like Deus Vult?

(A good day to you Sir!)

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>> No. 22117 Anonymous
25th April 2017
Tuesday 3:19 am
22117 Fighting Fantasy and all that
Warlock of Firetop Mountain is out on Steam. I missed it, apparently, but here it is:
http://store.steampowered.com/app/324740/
So... any ideas how we can play this as a group, like the old days? You now get save points and three chances to resurrect your adventurer after you do something obviously fucking stupid and die, so we might actually make it.

I can screencap but I might get tired of it as there's a lot of text and graphics and stuff, and the combat is fairly intricate. I'm trying to think if there's a better/easier way of doing it, like a dedicated Twitch channel with chat disabled, all controlled from here... any ideas?

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>> No. 21963 Anonymous
13th October 2016
Thursday 6:27 pm
21963 Murders
Recreating various crisis outside situations or not results in invisibility and speed,altering you and reality,personally affecting reality,your mind returning to the past(time travel).People who are acidic,nervous,shitty and others are being assalted,bleeding and puking acid.They're hungrily pulling and grabbing peoples sleeping genitals,thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people .Surrounded by the future,the past and nightlights,barking dogs,abductions,disappearances,suicides,murders,suffocations,draining energy.Being pulled towards the future or the past along with your iron coins and other materials your in contact with and surrounded by,people are disappearing,people are being replaced with clones,robots,etc,people travelling back in time are being attacked,getting into accidents or sending messages.People are travelling to the future and to the past.Aliens,people are visiting and sometimes leaving this world,which worlds and times are they from?They're stealing peoples DNA,cloning,growing and using the clones.The souls of the dead and others are travelling into other peoples bodies to be young and healthy.The things in the spectrums that have the opposite affect of the things in the spectrums that cause aging,retards,sickness,etc and there's the others in the middle.Some people know other peoples thoughts and are communicating telepathically,interuptions,influencing,scolding,interference,torturing and controlling peoples minds.People are communicating with other people through nightmares.People are using other people to say their thoughts.They're turning people into traitorous sex fiends or idiots by getting them to look at and/or sniff something or by injecting them with something,preparing them for what´s happening now and after(animalism),your suspicious,nature's,etc examples,stuck in this nest.They're waking people up again and again and people are waking up in this place and they're causing other sleeping problems and deaths,picking,poking,prodding,digging people with medical instruments.The TV creeps and others are accusing people of being criminals and others in a past life,threatening,hynotising,insulting and bothering people about what they are doing,saying and their thoughts,maybe they'll reach through the screen and your reality show from this world,concluding the experiments and cleaning the cages.
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>> No. 21986 Anonymous
19th October 2016
Wednesday 1:19 am
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>>21981
Nah, it's a forced mod meme.
>> No. 21987 Anonymous
19th October 2016
Wednesday 1:27 am
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>>21985
You assume incorrectly.

>>21986
Yes, the mods on here have been forcing a word salad meme on multiple chans for the past 5 years. Idiot.
>> No. 21988 Anonymous
19th October 2016
Wednesday 1:46 am
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>>21981

We'll know soon enough it's her because she'll start linking the britfa to a GCHQ mindwashing program run out of a secret purple shed in one of the many quiet gardens overlooking The Doughnut.
>> No. 22114 Anonymous
14th April 2017
Friday 3:38 pm
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>>21985

Emily is a fucking nutter who we discovered by accident. She subsequently wove britfa.gs into her conspiracy which was very entertaining.
>> No. 22115 Anonymous
14th April 2017
Friday 6:15 pm
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>>22114
She thinks we are life-sciences twats with microchipped penises.

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>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
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>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
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>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
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>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
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>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
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speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
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>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

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>> No. 21492 Anonymous
12th March 2016
Saturday 2:14 pm
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I've recently bought a desktop computer, after using laptops for just over a decade, which means it's time to properly introduce my kids to computer gaming.

However, I'm incredibly out of the loop with this sort of thing. Which games would you recommend for children aged 6 and 9? I assume the likes of Command & Conquer, Sim City, Civilization, Rollercoaster Tycoon, etc. are still going strong. I'm about to install Steam so I'll have a browse on that - most of my friends still into gaming are raving about Rocket League at the minute.
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>> No. 22038 Anonymous
11th November 2016
Friday 9:36 pm
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I recently found this nifty thing
http://www.openra.net/
which lets you play Dune 2000, C&C and Red Alert. There looks like a lively multiplayer community although I haven't given it a go yet.
>> No. 22039 Anonymous
11th November 2016
Friday 9:46 pm
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>>22034
>Rollercoaster Tycoon

Maybe try the old Sierra city building games. I sank loads of hours into them growing up and learnt a fair bit of history doing it.

gog has the whole series for just over a tenner: https://www.gog.com/game/pharaoh_cleopatra
>> No. 22040 Anonymous
12th November 2016
Saturday 3:19 pm
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You could try some online games like Club penguin, Transformice.
>> No. 22041 Anonymous
13th November 2016
Sunday 1:10 am
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Dungeon Keeper was a childhood favourite of mine. Age of Empires 3 really wasn't bad either - 2 is of course a classic, but they might prefer the graphics of 3.
>> No. 22051 Anonymous
19th December 2016
Monday 11:46 am
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>>22037
>Why did you decide against it? I played the shit out of Medieval: Total War and Rome. I would suggest Rome or Medieval 2 as they're more relatable than the recent ones.

I don't know, just didn't feel that tempted.

Anyway, I'm toying with getting Stardew Valley and Planet Coaster (which has been made by people behind the original Rollercoaster Tycoon games)

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>> No. 17330 Anonymous
10th November 2013
Sunday 8:14 pm
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Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?

Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
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>> No. 22043 Anonymous
3rd December 2016
Saturday 7:45 pm
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>>20690

Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.

Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
>> No. 22044 Anonymous
5th December 2016
Monday 12:51 am
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>>22043
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
>> No. 22045 Anonymous
6th December 2016
Tuesday 5:17 pm
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>>22044
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.

Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
>> No. 22046 Anonymous
7th December 2016
Wednesday 10:03 am
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>>22045
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
>> No. 22047 Anonymous
7th December 2016
Wednesday 11:40 am
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>>22046
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.

I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.

Oh well.

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>> No. 21965 Anonymous
16th October 2016
Sunday 9:15 pm
21965 all I want for Xmas
is Red Dead Redemption working on my PS4 natively. I can wait for the next version.
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>> No. 21995 Anonymous
24th October 2016
Monday 11:32 pm
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>>21994
Nobody in particular. If you google 'Red dead Redemption Code mess' you'll find it being repeated a lot over the years. I've heard Jeff Gerstmann mention it a few times on the Giant Bombcast. Could be true, could just be a rumour.
>> No. 21996 Anonymous
25th October 2016
Tuesday 12:29 am
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>>21994

Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window. Games invariably pick up all sorts of really crufty bugfixes in the last-minute crunch to meet the launch date.

There's very little rigour in the development process, because rigour is slow and expensive. Nobody bothers documenting anything properly, because it's assumed that nobody will touch the code once the game ships. Nobody writes unit tests - a certain level of bugginess is accepted, with playtesting used to iron out the worst bugs.

If a studio doesn't have clear plans to port a game, they won't make any effort to make the codebase portable. There are simply too many other things that need to be done and too little time. Compounding the issue is the fact that game studios mainly hire inexperienced developers straight out of university, because they're naive enough to work punishingly long hours for below-market pay. The turnover of staff at game studios is alarmingly high, because most developers realise that they'd be earning twice as much money for half the hours at a B2B software company.
>> No. 21997 Anonymous
25th October 2016
Tuesday 12:31 am
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>>21995
I could maybe understand that for the previous generation's RDR, but they would have to write some seriously dodgy code for it not to be portable between the latest gen of x86 consoles and PCs. Most likely they're going for the similar tactic with GTA V, drawing it out over a long time and hoping for repeat purchases when the PC version comes out with all the Nvidia bells and whistles.
>> No. 21998 Anonymous
25th October 2016
Tuesday 12:54 am
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>>21996
The thing is though, porting games isn't something particularly new to the games industry, and writing portable code isn't particularly difficult - you'd think it would be a relatively cheap way of getting extra value out of the product. The latest Xbox runs Win10 on hardware not significantly different to what you'd find in a gaming PC, so porting between Xbox and PC should be virtually free (it's certainly in Microsoft's interest for it to be as cheap as possible).
>> No. 22033 Anonymous
31st October 2016
Monday 2:35 am
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>>21996

>Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window.

This is less true than it used to be. Most modern development houses use pretty rigorous version control and modularity and such, because the projects are so vast and involve so many people in specialist areas ("water physics programmer", etc etc). You're guaranteed to have serious problems troubleshooting projects of this size if the source code is one big tarball that only one person really understands. This was often the case back in the PS/PS2 days, and pretty much universal earlier, but times change. Projects tend to follow "agile" development, Scrum etc (since they change drastically over the course of the project), and games have been increasingly incorporating online/multiplayer elements that will continue to be developed post-launch for some time now (RDR was no exception), all of which make a case for a modular, maintainable codebase. That's not to say that all modern game code is meticulously tidy, obviously, and for games that are platform-exclusive there'll be significant specialisation to the architecture. There were versions of RDR on 360 and PS3, though, so if Rockstar decided to put the resources into making a PC version I imagine it would at least be less hassle than most exclusive games of that generation, many of which have been ported to the PC/modern x86 consoles.

I wouldn't be too surprised to see a HD remake for modern platforms prior to RDR2.

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