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No. 3756
Anonymous
9th March 2010 Tuesday 1:26 am
3756

SupremeRuler2010.jpg
 
>>3667
His long history of risky drug abuse, probably.
I finally remembered one game that the OP may enjoy - Supreme Ruler 2010. Very good fun for a while. I feel it was let down on the very end game (a touch tedious at that stage for me, but then if you think of the grind and mop up of other world domination efforts in Paradox games then you'd know how it feels), but if you play the demo you should at least get a few hours fun out of that.
It has campaigns and set mission levels. Basic premise is that the world goes tits-up much in the way we are in now, but goes so far that every country and region breaks up into small parts. If you're playing the full campaign then you pick a region and then attempt to unify ever-increasing areas until the country is re-formed under your rule. Then you keep going with more conquest along the same lines, with every player continuing with their now united area onto the next map in the campaign until WORLD DOMINATION is achieved. It has research trees, a few different government types, diplomacy for trading (money, land, research, goods, weapons), treaties, etc. and an interesting economy whereby you need to find on your own land the raw resources you need, build the mines or factories, the roads and railways and then hope you have enough unemployed people to staff your factories.
You can do much of the game hands-on or you can let your cabinet (which you can shuffle) handle most of the tasks, even allowing them to handle your wars (not recommended for the most part as you should be able to lead them better than the AI).
The maps focus on your relevant area, with the rest blanked off as the "World Market", which you can do business with as long as you are in good graces with them and continue to pay a tithe to remain within it.
The option for a diplomatic/unification victory instead of a conquest is pleasing and of course you can do a mix of the two. Adjustments to the map settings and AI can encourage or force certain paths. I find the AI tends to be aware of time limits for a map and aggressive nations will go all-out to make sure they have enough time to conquer a map. Not all have the same attitudes though.
The military units are varied and involve air, sea, land and missiles as the main categories. You can have transports move people around quickly or over obstacles. There are nukes in the game if you research the tech tree for it, but the World Market will go ape shit if you use them, so make sure you are self-reliant for that map because they will probably cut you off from trade and you'll have to spend a fortune in foreign aid to make it up to them. Goods that you lack must be bought from other nations on the map (they will offer up excess production at prices they decide) or the world market. If you have no oil supplies after enraging the World Market then your war machine will slowly die for lack of fuel and public and military opinion will tumble.
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