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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
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>> No. 22096 Anonymous
26th March 2017
Sunday 3:00 pm
22096 spacer
I've been playing Mad Max. It's a pretty mediocre game in the Ubisoft mould of open world game design: a shitload of bland quests and pointless activities to fuel a skinner box of unlockable upgrades and collectables.

The only reason I'm still playing it is that I'm a sucker for car combat and desert environments, and the devs did a damn good job on those two fronts.
>> No. 22097 Anonymous
26th March 2017
Sunday 3:58 pm
22097 spacer
>>22096
I was very confused at your post until I realised I'd misread it as Max Payne. I haven't drunk enough yet today.
>> No. 22098 Anonymous
26th March 2017
Sunday 4:19 pm
22098 spacer
>>22094
I can run it on Windows 10. 20 years? Fucking hell.
>> No. 22099 Anonymous
26th March 2017
Sunday 10:24 pm
22099 spacer
I've spent a lot of time on that there new Mass Effect video game this weekend. It's scratching my itch for obsessive-compulsive space trouser accumulation, banging alien chicks, and the multiplayer is pretty good, same as last time. But the writing is fuckawful, allow me to have a small rant.

It's becoming highly irritating how every new unexplored world in this new distant galaxy you land on, is already packed full of cunts acting like they've come out a few miles to a somewhat remote beach resort, as opposed to 600 fucking years across dark space.

There's this one side quest where some bint nicks a Space Micra and manages to hoof it literally half way across the galaxy in what appears to be a matter of days. Then by some extraordinary coincidence she crash lands on the planet full of bandits and gets abducted by Space Taliban who were camped 60 yards away. It's just incredibly lazy writing.

You could forgive it in most other franchises, but this is a series that established itself by being relatively hard sci-fi, by the standards of most games. That was pretty much its main selling point. I mean I'm not expecting Arthur C. Clarke here, but the last three games spent a lot of time setting up elaborate background lore as to why interstellar travel was possible to begin with, in fact it was pretty fucking fundamental to the storyline. Then this one comes out and we have cunts just hopping across stars like it's a quick run down the shops, without even the flimsiest of plot devices to excuse it.

It directly contradicts itself- There's already an apparently thriving economy in full swing as soon as you arrive, but the main plot thread is supposed to be about how everything went wrong, and most of the people are still in cryo. So how the fuck are there enough people to have already populated every single world. Why do people keep talking about "first contact" when in reality they've all already well aware of one another. Why am I the pathfinder when clearly paths have already been very well trod. None of this makes any fucking sense.
>> No. 22100 Anonymous
27th March 2017
Monday 4:05 am
22100 spacer
>>22099

Yes, yes, yes. But did things work out between Garrus and Tali?!

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>> No. 22070 Anonymous
12th March 2017
Sunday 2:08 am
22070 PS3 emulation

http://www.youtube.com/watch?v=PI7nRkq9CEo

It's a work in progress and you'd need a few grand's worth of kit just to get it vaguely playable right now, but it's bloody impressive work. I didn't think we'd see PS3 emulation for a long time, if at all.
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>> No. 22086 Anonymous
13th March 2017
Monday 9:51 pm
22086 spacer
>>22085
I know we're only a little bit into the year, but its definitely in the shortlist for 'Most tedious and pedantic exchange - 2017' award.
>> No. 22087 Anonymous
13th March 2017
Monday 10:29 pm
22087 spacer
>>22085
I think it's the sign of a good thread tbh.
>> No. 22088 Anonymous
14th March 2017
Tuesday 12:22 am
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>>22076
It was indeed, I feel like it might be more draining to run technically challenging games that were presumably well-optimised for the Cell, versus many games designed to run portably on PS3/Xbox360/PC with minimal optimisations.

>>22078
It's not hard to type out 3 extra characters though is it mate? It's not like we're going around calling it xEightySix-SixtyFour-InTheYearOfOurLord2017.

I mostly just use x86_64 because that's what I need to search for most RPMs that work on my PC.
>> No. 22089 Anonymous
17th March 2017
Friday 2:54 am
22089 spacer
>>22081
> so about five minutes, then?

Explains everything. You're probably the sort of cunt who demands people call everything by the correct name but couldn't explain why inc and dec are so wildly disparate in overall average cost despite near-identical theoretical cycle counts. Just go throw yourself off a bridge you fucking mong.

>>22082
> 'ia64' refers to the Intel Itanic, not amd64...

Good catch, but are you aware how many people much more familiar than you with CPU architecture routinely refer to x86 as ia32 and "x86_64" as 'ia64' or preferably x64? It's doubtful, honestly. While we're being cunts, it's Itanium; Itanic was a bad in-joke.

> I mostly just use x86_64 because that's what I need to search for most RPMs that work on my PC.

Look lads, we've found King Pleb right here. If you even bothered to use Debian or even cunting Ubuntu then all the rpms you'd need would have amd64 right there in the fucking name.

>>22088
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>> No. 22090 Anonymous
17th March 2017
Friday 1:28 pm
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>>22089

As the poster of 22082, I would like you to know that actually Itanic was a good in-joke. Well, not sure about in-joke, to be honest.

Additionally as someone who has spent more than 5 mins reading assembly (very very amateur OSdev) but avoids it like the plague, why are inc and dec disparate in overall average cost? Is it just an implementation choice? Even if inc was encoded in a short number of bytes and dec in a long number, surely that doesn't matter that much these days. (Which is faster, even? I remember something about some C runtime on Linux changing memcpy to start counting backwards instead, and broke Flash Player...)

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>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
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>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
21421 spacer
>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
21422 spacer
>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
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>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
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speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
22067 spacer
>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

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>> No. 22053 Anonymous
3rd February 2017
Friday 6:23 am
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Anyone else taken a crack at it?

My take is that, predictable gore aside, this is actually a pretty fucking weird game underneath. It's like they took the main elements of Amnesia etc and then added a bunch of Resident Evil details around the edges. Which sounds shit, but somehow they sort of made it work? Fuck knows how, but I'm up at 6AM playing it so there's definitely something there.

It couldn't be less like RE6 if it tried; it is different in every way. I'll give them credit for taking the risk on rebooting a franchise so hard.

I'm still not sure if I actually like it, though.
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>> No. 22061 Anonymous
20th February 2017
Monday 12:17 am
22061 spacer
>>22053

I've continued watching the play through, very cinematic. Extremely gory at points, but easy to forget that was always a part of the RE games. The chainsaw duel is hilarious.
>> No. 22062 Anonymous
21st February 2017
Tuesday 11:38 am
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>>22061
The gore is particularly visceral, especially since it's in first-person.

The game was kind of designed for VR but I think it'd be too much for me.
>> No. 22063 Anonymous
21st February 2017
Tuesday 12:27 pm
22063 spacer
>>22062
A lot of people have had to quit playing it in VR, I've heard. Would love to try it but I'm poor.
>> No. 22064 Anonymous
21st February 2017
Tuesday 12:44 pm
22064 spacer
>>22063
>Would love to try it but I'm poor.
Same. It's going to be a few years before decent kit becomes affordable, unfortunately.
>> No. 22065 Anonymous
21st February 2017
Tuesday 2:14 pm
22065 spacer
>>22056
You play as him in RE : Revelations 2.

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>> No. 21492 Anonymous
12th March 2016
Saturday 2:14 pm
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I've recently bought a desktop computer, after using laptops for just over a decade, which means it's time to properly introduce my kids to computer gaming.

However, I'm incredibly out of the loop with this sort of thing. Which games would you recommend for children aged 6 and 9? I assume the likes of Command & Conquer, Sim City, Civilization, Rollercoaster Tycoon, etc. are still going strong. I'm about to install Steam so I'll have a browse on that - most of my friends still into gaming are raving about Rocket League at the minute.
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>> No. 22038 Anonymous
11th November 2016
Friday 9:36 pm
22038 spacer

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I recently found this nifty thing
http://www.openra.net/
which lets you play Dune 2000, C&C and Red Alert. There looks like a lively multiplayer community although I haven't given it a go yet.
>> No. 22039 Anonymous
11th November 2016
Friday 9:46 pm
22039 spacer
>>22034
>Rollercoaster Tycoon

Maybe try the old Sierra city building games. I sank loads of hours into them growing up and learnt a fair bit of history doing it.

gog has the whole series for just over a tenner: https://www.gog.com/game/pharaoh_cleopatra
>> No. 22040 Anonymous
12th November 2016
Saturday 3:19 pm
22040 spacer
You could try some online games like Club penguin, Transformice.
>> No. 22041 Anonymous
13th November 2016
Sunday 1:10 am
22041 spacer
Dungeon Keeper was a childhood favourite of mine. Age of Empires 3 really wasn't bad either - 2 is of course a classic, but they might prefer the graphics of 3.
>> No. 22051 Anonymous
19th December 2016
Monday 11:46 am
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>>22037
>Why did you decide against it? I played the shit out of Medieval: Total War and Rome. I would suggest Rome or Medieval 2 as they're more relatable than the recent ones.

I don't know, just didn't feel that tempted.

Anyway, I'm toying with getting Stardew Valley and Planet Coaster (which has been made by people behind the original Rollercoaster Tycoon games)

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>> No. 17330 Anonymous
10th November 2013
Sunday 8:14 pm
17330 spacer
Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?

Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
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>> No. 22043 Anonymous
3rd December 2016
Saturday 7:45 pm
22043 spacer
>>20690

Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.

Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
>> No. 22044 Anonymous
5th December 2016
Monday 12:51 am
22044 spacer
>>22043
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
>> No. 22045 Anonymous
6th December 2016
Tuesday 5:17 pm
22045 spacer
>>22044
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.

Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
>> No. 22046 Anonymous
7th December 2016
Wednesday 10:03 am
22046 spacer
>>22045
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
>> No. 22047 Anonymous
7th December 2016
Wednesday 11:40 am
22047 spacer
>>22046
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.

I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.

Oh well.

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>> No. 21965 Anonymous
16th October 2016
Sunday 9:15 pm
21965 all I want for Xmas
is Red Dead Redemption working on my PS4 natively. I can wait for the next version.
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>> No. 21995 Anonymous
24th October 2016
Monday 11:32 pm
21995 spacer
>>21994
Nobody in particular. If you google 'Red dead Redemption Code mess' you'll find it being repeated a lot over the years. I've heard Jeff Gerstmann mention it a few times on the Giant Bombcast. Could be true, could just be a rumour.
>> No. 21996 Anonymous
25th October 2016
Tuesday 12:29 am
21996 spacer
>>21994

Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window. Games invariably pick up all sorts of really crufty bugfixes in the last-minute crunch to meet the launch date.

There's very little rigour in the development process, because rigour is slow and expensive. Nobody bothers documenting anything properly, because it's assumed that nobody will touch the code once the game ships. Nobody writes unit tests - a certain level of bugginess is accepted, with playtesting used to iron out the worst bugs.

If a studio doesn't have clear plans to port a game, they won't make any effort to make the codebase portable. There are simply too many other things that need to be done and too little time. Compounding the issue is the fact that game studios mainly hire inexperienced developers straight out of university, because they're naive enough to work punishingly long hours for below-market pay. The turnover of staff at game studios is alarmingly high, because most developers realise that they'd be earning twice as much money for half the hours at a B2B software company.
>> No. 21997 Anonymous
25th October 2016
Tuesday 12:31 am
21997 spacer
>>21995
I could maybe understand that for the previous generation's RDR, but they would have to write some seriously dodgy code for it not to be portable between the latest gen of x86 consoles and PCs. Most likely they're going for the similar tactic with GTA V, drawing it out over a long time and hoping for repeat purchases when the PC version comes out with all the Nvidia bells and whistles.
>> No. 21998 Anonymous
25th October 2016
Tuesday 12:54 am
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>>21996
The thing is though, porting games isn't something particularly new to the games industry, and writing portable code isn't particularly difficult - you'd think it would be a relatively cheap way of getting extra value out of the product. The latest Xbox runs Win10 on hardware not significantly different to what you'd find in a gaming PC, so porting between Xbox and PC should be virtually free (it's certainly in Microsoft's interest for it to be as cheap as possible).
>> No. 22033 Anonymous
31st October 2016
Monday 2:35 am
22033 spacer
>>21996

>Pretty much all modern AAA titles have horrendous codebases. When you're just trying to get a product out of the door as cheaply and quickly as possible, maintainability goes out of the window.

This is less true than it used to be. Most modern development houses use pretty rigorous version control and modularity and such, because the projects are so vast and involve so many people in specialist areas ("water physics programmer", etc etc). You're guaranteed to have serious problems troubleshooting projects of this size if the source code is one big tarball that only one person really understands. This was often the case back in the PS/PS2 days, and pretty much universal earlier, but times change. Projects tend to follow "agile" development, Scrum etc (since they change drastically over the course of the project), and games have been increasingly incorporating online/multiplayer elements that will continue to be developed post-launch for some time now (RDR was no exception), all of which make a case for a modular, maintainable codebase. That's not to say that all modern game code is meticulously tidy, obviously, and for games that are platform-exclusive there'll be significant specialisation to the architecture. There were versions of RDR on 360 and PS3, though, so if Rockstar decided to put the resources into making a PC version I imagine it would at least be less hassle than most exclusive games of that generation, many of which have been ported to the PC/modern x86 consoles.

I wouldn't be too surprised to see a HD remake for modern platforms prior to RDR2.

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>> No. 21999 Anonymous
27th October 2016
Thursday 6:49 pm
21999 Conspiracies
People are being poisoned,infected,numbed,crippled and balded by the shampoo,beverages and food.

(A good day to you Sir!)
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>> No. 22015 Anonymous
28th October 2016
Friday 7:19 pm
22015 spacer
>>22011
Lulzsec have been working with the FBI for years, not just on an informant basis but actual collusion with Sabu on the Stratfor leaks. The Arab Spring was helped along by Anonymous, especially in Tunisia and JTRIG had a role in the Twitter war there. This is an interesting write up.

https://motherboard.vice.com/read/gchq-url-shortener-twitter-honeypot-arab-spring

Whilst these are obvious operations that any security apparatus would take against a group of dissidents online who don the mask of shame, there are more dark things that happen on imageboards. Gman from 99chan is facing a long sentence in a federal case involving the San Bernadino shootings. It's quite clear that he was a useful idiot for the people involved and he is far from anything remotely dangerous. It appears that the police were able to interrogate an autismal man for days who had no legal counsel. From what I've heard, he merely shat himself after the shootings and talked too much to investigators. He had no malicious intent whatsoever and was more of a spacker than anything. They were able to find all of his conversations on 99chan because they were probably watching it from years ago.

http://abcnews.go.com/Blotter/san-bernardino-shooters-neighbor-intoxicated-people-adderall/story?id=36126799

http://www.dailymail.co.uk/news/article-3353767/San-Bernardino-plot-thickens-Nerdy-neighbor-bought-guns-San-Bernardino-shooter-planned-earlier-2012-attack-Farook-married-sister-law-lived-man.html

I wonder if this is just strange coincidence or the sign of something more brooding.
>> No. 22016 Anonymous
28th October 2016
Friday 7:27 pm
22016 spacer
>>22010
Certainly isn't a mod.
>> No. 22017 Anonymous
28th October 2016
Friday 7:28 pm
22017 spacer
>>22014
That is just someone who is a) stoned or b) losing their mind.
>> No. 22018 Anonymous
28th October 2016
Friday 7:30 pm
22018 spacer
>>22014
>thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people

This sounds allot like arse pissing at 'Spoons.
>> No. 22019 Anonymous
28th October 2016
Friday 7:37 pm
22019 spacer
>>22017
Absolutely, I still find it interesting. No surprises that the guy who blames everything on the mods immediately related it to actual conspiracy theories too. Our very own /boo/lad.

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>> No. 21982 Anonymous
19th October 2016
Wednesday 12:26 am
21982 Games You Want To See Re-made
For me it's Megalomania on the Megadrive. The idea was unique and the gameplay was addictive. I'd love to see what modern graphics and online multiplayer could do to it.
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>> No. 21984 Anonymous
19th October 2016
Wednesday 12:51 am
21984 spacer
I was about to say Descent, but apparently that's already in the pipeline,available on early access on Steam.
>> No. 21989 Anonymous
19th October 2016
Wednesday 1:50 am
21989 spacer
Cannon Fodder.

Unlike Worms which got its million sequels, and even 3d variations like Hogs Of War, Cannon Fodder seems condemned to the past; which is sad as, if done properly, I could see a proper 3d version of Cannon Fodder being fantastic.

inb4 someone tells me that I'm an idiot that hasn't paid attention over the last 10-15 years and there's been N reboots and remakes already.

That and sensible soccer.
>> No. 21990 Anonymous
19th October 2016
Wednesday 2:06 am
21990 spacer
>>21982
You bastard, I was midway through putting Corbyns face on that cover for the next Corbyn thread.
>> No. 21991 Anonymous
19th October 2016
Wednesday 2:16 am
21991 spacer
Archimedean Dynasty.
>> No. 21992 Anonymous
20th October 2016
Thursday 1:38 am
21992 spacer
>>21989

http://www.youtube.com/watch?v=OjfzUpZymYA

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>> No. 21963 Anonymous
13th October 2016
Thursday 6:27 pm
21963 Murders
Recreating various crisis outside situations or not results in invisibility and speed,altering you and reality,personally affecting reality,your mind returning to the past(time travel).People who are acidic,nervous,shitty and others are being assalted,bleeding and puking acid.They're hungrily pulling and grabbing peoples sleeping genitals,thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people .Surrounded by the future,the past and nightlights,barking dogs,abductions,disappearances,suicides,murders,suffocations,draining energy.Being pulled towards the future or the past along with your iron coins and other materials your in contact with and surrounded by,people are disappearing,people are being replaced with clones,robots,etc,people travelling back in time are being attacked,getting into accidents or sending messages.People are travelling to the future and to the past.Aliens,people are visiting and sometimes leaving this world,which worlds and times are they from?They're stealing peoples DNA,cloning,growing and using the clones.The souls of the dead and others are travelling into other peoples bodies to be young and healthy.The things in the spectrums that have the opposite affect of the things in the spectrums that cause aging,retards,sickness,etc and there's the others in the middle.Some people know other peoples thoughts and are communicating telepathically,interuptions,influencing,scolding,interference,torturing and controlling peoples minds.People are communicating with other people through nightmares.People are using other people to say their thoughts.They're turning people into traitorous sex fiends or idiots by getting them to look at and/or sniff something or by injecting them with something,preparing them for what´s happening now and after(animalism),your suspicious,nature's,etc examples,stuck in this nest.They're waking people up again and again and people are waking up in this place and they're causing other sleeping problems and deaths,picking,poking,prodding,digging people with medical instruments.The TV creeps and others are accusing people of being criminals and others in a past life,threatening,hynotising,insulting and bothering people about what they are doing,saying and their thoughts,maybe they'll reach through the screen and your reality show from this world,concluding the experiments and cleaning the cages.
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>> No. 21981 Anonymous
18th October 2016
Tuesday 11:44 pm
21981 spacer
>>21980
>Whoever's posting them

We all know it's Emily.
>> No. 21985 Anonymous
19th October 2016
Wednesday 1:18 am
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>>21963

>Word salad

>>21979
>three lettered fingermen

>>21981

>WE ALL KNOW

I want to ask who 'we' are and what 'we know' and who 'Emily' is, and why this thread is nuts, but I'm afraid of identifying myself as uninitiated and asking 'too many questions', and I don't feel like being burned alive in a man of wicker today.
So rather than question anymore I'm going to assume 'WE' is IRC, 'Know' is some IRC gossip and 'Emily' is the subject of IRC gossip, and now I'll go about my business like nothing ever happened without asking any questions.
>> No. 21986 Anonymous
19th October 2016
Wednesday 1:19 am
21986 spacer
>>21981
Nah, it's a forced mod meme.
>> No. 21987 Anonymous
19th October 2016
Wednesday 1:27 am
21987 spacer
>>21985
You assume incorrectly.

>>21986
Yes, the mods on here have been forcing a word salad meme on multiple chans for the past 5 years. Idiot.
>> No. 21988 Anonymous
19th October 2016
Wednesday 1:46 am
21988 spacer
>>21981

We'll know soon enough it's her because she'll start linking the britfa to a GCHQ mindwashing program run out of a secret purple shed in one of the many quiet gardens overlooking The Doughnut.

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>> No. 21962 Anonymous
8th October 2016
Saturday 1:06 pm
21962 /int/craft - imegeboard community minecraft server
/int/craft 300BC is launching on the 23th of September
* IP Address: intcraft.online
* Server Version: 1.8.8 (any client from 1.8, 1.9 or 1.10 can join the server.)
* Chien's World Map cropped to Eurasia
* Towny, Brewery, meme recipes, word filter and more..

RP and General Rules
Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes.

Towny War Flag will only be enabled from Friday-Sunday, from Monday-Thursday it will be disabled. PvP will always be enabled.
First 24 hours after launch will have War Flag disabled

Roleplay

1. Building a town/nation must be historically accurate for that location given the current time (300bc-300ad)
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>> No. 21935 Anonymous
25th August 2016
Thursday 6:43 pm
21935 Does anyone want to play D2?
I reinstalled it to play with a friend but then I accidentally levelled up too much to be able to help him gain XP.
There's still a community playing. It's weird. I made friends with some Germans and some stoners from Essex and some French guy who had an army of bots to help him kill Diablo repeatedly gave me a bunch of shit. I was really impressed with how smart his bots were.
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>> No. 21948 Anonymous
27th August 2016
Saturday 4:10 am
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>>21947

There's something really lovely about being willing to keep a game going that long.
>> No. 21950 Anonymous
27th August 2016
Saturday 11:00 am
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>>21948
This applies to Postal 2 also.
>> No. 21953 Anonymous
29th August 2016
Monday 7:35 pm
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Aw, shit. I've just reminded myself that fucking slug in the tomb. The only time I managed to beat the shit out of it is when I played as a Bowazon, with Valkyrie (or something similar) acting as a punching bag and a decoy.

Mephisto was piss easy. Diablo just tedious. Don't remember if I slayed Baal. Probably not; got a bit bored.
>> No. 21954 Anonymous
1st September 2016
Thursday 2:57 am
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>>21939
Characters get automatically deleted after 90 days of inactivity.
>> No. 21955 Anonymous
1st September 2016
Thursday 8:54 pm
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>>21953

Duriel. The "Fuck you and your ranged chara" boss...

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>> No. 21938 Anonymous
26th August 2016
Friday 1:52 am
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So has anybody played this one?

Found myself with a bit of time off work so I thought I'd play through some Xbox 360 games I never got around to playing.

Gameplay looks pretty slow, and the game looks a bit sore on the eyes, but I've heard It being compared to Shadow of the Colossus, which was a pretty unique concept back in the day.

Either way, will be popping this in. Feel free to give me a hint or two, generally not bothered about spoilers as long as gameplay holds up.
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>> No. 21944 Anonymous
27th August 2016
Saturday 3:10 am
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>>21940

>Don't get angry, keep your cool and be aware of your surroundings.

Yeah you're not kidding. I find I'm slowly walking around with my shield raised only to get shot in the arse with an arrow. This game seems simple in practice, but extremely punishing if you fuck up.

>A lot of people say Dark Souls games are hard and difficult, they're not. They are however very unforgiving...

Exactly.

>Lock on is your best friend and your worst enemy.

Yeah It has thrown me off the edge a few times and flicked the camera around between enemies. I've been selectively using it. I feel like It's a bad idea to leave it on all the time unless I'm targeting one enemy.

>>21941
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>> No. 21945 Anonymous
27th August 2016
Saturday 3:32 am
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>>21944
Nothing wrong with ignoring enemies. Half the game is working out which enemies you can run past on your way to attempt #n+1 at a boss.

The Drake sword is a very powerful weapon for the beginning. As I recall its usefulness drops off mid game, because it doesn't scale with your stats and upgrades for other weapons make them much more effective. It takes the Dragon shards to upgrade though (I think) and I don't think too much else to spend them on, so you may as well upgrade it.

And ah, by the way, did you happen to check out the basement in the tower that led up to the Taurus Demon?
>> No. 21946 Anonymous
27th August 2016
Saturday 3:34 am
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>>21944
>It's been alright, few framerate drops but I try not to let that sort of thing bother me unless It's really bad or frequent
There is one particular area in the game which is borderline unplayable on console. You can get through it obviously, but it's an awful way to spend a few hours.
>> No. 21949 Anonymous
27th August 2016
Saturday 4:25 am
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>>21944
>I feel like It's a bad idea to leave [autolock] on all the time unless I'm targeting one enemy.
It's usually a bad idea for larger enemies. Their movement is cumbersome and you can just get behind them, stab, rinse and repeat.

>>21945
>As I recall its usefulness drops off mid game, because it doesn't scale with your stats and upgrades for other weapons make them much more effective. It takes the Dragon shards to upgrade though
Pretty much. It's the best early-game sword by a long shot, though, and first time through I took it all the way to Ornstein and Smough without upgrades before retiring it for something that could actually get me through that fight.

>>21946
Yep. You've been warned, OP.

I'd also add that it's obvious that the game has been designed to encourage collaborative exploration and discovery, if not with a friend then with the wider community. You don't have to watch a video for every boss fight before trying them out, but don't feel too bad about checking something online if you're stuck.

Also, if you're at all interested in the narrative, it's told largely through incidental clues in the game (like item descriptions, symbols in the environment etc), rather than didactically through cutscenes and dialogue from "main characters" or whatever. It's fine if you don't give a fuck about that, you'll can quite happily breeze through the game none the wiser and it won't hold you back, but it's also quite rewarding to piece it all together if you do.
>> No. 21951 Anonymous
27th August 2016
Saturday 1:02 pm
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Titanite shards and eventually large shards can be bought later on but try to think about upgrading weapons early on, as the image said most weapons will get you through the game so don't worry too much.

Also that ringing is other players ringing the bell. It's a nice touch fromsoft did.
Glad you seem to be enjoying it, I had my girlfriend try playing it and she never even got to the tauros demon before giving up and eventually having me help her as a phantom.

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>> No. 21827 Anonymous
11th August 2016
Thursday 11:23 am
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Right lads, I'm on the sick for a good few weeks. Anyone up for having a shot at a GNU Minecraft?

We'd need someone to act as server and choose mods and shit, but having played it it seems pretty reasonable.

It seems like something that would be fun with the right group of lads, TBH.
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>> No. 21930 Anonymous
22nd August 2016
Monday 8:59 pm
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>>21928

Messing around now. Any idea why I ended up in a wood, not on a glacial lake? Or has everyhting reset?
>> No. 21931 Anonymous
22nd August 2016
Monday 9:35 pm
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>>21930
Map completely reset. If there was anything of value on there I might be able to rescue it.
>> No. 21932 Anonymous
22nd August 2016
Monday 9:52 pm
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>>21931

Don;t worry lad. Those diamonds and Meze will I am sure come back ;)

Some monsters/animals would be nice at some point though.

Also, I have a look a the mods above, I am not sure if all are in DB.
>> No. 21933 Anonymous
22nd August 2016
Monday 10:01 pm
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>>21932
Do you want me to try and rescue it or not? I'll just open the world in singleplayer and pull them out with worldedit. this dreambuilder mod gives you whatever you want anyway by the looks of it. I'll look into the rest of it tomorrow after work.
>> No. 21934 Anonymous
22nd August 2016
Monday 10:32 pm
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>>21933

Yeah it does, and then I killed myself to test spawn. Hrh.

Don;t worry. I'll just have to play vaguely properly now.

What are these things about locked boxes then?

And monsters and shit?

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