|>>|| No. 23697
I somewhat agree, Assetto Corsa either doesn't represent speed very well, or probably more accurately represents it too well - 60mph on a track looks and feels nothing like 60mph on a street, and that makes it much harder to judge the speed you should be going around a corner. I imagine everyone's first turn in AC ends up going very badly indeed. Widening the FOV helps a bit, but that's not the best solution in the world, even though AC has fantastic tools to align the camera when you do.
I bet VR fixes a lot of this, but like you say, you still don't feel the forces which is a huge part of it for, me, especially when braking. The best game I've played on a wheel so far is Grid, which I think has a good balance between arcadey and realism - the driving does match up with my real life experiences on a track, it's just turned up to 11 in terms of excitement and speed. I'm currently downloading the 100GB(!) of Dirt 2.0, I have high hopes for rallying on a wheel like this.
For a motorsport nerd like me, I do still see value in it, I honestly feel like my driving technique is improving from playing it, in a way that perhaps I wouldn't get just from a controller - the wheel does really react realistically to the forces put upon the car, and having 1:1 steering input is spot on. But now we're talking about me being a fucking sadact trying to shave seconds of his time at the nordschleife, which I appreciate isn't for everyone, it's barely a game at that point.
Also probably my favourite arcadey racing game is Forza Horizon 4, but the steering wheel coding in that game is absolutely fucking dogshit, due to the way each car has their own steering rack ratios but doesn't adapt your wheel's range of motion for it.
All in all I like it, but I'm really, really into driving and track days and shit, so my review is about as useful as a pilot telling you to buy a £300 sim yoke.