|>>|| No. 24570
> an open world you're free to explore from the beginning
And the worst bit is, Fallout 3's map design is far better than that of NV. There are so many little settlements, abandoned buildings, etc with some (at times) great environmental storytelling, but the game almost actively dissuadues you from going to see them, with a couple of exceptions in Three Dog telling you to go there. Picture related; the aesthetic of the Pitt is great.
>but it's often written in a way that assumes you won't do that
A great microcosm of this is the Pitt. The character you speak to start the DLC says:
"You'll need to go into the Pitt disguised as a slave. They won't let an armoured wastelander in; they'll strip you of all your items", but the quest marker says "OPTIONAL: Find a slave disguise".
I think: great! The game is telling me that there are multiple ways to get into the Pitt, and as I'm a high level character with a lot of firepower, I'll shoot my way in. Fuck having all my items taken off me, I can take them. So, I shoot my way in. The game says, "no, no, no, you naughty boy, you shouldn't have done that" and locks my controls, and then uses NPCs to beat me unconscious using their fists. Bear in mind that I'm wearing the best armour in the game at this point, so that just feels cheap. Then the next NPC chastises me for making a scene on my way in and tells me not to attack the guards. So, I pickpocket the first guard I see, take his weapons, and proceed to slaughter every guard I see until I get to my next quest point.
I get to the quest point, and talk to the NPC. The conversation ends, and the game then decides to punish me for doing that by ambushing me in a room with 10 guards. I easily survive the assault, but the game didn't plan for that. I speak to the NPC again and get generic dialogue only. Leaving the room and coming back in resets the dialogue and I have the exact same conversation as I did before, but this time am not ambushed by guards.
From this point on, I kill every guard the game will let me on sight, but because the game has told me not to do that, every time I move from one area to another, all the guards are not hostile, and there's no consequence to killing them. Several of the quest-giving guards are marked as essential, so they can't be killed at all, which is fucking stupid - if you attack them, they will be hostile to you until you make them 'unconscious', in which case they will get up and be friendly.
After doing the main quest line for the DLC, I am told to go see the Big Bossman. I move through the area, slaughtering room after room of guards, but each time I move between rooms they are all friendly again - the game didn't tell me this, but they were all supposed to die later if you chose one of the endings. Big bossman didn't acknowledge that I'd killed all his men, and just like the rest, there was no consequence at all for killing him.
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