[ rss / options / help ]
post ]
[ b / iq / g / zoo ] [ e / news / lab ] [ v / nom / pol / eco / emo / 101 / shed ]
[ art / A / beat / boo / com / fat / job / lit / map / mph / poof / £$€¥ / spo / uhu / uni / x / y ] [ * | sfw | o ]
logo
games
Subject   (new thread)
Message
File  [] []
close
whiteline
telltale17.jpg
224612246122461
>> No. 22461 Anonymous
22nd September 2018
Saturday 3:37 pm
22461 Dead Companies Tell No Tales
Telltale Games is laying off most of its staff, canceling upcoming games

>"Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges," Telltale said in a statement. "Telltale will issue further comments regarding its product portfolio in the coming weeks."

https://www.techradar.com/news/telltale-games-is-laying-off-most-of-its-staff-canceling-upcoming-games

RIP The Walking Dead Final Season.

What I think has probably happened here is they've overstretched themselves and people have become burnt out with the genre, there was a telltale game for every franchise going a few years ago. I bitter loss if you were invested in anything they've yet to finish though.
21 posts and 2 images omitted. Expand all images.
>> No. 23041 Anonymous
5th September 2019
Thursday 8:05 pm
23041 spacer

Telltale-Games-Reopens-Caution-Batman-Wolf-Among-U.jpg
230412304123041
I noticed that Telltale was having a Steam sale and was like, what?

But after looking it up, it seems a holding company that purchased the assets to Telltale is relaunching it on a smaller scale. Positive news, although of course it could go either way from here on:

https://www.polygon.com/2019/8/28/20835854/telltale-games-return-walking-dead-lcg-entertainment

Some former employees have been a bit scathing for some reason, but it doesn't sound justified:

https://www.polygon.com/2019/8/29/20838817/telltale-games-return-aftermath-employees-interview
>> No. 23043 Anonymous
6th September 2019
Friday 9:02 am
23043 spacer
>>23041

They're being offered contracts with terms that are shit even for the game industry, where they'll be independent contractors and not entitled to any workplace benefits or a modicum of job security.
>> No. 23044 Anonymous
6th September 2019
Friday 11:45 am
23044 spacer
>>23043
>contracts with terms that are shit even for the game industry
Citation please?
>> No. 23045 Anonymous
6th September 2019
Friday 10:18 pm
23045 spacer
>>23044

Literally in the link two posts up:

>Ottilie said that some workers from the original Telltale Games will be offered freelance roles, with full-time positions possible in the future.

I'd be a bit insulted if the company I worked for shut down, someone else bought the corpse then offered me temporary, day to day work. It's not a great offer.
>> No. 23046 Anonymous
7th September 2019
Saturday 9:54 am
23046 spacer
>>23045
No it isn't, but that doesn't make it "shit even for the game industry".

whiteline
Nintendo-64-Anti-Aliasing-Removal-Hacks.jpg
228392283922839
>> No. 22839 Anonymous
29th May 2019
Wednesday 8:14 pm
22839 spacer
Allo .gs. I'm going to buy a Nintendo 64 for someone as a gift. I want it to connect to a Sony XF9005 TV.

I'm aware I'll need something like an A/V to HDMI converter, but I know these things can look shite if you don't do it right. Obviously it doesn't need to be crystal, but a good picture and sound would be nice. Is there a smart way of connecting it?

After having a Google I realise there are some interesting custom kits out there, like https://www.game-tech.us/product/ultrahdmi/, but that's a bit above my effort threshold at the moment. Any other recommendations?
Expand all images.
>> No. 22840 Anonymous
29th May 2019
Wednesday 8:19 pm
22840 spacer
Does your telly not have a composite video input? It'd seem to make more sense to just use that.
>> No. 22841 Anonymous
29th May 2019
Wednesday 9:49 pm
22841 spacer
>>22840

The coloured cables, you mean? As long as they haven't been removed in the most recent generation of flat screens... Even searching on specs websites hasn't made this entirely clear.

It's not my television so I can't check physically, unfortunately.
>> No. 22842 Anonymous
29th May 2019
Wednesday 9:53 pm
22842 spacer
They do specific ones aimed at the retro gamer. So long as you get one of those I don't think you can go far wrong, they usually also do stuff like compensate for frame delay, which is apparently a thing because analogue TVs at the time worked differently with the frame rate. You might have mixed results with a general purpose one.

When I was into retro games a few years ago the thing to get was called a Framemeister, but I'd imagine it has all moved on a bit now.
>> No. 22843 Anonymous
29th May 2019
Wednesday 10:03 pm
22843 spacer
>>22841
The model you specified does have a composite video input.

https://www.sony.co.uk/electronics/televisions/xf9005-series/specifications
>> No. 22875 Anonymous
8th June 2019
Saturday 5:16 pm
22875 spacer
I'm going to start this by saying that it's going to look like absolute arse unless you pay a lot of money. It looking blurry and shitty might all be part of the fun, but if you're interested in why your childhood memories are going to look like a smudgy mess on that TV then read on, I guess.

Converting old analogue signals to HD digital ones is just massively more difficult than you'd imagine. Upscaling a DVD to make it look "ok" on a 4K set requires a lot of post-processing, and the end result isn't ever great. All modern sets that have analogue inputs are tuned to this use case - they will process the fuck out of composite video in an attempt to make DVD/TV look passable.

Unfortunately, this means that the situation is significantly worse for retro games. The aforementioned post-processing tends to add hundreds of milliseconds of latency, which makes anything other than turn-based games pretty much unplayable. This can sometimes be fixed to some degree by enabling "game mode" on the TV, and that may be good enough if you're just messing around and don't care how things look. It doesn't address the issue of scan conversion and upscaling, i.e. how to take a ~320x240 analogue signal and turn it into a 3840x2160 digital signal, in 16ms or less. The Framemeister >>22842 mentioned does a good job of upscaling, and the OSSC is also great, but neither of these are the kind of thing you'd give as a gift.

To make matters worse, an un-modded N64 doesn't output anything better than s-video, and that TV doesn't seem to have anything other than composite. That'll be composite "240p", and most consumer sets make a right fucking mess of upscaling this. Early 3D games get a particularly hard time of this as the aliasing (jaggies on polygon edges) tend to be much more noticeable than in 2D art.

>I'm aware I'll need something like an A/V to HDMI converter
There are no cheap composite to HDMI converters that are worth buying; they are simply the same chip (very likely worse, in fact) that's in that Sony TV.

Getting an N64 to look anything other than absolute shite on a modern set is really pretty hard. I'll almost always go with the original hardware for nostalgia purposes, but for N64, I'll go for an emulator-loaded laptop every time (not least because of the framerate increases).

whiteline
tumblr_nbnz71CeSi1t1brz9o1_1280.png
227752277522775
>> No. 22775 Anonymous
1st April 2019
Monday 5:21 pm
22775 Pronouns in games
https://www.oneangrygamer.net/2019/03/vampire-the-masquerade-bloodlines-2-gets-woke-with-pronouns-modern-day-politics-masculine-subversion/80691/

I don't mind this at all but I wish it would have some actual function rather than being there for the sake of it.
If you had cosmetic affects for instance, If I could choose my pronoun to be xer and I play some 'girl' with masculine features and that voice trans have then yea think this would be interesting.

What think?

(A good day to you Sir!)
16 posts and 2 images omitted. Expand all images.
>> No. 22797 Anonymous
8th April 2019
Monday 8:53 pm
22797 spacer
>>22796

>but at the same time you shouldn't moan about having LGBT culture 'rubbed in your face' simply because it exists (as a lad did above).

Whilst that is true, sometimes it purposefully is. I usually consider that something to do with the insecurity of the person who insists on the rubbing in their own identity more than anything whenever I've seen it. Kind of like how American Atheists seem to revel in an adversarial to Christian position.Among groups like the fet scene there is definitely regularly the obnoxious righteousness that goes with that kind of psychological insecurity, where the stance of indifferance isn't good enough for people.
>> No. 22798 Anonymous
8th April 2019
Monday 9:53 pm
22798 spacer
>>22796

Indeed, but I think in general it's easy to read things as an attack on LGBT stuff when in reality it is just somebody saying that's not really their thing. Which, as we've agreed on, is fine. The phrase he used was "rubbed in his face" but I didn't take that as a moan at LGBT people, just a general way of expressing it was like having a bit too much mayonnaise on his chips for his liking.

>>22795

Of course, but not everything has to be for everyone. It's just as valid for a straight bloke to go "no thanks, it's a bit gay for me" as it is for a gay lass to go "nah, it's not gay enough for me". Generally though I think if people are placing so much weight in their sexuality and how it defines them as a person, I feel they would be able to make bigger gains by putting their self-esteem in healthier things, than by the token gesture of having a game call them xe.

You don't hear me complaining that furries are under-represented. We still have to make the yiff mods ourselves damnit.
>> No. 22799 Anonymous
8th April 2019
Monday 11:02 pm
22799 spacer

raybanvamps1.jpg
227992279922799
>>22791
I've avoided getting involved with this why can't we just talk about our RP adventures and Ventrue being best? and I don't know your LGBT resistance HQ but I used to frequent a gay-bar every month or so because I had gay friends. It was awkward at first but eventually I made friends with the other regulars and we got drunk and had a laugh as friends do.

This sounds more like the place you're going to is just full of dickheads who base their identity on being the other or you've not gotten to know anyone and therefore unconsciously see them as the other. I'd hazard the latter but there's always one person writing in the guardian. I mean, you're presumably a lovely couple so how is that different to any other bar? If you went with your boyfriend what would be different?

That said it's neither here nor there. We're talking about a game whose plot centres on an underground society of vampires and blood-magic. Although the franchise has a complicated relationship with sex it is generally assumed that vampires lack a sexual impulse and gender norms are irrelevant when you're a blood-thirsty predator. Pronoun choices are by extension irrelevant but there's absolutely no reason to tout it in this day and age unless they're going to make it a core part of the plot (which would ruin it) or otherwise use it to try and cover a bad game (the typical option).
>> No. 22800 Anonymous
9th April 2019
Tuesday 12:12 am
22800 spacer
>>22799

That's mostly why it feels disingenuous, which was my point. Neither of us are the type to talk to strangers, so why are we there exactly when we could be anti-social in any pub we like?

It's because she doesn't want to feel like she's sold out by taking the dick.
>> No. 22801 Anonymous
9th April 2019
Tuesday 12:19 am
22801 spacer
>>22799

>We're talking about a game whose plot centres on an underground society of vampires and blood-magic. Although the franchise has a complicated relationship with sex it is generally assumed that vampires lack a sexual impulse and gender norms are irrelevant when you're a blood-thirsty predator. Pronoun choices are by extension irrelevant but there's absolutely no reason to tout it in this day and age unless they're going to make it a core part of the plot (which would ruin it) or otherwise use it to try and cover a bad game (the typical option).

From what I remember of Masquerade, a young vampire has been dead for 25-50 years and usually several hundred, some of them living for thousands, slow to adapt to society as they become more reclusive, and becoming consumed by their bestial nature they hardly seem the sort to be on the cutting edge of progressive. They also referred to the ruler of the city as 'the prince' regardless of sex because such concepts were irrelevant to them.

whiteline
51M6ZPQKG6L._SY300_.jpg
227462274622746
>> No. 22746 Anonymous
13th March 2019
Wednesday 12:39 pm
22746 ALL of the Halos are coming to PC
https://metro.co.uk/2019/03/13/halo-master-chief-collection-coming-pc-steam-along-halo-reach-8894588/

I'm genuinely chuffed about this. Playing Reach WITHOUT the awful frame drops and ugly motion blur is going to be heaven.

Unless they pack the release with micro transactions and I have to go on the kind of spree they don't give people medals for.
9 posts omitted. Expand all images.
>> No. 22756 Anonymous
14th March 2019
Thursday 6:43 pm
22756 spacer
>>22748
The visuals are very memorable and unique*, from the colourful guns and enemies to the beautiful sky boxes, you've got a quality campaign (at least until 4) and the multiplayer is probably the most fleshed out I've known in an FPS. Obviously it's all a matter of taste, but I also prefer the pace of the gunfights over Quake or Counter Strike, which were always 2fast4me even before I hit the e-sports retirement age I'm at now. But going back to how diverse the multiplayer can be, you could probably edit player speeds, health and weapon damage to have a Quake-like custom game mode quite easily, or just race ATVs, or get chased by an unkillable zombie ghost. Basically it can be anything you like, hopefully doubly so once it's on PC.

*Yes, I am aware they cribbed plenty of ideas also.
>> No. 22757 Anonymous
14th March 2019
Thursday 6:58 pm
22757 spacer
I played the first Halo recently for the first time since it came out, and I was surprised by how open it was. It has the reputation for the dumbing down of FPS games, but even early missions don't hold your hand with excessive way points like modern games have.
>> No. 22758 Anonymous
14th March 2019
Thursday 7:07 pm
22758 spacer
>>22748

The one thing it probably did better than anything else is AI. It feels believable for reactions in a war zone, each type of creature has it's own personality that comes through. I don't recall anything doing as good of job of it before or since.
>> No. 22760 Anonymous
14th March 2019
Thursday 7:25 pm
22760 spacer
>>22756>>22757>>22758

All of this. I remember the Halo series being the first games in a long, long time that really made me want to play through them on every difficulty and get all the achievements and all that. There's nothing that brings four hopeless nerds together like spending days or weeks trying to get the LASO achievements. The AI really helped with that, it wasn't just "more" enemies running at you, they were actively more aggressive.

More than anything else, the appeal of Halo to me was that I grew up with it. It's a game I could play in my room on my little 14" telly, I didn't have to borrow the family PC and sit in the living room and all of that, it was mine. Even if the games were shite I'd probably still have that feeling, but they also happened to be very good.

Halo is also the reason a lot of my online life exists, I have friends I made on Xbox live before it was even called Xbox live, that I still talk to today. I have friends from the Rooster Teeth and Machinima communities, both companies that simply wouldn't exist without Halo. It was a Big Deal for console gaming back then and that won't be forgotten easily by someone my age.

Halo CE being on PC, and able to run directly from a flash drive was excellent craic too. We used to just play each other in it in school/college computer labs when nobody was looking.
>> No. 22761 Anonymous
16th March 2019
Saturday 5:10 pm
22761 spacer
>>22752
> "God, this reminds me of how much fun I had with UT back in the day!"
Same, that's why I've been replaying UT99 recently. Got to the DM-Phoboss, getting massively wrecked there.
I also have the GOTY edition which sadly has some decent DM maps replaced by some other ones that I like less.

Sort of want to play UT2004 again too. I have my reservations though, as I remember the 2004 was pretty intense too and somehow differently intense. For example, in UT99 the November Sub Pen CTF map had the most vicious combat situations right in the middle. In 2004, the middle seemed to be rather dead. There were more 'tension pockets' across the map, the overall pressure just wasn't there.
It also felt a bit more Quake-ish in general to me.

Thanks for the comments. Perhaps I'll find some time to try it if it really comes to PC.

whiteline
>> No. 22292 Anonymous
17th February 2018
Saturday 11:27 pm
22292 spacer

https://www.youtube.com/watch?v=_g-la83RpEc
Expand all images.
>> No. 22293 Anonymous
19th February 2018
Monday 7:21 pm
22293 spacer
Nope. Nope. As soon as I heard his voice, I stopped the video. Not watching that.
>> No. 22294 Anonymous
19th February 2018
Monday 7:40 pm
22294 spacer
>>22293

Good for you, it is badly delivered meandering tedious crap.
>> No. 22295 Anonymous
20th February 2018
Tuesday 2:16 pm
22295 spacer
I thought it was a very well made review of an existential masterpiece of a game.
>> No. 22296 Anonymous
20th February 2018
Tuesday 3:42 pm
22296 spacer
I've watched a lot of Kim Justice videos in the past and they've always been very good, not seen that one mind.
>> No. 22731 Anonymous
21st February 2019
Thursday 7:49 pm
22731 Dave Perry
I'll just leave this here:


https://www.youtube.com/watch?v=i62K01nSla4

whiteline
died.jpg
223442234422344
>> No. 22344 Anonymous
1st June 2018
Friday 1:25 am
22344 TotalBiscuit is dead
So, are we going to talk about this? On the one hand, it's just another "youtube personality". On the other...
41 posts omitted. Expand all images.
>> No. 22386 Anonymous
4th June 2018
Monday 2:39 pm
22386 spacer
>>22385
Duuuh nuuuh nuh - duhnuhnuhnuhnuh, nuhnuhnuh
>> No. 22387 Anonymous
4th June 2018
Monday 3:12 pm
22387 spacer
>>22386
Mah nà mah nà, di-dee bi-dee-di.
>> No. 22388 Anonymous
4th June 2018
Monday 3:54 pm
22388 spacer
So we're just letting the Irish post here now?
>> No. 22623 Anonymous
17th January 2019
Thursday 12:51 pm
22623 spacer
did he really believe trump was trying to kill him? i really couldn't pay attention to him anymore with all his anti trump shite.

(A good day to you Sir!)
>> No. 22624 Anonymous
18th January 2019
Friday 9:28 am
22624 spacer
>>22344
Danny Dyer's let himself go.

whiteline
5b1389b7102e9ba0c944f9fff212095b.jpg
225302253022530
>> No. 22530 Anonymous
17th November 2018
Saturday 1:31 pm
22530 spacer
Are any of you multiplayer lads still knocking about? I was thinking recently about that stint we all played Warsaw, that was nice.
Expand all images.
>> No. 22531 Anonymous
17th November 2018
Saturday 2:54 pm
22531 spacer
I have fond memories of the Minecraft server.
>> No. 22532 Anonymous
17th November 2018
Saturday 3:06 pm
22532 spacer
>>22531

I ran the first one we had, I enjoyed that too. I was going to mention it but I thought people would't be into that sort of thing anymore.
>> No. 22533 Anonymous
17th November 2018
Saturday 3:40 pm
22533 spacer
>>22532
Minecraft or human interaction? I have minecraft on PC, haven't played it in ages. I've been playing Warframe a bit though, it's a decent multiplayer game.

What would you all have in mind to spunk some time on?

whiteline
360Config-1024x810.png
225042250422504
>> No. 22504 Anonymous
6th November 2018
Tuesday 8:10 pm
22504 spacer
I realise this might be a bit blasphemous, but can you lads please recommend a decent PC compatible gamepad? I had a Speedlink one from Maplin, but that was a bit erratic and has now fallen apart.
7 posts omitted. Expand all images.
>> No. 22515 Anonymous
7th November 2018
Wednesday 1:47 am
22515 spacer
As most have said, the Xbox controller is a great way to go, there's native support in most games and it works well on Windows for obvious reasons.

That being said I'm sure a PlayStation controller works too. What I'm trying to say is go for one of the controllers that a company spend millions designing and developing as the sole control input for their console, instead of a MadCatz abomination.
>> No. 22516 Anonymous
7th November 2018
Wednesday 1:52 am
22516 spacer
PS4 controllers are actually quite lovely, but I got mine for naff all so that's obviously a factor, and of course you need a bit of third party software to trick games into thinking it's an Xbox one. However, in terms of the hardware itself, I'd say it's the tops.
>> No. 22517 Anonymous
8th November 2018
Thursday 12:16 am
22517 spacer
>>22516

It's a lovely controller but I think the voodoo science I have to do to make it work changes every fortnight or so.
>> No. 22527 Anonymous
10th November 2018
Saturday 1:34 am
22527 spacer
>>22511
The D-pad really can be an issue. It works fine movement controls even if it feels a little spongy, but some games initially designed for Sony consoles, RPGs in particular, use the D-pad like an extra set of four buttons instead. This works reasonably ok since they are physically separated making it easy to hit one direction only. Trying to do the same with an XBox controller, on the other hand, can be pretty torturous if fast and precise actions need to be done using that control scheme.
>> No. 22528 Anonymous
10th November 2018
Saturday 11:33 am
22528 spacer
>>22527
If the d-pad is a concern then a 360 controller is a bad choice. Solid otherwise, though, and should be pretty cheap.

If you play platform games or other games that use the d-pad extensively then a PS4 DualShock 4 or an Xbox One controller are the clear winners, IMO. Their d-pads are tighter than any of the classic controllers were even back when they were new, and even if you've got an old PS2/Saturn/SNES pad knocking around, chances are it's a bit knackered.

The Xbox One controller hooks into Windows using xinput, which is the de facto standard for pad support in PC games, the DS4 used to require fiddly third-party software to emulate this though Steam apparently now does a good job of supporting it natively. DS4s come with a rechargeable battery inside, but the battery life is pretty feeble.

>>22512
The Steam controller is an interesting design and I don't regret buying one, but I found that it landed in a no man's land between a pointing device and a gamepad, while not being especially competent at either. I've mostly used it for turn-based games where its accuracy isn't such an issue.

whiteline
Stanley_parable_cover[1].jpg
171161711617116
>> No. 17116 Anonymous
19th October 2013
Saturday 12:51 am
17116 spacer
What are you thoughts on that one, lads?
I find it to be an amazing game... or interactive story? I don't even know at this point. Everyone nowadays keeps trying to define gameplay and video games through it and everyone fails in a completely unique way, so now people either just shout verbal abuse at each other and vent on Metacritic userscore with rape threats in their reviews or praise 'games' where all you can do is pushing the 'W' button as true art. Meanwhile Stanley Parable just gets the whole meta-narrative narrative on free will, as partly seen in Bioshock or Portal, runs with it to the nearest copy machine and throws it out of the window before fading to black. And that's all because you didn't fucking listen. And despite there not being any real puzzles or real endings or even failed state scenarios, no one seems to care - everyone loves it. So do I. I'm overwhelmed by this experience. After 3 or so hours I'm not sure how much is there left to explore, but every minute of those three hours was unique, subtle and witty. Even after the big reveal there's a whole lot of things I'm eager to try tomorrow.
Brilliant. Pure genius.

Also, my name is Stanley.
21 posts and 2 images omitted. Expand all images.
>> No. 22219 Anonymous
27th October 2017
Friday 12:01 am
22219 spacer

dankest Meme.png
222192221922219
I finally played this game and am now bumping the shit out of this thread.

The bit when the narrator offers you a 3rd choice and displays a leader board got me hard. I am Stanley.

Quite soon into the game I realised it's tellintg me to get out, to live. It made it hard to continue playing, but thats the point, right? Now I have to decide if I wantb to go out and build a life or continue this. I wish it wasn't so .. but resisting gets me nowhere.

I don't think I've learned the lesson intended. I'm still pushing buttons. Though, part of me thinks it's impossible not to. Maybe that's the point? I'll have to play it some more if I want to understand but I feel like I shouldn't; like it doesn't want to be played.

Fuck, the other day I was offered an opportunity I've been asking for for a long time and my reaction was to resist in fear. I didn't engage with what may have made me happy. It's stuff like this that really gets me; refusing that opportunity then days later this game addresses that. I know this is self fulfilling prophecy, that the meaning is applied, but I still feel it.
>> No. 22220 Anonymous
27th October 2017
Friday 12:21 am
22220 spacer
>>22219

The picture you posted made me vomit from pretension.

Also the binge eating I did earlier helped.
>> No. 22221 Anonymous
27th October 2017
Friday 2:50 am
22221 spacer
>>22220
It's the closest thing I have as supplement to my text. I could have gone with other irrelevant but more pleasing images but this is the first I actually considered.
>> No. 22259 Anonymous
1st January 2018
Monday 2:05 am
22259 spacer
>>21020

I quite liked it.

Played it once, enjoyed it , uninstalled it.

I should play it again. I had a lot of IRL progress this year, and it might be fun to see it with a different pair of eyes.
>> No. 22262 Anonymous
1st January 2018
Monday 3:15 pm
22262 spacer
>>22220
I quite like the picture. I find most 'internet culture' to just be sycophantic pandering to people's insecure narcissism, that makes me vomit, sigh, and dispair on a continuous loop. So I agree with the message. But then I obviously hate people and think I know better than them what is best for them. So I might be a bit of a nob.

whiteline
>> No. 22070 Anonymous
12th March 2017
Sunday 2:08 am
22070 PS3 emulation

https://www.youtube.com/watch?v=PI7nRkq9CEo

It's a work in progress and you'd need a few grand's worth of kit just to get it vaguely playable right now, but it's bloody impressive work. I didn't think we'd see PS3 emulation for a long time, if at all.
20 posts and 1 image omitted. Expand all images.
>> No. 22105 Anonymous
2nd April 2017
Sunday 7:09 pm
22105 spacer
>>22089
Do you have the first clue about anything you are talking about? No I haven't bothered to use Debian or Ubuntu because RPMs are used by Centos. And maybe if you're a manager who spends more time writing fspecs than actual code finding the shift key might be a challenge but for a developer it's a well-learned action.
>> No. 22109 Anonymous
3rd April 2017
Monday 1:26 pm
22109 spacer
>>22103
I agree with you, I think DS2 is definitely the best of the Souls series. I enjoyed the wide variety of locations, even if the geography made very little sense compared to 1 and 3. The DLC was great too, and the enhanced version's changes to enemy placements did a good job of keeping the game feeling fresh.
>> No. 22110 Anonymous
8th April 2017
Saturday 2:51 am
22110 spacer
>>22109
Before I played it I'd heard a lot of shit talking about the scenery not making sense, but with one exception (that elevator) it seems fine to me, if a bit uninspired at times. Again, though, my spatial awareness is terrible, so maybe for people who aren't so useless it's really annoying.

SotFS is a pretty good addition, there was plenty of cynicism about it being a cheap cash-in, re-releasing a game a year after it came out, but these days you can pick it up for next to nothing and it's got a ridiculous amount of content with the DLCs included. I'm in two minds about the DLCs - they're a lot tighter in design, but they're also irritatingly hard in places. I'm also not a huge fan of the increased mob sizes for the reasons previously mentioned, but overall it's got enough improvements that I can't complain. I do love fighting the Pursuer and he pops up all over the shop in SotFS. Fuck fighting the Ancient Dragon, though; nothing makes me feel like a heroic adventurer more than battering a dragon's big toe for ten minutes until it falls over. Honestly don't know what they were thinking with that one. The last boss encounter is kind of so-so as well, especially if you're a melee build.

That all sounds a bit negative, but again, for the moment to moment feel of the game I think DS2 takes it. The combat is great.
>> No. 22111 Anonymous
8th April 2017
Saturday 2:58 am
22111 spacer

large[1].jpg
221112211122111
>>22110
Bloody hell, forgot why I came here. Anyone got the new DLC for DS3? I've avoided all spoilers but the only character I've got is on NG+++ so I'm getting killed in one or two hits and it's starting to grate on my nerves. Not sure if it's worth starting a new character for right now, might leave it for a year or so when I'm feeling in the mood to return.
>> No. 22232 Anonymous
24th November 2017
Friday 5:57 pm
22232 spacer
>>22111
I was thinking about playing the DLC for DS1 and DS3. Haven't played it though. Honestly, I felt a bit underwhelmed with the game. A lot of repeated stuff from the first one and the end boss felt extremely similar to Gwyn. 3 also felt a lot, easier, I guess. Or maybe I'm jusy used to first one. Everything just flinched all the time, the enemies in DS1 seemed a lot more stoic and rhythm based, DS3 the felt a bit more flimsy.

I've only played through DS1 and DS3, might actually just buy DS2 on PC instead going of some of the comments here. Managed to dodge that one somehow.

whiteline
3073863-91u icgysll._sl1500_[1].jpg
221312213122131
>> No. 22131 Anonymous
20th June 2017
Tuesday 8:20 pm
22131 spacer
Been having a go at this. Anyone else picked it up? It's bloody beautiful, possibly the nicest looking game I've ever seen, and generally it plays really smoothly. It's not without its issues, though, in fact little bits of the design are starting to grate. I've put in about ten hours or so now, and it is definitely on the road to that overwhelming Elder-Scrolls-esque objectives overload thing that I can't really be bothered with these days. There's also a lot of scavenging/crafting fetch quest shit that I'm expecting I'll get bored of at some point (but haven't yet, to be fair, they've not made it essential beyond the absolute basics like health and ammo). The facial animations are also ME-Andromeda bad at times, and whoever directed the narrative has obviously never heard of the maxim "show, don't tell", as it dictates the central story thread to you through NPC mouthpieces like an infant at times.

That, er, sounds a lot more negative than I meant it to. It's actually been really good fun so far for the most part. I'm guessing it was developed by a British team as there are little hints here and there, I just found a "remnant of the old world" data drive or whatever (a little bit of text, world-building and all that), which took a pot shot at the privatisation of the NHS, which was unexpected.
12 posts and 1 image omitted. Expand all images.
>> No. 22144 Anonymous
23rd June 2017
Friday 10:50 am
22144 spacer
>>22143
>See also... The Stanley Parable

I would, but I have to not play the game for another two years.


I've always maintained that there is a sliding scale in story telling between tempo and tone at one end; and detail, and coherence under analysis at the other.

and depending on your medium that bar moves, the more interactive your story is the more plot holes you can have but the 'feel' has to be right. so games and films (games more so than films) can have plot lines that are a complete twaddle and riddled with holes but it doesn't matter as long as they have the right feeling to them you will accept what is happening because keeping that pace going is the most important thing.

Where as a book the devil is in the detail, you can spend 20 pages discussing the subtle and particular nuances of a short conversation, but good pace regularly falls by the wayside.
>> No. 22145 Anonymous
23rd June 2017
Friday 11:07 am
22145 spacer
>>22144

Lore heavy games usually resort to found pieces of text anyway. In Elder Scrolls games you literally pick up and read books.

It's a very optional part of the game these days, though.
>> No. 22146 Anonymous
23rd June 2017
Friday 11:53 am
22146 spacer
>>22144

Relevant Zizekian waffle:


https://www.youtube.com/watch?v=-woNlmVcdjc
>> No. 22147 Anonymous
24th June 2017
Saturday 12:32 am
22147 spacer
Deus Ex. That is all.
>> No. 22148 Anonymous
24th June 2017
Saturday 12:43 am
22148 spacer
>>22147
What's that? Like Deus Vult?

(A good day to you Sir!)

whiteline
StartGame[1].jpg
221172211722117
>> No. 22117 Anonymous
25th April 2017
Tuesday 3:19 am
22117 Fighting Fantasy and all that
Warlock of Firetop Mountain is out on Steam. I missed it, apparently, but here it is:
http://store.steampowered.com/app/324740/
So... any ideas how we can play this as a group, like the old days? You now get save points and three chances to resurrect your adventurer after you do something obviously fucking stupid and die, so we might actually make it.

I can screencap but I might get tired of it as there's a lot of text and graphics and stuff, and the combat is fairly intricate. I'm trying to think if there's a better/easier way of doing it, like a dedicated Twitch channel with chat disabled, all controlled from here... any ideas?

whiteline
1475162419771.jpg
219632196321963
>> No. 21963 Anonymous
13th October 2016
Thursday 6:27 pm
21963 Murders
Recreating various crisis outside situations or not results in invisibility and speed,altering you and reality,personally affecting reality,your mind returning to the past(time travel).People who are acidic,nervous,shitty and others are being assalted,bleeding and puking acid.They're hungrily pulling and grabbing peoples sleeping genitals,thirstily turning peoples places into a hotel/outhouse and anally attacking colon cleansed people .Surrounded by the future,the past and nightlights,barking dogs,abductions,disappearances,suicides,murders,suffocations,draining energy.Being pulled towards the future or the past along with your iron coins and other materials your in contact with and surrounded by,people are disappearing,people are being replaced with clones,robots,etc,people travelling back in time are being attacked,getting into accidents or sending messages.People are travelling to the future and to the past.Aliens,people are visiting and sometimes leaving this world,which worlds and times are they from?They're stealing peoples DNA,cloning,growing and using the clones.The souls of the dead and others are travelling into other peoples bodies to be young and healthy.The things in the spectrums that have the opposite affect of the things in the spectrums that cause aging,retards,sickness,etc and there's the others in the middle.Some people know other peoples thoughts and are communicating telepathically,interuptions,influencing,scolding,interference,torturing and controlling peoples minds.People are communicating with other people through nightmares.People are using other people to say their thoughts.They're turning people into traitorous sex fiends or idiots by getting them to look at and/or sniff something or by injecting them with something,preparing them for what´s happening now and after(animalism),your suspicious,nature's,etc examples,stuck in this nest.They're waking people up again and again and people are waking up in this place and they're causing other sleeping problems and deaths,picking,poking,prodding,digging people with medical instruments.The TV creeps and others are accusing people of being criminals and others in a past life,threatening,hynotising,insulting and bothering people about what they are doing,saying and their thoughts,maybe they'll reach through the screen and your reality show from this world,concluding the experiments and cleaning the cages.
7 posts and 1 image omitted. Expand all images.
>> No. 21986 Anonymous
19th October 2016
Wednesday 1:19 am
21986 spacer
>>21981
Nah, it's a forced mod meme.
>> No. 21987 Anonymous
19th October 2016
Wednesday 1:27 am
21987 spacer
>>21985
You assume incorrectly.

>>21986
Yes, the mods on here have been forcing a word salad meme on multiple chans for the past 5 years. Idiot.
>> No. 21988 Anonymous
19th October 2016
Wednesday 1:46 am
21988 spacer
>>21981

We'll know soon enough it's her because she'll start linking the britfa to a GCHQ mindwashing program run out of a secret purple shed in one of the many quiet gardens overlooking The Doughnut.
>> No. 22114 Anonymous
14th April 2017
Friday 3:38 pm
22114 spacer
>>21985

Emily is a fucking nutter who we discovered by accident. She subsequently wove britfa.gs into her conspiracy which was very entertaining.
>> No. 22115 Anonymous
14th April 2017
Friday 6:15 pm
22115 spacer
>>22114
She thinks we are life-sciences twats with microchipped penises.

whiteline
2342320.jpg
214192141921419
>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
1 post omitted. Expand all images.
>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
21421 spacer
>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
21422 spacer
>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
21423 spacer
>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
22066 spacer

1471258251279.jpg
220662206622066
speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
22067 spacer
>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

whiteline
Delete Post []
Password  
[0] [1] [2] [3] [4] [5] [6] [7] [8]