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>> No. 21809 Anonymous
5th August 2016
Friday 12:56 pm
21809 Command&Conqer
I love the 2000s !!!
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>> No. 21821 Anonymous
7th August 2016
Sunday 12:18 am
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>>21819>>21820
Both Zofia and Tanya have nudes. Tanya did soft porn.
>> No. 21822 Anonymous
10th August 2016
Wednesday 11:02 am
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I like C&C Generals .
>> No. 21823 Anonymous
10th August 2016
Wednesday 11:04 am
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In a name of Kane !!! Peace through power !!! Kane Lives !!!
>> No. 21824 Anonymous
10th August 2016
Wednesday 3:39 pm
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>>21821 Good...Very good !!!
But they have grown old .
>> No. 21825 Anonymous
10th August 2016
Wednesday 6:09 pm
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>>21824
That's a rather distasteful way of putting it. Keep your objectification mild.

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>> No. 21659 Anonymous
12th July 2016
Tuesday 1:52 pm
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What have you got so far, lads?
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>> No. 21804 Anonymous
4th August 2016
Thursday 4:46 pm
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>>21799
I wonder if the cobra effect was observed during the bounty program.
>> No. 21805 Anonymous
4th August 2016
Thursday 5:12 pm
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>>21803
You can hardly complain that the social aspect of the game is lacking if you don't live somewhere with people with whom to socialise. We're talking about the most popular mobile game in history and you have no-one to play it with? Move out of your fucking backwater.
>> No. 21806 Anonymous
4th August 2016
Thursday 6:56 pm
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>>21805
But cap rents in London, okay?
>> No. 21807 Anonymous
4th August 2016
Thursday 7:21 pm
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>>21805
Oh don't worry I'm moving out very soon. Also it's not that I don't know people who play the game, but due to a lack of foresight we've all ended up pretty evenly split between the game's factions which doesn't help.
>> No. 21808 Anonymous
5th August 2016
Friday 12:15 am
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>>21806
Yes, London is the only city in the country.

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>> No. 21384 Anonymous
24th January 2016
Sunday 6:54 am
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https://www.youtube.com/watch?v=ryOfZv0JjIg

Less than two weeks to go. Everything I've seen looks fantastic.

Thinking about it as I've been playing through Enemy Within again, a lot of the appeal for me lies in my memories of tabletop games, all the RNG and squad building and customisation and over-the-top scifi silliness really gets to that bit of me that still wants to play with Warhammer but can't excuse the ludicrous expense.
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>> No. 21453 Anonymous
25th February 2016
Thursday 1:12 am
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>>21452

Its 88 metacritic score and 74% positive on Steam are utterly decimated by this video game blogger's review.

No, wait. It has problems which need patched, but overall it's a solid game that wont be everyone's cup of tea, because it's hard, and a blogger has no real responsibility to be impartial other than what they impose on themselves and are expressing their opinion and not offering an objective review.

If PC Gamer had shit on it like that, It would have warranted a "shots fired". As it stands, this game has received almost universal critical acclaim while the user base continues to play it religiously, albeit while crying out for patches due to frame rate shitting the bed in areas and glitches which make no sense.
>> No. 21454 Anonymous
25th February 2016
Thursday 1:48 am
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>>21453
I presume you didn't actually watch the video. He liked the game, his issues were mostly that they've gone with the 'safe sequel' route i.e. more of the same but without the novelty that made it good the first time. The fact that it was such a nit-picky review in itself shows that it's fundamentally solid.

Also, "shots fired" is clearly just an off-the-cuff comment. Though having said that, I do indeed take more notice of what random vloggers think of a game than anything the high-profile gaming media produces - have you learned nothing?
>> No. 21455 Anonymous
25th February 2016
Thursday 2:29 am
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PANIC
>> No. 21456 Anonymous
25th February 2016
Thursday 7:03 pm
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The only critic I trust thumbed up Xcom 2, I'll wait for payday and a sale


https://www.youtube.com/watch?v=g5MC9oN1NAk
>> No. 21656 Anonymous
28th June 2016
Tuesday 7:33 pm
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>>21384

better than the 'original' in most respects, a worthy sequel

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>> No. 21570 Anonymous
4th May 2016
Wednesday 11:13 am
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https://www.youtube.com/watch?v=N_ZgyNoHtjw
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>> No. 21589 Anonymous
5th May 2016
Thursday 8:02 pm
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>>21587

That was their own fault because the Tau are crap and were brand new at the time to boot. I don't think too many people would object to playing as Eldar.

But, I'll just sit here and wait until they put playable Skaven in Warhammer: Total War, and then boycott them forever if they don't.
>> No. 21590 Anonymous
5th May 2016
Thursday 11:38 pm
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>>21588
You should check out EYE Divine Cybermancy by the same studio, it's the only reason I'm moderately excited about Space Hulk and I'm a cynical cunt that doesn't get excited for anything. Only other game I'm interested in right now is Mount and Blade: Bannerlord


https://www.youtube.com/watch?v=EUdhfKTUiZg

You can get EYE on Steam for £1 when it's on sale.
>> No. 21591 Anonymous
5th May 2016
Thursday 11:52 pm
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>>21590
You the OP of >>/e/19315?
>> No. 21592 Anonymous
5th May 2016
Thursday 11:55 pm
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>>21591
I think so.
>> No. 21593 Anonymous
6th May 2016
Friday 2:42 am
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>>21583
Well if we're playing by tabletop rules, both the Orks and the Titans clearly cross what should be impassable terrain.

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>> No. 20474 Anonymous
9th June 2015
Tuesday 11:46 pm
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Anybody else playing this one?

I picked it up earlier. I'm trying my best to get into it, and I'd read a fair bit beforehand so thought I knew what to expect, but it's even more obnoxiously difficult than I was expecting. The repetition really wears me down.
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>> No. 21563 Anonymous
27th April 2016
Wednesday 4:35 am
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>>21558
>Final boss felt like a suitable conclusion to this thematic arc
I've just finished it up, the very final boss felt like a joke compared to the twins. I spent at least 3 fucking hours on them* but battered the cinder fella first time; I was standing there just confused when he dropped after a couple of rounds. Mechanically, at least, it didn't really feel like a suitable conclusion for me. I'll probably dig properly into the lore/NPC quests on the next playthrough, if I get around to one, because to be honest I don't have a clue what's going on.

*(side note: I really disliked the Walk of Shame on that one, it was too long and packing a large number of finicky enemies in front of a difficult boss fight swings over from "challenging" to "frustrating as fuck", IMO. The layout with the barriers and so on seemed to be a nice little nod to the Boletarian Palace from the very start of DeS, which is cool from a cyclical perspective, but the stupidly long elevator and the knights at the top were unnecessary.)


I've had a few cracks at dragon rider, getting the dragon down is easy enough but the rider is a right bastard. I've got very little in the way of lightning res (don't have the str/vit for the 95% light shield) and when I screw up and his attacks connect he's damn near one-shotting me. He's the only remaining boss and I solo'd all the rest so I'd really like to get him put away, but I'm not sure if I've got the patience for it. Anyone else made any progress with him?

The feeling of being shuffled from set piece to set piece was really quite disappointing. Even the minor bits of branching in the late game didn't really make any odds.

I'm still puzzled that From haven't implemented proper equipment comparison in their menu. There's room for it and I want to know the actual numbers rather than just "red" or "green". It's a minor thing but it's such an obvious improvement that I can't imagine why it's not there.

On a more positive note, they seem to have finally got their tech together, at least on the PC, which is all I can speak for. I had no problems from start to finish, which was a welcome change, and the game looked consistently amazing throughout. The combat was much improved on the previous Souls games (though I also preferred Bloodborne's speed, I can appreciate the balancing act they had to do to keep the Souls fans happy). And apparently they finally got the message that their engine is crap for tricky platforming - no Blighttown/Gutter/Valley of the Defilement, thank fuck. With some minor exceptions, it felt like the game respected your time more than previous entries, which I guess has been a constant progression through the series.

>I wouldn't mind eastern Europe/Balkans/Asia Minor, as those regions tend to be relatively unexplored in gaming.
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>> No. 21564 Anonymous
27th April 2016
Wednesday 11:28 am
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Anyone who is a fan of the Souls games and has a PS4 with PS Plus, the Nioh alpha demo is available as of yesterday until the 5th of May. Played a few hours, as it's quite a substantial demo, but reckon it's pretty promising. Basically Dark Souls set in Japan, and because it's developed by Team Ninja it's a lot more fast paced and combo based. A few too many mechanics which are needlessly complex for the demo (but I imagine becoming clearer in the full game), but definitely worth playing.
>> No. 21567 Anonymous
30th April 2016
Saturday 11:51 am
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Just a heads up for anyone playing DS3 - right now, poise does literally nothing. The boolean for it is apparently turned off, on all platforms (on PC people have edited the game to turn it back on and it appears to work as it should). So there's not much point in pumping Vit for super heavy armour, and items like the wolf ring that have +poise are completely useless, unless this gets changed.
>> No. 21578 Anonymous
4th May 2016
Wednesday 9:50 pm
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>>21563

With regards to that walk of shame, did you know there's an elevator that leads up to the area right in front of the doors to the princes? Avoids all the enemies out front. You have to activate it from the top and it takes you down to the area in front of the dragonslayers bridge. There's also a little secret related to it that gave me a giggle when I accidentally found it.
>> No. 21580 Anonymous
5th May 2016
Thursday 1:14 am
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>>21578
... No. I did not. There's a fucking titanite slab there too which I expect made you giggle. Dunno how I missed this, I always check around boss areas for shortcuts, especially if the run up is feeling too long. Grr.

I've been playing Dark Souls 1 again and that wow, it puts my moaning about walks of shame back into perspective. It also looks surprisingly nice with dsfix and all the graphics gubbins turned up to max, it's held up well visually. Movement and combat feel very clunky after Bloodborne and DS3 though, in that respect I don't think it's aged well at all. I've only got a few more bosses to go, anyway. Then I think I'll have a final grudgefuck with Demon's Souls, get that one put away, and after that surely I'll be done with these fucking weird love/hate games. I dislike a lot of the game design choices in them, but they're strangely compelling nonetheless.

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>> No. 21565 Anonymous
29th April 2016
Friday 4:59 pm
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Maybe this is the wrong board, but I hear a lot about gambling on Whist in old British novels. I know how to play Whist, but how does one go about betting on it?

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>> No. 17863 Anonymous
2nd December 2013
Monday 9:52 am
17863 SUPER. HOT. SUPER. HOT.
http://superhotgame.com/

Anyone else played this? If I were an arsehole I'd describe it as Braid meets Portal.

I'm so impressed I'm close to donating to the guy, and I'm one of those cunts who's paid 1p for HIB.

Also, general thread for sharing semi-obscure but neat wee games, fully launched and in development.
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>> No. 21487 Anonymous
11th March 2016
Friday 5:50 pm
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>>17863
Why is this blank?

https://superhotgame.com/play-prototype/

>>17868
That flashing cube will give me a seizure.
>> No. 21488 Anonymous
11th March 2016
Friday 8:49 pm
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>>21487
You need to open it in opera, firefox or IE and have Unity web player installed (http://unity3d.com/webplayer/).
>> No. 21489 Anonymous
11th March 2016
Friday 9:03 pm
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>>21488
Thanks. This is pretty cool even if the graphics leave a lot to the imagination.
>> No. 21490 Anonymous
11th March 2016
Friday 10:34 pm
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>>17863
£17.99 eh lad. Bit rich for my blood.
>> No. 21491 Anonymous
11th March 2016
Friday 10:46 pm
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>>21490
Yeah, I got a copy for donating ~£10 to the kickstarter back when I posted the thread, paying full price is a bit of a stretch for what it is. Especially considering that it'll probably go for a couple of quid in a steam sale or end up in a bundle soon enough though.

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>> No. 21485 Anonymous
11th March 2016
Friday 3:13 pm
21485 Upcoming games

https://www.youtube.com/watch?v=Np-zuXblNd0

So this is Furi and it looks like a sort of neon samurai character action bullet hell mashup.
Doesn't seem to be getting much attention though, which is a shame. I'd say the 80s synth sound is getting a bit played out but it gels so well with the visuals & it's integrated into a dynamic soundtrack so I can't complain.

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>> No. 17591 Anonymous
15th November 2013
Friday 11:35 pm
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In the 90s for one of the Resident Evil games their was a British poster campaign that featured a bathtub full of blood on a black and white check floor with bloody footprints leading away from it.

This poster was banned however and there's no trace on the internet that it existed apart from a forum thread that leads nowhere.
Would anyone know where to look?

In order to make this a bit more interesting what was everyone's favourite Resi?

My personal choice is the N64 port of the 2nd game. Has all of the wonderful content of the playstation original with less shite controls and some content that helps link other games in the series together and it comes across as a minor miracle getting 2 CDs of content into a 64MB cartridge.
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>> No. 21480 Anonymous
9th March 2016
Wednesday 2:41 pm
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http://store.steampowered.com/tag/en/Survival%20Horror
>> No. 21481 Anonymous
9th March 2016
Wednesday 2:44 pm
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OK OP I've done some sleuthing.

The poster you're looking for is mentioned (in text only) in a book called The International Business Environment by Brooks, Wilkinson and Weatherston. The bit you're interested in reads:

"Virgin Interactive Entertainment (Europe) Ltd produced a poster for a Sony computer game 'Resident Evil', showing a bath full of blood. The ASA decided that the advertisement should only be allowed in adult magazines." (p294)

Unfortunately, they don't give a citation for the ASA ruling, and the ASA themselves only keep 5 years of archives on their website (and charge money for any further digging). However, the Internet Wayback Machine has archives of the ASA's website throughout the years, and, after more sleuthing, I found the ruling at https://web.archive.org/web/19971017075622/http://www.asa.org.uk/adj/adj_1051.htm

The downside to the ruling is that Virgin apparently said that this particular campaign was already over, so the possibility of finding it in back issues of adult magazines like Loaded or Maxim sounds slim, but it's still one avenue for you.

I'm also presuming the forum you found is
https://www.idlethumbs.net/forums/topic/2755-banned-resident-evil-promo-poster/
The OP there, twmac, posted a photo of the poster from an MCV article on shock advertising. The photo is displayed as 'not found', and I couldn't find any archived version, but maybe there is one out there somewhere, if you can find a filename (which might be a string of numbers untagged to anything RE related, which would also explain why it doesn't come up on a google search). MCV's online archives
http://www.mcvuk.com/digital-edition/archive/
only go back to 2007, but the article on shock advertising must have been from before July 2005 (twmac's OP date). Getting print back issues is another possibility though, maybe.
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>> No. 21482 Anonymous
9th March 2016
Wednesday 2:52 pm
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>>21481
Wow. Not OP but well done.

It's a shame so much stuff gets lost to time even in an era where we can record virtually limitless amounts of data.
>> No. 21483 Anonymous
9th March 2016
Wednesday 7:26 pm
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>>21482

>It's a shame so much stuff gets lost to time even in an era where we can record virtually limitless amounts of data.
It's a credit to the internet today that we assume so much has been archived, and that we assume it's permanent. The internet has come such a long way in such a short period of time, that it's a credit to human evolution that we've been able to cope. Historians will see this as a border between periods of History, but also a culture shock of which we ourselves are unaware. I'm kind of glad I can remember a time when 'rare' really meant something (as opposed to a word in a YouTube video), and there was a sense of accomplishment in having found something you were looking for (by frequenting obscure second hand shops with a wide enough interest to spot the diamond in the rough, or by subscribing to weird underground videotape networks, rather than just looking at the wrong websites).

I only included what I thought was relevant to OP's search, but since you seem interested generally:

* The ASA adjudication is from November 1996, so it is probably tied in to the first Resident Evil game (this may actually help OP and I should have mentioned it)

* Resident Evil/ Virgin Interactive Entertainment Etc has been up against the ASA a number of times.
https://web.archive.org/web/19990422235612/http://www.asa.org.uk/adj/adj_2355.htm
https://web.archive.org/web/20000304032445/http://www.asa.org.uk/adj/adj_2795.htm

* The ASA have enforced Blasphemy policies
https://web.archive.org/web/20010105164800/http://www.asa.org.uk/adj/adj_3910.htm
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>> No. 21484 Anonymous
9th March 2016
Wednesday 7:33 pm
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>>21479
The first one is much better in my opinion. I'd call it a masterpiece, it's got a sense of atmosphere that is so rare in games. It's also scary as shit, but mostly not the "monster coming through the window" shock scare kind of scary (though there is a bit of that), it's audio scary and environment scary, which are much more subtle.

The third starts off ok but goes downhill rapidly; it wants to be Gears of War but ends up being a tiring slog through endless hordes of the same enemies, with terrible Hollywood-wannabe sci-fi cutscenes shoehorned in every once in a while. By the end I was legitimately sad; the first is so good that it was just depressing to watch the series get churned into forgettable pap. There was also a Wii game (which came as a bonus with one of the PS3 games) if you need more Dead Space, it wasn't particularly good as I recall, and a mobile/tablet game that looked incredible at the time but was completely unplayable due to the touchscreen interface.

>>21481
Regret to inform sir that OP is from 2013. I do hope they're still around.

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>> No. 21414 Anonymous
17th February 2016
Wednesday 4:35 pm
21414 Street Fighter V
Anyone got this? Pretty solid game so far, shame about wobbly servers on day one, and a weird lack of content at launch. I do appreciate that they're planning a few years of consistent additional content instead of releasing Turbo/Hyper/Ultra/Arcade Edition updates, and being able to buy DLC characters using money earned in game.

Game itself is interesting, the V-System thing is neat, and they've made some pretty bold choices with the roster. It's doesn't feel like a Street Fighter II nostalgia-fest which is the angle SFIV seemed to come from. And even returning characters have had their designs and/or gameplay changed, Vega is no longer a charge character and has a stance switching mechanic which is cool.

It's a good game so far. Thumbs up.
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>> No. 21418 Anonymous
18th February 2016
Thursday 6:32 pm
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>>21416
I've never really been a Ryu fan, but I find him more fun to play in this. He has a parry ability which is nice, and allows him to rapidly turn the tide of battle. Way better than before at keeping pressure up.
>> No. 21424 Anonymous
20th February 2016
Saturday 10:13 pm
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>>21416
Never been good at combos but I understand that 1 frame links are just gone and many moves are just simpler to execute.

I'm currently maining Ryu and as >>21418 says, parrying is an excellent V skill as long as you remember there's a small startup. It's fun in a fireball war with a Ken player as parrying is enough to confuse them - just mix it up with various strength hadokens after that any they'll soon be jumping in to eat a nice uppercut -> shoryuken punish.
>> No. 21425 Anonymous
20th February 2016
Saturday 10:51 pm
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>>21424
Nash's V-Skill is pretty great against projectile spammers. The range and the time it's active make it a doddle to use. Nash in general is good, he's like Guile but with teleportation, and no longer a charge character. I wonder if they'll make any tweaks to Guile when he comes out in April, because if he plays the same way he has done in all the previous games, there's no real reason to use him over Nash.
>> No. 21426 Anonymous
21st February 2016
Sunday 12:30 am
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>>21425

I've not tried Nash yet but I faced one before and he wrecked house. I wanted to try Bison this time round but I just can't do charge characters. Hearing that Nash is a non-charging Guile is intriguing, so I'll have to give him a go - tomorrow I'll have to give Rashid a pop too.
>> No. 21429 Anonymous
21st February 2016
Sunday 12:19 pm
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>>21426
Charge characters don't gel with me, which is a shame as I really wanted to play F.A.N.G. Rashid is a lot of fun to play as, but I think his attack power is the lowest in the game so it's all about maintaining constant pressure.

Anyone been looking at the tier lists? Obviously there's fluctuation as it's newly out, but Chun, Nash, Karin, Vega and Bison have all stayed in the top 5, while Zangief is staying at the bottom by quite some margin.

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>> No. 20391 Anonymous
3rd June 2015
Wednesday 4:06 pm
20391 Fallout 4
Here we go again lads.


https://www.youtube.com/watch?v=GE2BkLqMef4
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>> No. 21246 Anonymous
9th December 2015
Wednesday 3:47 pm
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>>21245
I'm not sure but I get the feeling you are confusing apostrophes with commas, which under the current climate is probably a capital crime.

Does anyone know if it is correct to apply the Oxford comma to lists with 'or' instead of 'and'?
>> No. 21248 Anonymous
9th December 2015
Wednesday 3:59 pm
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>>21246

>confusing apostrophes with commas

Most definitely, but I'm playing silly buggers. I've reached terminal boredom.
>> No. 21261 Anonymous
11th December 2015
Friday 1:41 am
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>>21246
It's correct, but the people who dislike and/or are confused by the Oxford comma are likely to have even more of a moan than they do when you use one with 'and'. As you've just seen.
>> No. 21314 Anonymous
2nd January 2016
Saturday 4:55 pm
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While doing my Christmas shopping a couple of weeks ago I popped into a GAME store in London to browse. I saw Trauma Center for the Wii for 99p and thought I'd snap it up. When I got to the till, the bloke gave me a Vault Boy Charisma Bobblehead as a free gift. I've just looked it up and it's going online for around £30. I got given a £30 collectible for purchasing a 99p game. The fuck?

Is it the, um, fallout from this promotion they were doing? I could see the bloke had a big box of them behind the till.
>> No. 21315 Anonymous
2nd January 2016
Saturday 11:23 pm
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>>21314
It might be worth going back to see if they have any left.

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>> No. 21308 Anonymous
30th December 2015
Wednesday 11:38 pm
21308 System Shock 3
Did you think I'd forgotten you, insect?

http://www.othersidetease.com/sss.php

>Key members of the original System Shock and System Shock 2 teams will be part of the sequel. This includes Paul Neurath, who oversaw the original series’ development; Nate Wells, a senior artist on System Shock 2; and Waters, the lead concept artist of both original games.

And EA has no involvement whatsoever. Hurray!
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>> No. 21309 Anonymous
31st December 2015
Thursday 1:20 am
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Hurray indeed.

Also, there's a mildly tarted-up version of the first game now available on GoG.

http://www.gog.com/game/system_shock_enhanced_edition
>> No. 21310 Anonymous
31st December 2015
Thursday 1:22 am
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>>21309
This is good, because I could barely play it last I tried. Mouselook should reduce irritation immensely.

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>> No. 21037 Anonymous
22nd October 2015
Thursday 1:49 am
21037 Screenshot Thread
Show me what you got.
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>> No. 21250 Anonymous
9th December 2015
Wednesday 5:10 pm
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>>21247
To be honest, most of the SR series do play like overmodded versions of GTA: SA. Whilst Rockstar tried to make the GTA series a little more gritty in IV (successfully, in my view, before they made V into an awkward compromise), SR took the zaniest aspects of SA and turned them up to 11. I'm not sure I'd call it a GTA-parody, but it certainly owes it a lot.

Speaking of which, I've been playing through SA on PC for the first time recently. Just been playing vanilla so far, though with the graphics options maxed out it's like playing a completely different game to the PS2 version. Would you recommend any particular mods though?
>> No. 21251 Anonymous
9th December 2015
Wednesday 5:22 pm
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>>21250
As I remember, the first Saints Row was a competent (but not exactly mind-blowing) GTA clone of the True Crime variety, which rather cynically exploited the lack of a GTA presence in the early 360-PS3 generation. They became a bit more knowing and introduced elements of parody in the sequel, and from there just sort of went off into their own absurd universe for SR III and IV.
>> No. 21253 Anonymous
9th December 2015
Wednesday 5:58 pm
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>>21251
That's about right. I gave the first Saints Row a fair shake, it just wasn't that good.
>> No. 21258 Anonymous
10th December 2015
Thursday 4:28 pm
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>>21250
> GTA series a little more gritty in IV
Aye, I noticed that. I played IV some months ago for the first time. Mixed feelings about it with an inclination towards positive. I quite liked it being 'darkier and edgier' whilst retaining the fun bit. But some things in it… just purely annoying. Like the mission where you are bloody required to hang on that damn lorry. I could have killed the driver a hundred times before he would even start the fucking engine. Plenty of other 'scripted invincibility' moments that rustled my jimmies (Pegorino surviving three direct hits from the RPG in the last mission. Boy, was I angry).

> Would you recommend any particular mods though?
Sorry lad. Mine was modded but, for crying shame, I don't remember what I did put in it besides the Spaceenstein (not sure about the spelling) mod. I only remember that most of the stuff was to make the game a bit more realistic and even more of an open world. I liked to fuck around in that game.
>> No. 21260 Anonymous
10th December 2015
Thursday 7:13 pm
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>>21250
When you say it's like a completely different game, you're just referring to the difference in graphics, right?

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>> No. 21205 Anonymous
6th December 2015
Sunday 6:01 pm
21205 undertale
okay, my question is:
Should I play Undertale only for plot?
How good is Undertale plot?
I really hate RPG's, level-ups, (pokemon\finalfantasy\JRPG like gaemz). So I didn't even started 1st level.


But I like games with awesome twisted mind blowing plot & humour.
I like dreamfall, fez, silent hill, cat lady. I like motivational stories.
I'm am 30yo adult gay male. who like to date all types of creaters. who like monthy python. who saw almost all published anime and top100 movies, so I'm bored with "new" stealed from the past plot titles.

Is Undertale good kind of game that I should play?

(A good day to you Sir!)
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>> No. 21210 Anonymous
6th December 2015
Sunday 7:41 pm
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>>21209

A lot of KC's oldfags know that when they come here to use /zoo/, but there will be a whole new generation of shitposters who've never even been here before. It's probably a coincidence.

Allegedly, KC is shutting down though.
>> No. 21214 Anonymous
7th December 2015
Monday 6:56 am
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I found a lot of it pretty tedious, I didn't get on with Earthbound either though and I think that's probably a prerequisite for really getting the most out of Undertale. I'm sure there's lots of jokes and references I missed as a consequence.

Still, for £7 or so no regrets, the last part of the game is remarkable and definitely made it worth getting there.
>> No. 21215 Anonymous
7th December 2015
Monday 1:28 pm
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>>21210

> Allegedly, KC is shutting down though.

Where did you hear that?
>> No. 21216 Anonymous
7th December 2015
Monday 2:08 pm
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>>21215
Someone posted it here but didn't give any real evidence.
>> No. 21217 Anonymous
7th December 2015
Monday 2:20 pm
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>>21216
It's our new top-used meme.

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