[ rss / options / help ]
post ]
[ b / iq / g / zoo ] [ e / news / lab ] [ v / nom / pol / eco / emo / 101 / shed ]
[ art / A / beat / boo / com / fat / job / lit / map / mph / poof / £$€¥ / spo / uhu / uni / x / y ] [ * | sfw | o ]
Subject   (new thread)
File  [] []
>> No. 19865 Anonymous
16th February 2015
Monday 8:56 am
19865 Project Zomboid
So, I'm probably going to end up buying this, and I was just wondering whether there's anyone here that plays it? Partly because I'm worried about it being early access despite having been released in November 2013, and also because it's all about 'dat co-op and no one I have on Steam owns it.

Steam store page: http://store.steampowered.com/app/108600
6 posts omitted. Expand all images.
>> No. 19931 Anonymous
1st March 2015
Sunday 1:57 pm
19931 spacer

And how long is that? L4D came out way back in '08. The Walking Dead came to TV in 2010. After that, the zombie niche grew into a full on popular culture phenomenon. That's when hipsters like me who liked zombies before it was cool started to turn our noses up at the idea.

The problem is that zombies are like nazis these days- sometimes they are even zombie nazis, that's how bad it's got- in that they are used as just a generic enemy that everyone can safely kill, maim and dismember without feeling a shred of guilt. Along the way, writers and creators have utterly forgotten what it was that made reanimated corpses such a compelling antagonist, and there's no need to even try rediscover what that was because there will always be a legion of cunts who buy anything vaguely zombie related regardless.
>> No. 19935 Anonymous
1st March 2015
Sunday 2:59 pm
19935 spacer
>sometimes they are even zombie nazis, that's how bad it's got
I remember seeing Nazi zombies in some vaguely pornographic b-movie back in the late nineties and it must have been an old film even then. Lots of bush.
>> No. 19939 Anonymous
1st March 2015
Sunday 6:19 pm
19939 spacer
Well according to Wikipaedo:
>The game was first released in April 25th, 2011 as tech demo

I guess I'm not really being precise when I say it started 'before the zombie glut', what I mean is it was around before I started booting up Steam and seeing yet another one on the Store page and reacting with revulsion.

Anyway, I thought it was an urge to copy DayZ that has caused a plethora of zombie games, and as we know that started in 2012.
>> No. 19940 Anonymous
1st March 2015
Sunday 7:35 pm
19940 spacer
Who cares? Do you lot like Project Zomboid or not?
>> No. 19941 Anonymous
1st March 2015
Sunday 7:47 pm
19941 spacer
I care.

>> No. 18503 Anonymous
8th May 2014
Thursday 10:53 pm
18503 Unreal Tournament 4 will be Open Source

A new age begins.
39 posts and 2 images omitted. Expand all images.
>> No. 18640 Anonymous
28th May 2014
Wednesday 7:22 pm
18640 spacer
I made this a while back:


I never got round to finishing my shock rifle tricks movie, which was made to as an homage to a youtube video doing the same in UT99.
>> No. 19707 Anonymous
17th December 2014
Wednesday 8:29 am
19707 spacer
Here's some alpha builds if anyone's interested:

Windows 64 bit:



I hope they still have that sexy voice from UT2004.

If you feel like supporting Epic Games, they've got this launcher "you'll never have to worry about whether you have the latest build, and build updates are incremental, so the weekly downloads will be much smaller". It does cost ~£10 per month though.

Message too long. Click here to view the full text.
>> No. 19708 Anonymous
17th December 2014
Wednesday 8:48 am
19708 spacer
Anyone know if there's an IDE for developing UE stuff on Linux?
>> No. 19932 Anonymous
1st March 2015
Sunday 2:01 pm
19932 spacer

>If you feel like supporting Epic Games, they've got this launcher "you'll never have to worry about whether you have the latest build, and build updates are incremental, so the weekly downloads will be much smaller".


>t does cost ~£10 per month though.


Why can't you just buy a bloody game these days. Fuck's sake.
>> No. 19937 Anonymous
1st March 2015
Sunday 3:39 pm
19937 spacer
>>19707 here

I'd say UT4 is very similar to UT3 in terms of gameplay, weapons, look and feel. Bit of a damp squib really.

>> No. 19844 Anonymous
15th February 2015
Sunday 5:56 pm
19844 spacer
What do you lot reckon to this interview, then?


On the one hand, opening an interview with "Do you think that you’re a pathological liar?" is pretty fucking rude, personally I would've put the phone down on the cunt at that point. On the other, Molyneux's over-promised and under-delivered on every single game for the last decade and a half, and the last one more so than the rest, so he's probably due a bit of shit.

It's a pretty weird interview, anyway.
30 posts and 2 images omitted. Expand all images.
>> No. 19887 Anonymous
17th February 2015
Tuesday 6:57 pm
19887 spacer
I hear some musicians do too.
>> No. 19888 Anonymous
17th February 2015
Tuesday 7:32 pm
19888 spacer
During the development of Black and White, Molyneux ordered one of the artists to model penises for the creatures. The artist was so incensed he threatened Molyneux with a knife. Molyneux insists there were no Class A drugs involved. The knife-wielding artist in question, Mark Healey, left the company and co-founded Media Molecule, who made Little Big Planet.

This is all according to Peter, who -as mentioned- cannot be trusted.
>> No. 19889 Anonymous
17th February 2015
Tuesday 7:33 pm
19889 spacer

How else do you explain Windows ME?

Cocaine is a hell of a drug.
>> No. 19890 Anonymous
17th February 2015
Tuesday 9:38 pm
19890 spacer
I've always known that rock & roll is the devil, but this is just too much to bear.
>> No. 19891 Anonymous
17th February 2015
Tuesday 11:16 pm
19891 spacer

Oh god, I love MM even more now!

>> No. 19727 Anonymous
16th January 2015
Friday 1:06 am
19727 Monster Hunter 4 Ultimate
You guys playing the demo? It's amazing. It really is. General MH thread.
Expand all images.
>> No. 19728 Anonymous
16th January 2015
Friday 3:30 am
19728 spacer
Need to give it a try, but I can't imagine it being very comfortable to play on a handheld. I've played MH3U on Wii U, and it's quite fun but I reckon I could only enjoy it for a long time if I had friends who played too, as teamwork is super important. Also it's a tad grindy when trying to get materials for crafting, so it reminds me somewhat of an MMO but with engaging combat. It's awful playing single player, and online randoms are shit. Though if I decide to get the New 3DS, I'll get MH4U with it.

But might wait for the Toukiden remake/sequel on PS4 in March. Looks like faster paced Monster Hunter but with Japanese folklore monsters.
>> No. 19866 Anonymous
16th February 2015
Monday 9:10 am
19866 spacer
Got MH4U yesterday, just doing all the weapon tutorial quests to see which ones most appeal to me. Mostly doing solo, so think I'm going to mainly use the Switch Axe and Gunlance. Hunting Horn seems interesting, but probably more useful in multiplayer when you can buff your entire team.

>> No. 19510 Anonymous
13th September 2014
Saturday 2:14 pm
19510 spacer
So, Destiny.

...anyone get it? I have been doing the rounds on it, feeling it out and trying to decide whether or not to get it, but it appears to be pretty lacking in content for what it was supposed to be.

In State of the Gaming Industry news, it cost 500 million dollars to develop and market and it has only shipped 8 million, across all 4 platforms, when it needs to sell 17 to break even and there are more pre-owned copies than new ones in my local Game. We may see a policy change from the big devs and not for the better, as The Sims 4 has bombed because it is a massive downgrade due to EA ripping the heart of the game and making it an elaborate shop window.
29 posts and 1 image omitted. Expand all images.
>> No. 19721 Anonymous
11th January 2015
Sunday 12:14 pm
19721 spacer
I'll add you mate, I'm level 20 now after playing it pretty solidly the last two days.

I dunno. It doesn't really grip me like Halo did or Call of Duty 4. I mean, the only thing that's keeping me going is the fact I haven't done it all yet, rather than me playing it for sheer enjoyment.
>> No. 19724 Anonymous
12th January 2015
Monday 1:32 pm
19724 spacer

There's nothing different because it's Phantasy Star Online, but with less distinction between the different character types.

I'm really enjoying playing it, mind, because I loved Phantasy Star Online and nobody else did, but my friends are all getting on board with Destiny because it plays practically identically to a Halo game. As an RPG guy myself, I'm enjoying the looting and whatnot, but the perks that come with the levelling system seem basically moot, since I'm just going out and pulling right trigger regardless.

I would like to see, as you say, some more variety added to the game. It would be nice to get to the point of doing high level strikes and find that certain enemies were basically invincible if you're X class so you need to have one of each in your party.

The only noticeable different between characters being slightly different grenades and super-charged attacks and a different melee animation is bothering me quite a lot.
>> No. 19725 Anonymous
12th January 2015
Monday 2:53 pm
19725 spacer
It plays quite differently to Halo.

I should know, I've logged many thousands of hours on Halo... It's similar in some respects, but it feels quite different.

There aren't any big set pieces like in Halo, which is a shame. It's all quite repetitive in terms of style - there's no big vehicular assaults, no sniper set pieces, no tight, claustophobic parts (I'm thinking the third level from Halo 1 and The Library), there's no epic assaults such as Assault on the Control Room, it's all just short to medium distance skirmishes until you hit a boss character who is just a matter of blasting a thousand times whilst intermittently warding off a wave of Dregs or whatever.

The fact you have to shoot something thousands of times to kill it is really fucking annoying. I did a Vanguard mission earlier with three others and we were there for about three quarters of an hour trying to defeat this single boss enemy - admittedly we did die near the end the first time so had to do it all again, it was just boring though, frankly.

I don't think I'm giving it enough credit though - I have played it a shittonne in the last few days and have enjoyed a lot of it, but it has a lot of issues and they're bugging me.

In terms of Halo the one I played most was Halo 3 for the multiplayer, and it had a simplicity I miss in modern FPS's. Because it was really a matter of having a range of weapons, grenades and quite basic scenery you could end up playing really very in depth and tactically if you had a team. Fewer variables that ultimately, for me, made for a much more engaging experience. I can't see the same happening for Destiny, controlling parts of a map and holding them, prioritising weapons, timing weapon spawns...
>> No. 19726 Anonymous
12th January 2015
Monday 3:33 pm
19726 spacer
>It plays quite differently to Halo.
From the point of view of someone like me who has played a comparatively superficial amount of the Halo series (completed the first, played bits of the rest), the way Destiny plays is more or less indistinguishable from a Halo game. It sounds like you're so close to the series that the differences seem huge, but gameplay-wise it felt the same to me.

(Not meaning to have a dig btw, just offering a different perspective.)
>> No. 19740 Anonymous
19th January 2015
Monday 11:03 am
19740 spacer
I'm at the point now where I'm level 20 and everything is just a grind to get better gear. For the most part it's really fucking boring, but the strikes and that are actually quite fun with mates.

Has anyone managed to do the weekly strike? Hard as fuck.

>> No. 19578 Anonymous
15th October 2014
Wednesday 4:55 pm
19578 spacer
Anyone else playing this one?

The sound design alone is shitting me right up. I haven't played enough to call it a good or bad game, it feels a bit clunky and it drops you in without offering much help but I suspect that's kind of the point. As crossover games go it feels surprisingly faithful to the original, to their credit.
5 posts omitted. Expand all images.
>> No. 19584 Anonymous
16th October 2014
Thursday 9:33 pm
19584 spacer
I refuse to watch even a minute of gameplay until I can play it myself. As someone who loves the Alien films, I want this to be one of those 'experiences' that seem so rare these days.

One question: does the main character run around in some skimpy knickers with half her arse hanging out?
>> No. 19585 Anonymous
16th October 2014
Thursday 9:39 pm
19585 spacer
>does the main character run around in some skimpy knickers with half her arse hanging out?

You wag.
>> No. 19590 Anonymous
23rd October 2014
Thursday 5:18 pm
19590 spacer

>>19585>>19585I guess this is the "scary game" thread.

I've been playing The Evil Within. So far it's been a bit predictable, pic attached, within the first fifteen minutes you're being chased by a big guy with a chainsaw and a mask, and hiding from him in a cupboard... been there before. The run and hide kind of horror didn't last, it turned pretty quickly into "Resident Evil 4 + stealth". Which is ok I guess. Somehow it feels less than the sum of its parts.
>> No. 19591 Anonymous
23rd October 2014
Thursday 5:27 pm
19591 spacer
I was a bit disappointed from what I saw of the gameplay. I was expecting it to be more horror than what it is, if that makes sense. It seems like they're going with gore mostly, which isn't scary, it's just gore. I'm only basing that on the opening level though, so perhaps it gets better.
>> No. 19712 Anonymous
5th January 2015
Monday 2:54 am
19712 spacer

I've only played it on Hard and it has literally been the only game that has ever actually scared me and made me panic. I've only been having a go between 1am and 6am with all the lights off and wearing headphones. Fucking amazing.

>> No. 16698 Anonymous
28th August 2013
Wednesday 6:18 pm
16698 News: Skinner Box renamed "Cookie Jar"
Is anyone else wasting their time on this?

48 posts and 12 images omitted. Expand all images.
>> No. 16837 Anonymous
2nd September 2013
Monday 1:49 pm
16837 spacer
I use Selenium IDE firefox plugin I use for webtesting. Set it to click the fucker about 10 times a second, and if it spots a golden cookie it'll click that as well. Takes the 'fun' out of it.

Means I can get back to work though.
>> No. 16962 Anonymous
20th September 2013
Friday 10:25 pm
16962 spacer

Urgh. Why am I doing this? I've cheated once, to get 15 cookies so I could get True Neverclick.

I've got 98 upgrades, 88 achievements and 3 secret achievements. Kill me now.
>> No. 16963 Anonymous
21st September 2013
Saturday 12:01 am
16963 spacer
>I've cheated once, to get 15 cookies so I could get True Neverclick.
Fuck's sake, lad. Is it so hard to wait for a golden cookie?
>> No. 16964 Anonymous
21st September 2013
Saturday 12:18 am
16964 spacer

I wanted the Cheated Cookies Taste Awful achievement.
>> No. 19709 Anonymous
23rd December 2014
Tuesday 10:07 am
19709 spacer
This game has been updated, have a look, if you've still got your old save, you can get prisms now.

>> No. 19626 Anonymous
29th October 2014
Wednesday 1:20 am
19626 (To)Morrowind Never Comes
Someone, anyone, please convince me to play this damnable game.
13 posts and 1 image omitted. Expand all images.
>> No. 19643 Anonymous
29th October 2014
Wednesday 8:37 pm
19643 spacer

The only way you'll enjoy Morrowind is if you're able to see past the game mechanics and imperfections long enough to get a buzz from exploring what feels like a genuinely alien world, where for just a moment you're sucked into the illusion that you're not uncovering a predetermined story but have found something original, put there especially for you. This kind of detail is the only thing in my mind that really allows the game to be considered a classic. For all of the elements that date, there is something clever about the idea of plonking the player character in the middle of an extremely detailed environment with no hint of where to go next. It only clicks when you strike on a good pathway or two that lead you throughout the game, or a few things that give you some context for the places you're exploring beyond the boilerplate responses of most of the NPCs.

It demands quite a lot from players, but you have to treat it like you actually care for your character, a vulnerable ex-prisoner in a hostile land. You want to interact with the right NPCs, secure a bed, storage, some money. If I remember right there's around a dozen factions and guilds to join depending on the inclination of your character, all with separate story arcs, all cooperating or competing in a surprisingly realistic way. It's probably a matter a taste, but I actually like how uncompromising the game is on this; if you decide to run around the wilderness and eat animal meat, stumbling from one town to the next, then it actually makes some sense that nothing will ever happen for your character. No one will hear your name or care about you. However, if you go out and deliberately try to make a reputation for yourself, the ball starts rolling and before you know it you're embroiled in a criminal turf war, or doing favours for crooked politicians, or crushing a rebellious union, or freeing slaves, or performing miracles for commoners, or assassinating wizards. Christ, I could shit up an entire thread with the level of detail I put into some of the characters I lived out in this game.

If you love lore and have a little bit of imagination, you can get absolutely lost, crafting your own characters stories. The politics, the mythology, the books, they all borrow from historical cultures and have all been put together with a great deal of care. The first-person perspective is no coincidence, also, the idea is you get immersed completely in the life of your character. It's about as truly 'sandbox' as a computer game can be, just enough visual aid and play mechanics to keep you engaged, but mostly it's about making your own fun with a beautiful template.

I can totally understand why that wouldn't tickle the fancy of everyone, but for a few years it had me transfixed. If I could get someone to pay me to play Morrowind, I'd be sorted in life.

My only big criticism of the game is that the NPCs are painfully inanimate. They're mostly there to fight with or deliver text. As rich as the dialogue is, your imagination will be filling in a lot of blanks for what is essentially a character model wandering about a set route. Mods can improve this and help the behaviour match the writing.

I also have no idea what the story is behind the image I've attached to this post.
>> No. 19644 Anonymous
29th October 2014
Wednesday 9:14 pm
19644 spacer
That was beautiful.

>crafting your own characters stories
This is what I miss most about it and old RPGs in general, as opposed to "everyone is a jack of all trades all the time". I used to RP the shit out of my characters.
>> No. 19645 Anonymous
29th October 2014
Wednesday 9:19 pm
19645 spacer

>I also have no idea what the story is behind the image I've attached to this post.

You don't want to know m80.
>> No. 19646 Anonymous
29th October 2014
Wednesday 10:23 pm
19646 spacer
>> No. 19705 Anonymous
2nd December 2014
Tuesday 4:29 pm
19705 spacer
> also have no idea what the story is behind the image I've attached to this post
The half-naked guy in the picture is a character from a Russian trash film called "Green Elephant". Don't watch it if you're a sensitive person, it's gross.

>> No. 19592 Anonymous
26th October 2014
Sunday 12:57 pm
19592 spacer
Grand Theft Auto : San Andreas is 10 years old today.
34 posts and 1 image omitted. Expand all images.
>> No. 19700 Anonymous
28th November 2014
Friday 9:18 pm
19700 spacer
I saw the retribution coming, but I felt the pain when Kate was killed, and then I felt incredibly guilty when the game ended and Patrick calls you up distraught and sobs at you that he's all his mother has left.
>> No. 19701 Anonymous
29th November 2014
Saturday 6:57 pm
19701 spacer
Don't. Kate dumps you and never answers the phone again in the other ending. Bitch.
>> No. 19702 Anonymous
29th November 2014
Saturday 8:54 pm
19702 spacer
What she does is within reason and actually fits in with Niko's character (a man who's done terrible things trying for a better life.) GTA IV was quite a masterpiece of character development in that respect.
>> No. 19703 Anonymous
30th November 2014
Sunday 2:06 pm
19703 spacer
It's nice to see people looking back after V and appreciating IV more. To me IV felt so atmospheric and much more like a living city than V's purpose built adventure playground.
>> No. 19704 Anonymous
30th November 2014
Sunday 2:11 pm
19704 spacer
That's why I enjoyed it, even before V. Most people hated it for that very reason. San Andreas was also an adventure playground, really. It feels like it was made for the player, but IV feels like it's a city existing independent of the player's actions.

>> No. 19660 Anonymous
12th November 2014
Wednesday 12:40 pm
19660 Railroads! vs. Transport Tycoon and War Thunder reviews
Hi .gs, my friends and I are looking for a bit of feedback for our game channel on Youtube. We've recently released two new reviews:
Transport Tycoon vs. Railroads! https://www.youtube.com/watch?v=vEo56FG_xu0
War Thunder https://www.youtube.com/watch?v=R4FOG3C2Kag

Let us know if you like the videos or have any suggestions for the channel, thanks.
10 posts omitted. Expand all images.
>> No. 19673 Anonymous
12th November 2014
Wednesday 4:40 pm
19673 spacer
I bet you're some kind of noob that can't even use signals properly.
>> No. 19674 Anonymous
12th November 2014
Wednesday 4:58 pm
19674 spacer
He probably doesn't even use a patched version, the pleb.
>> No. 19676 Anonymous
12th November 2014
Wednesday 10:14 pm
19676 spacer
Great feedback, guys.

We do like a bit of floopy doopy and some visual wankery, but you've made me realise perhaps game reviews aren't the place for it.

We did have some ideas for sketches and web shows, so maybe we'll keep it more confined to that.

So far I'm thinking the next 'episode' needs to be punchier, quicker to the point with less fluff, agreed? Any more suggestions?
>> No. 19677 Anonymous
12th November 2014
Wednesday 10:26 pm
19677 spacer
The presenter is a bit rubbish. The way he narrates is just a bit flat and the stuff he talks about switches between what sounds like reading the back of the CD case out and pointlessly in depth mentions of why the game got removed from Steam or some other rubbish. That's all pretty much irrelevant to the gameplay experience.

I'm pretty impressed by the way the videos are cut, though. Your Premiere guy has potential. Not that the presentation is terrible. But in both cases you're trying to imitate what already exists. Doing a decent job of it, but don't do that, you can't master someone else's style. It's already been done. Explore your own.
>> No. 19678 Anonymous
12th November 2014
Wednesday 11:20 pm
19678 spacer
> We do like a bit of floopy doopy and some visual wankery, but you've made me realise perhaps game reviews aren't the place for it.

(War Thunder Review)
Very much so. Floopy doopy works in let's plays (sort of), but in a review I expect information first, entertainment second (just for reference, I'm the kind of snobby prick that watches the 10 minutes TotalBiscuit spends fawning over FOV sliders because I care about options). I watch game reviews to answer the question "Is it worth my time to play this game?" Floopy doopy witty banter that isn't embedded in information about the game is worthless to me though shame on you for not mentioning Sopwith the game, therefore not feeding my personal nostalgia. In all it seemed almost like a journo trying to expense a day out at a museum by doing a bit about it than a genuine review.

On the plus side the camera work was in keeping with the theme, the sound was good, the elocution of the speaker was very occasioanlly a bit mumbly but otherwise great.

>> No. 18769 Anonymous
16th June 2014
Monday 7:50 pm
18769 Ubisoft may have gimped PC version of 'Watch Dogs' intentionally
It seems that Ubisoft actually limited the graphic performance of Watch Dogs on PC, when contrasted with the console editions. A modder found this out and has worked out how to restore the 'original E3 settings' (ie, a game which looks like the 'bullshots' shown in gaming conventions prior to release).

Why this was done is unclear. Some anons are alleging that Ubisoft was pressured by Sony and other console makers into limiting the PC graphics capabilities in order to make their consoles look less inferior by comparison. In any case Ubisoft haven't yet commented on the situation.

http://forums.guru3d.com/showthread.php?t=390114 (the modder)

http://kotaku.com/modder-finds-files-for-better-graphics-in-watch-dogs-p-1591448324 (press coverage, not essential reading but a quick synthesis of what's going on)
113 posts and 5 images omitted. Expand all images.
>> No. 19302 Anonymous
22nd July 2014
Tuesday 6:21 am
19302 spacer

>GTAV managed to make my PS3 do a surprisingly good impression of my PC's GPU

Get the same game on PC when it comes out and compare again. Wait a few months for the mod scene to get on the case and compare again.
>> No. 19470 Anonymous
5th September 2014
Friday 11:52 pm
19470 spacer


Seeing as this is the official shitty ports thread, Dead Rising 3 is the latest to be added to the list.

Minimum specs:

CPU: Intel Core i5-4570 or AMD FX-4100
Video Card: NVIDIA GeForce GTX 670 2GB or AMD Radeon 7970 2GB
File size: 30 GB

I mean, come the fuck on Capcom! Reports are coming in from people saying a GTX 780ti can't even max it with a stable frame rate.


Message too long. Click here to view the full text.
>> No. 19471 Anonymous
5th September 2014
Friday 11:56 pm
19471 spacer

8 GB of RAM minimum! For one of those crappy Nipon looking games too? Jeez.
>> No. 19559 Anonymous
21st September 2014
Sunday 1:28 am
19559 spacer

Speaking of Capcom, fuck Capcom ports.

They suggested I disable services to try and fix it, which would render steam unfuckingusable anyway.

>> No. 19560 Anonymous
21st September 2014
Sunday 1:31 am
19560 spacer

I'd imagine they want to increase the number of zombies on screen at any one time.

Adventurer Mode Final (Small).png
>> No. 19230 Anonymous
8th July 2014
Tuesday 4:34 am
19230 spacer
New version of Dwarf Fortress is out;


I am shitting my pants in excitement.
44 posts and 3 images omitted. Expand all images.
>> No. 19460 Anonymous
28th August 2014
Thursday 6:09 pm
19460 spacer
These days, most of my time spent playing DF is on the embark screen trying to come up with interesting combinations of skills and items for my expedition party. When I actually get into the game I remember why I stopped playing in the first place. Before you know it 30 minutes has gone by designating tunnels, buildings and various other jobs, only to hit space and realise none of it has actually begun yet.
>> No. 19461 Anonymous
28th August 2014
Thursday 6:59 pm
19461 spacer
You've got to be in the right mood to start a new fortress. Once you've settled into the right mindset, you find the patience you need.

The new version still has some annoying bugs that leave it less playable on fort mode than the previous one. Adventurer mode too is left a little wanting. Both still have fun new features though (trees are great!)
>> No. 19462 Anonymous
28th August 2014
Thursday 8:12 pm
19462 spacer
I tend to do the early stuff like and entrance hallway and then let it play until the first jobs are about halfway plus done, then plan the next move.
>> No. 19468 Anonymous
30th August 2014
Saturday 11:33 pm
19468 spacer

Yeah you never want to lay out too many new jobs at once. Or too many on the right.
>> No. 19545 Anonymous
17th September 2014
Wednesday 6:34 pm
19545 spacer
test if country is ranebanned

(A good day to you Sir!)

flawless victory.png
>> No. 19345 Anonymous
7th August 2014
Thursday 2:46 am
19345 spacer
I used to be able to absolutely stomp on public fps games about a year or so ago. I stopped playing for a while and I've suddenly found myself with a bit of free time. I don't know what's wrong with me, I just can't aim for shit. It's not even funny, I'm too bad to be in the "haha he's funnybad" category, I end up with a KD of about 0.3 on every game I play and half of the new updates for older games have gone right over my head. I wouldn't even be making this thread but it's been a week now and I'm still just as bad as when I restarted.

I suppose I'm stuck with EUIV and Kim Kardashian: Hollywood for the rest of my manchild life now. With that in mind, can I get any recommendations for fun multiplayer games that don't involve twitch aiming or other skills that can be unlearned?
54 posts and 4 images omitted. Expand all images.
>> No. 19427 Anonymous
22nd August 2014
Friday 8:39 am
19427 spacer

Tried turning the sensitivity down?
>> No. 19428 Anonymous
22nd August 2014
Friday 6:37 pm
19428 spacer

Not even hats. Virtual cards. You can't even play games with them.

It's no more stupid than any of the other bizarre shit people do. Some people juggle geese.
>> No. 19457 Anonymous
28th August 2014
Thursday 6:17 am
19457 spacer

If you get all the cards you can combine them into things which you can showcase on your profile, it helps raise your level too.
>> No. 19458 Anonymous
28th August 2014
Thursday 5:52 pm
19458 spacer
What is the game in OPs pic?
>> No. 19459 Anonymous
28th August 2014
Thursday 6:08 pm
19459 spacer

>> No. 19397 Anonymous
18th August 2014
Monday 1:39 am
19397 Steam and social responsibility
Does anyone else find themselves mostly going offline in steam to avoid friends you made?

I pretty much only use steam for multiplayer games, and because when I'm online I just chat shit and make jokes, I get into conversations with people quite a lot, and they end up adding me. I'm fine with that, but I'm very particular/impulsive about what I want to play, plus I'm generally antisocial when I'm gaming (I chat shit for myself, other people just seem to listen to it and so that's how we get talking).

So 90% of the time I end up getting these people asking me if I want to play having to turn people down for games simply because I don't really want to play that game at the moment, nothing personal. Only, I feel like I'm being a dick. There are all these ostensibly pleasant gamers, asking me how I'm doing and if I want to play, and all I do is just either ignore them and pretend I'm not there, or just turn them down.

Anyone else get this kind of social pressure with steam? I feel like I'm at a social disadvantage by being pathologically polite, but it's still effort to be like that so instead I just go offline all the time.
3 posts omitted. Expand all images.
>> No. 19406 Anonymous
18th August 2014
Monday 10:45 am
19406 spacer
I have friends on Steam, we never talk though. There's a couple of people I know IRL, but umm, we're not really friends anymore.
>> No. 19407 Anonymous
18th August 2014
Monday 2:30 pm
19407 spacer
There are some people I met on Steam I've been talking to for nearly 5 years now. But I don't really feel that pressure because I tend to speak in a group chat rather than one on one.

My 13 year old brother had some trouble with Steam 'friends' lately. One of them kept hassling him to buy him games and threatening people who didn't comply. I told my brother to stop talking to him as he's trying to take advantage. This kid then posted a video on YouTube saying that if my brother didn't buy him a particular game, he'd tell everyone about my brother (fuck knows what he knows about my brother but not worth the risk). Anyway, gave this guy a firm talking to and told him to never speak to or about my brother again or there will be consequences. I don't know what those consequences would be to be honest, I'm not Liam Neeson in Taken.
>> No. 19408 Anonymous
18th August 2014
Monday 2:34 pm
19408 spacer

Are you any Liam Neeson? He's pretty hard in The Grey.
>> No. 19409 Anonymous
18th August 2014
Monday 2:36 pm
19409 spacer
Liam Neeson in Love Actually is as hard as I can be.
>> No. 19410 Anonymous
18th August 2014
Monday 4:41 pm
19410 spacer
There is nothing wrong with saying "no".
Take these chances to practise, you may need this very useful skill in RL.

Delete Post []
[0] [1] [2] [3] [4] [5] [6] [7] [8]