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>> No. 17996 Anonymous
19th December 2013
Thursday 10:42 pm
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Half-life being the only FPS I've ever completed, I want to try a few classics (pic related.)

Ideally I'd like to try a few outstanding ones, in terms of gameplay that is. Preferably with a SciFi/Fantasy setting.

Any suggestions for what I should go for after my current obsession? I'm thinking Quake.
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>> No. 17997 Anonymous
19th December 2013
Thursday 11:05 pm
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Obviously Quake and Doom. In no particular order:
Halo, Deus Ex, Thief (1, 2 & 3), Wolfenstein 3D, Duke Nukem 3D, Tribes, Turok, Hexen, AvP (1&2), Goldeneye, TimeSplitters, Far Cry, System Shock (1&2), BioShock, Unreal Tournament, Red Faction, Serious Sam, Dark Forces, Descent, F.E.A.R, HL2, Portal.

I'd highly recommend the original Medal of Honour and Call of Duty too but they're just WWII stuff.
>> No. 17998 Anonymous
19th December 2013
Thursday 11:33 pm
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I recommend S.T.A.L.K.E.R: Shadow of Chernobyl. Go to /vg/ on the other chan for a good 'quick start' guide on how to patch the game as necessary. It's flawed, but it's a fucking masterpiece and one of my favourite ever games.
>> No. 17999 Anonymous
19th December 2013
Thursday 11:36 pm
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>>17998
See http://www.bit-tech.net/gaming/pc/2007/03/19/stalker_review/1 for a good grounding on what it's about.
>> No. 18000 Anonymous
20th December 2013
Friday 1:05 am
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>>17997
Red Faction 1 and 2 are mediocre shooters. Guerilla however has proper genius use of Geo-Mod, and Armageddon is the same but linear rather than open-world. They're both third-person, if that's a deal-breaker.

Thief... not really an FPS either, is it?
>> No. 18001 Anonymous
20th December 2013
Friday 2:18 am
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>>17997

>I'd highly recommend the original Medal of Honour and Call of Duty too but they're just WWII stuff.

"Just WWII stuff" it may be, but they are essential playing to understand, historically, how a lot of current FPS trends came to pass. Just as people play something like Half Life and then say that they fail to understand why it was so revolutionary, playing a game like the first Call of Duty helps massively to put that into context.
>> No. 18003 Anonymous
20th December 2013
Friday 8:05 am
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>>18000
>not really an FPS
First Person Stealth...!
>> No. 18004 Anonymous
20th December 2013
Friday 10:44 am
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>>17997
It's a balanced, comprehensive selection but a lot of these I'd say are more suited to skimming a let's play rather than bothering tracking them down and getting them working properly. Turok in particular is terrible any way you shake it and only really relevant as a footnote in FPS history, and I agree with >>18000 that Red Faction is pretty forgettable too.
>> No. 18005 Anonymous
20th December 2013
Friday 2:16 pm
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>>18001
>but they are essential playing
I separated them from the rest because OP said
>Preferably with a SciFi/Fantasy setting.

>>18000
>Thief... not really an FPS either, is it?
It's more of an FPS than Descent is. It's enough of a classic to warrant inclusion, given that it's first person and you shoot arrows.

>>18004
I'm sure a lot of them will feel shitty to play these days. I don't like RF or Turok either, I was just trying to make a list of "classic" FPS games.
>> No. 18006 Anonymous
20th December 2013
Friday 2:55 pm
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If you can handle the bugs, I can only recommend you try Hidden and Dangerous 2, quite a good stealthy tactical FPS - vehicles seem more than broken in it, but not to worry, you only need to use them a couple of times.
I never beat the final level.
Pic related and chosen for gratuitous lens flare.
>> No. 18007 Anonymous
20th December 2013
Friday 3:17 pm
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Operation Flashpoint and especially the Resistance add on which added a nice element of extended continuity and more of a reason to really get an A grade performance to safe equipment and your squad mates. Don't bother with the endless on-the-rails stuff as it is generic and has been done better and will be done several times a year with the latest AAA summer and christmas blockbusters. Once you've hit the classics like Doom and HL you can skip the tripe like COD or MOH as they won't do a lot more despite the intervening decades. You'll have a lot more fun trying the unique gems that really do try to do something different and there's a good few suggestions for that here already, like STALKER and System Shock.

A team FPS might be worth going on your list. Something like Counter Strike, Quake 3 or UT (mentioned above). It is a very different experience to the the single player styled game and often is ideal for quick bites and fast blood-pumping action.

Surprised Red Faction getting such a strong mention as it was a mediocre FPS. It did have an unusual idea with being able to tunnel into the rock but was criminally underused. Giving players a wonderful tool for freedom and freeform solutions and then putting up god damn fences everywhere to keep you in drives me mad. If it wasn't for that one trick it would have sunk without a trace. They keep getting close to something great in the franchise but they've yet to hit the mark.
>> No. 18008 Anonymous
20th December 2013
Friday 3:22 pm
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If your PC has the beef to run it I really recommend Metro 2033 (I don't have the sequel - apparently it's ok). Make sure you get a version which comes with 'ranger mode' which really improves the game a lot.
I don't think there's anything wrong with 'linearity' within reason in FPSs. Metro strikes a nice balance for me, most stages allow for tactical discretion between guns blazing and ninja skillz (the pneumatic weapons are great fun).
>> No. 18009 Anonymous
20th December 2013
Friday 3:36 pm
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>>18007
>You'll have a lot more fun trying the unique gems that really do try to do something different and there's a good few suggestions for that here already, like STALKER and System Shock.

This was exactly what I was thinking of when I made the post, any other outstanding titles? If it helps you to understand my taste, I really enjoyed HL because the designer seemed to have an innate sense of when the current activity was getting boring and would effortlessly transition between different modes of play (gunplay/puzzle/platform) while always keeping the action ticking over.

>>18005 Thanks for the suggestions.
>> No. 18010 Anonymous
20th December 2013
Friday 4:20 pm
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>>18008
See https://www.youtube.com/v/8hWjZySNfHI for an example of the 'stealthy violence' you can pull off. It's not like this all the way through but those 'infiltration' bits were my favourites.
>> No. 18011 Anonymous
20th December 2013
Friday 5:11 pm
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>>18010

For stealthy violence I highly recommend Dark Messiah of Might & Magic.
>> No. 18012 Anonymous
20th December 2013
Friday 7:24 pm
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>>18011
Fucking Dark Messiah man; what a game. I picked it up from a used game shop years ago for a quid. Best pound spent.
>> No. 18013 Anonymous
20th December 2013
Friday 8:22 pm
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>>18010
That is incredibly lucky. I started this game yesterday and the AI's so fucking variable when you're stealthing. Also the save system, for the love of God.
>> No. 18014 Anonymous
20th December 2013
Friday 8:30 pm
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Thief, Deus Ex and Hitman had more enjoyable and reliable stealth action than most. Most games don't get it right as the AI isn't up to it (and ends up randomly breaking immersion etc. with potential glitches) or it is too tacked on as if to tick off on a list of features.
>> No. 18015 Anonymous
20th December 2013
Friday 8:32 pm
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>>18014
Dark Messiah had one of the people who worked on Thief on the dev team, so the stealth works quite well.
>> No. 18016 Anonymous
20th December 2013
Friday 8:41 pm
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>>18015

But was that dev who worked on Thief involved in designing and developing the stealth system or was he making textures or the sound/physics engine?
>> No. 18017 Anonymous
20th December 2013
Friday 8:42 pm
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>>18016
He was involved in the stealth system and level design.
>> No. 18018 Anonymous
20th December 2013
Friday 8:48 pm
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>>18017

Cool beans! I'll take a look at that one then, thanks.
>> No. 18019 Anonymous
20th December 2013
Friday 10:01 pm
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>>18007
>Surprised Red Faction getting such a strong mention
Eh? Don't think anyone except myself had a positive word to say about it, viz. I really enjoyed Guerilla and Armageddon after the snoozefest that was 1 and 2, because immediately upon starting Guerilla I found destructible environments being done right for once rather than just a tacked-on gimmick.
>> No. 18020 Anonymous
20th December 2013
Friday 10:37 pm
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>>18019

Still felt like an underused gimmick for me. I really didn't enjoy the grind of going through the huge bland map. I miss tighter stories and maps since everyone wanted to be a "me too" GTA.
>> No. 18021 Anonymous
20th December 2013
Friday 11:07 pm
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>>18007

> skip the tripe like COD or MOH

Medal of Honor: Allied Assault and the original Call of Duty were great, even if they did mark the start of a deluge of WWII themed tat.
>> No. 18022 Anonymous
20th December 2013
Friday 11:31 pm
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>>18021

They really aren't good. They weren't very good back in the day and nowadays they have aged very badly. It was all flash and no substance. I played them through and found them rather tedious and unsatisfying.

Who can forget the absurd NAZI-SPAWNING MACHINEGUN PLACEMENTS everywhere? "Quick, out the super secret basement and head towards him in single file, chaps. Oh wait, he's not touched it so we'll just wait out the war in here and let him kill everyone else). Almost as bad as the later installment with the "Nazi in every closet" level? Piss poor. Far too obvious triggers and walls everwhere and too obvious they were struggling for ideas. It's on-the-rails scripted shooters by the book and very much a yawnfest if you've played FPS before. Half Life (and others) showed a scripted FPS done much better (and far more variety and excitement and with a better script and story) and after that it's pointless to look at these inferior models.

If you enjoyed them back in the day I wouldn't begrudge that (I've got fond memories of rather poor games as they were what I had at the time or I hadn't seen others to compare back then), but without the memories and rose-tinted specs they are shabby. They are also to blame for the deluge you mentioned which is a horror enough but I don't hold that against them (well, apart from their own cookie cutter sequels). I wouldn't consider them worthy of a newbie going back to play and wouldn't suggest them to someone wanting to try out the genre as a new thing either.
>> No. 18023 Anonymous
21st December 2013
Saturday 12:16 am
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>>18022
I completely agree. I think AA is a completely shit game, especially compared to the first two MOH games which were genuinely interesting. Airborne was a really interesting game though, really shook up the formula. Shame that stopped and the series returned to the usual brain-numbing repetitiveness.
>> No. 18024 Anonymous
21st December 2013
Saturday 12:31 am
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>>18023

The mainstream of gaming sadly headed towards the mainstream of cinema. Constant sequels and terrible reboots when they scrape the bottom of the barrel and decide to start the recycling process again.
>> No. 18025 Anonymous
21st December 2013
Saturday 1:02 am
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>>17997
That's just spamming FPS's you remember from aeons ago.

Halo holds many memories for me, Call of Duty 4 is also a fucking great game. Timesplitters 2 is probably my favourite game of all time, Goldeneye and System Shock are also great.
>> No. 18026 Anonymous
21st December 2013
Saturday 1:03 am
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>>18025
Minus the apostophe*
>> No. 18027 Anonymous
21st December 2013
Saturday 1:28 am
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>>18025

I think Goldeneye is only good for nostalgia these days after Timesplitters took the gameplay style and brought it up to date.
Timesplitters 2 and Future Perfect are both well worth playing. Shame the series is dead now, it's been long enough that an update would be nice as rooting out suitable TV for old consoles is annoying.

>>18022

Well I'd disagree with that. They're not interesting in the way that Half Life was, but very little is (it boils my piss when people call the game dated). What I enjoyed about Allied Assault at the time was the variety of locations and the cinematic scripted events, and what I enjoyed about it when I went back recently was the more old fashioned gunplay. Not that I'd recommend it to OP as it's just a scripted WWII shooter at the core.

Trying to think of some other games and I'd happily recommend Dishonored.
Some people criticise the stealth, but I don't think unrealistic vision cones and the like are much a problem. The real issues were the short length and lack of non-killy weapon variety (and the damn melee insta-kill which seems so prevalent these days), but it's still a lot better than the likes of Bioshock Infinite when it comes to the gameplay. Also the art direction is lovely and it features a proper pub.
>> No. 18028 Anonymous
21st December 2013
Saturday 1:36 am
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>>18027
I'd do it any day of the week for TS2. Also you don't need an old telly, a scart adapter is all you need.

It's so refreshing to have game that doesn't take itself so seriously.
>> No. 18029 Anonymous
21st December 2013
Saturday 1:37 am
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>>18027
Oh also I really like Dishonored, but yes it is short and the story's pretty disappointing. It's not really an FPS but I definitely enjoy it, I feel somewhat like V when playing it.
>> No. 18030 Anonymous
21st December 2013
Saturday 2:16 am
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>>18027
>I think Goldeneye is only good for nostalgia
I bought a 64 and struggled through Goldeneye some time around 2008 (having only ever played it briefly as a teenager), and coming from a fresh perspective that game wasn't really worth the time. I remember hearing here that there are emulator packs that fix the framerate and that'd probably go a huge way to making the game playable.
>> No. 18031 Anonymous
21st December 2013
Saturday 2:28 am
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>>18030

The single player maps looked great, but multiplayer looks like a teenager's first crack with making a Quake map in Worldcraft.

If you've never done that, by the way, you should.

Too bad DeeP doesn't work on modern machines, but you can still make doom 2 maps.
>> No. 18032 Anonymous
21st December 2013
Saturday 2:44 am
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Goldeneye was good if all you had was an N64, but it wasn't anything special if you played other platforms.

N64 was poo anyway.
>> No. 18033 Anonymous
21st December 2013
Saturday 3:18 am
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>>18027
Call that a proper pub? It looks like the place Billy Batts got the shit kicked out of him.
>> No. 18039 Anonymous
27th December 2013
Friday 4:57 am
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>>18027
Goldeneye really hasn't aged well at all. I loved the game several years ago as it was pretty fantastic as a console stealth/fps game and the multiplayer was amazing fun.
Looking at it now however it's a choppy and primitive mess.
Despite being primitive in many ways however it still rightfully earned its prestige, the gameplay is still solid gold. If you're after playing an FPS on the 64 however Perfect Dark provides the same gameplay with a cracking level of polish.
>> No. 18040 Anonymous
28th December 2013
Saturday 7:10 am
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Doom64EX.

http://doom64ex.wordpress.com/

You'll also need the Doom 64 rom file. Well worth it.
>> No. 18041 Anonymous
28th December 2013
Saturday 9:22 am
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>>18040

Why would you emulate on the PC a game series that was native to the PC in the first place? I can't imagine the horror of using the N64's controller for a FPS game, back in the day. Auto-aim or training wheels aplenty to get you through it, I suppose.
>> No. 18042 Anonymous
28th December 2013
Saturday 9:53 am
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>>18041

Um.. Doom 64 is entirely different to the PC version. It has a different engine, different graphics and 32 completely new levels.
>> No. 18043 Anonymous
28th December 2013
Saturday 9:58 am
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>>18042

It's not completely different or else it isn't Doom any more.

Play the real deal, OP. You've got a whole series right there on the PC if you want to try some retro originals. You don't go drawing a moustache and a hat on the Mona Lisa or go see someone's attempt at 'improving' on Leonardo's work if you want to see a piece of history.
>> No. 18044 Anonymous
28th December 2013
Saturday 10:04 am
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>>18043

>It's not completely different or else it isn't Doom any more.

U WOT M8
>> No. 18045 Anonymous
28th December 2013
Saturday 1:50 pm
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>>18043
>> No. 18046 Anonymous
28th December 2013
Saturday 5:05 pm
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>>18045
>> No. 18047 Anonymous
28th December 2013
Saturday 10:54 pm
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>>18045

I remember the first time I saw those and the story that came with it. I literally had tears in my eyes from laughing. Thanks for reminding me of it as it still makes me smile.
>> No. 18050 Anonymous
28th December 2013
Saturday 11:08 pm
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>>18048

10/10

I lol'd, m8. I can imagine that dizzy bitch telling herself that in the shower as the tears run down her face, hidden by her attempts to wash the shame away.

Made all the better when she tried to sue for money.
>> No. 18051 Anonymous
28th December 2013
Saturday 11:13 pm
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>>18047
Only today did I notice the physical impossibility of the bottom spiral.
>> No. 18052 Anonymous
28th December 2013
Saturday 11:21 pm
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>>18051

What is mere physics or common sense when faced with a plucky go-get-em attitude and absolute blind ignorance to everything around you? Nothing.
>> No. 18061 Anonymous
2nd January 2014
Thursday 5:31 pm
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>>18043
>It's not completely different or else it isn't Doom any more.
It's not Doom. It's Doom 64. That's why the lad recommended it separately. Incidentally it also doesn't auto-aim any more than the PC did (i.e. vertical auto-aim).

It's actually alright, it plays very smoothly, although there's a contingent of N64 fans who have a rather inflated opinion of it (see also: Goldeneye and Perfect Dark). I find Quake 64 pretty enjoyable but it is a pretty simple port and I'm also the kind of twat who installs a homebrew Quake port on every device they own.
>> No. 18062 Anonymous
2nd January 2014
Thursday 5:36 pm
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>>18061

>It's not Doom

It is. That's the point of the game. Same as Quake 64, etc.
>> No. 18063 Anonymous
2nd January 2014
Thursday 5:45 pm
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>>18062
It's not the same as Quake 64. Quake 64 is a direct port of Quake. Doom 64 is not a direct port of Doom.

This is really very simple.
>> No. 18064 Anonymous
2nd January 2014
Thursday 6:00 pm
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>>18063

It's still a port and there's still no reason to play it after playing the whole Doom series on PC.
>> No. 18065 Anonymous
2nd January 2014
Thursday 6:03 pm
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God I love how 20 years on Doom is still alive. I think it's the sheer simplicity of it compared to modern offering. Kill fucking everything and hump walls.
>> No. 18066 Anonymous
2nd January 2014
Thursday 6:11 pm
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>>18064
C'mon mate, how many times do you need this explained? It does not use any of the maps or assets from the PC version of Doom.
>> No. 18067 Anonymous
2nd January 2014
Thursday 6:22 pm
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>>18065

Heh heh. "Uhn. Uhn. Uhn."
>> No. 18068 Anonymous
2nd January 2014
Thursday 8:11 pm
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>>18066

I wouldn't bother mate. Stubbornlad has laid out his views regarding Doom 64, and I seriously doubt he'll change his mind for fear of losing face.
>> No. 18230 Anonymous
7th February 2014
Friday 8:04 pm
18230 This is related so I'm bumping the thread.
Right, so, I want to the Brutal Doom mod, but there seems to be 800 different ways to get the base game and I keep cocking it up.

Can someone tell me how to stop being so shit at this? Or just how to do it and I'll keep on being shit regardless?
>> No. 18231 Anonymous
8th February 2014
Saturday 1:18 am
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>>18230
Buy it on Steam.
>> No. 18232 Anonymous
8th February 2014
Saturday 2:10 am
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>>18231

That is an option yes. But I feel bad that my money won't be sent back to 1994 to fund whatever it was people bought in 1994.
>> No. 18233 Anonymous
8th February 2014
Saturday 1:53 pm
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>>18230
Go to the /vr/ board on the other chan and find the Doom general. The OP[s] always contains a good guide on how to do things Doom-related and you'll find all kinds of interesting material.
>> No. 18234 Anonymous
8th February 2014
Saturday 3:00 pm
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>>18232
Why does it have to be sent back to 1994? It's still published by id Software. Your money will still be going to the very people who made the game.
>> No. 18235 Anonymous
8th February 2014
Saturday 3:18 pm
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>>18234

Will it? Or will it, in fact, go to Zenimax media and the Valve corporation?
>> No. 18236 Anonymous
8th February 2014
Saturday 3:25 pm
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Who cares? id made plenty of money at the time.
>> No. 18237 Anonymous
8th February 2014
Saturday 4:11 pm
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>>18234
>Your money will still be going to the very people who made the game.
There's nobody left at id who was there when they were making Doom.

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