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>> No. 18070 Anonymous
4th January 2014
Saturday 10:13 pm
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Does anyone here play Supreme Commander?

https://www.youtube.com/watch?v=e2mJZ1N53-4
Expand all images.
>> No. 18071 Anonymous
4th January 2014
Saturday 10:39 pm
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The only thing I know about this game is that PC Gamer once gave away a branded rig as a competition prize with the logo on every side, and the caption was 'You'd better really, really like Supreme Commander.'
>> No. 18072 Anonymous
4th January 2014
Saturday 11:35 pm
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>>18071
I don't know what it means by that.

It's a great strategy game, I ended up watching four hours of gameplay on youtube at work the other day. British productivity.
>> No. 18073 Anonymous
4th January 2014
Saturday 11:35 pm
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>>18070
no because its shit and so"s your mom.
>> No. 18074 Anonymous
4th January 2014
Saturday 11:49 pm
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Did I black out and make this thread?!

I actually started with SupCom 2 and went back for the original and FA. I tried the spiritual successor Planetary and was unsure what to think.

My main problem with it is that with a globe an attach can literally come from any direction so you can't put up any effective defence.
>> No. 18075 Anonymous
4th January 2014
Saturday 11:50 pm
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>>18074
I've not played SupCom 2, I've played a lot of FA though, I never played 2 because a lot of people said it was dumbed down, which I don't like.

Planetary seems unfinished. Also I object to paying money for things before they're finished.
>> No. 18076 Anonymous
4th January 2014
Saturday 11:55 pm
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>>no because its shit and so"s your mom

I know it's only January but it's worth a 2014 POTY submission.

I'll get me heavy lumbering coat.
>> No. 18077 Anonymous
5th January 2014
Sunday 12:00 am
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Planetary is unfinished, what's wrong with you lot?

I played Total Annihilation a hell of a lot back in the day. SupCom was much better than SupCom2.
Why am I watching this match?
>> No. 18078 Anonymous
5th January 2014
Sunday 12:52 am
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>>18077
The argument is more with it being released at all, unfinished.
>> No. 18079 Anonymous
5th January 2014
Sunday 1:08 am
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>>18078

Blame Minecraft. I have no problem with paid beta as long as the dev doesn't stop working on the game. In any case is buying a retail game any different these days with day zero patches?
>> No. 18080 Anonymous
5th January 2014
Sunday 1:42 am
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>>18079

I bought Minecraft for my PS3 the other day on a bit of a whim. I don't have a PC so I've always been curious but unable to satisfy it.

It is easily the most fun I've had in a video game since Wario Ware. You stop seeing the blocks after a while, it's conpletely cured me of my shit graphics phobia.

I found obsidian today and died attempting to mine it. Rage quited, as I was too deep to collect and the lava destroyed the 6 diamonds I had found, but I had it on again an hour later.

Well worth the 13 quid.
>> No. 18081 Anonymous
5th January 2014
Sunday 2:37 am
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>>18079
Day zero patches make sense to an extent - games are finished six weeks before they're on shelves, you can accomplish a lot in that time. Especially given that you can put a patch up instantly.

Day zero DLC is another matter.
>> No. 18082 Anonymous
5th January 2014
Sunday 9:14 am
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I tried to get into it but I can't beat the first level. I've spent about 90 minutes on it, maybe I'm a poor strategist or the game moves too slowly for me.

Much prefer Red Alert/ C&C.
>> No. 18083 Anonymous
5th January 2014
Sunday 9:52 am
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>>18082
Except at the very highest level, RTS games are about doing something quickly, not strategy. Which is to say you move too slowly, not the game.
>> No. 18084 Anonymous
5th January 2014
Sunday 9:59 am
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>>18082

The game does move very slow, the + and - keys should alter the passage of time. I have no idea how you could spend 90 minutes on the first level, maybe you didn't hear the instructions for an integral part of the game?
>> No. 18085 Anonymous
5th January 2014
Sunday 10:04 am
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I'll buy games when I feel they've finished them. Too many failed and abandoned betas and kickstarters for one lifetime.
>> No. 18086 Anonymous
5th January 2014
Sunday 10:16 am
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>>18083

SupCom is a good contender to be an exception to that. Resource management is extremely important, the maps are fucking huge so there's a lot of scope for actual strategy (as opposed to a complex system of quickdraw rock-paper-scissors) and the units all move relatively slowly so there's no micro. The action queues are so extensive and flexible you can automate factories to produce battle-groups which are automatically picked up by airlifters and taken to a destination where they'll automatically converge on a battlefield in a co-ordinated strike with units built somewhere else entirely. The Westwood and Blizzard school of RTS is more micro-arcade than Cavedog's macro-many-spinning-plates approach.

Not that I've ever watched a high-level game of SupCom be played but the mechanics are there.
>> No. 18087 Anonymous
5th January 2014
Sunday 1:09 pm
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>>18084
> I have no idea how you could spend 90 minutes on the first level
My attack forces keep getting destroyed. I didn't know about the +/-, that should speed things up.
>> No. 18088 Anonymous
5th January 2014
Sunday 2:51 pm
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>>18087

I don't know if you're talking about the vanilla game or the expansion but neither should take more than 15 minutes for the first level. There are tutorials on youtube.

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