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>> No. 23373 Anonymous
3rd November 2014
Monday 11:55 pm
23373 Blender, 3d Max or cinema 4d
Hello my friend! I wish to learn 3d modeling, I've got a strong background with computer effects and motion graphics with programs like After Effects and it's various addons and plug ins. I know of many programs to produce 3d models with which of them would you recommend? Tah lads.
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>> No. 23374 Anonymous
4th November 2014
Tuesday 6:25 pm
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Where you at?
>> No. 23375 Anonymous
4th November 2014
Tuesday 9:28 pm
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What are you doing it for? Game design? Movies/CGI? Do you intend to pay for the software? Are you doing this for a uni course or just as a hobby?

If it's just a hobby or bit of fun, Cinema 4D is easiest to get good results from and most fun to use. Cinema 4D is a bit limited though, so If you want to do it professionally you should think about using others. I think the industry standards for game design is 3DSMax, and Maya for movies (though you can use either really, it doesn't make much of a difference and are both made by the same company).
If you need it free, then you're stuck with blender; which in my experience is an absolute chore to use.

I haven't used any of it in 4-5 years though, so my opinions are probably a bit dated (though probably not by much, things move a bit slow in these industries). Also look into Z-Brush.
>> No. 23376 Anonymous
5th November 2014
Wednesday 3:41 am
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Blender is good if you're looking to learn as a hobby. It's free! And the interface is...interesting. Very hotkey focused as a design principle which makes it quite enjoyale to work with once you figure it out.
In all honesty I think it catches a lot of flack because it's not used as an industry standard so people aren't forced to learn its quirks as they would 3DSMax (which I mostly use) or Maya.

Blender does have one big flaw in that it doesn't have an option to use smoothing groups in the way that 3DSMax (and others) do. There are workarounds, but you're still left with a nuisance when it comes to sharing models between different programs in that case.

3DSMax or Maya are both useful if you're interested in professional work. Both are used in games, but other than that Maya tends to be used by animators and 3DSMax by visualisation people. I use 3DSMax myself.

The main thing to learn with 3D are the core workflows, after that it's just a case of figuring out how they work in a particular program.

Games industry (video games & tabletop games) has seriously shifted towards digital sculpting these days too. ZBrush is the key software for that.
>> No. 23377 Anonymous
5th November 2014
Wednesday 5:58 pm
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I'm on my last year of a university course although it would be for professional use for films and CGI. I've never used any sort of 3D creation software, So I'm thinking of using blender as entry level and working my way up, would you guys recommend that? or would it be best just to jump in to the deep end so to speak?
>> No. 23378 Anonymous
6th November 2014
Thursday 6:08 pm
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I'd say start as you mean to go on. It'll just slow down your progress switching packages a year or two down the line. You'll have to learn new hotkeys, new ways of doing things you've done a hundred times before (like making textures), new names for tools etc
The whole thing would just be a bother you don't need, and offering no real advantage (other than you can use blender... which no one cares about).
>> No. 23379 Anonymous
6th November 2014
Thursday 9:22 pm
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> The whole thing would just be a bother you don't need, and offering no real advantage (other than you can use blender... which no one cares about).

Indeed. Don't go into this thinking that blender is somehow an "easy" or "beginners" tool. The only advantage it offers a beginner is that it's well and truly free (which, if you'd rather not pirate things, does save you a pretty penny).

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