|>>|| No. 20536
>They couldn't possibly be worse than any other videogame-to-film adaptation.
Problem is they are doomed to failure from the start. Those are two of the best videogames ever made, and the reason for that is because they embrace the strengths of videogames as a medium in order to tell their story.
If you look at Half Life and it's storyline out of context, it's total schlock. Military base gets invaded by aliens, unassuming everyman turned action badass saves the day, while a mysterious and intriguing interloper looks on... It's far from groundbreaking originality, right? It's just a big soup of 90s sci-fi and pop-conspiracy tropes.
But the reason it was so groundbreaking is the way that story is delivered. It was pretty much the first game that ever led you through such an involved plot without ever breaking your immersion. There were no jump cuts, no convenient exposition, you saw everything through the eyes of the protagonist, and everything was hung around that central idea.
Portal meanwhile was pretty much the Half Life 2 that Half life 2 never was. It delivered the same sort of unfolding intrigue and tension that Half Life did, but with a far more refined, minimalist palette, and to this day nothing has surpassed it. Many an indie art-house walking simulator has tried, but none have succeeded. I can't think of a single game that less needs a movie adaptation.
All we're going to end up with is a bland as fuck sci-fi action flick and a "goofy" 2001: A Space Odyssey parody full of non-sequitir humour that's already about 15 years out of date. I'm not fucking hopeful.