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>What was the deal with Shenmue anyway, wasn't it pretty much Quick Time Event: The Game? I can't find myself getting hyped about the third one.
It was one of the first games with a believable 3D representation of an open, living world. It predated GTA III by a year or two but it's been more or less forgotten by comparison; Rockstar's game was an actual game (and was hugely successful), whereas Shenmue was a walking-around-80's-Japan simulator with a few gameplay bits tacked on now and then. It did not become the Dreamcast's killer app, despite having the highest budget of any game ever when it was made, and played a significant role in the commercial failure of the system.
The Shenmue games attracted a small but very vocal fanbase, comprised of players who enjoy exploring purely for exploring's sake. I doubt their numbers have swelled much since 2001, and Yu Suzuki says he wants to keep the game design the same, so fuck knows how anyone involved expects Shenmue 3 to make money. It's being pitched as "one for the fans", but the problem with that is that it still costs a tremendous amount of cash to make an open world game like Shenmue - the Kickstarter cash won't come close to covering it, Sony have said they'll cover some of it, who knows how it'll turn out. I suspect that signing ~2000 collector's editions will be the least of Suzuki's worries.