[ rss / options / help ]
post ]
[ b / iq / g / zoo ] [ e / news / lab ] [ v / nom / pol / eco / emo / 101 / shed ]
[ art / A / beat / boo / com / fat / job / lit / map / mph / poof / £$€¥ / spo / uhu / uni / x / y ] [ * | sfw | o ]
logo
games

Return ]

Posting mode: Reply
Reply ]
Subject   (reply to 18503)
Message
File  []
close
unrealtournament.png
185031850318503
>> No. 18503 Anonymous
8th May 2014
Thursday 10:53 pm
18503 Unreal Tournament 4 will be Open Source
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today

A new age begins.
Expand all images.
>> No. 18504 Anonymous
8th May 2014
Thursday 10:56 pm
18504 spacer
Does this mean people will be playing it again?
>> No. 18505 Anonymous
9th May 2014
Friday 12:30 am
18505 spacer

10352687_459262164220117_1576367861_n.jpg
185051850518505
I'm pretty excited, personally.
>> No. 18514 Anonymous
9th May 2014
Friday 1:39 pm
18514 spacer
Makes perefect sense. They always included the latest UnrealEd with whichever game they released, so UT has always been at the forefront in terms of mod-friendly gaming. Making the whole thing open-source to start with is just another step forward I suppose.
>> No. 18516 Anonymous
9th May 2014
Friday 4:30 pm
18516 spacer
>>18504
I still play UT ’99. CTF mode in particular.
>> No. 18518 Anonymous
9th May 2014
Friday 7:16 pm
18518 spacer
>>18516
Facing worlds? Lava Giant? Can't remember if the submarine one was called January or December.
>> No. 18519 Anonymous
9th May 2014
Friday 7:24 pm
18519 spacer
>>18518
November. I remember one of the maps (Facing Worlds II?) quite cleverly placed the sniping positions just far enough apart that they were slightly over the engine's range for the sniper rifle, so while you could massacre a raiding party you couldn't touch the guy at the top of the other tower who was slaughtering yours.
>> No. 18520 Anonymous
9th May 2014
Friday 7:33 pm
18520 spacer

hog.jpg
185201852018520
Anyone who didn't like the Hallway map can toss my salad.

I feel like playing a bit of UT99 now.
>> No. 18521 Anonymous
9th May 2014
Friday 7:34 pm
18521 spacer
So is Unreal Tournament like a poor man's Quake?
>> No. 18522 Anonymous
9th May 2014
Friday 7:40 pm
18522 spacer
>>18521
Quite the opposite.

UT seemed like a much better refined game - with far more interesting weapons/maps/characters.

Deck 16 / Phobos / That one with the 2 pyramids.

Insane amounts of fun.
>> No. 18523 Anonymous
9th May 2014
Friday 7:59 pm
18523 spacer
>>18521
Don't you fucking start this.
Quake just had death match, UT was worlds ahead and you know it.
>> No. 18524 Anonymous
9th May 2014
Friday 8:00 pm
18524 spacer
>>18522
>Phobos
LIFT ONE ACTIVATED

Some of the asymmetric maps were annoying, though. Remember that one in the caves where the red flag is on an island but the blue one is down some narrow bridges at the far wall? Pretty much one hit and you fell into the lava.
>> No. 18525 Anonymous
9th May 2014
Friday 8:29 pm
18525 spacer
>>18521
My memory is that UT and Quake 3 were considered more or less as equals at the time.

I preferred UT, myself. My poor old Diamond 3DFX got thrashed hard on that game. I even overclocked it, I think its base clock was 50MHz. Simpler days.
>> No. 18526 Anonymous
9th May 2014
Friday 9:19 pm
18526 spacer
Interesting fact, UT99 and Quake 3 were released days apart.

>>18520
Never played that map. I remember downloading this huge map pack called "the second space beacon" - it was 32MB!

Also I have UT99 but it runs far too fast on this machine...
>> No. 18527 Anonymous
9th May 2014
Friday 9:49 pm
18527 spacer
>>18524
God yeah that map was weird, totally unbalanced.
>> No. 18529 Anonymous
9th May 2014
Friday 11:29 pm
18529 spacer
>>18518
Yeah, yeah, and the one on some space station. And Hydro-something. And Dreary.
> if the submarine one was called January or December.
November. Those two are from UT 2004.
>>18520
Oh, and this one right. I love it.
>>18523
Eh? I remember having CTF in Q3. Still prefer UT.
>>18524
I do. Just launch your translocator somewhere before going in.
>> No. 18531 Anonymous
9th May 2014
Friday 11:33 pm
18531 spacer
>>18526
There is an alternative launcher somewhere that sorts out the timing loop, and then you dick about a bit in the config to limit the framerate and prevent the audio from breaking up. I'm playing in glorious 1920x1080. I'm in heaven.
>> No. 18537 Anonymous
10th May 2014
Saturday 1:58 pm
18537 spacer
>>18531
what's it called?
>> No. 18539 Anonymous
10th May 2014
Saturday 2:16 pm
18539 spacer
>>18537
Rather unhelpfully, "Launch.exe". I found a whole guide to getting things in order on modern systems, though I forget what my search terms were. The one thing I do remember is that one of the recommendations was to keep something like Prime95 running in the background to avoid problems with CPU speed scaling.
>> No. 18542 Anonymous
10th May 2014
Saturday 3:21 pm
18542 spacer
>>18529
And DOM_MetalDream (I don't remember the exact name; it's a Domination map that looks like an oil platform).
>> No. 18545 Anonymous
12th May 2014
Monday 10:40 am
18545 spacer
>>18524

Yeah, who the fuck's idea was that. How did they manage to justify it to themselves as in any way balanced?

Although, one of my favourite things about UT is how it didn't even care much for balanced. Some of the weapons were ludicrous, and what I disliked the most about UT2k4 was how much they equalised them.

That said, 2k4 is the best of the lot for my money, gone are the days when developers were so generous with the content. That game shipped with 8 or 9 game modes, about 50 maps, and full online matchmaking, server browsing, friends listing and everything. What do we get now? 12 maps and an extra 4 every six months for an extra fifteen quid. Bollocks.
>> No. 18546 Anonymous
12th May 2014
Monday 11:59 am
18546 spacer
>>18545
I think the idea with those was to provide a challenge in the single-player mode. I get the same feeling about The Last Command, where to run at the blue base you have to pass under and in front of it before doubling back for it. I think it's a bit high to translocate.
>> No. 18547 Anonymous
12th May 2014
Monday 1:32 pm
18547 spacer
>>18545

> That said, 2k4 is the best of the lot for my money, gone are the days when developers were so generous with the content.

Agreed, 2k4 was glorious. So many days and nights at work wasted playing that to death.
>> No. 18548 Anonymous
12th May 2014
Monday 1:33 pm
18548 spacer
>>18539
> The one thing I do remember is that one of the recommendations was to keep something like Prime95 running in the background to avoid problems with CPU speed scaling.
If you want to thrash your processor you might as well mine dogecoin instead.
>> No. 18549 Anonymous
12th May 2014
Monday 2:27 pm
18549 spacer
>>18548
I'd rather do something worthwhile, thanks. Prime95 has the benefit of having no side effects, and therefore any ill effects are diagnostically useful.
>> No. 18550 Anonymous
12th May 2014
Monday 5:35 pm
18550 spacer
>>18549
> I'd rather do something worthwhile, thanks.
You're right, the profitability stage for mining dogecoin has passed, and there are other coins more worth mining.
>> No. 18551 Anonymous
12th May 2014
Monday 7:13 pm
18551 spacer
>>18550
There is a reason I have neither mine dodgycoins nor travelled to Egypt. I'm not a big fan of pyramids.
>> No. 18583 Anonymous
13th May 2014
Tuesday 11:23 pm
18583 spacer
>>18545
> That game shipped with 8 or 9 game modes, about 50 maps, and full online matchmaking, server browsing, friends listing and everything.
And a built-in music player. Damn. I was quite surprised when I found out.
>> No. 18586 Anonymous
14th May 2014
Wednesday 9:12 am
18586 spacer
Did anyone else find the Deck 16 easter egg in Deck 17?
>> No. 18598 Anonymous
14th May 2014
Wednesday 11:59 pm
18598 spacer
>>18583

Heh. Yeah. Fond memories of playing Invasion mode with a confused playlist of various alternative rock bands, The Strokes, and Tenacious D, having just grown out of nu-metal but not yet discovered the wonders of thrash, black and death.

A lot changes in ten years, but then, very little changes either.
>> No. 18605 Anonymous
16th May 2014
Friday 8:59 am
18605 spacer
>>18586
What easter egg was that
>> No. 18606 Anonymous
16th May 2014
Friday 9:14 am
18606 spacer
>>18605
You can go to Deck 16 within Deck 17. Teleport through the cordoned off area, near the Biorifle.
>> No. 18608 Anonymous
16th May 2014
Friday 10:58 pm
18608 spacer
>>18598
I played UT 2004 today. Makes me wonder which one of the two (UT 99 and UT 2004) is more tough.

I think both are quite intense, but UT 2004 CTF is particularly intense. I spent the whole round time running between the bases. UT 99 was somewhat steadier. The battle used to rage somewhere in the middle area, unlike UT2k4.
>> No. 18610 Anonymous
17th May 2014
Saturday 12:07 pm
18610 spacer
>>18608
Instagib was always my favourite in 2k4, the uni I was at at the time had a server where it was instagib pretty much all the time. I could never hack more than 20 minutes or so though, and it would leave me a jittery adrenaline wreck.
>> No. 18611 Anonymous
17th May 2014
Saturday 11:07 pm
18611 spacer
>>18610
To my shame, I have played instagib only once.
>> No. 18612 Anonymous
19th May 2014
Monday 11:44 am
18612 spacer
Instagib Invasion (before all the servers converted to that RPG nonsense) and capture the flag were, indeed, the balls. Especially with the dual wield mutator. Adding Berserk to the mix, then just... Fuck me. It was insane.

That shock rifle model was, and still is, one of the sexiest weapons of videogame history.

If any of you lads fancy a bit of nostalgic instagib fun later on, I might put up a listen server, today's internet connections should manage it quite smoothly if there's no more than a dozen or so of us.
>> No. 18614 Anonymous
20th May 2014
Tuesday 10:42 pm
18614 spacer
>>18610
Well, instagib is definitely one hell of a fun. Sadly, my UT2004 has again decided to play hangman to my OS — in other words it hangs the system. Absolutely. So I had to resort to UT99. It was fun too, considering going from Spread -80-something to +40 in a ridiculous amount of time. DM_Morpheus. Just hop from roof to roof and kill everything beneath.

UT2004's Assault and Bombing Run seem to be quite good too. But I have to do something with the hang-ups, they be damned.
>> No. 18615 Anonymous
21st May 2014
Wednesday 1:12 am
18615 spacer
>>18614
I find it's fun to play maps like Morpheus and HyperBlast in Last Man Standing mode. It's annoying if you've managed to land a hit on someone but instead of killing them you've pushed them over the edge to their death, with the result being -1 to them and nothing for you. In LMS you don't have to deal with this, but in return you do kind of have to kill everyone else, rather than simply relying on one player you can reliably kill repeatedly to make up your score. If you're up for a bit of mindless fun, try Fractal in LMS with 8 players and 20 lives. The kills come thick and fast, and not falling down the hole becomes even more important than usual.
>> No. 18616 Anonymous
21st May 2014
Wednesday 10:33 pm
18616 spacer
>>18615
> I find it's fun to play maps like Morpheus and HyperBlast in Last Man Standing mode.
I agree on Morpheus. Haven't played LMS on HyperBlast.
It turns out that my strategy doesn't work in UT 2k4. Jump high, have at least two buggers trying to take you down. They usually succeed.
> but in return you do kind of have to kill everyone else, rather than simply relying on one player
Or be cautious and do not engage actively in combat; let them have some fun killing and kicking out each other, then kill the survivors.
This has a somewhat major drawback if there's more than two smart-arses loitering around or camping. Can be boring.
> If you're up for a bit of mindless fun, try Fractal in LMS with 8 players and 20 lives. The kills come thick and fast, and not falling down the hole becomes even more important than usual.
I might just try that.
>> No. 18617 Anonymous
22nd May 2014
Thursday 10:39 pm
18617 spacer
>>18616
> kicking each other out
A very timely fix but anyway.
>> No. 18640 Anonymous
28th May 2014
Wednesday 7:22 pm
18640 spacer
I made this a while back:

http://vimeo.com/34224397

I never got round to finishing my shock rifle tricks movie, which was made to as an homage to a youtube video doing the same in UT99.
>> No. 19707 Anonymous
17th December 2014
Wednesday 8:29 am
19707 spacer
Here's some alpha builds if anyone's interested:

Windows 64 bit:
https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-2387453-Win64.zip

Linux:
https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-2387453-Linux.zip

Mac:
https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-2387453-Mac.zip

I hope they still have that sexy voice from UT2004.

If you feel like supporting Epic Games, they've got this launcher "you'll never have to worry about whether you have the latest build, and build updates are incremental, so the weekly downloads will be much smaller". It does cost ~£10 per month though.

Windows Launcher
https://launcher-service-prod06.ol.epicgames.com/launcher/api/installer/download/UnrealEngineInstaller.msi

Mac Launcher
https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/UnrealEngine.dmg

Full info here:
https://forums.unrealtournament.com/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build
>> No. 19708 Anonymous
17th December 2014
Wednesday 8:48 am
19708 spacer
Anyone know if there's an IDE for developing UE stuff on Linux?
>> No. 19932 Anonymous
1st March 2015
Sunday 2:01 pm
19932 spacer
>>19707

>If you feel like supporting Epic Games, they've got this launcher "you'll never have to worry about whether you have the latest build, and build updates are incremental, so the weekly downloads will be much smaller".

Excelle-

>t does cost ~£10 per month though.

Oh.

Why can't you just buy a bloody game these days. Fuck's sake.
>> No. 19937 Anonymous
1st March 2015
Sunday 3:39 pm
19937 spacer
>>19707 here

I'd say UT4 is very similar to UT3 in terms of gameplay, weapons, look and feel. Bit of a damp squib really.

Return ]
whiteline

Delete Post []
Password