|>>|| No. 19867
I feel bad for him. I don't think he's a pathological liar, or malicious, or lazy. He reminds me of a child - he gets so enthusiastic, and has all these great ideas, but due to a lack of resources or technology they can't be implemented. His passion has been his downfall, because it makes him look like a liar when in actual fact he's someone who tries his hardest to make unique experiences but always falls short in the practical side of things. RPS's main line of attack is annoying - they're going with the "gamers bought your game on Kickstarter and it's still not finished" thing, when RPS have even written articles about Kickstarter not being a preorder service due to its inherent risks.
In the gaming industry, there are a lot of practices built on lies and on conning people out of money. Aliens Colonial Marines had a trailer that had nothing to do with the game, and wasn't even developed by Gearbox despite them being on the cover of the box. So many games nowadays have review embargoes, so buyers can't be aware of their flaws until the week after they've been released (and after they've already shifted hundreds of thousands of units). Bethesda are known for lying, like with the living breathing world they promised in Oblivion with its quests differing for every player and reacting to what you do in the world - all stuff they didn't put in the game, but gaming journalists didn't seem to care. Evolve recently came out, with over $100 of day one DLC, and the guy at 2K games said "There are three playable monsters, so the game is worth at least $90 but we're selling it for $60, so you can't complain about DLC because you're getting a bargain" which is the cuntiest thing ever. Every big publisher nowadays is using the Season Pass model, using microtransactions, slicing up their games and churning out tried and tested formulas and franchises.
It's unfair that the big publishers with their cynical bean counting practices are targeted less than Molyneux, a guy who tries his best to innovate, who runs a very small indie studio, who seems to be one of the most vocal people in the industry who still has the passion and creativity that AAA games are losing at an alarming rate.