|>>|| No. 20118
QL has one downside, though: a really mature and decade old player base with all the experience that implies. Predictive rockets, item timer tracking, strafe/rocket jumping as second nature and so on and so forth. As an almost life long quake gamer they are no issue for me, but to someone new to the quake genre (fast movement based twitch resource management FPS) these can be a bit daunting and frustrating to deal with, especially if the new player is only used to "modern" FPS games.
It's still a hugely satisfying game to play and the steam launch brought in some much needed newbie blood letting new players feel more comfortable, but the skill gap once your ELO rises a bit is still there and requires pratice and perseverance to overcome.