|>>|| No. 21563
>Final boss felt like a suitable conclusion to this thematic arc
I've just finished it up, the very final boss felt like a joke compared to the twins. I spent at least 3 fucking hours on them* but battered the cinder fella first time; I was standing there just confused when he dropped after a couple of rounds. Mechanically, at least, it didn't really feel like a suitable conclusion for me. I'll probably dig properly into the lore/NPC quests on the next playthrough, if I get around to one, because to be honest I don't have a clue what's going on.
*(side note: I really disliked the Walk of Shame on that one, it was too long and packing a large number of finicky enemies in front of a difficult boss fight swings over from "challenging" to "frustrating as fuck", IMO. The layout with the barriers and so on seemed to be a nice little nod to the Boletarian Palace from the very start of DeS, which is cool from a cyclical perspective, but the stupidly long elevator and the knights at the top were unnecessary.)
I've had a few cracks at dragon rider, getting the dragon down is easy enough but the rider is a right bastard. I've got very little in the way of lightning res (don't have the str/vit for the 95% light shield) and when I screw up and his attacks connect he's damn near one-shotting me. He's the only remaining boss and I solo'd all the rest so I'd really like to get him put away, but I'm not sure if I've got the patience for it. Anyone else made any progress with him?
The feeling of being shuffled from set piece to set piece was really quite disappointing. Even the minor bits of branching in the late game didn't really make any odds.
I'm still puzzled that From haven't implemented proper equipment comparison in their menu. There's room for it and I want to know the actual numbers rather than just "red" or "green". It's a minor thing but it's such an obvious improvement that I can't imagine why it's not there.
On a more positive note, they seem to have finally got their tech together, at least on the PC, which is all I can speak for. I had no problems from start to finish, which was a welcome change, and the game looked consistently amazing throughout. The combat was much improved on the previous Souls games (though I also preferred Bloodborne's speed, I can appreciate the balancing act they had to do to keep the Souls fans happy). And apparently they finally got the message that their engine is crap for tricky platforming - no Blighttown/Gutter/Valley of the Defilement, thank fuck. With some minor exceptions, it felt like the game respected your time more than previous entries, which I guess has been a constant progression through the series.
>I wouldn't mind eastern Europe/Balkans/Asia Minor, as those regions tend to be relatively unexplored in gaming.
You've got my vote, that could be fantastic.