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>> No. 21419 Anonymous
19th February 2016
Friday 3:30 pm
21419 20 years old, cans till get scary as shit
just because you have guns, doesn't mean you'll have it easy!

https://www.youtube.com/watch?v=ldJCqAjMiEg

I love what mods can do with a game!
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>> No. 21420 Anonymous
19th February 2016
Friday 5:20 pm
21420 spacer
Impressive, but I'd argue Duke Nukem has already shown us the limits of how much fun and/or technical wizardry you can get from a 2.5D engine.
>> No. 21421 Anonymous
20th February 2016
Saturday 12:50 am
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>>21419

Excellent. Any longer playthrough videos?
>> No. 21422 Anonymous
20th February 2016
Saturday 2:19 pm
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>I love what mods can do with a game!
I guess Doom is probably the game with the greatest number of mods/user-created levels made for it, they were still going hard over at Doomworld last time I checked in. I couldn't even estimate how many I played back in the 90s/early 00's, and some were really amazingly creative - I think the engine is sort of a sweet spot for user creation, where it's just complicated enough to have a reasonable barrier to entry, but simple enough that you don't need to be a dedicated programmer/modeller/etc to make something really cool.
>> No. 21423 Anonymous
20th February 2016
Saturday 3:11 pm
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>>21422

Pretty much this. Especially now we have editors like DoomBuilder- Most other engines simply aren't around long enough for their tools to reach such a level of refinement and ease of use. Stuff like Quake and Unreal Tournament wasn't much more complex in theory, but Doom is still the only game of a reasonable complexity where you can read a tutorial, and start cracking out perfectly decent maps, in the same afternoon.

Even I have managed to make a reasonably impressive set of Doom levels in my time. I could just never figure out how you do stuff like changing the title screen and background music etc in order to make a cohesive pack out of them. If I could have figured that out I was going to put the .wad on my band's last CD release for shits and giggles, each level would have a midi version of a track from the album and then there would be a little text scroll about how a humble roadie saved the tour from hellspawn.
>> No. 22066 Anonymous
25th February 2017
Saturday 9:53 am
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speaking of this particular campaign:
https://www.youtube.com/watch?v=WwL0otuwk8E
>> No. 22067 Anonymous
25th February 2017
Saturday 9:31 pm
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>>22066
Likely not a coincidence, but Doom started out at id as a potential Aliens-licensed game. Talks broke down with 20th Century Fox over creative freedom; probably for the best.

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