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>(A good day to you Sir!)
>Use your fucking spellcheck.
My appologies for the transgression. I'm still working on that proofreading habit.
I've analysed the chatlogs and i think i've found the major problems in my approach. Most significant is my lack of consideration to play times and how to actually get people together.
I think the 'build it and they will come' mentality will be worth trying, here; so long as i can commit to a time that's reasonable for the others, some people should arrive. If they don't, it's on them. I think the point is to make a date, otherwise whatever's in the air has no place to land. Other than that i could try approaching pre-established groups.
Second most is my inadequate preparation. For the time being i can offer basic equipment to the party but otherwise it's 'bring your own'. I'm still working on an incentive other than 'to have fun' - but the interested parties seemed keen enough as it is. Still, it'd be nice to have a net gain at the end of it.
For the most part the situation is not as dire as i felt earlier. Just gotta sleep on it and not react to that adrenaline dump.
No, just over excited.
Thanks, man. I can still make it work, even if the plan changes a bit. Flexability is surely a good trait to practise.
I used to like the idea of running multiple killsquad games in 4ok then somehow turning all the results into a picture of a bigger conflict.
>It has become more than just playing the game but a community hub and people who met through it branch off and play other games from that, which is lovely.
This is exactly what i want. As it is i'm seeing people coming in and out contact with me. I'd really like to learn how to maintain that.