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|>>|| No. 19768
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.
Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.
It's bloody fun though.
|>>|| No. 22217
I bought The Flame in the Flood for the Switch and now understand what people mean when they say a game is comfy. Sitting in bed listening to dystopian Country & Western while I navigate the ruins of a fallen civilisation on a makeshift raft with my loyal pooch is, indeed, comfy.
|>>|| No. 22236
Lately I've been spending a lot of time getting drunk and playing Rainbow Six 3. It's a fun combination but the beer is taking its toll on my operatives. They often get injured because of my shit drunken plans, and a few of them have died in the line of duty because I was too impatient to click the retry button. RIP Arkadi Novikov.
It's a bit depressing to play games from the 90s/early 2000s. You're reminded of how much videogames have regressed: graphics have been consistently getting better but almost everything else has gotten worse.
|>>|| No. 22237
Eurgh. I didn't think I'd see a screenshot that would actually make me appreciate bump mapping.
|>>|| No. 22239
I bought a Switch and I'm playing Breath of the Wild. I'm about 7 hours in and I can comfortably say its going to be one of my favourite games. The Switch too is incredible, lots of cwtchy ways to play the thing, (none of which are on the adverts). A great library already. Very pleased. I never thought anything could sway me from PC gaming and my GTX1080 and your refresh rate and yada yada.
|>>|| No. 22240
I'm waiting for the switch to drop in price for now, but I'm absolutely buying one down the line. Even just for Mario, because Nintendo always seem to pull some magic out with Mario and I love them for it.
|>>|| No. 22242
It’s a mass produced electronic, did you think there wouldn’t be videos of it malfunctioning? Mine is fine. And if it wasn’t I’d just take it back.
|>>|| No. 22244
The RRoD debacle cost Microsoft a billion dollars. It wasn't the regular 1-5% failure rate that you tend to get with mass-produced electronics, the design itself was defective and most 360's from that era that ever saw real use are either dead or have been reflowed/have had the stress-inducing heatsink swapped out.
To my knowledge there's nothing akin to that with the Nintendo Switch. Or any other Nintendo product, really - for all their weird, boneheaded business decisions, they've always produced solid and reliable hardware.
|>>|| No. 22246
From the video's description:
>Switch users experiencing a wide range of different issues from day one. Obviously that doesn't mean all switches are defective, this is a "painful launch" for those consumers featured in the video only.
So what exactly are you getting at here?
|>>|| No. 22247
Had the Switch since launch. BotW is good but not amazing, would have preferred a more traditional Zelda. Odyssey is fun, but could have done with having twice as many worlds. Only took me like 10 hours to beat the main story. Mario + Rabbids is a brilliant X-COM style game, just a lovely game. Splatoon 2 is one of the more fun multiplayer shooters out there. And going to start Xenoblade Chronicles 2 this evening which looks to be lengthy and interesting. Probably the best launch year for a console, and the next few months look good too with the Bayonetta 1 and 2 remasters and Kirby and Yoshi to look forward to.
Well done Nintendo on finding success after the relative failure of the Wii U.
|>>|| No. 22248
85 hours in I have only unlocked half the rare blades and I'm not even half way through the game. It's difficult to comprehend Xenoblade 2's scope, I've burnt out. I need a couple of days break.
|>>|| No. 22254
Just finished NieR: Automata (ABCDE and a smattering of others - I've not played any of Drakengard or NieR before). It's one of those games that hooked me in despite its flaws.
The story is teenlad level of deep, the character design consits of prototype wapanese fan service, the map design is so full of invisible walls it makes you wonder why they bothered to model half the stuff they did, the combat mechanics don't quite go beyond "just mash", upgrading items requires the most nonsencical list of components I've come across so far and grinding for them is just not a thing unless you're truly masochistic... but I still loved it and binge-played it over the last couple of days.
It's got just enough lore in the game that it makes you want to learn more about it. The story, while trite, is well delivered in way that made me care about the characters and was enough to propel me through the 3* re-runs it needs at minimum.
(*) You do not literally replay the same game. The first time is played as "2B", the second as her companion from the first time "9S" which is substantially similar but allows for short cuts and adds extra story elements which avoids it turning into a chore. The third times moves into entirely new story material.
|>>|| No. 22255
What game lets me control a battalion sized (or larger) formation of troops during the Second World War? None of that arcade stuff either, I want to feel the stress of watching my men get popped by a flak gun we can't even find.
|>>|| No. 22256
Neither are exactly as you describe, but both the Commandoes and Company of Heroes series are stressful as fuck.
|>>|| No. 22257
Is Red Alert 3 worth getting in the Steam sale? I think the last RTS game I actually played was Red Alert 2.
|>>|| No. 22263
Virtual Pool 3, when lacking access to a proper table.
|>>|| No. 22264
I got Just Cause 3 in the Chrimbus sales off steam.
It's a fun game but the story is just so piss poor and it's full of silly little immersion breaking things. I understand that an over-the-top, self-aware action story is what the Just Cause universe is about, but the problem is it's not very well done even on that front. Sleeping Dogs did that one far better.
The mechanics are by and large very smooth and fun and I liked the addition of the wingsuit (making the who 'car collection' aspect of the game totally redundant and I pity the guy whose job it was to design that part of the game), but the driving and enforced AI escort sections are fucking awful.
Unlike, say, GTA, the game's story doesn't dynamically react to your actions outside of the story. By that I mean, the idea is that you must capture the whole 'country' in game, as in the earlier JC games, by destroying a checklist of items in each settlement. I did the first couple of stories and then systematically captured the whole map before continuing with the story, but the story still acted like the rebels were only controlling a small section and the Big Bad General was still in charge.
The 'grand final battle' was also incredibly underwhelming, the capital city was guarded by about 5 snipers and that's it.
After the endgame, the procedurally generated missions still act as they did before you killed the Main Bad Guy, completely breaking the immersion.
The asynchronous multiplayer would be good if it actually used my Steam friends list - it currently just puts me against a seemingly random list of 2 to 3 people I have never heard of that changes on a weekly basis.
It's a fun game and if you can get it for cheap on sale it's worth the 20-30 hours you'll get out of it just flying around, blowing shit up, but I feel like they could have really rounded it off with not a lot more effort.
|>>|| No. 22273
If you recently restored prayer at the edgeville monastery it gives +2 above your level
Here's my stats, I wonder how many others there are...
|>>|| No. 22274
I played a bit last year, got as near to full rune as is possible without killing the dragon because I couldn't be bothered to do that quest.
|>>|| No. 22275
I wouldn't say it's shit, it's just basically unrecognisable from the version you know. I just logged back into my old main out of curiosity, here's a screenshot. The interface is all customisable but would be confusing as hell the first time you log in.
|>>|| No. 22277
That's Neverwinter Nights with better aliasing, not exactly pushing the boat out graphics wise.
|>>|| No. 22278
I didn't mean as a standard for the whole gaming industry, just that it's nice to explore a familiar world re-rendered in this way.
|>>|| No. 22280
Finished Kingdom Hearts 2. I started it when I was 14 and never finished it at the time as I didn't want it to end. But now I've finished it 11.5 years later. It had a satisfying ending, so I'm curious to see how the prequels/sequels keep the story going after such a definitive conclusion.
|>>|| No. 22281
I've just spent a whole week levelling up my mining. Thanks for reminding me that Runescape exists you massive bellend.
|>>|| No. 22288
There are pros and cons to having one, universal Microsoft account. However, being called "loser" by a lad who beat me on Fifa an hour and a half after I've turned the Xbox off is definitely a con.
|>>|| No. 22289
It's best when you do it with an unfashionable club, that really seems to irritate them. I haven't had a FIFA game in ages, but my favourite team to play online with was Flamengo when they had Adriano and Vagner Love up front.
|>>|| No. 22290
What in god's name have you done to your browser, lad?
Did you accidentally tie-dye your computer?
|>>|| No. 22335
I bout Quake Champions hoping it wouldn't be shit, because if you buy it in early access you get all the champions and that without having to go through the unlock bollocks.
Unfortunately it's shit.
I mean my first 3 or 4 matches I quite enjoyed it, but that's about as long as the matchmaking held up before it just crumbled and I found myself playing against 43 year old Q3A veterans without being able to get a kill in edgeways. The champion abilities are complete horseshit too, there is no place for those in a game like this, they just feel cheap and unfair when you die to them, and effortless when you use them. Even instagib is ruined- Instagib, the most level playing field you can think of, where only aim and reaction time matters- Cunts will still fucking cheap-shot you using the Ranger ability. Nothing is sacred.
But of course, it's still in beta they say, it hasn't had the flaws ironed out they say, it will get improvements they say. And yet I can see they've clearly been putting their effort where in it counts- making fucking overpriced gambling crates with more cosmetic shite than you can ever hope to unlock by normal means. There's so fucking much of it. Every champion has about 5 different skins and dozens of colour shaders. But the game itself barely has ten maps and 3 game modes.
Why did I try pretend it would be any different?
|>>|| No. 22336
I don't see who it's made to appeal to. Old school arena FPS fans seem like they'd be put off by the modern additions like champion abilities and lootboxes. And the more casual audience seem like they'd be put off by the more hardcore gameplay compared to stuff like Overwatch. So who is it for?
|>>|| No. 22337
I never really got into Q3A myself but I used to watch videos of the top players and I've honestly never seen anything like it since - as a test of pure twitch reflex it's hard to match. I guess it might not even be possible these days, since there's always a few frames of latency in modern, more complicated engines.
|>>|| No. 22338
What really makes a world class Q3A player is game sense. Good players have an uncanny ability to anticipate the movement of their opponent. At best, human reaction time is about 200ms, so you're at a huge advantage if you pre-fire at angles where you expect your opponent to arrive. This is doubly true with slow projectile weapons like the rocket launcher, but it still applies with hitscan weapons like the rail gun. You see it a lot in CS:GO too - entry fraggers pre-firing all the common CT spots and AWPers making speculative wallbangs etc.
|>>|| No. 22339
Precisely, it's just the worst of both worlds. If they wanted the hardcore audience, they could (and really should) have just done a direct remake of Q3 into the new engine. If they wanted the casuals they'd be better off building on the success of Doom 4 and making a single player Quake.
In fact if they wanted to be really clever they'd do a sequel to Enemy Territory: Quake Wars. It's a much more natural fit for the tropes of modern shooters, and they could have bundled in a little deathmatch side mode just to keep everyone happy. But of course that makes too much sense.
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