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|>>|| No. 19768
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.
Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.
It's bloody fun though.
|>>|| No. 24978
Trying to find a good MP game. Rainbow Six Siege is too methodical, Halo is uninteresting, Chivalry 2 is too repetitive, Battlefield has impressive scale but I keep dying within seconds of spawning, CoD is the one I'm best at (standard MP, not Warzone) but it feels like fast food.
|>>|| No. 24979
I played it when it first came out, and shouldn't have done as it let me down across the board. I really like Larian's combat engine, and it lends itself really well to the D&D system with only a few minor tweaks.
Completely agree about the terrain stuff, it was extremely forced, but I think that might just be Larian's style? I tried playing Divinity: Original Sin as a proper role-playing game, but ultimately the game forces you to just stack up on a hodge-podge of elemental items and figure out which one will work against which enemies, at which point it just becomes a Pokémon game.
Give Deep Rock Galactic a try.
|>>|| No. 24980
Okay I bought Chivalry 2 last night and it is just as much fun as it looks.
|>>|| No. 24981
Did anyone play Doom (2016) and its sequel and can you tell me if it's worth bothering with the first one or should I just play the second one?
|>>|| No. 24985
These are not answers to the question I asked, lads.
|>>|| No. 24986
I've not played either yet, but I would, based off the positive reception they've got.
|>>|| No. 24987
I'd play both, but definitely play 2016 before Doom Eternal. Eternal makes 2016 look positively glacial in pace even.
|>>|| No. 24988
I like Eternal a lot, but for my geriatric 32 year old hands and brain, it's so, so much more difficult than it's probably supposed to be. I can finish 2016 on Nightmare, but can barely get through Eternal on HMP.
|>>|| No. 24989
Yes, they are both worth playing, in fact I would recommend playing them in order because the story follows on.
Yes, I realise that probably sounds daft for a Doom game, especially given the way the hype has portrayed it, but they actually do a very, very good job rebooting the series and giving it a narrative grounding. The story isn't important, per se, but the way it's handled is honestly the cherry on top of an already solid game.
Personally I actually liked the gameplay of 2016 more, too. Eternal goes overboard with all the mechanics and interactions you have to remember, and it's one of the only times I've genuinely felt fatigued from playing a game. It's extremely polished, satisfying and challenging, but it's fucking exhausting. I had no desire to replay it or buy the DLC after I was done.
|>>|| No. 24990
I think it's intentionally much more difficult, nothing wrong with turning the difficulty down. I'm fairly impressed that a game was released in which the highest difficulty is actually very fucking difficult.
|>>|| No. 24991
Doom 2016 is a gloriously violent reinvention of the Boomer FPS Doom style FPS with modern tech. It's fast, it rewards agression, it's beautiful, and most of all the game is designed so well that it gets out of your way and lets you decide just how you want to murder every single enemy in your path. All improved by a soundtrack that is both awesome if you like that sort of thing and backed by tech that fades it in and out in a way that makes for magical moment. If you like FPS in any way, shape, or form, Doom 2016 is a solid bet.
Doom Eternal is different. As others have mentioned it's harder but while I enjoyed my time with it (and the BGM system is even more tight) I also don't want to replay it and have no interest in DLC for it. The parkour in it is functional but a quite poor, for example, making promises it can't keep by only letting you move in exactly the way the game wants you to move (glitch runners don't count here), making it feel like a theme park where you're allowed on the rides. Invisible walls and instant-death-zones hem you in, giving the impression environmental design took centre stage and how you move through it was then boxed in to make it work. The game also has stop-the-flow enemies in the Marauder. They're soulsy in that you need to learn their pattern and behaviour to defeat them which is fine but they feel "inserted", like an interruption to the flow and don't behave like any other enemy you faced before. A fine challenge in isolation, but far removed from the multi-enemy combat or occasional outsized boss fights.
It's still a good game, a 9/10, a whatever you want to calla well made masterpiece, but it's sufficiently different to Doom 2016 that liking both games because you liked one of them is not guaranteed.
|>>|| No. 24992
I agree with you except one thing.
The music is shite. If you think going durrrr durrr durrrr on the bottom G of a down-tuned 8-string guitar is good, you're either twelve or an arsehole.
I am correct about this, and there's nothing you can do about it. I'm sorry, but that's just how it is.
|>>|| No. 24994
To be fair sometimes it goes durrrrr durr durr, or durrrrrrr durr d-d-durrrrrrr durr too.
|>>|| No. 24995
On the advice of the Elder Council I'm playing Doom (2016) and it's okay. About an hour and a half in so maybe it picks up, but it's not really clicking with me yet. I haven't really played any FPS games released later than 2012 though, so maybe it was more of a breath of fresh air to people properly engaged with the genre than I can appriciate. I would say I prefer the mod for the original games I posted about a while ago, Brutal Doom, to this, so far anyway. I hope the levels get a bit more interesting to look at too, the setting isn't exactly taking my breath away, though I do appriciate some stuff like pic related.
Any Nu-Doomheads care to set me straight on this?
I agree more than I thought I would. I've heard the bits in the trailers and enjoyed that, but the music isn't something I could listen to outside of the game.
|>>|| No. 24996
>On the advice of the Elder Council I'm playing Doom (2016)
Ahem lad. The Elder Council plays the 1993 version, and has the original development version which runs on a NeXT workstation. Everyone else is a johnny-come-lately.
|>>|| No. 24997
Yeah this is the thing, it IS a very good game once you get into the rhythm of it, but you have to conciously drop some of your boomer shooter assumptions and allow yourself to learn. Despite all the hype and marketing trying to paint it that way, it isn't anything like a 90s FPS, it's very modern in gameplay mechanics terms. You have to play it how it wants to be played and then suddenly it all clicks.
It took me a couple of goes, and I really didn't like it at first, because several of its design concepts utterly oppose what you'll be familiar with from OG Doom. There's no item hunting, health or ammo conservation kind of strategy, it's all pure action. But I think there are a lot of younger gamers out there who legitimately don't remember anything much older than Call of Duty 4, and for them it really was a breath of fresh air- They've played OG Doom, obviously, but it's too before their time to really appreciate, and this is theirs. They're the ones who go on about it like it's the best thing since sliced catgirls.
2016 does at times feel like a monotonous slog through loosely connected arena fights, where level design doesn't really matter at all. Eternal is less guilty of it, I felt like it was better paced overall. In that regard though they share the same issue, in that the core combat is really the entire game. If you get bored of that quickly, there isn't much else about it to keep you playing. The originals are often criticised for the tedium of key and switch hunting, but the exploration it neccessitated was a crucial part of the formula that the reboots only make fleeting, entirely linear lip service towards.
|>>|| No. 24998
>but you have to conciously drop some of your boomer shooter assumptions
That's not the issue. It's that the game, so far, is already a bit repetitive. Titanfall 2, the MCC and STALKER: CoC are the shooters I've played most recently and I was more engrossed by all three at this point (MCC is a bit different as I'd played those games before, but I did happily replay them).
|>>|| No. 24999
Speaking of which, I have been having a lot of fun with Anomaly recently. Once you customise all the Misery jank out of it it's probably the best Stalker experience to date.
Присоединяйтесь к долгу, спасите невинных!
|>>|| No. 25000
Hhhngh. I've done my annual reinstall of Stalker, SoC, did Wolf's first mission to clear those dudes out up the road as per. Usually I go straight for the military base down the road and clear that out for solid early game gear, though it can take the fun out of things a bit.
In terms of customisation/Misery jank, are there any specific things you change? I'm quite keen on trying Anomaly now it's come so far. Also are there any other mods you'd suggest for any of the instalments?
|>>|| No. 25002
Started a few JRPGs this week.
Scarlet Nexus - very anime, quite pretty, combat is exciting but doesn't feel as deep or satisfying as DMC/Bayonetta. Enemy designs are very weird, kind of like the witches from Madoka.
Legend Of Mana - the way you build the world map as you go is a nice gimmick, combat so far is very shallow, looks very nice for a remastered PS1 game.
Disgaea 6 - not as good as previous Disgaeas, as the move to 3D makes the game look cheap and takes away its trademark charm. I feel like there are fewer unique animations than in 4 or 5, overall it feels low budget.
|>>|| No. 25003
The options menu has a bunch of sliders now so you can tailor the economy/survival type things such as how much stuff costs, how much gear drops on enemies, and so on. You can get it more or less comparable to vanilla Stalker with a bit of trial and error, and from the adjust it to your tastes depending if you prefer the more action or survival elements.
I have these add-ons installed. There's some nice big gun mods and HD models and what have you too, but the larger mods tend to conflict with the smaller flavour-enhancers I like, so I generally avoid them.
-Dynamic Nocturnal Mutants (this is amazing)
-Food Drug and Drink animations (for when you need a smoke break)
-Grok's Stash Overhaul (Makes stashes in deeper parts of the zone have better gear)
-Hunger Thirst Sleep UI (Gives you proper bars for your hunger thirst and sleep instead of the shitty "stamina" bar)
-JSRS Sound overhaul, Soundscape Overhaul (Better ambience.)
-KillTracker (white dots on the radar once you buy an upgraded PDA)
-Living Zone (1.5.1 version)
-More Armours and Outfits (What it says)
-OldDog, SquareDOV (Better HUD and minimap)
-Trader Complete (Makes the different traders sell different stuff.)
-Detector Binoculars (Brings back the SoC binoculars that identify enemies)
-BAS and Anomaly Tacticool Scopes (Just replaces the scope textures with better, cleaner ones)
-DPH Smart Terrain Fix (Makes spawning actually work properly, so the zone doesn't feel completely empty)
All of those combined basically make it the Stalker I want. Which is to say, something more reminiscent of the old AMK and Oblivion Lost mods for SoC back in the day. Your tastes may differ, but there's loads out there you can play with if you spend an afternoon browsing through the modDB page.
|>>|| No. 25004
Fucking fantastic, thanks. For some reason I've found it hard to find lists of mods like this, or the 'best resource' for stalker mods as moddb tends to be all over the place/outdated, and the reddit for it is just their suggested mods rather than anything comprehensive.
My favourite parts are the dynamic world, interaction between Stalker groups and the kind of roleplaying experience of just walking with some dudes, then customisation and variety in equipment, so that sounds absolutely class. Thanks for the names mate. Now I just need to find a Faction Wars mod for CS that doesn't suck.
|>>|| No. 25005
Always happy to help a comrade in need. Good hunting, stalker.
I forgot to say, some of those might need some manual editing of the .ini files they affect in order to play nicely together, but if you've been at this a while you probably know how it works.
|>>|| No. 25006
Cheeki breeki, stalker. I'll probably be alright with the inis, cheers. I can't wait to get a free night with some booze and turn the lights off, there's something magical about the series.
|>>|| No. 25007
My word. If anyone plays Total Warhammer II just know the "legendary" Chaos invasion is no joke. No doubt if I was "good" at this I'd be fine, but personally I think I should have fled to Ulthuan like a vampiric Goth. Not that kind of Goth, the other one.
|>>|| No. 25008
I still need to finish or restart my Kroq-gar playthrough and carry on my journey to the Chaos wastes while eating every fucker between me and the mammoths
|>>|| No. 25009
Giving Aragorn's speech at the Black Gate to my insane wife, my patricidal son, a monosyllabic French Demon and thousands of shambling monstrosities.
Wish I'd gone for Mr Gar on my first playthrough. The Great White Lizard is a great bloke, but Christ is he slow.
|>>|| No. 25013
This is my games backlog, I'm telling myself I must get through all of them before I buy another game. Anything on there you lads have enjoyed / hated?
|>>|| No. 25014
Mechanicus feels a bit monotonous with the one setting but it's very satisfying going from getting squashed to being a nightmarish death cyborg squad.
Would love a more expanded sequel one day.
|>>|| No. 25028
Of the ones I've played:
If it's the Steam port of Chrono Trigger, I've heard it's fairly shoddy. Good game otherwise.
Danganronpa is brilliant, especially if you've not been spoiled on the twists. My favourite visual novel.
DMC5 is very fun, and the graphics and music are great. Need to get round to Vergil mode.
Tales Of Berseria is very much a generic JRPG with action combat. It feels like it could have been generated from an algorithm. But that's how I feel about every Tales game so I might be coming at from a position of personal bias.
|>>|| No. 25030
Mechanicus is a fun game but has some balance issues.
The early game is nightmarishly hard until you get the feel for it. It's easy to make bad choices early on that will leave you at a massive disadvantage so you might want to throwaway one game partway through and restart on the right footing and look up a strategy for choosing unit abilities.
After the midgame when you get a well levelled up squad the AI difficulty doesn't keep up with you so the later stages are far less challenging.
Rimworld is fun, but a massive timesink and I've never really had the patience with it to progress far.
|>>|| No. 25031
Pardon the slowpoke but I've been playing Cuphead after picking it up on steam sale. I'm enjoying the rage-inducing mechanics of difficult levels with most of the game being boss fights rather than having you face mobs of enemies. It does get a bit irritating at times but I appreciate the pick up and play style. My dream game though would be an RPG where every enemy is its own boss fight - killing things should be hard and dangerous.
Also looking up a Cuphead picture I was reminded of the fly-girls and then it reminded me of the old flash game Flyguy. I was beginning to think it was now extinct but you can still play it here:
|>>|| No. 25032
I forgot how bad Zelda Skyward Sword's controls were. The motion detection is way too sloppy, which is especially frustrating in the boss fights which require quick movements and for you to feint and trick the boss into getting hit. Maybe I've been spoiled having used VR motion controls which track movement really well. Other than controlling like shit it's a good game, more fun than Breath Of The Wild.
|>>|| No. 25033
I've always wanted to be good at fighting games but I've always found the prospect of learning one quite daunting. I saw that Guilty Gear Strive was getting good reviews so thought why not, and so far I'm loving it. It has a great training feature for new players to GG/fighters in general. I'd fully recommend giving it a go.
(I did want to buy DBZF but apparently it's a bit dead, at least in comparison, because to me its the prettier game).
|>>|| No. 25034
>I've always wanted to be good at fighting games but I've always found the prospect of learning one quite daunting
Just button bash.
|>>|| No. 25035
You have to kind of find your groove with fighters.
I've always liked Mortal Kombat because it doesn't have long silly combos to remember. Or at least, it does, but it doesn't build the game around them, the core of the mechanics is always the four or five easily remembered special moves for each character, and weaving them in at the right moment. You don't HAVE to become a total frame-perfect obsessive nerd about chaining moves etc.
Something like Street Fighter on the other hand never sat right with me. Not entirely sure what the difference is but I just can't connect with it, you have to be much more autistic about mechanics to "git good" and I just hate it. Games that derive their mechanics from Street Fighter just aren't for me. I think Guilty Gear might be one of those, and even though I've wanted to like it since the very earliest games on the PS1, because of the excellent art and music, I just don't enjoy playing it. It's a bit of a bastard.
|>>|| No. 25036
I remember practicing things for hours on Soulcaliber 2, only to have my younger sister smash me by spamming triangle. The shame put me off fighters ever since.
(also fuck me this came out in 2002, I'm officially old now)
|>>|| No. 25037
The same feat could be performed in every Tekken game with Eddie Gordo. O, O, O, O, O, X, O, O, O O O, X etc.
|>>|| No. 25039
If it's anything like the original Soul Blade, play as Siegfried and spam triangle.
|>>|| No. 25041
Raphael spamming triangle is hard to beat if you're not well versed in fighters. Also Spawn's axe throw in the Xbox version, won a lot against my older brother with that.
I'm enjoying Strive, but the online matchmaking is bad, with the different floors and you having to challenge avatars and shit. Too complicated. The actual matches work really well online, netcode is spot on.
|>>|| No. 25042
Pokemon Unite is a F2P, Chinese developed, MOBA, for the Switch. It's really good. I haven't given a shit about Pokemon for 5 or 6 years, but the game is fun, matches are 10 minutes max, it's a fairly unique take on the MOBA genre, and is generally worth checking out. Also you can be Crustle which is nice.
|>>|| No. 25043
I want to like a Pokémon MMO so badly, but as a league player it just looks so incredibly basic. I think I'll give it a try still...
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