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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
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>> No. 24151 Anonymous
19th August 2020
Wednesday 9:54 am
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>>24150
Ha. Well the best gaming PCs money can buy usually cost, what, two grand max? A quick Google suggests that enough flight lessons to become qualified run between five and ten.
>> No. 24152 Anonymous
19th August 2020
Wednesday 10:56 am
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>>24151
Exactly this - and the big challenge with learning to fly in the UK is our weather - it is shit - you end up having to go and train in Spain or the US, where you'll actually get the flying hours in.
>> No. 24153 Anonymous
19th August 2020
Wednesday 12:01 pm
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Spiritfarer. It's really nice. Adventure/management sim/platformer thing. Getting anthropomorphic animals to join you on your ship, make them happy, then ferry them off to the afterlife. I don't know why I bought it, as I tend to hate 2D pretentious indie shit with crafting elements, but the 2 hours I've spent with it so far have been lovely. Just so pretty and relaxing.
>> No. 24154 Anonymous
19th August 2020
Wednesday 12:01 pm
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>>24152

Lessons, rental and associated costs are significantly cheaper overseas too, particularly in the US. If you have the luxury of taking a three month holiday you could come home with a commercial license for sure. It'd need to be converted, but you'd still be saving money.
>> No. 24156 Anonymous
19th August 2020
Wednesday 2:51 pm
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>>24154
Yeah I know a pilot who did his entire CPL(A) in Florida that way.
>> No. 24157 Anonymous
19th August 2020
Wednesday 6:34 pm
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>>24156

I know one who did it with four of his mates - they all just rented a place for a while and worked on their hours. I think in Nevada but I could be wrong.

I keep insisting I don't want to be a pilot, but when I change my mind it's the same thing I'll do.
>> No. 24158 Anonymous
19th August 2020
Wednesday 7:15 pm
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>>24157
I'm right with you - but my colour blindness has saved me from making such a poor career choice, particularly now given the market for pilots.

I still desperately want to learn to fly, ideally helicopters as they're more fun, but I'll never be able to afford it. Sticking to X-Plane, probably some FS2020 and eventually I hope, one of those full-scale simulators home-made in the shed.
>> No. 24165 Anonymous
21st August 2020
Friday 5:09 pm
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4 hours to download and install League of Legends and it turns out to be shit. I don't know, maybe I'm miserable - just seems like a clusterfuck of brightly coloured flashes and sound effects.
>> No. 24166 Anonymous
21st August 2020
Friday 5:27 pm
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>>24165
> a clusterfuck of brightly coloured flashes and sound effects.
That's part of the freemium model - Appeal to kids, as they are more likely to splurge on hats.
>> No. 24168 Anonymous
21st August 2020
Friday 7:06 pm
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Got Flight Sim off XGP. It took over 6 hours to install because instead of downloading the 150GB of files in one big lump and then extracting them, it downloads each file, stops, decompresses, and then downloads the next one. Why the fuck it does that is beyond me. After the install, it crashed.

I started it, and it crashed again.

I finally got in, lost control on the runway, and went face first in. Turns out that a 360 controller simply does not have the resolution for FS - the only way I got stable flight was with the absolutely TINIEST inputs, and if you accidentally slip anything more than that tiny amount, that's it.

I'd be interested to find out how they did the 3D world modelling - I'd reckon it was with ML - the general shape and features of my building were right, but up close the windows and materials were all wrong.

Also, there's no spectacle - no fun explosions or bits falling off the plane; it just fades to black and tells you you fucked up.
>> No. 24169 Anonymous
21st August 2020
Friday 8:07 pm
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>>24168
>Also, there's no spectacle - no fun explosions or bits falling off the plane; it just fades to black and tells you you fucked up.

I agree this is disappointing, but most sim games do this in order to avoid becoming "Crash Simulator".
>> No. 24170 Anonymous
21st August 2020
Friday 8:13 pm
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>>24169
My mate brought up a good point - same as in Formula 1 games the companies don't want their cars seen to be smashed up so the damage mechanics are limited, presumably Cessna and Boeing don't want their planes to be virtually blown up or crashed, so it might be that.
>> No. 24171 Anonymous
21st August 2020
Friday 8:15 pm
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>>24165

I distinctly remember the period of time where games like League of Legends became popular, being the same time I drifted out of gaming as a primary hobby.

It was the early days of preachy student politics beginning to seep into games journalism, combined with the fact that the games themselves of that time period were all turning into ever more cynical re-hashed cash grabs. It's not exactly improved since.

The last game I remember being genuinely hyped for was probably Skyrim.
>> No. 24172 Anonymous
21st August 2020
Friday 8:18 pm
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Also, even on a 3000MB/s NVMe SSD, the FS2020 loading times make it a real frustration to play.
>> No. 24194 Anonymous
29th August 2020
Saturday 12:41 am
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Replaying Alan Wake before I get into the new AWE DLC for Control. God I love this game.
>> No. 24195 Anonymous
29th August 2020
Saturday 7:26 am
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>>24169 >>24170

The optics are undoubtedly a factor, but I also strongly suspect that detailed crash modelling is just a bad use of developer resources - it's a huge amount of work but doesn't add much to the gameplay.

DiRT Rally has officially licensed cars and a detailed damage model, because coping with a smashed-up car is an integral part of rallying. F1 drivers rarely limp to the finish line with a missing wheel or a busted radiator, but rally drivers do it all the time.
>> No. 24196 Anonymous
29th August 2020
Saturday 8:17 am
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>>24195

When you race a car and hit it against a barrier and your door flies off, you might well carry on rallying, even in real life. In racing, cars get damaged all the time, it's part of it. When you crash in a rally, its often not game over.

In aviation, if you crash, it very much is game over. Even on the ground, if your plane is damaged, you're not flying. A dent the size if a pound coin can ground an aircraft. Having cosmetic damage makes little sense, and having functional damage would be extremely cool and probably something sim people want, even actual flight simulator rigs used to train pilots don't/can't accurately model the effects of all the billion little ways a plane can be damaged or go wrong.

I don't think it's a design choice or an optics thing, I think its just that if you crash a plane that is reasonably expected to be the end of that simulator session.

I'd like to see birdstrikes and engine fires modeled, maybe they are - you have certainly been able to simulate engine failures since about FS 98.
>> No. 24197 Anonymous
29th August 2020
Saturday 9:47 am
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>>24196

I was thinking about this a bit earlier on after watching a few videos of some spod American kid flying his Cessna "after school". Spoilt little shit, but anyway.

The cockpit of a little plane like that is reminiscent of the Fiat Panda my dad had in the late 80s, absolutely spartan. You really are just sat on a bucket in a flying tin can- I shit myself at the thought my car will have something go wrong and I'll career out of control on the motorway, or even just that something will happen I'm unable to suss out myself and I'll have to sit there waiting for Green Flag. I can't imagine how much worse that anxiety would be in an aircraft.

Then again I don't suppose you get dodgy aircraft mechanics who'll turn a blind eye to things.
>> No. 24199 Anonymous
30th August 2020
Sunday 10:20 am
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>>24197

>Then again I don't suppose you get dodgy aircraft mechanics who'll turn a blind eye to things

Certainly not in commercial aviation, and there are crosschecks to prevent it even if you did, but in private planes like the old Cessnas, it's not as clear cut. However, they're very simple machines and part of the process of flying a plane, any plane, is for the pilot to thoroughly check everything, and you would be fucking thorough, wouldn't you? You can jump in a knackered car and the worst thing that'll happen is it'll stop working, maybe you'd be really, really unlucky and a wheel would fall off or something, but even then you have every chance of surviving. You don't really have that luxury in the air, your preflight check is literally verifying you will survive the flight.

The CAA are very good at legislating and certifying airworthiness, this is evidenced by the fact that a huge number of planes both private and commercial are twenty or thirty years old - it becomes a bit of a ship of Theseus at that point, but they keep running either way.

The entire airline industry, at least in this country, has done a fantastic job of fostering a safety first, no blame culture - if damage happens, if an engineer fucks up, if a pilot doesn't feel he is up to flying in certain weather, whatever - as long as it is reported and the aircraft remains on the ground until those doubts are removed, there is going to be no issue. Nobody would complain or call you up to shout at you about a delay, as long as you can articulate the reasons for it. It's a bizarre feeling to anyone coming into the industry from elsewhere, like I did, it's hard to imagine how relaxed and stress free you can be while working to very tight deadlines and million pound delays and damages, as long as the culture of your workplace accepts that shit happens, but as long as you are accountable and don't cover shit up, you have done the right thing.

This no-blame culture essential means that no engineer (or anyone else) really has a reason to be complacent or negligent, you have nothing to gain from it, really - most people develop poor working habits from the need to hide their mistakes or rush things, but as an aircraft engineer you might as well just do it properly because you take just as long as you need and nobody will be annoyed if you fuck up, provided you identify that you have fucked up. Also if you do fuck up and try to hide it you go to prison for manslaughter and never work in the industry again, so there's that too.
>> No. 24200 Anonymous
30th August 2020
Sunday 10:37 am
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>>24197

>You really are just sat on a bucket in a flying tin can

If you really want to feel sick, get on a flight operated by an eastern euro airline and have a look in the cockpit. Other than the distinct smell of cigarette smoke, you will be greeted with the most barebones, never updated, 30 year old flight deck. Similarly, I'm not sure how or why BAe J41's still run, they are nicknamed the washing machine around these parts, as they rattle like one on full spin.

I also got the chance to see the inside of an Ilyushin Il-76 before the 'rona - that was a fucking experience and a half. That and other military planes like the C-17 look and feel exactly like flying in a Land Rover Defender.


>> No. 24201 Anonymous
30th August 2020
Sunday 1:07 pm
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>>24200

The Russian pilots working in D.R. Congo are the maddest cunts in aviation.


>> No. 24202 Anonymous
30th August 2020
Sunday 1:11 pm
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>>24200

In fairness, everything in here looks rock solid. I mean that's what you expect out of Soviet engineering really, so I probably wouldn't feel put off sitting behind the controls of one of these at all, even if it does look decidedly retro. You just know whatever this stuff is made out of has already lasted fifty years, and would probably easily make it another fifty.
>> No. 24203 Anonymous
30th August 2020
Sunday 1:35 pm
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>>24200
>look and feel exactly like flying in a Land Rover Defender

Loads of small planes feel like that I think - I've always found that the (initially) most frightening bit of flying any light aircraft - the DYMO labels, etc. They all work great, but don't look how you expect.
>> No. 24204 Anonymous
30th August 2020
Sunday 2:10 pm
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>>24202

Aluminium always fails eventually, because it has no defined fatigue limit. An old aircraft might look solid, but it'll be riddled with microcracks.
>> No. 24205 Anonymous
31st August 2020
Monday 1:54 am
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>>24200

Fucking Ivans


>> No. 24206 Anonymous
31st August 2020
Monday 5:23 am
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>>24205

Seeing a flight engineer with an RAF stache sat in Concorde makes me nostalgic for an era of flight I wasn't even involved in. Fantastic.
>> No. 24207 Anonymous
31st August 2020
Monday 4:53 pm
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>>24206
Agreed, it is almost amazing that it used to take three people to fly a plane. Two things always struck me when I saw Concorde at LHR - how tiny it was, and how much fucking noise it made.
>> No. 24227 Anonymous
6th September 2020
Sunday 11:23 am
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I really like FTL, but I think the way you have to unlock the ships is one of the silliest, most tedious and unfun things ever and for a game that has a lot of RNG and where the fun comes from trying out different strategies it's almost a fatal flaw. Fortunately it's very easy to get around, but oh my word, what a chore.

Thank you for reading my review of a decade old casual game.
>> No. 24242 Anonymous
7th September 2020
Monday 4:45 pm
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I've just had the briefest think about this, so I might be totally overlooking something, but are there any big budget games with original IPs and a strong single player element coming out or that have come out recently? Cyberpunk is the only one I can think of. Is that why people are so hyped up about it? Because personally I don't see the big deal, but I think that's as much to do with me being sick of FPS games as anything else. I feel like there's a dearth of new worlds to explore.

As I was typing this I remembered Death Stranding and The Outer Worlds so I'm already fatally undermined and I've not even hit "submit".
>> No. 24263 Anonymous
12th September 2020
Saturday 5:00 pm
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>>24242
To split hairs, Cyberpunk isn't even an original IP, it's based on a 90s table top RPG system (the books of which have been reprinted and they're fairly inexpensive and interesting to read).

The only major original single player game I can think of, after several minutes of pondering, is Immortal Fenyx Rising (formerly known as Gods And Monsters) which is an open world single player action game based on Greek mythology.

If you open your search up to indie games there's probably a few, but AAA games are increasingly turning into live service shit.
>> No. 24264 Anonymous
12th September 2020
Saturday 6:39 pm
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>>24242

Well it's not a new IP (neither is cyberpunk) but there's that Vampire: The Masquerade sequel. It's old and obscure enough that it just about counts.

Other than that, no, not really. There's fuck all. It's wierd that people are getting so hyped over the new generation of graphics cards too because what are they going to play on them? Apex Legends with the graphics set to low for the 0.05ms competitive edge you get at >200 FPS?
>> No. 24265 Anonymous
12th September 2020
Saturday 6:45 pm
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>>24242

Also Stalker 2 whenever that comes out, if it isn't another ten years of development hell like the original.

Games are bigger business than movies these days, so it really shouldn't be a surprise that they never take risks on new IPs; and when they do, it's only because there's a big name attached.

Sage for double post.
>> No. 24267 Anonymous
13th September 2020
Sunday 12:00 am
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Dug my PSVR out again for a bit to play Blood & Truth.
Still an incredible bit of kit for what it is.
>> No. 24268 Anonymous
13th September 2020
Sunday 1:14 am
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Wasteland 3 is out. Looks pretty good.
>> No. 24270 Anonymous
13th September 2020
Sunday 5:21 pm
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>>24264
>VtM
>strong single player element

With Paradox manhandling it at every opportunity and going as far as to fire the lead narrative designer (the bloke that made the original so good) I have very little hope for a strong anything out of this developmental car crash.

A severely railroaded storyline and day 1 microtransactions out the arse - bookmark this post.
>> No. 24277 Anonymous
13th September 2020
Sunday 10:22 pm
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Not sure I'm in love with Battlefleet Gothic: Armada 2, but I'm definitely having lots of fun with it, it looks great and while I'm more familar with Warhammer 40k lore than most, I think even someone without a clue could get a good grasp of what's going on. It's less than a tenner on Steam and the DLC isn't a pisstake. Mechanics are a very different and there's a fair amount of micro, but the game does a very good job of easing you in.

I've said I want a game that's basically Star Trek TNG before, and this definitely isn't it, but Picard never had to fight unending hordes of demon ships or a fungus that lives to fight and spontaneously reproduces into the billions. Sure, you can try giving a speech about the uplifting nature of our common humanity to Abaddon the Despoiler, but I'm not sure he's the listening type. RAMMING SPEED seems like the best chance for peace here. And while I'm on the topic of speeches, the voice acting is a bit all over the place. Some is entirely convincing, other times people sound faintly nervous about their certain death, one techpriest sounds like a sparkplug made sentient, another sounds like he's got a cold.
>> No. 24278 Anonymous
13th September 2020
Sunday 10:40 pm
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Is Ancestors any good?
>> No. 24279 Anonymous
13th September 2020
Sunday 10:56 pm
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>>24277
>I've said I want a game that's basically Star Trek TNG before

Check out Stellaris and Star Trek: Bridge Commander with mods (back when I played it Kobayashi Maru was the "go to" mod).
>> No. 24281 Anonymous
14th September 2020
Monday 12:52 am
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>>24279
I spit on your Paradox games, and as for Bridge Commander, see the attached screengrab. TNG was not a "space combat" anything.
>> No. 24282 Anonymous
14th September 2020
Monday 2:07 am
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>>24279
I'm playing the New Horizons mod right now and wouldn't recommend shelling out for the game. Its absolutely boring because there's no challenge at all and instead you play micromanager of all your planets (technically you can put the AI in charge but its laughable) between trying to keep on top of your resource piles.

>>24281
You might get more joy out of Star Trek: 25th Anniversary and it's sequel Judgement Rights. The setting and theme is TOS but it's probably the one videogame adaptation in terms of feeling like you're continuing on with the show. There's still combat at the start of every mission but it makes a nice few minutes break from the puzzles and trying to do everything the Federation way.

Just look at the hair raising graphics:

>> No. 24283 Anonymous
14th September 2020
Monday 2:45 am
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>>24281
I've never been big on Paradox games either, but I really enjoyed Stellaris for the first 40 hours or so. I played it as a human faction emerging from a post-apocalypse, and venturing out into scary space controlling a planet of scrappy humans, really made me feel like I was playing through a videogame version of Babylon 5 or Star Trek. If you enjoyed the space politics and exploration of the best Trek shows (obviously DS9 and TNG), then I think you'd enjoy Stellaris.

After those first 40 hours it felt like I exhausted most of the random events in the game and experienced most of what it had to offer, but it was a fun ride.

Re. Bridge Commander, I played it 15 years ago but from what I can recall there's plenty of diplomacy and technobabble to scratch your TNG itch.

>>24282
> and wouldn't recommend shelling out for the game.

Whoa there, who said anything about paying for a Paradox game and all of its DLC?
>> No. 24298 Anonymous
14th September 2020
Monday 10:47 pm
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I really enjoyed playing The VN Emily is Away and its sequel (the first of which is free). The game centres on your conversations with your school friends on messenger in the 00s as you try to talk to girls and make a hash of it.

For the sequel they created 2006 internet which is quite a trip:
http://emilyisaway.com/ytmnd/ualuealuealeuale/
http://emilyisaway.com/youtoob/KmtzQCSh6xk/
>> No. 24299 Anonymous
15th September 2020
Tuesday 9:29 am
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>>24283
The Paradox model of DLC is annoying at best and egregious at worst. Stellaris gets its dev updates for the base game, which include minor updates that practically act as teasers for whatever DLCs you don't have installed, giving the game a sort of half-baked feel.

I'm still waiting for Victoria 3 though, because a global economy/imperialism/communist revolution simulator is of interest to me.
>> No. 24374 Anonymous
19th September 2020
Saturday 1:54 am
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My steam copy of Rocket League, which I have over 700 hours on, firstly presented me with an unskippable tutorial, and then told me if I wanted to play the game that I've paid for I'll have to create an Epic Games account. Fuck that. Guess I'll have to find a new game to get truly angry at.
>> No. 24376 Anonymous
19th September 2020
Saturday 9:31 pm
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Just had the urge to play Apex Legends. I was diamond in season 4 but haven't played since. So much has changed that I feel like a total noob. I'm watching some YouTube videos to try and figure out what the current meta is, but Apex YouTubers are profoundly annoying.

I'm clearly too old for this shit, but I stubbornly refuse to be too old for anything.
>> No. 24377 Anonymous
20th September 2020
Sunday 9:22 pm
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Among Us is very fun. It's pretty much a multiplayer Chatoom Mafia game with extra visual and proximity mechanics - you run around solving simple puzzles to land your spacecraft while trying to figure out which one of the crew is killing the rest. When you find a corpse, you have a choice to reporting it and discussing who might be responcible for causing it. You can also call an emergency meeting for similar purposes, after which you vote on who to throw out the airlock. There are security cameras for you to spy on suspicious crew memebers, facilities useful for proving your innocence, and other cool little things to engage with while the killer is on the loose.

It's pretty much a light experience of what I imagine Space Station 13 to be like. If you find a group willing to perform some light roleplay and actually discuss who the 'Imposter' could be it's a very fun experience. There are plenty of morons though who just want to push through the game as fast as they can and completely miss the point of discussion. Thankfully, the different maps seem to apeal to different types of player - the spaceship map has offered the most engaging players and actual intelegent social dynamic from my experience.

For just a few quid it's really worth it. I've probably played over 6 hours today [spoiler]Go on, judge me[/i].
>> No. 24378 Anonymous
20th September 2020
Sunday 9:29 pm
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>>24377
>[spoiler]Go on, judge me[/i].

Oh, I shall.
>> No. 24379 Anonymous
20th September 2020
Sunday 9:33 pm
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>>24378
>intelegent social dynamic
>> No. 24380 Anonymous
20th September 2020
Sunday 10:02 pm
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>>24379
Well, have you played it? We're not exactly discussing philosphy or whatever you twats do in univercity but can be a great deal more engaging than anything else I've played.
>> No. 24381 Anonymous
20th September 2020
Sunday 10:06 pm
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>>24380
It may do, I'm just being pedantic about how you couldn't spell "intelligent" and now I'm going to expand it to "philosophy" and "university". That's only spelling though, it doesn't really reflect on intelligence beyond retention of really specific forms of information.

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