|>>|| No. 23897
Just finished Borderlands 3. I wasn't going to get it, having played the first two when they came out and figuring it would be more of the same, including the humour which I found mildly funny when I was a teenlad, but likely wouldn't any more. Had a couple of mates who said they wanted a co-op game to play over the lockdown but we played two sessions and then they gave up.
It's been 8 years since I last played a Borderlands game, so maybe my memory of this is a bit rose-tinted, but I swear in BL3 they've managed to fuck it up on most fronts.
There are two areas where the game definitely improved. Firstly, the character agility; you can climb ledges now - but a couple of the boss fights required some platforming using those and unoptimised (i.e. not Mirror's Edge) first-person platforming is not particularly fun even when it's not during a tedious bullet-sponge boss fight. Secondly, the number of fast travel points has been massively increased and the player can fast travel from the HUD anywhere without having to traipse back as you did in the previous games.
The loot system felt far jankier than before - I often found myself sticking to the same gun for 7-10 levels at a time; it would be massively overpowered when I found it and then the game would give me useless shit for hours on end. The vaults, the whole centrepiece of the series, I'd expect to feature some of the best weapons, but often found just dull rubbish only useful for selling.
The UI, while flashier, was a lot slower and clunkier than the previous games. Great, 3D particle effects, let me use my menus.
The weakest point, however, was the story. Borderlands has never really been known for its story, but this was was just so poorly written on so many fronts, it's hard to believe it was written by a team of professionals. The humour actually somehow managed to be more puerile and childish, and leant far more heavily on pop culture references, meaning it's going to become a game very 'of its time', very quickly. The vast majority of jokes felt incredibly forced, and there were far too many Rick and Morty references for my liking. The characters were completely flattened, even the ones from the previous entries - it seems that a lot of the character development was just... forgotten? The voice acting is incredibly grating and self-satisfied, and there's one character who is supposed to be BRI'ISH, and whose voice actor I am told is from the UK, but speaks like they practiced by watching Dick Van Dyk in Mary Poppins and injecting the word "WANKAUH" in there every other word.
Instances of character development where the story could take an interesting turn are usually dropped, but the single worst bit is that the player character does not exist in the world.
In the cutscenes, with the exception of one, the player character is simply not there at all, and has no bearing on the events of the story. The PC is not the hero at the end, either. In the main game, there are no unique lines of dialogue depending on which player character you choose, something I'm sure happened in the previous games. So, interactions are really stilted and it feels like the NPCs are ignoring everything you say, as they'll usually just reply "uhh okay, cool" or something like that.
The events of the main story are also completely nonsensical but I've written enough already.
5/10 as it's a solid enough looter shooter with some nice looking environments, but let down by piss poor worldbuilding and story writing.