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>> No. 20391 Anonymous
3rd June 2015
Wednesday 4:06 pm
20391 Fallout 4
Here we go again lads.


https://www.youtube.com/watch?v=GE2BkLqMef4
Expand all images.
>> No. 20393 Anonymous
3rd June 2015
Wednesday 4:44 pm
20393 spacer
[shrug]Looks to be more of the same shit only this time with better graphics.[/shrug]
>> No. 20394 Anonymous
3rd June 2015
Wednesday 5:18 pm
20394 spacer
>>20393

I have to agree with this.

Not really hyped.
>> No. 20395 Anonymous
3rd June 2015
Wednesday 5:26 pm
20395 spacer
In 2015, that is the best visual performance they are showing?

And this is taking into account that trailers always exaggerate visual quality.

That fucking dog, it's like something from 2005.

More consolised garbage from the AAA industry.
>> No. 20396 Anonymous
3rd June 2015
Wednesday 5:39 pm
20396 spacer
>>20391

Different city, different story, better animations, but it still looks like gamebryo engine so the graphics are obviously going to be shit by 2015 standards. Cyberpunk 2077 will no doubt blow it out of the water.

I love all of the Fallout games though, the setting just does it for me so I'll be buying it day dot if it comes out the right side of pay day.
>> No. 20397 Anonymous
3rd June 2015
Wednesday 5:41 pm
20397 spacer
>>20395

>trailers always exaggerate visual quality.

Nintendo don't this, and a lot of other devs are stopping doing it too because of class action lawsuits in the states for false advertising. All it takes is one guy with cash to take it to court to set a precedent.

I would say this would be pretty close to what it will look like on consoles, at the very least.
>> No. 20398 Anonymous
3rd June 2015
Wednesday 5:43 pm
20398 spacer

ButWait.jpg
203982039820398
>>20397

>Nintendo don't this

Do they?
>> No. 20399 Anonymous
3rd June 2015
Wednesday 5:44 pm
20399 spacer
>>20398

Forgive me, I've taken tramadol.
>> No. 20400 Anonymous
3rd June 2015
Wednesday 6:11 pm
20400 spacer
>Our engine. Our engine never changes
>> No. 20401 Anonymous
3rd June 2015
Wednesday 6:40 pm
20401 spacer

1433353130273[1].png
204012040120401
A triumph of 21st century video game design.
>> No. 20402 Anonymous
3rd June 2015
Wednesday 6:50 pm
20402 spacer
Such a bland trailer. I can't get angry over this.
>> No. 20403 Anonymous
3rd June 2015
Wednesday 6:57 pm
20403 spacer
>>20402

I think you've really hit the nail on the head. It's not terribly pretty, or action packed, and there's nothing story related, nothing overt that I noticed anyway.

A man walks out of a vault and meets a dog; 2008 here we come!
>> No. 20404 Anonymous
3rd June 2015
Wednesday 7:01 pm
20404 spacer
>>20401

Mirth. Our only hope is this is bare bones Alpha footage, because even FO3 didn't have character models that bad.
>> No. 20405 Anonymous
3rd June 2015
Wednesday 7:09 pm
20405 spacer
If I watched the FO3 trailer right now, it would get the same emotion out of me that this has.
>> No. 20406 Anonymous
3rd June 2015
Wednesday 7:17 pm
20406 spacer
>>20403
Are you two on the spectrum? Or are you generation Michael Bay? The trailer builds up an environment and evokes some sort of feeling in normal people. Something tacit and sad.
>> No. 20407 Anonymous
3rd June 2015
Wednesday 7:25 pm
20407 spacer
>>20406

Hey, hey, hey, let's not be saying anything to sour the mood beyond repair this early in the evening.

My point is it's basically the Fallout 3 trailer. We all know the inherent tragedy of the Fallout universe, we've seen it several times over now, which is exactly why this trailer isn't making me terribly excited or mournful or anything else.

And don't pretend video games are an art form, it's unbecoming.
>> No. 20408 Anonymous
3rd June 2015
Wednesday 7:26 pm
20408 spacer
>>20406
What a load of pretentious fucking drivel. 'If you don't have an emotional response to some AAA marketing material you are autistic'. Fucking hell, a new low.
>> No. 20409 Anonymous
3rd June 2015
Wednesday 7:29 pm
20409 spacer
>>20402

There's plenty to get angry over if you try. Two to get you started :

Dogmeat (it'll definitely be called dogmeat) is the focus here, meaning maybe there'll be a re-tooled companion system, or even worse that you rely heavily on your dog, making it a core game-play mechanic. Expect a vault you have to explore via dog and unlock a door for you or some shit.

The vault-dweller talks. He sounds like Troy Baker, and they probably didn't just get him for the teaser. This means your character now talks, and he sounds like American Game Hero number 2298. This might mean simply your character now has a voice (which will be fairly annoying but easy to disable) or that they've changed the way interactivity in the game works, with a much more limited speech tree or maybe just on-rails dialogue with the occasional karma check like mass effect.
>> No. 20410 Anonymous
3rd June 2015
Wednesday 7:29 pm
20410 spacer
>>20407
Perhaps the game is being advertised in such a way so as to draw in newer gamers, along with keeping its loyal fan base. The trailer is a compromise.
>> No. 20411 Anonymous
3rd June 2015
Wednesday 7:29 pm
20411 spacer
>>20408
Calm down.
>> No. 20412 Anonymous
3rd June 2015
Wednesday 7:31 pm
20412 spacer
>>20409
So the problem is that you can't self-insert because you can't relate to a dog or an American?
>> No. 20413 Anonymous
3rd June 2015
Wednesday 7:35 pm
20413 spacer

2014-09-19-1062sea[1].png
204132041320413
>>20411
Perhaps you will find less people calling you a dimwitted cunt if you don't go around accusing them of 'being on the spectrum' because they're not wetting themselves over a video game, like you.
>> No. 20414 Anonymous
3rd June 2015
Wednesday 7:36 pm
20414 spacer
>>20409

You're assuming worst.

And this is a Bethesda game so I'm inclined to believe you.

>>20412

Are you saying you can relate to an American? MODS!
>> No. 20415 Anonymous
3rd June 2015
Wednesday 7:39 pm
20415 spacer
>>20413

Calm down, FFS.

If someone calls you a name, they're the idiot, if you start calling them names, you're both idiots.

I sound like a bloody primary school teacher.
>> No. 20416 Anonymous
3rd June 2015
Wednesday 7:42 pm
20416 spacer
>>20415
So what does that make you, since you're calling me an idiot?
>> No. 20420 Anonymous
3rd June 2015
Wednesday 7:50 pm
20420 spacer
>>20416

I'm trying to show you that you needn't turn every thread into a sweary nonsense fest. If that's your primary goal, there are numerous image boards better suited to your tastes.

This is the 4th time we have made this post, we a becoming exceedingly good at it.
>> No. 20421 Anonymous
3rd June 2015
Wednesday 7:51 pm
20421 spacer
>>20420
I'll tell you.

An idiot, that's what it makes you. Citation; >>20415
>> No. 20422 Anonymous
3rd June 2015
Wednesday 8:07 pm
20422 spacer
>>20421

You're enough of an adult to stop being such a child.
>> No. 20423 Anonymous
3rd June 2015
Wednesday 8:08 pm
20423 spacer
As an apparently rare breed of gamer who hasn't played any previous fallout games, this trailer made me want to play FO4. I wouldn't say the graphics look cutting edge but it made me want to explore the game environment, which is worth more than the shiniest of shiny graphics in my book.

It must be sad being to cynical as many of you seem to be.
>> No. 20426 Anonymous
3rd June 2015
Wednesday 8:15 pm
20426 spacer
>>20423

I think disliking things is the new being apathetic towards things. I personally can't wait until neon enthusiasm comes back around, that was ace.
>> No. 20428 Anonymous
3rd June 2015
Wednesday 8:17 pm
20428 spacer
>>20423

>It must be sad being to cynical as many of you seem to be.

You wrote a perfectly reasonable post then you thought you ought to slight someone just in case they beat you to it.

I yelled and punched the air when I saw the XCOM2 trailer, I'm no cynic, I just didn't think much of this trailer.
>> No. 20429 Anonymous
3rd June 2015
Wednesday 8:17 pm
20429 spacer
>>20423
Most gamers haven't played Fallout.
>> No. 20430 Anonymous
3rd June 2015
Wednesday 8:19 pm
20430 spacer
>>20412

It's not that, I've played as Troy Baker many a time, but this is fallout, and I like my protagonist's voices to be text based, thank you very much. And the dog issue is gameplay worries rather than characterisation.
>> No. 20431 Anonymous
3rd June 2015
Wednesday 8:27 pm
20431 spacer
Perhaps we might be playing both pre & post apocalypse?

I was thinking the baby in the trailer might be the character you play as emerging form the vault later, but surely that wont fit with the general accepted canon timeline.
>> No. 20432 Anonymous
3rd June 2015
Wednesday 8:28 pm
20432 spacer
>>20430
Good thing the developers don't want to rehash shitty things again and again to make some autist happy.
>> No. 20437 Anonymous
3rd June 2015
Wednesday 8:55 pm
20437 spacer

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>>20423
Not at all. I've found the quality of my gaming to have improved enormously (not to mention my current account's health) by recognising the 'AAA' industry for the putrid turd chute it is. There are plenty of cracking new games, they're just not the ones on the front pages of the 'gaming media' or in the sponsored banners.
>> No. 20438 Anonymous
3rd June 2015
Wednesday 8:58 pm
20438 spacer
>>20431

Not going to happen. I think the first game took place 70 years after the nuclear war, and the others are all significantly later than that.
>> No. 20439 Anonymous
3rd June 2015
Wednesday 9:03 pm
20439 spacer
>>20432

They struck gold with Fallout 3 lad, and it's not autistic to not want dog-controlled setpieces in an open world RPG.
>> No. 20440 Anonymous
3rd June 2015
Wednesday 9:09 pm
20440 spacer
>>20409
>they probably didn't just get him for the teaser
Why not? It was one line. If it's Troy Baker, maybe they'll get him to do 'Additional Voices' like in New Vegas.

The protagonist is also identified as male. Does that mean you won't be able to play as a chick in the finished product? Why put so much stock in minor aspects of this trailer?
>> No. 20441 Anonymous
3rd June 2015
Wednesday 9:13 pm
20441 spacer
>>20431
>>20438

The canon is that the first vaults were opened 20 years after the Great War.

While it's true F3 and NV are set 200 years after the war, there were survivors kicking about even on the surface from the start. (People survived the blasts in places like Raven Rock etc). Vault 111 could easily have been opened around that 20 year mark, meaning if you were that baby, you'd be starting the game about the same age as a fallout protaganist is supposed to be.
>> No. 20442 Anonymous
3rd June 2015
Wednesday 9:17 pm
20442 spacer
>>20440

>Why put so much stock in minor aspects of this trailer?

Because >>20402 said:

>I can't get angry over this

So I said:

>There's plenty to get angry over if you try. Two to get you started

Can we get a box to check that puts a little icon on the corner of my post so people know I'm being tongue-in-cheek?
>> No. 20443 Anonymous
3rd June 2015
Wednesday 9:17 pm
20443 spacer
Someone somewhere else has pointed out that statue is in Boston, aka The Commonwealth. So maybe expect chinks and androids and blade runner shit.
>> No. 20444 Anonymous
3rd June 2015
Wednesday 9:20 pm
20444 spacer
>>20441

... now that you mention it, the video doesn't contain anything that suggests it must take place a lot later than 20 years on. Lots of Enclave stuff but that's all.
>> No. 20445 Anonymous
3rd June 2015
Wednesday 9:23 pm
20445 spacer
>>20444

I mean, the enclave existed pre-war, by any other name. The vaults were funded by the government, after all. They were ready to go the second the bombs hit.
>> No. 20446 Anonymous
3rd June 2015
Wednesday 9:25 pm
20446 spacer
>>20439
I never played the game. I don't know what you are talking about.
>> No. 20447 Anonymous
3rd June 2015
Wednesday 9:26 pm
20447 spacer
>>20445

I didn't mean to imply that the Enclave's presence suggests anything about the timeframe of the game, rather that the only notable thing in the video is a lot of Enclave tech. And Boston, apparently.
>> No. 20448 Anonymous
3rd June 2015
Wednesday 9:36 pm
20448 spacer

494px-NCRPropaganda7.png
204482044820448
>>20438

Fallout 3 did some weird dream sequence stuff that was set pre-war, so it's entirely plausible that Fallout 4 could explore the pre-war world in some way.

Fallout 3 is one of my all-time favourite games and I am quietly optimistic for the sequel. The plot was absolutely fantastic, but above all the game world was a really interesting and immersive place to be. I loved just wandering off and exploring. For me, it was the little details rather than the big setpieces that made it so compelling. Even an abandoned building felt real and lived in, rather than just a backdrop for some shooty action. That's a really stark contrast to many modern first-person games that are completely on rails and offer no real opportunity to explore on your own terms.

To be honest, I'd be perfectly happy if Fallout 4 was just more of the same. New Vegas was basically an expansion pack, but it was still an absolute hoot. I don't care about spiffy new graphics or a load of new guns to play with, I just want to learn more about the origins Brotherhood of Steel, about what caused the war, about the politics of the New California Republic. I want to wander through the streets, I want to head off over the horizon and stumble across some strange industrial complex, I want to hear the strange chatter coming over the radio.

That's the stuff that has always excited me about gaming - the opportunity to explore and engage with a world that someone dreamed up, to be in a place that was once a doodle on a scrap of paper. My fondest gaming memories are things like Full Throttle and Beneath a Steel Sky, the quirky little adventures that had a personality and a voice. If Bethesda have spent all their money on writers and artists rather than engine programmers, then more power to them.
>> No. 20449 Anonymous
3rd June 2015
Wednesday 9:41 pm
20449 spacer
>>20448

There was a building off in a corner of the map, named the Dunwich Building I think. It was basically the only sizable structure in a very remote location that just happened to be swarming with Death Claws, the only problem was it was dark as buggery and full of feral Ghouls. Probably my favourite part of the whole game was stumbling upon that.

Equally they had to retcon the ending because it made no sense to anyone who'd been awake for the last 80 or so hours of gameplay.
>> No. 20450 Anonymous
3rd June 2015
Wednesday 9:48 pm
20450 spacer
>>20406
>generation Michael Bay?
You're talking about Bethesda's Fallout here, ladchapm8.
>> No. 20451 Anonymous
3rd June 2015
Wednesday 10:12 pm
20451 spacer
>>20449

A perfect example of the love and care that went into Fallout 3. They wrote a whole backstory for that building at the arse-end of nowhere, a little Lovecraftian mystery just for the hell of it, a prize for those who want to explore every inch of the game world.
>> No. 20452 Anonymous
3rd June 2015
Wednesday 10:37 pm
20452 spacer
>>20451>>20449
If you play the Point Lookout DLC, theres a mission which ads more to the Dunwich building story, requiring a return to it.
>> No. 20453 Anonymous
4th June 2015
Thursday 1:08 am
20453 spacer
I thought 3 and NV were alright. Buggy as fuck, frequently jarringly ugly, and consequently demanded quite a lot of forgiveness and mental buy-in on the part of the player, but they had a real sense of place to them if nothing else. If they could make the same kind of game, but one that actually worked properly this time, I'd be sorted.

I really don't give a shit that the protagonist's hand looks a bit shoddy in an early trailer. They haven't even announced a release date yet for fuck's sake, I'm pretty sure they can fix a hand between now and then. I'm less pleased at the potential loss of the "silent protagonist", but I'll give them the benefit of the doubt, they've earned that much.
>> No. 20454 Anonymous
4th June 2015
Thursday 11:24 am
20454 spacer
I feel like I was cheated by Fallout 3 because I probably explored like 40% of the Capital Wasteland. I didn't know the Republic of Dave existed, for instance. I only found out about all the crap I missed going through the wiki. I guess I was too eager to finish the story. I'll have to replay it someday.
>> No. 20455 Anonymous
4th June 2015
Thursday 7:38 pm
20455 spacer
>>20454
>I feel like I was cheated by Fallout 3 because I probably explored like 40% of the Capital Wasteland

You're only cheating yourself lad.
>> No. 20456 Anonymous
4th June 2015
Thursday 10:16 pm
20456 spacer
How has FO3 aged? I'm debating whether to get it and/or New Vegas in this weekend's steam sale. I've not played many RPGs but I'm a fan of open-world games in general, by which I mean games like GTA, Just Cause and Far Cry.

Also, will I have a chance of running it on Win 8.1 given it was designed for Vista/XP?
>> No. 20457 Anonymous
4th June 2015
Thursday 10:39 pm
20457 spacer
>>20456

FO3/NV are still pretty good. I prefer New Vegas's add ons and factions, but the atmosphere FO3 has and how it makes you feel is unbeatable.
>> No. 20458 Anonymous
4th June 2015
Thursday 10:57 pm
20458 spacer
>>20456
It took me a few tries to get into FO3, you have to meet the game half way as it has a lot of flaws and imperfections. If you've ever played Oblivion then FO3 will feel very familiar in design.

I played it vanilla but I've since seen people recommend this mod, apparently it fixes a lot of the broken stuff:
http://www.nexusmods.com/fallout3/mods/19122/
>> No. 20459 Anonymous
4th June 2015
Thursday 11:26 pm
20459 spacer

tmp_28843-Fallout_3_in_a_nutshell_i_love_fallout_3.png
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>>20456
NV is good. Skip 3.

Spoilers of FO3 in the image but the game is a poor effort really. NV is the game it should have been.
>> No. 20460 Anonymous
4th June 2015
Thursday 11:34 pm
20460 spacer
>>20459
If you ignore the plot, fallout 3 is a much better game to play and explore. The side missions more than make up for the silly quest.
>> No. 20461 Anonymous
4th June 2015
Thursday 11:39 pm
20461 spacer
>>20459

As much as I like New Vegas, it is 3 quarters of a game at best. Time constraints and Bethesda almost deliberately, it seemed, pressuring Obsidian held it back.
>> No. 20462 Anonymous
4th June 2015
Thursday 11:40 pm
20462 spacer
>>20456
I think it speaks wonders of 3 that I still get chills from all the music. As the first proper 3D fallout game (and having never played 1 or 2) 3 just really took my breath away, the style and the atmosphere were just so bleak and yet cheerful. It's not a perfect game but my god its special. NV took the fun too far in a away, I found everything a little too goofy. 3 had its goof but also its serious side which I think was lost in NV. The legion and the casinos and all that was just a bit daft.
>> No. 20463 Anonymous
5th June 2015
Friday 12:52 am
20463 spacer
>>20462

>The legion and the casinos and all that was just a bit daft.

I disagree. For a real-world example of the former, look at Polynesian cargo cults. There are a group of tribesmen in Vanuatu who worship Prince Philip as a god. I imagine that all sorts of weird belief systems would start after the apocalypse, based on half-remembered stories and old books taken out of context.

For the latter, I think you underestimate the power of vice. Once a man is reasonably secure in his ability to survive, the first things on his mind are booze, tarts and something to gamble on. Bearing in mind that the NCR has a stable economy with mass employment and a functioning transport network, I don't think it at all implausible that someone would revive Las Vegas from the ashes. The story about Mr House winning Vault 21 in a card game is a bit silly, I'll grant you that.
>> No. 20464 Anonymous
5th June 2015
Friday 11:23 am
20464 spacer
>>20463
Fair points, but I think >>20462 is essentially correct: NV is much sillier in general than 3. It also holds together much better as a game, in my opinion (it certainly didn't feel like "three quarters of a game" to me), but that's besides the point.

>>20459
I'd not seen that before, it's quite amusing, thanks.
>> No. 20465 Anonymous
5th June 2015
Friday 11:49 am
20465 spacer
My main gripe with NV was going through about 8 loading screens to get from one building in the city to another.

I replayed Fallout 2 a few weeks ago and New Reno did a better job of capturing the squalor and sleaze. NV just seems a bit empty.
>> No. 20466 Anonymous
5th June 2015
Friday 12:04 pm
20466 spacer
>>20465
Playing NV on a console must be an absolute shitshow with all the loading screens, they put me off the PS3 version of FO3 back in the day. When I replayed the games last year on a PC with an SSD I barely noticed the loading screens.
>> No. 20467 Anonymous
5th June 2015
Friday 1:03 pm
20467 spacer
>>20464
>NV is much sillier in general than 3
One had Optimus Prime, people who decided to become vampires not because they lacked food but just because, "Garyyyy", the Republic of Dave and a location where two men would dress up as superheroes (one was Ant Man) and terrorise the village. The other included gambling and a brutal dictatorship based on slavery.
>> No. 20468 Anonymous
5th June 2015
Friday 1:03 pm
20468 spacer
>>20455
I say I was cheated because the game gave me no reason to explore. There was always securing the safety of Liam Neeson and bringing safe water to the Wasteland to worry about - I had no intention of shirking those duties.
>> No. 20469 Anonymous
5th June 2015
Friday 2:01 pm
20469 spacer
>>20467
Rather than waste any more of our time, let's just pretend that in response I also cherry picked a few examples to fit my argument and then we agreed to disagree, eh?
>> No. 20470 Anonymous
5th June 2015
Friday 2:59 pm
20470 spacer
>>20469

Exactly. I mean, New Vegas had a believable and likeable gay character and no one even fucking realised. That is truly jumping the shark.
>> No. 20471 Anonymous
5th June 2015
Friday 3:53 pm
20471 spacer
I just hope Obsidian gets to do the next Fallout game. Bethesda are terrible at all the things that really matter in a Fallout game: intriguing choices and consequences, interesting characters, and well-written quests.

I had fun with F3, but New Vegas was an absolute masterpiece and I found it to be a far worthier successor to the first two games than F3 was.
>> No. 20472 Anonymous
5th June 2015
Friday 8:14 pm
20472 spacer
>>20471

Obsidian didn't get the time to finish it though and there is no reason to suspect they'd ever work for Bethesda on a Fallout title over again after them not getting paid for New Vegas because the game got a 84 on metacritic instead of 85.

The Legion felt tacked on, because they were essentially tacked. There was a whole Legion area planned which had to be scrapped with side quests and a fleshed out view of what it was like to live in/under the Legion.
>> No. 20473 Anonymous
5th June 2015
Friday 8:55 pm
20473 spacer
>>20472
>There was a whole Legion area planned which had to be scrapped with side quests and a fleshed out view of what it was like to live in/under the Legion.
I'm sure they could re-work it into 'ISIS quest'.
>> No. 20481 Anonymous
11th June 2015
Thursday 1:56 pm
20481 spacer
I hope they've hired some animators this time.
>> No. 20494 Anonymous
15th June 2015
Monday 4:29 pm
20494 spacer
So I bought both the GOTY/full DLC versions of Fallout 3 and NV whilst drunk last weekend. Started on 3, and straight off it's remarkable how they can fit so much into 10GB - that's smaller than TF2! Despite both the game itself and Geforce experience advising to run with everything maxed out I've found it to be considerably smoother on High settings. If I knew more I could probably tweak things in greater depth but as long as it's smooth I'm not too bothered.

Took me a while to get into the swing of things but I'm getting the feeling that I'm going to spend a lot of time finding places to explore. Besides, any game that lets you fire miniature nukes at super mutants has to be worth playing.
>> No. 20500 Anonymous
15th June 2015
Monday 8:41 pm
20500 spacer

https://www.youtube.com/watch?v=2KApp699WdE?t=1h10m50s

Fallout 4 gameplay from E3 today. Few gimicky features like the tablet app and the gameplay (or at least what they've shown) seems more action-focussed. The weapon upgrade system looks good though and I can see a tower-defense style gamemode working within Fallout despite the cliche.
>> No. 20501 Anonymous
15th June 2015
Monday 8:42 pm
20501 spacer
>>20500
The start from x feature doesn't seem to work, so skip to 1:10:50 for the start of F4 gameplay.
>> No. 20502 Anonymous
15th June 2015
Monday 10:51 pm
20502 spacer
>>20500
Destiny has an app that's genuinely useful but then Destiny plays quite differently to how Fallout 4 will. In addition some of the problems it solves only exist due to poor structuring in the first place.
>> No. 20503 Anonymous
16th June 2015
Tuesday 12:08 am
20503 spacer
I'm wondering whether to play it on PC or Xbox. I haven't watched the E3 demo yet, but I have a feeling the development might be geared more towards console this time around. But on the other hand it's a Bethesda game, so it might be wiser to go for PC so the community can fix it.
>> No. 20504 Anonymous
16th June 2015
Tuesday 12:25 pm
20504 spacer
>>20500
I hate the audiences during these things. "Yes, we have a layered armour system now."

WOOOOOOOOOOOOOOO

American nerds are the worst.
>> No. 20515 Anonymous
16th June 2015
Tuesday 7:48 pm
20515 spacer
>>20500
So not only do you somehow survive a nuclear blast without becoming a ghoul, your pet robot wandsworth codsworth both hasn't been destroyed by the EMP blast and still has fuel 200 years later? I know fallout games aren't exactly meant to be realistic but this just seems paper-thin.
>> No. 20517 Anonymous
16th June 2015
Tuesday 10:37 pm
20517 spacer
>>20515
Calling it now: it's all a simulation a la Vault whatever it was in FO3 wiv em go-back-in-time fings.
>> No. 20518 Anonymous
16th June 2015
Tuesday 11:56 pm
20518 spacer
>>20515

>codsworth both hasn't been destroyed by the EMP blast and still has fuel 200 years later?

The thermionic valves, CRTs and ferrite core memory used in the technology of the Fallout universe are inherently EMP resistant. Mister Handy robots are powered by a small nuclear generator and are capable of maintaining themselves and other robots, so could plausibly run for centuries without human interference.

The Fallout universe is eccentric, but it is internally consistent.

http://fallout.wikia.com/wiki/Mr._Handy_design_document
>> No. 20524 Anonymous
17th June 2015
Wednesday 2:02 pm
20524 spacer
>>20515
Survive a nuclear blast? The detonation was clearly miles away. In Fallout 3 you can detonate the Megaton bomb while standing a similar distance away and nothing happens to you then either.
>> No. 20531 Anonymous
17th June 2015
Wednesday 4:34 pm
20531 spacer
>>20515
I'm sure they'll have some explanation for all that, it is science fiction after all.

Also, nukes only kill 100% of people within a pretty short blast radius. This is worth a butchers: http://www.nuclearsecrecy.com/nukemap/
>> No. 20532 Anonymous
17th June 2015
Wednesday 4:37 pm
20532 spacer
>>20515

There have always been tons of pre-war robots lying around in Fallout. The Glow is filled with working robots and that suffered a direct nuclear strike.
>> No. 20566 Anonymous
20th June 2015
Saturday 1:44 pm
20566 spacer
I don't understand the excitement over settlement building. Might as well have called it 'The Sims: Fallout Edition'
>> No. 20567 Anonymous
20th June 2015
Saturday 1:59 pm
20567 spacer
>>20566
Well I don't understand why many gamers are so set in their ways to not allow Bethesda to take Fallout in the direction they want.

All the same elements are there, venturing out to explore an irradiated wasteland, except now you can return to your own custom, thriving little town(s). Or not. If you're not interested in that aspect of the gameplay I'm sure you need give it no more than a cursory glance.
>> No. 20568 Anonymous
20th June 2015
Saturday 2:17 pm
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>>20567

In 3, you become some sort of faux-messiah that could have easily got enough people to join him in a new settlement so I think it could be good.

It always annoyed me that you couldn't repopulate Arefu in 3 and that so many of the settlements were pretty bare and still shitholes when the people could have easily tidied them up and that Minefield wasn't populated. Investing in the Caravans was pointless as they all died before you were half way through the game.
>> No. 20569 Anonymous
20th June 2015
Saturday 2:18 pm
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Dr_Zimmer[1].jpg
205692056920569
There is a very doable theory going around that it will turn out that you're a replicant, the vault you were in was an experiment. Your memories of a former life are either a fabrication or someone else's, you're actually just a machine. This has precedent from previous titles.
>> No. 20570 Anonymous
20th June 2015
Saturday 2:23 pm
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>>20569
2spoopy

(A good day to you Sir!)
>> No. 20572 Anonymous
20th June 2015
Saturday 6:10 pm
20572 spacer
>>20568
That's something that really annoys me about the Fallout universe. It's been 200 years, why has no-one even made an attempt to clean up? The only place that's clean is the inner New Vegas strip, but as soon a you step outside those gates it's all nasty and messy. Freeside and NV are supposed to be some bustling settlement yet no-one can even be arsed to clear the roads or fix the buildings? It makes no sense to me.
>> No. 20573 Anonymous
20th June 2015
Saturday 7:41 pm
20573 spacer
>>20569
Thats.. a bloody good theory.
>> No. 20574 Anonymous
20th June 2015
Saturday 8:17 pm
20574 spacer
>>20569

Isn't Boston where the USA gets most of it's robot type tech from as well? If so I'm convinced.

Thanks for saving me £40.
>> No. 20575 Anonymous
20th June 2015
Saturday 8:21 pm
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>>20574

Massachusetts Institute of Technology.
>> No. 20576 Anonymous
20th June 2015
Saturday 10:28 pm
20576 spacer
>>20569
Of course. Man I hope the plot hasn't just been ruined. This is all we know about the Commonwealth - that it's where androids come from and it's possible for them to think they're human.

I dunno, I feel like if you were a robot, there would be some gameplay inconsistencies they'd have to explain. How do stimpacks heal you? How do you contract radiation sickness or addiction? Wouldn't you suffer major damage from pulse grenades? The whole game wouldn't make any sense.
>> No. 20577 Anonymous
20th June 2015
Saturday 10:49 pm
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>>20576
How do Stimpaks heal you normally? As far as I know, you can't just inject medicine into, say, a whole chunk of missing body and have it instantly and seamlessly regenerate.
>> No. 20578 Anonymous
20th June 2015
Saturday 11:18 pm
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>>20572

Have you seen what underdeveloped countries look like? It takes a shitload of organisation to maintain a tidy living environment.
>> No. 20579 Anonymous
21st June 2015
Sunday 12:13 am
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>>20577
Unless stimpaks were based on nanotechnology, which doesn't exist in Fallout as far as I'm aware, there's no way it could possibly heal a robot, regardless of precisely how it heals a human.
>> No. 20580 Anonymous
21st June 2015
Sunday 2:05 am
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>>20576

They've never really explained how androids work in Fallout. All we know is they look fully human. It's entirely possible they have organic bits. And like the one in Rivet City in 3, he didn't know he was an android. Maybe his brain tells him he's rad-sick or hungry or addicted to psycho to maintain the illusion he's human?

I feel like the "you're an android m8" plot is too obvious though. It was my first thought when they leaked the Boston stuff years back.

And stimpacks can heal broken bones instantly so who knows how they work.
>> No. 20584 Anonymous
21st June 2015
Sunday 2:20 am
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>>20569
These are not my predictions, but I wouldn't bet against a single one of them:

- You 'awaken' from cryogenic sleep.
- Everyone else in your vault is dedzo
- You wander into a nearby town and see flashbacks of the prewar days (implying that Bethesda won't reuse those assets from the trailer lol)
- You go to Boston because why not
- Major factions in Boston are The Institute, The Railroad and Brotherhood of Steel
- Main plot will revolve around androids and androids rights
- Through some contrivance related to your androidness you will have to determine the fate of all androids something like the following:
[Good] Release all the androids to be totally free forever +1000 karma
[Evil] Enslave all the other androids and hand them over to either The Institute or The Brotherhood (slaves for the first, soldiers for the second) -1000 karma
[Todd] Destroy all the other androids!!!!


Possible that this fate will be determined by plugging your android brain into a giant transmitter that people are fighting over or something.

Bonus:

- Scene where you find the skeletal remains of the non-android version of you that your current android self is based on. Your dog will walk up to the skeleton and sniff at it and whine as sad music plays.


Fourth time I've submitted this fucking post.
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