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>> No. 3115 Anonymous
20th January 2012
Friday 5:46 pm
3115 Brilliant sci-fi blog
From one of the concept artists on Moon:

http://www.gavinrothery.com/my-blog

Look at this dump of Alien special effects pieces and such, it's beautiful:

http://www.gavinrothery.com/my-blog/2011/11/18/inside-the-alien-production-part-4.html

Vintage film miniatures give me so many nerd boners.
Expand all images.
>> No. 3116 Anonymous
22nd January 2012
Sunday 3:05 pm
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That's pretty cool. I'm often surprised by how monotone some of the models are. It must be something to do with the lighting when they film them.
>> No. 3118 Anonymous
23rd January 2012
Monday 6:14 pm
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>>3116
>monotone

It gives them that sense of industrial waste, and I love it. Anything sentient is usually a brilliant shade of white to emphasise its purity, while all the other detritus of the universe is in healthy shades of matte black, faded babyshit brown, rusty orange and metallic grey.

Apart from the Monolith, but even then the black of that is pretty pure, as if to stress it's very existence in the vastness of space.
>> No. 3119 Anonymous
23rd January 2012
Monday 11:31 pm
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>>3118
That's quite a nice way of putting it. I've seen it in props for other films, too. SFX students tend to make far more colourful spaceships, copper tones and suchlike. A trick of the trade for the pros, maybe?
>> No. 3120 Anonymous
24th January 2012
Tuesday 3:25 am
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>>3116
>>3119

It's really all due to the art direction. A lot of the classic sci-fi was made in a relatively brief period so the aesthetics of grungy, cyberpunk looking technology are carried around.

Modern SFX draw from different inspirations and such, you can see a few trends across major film and game releases recently - just compare Avatar and Halo for example.

On a wee tangent here, the Avatar spacecraft was actually really well designed and a good bit of hardcore sci-fi sensibility. Shame it was wasted on SUCH A BORING FUCKING FILM.
>> No. 3122 Anonymous
24th January 2012
Tuesday 3:36 am
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http://www.zen171398.zen.co.uk/Alien.html

This is cool too.
>> No. 3123 Anonymous
24th January 2012
Tuesday 3:58 pm
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May I also recommend the work of Peter Konig? He was the main artistic driving force behind Splice and Hellgate: London, although he's worked on some other well-known projects too. I'm pleased to see he's now working for Valve.
http://conceptart.org/?artist=Peter+Konig
http://www.peterhkonig.com/#/101617/990826/
Point of interest: Most of these sculptures are hand made from found objects & super sculpey then imported to a computer using a 3D scanner before being animated. I especially like the one with a moth for a head.
>> No. 3124 Anonymous
24th January 2012
Tuesday 4:05 pm
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>>3123
He's also an owner or director of some sort for the company Massive Black, their portfolio's pretty fun to browse through
http://www.massiveblack.com

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