|>>|| No. 5428
Sans-serif fonts are dominant on electronic devices for one simple reason: Pixels.
With modern high-resolution screens, it isn't as big a problem as it used to be, but through most of the history of computing, making scale-able fonts has been a massive ballache. You have two problems: A) Making a font that can be made larger, without losing sharpness. And B) you need a font which can be shrunk down and still be legible.
Most of the comic fonts that have been developed for computers have been optimised on the basis of using lines that are 1 and 2 pixels wide. Take a very close look at your screen, you'll probably see that vertical lines on this text are about 2 pixels wide, and horizontal lines are mostly 1 pixel high. (Note that things are quite a bit more advanced now though, when you look closely you'll see that most fonts now have soft edges rather than sharp lines, this is mostly thanks to some sort of
satanic ritual software that I don't understand.)
Due to the above, serif fonts don't do well with computers, an accurate reproduction of a serif at a size that would be small enough for body text, is quite difficult. Open up word and type some text in times new roman, take a look at a lot of different sizes. You'll see that when viewed at a size of around 12pts, the shape of the letters is only a very rough approximation of the same text at 24pts. On the other hand if you open up a book with text about the same size as 12pts, the serifs are dead sharp.