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>> No. 19626 Anonymous
29th October 2014
Wednesday 1:20 am
19626 (To)Morrowind Never Comes
Someone, anyone, please convince me to play this damnable game.
Expand all images.
>> No. 19627 Anonymous
29th October 2014
Wednesday 1:42 am
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It's probably the purest Elder Scrolls experience you'll ever have, and with countless mods making it look almost as good as Skyrim you really have no excuse.
>> No. 19628 Anonymous
29th October 2014
Wednesday 3:18 am
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Mate, if you can't, you can't. At some point you will have to accept that it isn't for you. There's no shame.

There are plenty of very legitimate problems with the game, from the absolutely broken levelling system that has plagued every game, to the incredibly, wilfully obtuse UI, to the glacial pacing and obscurity of anything there is to do.

I have poured at least 20-24 hours into the game, and never have I got any further than a few caves outside Balmora, or one time this weird mountain city. Nothing ever happens and I find myself bored to tears the entire time, as though the game is actively trying to hide anything enjoyable from me. It's just a quite poor game, in my opinion. I can see why people love it; but I am not the sort of gamer who wants to have to physically, actively put effort into, and endure significant frustration, to actually begin having fun.

>and with countless mods making it look almost as good as Skyrim

Nah, you are bullshitting. I have tried these miracle mods and the game remains every bit as shitty. Nobody has removed the shitty dice roll combat system or implemented a sensible UI. Nobody has fixed the animations from making everyone look constipated. There's a ton of mods that do improve it, yes, but it seems like modders who are forced to work with a pile of horse shit can only make more shit.

I genuinely have tried to like Morrowind, I really have. I just can't.
>> No. 19629 Anonymous
29th October 2014
Wednesday 3:25 am
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>>19628

Yeah. I didn't really like it either, but OP asked to be convinced.

I'm pretty sure you can only enjoy that game if you played it when it came out. Just as I'm assuming there's not many teenagers these days who love Oblivion.
>> No. 19630 Anonymous
29th October 2014
Wednesday 7:37 am
19630 spacer
>>19628

There are mods to make it look great. Really, sometimes even better than Skyrim. There are other mods which affect the gameplay but I wouldn't bother with that.

The gameplay is crap. However, the joy of it lies in crafting a badass. Daggerfall was a superior grinding game, though. If you don't like grinding for its own sake, you won't enjoy that aspect of Morrowind.

Morrowind's strength is in its atmosphere and the detail in shaping the world, which is far superior to any other game in the series (although it was pretty good in Skyrim).

The Skywind mod, which hopes to transplant Morrowind into Skyrim, should solve the gameplay problems. Skyrim's levelling system was great, it actually let you enjoy the game, unlike Morrowind and Oblivion which punished you for it.
>> No. 19631 Anonymous
29th October 2014
Wednesday 8:16 am
19631 spacer
>>19630
>Skywind

I just made myself giggle by saying 'Morrowrim' out aloud. Fuck me, it's too early in the morning for me to be on .gs.
>> No. 19632 Anonymous
29th October 2014
Wednesday 10:59 am
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I have this problem with Oblivion and Skyrim. I start out well, make a character, get out into the world, and never go back to it. Thing is, I love fallout, but just they dont seem to grab me.
>> No. 19634 Anonymous
29th October 2014
Wednesday 12:18 pm
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>glacial pacing
That about covers it. I wanted to like it but it is clearly designed for people with a lot more patience.
>> No. 19637 Anonymous
29th October 2014
Wednesday 1:46 pm
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>>19628
>shitty dice roll combat
No, you're wrong.

>>19630
>Skyrim's levelling system was great, it actually let you enjoy the game, unlike Morrowind and Oblivion which punished you for it
No, you're wrong.

Why don't you guys like sheets upon sheets of numbers and stats? :(
>> No. 19638 Anonymous
29th October 2014
Wednesday 1:50 pm
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>>19637
Because I'm not an accountant?
>> No. 19639 Anonymous
29th October 2014
Wednesday 2:04 pm
19639 spacer
>>19637
>Why don't you guys like sheets upon sheets of numbers and stats? :(
I liked Diablo 2, which is basically Progress Quest with graphics. I even made spreadsheets to automate equipment/stat calculations, which is pretty depressing now that I look back.

At least Diablo 2 had teleport and waypoints, though. Morrowind is just so slow.
>> No. 19640 Anonymous
29th October 2014
Wednesday 2:15 pm
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>>19639
But but but
>> No. 19641 Anonymous
29th October 2014
Wednesday 2:31 pm
19641 spacer
>>19640
Can you ride whatever that is? Because otherwise it looks like it's going to be a long walk.
>> No. 19642 Anonymous
29th October 2014
Wednesday 4:54 pm
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>>19626
You're probably not missing out on much. It was a phenomenal experience at the time, but game design has moved on so much since then that I can easily see why someone playing for the first time in the mid 2010s could feel like it's actively trying to prevent them from enjoying themselves.

I mean, shit, the mechanics were slightly dated even in 2002. Well implemented, for sure, but far from revolutionary.
>> No. 19643 Anonymous
29th October 2014
Wednesday 8:37 pm
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The only way you'll enjoy Morrowind is if you're able to see past the game mechanics and imperfections long enough to get a buzz from exploring what feels like a genuinely alien world, where for just a moment you're sucked into the illusion that you're not uncovering a predetermined story but have found something original, put there especially for you. This kind of detail is the only thing in my mind that really allows the game to be considered a classic. For all of the elements that date, there is something clever about the idea of plonking the player character in the middle of an extremely detailed environment with no hint of where to go next. It only clicks when you strike on a good pathway or two that lead you throughout the game, or a few things that give you some context for the places you're exploring beyond the boilerplate responses of most of the NPCs.

It demands quite a lot from players, but you have to treat it like you actually care for your character, a vulnerable ex-prisoner in a hostile land. You want to interact with the right NPCs, secure a bed, storage, some money. If I remember right there's around a dozen factions and guilds to join depending on the inclination of your character, all with separate story arcs, all cooperating or competing in a surprisingly realistic way. It's probably a matter a taste, but I actually like how uncompromising the game is on this; if you decide to run around the wilderness and eat animal meat, stumbling from one town to the next, then it actually makes some sense that nothing will ever happen for your character. No one will hear your name or care about you. However, if you go out and deliberately try to make a reputation for yourself, the ball starts rolling and before you know it you're embroiled in a criminal turf war, or doing favours for crooked politicians, or crushing a rebellious union, or freeing slaves, or performing miracles for commoners, or assassinating wizards. Christ, I could shit up an entire thread with the level of detail I put into some of the characters I lived out in this game.

If you love lore and have a little bit of imagination, you can get absolutely lost, crafting your own characters stories. The politics, the mythology, the books, they all borrow from historical cultures and have all been put together with a great deal of care. The first-person perspective is no coincidence, also, the idea is you get immersed completely in the life of your character. It's about as truly 'sandbox' as a computer game can be, just enough visual aid and play mechanics to keep you engaged, but mostly it's about making your own fun with a beautiful template.

I can totally understand why that wouldn't tickle the fancy of everyone, but for a few years it had me transfixed. If I could get someone to pay me to play Morrowind, I'd be sorted in life.

My only big criticism of the game is that the NPCs are painfully inanimate. They're mostly there to fight with or deliver text. As rich as the dialogue is, your imagination will be filling in a lot of blanks for what is essentially a character model wandering about a set route. Mods can improve this and help the behaviour match the writing.

I also have no idea what the story is behind the image I've attached to this post.
>> No. 19644 Anonymous
29th October 2014
Wednesday 9:14 pm
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>>19643
That was beautiful.

>crafting your own characters stories
This is what I miss most about it and old RPGs in general, as opposed to "everyone is a jack of all trades all the time". I used to RP the shit out of my characters.
>> No. 19645 Anonymous
29th October 2014
Wednesday 9:19 pm
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>>19643

>I also have no idea what the story is behind the image I've attached to this post.

You don't want to know m80.
>> No. 19646 Anonymous
29th October 2014
Wednesday 10:23 pm
19646 spacer
Spod
>> No. 19705 Anonymous
2nd December 2014
Tuesday 4:29 pm
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>>19643
> also have no idea what the story is behind the image I've attached to this post
The half-naked guy in the picture is a character from a Russian trash film called "Green Elephant". Don't watch it if you're a sensitive person, it's gross.

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