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>> No. 22461 Anonymous
22nd September 2018
Saturday 3:37 pm
22461 Dead Companies Tell No Tales
Telltale Games is laying off most of its staff, canceling upcoming games

>"Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges," Telltale said in a statement. "Telltale will issue further comments regarding its product portfolio in the coming weeks."

https://www.techradar.com/news/telltale-games-is-laying-off-most-of-its-staff-canceling-upcoming-games

RIP The Walking Dead Final Season.

What I think has probably happened here is they've overstretched themselves and people have become burnt out with the genre, there was a telltale game for every franchise going a few years ago. I bitter loss if you were invested in anything they've yet to finish though.
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>> No. 22462 Anonymous
22nd September 2018
Saturday 4:14 pm
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>What I think has probably happened here is they've overstretched themselves

I think this is exactly it. They should have focused on TWD and Wolf, as they were the stand out hits, and avoided the obvious pressure they had to license other properties. I'm sure the Game of Thrones thing wasn't profitable.

We should all have realised that a modern gaming audience can only take so many point and click adventures, but as ever, the people putting money into the studio just didn't understand the market, and decided that since one of these things were popular, it was clearly the FUTURE OF VIDEOGAMES, and Telltale were forced to spread too thinly, as you said.

Shame, but I'm glad I held off on playing the later seasons of TWD - I own them, mind.
>> No. 22463 Anonymous
22nd September 2018
Saturday 4:17 pm
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>>22462

There's also a point that, despite the appearance of branching storylines, there isn't really a huge incentive to replay an on-rails game, it's just not the same as re-exploring a more open world. And I bet a fuck load of people just simply watched some YouTuber run through the game - you're not really missing out on anything if you do that.
>> No. 22464 Anonymous
22nd September 2018
Saturday 6:15 pm
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Wow OK, so you'll just unceremoniously delete my post and start your own thread, then. That's how things are done now.
>> No. 22465 Anonymous
23rd September 2018
Sunday 1:39 am
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>>22464
Are you referring to your limp wristed "I-I don't want bother anyone, but..." post in a completely unrelated thread that someone replied to calling you a nonce for making?
>> No. 22466 Anonymous
23rd September 2018
Sunday 1:54 am
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The GoT one was the only one I played and I was severely disappointed that pic related and Margery Tyrell weren't Lesbos, which would have definitely made them an extra few quid from me to buy the second season.
>> No. 22467 Anonymous
23rd September 2018
Sunday 8:23 am
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Never played one of them and didn't really see the appeal. From what my friends tell me, the choices you do get to make never make much difference to the actual outcome, it just changes a few names and faces. As somebody's already said, I can't see what you're gaining over just watching it on Youtube.

It was obviously the kind of hype and momentum bubble that was going to burst eventually. See also: Battle royale games. Two or three years from now we'll be saying "Hey, remember Fortnite? What happened to that?"
>> No. 22468 Anonymous
23rd September 2018
Sunday 9:04 am
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>>22467

I think Fortnite is the WoW of this generation, PUBG being generally shit and the like of Activision and EA jumping on the bandwagon will see a few high profile flops in the genre, but Fortnite will survive. The amount of MMOs that tried to catch lightning in a bottle and emulate WoW and failed is astronomical. Yet it survives.

Telltale should have let other companies join the market space so that they could have shown they were the place to go to get your PAC fix, but instead they took on to much and most likely undercut other companies at a loss to monopolise the market and failed as a result.
>> No. 22469 Anonymous
23rd September 2018
Sunday 6:57 pm
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>>22468

I don't really see it. I think the gaming market is big enough these days that something like the phenomenon WoW was for nearly ten years won't happen again. Everyone and their mum might be playing Fortnite, but plenty of people are still playing other things and I think generally that huge surge in popularity could easily be met with an equally fast fall. Look at something like Pokemon Go for example (albeit a drastic one).

People said WoW would be a fad at the time and turned out to be wrong, sure, but what that game had was mechanics explicitly designed to be addictive and fulfilling in the long term. Fortnite, on the other had, is a pretty shallow game once you look at it. I don't see the hype sustaining itself once a few of the big streamers etc move on to something else.
>> No. 22470 Anonymous
23rd September 2018
Sunday 7:19 pm
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>>22469
WoW is still massive. The latest expansion pack which came out a few weeks ago already sold over 3 million copies, plus there'll have been a lot of subscriptions being renewed.

No idea how it's still so popular. It's boring as fuck. Since I last played it in 2013, they've added level scaling, so levelling up takes ages because you're never more powerful than the enemies you're facing. I guess they did it so you wouldn't get overlevelled mid way through a story arc and this way you can see the arc through to its conclusion, but it's made the game feel even more of a chore.
>> No. 22471 Anonymous
23rd September 2018
Sunday 7:53 pm
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>>22467
The paradigm of choice-driven endings is a development minefield though. If you have only 5 binary decisions throughout the course of the entire game that's 32 different possibilities. 32 conclusions to write, animate and voice-act. Not to mention all the other support jobs for all of this plus the inevitable rewriting at some point. It's no wonder players often find it underwhelming, the cost of implementing it well is prohibitive.
>> No. 22472 Anonymous
23rd September 2018
Sunday 8:29 pm
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>>22471

Indeed it is an impractical fantast you don't get 32 times the profit for making 32 times the effort.
>> No. 22473 Anonymous
23rd September 2018
Sunday 8:31 pm
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>>22470

It's massive, but not the behemoth it once was. It's not the ONLY MMO dominating the market like it used to be, with all others falling to an early grave. The market is wide enough now to let other games like Guild Wars, Elder Scrolls, and FFXIV maintain a relatively strong foothold.

It probably helps that they're are all the same now, mind you. Blizzard have added basically every innovative feature from the games that came after it, while all the games that came after it borrowed its most successful elements themselves to build upon. Which comes back to Fortnite. It's taken over as the defacto dudebro shooter right now, but Epic have a pretty big task on their hands actually maintaining that success when the reason it's popular is an accidental hit gamemode they added as an afterthought.
>> No. 22474 Anonymous
27th September 2018
Thursday 2:51 pm
22474 No Severance Pay, Telltale Being Sued
>Telltale Games employees were surprised when CEO Pete Hawley announced the closure of the company at a staff-wide meeting. One employee, a source told Kotaku, had been working until 3 AM the night before with no inkling that the studio was about to let them and over 200 other employees go, leaving behind a skeleton crew of 25 to finish off work on a final project

https://kotaku.com/telltale-employees-left-stunned-by-company-closure-no-1829272139

>A former employee of Telltale Games has filed a class action complaint against the company in California federal court. The complaint alleges that the developer was obligated to provide 60 days notice of the impending termination, in compliance with the state's WARN Act.

https://www.gamespot.com/articles/ex-telltale-games-employee-files-class-action-suit/1100-6462029/

The most basic of work place protections are seen as optional to a lot of video game companies, it seems. Not to mention the horrendous overtime they had them doing for no extra pay.

Why the fuck haven't they unionised yet?
>> No. 22475 Anonymous
27th September 2018
Thursday 3:04 pm
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>>22474

>Why the fuck haven't they unionised yet?

Supply and demand, people want to work in video games it's their dream, and they are willing to go to great lengths to pursue that dream, there is also queue of suckers willing to fill the shoes of anyone who isn't 'a culture fit'.
>> No. 22476 Anonymous
27th September 2018
Thursday 3:16 pm
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>>22475
Also if they tried, the company would most likely have just told them all to fuck off, refused to recognise, or just sacked the lot of them.
>> No. 22477 Anonymous
27th September 2018
Thursday 4:15 pm
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>>22475>>22476

Yet, you don't see this in Nursing despite it also being a profession inspired by a passion. If they all unionise, companies have to recognise them; that's literally the point.
>> No. 22478 Anonymous
27th September 2018
Thursday 4:39 pm
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>>22477

can't unionize if you don't have a job.

Nursing is also a much more niche skill, and the value dictated heavily by a nationalised industry, brain drain and retaining people trained specifically for that role. Where as care workers which are effectively unskilled nurses (so 'anyone can do it') frequently work absurd hours and get fuck all.
>> No. 22479 Anonymous
27th September 2018
Thursday 4:41 pm
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>>22477
>If they all unionise, companies have to recognise them; that's literally the point.
All the laws in the land won't save you from someone pointing a gun to your head.
>> No. 22480 Anonymous
27th September 2018
Thursday 5:18 pm
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>>22478
Care workers are unionised though, my mate is a support worker and he is in a union. He works mental shifts some weeks, granted.
>> No. 22485 Anonymous
15th October 2018
Monday 12:19 am
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The final episodes of TWD are being finished off by Skybound Games.
>> No. 22529 Anonymous
16th November 2018
Friday 1:15 am
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Proper dead and filing for Bankruptcy now.
>> No. 23041 Anonymous
5th September 2019
Thursday 8:05 pm
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I noticed that Telltale was having a Steam sale and was like, what?

But after looking it up, it seems a holding company that purchased the assets to Telltale is relaunching it on a smaller scale. Positive news, although of course it could go either way from here on:

https://www.polygon.com/2019/8/28/20835854/telltale-games-return-walking-dead-lcg-entertainment

Some former employees have been a bit scathing for some reason, but it doesn't sound justified:

https://www.polygon.com/2019/8/29/20838817/telltale-games-return-aftermath-employees-interview
>> No. 23043 Anonymous
6th September 2019
Friday 9:02 am
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>>23041

They're being offered contracts with terms that are shit even for the game industry, where they'll be independent contractors and not entitled to any workplace benefits or a modicum of job security.
>> No. 23044 Anonymous
6th September 2019
Friday 11:45 am
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>>23043
>contracts with terms that are shit even for the game industry
Citation please?
>> No. 23045 Anonymous
6th September 2019
Friday 10:18 pm
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>>23044

Literally in the link two posts up:

>Ottilie said that some workers from the original Telltale Games will be offered freelance roles, with full-time positions possible in the future.

I'd be a bit insulted if the company I worked for shut down, someone else bought the corpse then offered me temporary, day to day work. It's not a great offer.
>> No. 23046 Anonymous
7th September 2019
Saturday 9:54 am
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>>23045
No it isn't, but that doesn't make it "shit even for the game industry".

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