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>> | No. 26139
26139
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>> | No. 26147
26147
>>26139 |
>> | No. 26148
26148
I did google kaprekar when this first appeared but I am none the wiser. |
>> | No. 26149
26149
Whatever language that's in (Python?), the syntax is atrocious -- and I say that having worked with VB for a year. |
>> | No. 26151
26151
>>26148 |
>> | No. 26152
26152
>>26151 |
>> | No. 26153
26153
>>26151 |
>> | No. 26155
26155
>>26147 |
>> | No. 26156
26156
>>26154 |
>> | No. 26157
26157
I struggle to see the difference between this end of maths, and pokemon collecting. |
>> | No. 26158
26158
>>26157 |
>> | No. 26159
26159
Non-Euclidean geometry, I can feel the joy. In primary school, after all the rote geometry stuff, to be introduced to 'and now, if we do it all on the surface of a sphere, f'rinstance, the rules change completely and you have to do it all again from first principles' - and there's nothing much more special about a sphere than any other surface, so bring it on, solve it generally. That's fine. That's great, even. But fucking around picking out patterns within base 10 because we happen to have 10 digits? Artificial fuckery. No joy, just stamp collecting. |
>> | No. 26161
26161
>>26159 |
>> | No. 26162
26162
>>26161 |
>> | No. 26163
26163
>The same used to be said of non-Euclidean geometry (what was the point?) |
>> | No. 26164
26164
>>26163 |
>> | No. 26165
26165
How do people navigate at night? It can't just be looking at the stars. If I were lost somewhere in the Sahara, how would I know where I am and how to get to civilisation? |
>> | No. 26166
26166
>>26164 |
>> | No. 26169
26169
>>26165 |
>> | No. 26170
26170
>>26164 |
>> | No. 26171
26171
>>26170 |
>> | No. 26172
26172
>>26171 |
>> | No. 26173
26173
>>26172 |
>> | No. 26174
26174
>>26173 |
>> | No. 26175
26175
>>26169 |
>> | No. 26176
26176
>>26175 |
>> | No. 26178
26178
>>26175 |
>> | No. 26179
26179
>>26178 |
>> | No. 26180
26180
>>26179 |
>> | No. 26224
26224
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