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|>>|| No. 17330
Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?
Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
|>>|| No. 17425
But Leon got blown up with a grenade and Matilda ended up all alone again at a boarding school filled with prissy teachers who just don't get it.
|>>|| No. 17429
>The relationship worked out pretty well and benefitted them both.
Did you watch the same movie I watched?
|>>|| No. 17434
Ex cadetlad reporting, I never got taught to kill. I got more time spent on me learning how not to accidentally hurt anyone.
|>>|| No. 17435
Because if you hurt them they can still fight back, best to do it right and kill them first time round.
|>>|| No. 17528
Welp, turns out there is tons of tranny porn related to this. God dammit inernet.
|>>|| No. 17550
Another ex-cadetlad here. My cadet troop took to me to the shooting range the very first time I attended, and a couple of weeks later we all went to Bisley to do more shooting, along with learning how to spy on enemies while under camouflage. Fun stuff, I would have stuck with it if my lazy arse weren't so irked by the fitness aspect of it.
|>>|| No. 17572
They announced the Single Player DLC yesterday.
TLOU : Left Behind, in which you play as Ellie before she met Joel, sneaking around an old shopping centre with her Best buddy Riley.
What could go wrong?
|>>|| No. 18264
But it was oh so right.
Fucking fantastic from start to finish and HIGHLY reccomended.
|>>|| No. 18265
The lack of choice at the end annoyed me greatly. The game is massively overrated. I was expecting something sublime and instead received an incredibly linear experience, albeit an above average one.
|>>|| No. 18268
It's a common criticism. It seems that some people have the expectation that all games should provide GTA/TES levels of freedom, whilst still retaining their plot coherence and moment-to-moment gameplay polish.
Seems a bit silly to me. TLoU was the best game I played last year, probably my favourite game of the generation. It would not have been any better if I could've ridden around entire cities on horseback doing mindless sandbox things instead of progressing the actual game.
|>>|| No. 18269
Nothing necessarily, some games like Portal are incredibly linear but utterly brilliant. What I didn't like in TLoU is how it tried to give the illusion of being open when it simply wasn't.
In addition to what 17332 said about the AI in the game being unrealistic around enemies, some other grievances I had were;
Getting locked out of areas I hadn't fully explored yet because I happened to choose the wrong door/hole to go through. Very annoying when supplies were low and there was no way to then go back.
The 'restart encounter' option would do nothing to undo the above. Often it would restart the encounter at completely random points or at a different place/time, not very helpful when it puts you moments away from several enemies instead of the actual start.
The save and load feature was also screwy, sometimes it worked as you'd expect, other times it would just put you right back at the start of the encounter when you next played, losing all the progress made.
I saw reviews giving this game 96/100, I'd give it an 82.75
Also how hard would it have been to add in a few challenge style modes? Everything they needed was there.
The complete lack of choice in anything annoyed me, especially at the end of the story ... when the fuck is episode 2 of Telltale's latest Walking Dead coming out?
|>>|| No. 18270
As soon as it started getting good reviews people were practically falling over each other to call it overrated, which I find strange. It wasn't ever intended to be a sandbox game, so I don't understand how these people managed to buy it unwittingly. It had derivative elements, but it made a fantastic job of drawing me in to the point where I wanted to do the NG+. Only 3 games on this generation of consoles, for me, can makes such a claim.
TLoU, Dark Souls and Arkham Asylum.
|>>|| No. 18272
>What I didn't like in TLoU is how it tried to give the illusion of being open when it simply wasn't.
Could you expand on that? I don't remember feeling at any point that the game was trying to pretend to be something it wasn't.
|>>|| No. 18313
>As soon as it started getting good reviews people were practically falling over each other to call it overrated, which I find strange.
See also: every popular game ever.
I just finished the DLC, the reviews weren't fucking around when they said it was short. It was uniformly excellent but left me hungry for more, and this is my only complaint really - it didn't fully scratch the itch, and it's probably going to be years until the next one.
|>>|| No. 18315
The Two of Us?
I was just ruminating about what the title of a sequel would be called and this is the only thing that sounded good. The Last of Us 2: Electric Boogaloo is always an option though.
|>>|| No. 18318
I agree completely, it ended perfectly. The uncertainty about what the future would hold at the end pitched the atmosphere perfectly, a sequel would ruin that.
They covered the whole range of human emotion and what it takes to survive in the game anyway, a sequel would just tread old ground.
|>>|| No. 18319
A direct sequel is unnecessary. Another game in that universe, with that production quality, though? Definitely up for that.
|>>|| No. 18320
I loved TLOU, and yet I have absolutely no desire to return to any game set in that universe.
Game publishers need to stop demanding that everything be a franchise that they can run into the ground and wring a bit of extra cash out of. Game players need to stop falling for that shite too.
|>>|| No. 18321
>Game players need to stop falling for that shite too.
There was me thinking that I sometimes enjoy sequels, when in fact I'm just brainwashed. Good to know.
|>>|| No. 18322
Congratulations on somehow reading an insult into that. I said that not everything has to be a franchise. I did not say that nothing should ever have a sequel, and people who enjoy some sequels are brainwashed.
|>>|| No. 18323
Wouldn't mind a sequel set in the same world, but they have no need to touch on Joel & Ellies story again.
|>>|| No. 18342
The film industry doesn't seem to realise that original games do not make original movies.
|>>|| No. 18343
I don't think there's anything inherent about story-driven games that precludes enjoyable Hollywood movies being made out of them. I would settle for a shallow but entertaining Halo movie, for instance.
|>>|| No. 18344
I think the problem is that games are often heavily reliant on film tropes, making adaptations redundant.
|>>|| No. 18345
>I''ve never enjoyed a screen adaptation of a videogame to date
Resident Evil (the first one) is the only one, for me. I went to see the Prince of Persia film with my then-girlfriend and the best thing I could say about that film is that it didn't take itself too seriously.
|>>|| No. 18346
Couldn't you say the same for comics?
>Resident Evil (the first one) is the only one, for me.
I really like the first, I'd forgotten that one. The rest were horrible.
|>>|| No. 18347
The missus had only seen the first one until recently, so we watched them in a marathon and she got visibly more depressed and at the end of the latest one was pretty much scunnered. The woman who played Jill in the latest one was a fucking horrible actress, just terrible.
Are they going to tie up the story? The last one ended on a cliff hanger. I just want the pain to end.
|>>|| No. 18348
I think the upcoming one is supposed to end it all.
Then they can reboot it using George Romeros original script for the first one.
|>>|| No. 18349
Have you watched the CG movie, Degeneration?
I thought it was even worse than the live action sequels.
|>>|| No. 18563
Any of you lot played this new Grounded mode? Wondering if it's worth the hassle.
|>>|| No. 18581
The shooting wasn't the exceptional part, mate. Stop disliking things I like.
|>>|| No. 20689
I'd play it, I like the first one. It doesn't need to be revolutionary to be good, I like the Naughty Dog cover shooter style in the same way I like GTA; tried and tested formulas work. Add to them, refine them, prune the shit. Don't change them.
|>>|| No. 20690
Was always going to happen, just dependent on the plot they choose. More story in the same world, or the oft demanded Joel : The first 20 years.
|>>|| No. 22043
Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.
Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
|>>|| No. 22044
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
|>>|| No. 22045
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.
Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
|>>|| No. 22046
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
|>>|| No. 22047
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.
I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.
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