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>> No. 17330 Anonymous
10th November 2013
Sunday 8:14 pm
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Just finished The Last Of Us and I don't remember us having a thread about it, so what do you lot reckon?

Personally, it's gone right into the all time favorites and I award it a rare fanfuckingtastic out of 10. Amazingly well written and decently lengthy. Even if the story did pinch bits from plenty of other films & games.
Expand all images.
>> No. 17331 Anonymous
10th November 2013
Sunday 9:03 pm
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Hugh Jackman and that lass from Juno whose name I can't remember star in...
>> No. 17332 Anonymous
11th November 2013
Monday 2:16 am
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I really liked it. I thought it'd be an alright TPS with a decent story, but the gameplay was surprisingly good and the writing was excellent. One of my favourite story-centric games of the year (my overall GOTY is Monster Hunter 3 Ultimate, and that has minimal story), and just so much fun to play. So much detail was put into the environments as well, so I'd explore to be able to see the interesting things instead of just exploring for items.

I do have a few issues with it though. The AI during stealth segments kept breaking my immersion - having to creep around Clickers while Ellie is shouting about there being enemies and knocking shit over like a bull in a china shop. Also when Henry saves Joel and Ellie from drowning in a raging river, even though black people can't swim very well in real life. Those big boss zombies weren't fun to fight at all, and I reckon they were unnecessary. The game peters out a bit about 2/3 of the way in, from the university campus onwards, with the snowy level being overly linear and not as interesting as previous levels like Pittsburgh (though the story in the snowy levels is good). I didn't like the very final level much at all, felt too much like a typical cover-based TPS while before that the game felt a lot more unique. Also the bit with Marlene's decision to kill Ellie felt a bit out of nowhere, and the ending itself was too abrupt though there will undoubtedly be a sequel.
>> No. 17333 Anonymous
11th November 2013
Monday 2:18 am
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I heard there are creepy nonce aspects and overtones in this.
>> No. 17334 Anonymous
11th November 2013
Monday 2:27 am
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>>17333

I bet that is why you have just ordered a copy. Nonce.
>> No. 17335 Anonymous
11th November 2013
Monday 2:28 am
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>>17333
So?
>> No. 17336 Anonymous
11th November 2013
Monday 10:00 am
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>>17333
No more than in Leon.
>> No. 17337 Anonymous
11th November 2013
Monday 11:47 am
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>>17336
Substantially less than in Leon. Leon is a movie about a completely inappropriate but ultimately platonic relationship forming between an emotionally stunted manchild and a damaged young girl who's older than her years. Matilda is in many ways more mature than Leon, that's one of the central conceits of the story, and the suggestive scenes in the movie play up the contradiction. The Last of Us, by comparison, has no sexual overtones in the relationship between Ellie and Joel - Joel first rejects Ellie because of what happened to his own daughter, but eventually Ellie becomes a surrogate daughter to him, leading to that "difficult" ending, in which he destroys what they've worked towards for his own emotionally selfish ends. Joel's relationship to Ellie is uniformly paternal and protective.

There's one line of incidental dialogue between enemy hunters, about how David keeps "pets" and that he's captured Ellie to that end. (Not coincidentally David is, in my opinion, the weakest character in the game, being both written and acted as a predictable, two-dimensional "slimy bad guy".) This stood out to me as the only sexually threatening line in the game, and Ellie eventually hacks David to bits with a machete, so I suspect any paedos looking for kicks would come away from The Last of Us somewhat disappointed.
In fact I'd be pretty fucking suspicious of anyone who found "creepy nonce aspects and overtones" in that game - there really aren't any.
>> No. 17346 Anonymous
11th November 2013
Monday 3:42 pm
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>>17337
>Matilda is in many ways more mature than Leon
I'm not sure. Matilda acts like a child at every turn - she's petulant, she plays dress-up, she takes the piss out of the hotel manager, she tries to hang out with the other kids on the street. Leon has the reserved patience of an adult and gives her instructions like a guardian figure would. The actual difference between them is that Matilda has a zest for life, while Leon is an insular machine that does nothing but kill and sit in his chair.
>> No. 17358 Anonymous
11th November 2013
Monday 5:32 pm
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>>17346

>an insular machine that does nothing but kill and sit in his chair
>does nothing but kill and sit in his chair
>sit in his chair
>chair

Oh god, the memories, they burn.
>> No. 17359 Anonymous
11th November 2013
Monday 5:36 pm
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>>17358
No lad, dont remind me.
>> No. 17361 Anonymous
11th November 2013
Monday 5:42 pm
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>>17359
>> No. 17363 Anonymous
11th November 2013
Monday 5:56 pm
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>>17361
Oh god, I'd forgotten.

You can SEE the farts.
>> No. 17369 Anonymous
11th November 2013
Monday 7:39 pm
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>>17361

I was going to save that to show it to someone, but I can't bring myself to do save it. Imagine what that home must be like. Why would someone let it get so bad and why would they show it off?
>> No. 17373 Anonymous
11th November 2013
Monday 8:38 pm
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>>17337
Out of interest, have you seen the Directors cut of Leon?
>> No. 17376 Anonymous
11th November 2013
Monday 8:58 pm
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>>17373

Not with my trousers on, anyway.
>> No. 17377 Anonymous
11th November 2013
Monday 9:00 pm
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>>17373

On the advice of my solicitor, I do not wish to comment.
>> No. 17379 Anonymous
11th November 2013
Monday 9:36 pm
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>>17376
>>17377

Joint nomination for Response of the Year.
>> No. 17382 Anonymous
11th November 2013
Monday 10:00 pm
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>>17376
>>17377
>The additional material is found in the film's second act, and it depicts more of the interactions and relationship between Léon and Mathilda, as well as explicitly demonstrating how Mathilda accompanies Léon on several of his hits as "a full co-conspirator", to further her training as a contract killer.
What exactly does it contain? I would have thought if it there was explicit lewdness it would have been noted on wikipedia.
>> No. 17383 Anonymous
11th November 2013
Monday 10:04 pm
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>>17382
http://www.youtube.com/v/gWIJpw9UJdQ
>> No. 17385 Anonymous
11th November 2013
Monday 10:09 pm
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>>17382

Well there was the famous "footjob scene" and some other dodgy bits but those were left on the cutting room floor unsurprisngly.
>> No. 17386 Anonymous
11th November 2013
Monday 10:15 pm
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HNNNNNNNNGG!
>> No. 17392 Anonymous
11th November 2013
Monday 11:14 pm
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>>17361

I still can't see what's quite so bad about this image.
>> No. 17394 Anonymous
11th November 2013
Monday 11:35 pm
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>>17392

You either need sectioning or a good wash.
>> No. 17396 Anonymous
11th November 2013
Monday 11:42 pm
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Whenever I see that chair image it makes me want to clean around the house. Especially chairs.
>> No. 17404 Anonymous
12th November 2013
Tuesday 11:48 am
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>>17392
There is shit on the chair. The guy who posted it (to reddit I think) said that it was his wank chair and that he'd massage his prostate whilst having a tug, which is why there are skidmarks all over it.

If you don't think that's fucking disgusting then there's something truly, horribly wrong with you.
>> No. 17405 Anonymous
12th November 2013
Tuesday 12:14 pm
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>>17346
>Leon has the reserved patience of an adult and gives her instructions like a guardian figure would
You mean, when he instructs her on how to be an assassin, like a guardian figure would? I can't read much adult thinking into that.

>The actual difference between them is that Matilda has a zest for life, while Leon is an insular machine that does nothing but kill and sit in his chair.
They're two broken people looking for some kind of meaningful human relationship, but finding it in the wrong place; Matilda has lived around violence and falls in love with a hitman, Leon is so socially and emotionally stunted that he eventually accepts the companionship of a child.
>> No. 17409 Anonymous
12th November 2013
Tuesday 4:53 pm
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I think the scene in the Operating room hits harder than the ending, especially looking back.
>> No. 17410 Anonymous
12th November 2013
Tuesday 5:14 pm
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>>17409
Don't you think the operating room scene is part of the ending? I'd agree it's the big pivotal moment anyway.
>> No. 17411 Anonymous
12th November 2013
Tuesday 5:23 pm
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>>17410
It's one of the very rare moments of player agency, but you dont even know theres a choice to be made. I walked in and popped everyone in the room then realised later I could have walked out without any killing.
>> No. 17412 Anonymous
12th November 2013
Tuesday 5:38 pm
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>>17411
You can't just walk out, not without killing the main doctor at least. The first time I stood there for ages waiting for the option to leave without hurting anyone, but eventually shot the doc in the foot (which killed him on the spot).
>> No. 17413 Anonymous
12th November 2013
Tuesday 5:46 pm
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>>17404

Why is it that the chair looks so much worse than an entire turd though? For some reason I find it far more horrible.
>> No. 17415 Anonymous
12th November 2013
Tuesday 5:49 pm
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>>17405

Just because you don't approve of the lesson or its message doesn't make it adult thinking. Our country teaches children the basics of killing and being a soldier every day with the cadets. That too is adult thinking.

And you've got to admit. The relationship worked out pretty well and benefitted them both.
>> No. 17425 Anonymous
12th November 2013
Tuesday 7:07 pm
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>>17415

But Leon got blown up with a grenade and Matilda ended up all alone again at a boarding school filled with prissy teachers who just don't get it.
>> No. 17429 Anonymous
12th November 2013
Tuesday 7:31 pm
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>>17415
>The relationship worked out pretty well and benefitted them both.
Did you watch the same movie I watched?
>> No. 17433 Anonymous
12th November 2013
Tuesday 8:02 pm
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>>17425
Thus the endless rumors of a sequel showing her grown up.
>> No. 17434 Anonymous
12th November 2013
Tuesday 8:05 pm
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>>17415
Ex cadetlad reporting, I never got taught to kill. I got more time spent on me learning how not to accidentally hurt anyone.
>> No. 17435 Anonymous
12th November 2013
Tuesday 8:15 pm
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>>17434
Because if you hurt them they can still fight back, best to do it right and kill them first time round.
>> No. 17436 Anonymous
12th November 2013
Tuesday 8:20 pm
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>>17435
What?
>> No. 17528 Anonymous
14th November 2013
Thursday 4:41 pm
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Welp, turns out there is tons of tranny porn related to this. God dammit inernet.
>> No. 17538 Anonymous
14th November 2013
Thursday 5:04 pm
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>>17528
Cant say I've seen much.
>> No. 17550 Anonymous
14th November 2013
Thursday 5:36 pm
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>>17434

Another ex-cadetlad here. My cadet troop took to me to the shooting range the very first time I attended, and a couple of weeks later we all went to Bisley to do more shooting, along with learning how to spy on enemies while under camouflage. Fun stuff, I would have stuck with it if my lazy arse weren't so irked by the fitness aspect of it.
>> No. 17572 Anonymous
15th November 2013
Friday 6:39 pm
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They announced the Single Player DLC yesterday.

TLOU : Left Behind, in which you play as Ellie before she met Joel, sneaking around an old shopping centre with her Best buddy Riley.

What could go wrong?
>> No. 18264 Anonymous
15th February 2014
Saturday 4:20 pm
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>>17572
But it was oh so right.

Fucking fantastic from start to finish and HIGHLY reccomended.
>> No. 18265 Anonymous
15th February 2014
Saturday 5:17 pm
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The lack of choice at the end annoyed me greatly. The game is massively overrated. I was expecting something sublime and instead received an incredibly linear experience, albeit an above average one.

http://www.youtube.com/v/SNHn3VJC1Z0
>> No. 18266 Anonymous
15th February 2014
Saturday 6:26 pm
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>>18265
What's wrong with linearity?
>> No. 18268 Anonymous
15th February 2014
Saturday 7:13 pm
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>>18266
It's a common criticism. It seems that some people have the expectation that all games should provide GTA/TES levels of freedom, whilst still retaining their plot coherence and moment-to-moment gameplay polish.

Seems a bit silly to me. TLoU was the best game I played last year, probably my favourite game of the generation. It would not have been any better if I could've ridden around entire cities on horseback doing mindless sandbox things instead of progressing the actual game.
>> No. 18269 Anonymous
15th February 2014
Saturday 8:48 pm
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>>18266

Nothing necessarily, some games like Portal are incredibly linear but utterly brilliant. What I didn't like in TLoU is how it tried to give the illusion of being open when it simply wasn't.

In addition to what 17332 said about the AI in the game being unrealistic around enemies, some other grievances I had were;

Getting locked out of areas I hadn't fully explored yet because I happened to choose the wrong door/hole to go through. Very annoying when supplies were low and there was no way to then go back.

The 'restart encounter' option would do nothing to undo the above. Often it would restart the encounter at completely random points or at a different place/time, not very helpful when it puts you moments away from several enemies instead of the actual start.

The save and load feature was also screwy, sometimes it worked as you'd expect, other times it would just put you right back at the start of the encounter when you next played, losing all the progress made.

I saw reviews giving this game 96/100, I'd give it an 82.75

Also how hard would it have been to add in a few challenge style modes? Everything they needed was there.

The complete lack of choice in anything annoyed me, especially at the end of the story ... when the fuck is episode 2 of Telltale's latest Walking Dead coming out?
>> No. 18270 Anonymous
15th February 2014
Saturday 9:02 pm
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>>18268

I agree.

As soon as it started getting good reviews people were practically falling over each other to call it overrated, which I find strange. It wasn't ever intended to be a sandbox game, so I don't understand how these people managed to buy it unwittingly. It had derivative elements, but it made a fantastic job of drawing me in to the point where I wanted to do the NG+. Only 3 games on this generation of consoles, for me, can makes such a claim.

TLoU, Dark Souls and Arkham Asylum.
>> No. 18271 Anonymous
15th February 2014
Saturday 9:05 pm
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>>18270
I think a lot of the uproar is because it's a PS3 exclusive.
>> No. 18272 Anonymous
15th February 2014
Saturday 11:14 pm
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>>18269
>What I didn't like in TLoU is how it tried to give the illusion of being open when it simply wasn't.
Could you expand on that? I don't remember feeling at any point that the game was trying to pretend to be something it wasn't.
>> No. 18313 Anonymous
2nd March 2014
Sunday 6:59 pm
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>>18270
>As soon as it started getting good reviews people were practically falling over each other to call it overrated, which I find strange.
See also: every popular game ever.

I just finished the DLC, the reviews weren't fucking around when they said it was short. It was uniformly excellent but left me hungry for more, and this is my only complaint really - it didn't fully scratch the itch, and it's probably going to be years until the next one.
>> No. 18315 Anonymous
2nd March 2014
Sunday 8:20 pm
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>>18313

The Two of Us?

I was just ruminating about what the title of a sequel would be called and this is the only thing that sounded good. The Last of Us 2: Electric Boogaloo is always an option though.
>> No. 18316 Anonymous
2nd March 2014
Sunday 8:21 pm
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>>18269
>I'd give it an 82.75
Dear god, I hope you're joking.
>> No. 18317 Anonymous
2nd March 2014
Sunday 8:22 pm
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>>18315
I hope it doesn't get a sequel. It's wholly unnecessary.
>> No. 18318 Anonymous
2nd March 2014
Sunday 8:29 pm
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>>18317

I agree completely, it ended perfectly. The uncertainty about what the future would hold at the end pitched the atmosphere perfectly, a sequel would ruin that.

They covered the whole range of human emotion and what it takes to survive in the game anyway, a sequel would just tread old ground.
>> No. 18319 Anonymous
2nd March 2014
Sunday 9:06 pm
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>>18317>>18318
A direct sequel is unnecessary. Another game in that universe, with that production quality, though? Definitely up for that.
>> No. 18320 Anonymous
2nd March 2014
Sunday 9:48 pm
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>>18319
I loved TLOU, and yet I have absolutely no desire to return to any game set in that universe.

Game publishers need to stop demanding that everything be a franchise that they can run into the ground and wring a bit of extra cash out of. Game players need to stop falling for that shite too.
>> No. 18321 Anonymous
2nd March 2014
Sunday 10:56 pm
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>>18320
>Game players need to stop falling for that shite too.
There was me thinking that I sometimes enjoy sequels, when in fact I'm just brainwashed. Good to know.
>> No. 18322 Anonymous
3rd March 2014
Monday 4:01 am
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>>18321
Congratulations on somehow reading an insult into that. I said that not everything has to be a franchise. I did not say that nothing should ever have a sequel, and people who enjoy some sequels are brainwashed.
>> No. 18323 Anonymous
3rd March 2014
Monday 10:14 am
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Wouldn't mind a sequel set in the same world, but they have no need to touch on Joel & Ellies story again.
>> No. 18341 Anonymous
12th March 2014
Wednesday 2:08 am
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http://www.independent.co.uk/life-style/gadgets-and-tech/sonys-the-last-of-us-to-get-film-adaption-with-help-from-spiderman-director-sam-raimi-9176488.html

How do the "no more Last of Us" lads feel about this?

I'll watch it, but it'll probably just be yet another mediocre crossover. I've never enjoyed a screen adaptation of a videogame to date (with the exception of the original Mortal Kombat movie, and I'm fairly sure that's just nostalgia).

I read the comic miniseries for TLoU, didn't really do anything for me.
>> No. 18342 Anonymous
12th March 2014
Wednesday 11:58 am
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>>18341
The film industry doesn't seem to realise that original games do not make original movies.
>> No. 18343 Anonymous
12th March 2014
Wednesday 1:34 pm
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>>18342
I don't think there's anything inherent about story-driven games that precludes enjoyable Hollywood movies being made out of them. I would settle for a shallow but entertaining Halo movie, for instance.
>> No. 18344 Anonymous
12th March 2014
Wednesday 2:04 pm
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>>18343

I think the problem is that games are often heavily reliant on film tropes, making adaptations redundant.
>> No. 18345 Anonymous
12th March 2014
Wednesday 3:27 pm
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>I''ve never enjoyed a screen adaptation of a videogame to date
Resident Evil (the first one) is the only one, for me. I went to see the Prince of Persia film with my then-girlfriend and the best thing I could say about that film is that it didn't take itself too seriously.
>> No. 18346 Anonymous
12th March 2014
Wednesday 5:30 pm
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>>18344
Couldn't you say the same for comics?

>>18345
>Resident Evil (the first one) is the only one, for me.
I really like the first, I'd forgotten that one. The rest were horrible.
>> No. 18347 Anonymous
12th March 2014
Wednesday 7:45 pm
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>>18346

The missus had only seen the first one until recently, so we watched them in a marathon and she got visibly more depressed and at the end of the latest one was pretty much scunnered. The woman who played Jill in the latest one was a fucking horrible actress, just terrible.

Are they going to tie up the story? The last one ended on a cliff hanger. I just want the pain to end.
>> No. 18348 Anonymous
12th March 2014
Wednesday 11:48 pm
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>>18347
I think the upcoming one is supposed to end it all.

Then they can reboot it using George Romeros original script for the first one.
>> No. 18349 Anonymous
13th March 2014
Thursday 9:41 am
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>>18347
Have you watched the CG movie, Degeneration?

I thought it was even worse than the live action sequels.
>> No. 18350 Anonymous
13th March 2014
Thursday 4:17 pm
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>>18349

Stuart Little 3 was also animated. That was awesome though.
>> No. 18351 Anonymous
13th March 2014
Thursday 4:46 pm
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>>18350
http://www.imdb.com/title/tt1174954/
>> No. 18563 Anonymous
13th May 2014
Tuesday 2:54 pm
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Any of you lot played this new Grounded mode? Wondering if it's worth the hassle.
>> No. 18575 Anonymous
13th May 2014
Tuesday 5:10 pm
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Overage shooter - lots of hype.
>> No. 18581 Anonymous
13th May 2014
Tuesday 8:01 pm
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>>18575
The shooting wasn't the exceptional part, mate. Stop disliking things I like.
>> No. 20680 Anonymous
30th June 2015
Tuesday 12:34 pm
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http://www.polygon.com/2015/6/30/8867459/nolan-north-i-know-theyre-doing-the-last-of-us-2
Sequel more or less confirmed.

I'm cautiously optimistic.
>> No. 20689 Anonymous
30th June 2015
Tuesday 9:01 pm
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>>20680

I'd play it, I like the first one. It doesn't need to be revolutionary to be good, I like the Naughty Dog cover shooter style in the same way I like GTA; tried and tested formulas work. Add to them, refine them, prune the shit. Don't change them.
>> No. 20690 Anonymous
30th June 2015
Tuesday 11:31 pm
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>>20680
Was always going to happen, just dependent on the plot they choose. More story in the same world, or the oft demanded Joel : The first 20 years.
>> No. 22043 Anonymous
3rd December 2016
Saturday 7:45 pm
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>>20690

Second game confirmed. There's a trailer out, it shows who's in it but little else, if you're worried about spoilers.

Happens to coincide with me replaying the original on Grounded difficulty. I'm generally enjoying getting my arse handed to me, but the sparsity of checkpoints is a right bastard. I'm about halfway through and there's a couple of locations up ahead that I'm dreading.
>> No. 22044 Anonymous
5th December 2016
Monday 12:51 am
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>>22043
Sneak as much as you can. Bottles are your friends, save everything you can for armoured guys and Bloaters.
>> No. 22045 Anonymous
6th December 2016
Tuesday 5:17 pm
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>>22044
I'm at the university and only realised a few levels ago that a brick, on its own, is a guaranteed kill for everything in the game if you use it right (except for bloaters, which go down with one properly-placed molotov). Wish I'd known that at the start.

Winter's going to be a cunt though. So far it's been the big areas that have been hard (hotel, library) because they were so huge and had so many enemies, but that enclosed fight with a horde + bloater in the old factory is going to be murder with limited resources.
>> No. 22046 Anonymous
7th December 2016
Wednesday 10:03 am
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>>22045
From what I remember the game "slightly" lets up on you there and gives you a bigger amount of stuff. Still have to make every shot count though.
>> No. 22047 Anonymous
7th December 2016
Wednesday 11:40 am
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>>22046
Yeah it wasn't so bad. Having to do the whole of the hospital in one stretch was much more tricky.

I did the DLC afterwards (Grounded doesn't make much odds here, but it's still great), and then read the comics (eh... I've read worse). Now I'm really fired up for a game that's not going to be released for years.

Oh well.

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