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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
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>> No. 22615 Anonymous
13th December 2018
Thursday 11:18 am
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>>22593
> Do you not know what a battle royale mode is by now?
I do and the first thing that pops up in my mind when I see BR and CS together is Slavic CSDM MEAT servers. 16 to 32 players on a map, every fool for himself.
Those were largely implemented by AMX/AMXX plugin engine, that's why I asked if the 'official' mode differs and what are the differences.
I have no idea why you'd think I'm cynical and/or aggresive about it.
> Doesn't sound like you have any intention of playing it anyway.
True. Just a pinch of mild interest.
>> No. 22625 Anonymous
19th January 2019
Saturday 5:16 pm
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This image more or less sums up the current state of Skyrim modders.
>> No. 22626 Anonymous
19th January 2019
Saturday 7:34 pm
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>>22625

It's always annoyed me a bit that some of the most open and modable games still on the market are overwhelmingly contributed to by creators that make hyper-detailed nude mods and tittymonsters.

And I don't even know what drives it. Does it count as a fetish? Sure it's nice to look at boobs, but you can do that in tons of games. They're all so hilariously tasteless and plastic too, it's hard to believe anyone derives any actual sexual gratification from any of it.

You don't get many games that touch Fallout for romping around a post apocalypse yet thematically authentic feeling mods are fairly thin on the ground past big expansion projects.
>> No. 22627 Anonymous
19th January 2019
Saturday 9:44 pm
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>>22626
I think it's probably more of a "because we can" type thing.
>> No. 22628 Anonymous
20th January 2019
Sunday 12:50 pm
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>>22626
Back in the day when I played Morrowind I installed some mod that ostensibly should have added a bit more variety to NPC faces and a bit of quality textures too.
Fast-forward to a barmy quest that left me naked in the field, and I notice a thick long absurdly detailed shlong hanging from the groin of my character.
For a moment I hoped I could swing that thing. Imagine running across the bloody island, high on skooma, then descending into the Red Mountain caverns and clubbing Dagoth Ur to death with your dick.
Sheogorath would have been proud.
>> No. 22629 Anonymous
25th January 2019
Friday 1:42 am
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I fancied a late night Ginsters Pasty, so went down to tesco and picked up the Resident Evil 2 remake that's out now.

It's fucking beautiful.
>> No. 22631 Anonymous
25th January 2019
Friday 1:34 pm
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>>22629
I've been checking out reviews, bit miffed all the cool unlocks are paywalled behind the Deluxe edition. How does it play? Looks a lot like Res 4.
>> No. 22632 Anonymous
25th January 2019
Friday 2:03 pm
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Gosh, I miss playing games.
>> No. 22633 Anonymous
25th January 2019
Friday 4:10 pm
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>>22632
What's stopping you?
>> No. 22634 Anonymous
25th January 2019
Friday 4:15 pm
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>>22633
A 1.9GHz two core CPU and 4GB of DDR3 RAM.
>> No. 22635 Anonymous
25th January 2019
Friday 5:00 pm
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>>22634
There are plenty of games that'll play on shite specs.
>> No. 22638 Anonymous
25th January 2019
Friday 5:26 pm
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>>22635

Gog.com have got loads of PC classics for pocket-money prices.
>> No. 22639 Anonymous
25th January 2019
Friday 5:33 pm
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>>22634
You can play Warcraft 3 for free these days if you're willing to make a Blizzard account.
>> No. 22640 Anonymous
25th January 2019
Friday 5:53 pm
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>>22639

CS:GO has recently gone free-to-play if you don't mind the odd Russian cheater. It'll run on a potato.
>> No. 22641 Anonymous
25th January 2019
Friday 10:02 pm
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>>22635>>22638>>22639

I want to play something released after 2006 at more than an unstable 30FPS. I'm bored of being poor and shit and bored.

>>22640
Those people are too fast and need to slow down, also if I log into Steam proper then people will see me and I don't want that.
>> No. 22642 Anonymous
25th January 2019
Friday 10:26 pm
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>>22641
Delete your "friends" then and make your profile private. How many layers of neurosis are you labouring under, out of curiosity?
>> No. 22643 Anonymous
25th January 2019
Friday 10:41 pm
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>>22642
Then they'll have seen me. I don't want to anyway, I want to come back and play games again, but I don't think I ever will. I've been especially nutty lately and it's only getting worse. My tinnitus is really bad right now so I can't really focus which is why I'm chatting shit.
>> No. 22647 Anonymous
25th January 2019
Friday 10:59 pm
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>>22643

Is that you Ben Green?
>> No. 22650 Anonymous
26th January 2019
Saturday 12:32 am
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>>22634
Sorry to head about your tinnitus. I had it in passing when changing meds and it was a fucking horror show.

Serious question though. What GPU does that computer have? If it's got a dedicated card there might be a few more modern games that are alright. Or is it a laptop maybe?

>>22631
It plays a lot like RE4, but it's more puzzle or exploration oriented. It looks nice enough, and runs pretty well on the PS4 Pro. The dialogue is atrocious, and bless them, the voice actors don't know what to do with the garbage they're being asked to read. It is Resident Evil though so it gets a pass on that.

Basically they remade the game and didn't fuck it up completely. Which is apparently quite a feat.
>> No. 22683 Anonymous
26th January 2019
Saturday 10:22 pm
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I bought RE2 but am hesitant to start it because Kingdom Hearts 3 comes out on Tuesday and I know that'll eat up all my time. I was thinking of trying to finish all of RE2 this weekend, but from the reviews I've read the time it takes to complete both scenarios seems to vary wildly. One review put it at 7 hours (doable in a weekend), but another at 12 (not quite doable in a weekend). I know speedrunners have been getting through each campaign sub-3 hours but I don't have that level of skill/autism.
>> No. 22684 Anonymous
26th January 2019
Saturday 11:48 pm
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>>22641
You can get a PS3/Xbox 360 in the range of £30 these days - that might be a better option for you. Xbox 360s are also quite easy to find (or get) chipped, so all you need for games is a dual-layer DVD burner and some blank DVD+R DLs. PS3 is of course harder, using Blu-Ray, but the tradeoff would be better graphics, and arguably a better library of games, and (imo) a better controller.
>> No. 22717 Anonymous
14th February 2019
Thursday 12:18 am
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Anyone playing Apex Legends? I've had a little dabble and it seems to be either ridiculously frustrating or incredibly satisfying.
>> No. 22718 Anonymous
14th February 2019
Thursday 3:06 am
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>>22717

That sounds like just about every battle royale game.

I do want to have a go though - what platform are you on?
>> No. 22721 Anonymous
14th February 2019
Thursday 7:41 pm
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>>22717
My kids are absolutely rinsing it - it looks like enormous fun.
>> No. 22722 Anonymous
14th February 2019
Thursday 10:22 pm
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>>22717 >>22718

It's very fun. Join the .gs discord if you want to squad up (on PC), it'd be good to get a few people going.
>> No. 22730 Anonymous
20th February 2019
Wednesday 11:36 am
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Rimworld is pretty good.

"start playing at 8pm and look up and realise it's suddenly 6am" good. Haven't done that with a game in about a decade.

It's basically Dwarf Fortress but for people who don't have autism as much patience as that.
>> No. 22732 Anonymous
22nd February 2019
Friday 5:25 pm
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>>22730

Add the Hardcore SK modpack, it completely changes the game.
>> No. 22742 Anonymous
12th March 2019
Tuesday 12:28 pm
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I'm going to figure out this French chimera of a game if it kills me, but just as an example of what I'm dealing with; same "DNA Profile", different stats, no explaination. Wat.

E.Y.E. Devine Cybermancy for anyone wondering.
>> No. 22743 Anonymous
12th March 2019
Tuesday 1:07 pm
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>>22742
Same character classes but they rolled different stats?
>> No. 22744 Anonymous
12th March 2019
Tuesday 2:04 pm
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>>22743
I'unno.

The game does a dozen different things that wouldn't be too confusing on their own, but put together are so disorientating. For instance, there are 20+ tutorial videos, which is a bit rubbish, but whatever, but then trying to watch them with the intense, ambient drone rock that makes up the soundtrack is a bit too much. Then everyone talks to you like a N64 character for good measure.
>> No. 22745 Anonymous
13th March 2019
Wednesday 12:29 am
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>>22742
Brilliant game but it's basically what happens when you trap a bunch of French veteran modders in a room with too much speed. They based the game off a tabletop RPG system that doesn't exist.

It's absolutely fucking mental and the game struggles to tell you anything. You can hack into everything: enemies, yourself, co-op partners. You can go insane and start halucinating enemies and it'll stop you using your weapons. You can teleport inside enemies and make them explode. You can have 64 players on a mission.

The story is insane, the translation is so bad I thought a dialog option with a random npc was a joke but it ended up adding in optional levels and changing the endgame drastically.

Going off my crap memory one of genes is simply better than the others so you just use it for all three slots; can't remember if it's because one of the stats it is weak on is pointless or if you have a reasonable chance of a roll that'll give you really high stats.
>> No. 22762 Anonymous
23rd March 2019
Saturday 11:55 pm
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Sekiro, as a dark souls veteran it is currently kicking the shit out of me and I fucking love it.
>> No. 22763 Anonymous
25th March 2019
Monday 7:01 pm
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>>22762
I'm a bit more on the fence if I'm honest.

I don't especially care about the setting. I really enjoyed the Souls games' weird, very foreign take on Western fantasy tropes (and Bloodborne's Victorian occult/celestial horror stuff), with this I feel like I'm lacking a bunch of cultural context or something as it isn't getting into my head in the same way. I just don't find the world as compelling.

I also really liked the deliberate pace of the action in earlier games. After Bloodborne and DS3, the writing was on the wall about which direction they were taking the design, but this is a pretty substantial break and accelerates the trend towards the classic 3D brawler, fast-paced and aggressive. I never really got on with those games.

These grumbles aside I'm still tearing into it, so it must be doing something right.
>> No. 22764 Anonymous
25th March 2019
Monday 7:17 pm
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>>22762
>>22763
I'm not enjoying it. Out of all the Souls series and Bloodborne, it's my least favourite. When I play it all I can think of is that I'd rather be playing Dark Souls II.
>> No. 22765 Anonymous
26th March 2019
Tuesday 6:37 am
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>>22764
It certainly plays different from your average souls game and certainly isn't everyone's cup of tea. The world does feel a bit more open after a few bosses and doesn't feel so linear like DS2 and DS3 ended up being.
I'm enjoying the setting too, I've always been one for the Sengoku period and Japanese folklore so it's nice fighting Onis under Shinto gates, etc
Game certainly doesn't hold your hand like other soulsborne games either. I do think there is some artifical difficulty involved and you'll end up dying a few times to figure out a boss or area.
>> No. 22766 Anonymous
26th March 2019
Tuesday 3:29 pm
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>>22765
Have you tried Nioh? It's very much like a Souls game, and it's set in the Sengoku period, featuring real historical figures as NPCs/bosses. It's probably the best Souls rip off, and I enjoyed it more than I'm enjoying Sekiro.
>> No. 22767 Anonymous
26th March 2019
Tuesday 5:39 pm
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Wasting time on UT2004 again.
The CTF goes all over the place. After about 2 hours of it I can't really say if I still consider it inferior to UT99's CTF. It's just different somehow and actually not in a bad way.
Bombing Run is very tense on some maps. BR_Serenity has that hot middle where each team occasionally pushes into the enemy territory then the attack subsides under the dense fire from the defenders. Contrast this with the skyscrapers map - 30:0 easily.
1v1 DM pisses me off at times.
>> No. 22768 Anonymous
26th March 2019
Tuesday 6:28 pm
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>>22767

UT2004 is my favourite nostalgia game. I was 13/14 or so at the time it was out, but I remember playing a lot of Invasion mode on a server full of Scottish lads who took the piss out of me because my voice was breaking.

I really miss "server culture" like you used to get on old school shooters. You simply don't get that these days when everything is out of the player's hands, peer-to-peer and such like.
>> No. 22769 Anonymous
26th March 2019
Tuesday 11:44 pm
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>>22765
>I do think there is some artifical difficulty involved and you'll end up dying a few times to figure out a boss or area.

Yeah, exactly.

Like most people, I had a standard approach in the Souls games, for bosses and new enemies: circle and analyse. Take a few hits, observe the pattern, shield up if you've got one - learn.

Try to do that in Sekiro and you'll get slapped down in seconds. You've got so little health that usually any enemy will kill you in a couple of hits, and several bosses I've encountered can knock you out in one. Sometimes you have to spend a minute or two stealth-murdering other enemies beforehand; having to do that all again, multiple times, does start to feel tedious. Even when the idol is right next to the boss (which, to From's credit, is mercifully regularly), it's dispiriting that I get so little time to learn before being wiped out. The combat is so fast and specific in its demands that it feels like trial and error.

This may just mean that I'm shit at the game, I don't know. Generally I don't mind difficult games, but there's a point where a game starts to feel like it's being awkward just for the sake of it, and Sekiro has strayed in there at times. Still can't stop playing it, though, so it's doing something right I guess.
>> No. 22770 Anonymous
27th March 2019
Wednesday 12:10 am
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>>22769
I kind of disagree, the boss runs in DS3 are down right pleasant unlike Sekiro. It does distill that try-fail-try-again loop very effectively, though. Like a rythm game, it wants you to "git gud" and learn the bosses, you cannot just grind out the soulsXP and outlevel the bosses to whittle them down. This really deepens the distinction between normal mobs and bosses, though. Sure, if you dive in head first into a group of mobs without a plan, you'll get slaughtered classic From style, but the difference between "one poiseposture break and done" moogs and 2+ stab (mini) bosses is feels much greater than previous games.

I share the concern about the theme. I like the sort of Lone Wolf and Cub/Kenshin/"period drama" style setting, but it lacks the extraordinarily fantastical setting of the DS games. It's good, but not extraordinary in the same way.
>> No. 22771 Anonymous
27th March 2019
Wednesday 6:13 pm
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>>22770
I think I agree with most of that. It's the same loop, yeah, but this one is definitely accelerated by the significantly lower health. At least, I am dying way faster and more often on bosses. I'm now stuck at Genichiro Ashina, and he's a great example of what we're talking about - the only way to beat him seems to be to attack constantly and just rote learn when to dodge or roll away. The previous games made me feel like I was being taught, here I feel like I'm being told. That's alright, but it's not as fun.

Apparently, you can go away and grind to acquire a particular unblockable sword skill, which makes the fight substantially easier, but I'm many levels away from that, so I'll be doing it the hard way I guess.

(I got killed by a chicken yesterday. A chicken!)
>> No. 22772 Anonymous
28th March 2019
Thursday 6:31 am
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>>22771
I was sad to learn that mini-bosses can't fall of cliffs and even when I physically push them off with my flame cannon, their deaths don't count.
At least in dark souls they let you cheese some stuff like this. (Tauros demon, dragonrider, the old swordman at firelink, etc)
>> No. 22774 Anonymous
30th March 2019
Saturday 4:18 pm
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>>22768
Today I've suddenly found out that there is a bloody camera on the translocator module. I can't tell if I've never known that or simply forgotten.
Made obtaining the Redeemer on BR_BridgeOfFate way easier, also saved my arse from blindly running into a big fight a few times. This particular map is tonnes of fun too although lots of easy frags when the fight is hot on the middle bridge - just make the projectiles rain and call it a day.
>> No. 22784 Anonymous
5th April 2019
Friday 2:12 am
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I posted a while ago about some of the older Total War games updating to include all their DLC. It was mostly unit packs so I wasn't too bothered, but I decided to check out Napoleon's Penisular campaign and it's realy good fun. I thought it'd be the regular capaign only on a different map, but because it's the same amount of provinces with fewer resources, you actually end up conquering differently. Agents feel more important because of the pro or anti-French sentiment you have to manage, and it's far harder, at least so far, to reach the tipping point that occurs in the main campaign where you become on unstoppable wrecking ball, mostly because there's always something slipping past your big armies to raid something. As the British you can also recruit local Portugese and Spanish forces, which I like to see because it really diversifies what your army can do, and what it looks like (that sounds minor but endless rows of redcoats and the same two cavalry units can get very boring, very fast). And I haven't encountered any perfectly flat areas of the map yet, which is a major bugbear of mine about the main campaign, as all of Southern Italy and the British isles are perfectly flat for some reason.

The main problem is that the campaign AI still sucks, and the Portugese and Spanish allies themselves don't do much of anything, and will sometimes actively impede you by sitting on a brige and forcing you to go around the entire river. I've also seen a couple of French doomstacks just wander by my armies like pillaging a farmstead was more important.

Thank you for reading my review of a eight year old DLC, please give it a like and check out my Patreon linked down below.

https://www.patreon.com/HHHolmes
>> No. 22785 Anonymous
5th April 2019
Friday 5:37 pm
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>>22784

Napoleon is my favourite Total War of the lot, I reckon, and I say that even as a lifelong Warhammer nut. I'm not sure if that's because it was actually good, or if it was just the last one before the series itself went to shit, but I have a massive soft spot for it.

It suffers from some similar problems to Shogun 2 where the factions feel too similar (ooh, these foot regiments have an accuracy stat of 85 rather than 80, good grief. How unique) but ironically I think it was a type of warfare and an era that suited the engine and the turn based strategic overview best. I enjoyed how it was more manoeuvre based than just charging your rock/paper/scissors blobs of guys at each other.

I did hate some of the quirks, like how the AI would sometimes just sneak something like a single unit of foot on its own past your armies and you'd end up with this annoying little army just walking around teabagging all your farms and universities at the furthest corner of the map. But at least it didn't quite so blatantly cheat to appear challenging, like it has to in the recent ones.
>> No. 22813 Anonymous
25th April 2019
Thursday 4:07 pm
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"Baba Is You". It's a neat little puzzle game. In a Sokoban style playing field, there are items and a few kinds of "rule" blocks. These consist of nouns, verbs and attributes and can be arranged to change how the game behaves. The aim of the game is to get the noun that is "YOU" to be on the field that is "WIN".

Screenshot is a (badly stitched together, mea culpa) tutorial level. The "Baba is you" near the bottom left means that Baba, the white rabbit character, is currently you, the player. The other existing chain "Wall is stop" means walls stop things (including the player). Use the rabbit to punt any of the words from "Wall is stop" out of alignment and the rule no longer applies, i.e. "wall" is no longer "stop". From there, you can assemble "Flag is win" and hop onto the flag for a simple solution. If you're feeling a bit more whimsical, though, you could arrange it as "Wall is you" and "Baba is win" and then move the wall onto the rabbit. Or declare that "Wall is flag" to turn every wall tile into a flag, then declare "Flag is win" and take your pick. I hope you get the idea.

The only contraint is that something must always be "you". You don't lose immediately if nothing is you, but you can take no further action unless something else re-assembles an "X is you". It's quick to reset the maps and you can rewind as many steps as you want at any time, even after "death".

>>22771
After 60 hours or so played it's hard to argue I don't enjoy the game, but your sentiment of
> The previous games made me feel like I was being taught, here I feel like I'm being told. That's alright, but it's not as fun.

hits the nail on its head. I've reached the final boss of the Immortal Severance ending and I think I might drop it here. I enjoyed the non-boss content of the game right to the end but for the most part the bosses were challenging not (just) because they are difficult but because fighting them quickly became tedious. The boss I'm on right now for example has a phase one which, after a few tries, is just a tedious chore and delayed attacks after telegraphing, quite reminiscent of DS3's Nameless King.

A minor correction here from my earlier comment, by the way: "proper" boss runs are universally short, mini-boss runs on the other hand range from fine to dreadful. They often involve clearing the arena before it's safe to engage and, of course, if you fail then it's time to do it again, stupid!1 Juzou the Drunkard and Seven Ashina Spears are particularly egregious examples, in my opinion.

> a particular unblockable sword skill

Ichimonji? It's not unblockable, but does guranteed posture damage and interrupts enemy attacks if it connects in time; it's rather useful. Mikiri counter is also extremely useful if you're not a parry god but can reliably read incoming thrust "perilous attacks".

[1] https://www.shamusyoung.com/twentysidedtale/?p=336
>> No. 22827 Anonymous
1st May 2019
Wednesday 3:38 pm
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Started playing Trails Of Cold Steel. It's supposed to be about 60-80 hours long, which is a big investment, but so far it seems fairly interesting. Came with a decent sized full colour manual, which is a rarity in this day and age. Brought back memories of going into town with my mum as a kid, buying a new game, and reading the manual on the way home. It's a shame most big publishers have done away with manuals.
>> No. 22836 Anonymous
9th May 2019
Thursday 6:17 pm
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Continuing to spend my time on UT2004. I've discovered Onslaught maps that feature the bloody Leviathan.
It's tough. Lots of armour - 5,000 hp, compare to 800 hp of the Goliath, the in-game tank variant, which is a formidable opponent itself. Still, not that tough if used incorrectly or left without ground/aerial support. The main plasma cannon delivers devastating damage at the cost of making the vehicle stationary and precluding the driver from using homing rockets. That makes it rather vulnerable to air and artillery attacks.

It's lots of fun to drive it on the ONS-Severance. All it takes to win is to get to the enemy base with enough hitpoints to deploy the main cannon and waste the core in just two shots. That 'just' will be a tense time period as the cannon charges slowly; the road towards the core even more so, it's the whole fleet of tanks, helos and other battle machinery against you plus the small arms fire. You're golden if you managed to grab a Redeemer en route and hopped off just before the tank explodes from incessant fire. Very annoying for the opposing side even if you didn't blow the core right then.

Sage because I feel like that HL2/cake lad from the XKCD comic strip.
>> No. 22837 Anonymous
24th May 2019
Friday 1:37 pm
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>>22813
>also extremely useful if you're not a parry god but can reliably read incoming thrust "perilous attacks".
I didn't have any problem with Mikiri counter (you get that five minutes into the game so not really a spoiler IMO) but I found it too hard to learn the different kanji in time to correctly parry to aerial/swipe/whatever. Not been back to the game since that last post, though I'm not ruling it out and do tend to go back to games that got the better of me. I'll be playing the PC version next time, though, the PS4 Pro version was a disappointment.

Sega have finally got around to a proper port of Virtua Racing. It's on the Switch and runs at 1080p/60. It feels spot on and is a massive nostalgia kick for those of us old enough to remember it in the arcades back in the day. It's not perfect though, as the image shows the colour balance is a bit weird, but it's hardly a deal breaker. It's only on the Japanese store right now but will probably be released over here at some point.
>> No. 22838 Anonymous
24th May 2019
Friday 11:55 pm
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>>22837
There is no difference in the kanji, it's always "危" for all three. The lead-up animation is supposed to give away what kind of attack is incoming, but that was one of the annoyances for me: sometimes the game does a shit job at telegraphing what an attack is.

Some are easy to spot, but the Snakeye's mini bosses for example do what I thought was a grab attack. Turns out it's a very delayed... something that can be parried (I only know this from watching speed runs). It's that ambiguity that feels a little off, again less like learning and more being told.

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