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>> No. 19768 Anonymous
6th February 2015
Friday 8:29 pm
19768 What are you playing right now?
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.

Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.

It's bloody fun though.
Expand all images.
>> No. 19769 Anonymous
6th February 2015
Friday 8:47 pm
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I figured that maybe you should have checked the catalogue first:

http://britfa.gs/e/res/16725.html
>> No. 19770 Anonymous
6th February 2015
Friday 9:04 pm
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>>19769
To be fair he probly didn't want to resurrect a thread that's been dead since last summer.
>> No. 19771 Anonymous
6th February 2015
Friday 9:06 pm
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>>19770
Because...
>> No. 19772 Anonymous
6th February 2015
Friday 9:45 pm
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>>19771
Mods are strict on necro-bumpers
>> No. 19773 Anonymous
6th February 2015
Friday 10:05 pm
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>>19771
... that would be a daft and shitty thing to do.
>> No. 19774 Anonymous
6th February 2015
Friday 10:32 pm
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Got Alien Isolation for my brithday the other day. Made sure I got the Ripley edition with both DLC missions on the original Nostromo.

Only problem is that I'm too much of a wuss for horror games. I've only played about the first twenty minutes, I just can't do it. I have to squint through some parts of the films, this is on another level. I think I'd pass out if you made me watch Insidious or whatever.
>> No. 19775 Anonymous
6th February 2015
Friday 11:30 pm
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Here's me doing 33 damage to an Ethereal, which is the best thing ever, in case you didn't know.

>>19771

Because I did open a few threads from the catalogue and mouse over several more, but that one doesn't have a title, so I never noticed it. That OP's tardiness is not this OP's mistake.

>>19774

Me and my cousin went through the same thing with Doom 3, although we were 11 and 13 respectively, you great, big chicken. In the end we enabled an invincibility mod and we were fine.
>> No. 19776 Anonymous
7th February 2015
Saturday 3:44 pm
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>>19774
Fantastic game and one of the single best uses of the Alien Licence since the original film. I recently blasted through AC Rogue, which was fantastic too and miles better than Unity.
>> No. 19777 Anonymous
7th February 2015
Saturday 4:07 pm
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I've been playing Halo MCC through, as part of the reliving of my youth I've been so lamenting on here for the last few days.


Halfway through CE so far. They really made it look very nice, and it's still a good game. It feels a lot more half-lifey than I ever remember, I suppose that's because of all the character driven NPCs.
>> No. 19778 Anonymous
7th February 2015
Saturday 4:27 pm
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Anyone else feel there's been too many games to catch up on in the past year? Steam sales haven't helped, but I've got a backlog of things I need to finish. The only thing I've really been doing is messing around on Battlefield 3 every so often as it doesn't require any dedication.

I still need to finish the very end of Far Cry 3 and Hitman Absolution, then I have games like L.A Noire I picked up in Steam sales that I only made a small dent in. There just never seems to be enough time unless I spend all day every day playing games, but then I'm not achieving anything. Oh..It's happened hasn't it. I've grown up and gained responsibilities.

Help me.
>> No. 19779 Anonymous
7th February 2015
Saturday 5:03 pm
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>>19774
>I've only played about the first twenty minutes
You haven't even seen the alien yet, have you, you wuss?

I quit after I met the alien
>> No. 19780 Anonymous
8th February 2015
Sunday 9:15 am
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Grey Goo. I've been desperate for a good new RTS and this doesn't disappoint. It's made by some of the guys who made the good C&C's. The Goo faction is one of the most interesting things I've seen in the genre for some time as is the use of QWERTY to access build menus.
>> No. 19781 Anonymous
8th February 2015
Sunday 9:19 am
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>>19780

Base building? Is it 1998 again already?
>> No. 19782 Anonymous
8th February 2015
Sunday 11:51 am
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>>19781
Base building was always my favourite part of an RTS match. I'm glad that someone's out there making games that I would like if I had any fucking time to play them.
>> No. 19783 Anonymous
8th February 2015
Sunday 1:59 pm
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Been playing Dying Light, and it's surprisingly fun. The combat isn't great, but combat is generally more of a last resort than it was in Dead Island. The parkour mechanics work well, and the night times are genuinely scary. It gets really dark, and tough fast zombies come out, so it's more stealth and speed based rather than combat. It's really fun traversing the world, and an abandoned Turkish city is rather novel a setting. It's the game that Dead Island should have been. Bit clunky though, and the story is very boring.
>> No. 19784 Anonymous
8th February 2015
Sunday 2:16 pm
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>>19780
Thanks for pointing this game out. I had seen it mentioned but hadn't bothered taking a look.
>>19781>>19782
Exactly the reason why this tickles my fancy.
As a kid in the 90s and early 00s, I was never very "good" at RTS, but I loved spending hours amassing an enormous army and winning the game in one big battle. I think modern RTS games miss out on a lot of fun that you could get from simpler game mechanics like that.

>>19768
Now I've had to go and start enemy unknown again, thanks.
Haven't bought enemy within yet, when it was released I was quite irked that it's being sold as an "add-on" which requires you to own the original, but it's being sold at the cost of a standalone. Oh well, I can get a few more months of play out of enemy unknown and maybe try some mods, and keep my eye on steam sales in the meantime.
>> No. 19785 Anonymous
8th February 2015
Sunday 3:21 pm
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>>19780>>19781
There is always time for base building. Love the RTS genre, always will. It's one of the few game genres that crosses many age boundaries, they're the perfect sort of game for my Dad in fact (who is in his sixties).
>> No. 19786 Anonymous
8th February 2015
Sunday 11:01 pm
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>>19784
I remember that most missions on the original C&C could be beaten with the simple tactic of building up your base defences then sending large enough groups to overwhelm individual units. There were glitches you could take advantage of, such as surrounding the enemy harvester with infantry or sandbagging out to build guard towers in the middle of nowhere, but those two basics served you well most times.

One of these days I need to play through the entire series properly. Except for Renegade, obviously.
>> No. 19787 Anonymous
8th February 2015
Sunday 11:08 pm
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Lego Harry Potter, but it just crashed on me so it can fuck off. In other news, my 6970 has had an 11th hour revival since I built my new rig, only to be replaced in a week or so by my R9 290X 8GB.

So far this weekend, the 6970 has run Alien: Isolation on Ultra at 60fps and MGS:GZ on Ultra at 30fps. I'll be sad to see it go.
>> No. 19788 Anonymous
9th February 2015
Monday 12:00 am
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>>19776

Same, I don't so much love the Alien franchise as just the first film, the rest is as 80-90s pastiche as Lasertag and Tazo's.

>>19779

No, I've only just got on to the Sevastopol and everything is making me twitch, even though in my heart I know in the typical horror style it'll be a while before I see the xenomorph. I put it on Hard mode for the intended experience.
>> No. 19789 Anonymous
9th February 2015
Monday 12:02 am
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I'm four-fifths of the way through reading the manual for Sid Meier's Covert Action and it's too late to carry on as I have mundane, non-espionage work in the morning.
>> No. 19790 Anonymous
9th February 2015
Monday 1:50 am
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>>19787
>AMD

There's your problem lad.
>> No. 19791 Anonymous
9th February 2015
Monday 8:54 am
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>>19790

Nvidia or intel bumboy m8, because we don't entertain that one word, snide shit here. Here are the facts for you. There is no denying that Intel are better than AMD when it comes to per core performance; they are simply better, only a fool would try and win that battle, but a properly cooled FX 8350 overclocked to 5ghz is a unstoppable beast (which is what I have) and I didn't have to re-mortgage the house to buy one. Now, onto GPUs, show me a better price/performance card top end card on the market than a 290X 8GB and I'll be very surprised. The difference between AMD and Nvidia at the top end is either infinitesimal, non existent or AMD comes out on top purely due to price. The 6970 was mid to top tier when it came out and the 290X 8GB is one of the best cards in the world right now and is nearly half the price of the GTX 980 with better performance, and blows the 970 out of the water in the same price bracket which has less than half the VRAM due to very strange memory leakage glitches. We'll see how things are when the 8GB versions of the GTX 970/980 come out, but they will almost certainly be £600+ and the 290X 8GB is £299 on Overclockers right now and will, at best, be relegated to the 3rd best card in the world if they turn out to be better, but still be best in the price/performance bracket. AMD also make the best APUs in the world with Intel struggling to keep up, weirdly. It's an anomaly I haven't been quite able figure out, but I digress.

Now unless you are aware of a Lego Harry Potter/AMD compatibility issue that google isn't, kindly take your brand war garbage and fuck yourself bloody with it.
>> No. 19792 Anonymous
9th February 2015
Monday 9:46 am
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>>19791
No need for a massive teary, m6.
>> No. 19793 Anonymous
9th February 2015
Monday 10:03 am
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>>19792

Back in my day, trolling meant something rather than lads simply baiting replies out of people who know more about PC parts than them.

Broken britfa.gs.
>> No. 19794 Anonymous
9th February 2015
Monday 11:02 am
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>>19793
Do let us know when such as person replies then, eh?
>> No. 19795 Anonymous
9th February 2015
Monday 2:03 pm
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>>19791
>Intel struggling to keep up [on APUs]

Is this still true for the Intel Iris processors?
>> No. 19796 Anonymous
9th February 2015
Monday 2:08 pm
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>>19794

>such as person

I've yet to see you make a coherent point.
>> No. 19797 Anonymous
9th February 2015
Monday 2:11 pm
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>>19796
I guess that makes us even.
>> No. 19798 Anonymous
9th February 2015
Monday 2:27 pm
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>>19797

There is no harm in admitting you don't know what you are talking about, lad. There is no shame in it. So a lad made a big post full of big words you find it difficult to understand and the extent of your typical interactions with people on the internet amount to "meme arrows" and monosyllabic insults. Is it really the end of the world you can't think of anything to say? Is passive-aggression necessary? No, chicken, it is not.

If you plan on telling him why he is wrong, by all means go ahead, otherwise best take a step back from the keyboard and maybe go for a walk... or something, maybe you have no legs. I don't know, I'm not a psychic.
>> No. 19799 Anonymous
9th February 2015
Monday 2:37 pm
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>>19798
Christ lad, if you're going to be a teary bumder could you at least do it somewhere other than /g/? You could also do with losing this notion that every comment disagreeing with you is coming from the same person
>> No. 19800 Anonymous
9th February 2015
Monday 5:33 pm
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>>19791
Enjoy your G-Sync.
>> No. 19801 Anonymous
9th February 2015
Monday 5:50 pm
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>>19799

This isn't /g/. Also, how could we be even? A bizarre non-sequitor or an implication perhaps?

C'mon now, surely the irony of that isn't lost to you, bearing in mind your familiarity with the nature of anonymity?
>> No. 19802 Anonymous
9th February 2015
Monday 5:51 pm
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>>19800

I will, thanks.

What a nice lad.
>> No. 19803 Anonymous
9th February 2015
Monday 5:57 pm
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>>19801
>This isn't /g/.
It's nonetheless no more an appropriate place for tearybumdery of any sort.

>Also, how could we be even?

>You could also do with losing this notion that every comment disagreeing with you is coming from the same person
>> No. 19804 Anonymous
9th February 2015
Monday 6:00 pm
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>>19803

You're fooling no one, here.
>> No. 19805 Anonymous
9th February 2015
Monday 9:43 pm
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Back on topic lads.

I've recently blasted my way through each F.E.A.R game, one after another. I find it hard to find another series that fell so far, so fast.
>> No. 19806 Anonymous
9th February 2015
Monday 9:46 pm
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>>19805
Which ones are worth playing?
>> No. 19807 Anonymous
9th February 2015
Monday 10:08 pm
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>>19806
1 + Expansions are amazing.
2 completely ignores the expansions plotlines, but is still good albeit a bit restricted, amazing textures though.
3 is essentialy Call of Spooky and makes a complete hash of ending the story which started pretty interesting.
>> No. 19808 Anonymous
9th February 2015
Monday 11:59 pm
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>>19807

Yeah, First is the best, Second is worth playing, although they removed the righteous boot, and avoid the Third.
>> No. 19809 Anonymous
10th February 2015
Tuesday 12:19 am
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Wimplad here. Also playing the Android version of Games Workshop's classic Talisman boardgame. It was free for a day on Amazon's app market, which is a damn site better than the Play Store.

Not too shabby at all, even on my little Moto G the UI isn't too fiddly. Hours of fun, and there's like a dozen classes to play as.
>> No. 19810 Anonymous
11th February 2015
Wednesday 1:03 am
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I've been trying to play Delver on my phone, which is an utterly charming game that I would probably have made myself if I knew how to code. The only problem is, it's fucking balls hard, and I have yet to make it past the first few rooms. Touch screen controls don't help, and I have a suspicion that were I to play it on PC I would be able to exploit my years of FPS twitchy finger nimbleness to succeed, but doing so would feel utterly wrong for a game that is ultimately more akin to a roguelike. I really wish they would tone down the difficulty curve at the beginning, because it's such a nicely presented little game that would be perfect to play in chunks on my breaks and whathaveyou, but in it's current state I'm never going to be able to play it in that way and it'll end up becoming just another disappointing app I uninstall and go back to Dead Trigger.

Speaking of mobile games anyway, does anyone have any recommendations on Android? I'm finding it so hard to find good ones because 90% of what's out there is freemium bullshit. It enrages me to have a phone that's more powerful than the laptop I'm currently posting on, but yet that is so lacking in quality gaming entertainment.
>> No. 19811 Anonymous
11th February 2015
Wednesday 1:09 am
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>>19809
>It was free for a day on Amazon's app market, which is a damn site better than the Play Store.
Come on, Jeff.
>> No. 19812 Anonymous
11th February 2015
Wednesday 1:41 am
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>>19810

Pixel Dungeon is my all time number one, I couldn't recommend it enough
It's a roguelike too so is right up your street, not to mention open source and actually free rather than freemium.

Pewpew is another free game I enjoy, very similar to Geometry Wars.

Going into freemium, Robotek and Radiant Defense, both by Hexage are quite enjoyable. The latter is very difficult for a Tower Defence game.
>> No. 19813 Anonymous
11th February 2015
Wednesday 2:37 pm
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I downloaded NHL15 because it was half price on the Xbox Store. I would have been incredibly pissed off if I'd paid the full £50 for that game, it's like they took NHL14 and decided it would be better if all of the stickhandling was done in slow-motion.

The new fight engine is a nice idea, as it does mean that if you're a cunt in the game you'll get beaten up just like in real life, but it feels like they made it a little bit overzealous to try and point it out as much as possible. That or I'm just a cunt more often than I think.

Anyway, it's pretty shit.
>> No. 19814 Anonymous
11th February 2015
Wednesday 4:53 pm
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>>19813

EA have long since giving up any pre-tense of quality in their products. If it has been less than 7 days, you can get your money back even with a digital download. For £25, I fucking would.
>> No. 19815 Anonymous
11th February 2015
Wednesday 5:00 pm
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>>19814
If they release a new Skate game and it sucks I will burn down their head office.
>> No. 19816 Anonymous
12th February 2015
Thursday 11:58 am
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I bought Just Cause 2 on Steam because it was £2.50, and after all, what's 2.5 x 10? Fuck.

Anyway, it's not very good, it's not terrible. The map's huge and quite empty, which makes traveling boring as shit. Unless you take the roads, but when you do take the roads you run into a bunch of other crap and you never get anywhere. It does kind of make a case for GTA's policy of road blocking portions of the map.

Also they use cookie cutter cut scenes. Almost all of them take place inside the exact same model of helicopter, with the models sitting in the same positions.

>>19815

Oh, can I come? We could make a day of it.
>> No. 19817 Anonymous
12th February 2015
Thursday 2:13 pm
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>>19816
'Cookie cutter' is a good way of describing the game as a whole. The frankly gigantic game world is impressive but there is more than a hint of the copy+paste to it. To be honest I prefer a smaller but better designed game world a la GTA IV / V.

Having said that, I had a lot of fun with JC2 and would still recommend it (£2.50 is a steal), unless you're incredibly unimaginative you can easily get that much enjoyment pinging around on your grappling hook and riding 747s around.

Have you found the Lost island yet?
>> No. 19818 Anonymous
13th February 2015
Friday 12:57 am
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>>19817

>Have you found the Lost island yet?

No. I get the feel that involves getting in a boat and holding down W for 15 or so minutes.
>> No. 19819 Anonymous
13th February 2015
Friday 1:46 am
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>>19818
Not quite, it is in a corner of the map though. One of the side missions takes you there iirc but you can find it any time. Worth exploring if you're into Lost as they put in a few random details (e.g you can ind the hatch, a crashed airliner and some other stuff) otherwise it's just a strange island.
>> No. 19907 Anonymous
28th February 2015
Saturday 12:35 am
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I'm playing a few games on my new PC.

Firstly, I recently played Crysis on ultra. Nice graphics porn but the gameplay gets old pretty swiftly. I'm not really playing this anymore. Completed it though.

Next I'm on 'Sunless Sea'. It's got some good ideas but I find being on the edge of starvation and permanent fuel poverty more infuriating and irritating than I do challenging and interesting.

I'm also playing The Dark Mod, which is fucking great. It's graphically gorgeous and the stealth is top notch (pic related doesn't capture the gorgeousness, proper images are too big for .gs).
>> No. 19908 Anonymous
28th February 2015
Saturday 12:50 am
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EuEuropa Universalis IV, same as ever, Crusader Kings 2, Destiny on xbox with another. gs lad and FIFA 15.
>> No. 19910 Anonymous
28th February 2015
Saturday 12:51 am
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>>19907

On the contrary, I thought Crysis was over way too quickly to really shine.

Well, I say it was over quickly. What really happened is you acclimatise to the pace and begin to revel in the freedom of assaulting these big encampments from whatever angle you choose. And then the games suddenly goes "Okay, you've had enough fun now, time for some corridors and aliens mate."

It's such a shame Crytek weren't the ones to work on Far Cry 2/3, those games could have been properly ace if the level of design tightness shown in Crysis had been carried over. Instead, we just have two franchises that are both mediocre.
>> No. 19912 Anonymous
28th February 2015
Saturday 1:01 am
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>>19910
>And then the games suddenly goes "Okay, you've had enough fun now, time for some corridors and aliens mate."

Yeah that's what I thought. I liked the early sneaking up on Norks and skilling them up with the nanosuit, but then it just becomes a mediocre bullet-sponge blasting game.
>> No. 19914 Anonymous
28th February 2015
Saturday 1:51 am
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Currently spending my time between Arma 2 with a Vietnam war mod, NHL 14, Mount and Blade with the L'Aigle mod, and War Thunder.
>> No. 19916 Anonymous
28th February 2015
Saturday 2:54 am
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Started The Order 1866 earlier, I expect to finish it by tomorrow. It looks absolutely fucking fantastic. I've had plenty of moments thinking I was still involved with a cut scene before realising I was supposed to be doing stuff. It's a shame it's pretty standard TPS fare otherwise.
>> No. 19917 Anonymous
28th February 2015
Saturday 9:30 am
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>>19908

>Crusader Kings II

ERGH! God damn that game. I was rebelling against the king of Lombardy when Charlemagne was all "lol that's my kingdom tho". I didn't want to give up so I just started running away from him with my meagre force of about 2000 guys. Eventually the blighter caught me with 6000 of his own guys and I was crushed. But it didn't matter! Not even a little! Because I'd killed Charlemagne and ended the war that way, now his two tiny sons were in charge and sure to get rebellion-ed to death by all kinds of idiots, leaving me to snatch up the easiest pickings.

But even less of that mattered than before, because my game crashed mere moments after Charlemagne had died, just days away from autosaving.
>> No. 19918 Anonymous
28th February 2015
Saturday 1:28 pm
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FF14 free login weekend, my friend offered to pay for my server transfer so I may resub.

You CK2 lot should play Victoria 2.
>> No. 19919 Anonymous
28th February 2015
Saturday 1:46 pm
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>>19914
Yech. Surely these days there's technology sufficient to counter this? Can't they do something like, I dunno, make two or three textures that are different yet still tesselate, and then paint them onto the surface in a random order?
>> No. 19921 Anonymous
28th February 2015
Saturday 5:31 pm
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>>19916
And finished. Yep, I can certainly see where the balance of story / gameplay ration comes up with this one. Whats there is entertaining enough, but there's just not enough of it.
>> No. 19922 Anonymous
28th February 2015
Saturday 7:32 pm
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>>19918

I have tried Vicky 2, but I feel like it's lacking in personality. I mean, CKII does occasionally have an over abundance of "personality" (pic related). But waiting for my clergymen percentage to tick over to 4 is a lot less interesting than trying to scheme a second cousin onto the throne of France, or declaring yourself King of Lancaster.
>> No. 19923 Anonymous
28th February 2015
Saturday 8:21 pm
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>>19919
The only way to solve it is bigger images. It sounds simple, but when you make that image bigger (or have more smaller images), then repeat that for other similar textures in the game, then it starts to eat up a whole load of extra HD space. Sometimes the effect can be greatly influenced by the skill of the individual artist who drew the texture, but most of the time it's down to a matter of bean counting to cut the size of the game down by a couple of GB.

I'm currently playing the open beta of Galactic civilisations III, pretty good game, a while back I was playing stardrive which is mostly just a clone of the same series, but GC III is quite expansive. However it's not particularly well optimised at the moment, it's the only game I've played in ages where I can't leave chrome running in the background, and even then it's got me considering getting another 8GB of RAM.
>> No. 19924 Anonymous
1st March 2015
Sunday 11:28 am
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>>19923

>The only way to solve it is bigger images.

Or use generative methods, but that burns CPU cycles.

>it starts to eat up a whole load of extra HD space

That's not really a concern these days, but filling up the GPU memory is. It also takes a great deal of work to produce good textures that look natural and tessellate correctly
>> No. 19925 Anonymous
1st March 2015
Sunday 11:51 am
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I'm thinking about starting the Baldur's Gate Saga again, but with playing as Bobby George, so the only weapon available would be darts which I very rarely use. What do you lot reckon his class, stats, race etc. would be?
>> No. 19926 Anonymous
1st March 2015
Sunday 1:17 pm
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>>19925
Pure Fighter, for grandmastery in darts. Human. And if you're a disgusting minmaxer like me, 18s in Str/Dex/Con and 16 Int.

Along with a custom portrait made from an image like this
>> No. 19927 Anonymous
1st March 2015
Sunday 1:21 pm
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>>19926

Beautiful.
>> No. 19928 Anonymous
1st March 2015
Sunday 1:23 pm
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>>19926
I take it his Wisdom would be on par with the bloke down the pub, so a standard 11 or so.
>> No. 19929 Anonymous
1st March 2015
Sunday 1:46 pm
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>>19919

Remember "megatextures", that big breakthrough John Carmack came up with a few years ago?

Yeah, neither does anyone else.
>> No. 19934 Anonymous
1st March 2015
Sunday 2:57 pm
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Got the new Resident Revelations game, it's rather fun. The first episode of the campaign was fine but only a couple of hours long, though I really like the two characters mechanic of the new game. One character is the typical shooty person, the other has more of a utility role - first half is a girl with a torch and a crowbar, second a girl who can fit in small places and detect zombies. I imagine co-op would be interesting. Story seems pretty typical Resident Evil, but is redeemed by the return of Barry Burton as the main playable character. He spends the whole time being an embarrassing but ultimately caring dad, it's great.

Most of the time I've been playing on Raid mode, which is a surprisingly deep arcade style mode. Lots of content, considering it's only £4.99 for the first chapter. Not as good as the first Revelations, but better than 5 and 6 even though it's obviously a budget title.
>> No. 19936 Anonymous
1st March 2015
Sunday 3:36 pm
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>>19934
>Barry Burton

Barry Burton.
>> No. 19942 Anonymous
1st March 2015
Sunday 10:28 pm
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I just completed Dishonored [sic]. It was pretty ok. Glad I nicked it though.
>> No. 19946 Anonymous
4th March 2015
Wednesday 6:10 pm
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>>19942
I just completed The Knife of Dunwall. It had some good bits but the ending was shit.
>> No. 19947 Anonymous
6th March 2015
Friday 1:28 pm
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Playing through GTAV on PS4 now, double dipped after having it on 360 release day.

My god, the first person mode makes it an entirely different game. I'm in no doubt this is the game they intended to release all along, the 360/PS3 version just being a cut down moneyspinner.
>> No. 19948 Anonymous
6th March 2015
Friday 1:56 pm
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>>19947
What other key differences (aside from graphics) are there between PS3/360 and PS4/One versions? I played the PS3 version to death, don't know why but Rockstar games are the only games that ever motivate me to chase 100% completion.
>> No. 19949 Anonymous
6th March 2015
Friday 2:16 pm
19949 spacer
>>19948
First person viewpoint in car and out, extra missions, races, phonecalls, customisation, cars, literally everything has been overhauled. Even the radio stations have good music on them now.
>> No. 19950 Anonymous
6th March 2015
Friday 5:18 pm
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Playing picross and listening to audio books. I don't know why I find picross so addictive, it's a pretty dull idea really.
>> No. 19951 Anonymous
6th March 2015
Friday 6:11 pm
19951 spacer
Currently playing Mortal Kombat: Komplete Edition. It's great fun and it makes me feel like a little kid again. The last MK game I played was Ultimate Mortal Kombat 3 on the Mega Drive.
>> No. 19952 Anonymous
6th March 2015
Friday 6:24 pm
19952 spacer
Finally completed Sleeping Dogs.

I didn't manage to get full Triad experience when doing the story and, unlike the cop missions, there are no Triad side quests to earn more. Having to go back and repeat missions I didn't do so well on trying to farm experience is a fucking ballache because you only earn the difference between your last score and your latest score, assuming it is higher.

It has ruined the post-game for me.
>> No. 19953 Anonymous
6th March 2015
Friday 7:22 pm
19953 spacer
>>19952
It really doesn't make that much difference.
>> No. 19954 Anonymous
6th March 2015
Friday 7:33 pm
19954 spacer
>>19953

It does when you're trying to 100% it.
>> No. 19955 Anonymous
6th March 2015
Friday 7:52 pm
19955 spacer
War Thunder and EVE Online of late and nothing else. I'm waiting for The Division and World of Warships to come out and I'll focus like an autist on them until I burn out.
>> No. 19956 Anonymous
9th March 2015
Monday 6:51 pm
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Holy shit, this game is fucking great.

I've never bought into early access but Besiege is from the loins of the gods. It's easily the best £5 I've ever spent, the creativity you can have fun with in this game is immense.

Have a look at the stuff in the game's subreddit for some gnarly shit.
>> No. 19958 Anonymous
9th March 2015
Monday 6:52 pm
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>>19956
Also check out big brother.
>> No. 19959 Anonymous
9th March 2015
Monday 7:42 pm
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This war of mine has been breaking my heart and soul for days. The bleakest game I have ever played. On my first play through I ended up with bruno, pavel and katia all broken, Katia ran away, bruno died of his wound and the girl I had invtied into our hideout ran away with all the supplies leaving the badly wounded pavel to die a broken man.
>> No. 19960 Anonymous
9th March 2015
Monday 7:53 pm
19960 spacer
>>19959
>the girl I had invtied into our hideout ran away with all the supplies leaving the badly wounded pavel to die a broken man
We've all been there, am I right lads
>> No. 19961 Anonymous
9th March 2015
Monday 9:19 pm
19961 spacer
>>19960

#postapocalypticbantz
>> No. 19962 Anonymous
9th March 2015
Monday 9:26 pm
19962 spacer
>>19961
It's not post apocalyptic. It is set during the Siege of Sarajevo in the 90's.
>> No. 19963 Anonymous
9th March 2015
Monday 9:29 pm
19963 spacer
>>19962
#mightaswellbepostapocalypticbantz
>> No. 19964 Anonymous
9th March 2015
Monday 9:32 pm
19964 spacer
>>19960
Yeah I recommend using better knots and a heavier gauge rope. Invtying just doesn't cut it.
>> No. 19965 Anonymous
10th March 2015
Tuesday 2:39 am
19965 spacer
Been doing a lot of grinding in Monster Hunter 4. Some of the drops are such bullshit. Cut off a Rathalos' tail, try to carve it and don't get the "Rathalos Tail" item which I needed for a new switchaxe. Ended up having to fight the same monster 5 times in a row until I could get the shit I need.

On the plus side, the weapon I did make lets me bring down Khezus, Seltas Queens and Gore Magalas super fast now, meaning my grinding to make their gubbins will be faster.
>> No. 19966 Anonymous
10th March 2015
Tuesday 7:44 pm
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I never seem to tire of this game.
>> No. 19967 Anonymous
11th March 2015
Wednesday 12:07 pm
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Navy fucking Field 2. It's shit graphics, the sounds are annoying and the other players are cunts but by god it's addictive.
>> No. 19968 Anonymous
11th March 2015
Wednesday 11:17 pm
19968 spacer
>>19967
I played navy field 1 A LOT.

I have not heard good things about 2, apparently they have made the building options a lot more limited.
>> No. 19970 Anonymous
12th March 2015
Thursday 12:13 pm
19970 spacer
>>19968

Indeed the options are a lot more limited but I've found progression through the destroyer and cruiser tiers to be a lot quicker than in Navy Field. Give it a try, I'd rate it 7/10 despite my initial slating of it.
>> No. 19971 Anonymous
12th March 2015
Thursday 1:29 pm
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I am also playing Xcom: Enemy Within, picked it up for a few quid on a recent Steam sale. I played through Enemy Unknown when it came out and thought it was alright - a bit short and a bit easy. Enemy Within seems to be basically more of the same, I'm struggling to remember which bits were in the original and which are new additions.

Might check out the Long War mod if I'm still motivated to play after this run through vanilla, I heard about it on some game news site and it sounded pretty impressive.
>> No. 19972 Anonymous
12th March 2015
Thursday 1:57 pm
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>>19971

Vanilla is just the boot camp for Long War, Commander.
>> No. 19977 Anonymous
12th March 2015
Thursday 7:57 pm
19977 spacer
>>19972

From all I've seen of Long War I'm not actually sure if I want to play it.

http://a.pomf.se/tjmrzr.webm
>> No. 19978 Anonymous
12th March 2015
Thursday 9:16 pm
19978 spacer
>>19971
I had a go at the original X-COM about a year ago - bloody hell it's merciless. It's like learning to drive, by taking your test, on the motorway.
>> No. 19979 Anonymous
12th March 2015
Thursday 9:21 pm
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>>19978

There's only one original X-COM and it's going to make me try and find my last dosbox tarball and try again
>> No. 19980 Anonymous
12th March 2015
Thursday 9:38 pm
19980 spacer
>>19979
Yes, that's what I was playing. What did you think I meant?
>> No. 19981 Anonymous
12th March 2015
Thursday 9:43 pm
19981 spacer
Besiege is so fucking good. Holy shit.

https://www.youtube.com/watch?v=KtIW6WIMXlQ

https://www.youtube.com/v/KtIW6WIMXlQ
>> No. 19983 Anonymous
12th March 2015
Thursday 9:54 pm
19983 spacer
>>19981
I played it for about two hours before getting bored.
>> No. 19984 Anonymous
12th March 2015
Thursday 10:14 pm
19984 spacer
>>19980
I'm >>19971 and I'm not playing the original. I have in the past though, and as that other poster said, it's brutal. I wish I'd had it as a kid, I would've played the fuck out of it.
>> No. 19986 Anonymous
12th March 2015
Thursday 11:50 pm
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>>19981

Glad you're enjoying it, but I really don't understand the appeal. I love building crap and all that, and I love extreme violence, but I keep watching these videos people are freaking out over, waiting for the good bit to start.

I dunno, it just doesn't seem as brutal as, say, Kerbal, because usually you're dooming people by accident in that.
>> No. 19987 Anonymous
13th March 2015
Friday 12:30 am
19987 spacer
>>19986

If you ever played and enjoyed a little game called Armadillo Run? Pretty much just that, really.
>> No. 19988 Anonymous
13th March 2015
Friday 12:32 am
19988 spacer
>>19979

https://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown

Both games were named the same thing, so confusion is guaranteed. Sorry, lad.
>> No. 19989 Anonymous
13th March 2015
Friday 12:37 am
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>>19988
Come on though. Original, as in the origin. Enemy Unknown is a remake, an instalment in the series.
>> No. 19990 Anonymous
13th March 2015
Friday 12:40 am
19990 spacer
>>19989

It was a reboot, and while you are a smart lad there are plenty who aren't and would refer to the 2012 game as 'the original' and to Enemy Within as 'the sequel'. We both agree with each other, so no need to start a cunt off, eh?
>> No. 19991 Anonymous
13th March 2015
Friday 1:09 am
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>>19990
Not trying to cunt off! I don't think you're a cunt, quite the opposite. A dick ho ho
>> No. 19994 Anonymous
13th March 2015
Friday 7:37 pm
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>>19977

You're gonna need a stronger constitution than that to get through a Long War play through. There isn't always a way through the lake of shit it likes to throw your way. Unless you savescum.
>> No. 19995 Anonymous
13th March 2015
Friday 9:59 pm
19995 spacer
>>19994
>Unless you savescum.
Honestly this has made me feel uneasy playing it. Whenever a soldier dies it's meaningful, because they're actually dead, right? Except that I can save and reload at any point.

Reloading on a missed shot and trying again gets the same missed shot each time, but I found that moving/attacking/etc with another unit resets the RNG, so that missed shot may hit instead.

I'm not sure how much the game expects me to savescum.
>> No. 19996 Anonymous
13th March 2015
Friday 10:24 pm
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>>19995

I only do it when it's a total clusterfug and I'm looking at/in the middle of a squadwipe. People die in Long War, but the fatigue system means you'll have to promote a great many more troops than in vanilla, this also means losing a trooper doesn't result 1/6 of your A team eating shit. It still sucks hard when someone goes down, and loosing a MEC 3 or high ranking Psi trooper can be devastating. However, a well rounded roaster of troops means you can still carry on.

Also this Sectopod has approximately 100 HP, sleep well.
>> No. 20009 Anonymous
21st March 2015
Saturday 2:39 pm
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One of my favourite youtube makers has made a video about 25 games he's looking forward to, there are some nice looking games in here, like one called We Happy Few.

https://www.youtube.com/watch?v=pa29EM-YTwo

Embed: https://www.youtube.com/v/pa29EM-YTwo
>> No. 20010 Anonymous
24th March 2015
Tuesday 11:10 pm
20010 spacer
Just finished Ass Creed Unity.

I can see why it gets stick, it's just so boring compared to the rest of the series. Sure it was a return to roots in many ways, much more open plan assassinations, but they forgot to make the bits in the middle exciting.

City was lovely though.
>> No. 20011 Anonymous
24th March 2015
Tuesday 11:17 pm
20011 spacer
>>20010
You didn't pay for it though, did you?

I've only played one Ass Creed game and that was AC2, which I played when I was house sitting with a load of bad PS3 games to occupy myself. I only completed it to see what happened at the end, and it was so not worth the time. I'm guessing things have just gone downhill since Ubishit just started pooping them out for the masses to gobble up.
>> No. 20013 Anonymous
24th March 2015
Tuesday 11:54 pm
20013 spacer

>>20011
By all means continue to organise boycotts. Have all the people that pledged to join you renege. Witness the record-breaking success of the companies that engage in practices you find distasteful if not unethical. Train people to take games without paying for them. Stave off the realisation that you're just pissing in the wind by using words like Ubishit. Just don't do it here.
>> No. 20014 Anonymous
24th March 2015
Tuesday 11:59 pm
20014 spacer
>>20013

Calm down already, Cpt. Misery-Nuts.
>> No. 20015 Anonymous
25th March 2015
Wednesday 9:57 am
20015 spacer
>>20013

Don't worry about what the AAA publishers are doing, just support independent developers. We're fortunate enough to be entering a new golden age of independent game development, thanks to the excellent free development tools available.
>> No. 20016 Anonymous
25th March 2015
Wednesday 2:39 pm
20016 spacer
>>20013
Er, OK lad, just pointing out that spending the full price on buggy, poor quality video games is daft.
>> No. 20017 Anonymous
25th March 2015
Wednesday 2:43 pm
20017 spacer
>>20015
Read that in PC Gamer some years back - how if the history of video games follows the same path as film, we're about to enter our Golden Age. Probably a lot of wank though.
>> No. 20018 Anonymous
25th March 2015
Wednesday 2:56 pm
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Anyone played Battlefield Hardline yet? The Battlefield series is the only multiplayer FPS I've ever really liked, but £50 for the digital download is taking the piss. From what little gameplay I've seen it looks very much like a BF4 expansion pack anyway.

On another note, managed to pick up all three Bioshocks for under £7 on steam. It's been one of those series everyone except me seems to have played so it will be good to see what the fuss is about. Pleasantly surprised that my modest set-up can apparently run Infinite with most settings on ultra whilst still averaging 30-40 fps, definitely starting with the first one though.
>> No. 20019 Anonymous
25th March 2015
Wednesday 3:01 pm
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>>20018
I've only played the first Bioshock, but if you've ever played System Shock 2, it's a slightly more linear, dumbed-down version of that.

Here's a good deconstruction of just how dumbed-down, in this case Infinite:
http://www.blog.radiator.debacle.us/2013/06/press-f-to-intervene-brief-history-of.html

Lots of fun though.
>> No. 20020 Anonymous
25th March 2015
Wednesday 3:03 pm
20020 spacer
>>20018
Could only barely run the beta, but it seemed kind of fun. They've really fucked it all since Bad Company though, all down hill since BF2 and a lot more expensive, with a lot more problems.
>> No. 20021 Anonymous
25th March 2015
Wednesday 5:24 pm
20021 spacer
>>20018
It's apparently shit. Cynical should-be DLC with locked FOV for single player and poor gameplay relative to previous titles. What used to be a highly-regarded series of good games is now just a yearly EA cash cow. The original BF games were built to last, and still have huge player bases, but the new strategy is clearly to just release a new title every year and milk consumers for all they're worth.

https://www.youtube.com/watch?v=WEaOBQkh7PI

Embed: https://www.youtube.com/v/WEaOBQkh7PI
>> No. 20022 Anonymous
25th March 2015
Wednesday 6:18 pm
20022 spacer
>>20020
I hope you aren't including Bad Company itself in the "it's fucked" category, because I really enjoyed BC1 and 2. IMO the first had much better single player but the second had the best multiplayer. BF3 was alright, veering towards Call of Duty-ville with reduced destruction and even more linear single player. BF4 just felt like a BF3 addon, single player was completely token and it took way too much effort to unlock anything decent on multiplayer.
>> No. 20023 Anonymous
25th March 2015
Wednesday 6:39 pm
20023 spacer
Maybe you Battlefield refugees would like to get your Project Reality on sometime?

I think I've got the itch for Red Dragon again. There's nothing sweeter than breaking through into the enemies rear and realising it's completely devoid of real defenses. Equally there's nothing as bitter as having it happen to yourself.
>> No. 20024 Anonymous
25th March 2015
Wednesday 6:56 pm
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>>20021
For how much he plays video games, it always surprises me how shit he is at them.
>> No. 20025 Anonymous
25th March 2015
Wednesday 6:59 pm
20025 spacer
>>20023
>There's nothing sweeter than breaking through into the enemies rear and realising it's completely devoid of real defenses

Yup, we all know that feeling...
>> No. 20026 Anonymous
25th March 2015
Wednesday 7:00 pm
20026 spacer
>>20024

To be fair he always reviews a game while playing so concentration will always dip.
>> No. 20027 Anonymous
25th March 2015
Wednesday 7:08 pm
20027 spacer
>>20025

What ever are you implying? Red Dragon is a wholesome family WWIII simulator, you animal.
>> No. 20028 Anonymous
25th March 2015
Wednesday 8:01 pm
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>>20023
Red Dragon is very rewarding and compelling, but I find it fucking nails to get into, as a Wargame novice. I only get victories by outnumbering the enemy on the strategic map and pummeling them with katyushas.
>> No. 20029 Anonymous
25th March 2015
Wednesday 8:55 pm
20029 spacer
>>20026
[yt]https://www.youtube.com/watch?v=jQvTyvVX_ys/[yt]
>> No. 20030 Anonymous
25th March 2015
Wednesday 9:27 pm
20030 spacer
>>20028

I don't know if you're talking about singleplayer or multiplayer, but one of the big fall downs about the singleplayer is how inequitably it sets you up for the multiplayer.

Regardless, one victory's as good as another. My personal tactics consist of a build up and then a break through that doesn't stop. If you just keep going, it's rare to be halted again, assuming you're sensible about it. In fact it's seemed to me on several occasions that shame of losing a few kilometers of ground has kept people feeding units into my pressing forces, long after recapturing the ground became immediately feasible.

I'm sorry, I could write a really tedious book about pretending to be a general in Red Dragon.
>> No. 20031 Anonymous
25th March 2015
Wednesday 9:31 pm
20031 spacer
>>20030
The SP. I wouldn't dream of going into multiplayer without getting a sound hand on the mechanics in SP first. I just need to stop being a fucking wimp and get good, all I tend to do is position tanks, infantry in a static line, hiding in trees or buildings, and frantically artillery everything and hope they're all killed. It's some basic bitch level shit.
>> No. 20032 Anonymous
25th March 2015
Wednesday 9:49 pm
20032 spacer
>>20031

That sounds fine, as long as you're not the kind of player to drag click everything from your helos to your AAA into the enemy lines then quit 3 minutes in, no one who isn't a dick should think you're a bad player.
>> No. 20033 Anonymous
26th March 2015
Thursday 2:05 am
20033 spacer
Easter holidays, so got a couple of games to keep me sane at home from uni, and keep me distracted when I should be doing coursework. Playing Final Fantasy Type-0 HD, and Bloodborne.

Type-0 is really fun, the most fun I've had with a Final Fantasy game since IX. Story is pretty interesting, though it suffers from that l'Cie shit from XIII, and in the US it was rated MA and I can see why. The bloodiest FF game, I think it's trying to show the horrors of war which is admirable for a game about 15 year olds throwing magic cards at mechas while summoning Norse gods. Graphics are shit, barely looks better than it did on PSP, but very enjoyable.

Bloodborne is good. About 4 hours in, main differences from Souls games are no shields (except for one shit one I got after 3 hours), and not much armour or weaponry in the world to get. I've only found 3 weapons in the world itself, others I got at the start or bought. The normal enemies seem a bit too easy, especially as if they damage you you have a one second window to make them bleed and regain the lost health. Also everything has fuck all poise, so enemies are a bit too easy to stagger. I appreciate the faster pace though, and it looks like the majority of the game is spent within the city which is nice because Undead Burg/Boletaria Palace were my favourite areas of Dark/Demon's Souls respectively.
>> No. 20034 Anonymous
27th March 2015
Friday 7:30 pm
20034 spacer
Just picked up Jet Set Radio on steam. Not very interesting as far as HD updating it goes, but it's still JSR so it's class.
Can only hope they'll do JSRF too one day.


https://www.youtube.com/watch?v=RGA4PilHdr0
>> No. 20035 Anonymous
28th March 2015
Saturday 12:46 pm
20035 spacer
Replaying Watch_Dogs.

I really don't understand quite how this game gets so much hate. Sure it's no masterpiece but it's thoroughly enjoyable.
>> No. 20036 Anonymous
28th March 2015
Saturday 1:12 pm
20036 spacer
>>20035

I can hazard a guess for you if you like?

It's fundamentally broken and unfinished, runs like shit on both PC and consoles and is basically a hacking mechanic with a buggy open world tacked onto it. The world is bland and the story is like something out of a Dan Brown thriller.

I was very disappointing. Do you think any of things may have contributed to it's reputation as yet another terrible Ubisoft game? Or only hope now for their IPs is that the Canadian government has stopped covering their losses as of 2014 so hopefully they are starting to feel the sting from year long dev cycles and rushed releases being wholly rejected on release by the majority of their fans.
>> No. 20037 Anonymous
28th March 2015
Saturday 1:25 pm
20037 spacer
>Watch_Dogs
It was proper shit though. I didn't even have high hopes for it and it still managed to disappoint, for all the reasons >>20036 mentioned but especially for the godawful storyline.
>> No. 20038 Anonymous
28th March 2015
Saturday 1:28 pm
20038 spacer
>>20036
It's essentially Assassins Creed : Hackers.

Same basic concepts, with cars & guns.
>> No. 20039 Anonymous
28th March 2015
Saturday 1:54 pm
20039 spacer

https://www.youtube.com/watch?v=hnwVvAviNVk

Sums it up pretty well. I remember there being a thread on the other place where a guy claiming to have worked on the game was answering questions. He posted a screenshot of the train tracks with 90 degree turns in them. From the sound of it, the developers were just as upset as the consumers at the outcome of the game.
>> No. 20040 Anonymous
7th April 2015
Tuesday 1:51 am
20040 spacer
>>20039

I love stuff like this, critical, analytical breakdowns of games, or otherwise just straight slating the fuck out of a crap game. Hard to find ones that are substantial without the YouTuber being a pretentious insufferable cock-end though (I'm looking at you Game Overthinker). Does anyone have any recommendations?
>> No. 20041 Anonymous
7th April 2015
Tuesday 8:59 am
20041 spacer
>>20040
I am a big fan of this bloke's channel:


https://www.youtube.com/watch?v=gY6VP24BIAo

No bullshit, no shilling, just honesty from someone who clearly loves gaming but isn't fond of a fair few things that are such a big part of it today (essentially laziness on the dev's parts). His other channel with longer let's play style videos is great as well:


https://www.youtube.com/watch?v=5HTK9Qrgj2Y
>> No. 20042 Anonymous
7th April 2015
Tuesday 1:04 pm
20042 spacer
>>20041
Whilst I agree that hardline is not really worth buying, he failed to really put forward much actual criticism beyond "it's not Battlefield 1942". Gaming demographics have shifted significantly towards younger console players since 2002 and like it or not it's hardly surprising that AAA releases will target this audience. Consoles (well PS3 and 360 at least) cannot handle 64 players and huge expansive maps at the graphical quality and intensity that modern gamers demand. His arguments aren't even self-consistent, as if they had made Hardline into a rehash of 1942 that he so clearly wants then that would hardly be any more in keeping with the cops and robbers theme.

In summary, ~10 minutes of listening to a crazy northerner rant about how he's not the target demographic of games any more without making many coherent points. Compare and contrast with the TotalBiscuit video posted above (>>20021) to see how it can be done so much better.
>> No. 20043 Anonymous
7th April 2015
Tuesday 4:55 pm
20043 spacer
>>20042
>Consoles (well PS3 and 360 at least) cannot handle 64 players
They certainly can - see http://en.wikipedia.org/wiki/MAG_%28video_game%29 . The problem is that the publishers don't invest in servers dedicated server systems, and generally half arse the releases just to grab at as much money as they can.

I'm the chap who posted the TB video but there's definitely a place for videos like >>20041 , which paste a piece of shit game for the crusty turd nugget which it really is.
>> No. 20044 Anonymous
7th April 2015
Tuesday 5:12 pm
20044 spacer
>>20043
har har spot the typo re servers.
>> No. 20045 Anonymous
7th April 2015
Tuesday 5:17 pm
20045 spacer
>>20041
Also I'm enjoying his Cities: Skylines review
https://www.youtube.com/watch?v=7mf8GdN2qTY
>> No. 20046 Anonymous
7th April 2015
Tuesday 5:19 pm
20046 spacer
>>20043
Fair point. That is a PS3 exclusive title however so (aside from the PS3 being slightly higher spec than the 360) I'd assume it would be more difficult to coax the same performance out of multi-platform games that aren't optimised for the hardware so much. At least, that's my naive understanding for why e.g BF3 and 4 lacked 64 player support on the PS3/360 despite having dedicated servers.

My problem isn't that he pasted it, more that he was clearly expecting to play a completely different game and was unable to modify is expectations accordingly. "piece of shit" is a bit unfair - from the gameplay it does look fun if you are looking to play a chaotic, multiplayer FPS akin to BF4 however it is obviously not expansive enough to justify a full release price tag.

Yahtzee has the same problem but at least his videos are funny and his accent doesn't make me want to pierce my eardrums with skewers.
>> No. 20047 Anonymous
7th April 2015
Tuesday 5:26 pm
20047 spacer
>>20046

>slightly higher spec

It's swings and roundabouts. 360 had a better GPU while the PS3 had the Cell processor. The cell processor is actually better than the CPUs in the current gen consoles, work that one out.
>> No. 20048 Anonymous
7th April 2015
Tuesday 6:38 pm
20048 spacer
>>20047
>The cell processor is actually better than the CPUs in the current gen consoles
Only in certain, very specific benchmarks. Ask a programmer which they'd rather be working with and I doubt you'd hear anyone say Cell; it's notoriously difficult to make use of that power efficiently.

In theory Cell should have given the PS3 a slight edge over the 360, but in practice architectural decisions elsewhere made it pretty much even between the two. In particular, the 360 has 512MB unified RAM which can be accessed by CPU and GPU, with 32MB dedicated for the OS, whilst the PS3 has the same amount but in the more traditional model, split by task - 256MB dedicated for the GPU, 256MB general purpose, with ~90MB dedicated to the OS (later reduced, I believe, but not by much). This meant that in addition to working with a rather odd CPU, a lot of developers faced pretty serious hurdles dealing with the memory constraints on PS3. I remember Carmack saying that for Rage they got roughly equal performance out of both systems, but the PS3 took twice the effort.

On topic: it's obviously not impossible to support high numbers of players in multiplayer games on either system. It's just very difficult, and the financial returns for doing so are diminishing as both platforms age.
>> No. 20049 Anonymous
7th April 2015
Tuesday 6:47 pm
20049 spacer
>>20047
>The cell processor is actually better than the CPUs in the current gen consoles, work that one out.

Source? Given the different architectures I would have thought it difficult to compare them directly...
>> No. 20050 Anonymous
7th April 2015
Tuesday 8:42 pm
20050 spacer
>>20049
See the very good explanation immediately above. The short version is that it had a lot of potential but nobody really figured out how to harness it properly without an inordinate amount of effort. It's worth noting that both PS4 and XB1 use AMD kit for both GP and graphics, which has developers working with (relatively speaking) known quantities.
>> No. 20051 Anonymous
7th April 2015
Tuesday 8:48 pm
20051 spacer
>>20049
The tech/gaming press picked it up from an Ubisoft presentation at GDC.

http://www.redgamingtech.com/ubisoft-gdc-presentation-of-ps4-x1-gpu-cpu-performance/
>> No. 20052 Anonymous
7th April 2015
Tuesday 10:31 pm
20052 spacer
>>20048
Is this the reason why some PS3-specific titles like the Uncharted series or MGS3 seem to be slightly higher quality compared to many of the cross-platform games, because the devs are able to spend more time getting the best optimisation for the cell processor?

Incidentally, how do the PS4 and Xbone compare to modern gaming PCs? Could you realistically buy/build yourself a PC with similar performance for anywhere near the same price?
>> No. 20054 Anonymous
7th April 2015
Tuesday 10:44 pm
20054 spacer
>>20052
> Incidentally, how do the PS4 and Xbone compare to modern gaming PCs?
Pretty poorly. They run at 30fps, and not even at full HD.
>> No. 20055 Anonymous
7th April 2015
Tuesday 11:11 pm
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>>20052

You can build one that will perform pretty much exactly the same as a PS4 for roughly £450 to £500. An i5 2500K overclocked and a HD 7970 will do you at least another 4 years at 1080p at 50/60hz

Buy them second hand and it'll be cheaper, recycle old parts from your current PC and it'll be cheaper still.

I'd recommend 8GB of Dual channel RAM (2 4GB sticks) which CeX sell cheap as fuck. You're only real expense will be a motherboard that can be overclocked on, but you can get decent ones for cheap enough these days.
>> No. 20056 Anonymous
7th April 2015
Tuesday 11:14 pm
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>>20052
>Is this the reason why some PS3-specific titles like the Uncharted series or MGS3 seem to be slightly higher quality compared to many of the cross-platform games, because the devs are able to spend more time getting the best optimisation for the cell processor?
Sort of. Any time a developer can narrow down their target hardware to a single platform they're going to have an advantage; the more the platforms that a multi-platform developer has to target differ, the more pronounced the advantage will be.

>Could you realistically buy/build yourself a PC with similar performance for anywhere near the same price?
If you really wanted to build a PC that mimicked the PS4 you'd just need a Radeon 7850, an 8-core AMD Jaguar-based CPU and 8GB of RAM. It's a rough approximation, but the point is that the GPUs and especially the CPUs in the PS4/XB1 are just PC parts, which wasn't the case last time around - the 360/PS3 GPUs were derived from PC GPUs of the day, but both the Cell and Xenon CPUs were very different to the standard PC x86 CPUs (and though very different from each other, Cell and Xenon were both PPC-based - this being the CPU architecture that Apple switched from about a decade ago, and which continues to limp on in the Wii U).

A PS4 costs £318 at Amazon. For that price these days you could build a roughly similar gaming PC. If you already had a PC and didn't need to replace everything, for that money you'd start to see significant gains - 1080p native resolution, possibly up to 60FPS on some titles. For reference, a Radeon 7850, which the PS4's GPU most resembles, goes for about £50 on ebay (you can't buy them new any more). You can imagine how it compares to a modern £200+ GPU.
>> No. 20057 Anonymous
7th April 2015
Tuesday 11:53 pm
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>>20055
>I'd recommend 8GB of Dual channel RAM (2 4GB sticks)

Thanks for the reply, not actually looking to build a new PC any time soon since I've only just spent my spare cash on a new laptop (I move about a lot so a desktop wouldn't be very practical), was just asking out of curiosity. Incidentally when I got the lappy they offered to 'upgrade' to two 4GB sticks of RAM (from one 8GB stick)... is there any difference?

>>20056
Yeah it's interesting how consoles are becoming more similar to PCs with each generation - the new Steam machines in particular seem like they will blur the lines even further.
>> No. 20058 Anonymous
8th April 2015
Wednesday 9:25 am
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>>20057
If for some reason you wanted to upgrade later, you'd have to buy two sticks instead of one, and after being ludicrously cheap for years the price of RAM has been correcting itself.
>> No. 20059 Anonymous
8th April 2015
Wednesday 10:09 am
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>>20058
That doesn't really make sense to me. In 2012 8GB of 1600MHz CL9 DDR3 was ~£25 including delivery. It's now twice that. Is there any obvious reason for this? Technology drices don't usually "correct" themselves upwards, not unless something like this is occurring:
http://www.theregister.co.uk/2014/03/07/come_get_your_share_of_the_dram_bounty_ten_bucks/
>> No. 20060 Anonymous
8th April 2015
Wednesday 10:20 am
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>>20057
>when I got the lappy they offered to 'upgrade' to two 4GB sticks of RAM (from one 8GB stick)... is there any difference?
If your laptop's motherboard supported dual channel RAM then you could get a (probably near-insignificant) speed boost. I suspect the real reason they asked is that a 1x8GB stick is worth more money than 2x4GB.
>> No. 20061 Anonymous
8th April 2015
Wednesday 2:41 pm
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>>20060

The performance increase is non-trivial if you have integrated graphics, because GPUs are more easily bottlenecked by memory bandwidth than CPUs.
>> No. 20062 Anonymous
8th April 2015
Wednesday 4:16 pm
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>>20059
>Is there any obvious reason for this?
Yes. The prices around 2010-12 were considerably lower than usual.
>> No. 20063 Anonymous
8th April 2015
Wednesday 6:21 pm
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>>20059

The supply chain for semiconductor products is incredibly complicated. Only a handful of manufacturers have the capacity to produce leading-edge ICs, and a modern fab plant costs billions of dollars and takes years to build. For commodity items like DRAM and NAND flash chips, there are two separate markets - contract pricing, where large device manufacturers like Apple negotiate fixed-price deals over many years, and spot pricing, where everyone else buys chips at market rates. If a contract customer over-orders, then they will often dump their surplus on the spot market at a knock-down price; Conversely, spot customers will get hammered if there's a supply shortage, because contract customers get their chips at a guaranteed price.

DRAM prices had previously been artificially low for a few years, because the semiconductor industry got caught out by the financial downturn and was left with an excess of manufacturing capacity. Increasing demand for NAND flash for use in smartphones, tablets and SSDs has reduced the supply of DRAM as manufacturers switch their production over. A Hynix fab was taken offline in late 2013 due to a fire, which knocked out 12% of the world's DRAM supply. The increased demand for low voltage DRAM and the ramp-up for DDR4 production is further squeezing the supply of DDR3.
>> No. 20064 Anonymous
9th April 2015
Thursday 9:13 pm
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>>20063
That makes sense. Interesting, thanks.
>> No. 20065 Anonymous
9th April 2015
Thursday 9:27 pm
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>>20063

Hello, El Reg!
>> No. 20066 Anonymous
10th April 2015
Friday 10:28 am
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I've been playing Halo Reach for the last couple of days. It's such a great game I almost recovered my gamertag and bought three months of Live just to play it online, not that I'm even sure you still can. I looked up my profile on the old Bungie site too, egads the nostalgia is tremendous. I'm listening to the menu music of the second game right now and I can feel my brain tingling, it's unreal.
>> No. 20067 Anonymous
10th April 2015
Friday 11:44 am
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>>20066
Your post inspired me to dust it off and play it again. Amazingly there are still people playing it and at 11:30 on a weekday there are playlists with ~300 players.

Pic related, I was a bit of a purist back in the day.
>> No. 20068 Anonymous
10th April 2015
Friday 12:14 pm
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>>20067

Oh, man, you have no idea how jelly I am right now.

I can't even recover my profile anyway, as I only have a 360 E to hand, and no information about my account beyond the gamertag, leaving my saves stuck in purgatory on an external 360 hard drive. It's maddening, according to Bungie I'm only twenty thousand points away from being a colonel!
>> No. 20069 Anonymous
10th April 2015
Friday 6:39 pm
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>>20067
It's good to know not everyone here is useless at games.

I don't really follow gaming closely anymore, so I only just now learned of this genuine QTE in CoD. Not edited!
>> No. 20070 Anonymous
11th April 2015
Saturday 6:51 pm
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Finally beat Call of Cthulhu: Dark Corners of the Earth. Last time I played it was back in 2006 on the xbox, but my console went kaput on the final level. Pretty great game; I'd recommend it to anyone who's into Lovecraft. It's really well written and oozing with atmosphere, although it can be buggy at times because the PC port was rushed. If you're interested in playing it I'd recommend the unofficial patch.
>> No. 20071 Anonymous
11th April 2015
Saturday 6:53 pm
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>>20070
I bought it on sale once. Got really fed up with the buggy QTEs in the fishmen level, haven't revisited it since.
>> No. 20072 Anonymous
11th April 2015
Saturday 6:57 pm
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>>20070
That Hotel chase scene, fuck.
>> No. 20073 Anonymous
11th April 2015
Saturday 7:23 pm
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>>20072
That's the bit that infuriated and annoyed me. First time it was suspenseful. Then it just ended up being a pain in the cunt, and I'm not bad at video games generally.
>> No. 20074 Anonymous
12th April 2015
Sunday 11:35 am
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>>20070
I had to give that up on the boat level, because of a glitch that meant you simply couldn't progress. No one I know who played it could get past it either, it's like they just didn't bother to test it before release.

Up until that point it was a genuinely amazing game though, I'm waiting for a fixed GOG version to come out
>> No. 20075 Anonymous
12th April 2015
Sunday 11:37 am
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>>20074
Did you download the community patch?
>> No. 20076 Anonymous
12th April 2015
Sunday 9:06 pm
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I had some fun playing SWAT 4 (which is now free!) with some strangers from another chan. Had great fun with 6 guys yelling POLICE GET DOWN, TRAILERS and DROP YOUR WEAPON etc, while shooting up deserving perps.

The game is basically abandonware now, you can find it and patches at http://swat4.net/
>> No. 20077 Anonymous
12th April 2015
Sunday 9:30 pm
20077 spacer
>>20074

Yeah, that's a very well known glitch that affects Vista and 7 users. The unofficial patch fixes the issue. I wasn't aware the patch existed when I started playing, so I used a guide that gives you the coordinates instead:

http://steamcommunity.com/sharedfiles/filedetails/?id=144143757

The only other glitch I encountered was being unable to get on the ore bucket in the refinery, but injecting a bunch of morphine and firing guns while jumping onto it solved that issue. Other than that I had a surprisingly bug-free experience.
>> No. 20078 Anonymous
13th April 2015
Monday 4:02 am
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Call of Cthulhu lad here. Does Alan Wake get any better? I just played through the first episode (80 minutes or so) and I found it pretty boring. The story and atmosphere so far haven't really grabbed me; it feels like one of those cheap made for TV horror movies, and the game plays like a tarted up corridor shooter. Follow a linear path, press a few buttons, shoot these monsters. Rinse and repeat. Does it continue along these same lines for the rest of the game?

What I really loved about Dark Corners of the Earth was the mix of stealth, combat, and open levels with adventure game elements. And as I mentioned before, it was atmospheric as fuck too; the story piqued my interest within the first 5 minutes. It gave me an itch for spooky games that I can't quite scratch. Can anyone recommend some games that capture the same vibe? Maybe Dead Space or Alien Isolation?
>> No. 20079 Anonymous
13th April 2015
Monday 10:48 am
20079 spacer
>>20078
Alan Wake gets interesting spooky wise around Episode 3.
Dead Space & Alien are both FANTASTIC games.
>> No. 20080 Anonymous
13th April 2015
Monday 12:35 pm
20080 spacer
>>20078
I'd also be interested to know if Alan Wake gets any better, as I had exactly the same experience.

I can say that Dead Space and Alien Isolation are both worth your time.
>> No. 20081 Anonymous
13th April 2015
Monday 1:27 pm
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>>20076
I used to love playing that. All the zip-ties.
>> No. 20083 Anonymous
13th April 2015
Monday 9:30 pm
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>>20068 Here. I did it, I finally did it.

I found the skeletal remains of my old 360, plugged it in, hid behind the couch because of the terrible noises it made and transfered the whole shebang to the 360 E.

Oh yeah, and guns are for chickens.
>> No. 20084 Anonymous
14th April 2015
Tuesday 10:52 pm
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So GTA V is out for PC... and it comes on 7 DVDs?! It's hardly surprising that it takes up a lot of space but can someone explain why PC gaming hasn't switched over to blu-ray yet? It seems strange that PC hasn't caught up when blu-ray has been used on console since 2006, given that PC is usually seen as the 'cutting edge' for gaming tech.

Slightly related to above, I've noticed that GTA IV is reduced massively on Steam (presumably as part of the V hype parade), given that I've played the fuck out of it on console already does anyone think it's worth ~£4 to check out the mod scene?
>> No. 20085 Anonymous
14th April 2015
Tuesday 10:58 pm
20085 spacer
>>20084
Because most people don't have bluray drives in their PCs.

If you're going to play GTA IV on your PC make sure you use the improved renderer. The port was garbage but the mod community seemed to have it pretty much fixed last I looked into it.
>> No. 20086 Anonymous
14th April 2015
Tuesday 11:02 pm
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Alright lads, I graduate uni in about 2 months so a bit nervous but inevitably going to be moving back home.

I don't play computer games at uni and I have an Xbox 360 at home from when I really liked computer games.

Anybody recommend any games for me, I like free roam (Fallout type especially) that I can hopefully pick up cheapish now there is a new xbox I believe?
>> No. 20088 Anonymous
15th April 2015
Wednesday 4:14 am
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I have no interest in and know next to nothing about IRL football, but I've been playing the buggery out of Fifa 15 lately. I got promoted my first season as Crewe Alexandra and halfway through my second season I was sitting comfortably in 6th when the file was corrupted. Anyway, I've started again as Shamrock Rovers and also realised you can have "His Benevolence" as a first name as it fits perfectly.

Also, am I wrong to assume the only reason the Saudi football league is in the game is because a sheik or 12 lent on Fifa who lent on EA?
>> No. 20099 Anonymous
15th April 2015
Wednesday 7:45 pm
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>>20083

Well, it's me again.

Without knowing the email account I can't actually get the profile online, and there's apparently no way of finding it out. I could just get a new Gamertag, but that's mountains of DLC, myriad saves and 22,000+ gamerscore totally gone.

I don't suppose anyone wants to do a Sony style hack on Microsoft and leak my deats? If you do I'll promise never to say "deats" again.
>> No. 20102 Anonymous
15th April 2015
Wednesday 10:44 pm
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Looks like there's only one sensible thing for you to do.
>> No. 20103 Anonymous
15th April 2015
Wednesday 11:08 pm
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>>20084
The cutting edge is forgoing physical media entirely. I don't have an optical drive in my current PC. Or even a 5.25 inch bay, so I couldn't install one if I wanted to.
>> No. 20104 Anonymous
16th April 2015
Thursday 12:23 am
20104 spacer
>>20103
Digital downloads are all well and good but the tens of GB download size for some games now is a real ballache if your internet is capped or particularly slow for any reason. I can understand not having a physical drive in little 11/13" netbook things because of the space but that shouldn't be an issue in a 15" or bigger laptop, let alone a full desktop tower?

Besides, I'm not sure you'll find many people happy to throw their entire CD and DVD collection in the bin because their new PC can't play them. I guess it depends what you want from your comp, but as a media player a disc drive is essential.
>> No. 20105 Anonymous
16th April 2015
Thursday 12:37 am
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>>20104
You can borrow an external if a CD is necessary. I still have a CD read/writer in my ATX PC but only because I found a goodun for £12 and thought it would be better to have one on hand should I need it one day.
>> No. 20106 Anonymous
16th April 2015
Thursday 12:37 am
20106 spacer
>>20104
This is probably not helpful because I consider my computer a word processor rather than a gaming PC but it's a mini case of some sort. Just over a third of the size of a tower PC, most of my peripherals like an large HD (it has two internal SSD), scanner, DVD drive (USB 3 so no loss of speed) are external and I keep them in a drawer unless I need them. It's amusing as people will ask where my computer is, assuming that what they're looking at is just part of the sound system.
>> No. 20107 Anonymous
16th April 2015
Thursday 12:37 am
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>>20103
If only there were some way of having a drive outside of the case, attached by a cable- if you wanted to that is.
>> No. 20108 Anonymous
16th April 2015
Thursday 1:29 am
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>>20106
>DVD drive (USB 3 so no loss of speed)
Yeah, it's not like USB 2's top speed was twice that of a DVD drive or anything.
>> No. 20110 Anonymous
16th April 2015
Thursday 1:36 am
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>>20108
Oh I don't know what I'm talking about in terms of hardware but it works fine. I'm not even sure why I contributed to this discussion other than alcohol and seeing some words that seemed familiar.
>> No. 20111 Anonymous
16th April 2015
Thursday 1:40 am
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I guess I mean I could get an external bluray or something I assume that's a thing who cares.
>> No. 20123 Anonymous
16th April 2015
Thursday 4:12 pm
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Mass Effect 2, on PC. At first it wouldn't run and gave an error about PhysX, so I checked that I had it installed, then updated to the latest version. It still wouldn't run. I don't even have an Nvidia card! Turns out it's a specific version (of the software I don't need for a card I don't have) that's required in order for the game to even start.

For fuck's sake.
>> No. 20124 Anonymous
16th April 2015
Thursday 4:31 pm
20124 spacer
>>20123

You basically need the version that's included on the disk (or Steam install or what have you)

It's annoying as fuck, but the game's worth it.
>> No. 20125 Anonymous
16th April 2015
Thursday 4:46 pm
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I've been getting back into Prison Architect recently following a few months break after getting bored of it. One of the few examples of Early Access done right. I need to re-watch Introversion's alpha videos to remember what the new stuff does though.
>> No. 20126 Anonymous
16th April 2015
Thursday 5:30 pm
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>>20124
I didn't think to check the Steam folder, I found it elsewhere. It's version 9.09.0814, in case anyone else picked it up in the current humble bundle and is having the same issue.

I'd forgotten how much of a cunt Miranda is, good god.
>> No. 20127 Anonymous
16th April 2015
Thursday 7:09 pm
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>>20123
>>20126

Playing the first game on PC blew my mind, as it was the first time I'd played a game that pretty and modern on a computer.

Visiting the near empty planets always weirded me out too, especially when you start to realise how 90% of all intelligent life are the same species of wonky looking monkey.
>> No. 20134 Anonymous
17th April 2015
Friday 2:00 am
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>>20079
>>20080

Just finished Alien Isolation on hard mode.

Decent game, but I wouldn't call it fantastic. It was incredibly atmospheric in the first 8 hours or so (before the game starts dragging on) and the alien is brilliant when you're first introduced to it, but once you get accustomed to its AI and learn to keep crouching while paying attention to the beeps from your motion tracker, it becomes a lot less fearsome. A lot of the time I got the feeling that the alien was supposed to be stalking me at ground level, but because I kept crouching it would just meander somewhere above me in the vents. Halfway through the game when you get the flameflower and mix it up with some molotovs and noisemakers, the alien becomes more of an annoyance rather than the terrifying threat it's supposed to be - there were only a handful of moments in the game where I was genuinely afraid of the alien, and where successfully avoiding it felt like a real accomplishment.

The story was pretty bland and the environments were really fucking boring. I know it's supposed to be a space station, but I got tired of the endless dark corridors quite quickly. An 18+ hour game really needs far more variety, especially when you're constantly backtracking through those meandering corridors. The game also feels really linear and formulaic. Most of the time you just follow objectives and directions on the map, press a button, then continue following the map until you press the next button (repeat ad nauseam until an alien encounter). You rarely get the sense that you're solving problems or progressing through your own volition, and there's far too little player agency outside of the alien encounters.
>> No. 20136 Anonymous
17th April 2015
Friday 2:45 pm
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Thinking about trying this later:

http://www.transmissions-element120.com/

It's a short HL2 mod.

"
Transmissions : Element 120 is a short single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location after the events of Half-Life : Episode 2. Where are you? Why have you been sent?"
>> No. 20137 Anonymous
17th April 2015
Friday 3:05 pm
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I bit the bullet and bought GTAV off of Steam for £40. This is the most I have paid for a video game in my entire life, unless you count the Halo 3 DLC I used to cough up for as a yoof.

I researched the PC port reports and apparently it is a good game that functions well on PC. I can't be arsed to fanny around pirating it, since it will make patching the inevitable problems more difficult, and it's reportedly worth a buy ( www.youtube.com/watch?v=WeU9FKQjSXE ) by many accounts.
>> No. 20138 Anonymous
17th April 2015
Friday 3:07 pm
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>>20137
... Of course I'm going to have to leave my PC running over the weekend, since the cunts at Rockstar are refusing to efficiently compress the data to deter piracy, and my cunting Landlord hasn't gotten around to getting us a >1.5 MB/s download speed broadband line yet.
>> No. 20139 Anonymous
17th April 2015
Friday 3:26 pm
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>>20138
You realize that 1.5 MB/s download speed means you have a say ~15Mb line. That's not that shabby. It's not like he's still on copper ADSL.
>> No. 20140 Anonymous
17th April 2015
Friday 3:28 pm
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>>20139
Yes, but that's a shit download speed for the rent I'm paying for this place.

Reportedly 'fibre' is coming in soon, whatever that will amount to, but I'm guessing it won't happen within the month.

It's 2015 for fuck's sake, we're not in the middle of bumfuck nowhere, it's in a large Thames Valley town with crossrail and shit.
>> No. 20141 Anonymous
17th April 2015
Friday 3:37 pm
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>>20140
Reading is in the middle of bumfuck nowhere.
>> No. 20142 Anonymous
17th April 2015
Friday 3:42 pm
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>>20141
Pretty strange place to put the UK headquarters of Thales and Microsoft, then.
>> No. 20143 Anonymous
17th April 2015
Friday 3:48 pm
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>>20142
Besides I'm in Maidenhead, not Reading.
>> No. 20144 Anonymous
17th April 2015
Friday 3:49 pm
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>>20142

Have you ever been to Redmond?
>> No. 20146 Anonymous
17th April 2015
Friday 3:55 pm
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>>20144
No, but I'm guessing it doesn't have a 30 minute service to Paddington or less than an hour's drive on the M4 to London.

When I lived in Reading as a student, it was quicker to get to central London from my student digs than it was from my own home in South East London.
>> No. 20147 Anonymous
17th April 2015
Friday 4:00 pm
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>>20146

Sorry to use this but "wooosh".

"Redmond is a city in King County, Washington, United States, located 16 miles (26 km) east of Seattle, within the Seattle metropolitan area. The population was 54,144 at the 2010 census. Redmond is commonly recognized as the home of both Microsoft and Nintendo of America."

In other words a tiny shithole in the middle of nowhere that happens to be the world headquarters of Microsoft. I don't know why big companies like putting their HQs in tiny shitholes. RIM/Blackberry UK is in Slough, for example.
>> No. 20149 Anonymous
17th April 2015
Friday 4:21 pm
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>>20147
Er, I did know that, not sure what your point is.

And Slough is certainly a shithole, but it's not tiny, and it is well connected.
>> No. 20150 Anonymous
17th April 2015
Friday 4:24 pm
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>>20149
Stop getting angry just because you come from a shithole.
>> No. 20151 Anonymous
17th April 2015
Friday 4:29 pm
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>>20150
I can't wait to know which 'shithole' you think I'm from.
>> No. 20152 Anonymous
17th April 2015
Friday 5:20 pm
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>>20151
England
>> No. 20153 Anonymous
17th April 2015
Friday 5:24 pm
20153 spacer
>>20152
I have to agree, that is a shithole.
>> No. 20155 Anonymous
17th April 2015
Friday 5:27 pm
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>>20149

You obviously didn't know because you "guessed" it wasn't less than an hour's drive from London. There's no shame in admitting you don't know something lad.

And it's quite obvious what I was getting at.

>>20142
> [Reading is a ] Pretty strange place to put the UK headquarters of Thales and Microsoft, then. [because it's a shithole in the middle of nowhere]".

My point was quite obviously that it's not a strange place for Microsoft to put their UK headquarters, because their global headquarters is also in a shithole in the middle of nowhere.
>> No. 20156 Anonymous
17th April 2015
Friday 5:39 pm
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>>20155
>You obviously didn't know because you "guessed" it wasn't less than an hour's drive from London

I'm guessing (ha ha) that either your sarcasm detector is broken, or you have some kind of difficulty.

The Redmond HQ is close to Seattle, which is 'the fastest growing city in the USA' ( http://blogs.seattletimes.com/fyi-guy/2014/05/22/census-seattle-is-the-fastest-growing-big-city-in-the-u-s/ ), and a very high-tech area, with companies like SpaceEx setting up. It fronts on to a major port region and has a domestic and international airport ( http://www.portseattle.org/Sea-Tac/Flights-Airlines/Route-Maps/Pages/Non-Stop-International.aspx ). It's also within fairly easy reach of Vancouver (about a 3 hour drive).

It makes sense for Microsoft to develop a campus in an area where they can cheaply expand, while exploiting nearby workforces.

If it was a 'shithole', they wouldn't fucking be there.
>> No. 20157 Anonymous
17th April 2015
Friday 5:45 pm
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>>20156
In fact, the nearby airport "is the largest airport in the Pacific Northwest region of North America".

It's amazing what you can learn if you make an effort to actually investigate things.
>> No. 20158 Anonymous
17th April 2015
Friday 5:46 pm
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>>20156
> If it was a 'shithole', they wouldn't fucking be there.
Yet they are in Reading?
>> No. 20159 Anonymous
17th April 2015
Friday 5:49 pm
20159 spacer
>>20158
I'm not going to rob of your fun, lad, you can enjoy finding that out by yourself.

I'll give you a start: http://thamesvalleypark.com/
>> No. 20160 Anonymous
17th April 2015
Friday 5:57 pm
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It doesn't matter where the fuck he's from, if he's on ADSL (presumably ADSL2+) then he'll never get much more than 1.5MB/sec down.

>since the cunts at Rockstar are refusing to efficiently compress the data to deter piracy
That doesn't sound like particularly solid logic. They made it 60GB so that pirates couldn't download it but regular customers could? You what?

It'll be something more mundane and practical, like localisation files (alternative audio etc) that were included so that they only had one version to aid version control and age ratings etc.
>> No. 20161 Anonymous
17th April 2015
Friday 6:05 pm
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>>20160
It would make the game take longer to upload, however; that could tip the difference between a few thousand people nicking the game or buying it. The difference may only be a few hours, but that is enough to make some money. I don't think there are any torrents for the PC version of GTAV on the Pirate Bay yet, for example, perhaps made so by the game being so fucking enormous.

This is just speculation anyway.
>> No. 20162 Anonymous
17th April 2015
Friday 6:12 pm
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>>20159
Well if they are in Reading, and Reading is a shithole, and they are in and around Seattle, then Seattle could also be a shithole.
>> No. 20163 Anonymous
17th April 2015
Friday 6:28 pm
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>>20161
There are torrents, the installer was uploaded to IPT 9 days ago, the crack came out a couple of days ago. I don't bother with public trackers any more so I don't know where else got it and when, but rest assured, it's out there and people are pirating it.

Rockstar did not deliberately inflate the size of the game, adding the cost of extra DVDs to the retail release and substantially inconveniencing legitimate users, as an attempt to deter piracy for a few hours. That doesn't make sense.
>> No. 20164 Anonymous
17th April 2015
Friday 6:29 pm
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>>20159
I have never met someone defends a shithole like Reading before. I once knew a lad who had half his brain removed when he was a toddler, who used to defend Stoke-on-Trent. He ended up in a hospital once after starting a brawl because someone called Stoke shite.
>> No. 20165 Anonymous
17th April 2015
Friday 6:30 pm
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>>20163
>That doesn't make sense.
Of course it doesn't; he is from reading.
>> No. 20166 Anonymous
17th April 2015
Friday 6:32 pm
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>>20163
One could inflate the size of the download by selectively not compressing the 'download release', or elements of it.

Interestingly, I just noticed I could have bought a physical copy for £35, while it retails on steam for £40 ( http://www.amazon.co.uk/Grand-Theft-Auto-V-PC/dp/B00KL3W478 ).

What a stupid fucking world this is.
>> No. 20167 Anonymous
17th April 2015
Friday 6:33 pm
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>>20165
Ability to read can't be your strong suit, I'm from London.

Go back through the last 30 posts and concentrate. You can mouth the words if it makes it easier, dulllad.
>> No. 20168 Anonymous
17th April 2015
Friday 6:43 pm
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>>20156
>>20157

They moved there way back in '86 lad, and if you look at the history of Seattle you'll see that it was Microsoft's move there that kickstarted prosperity and growth not the other way around. I'm sure looking things up on wikipedia makes you feel clever though, so I'll leave you to it.
>> No. 20169 Anonymous
17th April 2015
Friday 6:52 pm
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>>20166
>One could inflate the size of the download by selectively not compressing the 'download release', or elements of it.
They could, but there'd be no sensible reason to do so. Also, failing to compress the game would lead to pirated versions being smaller, which would provide a perverse incentive for people to pirate the game rather than buy it, but I'm inclined to let this drop so you can focus on the other silly argument you're having instead.
>> No. 20171 Anonymous
17th April 2015
Friday 6:58 pm
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>>20168
Wrong. Wrong. Wrrrrrooooooooong. Seattle had large computing firms long before 1986, such as Seattle Computer Products, who basically invented DOS ( http://inventors.about.com/od/computersoftware/a/Putting-Microsoft-On-The-Map.htm ).

Before moving to Redwood they were in Bellevue, which is basically right next door. http://www.encyclopedia.com/topic/Microsoft_Corp.aspx

You could at least fucking try.

Oh, and have a banana if you can guess where Gates was born.
>> No. 20172 Anonymous
17th April 2015
Friday 6:59 pm
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>>20170

As DOS was basically CP/M by another name SCP certainly didn't "invent" it.
>> No. 20173 Anonymous
17th April 2015
Friday 7:01 pm
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>>20161
>It'll be something more mundane and practical, like localisation files (alternative audio etc)
GTA doesn't have localised audio.
>> No. 20174 Anonymous
17th April 2015
Friday 7:03 pm
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>>20169
>Also, failing to compress the game would lead to pirated versions being smaller, which would provide a perverse incentive for people to pirate the game rather than buy it

Spot on, and you're not the first one to notice. http://www.pcgamer.com/the-problem-with-growing-download-sizes/

So I'll flip this around - if some squatting Slavs can repack a game into an efficient size, why can't a ludicrously well monied video game company?
>> No. 20175 Anonymous
17th April 2015
Friday 7:03 pm
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>>20169
Just pack it in, lad. Making games extremely large won't stop anyone from pirating it. I fear for University of Reading's future if they accept idiots like you as their students.
>> No. 20177 Anonymous
17th April 2015
Friday 7:10 pm
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>>20175
It clearly has an effect. http://torrentfreak.com/huge-wolfenstein-download-infuriates-but-doesnt-deter-pirates-140526/ . It isn't proof against piracy in the long run, but it demonstrably makes even just a few people pay for an official download when the release is recent.

Don't feel as if you ever have to cite anything before submitting your poorly formulated posts, though.

Anyway I graduated last year.
>> No. 20178 Anonymous
17th April 2015
Friday 7:18 pm
20178 spacer
>>20160
Or maybe it's 60GB because the game is fucking huge? Compared to the tasty snack of GTA IV (which was a not tiny ~15GB), V is like a gourmet banquet. The map's way bigger, there's a lot more missions, side missions and strangers & freaks to find, not to mention all the minigames and other things to do.

In fact, the size of GTA V reflects its main problem to me - it's trying to do too many things at once. GTA games have always tried to be jack of all trades to some extent but at least IV cut out a fair bit of bloat compared to SA, to focus on bowling crime instead, V feels like it's trying to be about 10 games at once - hence the 10 game download size. The sheer scale is very impressive, and I'm not one to knock variety but in the end it doesn't feel like any particular element takes centre stage, and it just becomes an unfocussed mess of tutorials and half-baked ideas - much like the city LS tries to emulate. An intentional subtext perhaps? Probably not.

Oh and if you think Reading's a shithole, don't ever head south to Aldershot.
>> No. 20179 Anonymous
17th April 2015
Friday 7:27 pm
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>>20178
Never played the console version. I'll not get to play GTA V until Sunday, since I've got to fuck off away in an hour or so and I'm off until then.

I've not really played GTA before, played San Andreas for a bit the other year but the flying controls are so terrible on PC that I had to stop.
>> No. 20180 Anonymous
17th April 2015
Friday 8:24 pm
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Got the Dark Souls II remaster for PS4, and though I'm only an hour or so in I'm impressed by how much they've tweaked it. The lighting system is better, as dark areas are actually dark now. Enemy and item placement has been changed pretty considerably, with tougher enemies being more frequent. Just beaten the Pursuer, and in the beginning of Lost Bastille in what was previously a safe area, a Pursuer appears as a normal enemy (but with the HP/damage output of the boss). If this keeps up for the rest of the game, then it'll be how DaSII should have been.
>> No. 20181 Anonymous
18th April 2015
Saturday 10:25 am
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>>20178
>Or maybe it's 60GB because the game is fucking huge?
There's a repack out now at the usual haunts that's 37GB. Apparently the only thing ripped was the multiplayer DLC, and the rest has been compressed so hard that people are complaining it takes between three and five hours to unpack.

It's just a big game.
>> No. 20183 Anonymous
18th April 2015
Saturday 12:36 pm
20183 spacer
>>20180

While it's visibly improved, it's all essentially down to the DX11 patch and the tweaking they've done through that. The original lighting engine from the E3 reveal is still boxed at From HQ.

That is why I refuse to buy it twice. It'll split the userbase on PC or what is basically a DX11 patch. It makes no sense for it to be a new game in PC, if they must charge then make it an upgrade for all Dark Souls 2 owners if they buy the DLC/already own it.
>> No. 20190 Anonymous
25th April 2015
Saturday 5:31 pm
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60GB isn't that big in context. Game sizes have gone up at around the same rate as the price of a gigabyte has gone down. Big games aren't any bigger than they used to be, relatively speaking.

Also, keep in mind that last generation of consoles had 360 SKUs out there with on a 256mb memory card for storage, and devs were painfully aware of that limitation. Now that so much more storage is available as a minimum, it's only natural to see a bit of a jump.
>> No. 20191 Anonymous
25th April 2015
Saturday 5:46 pm
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>>20190

https://www.youtube.com/watch?v=Ts96J7HhO28
>> No. 20192 Anonymous
25th April 2015
Saturday 6:13 pm
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Has anyone bothered with Neverwinter? I've given it a quick go and as a tabletop D&D player it just makes me angry how dumbed down it is.
>> No. 20193 Anonymous
25th April 2015
Saturday 6:27 pm
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I played the Game of Thrones mod for CKII for an hour or so just now.

Lots of fun being rebellious Robert, lots of misery being King Robert. I decided to be all nice and shit to the Targaryens, and only kill the mad King, and send his son and abductor of my wife to The Wall, for some bloody reason. Anyway, it was immediately after than that Ned Stark died rescuing my wife from some fleeing King's Guard cunt, and I noticed (and I realise this term has been appropriated by a whole raft of maniacs lately, but it's accurate here) in the few months my wife had been held captive I'd been cuckolded by Rheagar and there was now a legitimate Targy spawn in Essos. Anyway now I'm going to invade Pentos, and I can fully understand why Robert became a lazy piss head.

Also Stannis is married to Cersei and my heir is called "Steffon".

Dictated but not read, King Robert Baratheon, etc, etc.
>> No. 20197 Anonymous
26th April 2015
Sunday 6:49 pm
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This afternoon I played the rather vaguely-named "Out There Somewhere". It's a puzzle platformer with a teleporting mechanic, and is 15p in the Steam sale that's on right now. I wasn't expecting much, but it was surprisingly good - the level design in particular was excellent, and the difficulty curve was just right. There's about an hour's worth of game in there, shame it wasn't longer, but hey, 15 pence.
>> No. 20198 Anonymous
26th April 2015
Sunday 7:02 pm
20198 spacer
>>20192

There was a D&D game for the PSP that was very faithful to the third edition rules, for the most part. Buggered if I can remember the name though.
>> No. 20199 Anonymous
26th April 2015
Sunday 10:30 pm
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Not buying anything off Steam for the next year or so. Not interested in propping up a company trying to squeeze money out of fucking mods for fuck's sake.

Might revise my opinion after that point if they've repaired the problem with a full review of where their company is going.
>> No. 20202 Anonymous
27th April 2015
Monday 1:44 am
20202 spacer
>>20199
Their company is going in the direction of profit and they're very good at it. Everyone moaning about it will get in line within a few months.

It's steam users fault for giving them an effective monopoly.
>> No. 20203 Anonymous
27th April 2015
Monday 1:58 am
20203 spacer
>>20202
>It's steam users fault for giving them an effective monopoly.
That's like saying that local water monopolies are the residents' fault for using water.
>> No. 20204 Anonymous
27th April 2015
Monday 3:33 am
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>>20203
No, not really.
>> No. 20205 Anonymous
27th April 2015
Monday 9:21 am
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>>20204
Erm, yes really.
>> No. 20206 Anonymous
27th April 2015
Monday 9:28 am
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>>20205
Don't local water monopolies usually exist because of heavy government intervention?
>> No. 20207 Anonymous
27th April 2015
Monday 9:40 am
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>>20206
No. They exist because having built one set of pipes it makes no sense to build another separate set of pipes. In this case, look at Origin, which is used by EA and pretty much nobody else.
>> No. 20208 Anonymous
27th April 2015
Monday 11:05 am
20208 spacer
>>20207
Origin are gaining ground. They managed to increase the people with the client installed by offering free games every couple of weeks (think Sims 2 Collection was the one that got a lot of interest). And the number of non-EA titles is increasing.

I'd like GoG to challenge Steam. No DRM, reasonable pricing, massive catalogue, lots of nice extras with the games. Also they look to be getting more new release games from PC-centric developers, obviously The Witcher series, but stuff like Pillars Of Eternity and Divinity and that sort of thing.

But big publishers want DRM, and the most effective but most accepted form is Steamworks. Even though it's a ballache playing games offline, even though it could be removed from your Steam library at pretty much any time, even though you have to open up and keep running the Steam application to play the game.
>> No. 20209 Anonymous
27th April 2015
Monday 11:31 am
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>>20197
Most fun I've had for 15 pence in a long while, thanks lad.
>> No. 20210 Anonymous
27th April 2015
Monday 12:47 pm
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>>20209
It's a wonderful little game. I'd more or less given up on little indie platform games too, fuck knows how many I've bought at this stage, they almost never stick.

Makes me wonder how many more there are like it, hidden away on the back pages of Steam where nobody ever looks. I'd love more hour-long-but-polished games like this, just a little bitesize experience that's clever and well crafted. Leaving the player hungry for more isn't the worst thing in the world.
>> No. 20211 Anonymous
27th April 2015
Monday 1:31 pm
20211 spacer
>>20210
It is in that wanker Brendon Chung's case.
>> No. 20212 Anonymous
27th April 2015
Monday 7:31 pm
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>>20199
>> No. 20213 Anonymous
27th April 2015
Monday 8:58 pm
20213 spacer
>>20199

Are you against the monetisation of mods in general, or just the way Steam have gone about it?

I see nothing wrong with making an official, verified marketplace for mods, but the way they've implemented it, combined with the way Steam handles problems anyway, it's going to be a disaster. Wait for the day a patch renders everyone's thirty quid My Little Pony horse cock mod inoperable, and Valve doesn't offer any refunds.
>> No. 20214 Anonymous
27th April 2015
Monday 9:03 pm
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>>20209
Bollocks, it's gone up to £4.

>>20213
Not him, but they should allow trading of games.
>> No. 20215 Anonymous
27th April 2015
Monday 9:06 pm
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>>20214
What possible motivation would they have to do that?
>> No. 20216 Anonymous
27th April 2015
Monday 9:18 pm
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>>20208
Steam isn't a massive inconvenience on the grand scheme of things, though.

>even though it could be removed from your Steam library at pretty much any time
That's like saying we shouldn't use paper notes as currency because the government could declare them not to be legal tender at any time.
>> No. 20217 Anonymous
27th April 2015
Monday 9:19 pm
20217 spacer
>>20214
You can trade/lend games in meatspace, you should be able to do it online. I see where you're coming from though. However, it's not going to massively impact their revenues if it's games you've never even played or ones that you haven't played in ages.
>> No. 20218 Anonymous
27th April 2015
Monday 10:31 pm
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>>20213
>Are you against the monetisation of mods in general

Yes. But the way Steam has 'done it' is more spectacularly incompetent and crass than I could believe.

Fixing a problem that never existed, with a solution that shovels money into Valve's coffers.
>> No. 20219 Anonymous
28th April 2015
Tuesday 1:57 am
20219 spacer
It's over! Valve have u-turned.

http://www.kotaku.co.uk/2015/04/27/valve-cancels-paid-mods-skyrim
>> No. 20220 Anonymous
28th April 2015
Tuesday 2:24 am
20220 spacer
>>20219
There's a comment there saying all they needed to do was make a "donate" button. I'm inclined to agree.
>> No. 20221 Anonymous
28th April 2015
Tuesday 6:55 pm
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>>20202
>Everyone moaning about it will get in line within a few months.

Any comment from our modern-day Nostradamus?
>> No. 20222 Anonymous
29th April 2015
Wednesday 1:00 am
20222 spacer
>>20221
Valve are taking a page out of the Russian book. They will start charging for mods while continuing to deny doing so.
>> No. 20223 Anonymous
30th April 2015
Thursday 7:05 pm
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As far as I can tell, the idea is totally sound in theory. Fundamentally, this is about modders getting paid for their work, which is not unreasonable at all. Internet cred won't pay your rent, after all.

Testing it out with a four year old game with a huge established community of mod users and modders (modders who have, as it happens, demonstrated some of the most petty and short-sighted behaviour I've ever witnessed over literally tens of dollars of ad revenue, never mind the kind of money actual monetised mods would involve) was a spectacularly bad idea, however. They should have tried it out with a newer, smaller title. Cities Skylines is probably the most obvious recent candidate.

The fact that Valve thought this would just be cool and everything would work itself out is, I feel, yet another sign that they're a big company which doesn't want to be a big company. They dominate PC gaming as an industry, but they want to have big ideas and perform experiments more than they want to provide a properly functioning service. They're a victim of their own success in a way, and there may soon come a time when they need to shit or get off the pot.
>> No. 20224 Anonymous
30th April 2015
Thursday 7:13 pm
20224 spacer
>>20223
>Fundamentally, this is about modders getting paid for their work

That's not what it's 'fundamentally' about at all. It's the narrative being propagated by industry PR, but it's bullshit.

Mods add value to a product released by a publisher. If anything, that publisher should be sharing their revenue with the modders who are generating added value for their product, which is making the consumers buy the games. An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.

Of course this method wouldn't let you make even more fucking money than charging for the mods and taking a 75% cut so fuck that.
>> No. 20225 Anonymous
30th April 2015
Thursday 7:32 pm
20225 spacer
>>20224

You may as well snatch the meals from poor Gabe's mouth, shyster.
>> No. 20226 Anonymous
30th April 2015
Thursday 7:36 pm
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>>20225

The man is wasting away, and he wont go down without a fight.
>> No. 20227 Anonymous
30th April 2015
Thursday 7:38 pm
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>>20226>>20225
He's got his sideline in dealing to sustain his gut.
>> No. 20228 Anonymous
30th April 2015
Thursday 8:01 pm
20228 spacer
>>20224
>If anything, that publisher should be sharing their revenue with the modders who are generating added value for their product, which is making the consumers buy the games. An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.
Mods can't exist without the core games. Games can exist without mods. You're suggesting that publishers share their revenue with absolutely no motivation, which is idealistic, to put it lightly.
>> No. 20229 Anonymous
30th April 2015
Thursday 8:06 pm
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>>20228
> You're suggesting that publishers share their revenue with absolutely no motivation

How about the motivation that the mods add value to their product, which gets more customers? Half the fucking people buying Skyrim or similar are doing it just for the mods up for grabs.

I made this argument pretty clear in my post, you're either deliberately ignoring it or being really fucking stupid.
>> No. 20230 Anonymous
30th April 2015
Thursday 8:07 pm
20230 spacer
>>20224
>An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.
Nothing analogous happens in any other medium. If you create something on top of someone else's work, you don't get access to the money they got paid for their work.

Like >>20223, I think that this was a poorly thought-out implementation of a reasonable idea. Creating a framework for people to get paid for the mods they create seems eminently fair to me. Launching it with the ridiculous cut and no donation options was fucking stupid, but I guess the backlash sent a pretty strong message.

>Of course this method wouldn't let you make even more fucking money than charging for the mods and taking a 75% cut so fuck that.
That was Bethesda's call though, right?
>> No. 20231 Anonymous
30th April 2015
Thursday 8:11 pm
20231 spacer
>>20230
>Nothing analogous happens in any other medium

So? If the noise from 'the industry' is 'modders should be paid!' then they can fucking stump up the money out of the revenue derived from sales of their product.

>That was Bethesda's call though, right?
Irrelevant. Valve went along with it. It's not like they had a gun held to their head.
>> No. 20232 Anonymous
30th April 2015
Thursday 8:13 pm
20232 spacer
>>20231
Also Bohemia Interactive do it.

http://makearmanotwar.com/prizes
>> No. 20233 Anonymous
30th April 2015
Thursday 8:14 pm
20233 spacer
>>20231
>So? If the noise from 'the industry' is 'modders should be paid!' then they can fucking stump up the money out of the revenue derived from sales of their product.
Or they could let fans pay fans directly, which makes much more sense, to me at least.
>> No. 20234 Anonymous
30th April 2015
Thursday 8:18 pm
20234 spacer
>>20233
But they aren't 'paying directly', are they lad? They're taking three quarters of the fucking dough.

Pay attention.
>> No. 20235 Anonymous
30th April 2015
Thursday 8:21 pm
20235 spacer
>>20234
See:
>Launching it with the ridiculous cut and no donation options was fucking stupid
Pay attention, indeed.

>They're taking three quarters of the fucking dough.
You are aware that should be past tense, right?
>> No. 20236 Anonymous
30th April 2015
Thursday 8:21 pm
20236 spacer
>>20230
Michael O'Leary would like a word with you.
>> No. 20237 Anonymous
30th April 2015
Thursday 8:23 pm
20237 spacer
>>20235
You were implying that any kind of cut is acceptable. Hence 'ridiculous'. The paying wasn't 'direct' in any way, and never will be when it's done through something like Steam.
>> No. 20238 Anonymous
30th April 2015
Thursday 8:25 pm
20238 spacer
>>20229
Yeah, your argument is clear, but it's also really fucking retarded. People already make those mods for free, so please remind me where the motivation is for a publisher to give away money to get people to do exactly the same fucking thing they've being doing without being paid for over a decade?
>> No. 20239 Anonymous
30th April 2015
Thursday 8:28 pm
20239 spacer
>>20238
Funny how awarding cash to good modders has helped Bohemia Interactive curate a very successful modding community and incentivised more sales of their titles. I'd have never bought the Arma or Flashpoint games if it hadn't been for the crazy level of good quality mods that the developers promote and support.

Cute how little you clearly know about this topic, and how you think italics are a substitute for real reasoning and evidence.
>> No. 20240 Anonymous
30th April 2015
Thursday 8:29 pm
20240 spacer
>>20237
So if they'd had a donation button, or a slider so you could choose where the money went (a la humble bundle), would you be ok with that?
>> No. 20241 Anonymous
30th April 2015
Thursday 8:29 pm
20241 spacer
>>20229
So in future they won't buy it the games in the first place.

I don't see any problem with what Valve are doing, they've just monetised something you've got no right to that the modders have essentially made their property when they upload it and sign it away without bothering to read terms and conditions. Don't like it, don't get mods off steam? Don't buy games off Steam? Nobody's forcing you to do these fucking things.
>> No. 20242 Anonymous
30th April 2015
Thursday 8:32 pm
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>>20241
>Nobody's forcing you

Oh, the predictable heralding call of the feeble minded internet comments section poster.

>>20240
I don't know. It would certainly flood the poorly curated workshops with donation-bait bullshit, good modders can already get donations through their community pages, I don't see why Steam needs to get a finger in the pie.
>> No. 20243 Anonymous
30th April 2015
Thursday 8:42 pm
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>>20239
Funny how, despite Bethesda neglecting to award cash to good modders, Skyrim has cultivated perhaps the most successful modding community in existence. You just said yourself that mods incentivise a huge number of sales of Skyrim, and that's without any sharing of revenues of Bethesda's part. There is no reason for them to start.

It's nice that Bohemia support their modding community in that way, but I don't know why you would think it's reasonable to expect other (and especially bigger) publishers to follow their example.
>> No. 20244 Anonymous
30th April 2015
Thursday 8:54 pm
20244 spacer
>>20242
>Oh, the predictable heralding call of the feeble minded internet comments section poster.
Oh, the flippant remark that takes all the responsibility for... y'know... actually giving money to a company away from the person who's expected to do it. It's fucking capitalism! Don't like Tesco charging for their car park? Don't fucking shop there! Nowhere else stocks what you want? Tough shit! You're not entitled to it, don't like Steam, don't buy from them! Steam profits would collapse if you cunts stopped buying shit from them, but you won't, you'll just complain.
>> No. 20245 Anonymous
30th April 2015
Thursday 8:54 pm
20245 spacer
>>20242
>I don't see why Steam needs to get a finger in the pie
Because they're hosting it and working to improve mod integration in their service?
>> No. 20246 Anonymous
30th April 2015
Thursday 9:01 pm
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>>20223
>Fundamentally, this is about modders getting paid for their work, which is not unreasonable at all. Internet cred won't pay your rent, after all.
That sounds an awful lot like entitlement. Nobody is owed a living. If you want to pay the rent, get a job.
>> No. 20247 Anonymous
30th April 2015
Thursday 9:05 pm
20247 spacer
>>20246
So wait, there are people investing time and effort creating mods, and people doing nothing and getting those mods for free, and you think the entitled people are the ones who want to get paid for their work?

Congratulations on your Olympic Gold in mental gymnastics.
>> No. 20248 Anonymous
30th April 2015
Thursday 9:06 pm
20248 spacer
>>20246
Someone trying to sell their work is entitlement?
>> No. 20249 Anonymous
30th April 2015
Thursday 9:07 pm
20249 spacer
>>20248
Someone making stuff in their spare time using someone else's IP and demanding payment is entitlement.
>> No. 20250 Anonymous
30th April 2015
Thursday 9:14 pm
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>>20249
Doing something in your "spare time" doesn't mean it isn't work, mate, and it's a good thing that the plan was agreed to by the IP holders, who were duly compensated then!
>> No. 20251 Anonymous
30th April 2015
Thursday 9:14 pm
20251 spacer
>>20247

The elder scrolls modding community has always been a melting pot of ideas which come together to make beautiful things. People share assets all the time and work with each other to actualise what has been, and ill always be, a labour of love.

No one in the modding scene was in it for the money. The people harping on about money are opportunists, nothing more. They see an easy way to make money or little to no effort, because all the work is already done for them all they have to do is add a custom texture and boom, £9 please. For you to be so rabidly defending this you must be have a vested interest in it, or are holding a disingenuous position for comedic effect, but regardless you have no idea what you're talking about.

People have made Elder scrolls mods so people could make more mods and enjoy their creations, not to make money.

However, complete overhaul mods like Skywind and Nehrim are a full time job and I think Bethesda should allow these people to sell their creations at the end of it only taking a minimal cut. They get by on donations at the moment, but they are a far cry from someone who has modded a LOTR sword into the game and now wants a fiver for it.
>> No. 20252 Anonymous
30th April 2015
Thursday 9:16 pm
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>>20243
> I don't know why you would think it's reasonable to expect

I never did. Ctrl+f 'if anything' and you'll see that.

>>20244
>don't like Steam, don't buy from them!

I won't.

You're presumably the pseudonostradamuslad who predicted there would be no backlash and nothing would be reversed.

Glad that the majority clearly aren't as dense as you and were very vocal about their opposition, they are clearly the prevailing opinion, and you are reminding me of how when I would justify paying £40 for XBL ages ago because if you weren't, you were 'entitled'.
>> No. 20253 Anonymous
30th April 2015
Thursday 9:17 pm
20253 spacer
>>20250
>Doing something in your "spare time" doesn't mean it isn't work, mate
No, but it does mean it's your own responsibility. Using your spare time on a hobby carries an opportunity cost. Demanding payment for stuff you did as a hobby in your spare time is basically telling everyone else you want them to bear that cost for you. It's the same sort of entitlement as the cunts who wash your windscreen and then demand you pay them.
>> No. 20254 Anonymous
30th April 2015
Thursday 9:19 pm
20254 spacer
>>20253
Yeah, I hate it when someone forces me to download a mod and then makes me pay for it.

What fucking planet do you babies live on, Jesus Christ.
>> No. 20255 Anonymous
30th April 2015
Thursday 9:20 pm
20255 spacer
>>20252

He is probably also the same lad who defended Sony's streaming services, despite it's implications on the maintaining and preserving of old games, even though they've supported a lobby which would effectively outlaw emulation, even of abandonware.

Can't have people going back and playing decent products, no. If they have access to good games they wont play our new shit ones.
>> No. 20256 Anonymous
30th April 2015
Thursday 9:21 pm
20256 spacer

goldenpoo3[1].jpg
202562025620256
>>20254
Ah yes, the next mating call of the anti-consumer moron, the 'nobody is forcing you, you entitled babies!' spiel. The same species of cunt who moans about anti-cigarette advertising legislation because 'no one forces you to smoke!'.
>> No. 20257 Anonymous
30th April 2015
Thursday 9:23 pm
20257 spacer
>>20254
Yeah, I too hate it when I spend lots of my spare time on something I willingly chose to do and which nobody asked me to do and for which I willingly chose to forgo the benefits of that time invested elsewhere and then nobody even has the decency to compensate me for time and effort that I willingly expended at a cost that I bore of my own choosing.
>> No. 20258 Anonymous
30th April 2015
Thursday 9:26 pm
20258 spacer
>>20251
I'm sorry to break this to you, but the ability of humans to subsist exclusively on love from fellow members of The Elder Scrolls community is as yet unproven.

Can you seriously not understand how if people could make modding lucrative enough to support them as a full time job, that could be beneficial to the community? It really isn't a hard concept.

And I'm not "rabidly defending this", by the way, my first post was actually crtical of the implementation. You're the one who's fucking rabid, seeing as you apparently think anyone who sees literally anything of merit in the idea is part of some sort of conspiracy.
>> No. 20259 Anonymous
30th April 2015
Thursday 9:28 pm
20259 spacer
>>20256
Well, nobody does force you to smoke. I do smoke. I choose to. Its not the tobacco companies making me do so. I also have private health insurance through work, I am not a burden to you taxpayers because of it. Skyrim doesn't cause cancer though, nor is it biologically addictive.

>>20252
>I won't.
Good. No I don't think there will be a sustained backlash, I think the vast majority will give in within a few months and carry on as normal, and Valve will continue to make money, even more than they did before, which as far as Valve is concerned, is the entire point.

I do play games, and I don't buy them on Steam, because they have an effective monopoly now because people rely on it so much despite it not being necessary, which results in things like this happening.
>> No. 20260 Anonymous
30th April 2015
Thursday 9:28 pm
20260 spacer
>>20258

>conspiracy.

I love being strawmanned, it's my favourite thing.
>> No. 20261 Anonymous
30th April 2015
Thursday 9:30 pm
20261 spacer
>>20258
>Can you seriously not understand how if people could make modding lucrative enough to support them as a full time job

Yeah, commercialisation of amateur activities is always wonderful. No downsides at all. Nil.
>> No. 20262 Anonymous
30th April 2015
Thursday 9:31 pm
20262 spacer
>>20259
>Well, nobody does force you to smoke. I do smoke. I choose to. Its not the tobacco companies making me do so.

Fjordable mirth.
>> No. 20263 Anonymous
30th April 2015
Thursday 9:33 pm
20263 spacer
>>20258
>I'm sorry to break this to you, but the ability of humans to subsist exclusively on love from fellow members of The Elder Scrolls community is as yet unproven.
I know, right? If only there were some way those people had some way of making money. Like, some kind of contract they could enter into whereby they do a few hours' work and someone pays them accordingly. Whoever can come up with one of those things would be some kind of genius.
>> No. 20264 Anonymous
30th April 2015
Thursday 9:35 pm
20264 spacer
>>20262
Bethesda don't force you to play Skyrim mate.
>> No. 20265 Anonymous
30th April 2015
Thursday 9:36 pm
20265 spacer
>>20257
Yeah, I agree, it is sort of shitty when you put time and effort into something, and the people getting use and enjoyment out of said thing react like toddlers throwing a tantrum at the mere suggestion that there should be an avenue through which you could be compensated.

>>20260
How would you characterise the statement "for you to be so rabidly defending this you must be have a vested interest in it" then? Seems more tinfoil than straw to me!
>> No. 20266 Anonymous
30th April 2015
Thursday 9:39 pm
20266 spacer
>>20264
You are not making yourself look clever when you reduce every problem and situation to some question of 'forcing you to do something'. It's tedious.

>>20265
>it is sort of shitty

If it's so 'shitty', then why have people been fucking doing it before and since the release of DOOM?
>> No. 20267 Anonymous
30th April 2015
Thursday 9:40 pm
20267 spacer
>>20265

It's very clearly the rationalisation of someone who feels like their meal ticket has been taken away, lad. Nothing tinfoil about it.
>> No. 20268 Anonymous
30th April 2015
Thursday 9:42 pm
20268 spacer
>>20263
Good thing nobody made it mandatory for modders to charge for their work then, so anyone wanting to avoid the potential pitfalls could do so.

>>20263
>Like, some kind of contract they could enter into whereby they do a few hours' work and someone pays them accordingly. Whoever can come up with one of those things would be some kind of genius.
So wait, your position is that anybody trying to make money outside of a salaried position is entitled? Sort of struggling to follow your logic here!
>> No. 20269 Anonymous
30th April 2015
Thursday 9:46 pm
20269 spacer
>>20268
>So wait, your position is that anybody trying to make money outside of a salaried position is entitled?
Try the other strawman, it's got bells on!
>> No. 20270 Anonymous
30th April 2015
Thursday 9:46 pm
20270 spacer
>>20266
I'm not saying that it's shitty to have people make mods for free, I'm saying it's shitty for people to act like the very idea of paying people for the work they put in to things you like is obscene.
>> No. 20271 Anonymous
30th April 2015
Thursday 9:48 pm
20271 spacer
>>20269
No, if I'm mischaracterising your position it's because I genuinely don't follow your logic. Valve made it possible for modders to do a few hours work and then be paid for it by selling the products of their labour on a marketplace. Why do you think this is a bad thing?
>> No. 20272 Anonymous
30th April 2015
Thursday 9:49 pm
20272 spacer
>>20270

>like the very idea of paying people for the work they put in to things you like is obscene.

Yeah nice narrative but I refer you back to >>20224 , but you have managed to ignore and now you are reiterating your narrative that we should assume that consumers, not developers and publishers, should pay money to fund value-adding development of the product retailed by the publisher.
>> No. 20273 Anonymous
30th April 2015
Thursday 9:53 pm
20273 spacer
>>20270
>I'm saying it's shitty for people to act like the very idea of paying people for the work they put in to things you like is obscene.
You're right, that is shitty. But that's like saying that sacrificing babies to the mighty Imhotep in return for great sexual power is shitty, because nobody's doing that either.
>> No. 20274 Anonymous
30th April 2015
Thursday 9:53 pm
20274 spacer
>>20266
You are not making yourself look clever when you reduce every problem and situation to some question of 'forcing you to do something'. It's tedious.
I'm not trying to look clever mate, I'm responding to the same assertion for my smoking.

>>20272
Maybe Tesco should start funding white goods companies? Burgers don't cook themselves after all.
>> No. 20275 Anonymous
30th April 2015
Thursday 9:55 pm
20275 spacer

1slj61.gif
202752027520275
>>20274
>> No. 20276 Anonymous
30th April 2015
Thursday 9:55 pm
20276 spacer
>>20272
"Should" doesn't enter into it, mate. I didn't ignore that, and have already addressed multiple times why there is no motivation for publishers to pay modders who are already making them money for free. It'd be nice if they did, but it's not going to happen.

This is the only way modders are going to be compensated that is agreeable to all involved. Except for people who think that they shouldn't have to pay for things they like, which happens to include the loudest contingent of crying babies on the internet.
>> No. 20277 Anonymous
30th April 2015
Thursday 9:57 pm
20277 spacer
>>20274
When I was a smoker, even I could summon the wit to realise I had been manipulated into lumping money into Philip Morris' treasury through public relations management. They don't spend all that fucking money for no reason. Clearly you are labouring under the stupid assumption of consumer rationality. I suspect that you are a Randroid.

Don't know what the fuck you're on about with Tesco. It's probably drivel anyway.
>> No. 20278 Anonymous
30th April 2015
Thursday 9:59 pm
20278 spacer
>>20276
So it's ok when there's 'no motivation for publishers to pay', but when consumers object to footing the bill they're 'crying babies on the internet'.

Fuck me.
>> No. 20279 Anonymous
30th April 2015
Thursday 10:05 pm
20279 spacer
>>20278
>it's ok when there's 'no motivation for publishers to pay'
I didn't say it's okay, I merely stated the reality. The morality of the overruling motivation of profit in capitalism is a bigger, and different conversation.

But yes, people who are using and enjoying a thing should not be outraged when the creator of that thing asks them if they would consider paying for it.
>> No. 20280 Anonymous
30th April 2015
Thursday 10:15 pm
20280 spacer
>>20279
>I didn't say it's okay, I merely stated the reality.

Except this is going on with mod developers and game developers and publishers right now, and is widely supported by consumers, while your proposed 'pay for mods' scheme is reviled and loathed by the vast majority.

'Explaining the reality', fucking hell.
>> No. 20281 Anonymous
30th April 2015
Thursday 10:17 pm
20281 spacer
>>20277
> I suspect that you are a Randroid.

Everytime someone suggests an ounce of self-responsibility and awareness they're a 'randroid'.
>> No. 20282 Anonymous
30th April 2015
Thursday 10:20 pm
20282 spacer
>>20278
Either publishers pay modders, or they don't and consumers do, or they don't and a handful do. Moddes have a choice to put things on Steam, and they probably will do so now.

I wonder which the publishers will prefer?
>> No. 20283 Anonymous
30th April 2015
Thursday 10:24 pm
20283 spacer
>>20281
The earlier 'I have private health insurance!' plug was a clue too.

I am yet to hear a denial.

>>20282
There's no need to revere game publishers as some kind of authority figure, lad, the customer is always right and you're being a tad odd.

I would love to see what would happen if I tried to act this way with our clients (Network Rail, National Grid, etc) - 'you're being entitled! Don't you see how capitalism works!!? I'm just telling you the reality!'.
>> No. 20284 Anonymous
30th April 2015
Thursday 10:36 pm
20284 spacer
>>20280
>Except this is going on with mod developers and game developers and publishers right now
It's going on at places like Bohemia, a relatively small independent studio. It should be fairly obvious why it isn't, and is not going to go on at Bethesda, a subsidiary of a multi billion dollar company, accountable to a board of directors.
>> No. 20285 Anonymous
30th April 2015
Thursday 10:42 pm
20285 spacer
>>20284
If it were so obvious, you wouldn't be so reluctant to say why. BIS's games make a lot of money because of how they invest in their mod community.
>> No. 20286 Anonymous
30th April 2015
Thursday 10:50 pm
20286 spacer
>>20285
Assuming Bethesda were even willing to reward modders, it is easier to give out money to people who are willing to do something for free when you don't have to justify it to people whose job it is to deliver money to the shareholders of their billion dollar company which owns your studio. I can't make it any simpler than this.
>> No. 20287 Anonymous
30th April 2015
Thursday 10:57 pm
20287 spacer
>>20286
Oh right yeah, that's why at the company I work at, no money is spent anything that doesn't directly pertain to the share price. No paid volunteering days, no charity drives, nothing like that.

Have you ever worked before? Be honest lad. I know you claimed to get free health insurance 'from work' earlier but I'm struggling to believe you. You seem to have an imaginary vision of work, where managers and leaders don't spend anything unless it directly concerns share prices.
>> No. 20288 Anonymous
30th April 2015
Thursday 11:07 pm
20288 spacer
>>20287
Paid volunteering days and charity drives are not fundamental shifts in your company's business model, mate.

And I don't know who you think I am, but I haven't mentioned health insurance.
>> No. 20289 Anonymous
30th April 2015
Thursday 11:09 pm
20289 spacer
>>20288
Neither is throwing a few thousand quid in prizes to recognise the best mods and incentivise good quality mod development, not sure why you'd think that it was.
>> No. 20290 Anonymous
30th April 2015
Thursday 11:09 pm
20290 spacer
>>20286
>it is easier to give out money to people who are willing to do something for free when you don't have to justify it to people whose job it is to deliver money to the shareholders of their billion dollar company which owns your studio.
So, we should pay people for their hobbies because the people who make money off the back of that output can't be bothered? Is that what you're saying?
>> No. 20291 Anonymous
30th April 2015
Thursday 11:10 pm
20291 spacer
>>20290
Stop being such an entitled internet baby!
>> No. 20292 Anonymous
30th April 2015
Thursday 11:11 pm
20292 spacer
>>20288
>Paid volunteering days and charity drives are not fundamental shifts in your company's business model, mate.
Neither is paying people who are generating income for you by adding value to your product.
>> No. 20293 Anonymous
30th April 2015
Thursday 11:16 pm
20293 spacer
>>20289
As far as I'm aware, it's hundreds of thousands they're spending/have spent. If we're talking about the kind of money that could have been involved in the Steam/Skyrim experiment, i.e. the kind of money where you could have a community of modders living off their work, it would be even more. So yeah, I'd call paying the community to develop content for your game a pretty fundamental shift.
>> No. 20294 Anonymous
30th April 2015
Thursday 11:16 pm
20294 spacer
>>20283
It's not worth denying it if nobody's going to pay any attention. We're not talking about fucking legislation and regulation and government interference anyway, we're discussing consumer action in response to an corporate move that some consumers don't like. I can understand why people might not like it, but it's not your job to like it or not, it's to make a decision as to whether or not it's going to influence your behaviour as a consumer. Maybe Valve have made the wrong move and it will reduce sales, maybe it won't - it's up to the consumer to decide that. Maybe funding mods from the publisher's pocket will be better than funding it from the consumers, maybe it won't. They've decided that it's better funding it from the consumer, and that's the direction they've gone down. That's a corporate decision which you as a consumer respond to.

I don't really understand all this furore. Valve have done something. People have responded and acted as though they have a right to mods from Valve. Fucking about on the internet doesn't change that, only what you do with your money will, since that's the entire point of Valve making the decision in the first place.
>> No. 20295 Anonymous
30th April 2015
Thursday 11:20 pm
20295 spacer
>>20283
You're conflating multiple posters.

And yes, the customer is always right, but not the individual customer, just the population of customers. If 100k people stop spending £100 a year on Steam things but 1m spend an extra £20 a year Valve have made one hell of a profit, on the basis that reducing the diversification of their consumer base is a profitable move in this respect and ultimately worth it.
>> No. 20296 Anonymous
30th April 2015
Thursday 11:21 pm
20296 spacer
>>20294
Have you kept on top of the news? Because Valve and Bethesda have publicly backed down on the thing, owing to public customer backlash.

You're in your own little world m8.
>> No. 20297 Anonymous
30th April 2015
Thursday 11:23 pm
20297 spacer
>>20296
No, I haven't, I'm not interested enough. If you shout loud enough people will notice, and there's been a lot of shouting and I noticed.

>Because Valve and Bethesda have publicly backed down on the thing, owing to public customer backlash.
...okay? Well done, evidently they weighed up the pros and the cons and decided the cons were bigger than they thought. It's certainly not out of goodwill, it's a business decision.

Looks like the randroids win this one.
>> No. 20298 Anonymous
30th April 2015
Thursday 11:27 pm
20298 spacer
>>20297
>evidently they weighed up the pros and the cons and decided the cons were bigger than they thought....

After consumers gave their opinion, which you said 'isn't [their] job' ( >>20294 )

Some doolally stuff going on inside your noggin blud.
>> No. 20299 Anonymous
30th April 2015
Thursday 11:28 pm
20299 spacer
>>20290
We should be prepared to pay people for things they make if we find them enjoyable or useful enough to pay for. That's what I'm saying.

Also, I don't know why the whole "hobby" thing is such a big deal to people. If someone has a hobby in woodworking, and they make a jewellery box, and they put it up for sale, nobody would turn around and say, "I'll have that but I'm not paying for it because it was only a thing you did as a hobby, not as your proper job"
>> No. 20300 Anonymous
30th April 2015
Thursday 11:30 pm
20300 spacer
>>20299
>We should be prepared to pay people for things they make if we find them enjoyable or useful enough to pay for.

But not, apparently, if their production is adding value to a product we are flogging off to punters on the internet.

It's your insistence on not engaging this point which is making you look like a fool.
>> No. 20301 Anonymous
30th April 2015
Thursday 11:41 pm
20301 spacer
>>20300
If you ignore the multiple posts were I've addressed it, sure. I'll try again, for your benefit.

They don't need to be prepared to pay modders, because modders have no power over publishers. They could try to exert some, and refuse to create mods for a game unless the publisher shares revenue, but I think we all know how that would go. Modders, backed by the publisher, do have power over consumers. And what they were asking for was not, in and of itself, unreasonable.
>> No. 20302 Anonymous
30th April 2015
Thursday 11:42 pm
20302 spacer
>>20299

If they were given it for free by a community of Jewellery box makers and then repainted it and tried to sell it to that same community for a profit, the community would be rightly annoyed with the audacity and blatant opportunistic cuntery of such a thing.

You analogy is flawed, and all your others are shit as well.
>> No. 20303 Anonymous
30th April 2015
Thursday 11:44 pm
20303 spacer
>>20301
You don't understand this situation at all. Do you even play video games, or use mods? Your grip on what the deal is with this is so flawed it's unreal.
>> No. 20304 Anonymous
30th April 2015
Thursday 11:46 pm
20304 spacer
>>20302
Don't worry, the "community of jewellery box makers" get 75% of the sale price. And all the people who are annoyed by the prospect don't have to buy it anyway, the only people who buy it will be the people who think it's worth the asking price. Everyone wins!
>> No. 20305 Anonymous
30th April 2015
Thursday 11:47 pm
20305 spacer
>>20303
Yes. Thanks for your contribution!
>> No. 20306 Anonymous
30th April 2015
Thursday 11:48 pm
20306 spacer
>>20303
Here's someone whose understanding of this situation is hard to doubt, Garry "'s mod" Newman. I think he has an interesting take.

http://garry.tv/2015/04/24/paying-for-mods/
>> No. 20307 Anonymous
30th April 2015
Thursday 11:49 pm
20307 spacer
>>20304
>Don't worry, the "community of jewellery box makers" get 75% of the sale price.
No, the people who supplied the paint get 75% of the sale price. The "community of jewellery box makers" end up paying for it all over again, hence the annoyance.
>> No. 20308 Anonymous
30th April 2015
Thursday 11:51 pm
20308 spacer
>>20306
Not really very interesting. Same old ignoring of the problems concerning mod incompatibility, flooded marketplace, mod asset reuse and such. Yawn.
>> No. 20309 Anonymous
30th April 2015
Thursday 11:52 pm
20309 spacer
>>20307
Wait, what? Who are the jewellery box makers?
>> No. 20310 Anonymous
30th April 2015
Thursday 11:54 pm
20310 spacer
>>20308
Nobody was pretending to have the answers to those problems, which is why it was introduced in a single game as an experiment.
>> No. 20311 Anonymous
30th April 2015
Thursday 11:55 pm
20311 spacer
>>20307

I think it would be more accurate to say they supplied the brushes. The point is, however, still valid.
>> No. 20312 Anonymous
30th April 2015
Thursday 11:55 pm
20312 spacer
>>20310
Yeah, an experiment in finding a new way of doing people out of their money.
>> No. 20313 Anonymous
30th April 2015
Thursday 11:56 pm
20313 spacer
>>20312
Woah, hold on. Are you trying to say that this business was trying to make money?? Well I never. That's a serious accusation there.
>> No. 20314 Anonymous
1st May 2015
Friday 12:02 am
20314 spacer
>>20313
And now we come back to the tired 'well businesses have to make money!!!' rhetoric, which is wheeled out to justify anything, ignoring basic business concepts like trust and goodwill. This is getting boring.
>> No. 20316 Anonymous
1st May 2015
Friday 12:07 am
20316 spacer
>>20313
The problem is that it's second-order money-making - it's trying to make more money after the money to be made has been made.

You've bought and paid for your shopping, but now you need to get it to your car. Your friend, of their own free will, chooses to help you carry the bags. The supermarket then charges you an additional bag-carrying fee, of which they pass 25% on to your friend, who you'll recall actually did the carrying, but did so entirely of their own choice. The very nature of the fee is in and of itself outrageous, as is the idea that the supermarket gets 75% of the bag-carrying fee without actually doing any additional work.
>> No. 20317 Anonymous
1st May 2015
Friday 12:10 am
20317 spacer
>>20316
It's a good thing your friend can refuse the arrangement outright then.
>> No. 20318 Anonymous
1st May 2015
Friday 12:14 am
20318 spacer
>>20317
Oh, look, it's this bollocks again.
>> No. 20319 Anonymous
1st May 2015
Friday 12:23 am
20319 spacer
>>20318
There is/was no obligation for modders to charge a fee. The analogy in >>20316 is flawed for not acknowledging this, and making it look like the situation was forced upon all involved by the publisher. Sorry if pointing that out annoys you, I guess?
>> No. 20320 Anonymous
1st May 2015
Friday 12:51 am
20320 spacer
>>20319
Oh dear, that was embarrassing. Do you want to try again?
>> No. 20321 Anonymous
1st May 2015
Friday 12:54 am
20321 spacer
>>20320
Do you want to grow the fuck up and say something worth saying?
>> No. 20322 Anonymous
1st May 2015
Friday 1:20 am
20322 spacer
>>20321
Mate, have a fucking word with yourself. You're repeating the same tired nonsense over and over again, yet somehow we're the ones who need to "grow the fuck up and say something worth saying". Do us a favour and either lead from the front or give it a rest.

(A good day to you Sir!)
>> No. 20323 Anonymous
1st May 2015
Friday 2:11 am
20323 spacer
>>20322
I'll take that as a definitive "no" then.
>> No. 20324 Anonymous
1st May 2015
Friday 8:25 am
20324 spacer
>>20322
He's pushing the 'entitled babies versus grown up companies' narrative.
>> No. 20326 Anonymous
1st May 2015
Friday 9:46 am
20326 spacer
>>20324
You'd swear someone was forcing him to post.
>> No. 20327 Anonymous
1st May 2015
Friday 10:09 am
20327 spacer

VaultBoy.jpg
203272032720327
Eesh, that was intense...

Anyhow I got Crewe into the premier league. Finished 7th our first season.

Also I'm coaching Finland, ebin.
>> No. 20328 Anonymous
1st May 2015
Friday 10:15 am
20328 spacer
agar.io
>> No. 20330 Anonymous
1st May 2015
Friday 10:17 am
20330 spacer
I bought "Cunt-off at britfa.gs" in the Steam sale. It's a classic text-based adventure. The dialogue is terrible. The mods are shit too but at at least they're free.

>GET COAT
>> No. 20331 Anonymous
1st May 2015
Friday 4:46 pm
20331 spacer
>>20327

>ebin

Lad.
>> No. 20332 Anonymous
1st May 2015
Friday 5:00 pm
20332 spacer
>>20331

It's relevant in context as a passing nod to ylilauta.
>> No. 20333 Anonymous
1st May 2015
Friday 5:07 pm
20333 spacer
>>20331

Well that and saunas are the only two things I know about Finland. Oh, and they used to be part of the Russian Empire.
>> No. 20334 Anonymous
1st May 2015
Friday 5:46 pm
20334 spacer
>>20333
Mämmi.

Sauna.
>> No. 20335 Anonymous
1st May 2015
Friday 10:48 pm
20335 spacer
>>20330

I think the only reason there has been a lack of appreciation for this post is the inability to think of a witty themed reply. Well done.

EXPRESS MIRTH
>> No. 20336 Anonymous
6th May 2015
Wednesday 9:59 pm
20336 spacer
I sold my star CDM to Real Madrid but now I want him back ;_;

I miss you Gomez. </3
>> No. 20344 Anonymous
22nd May 2015
Friday 12:49 pm
20344 spacer
For the first time in almost a year I played Rust and by G-d I'm impressed by it. I can't believe the changes they've made to it.
>> No. 20345 Anonymous
22nd May 2015
Friday 2:52 pm
20345 spacer
I was fighting with the Rhodoks on Warband. We ruled everything between Praven and Tulga. Now the Nord's, Khanate, Swadians and Sultanate declared war all at once and we're haemorraging territory and all the villages are looted.

Game is fickle as fuck yo.
>> No. 20346 Anonymous
22nd May 2015
Friday 4:24 pm
20346 spacer
>>20345
I'm with the Rhodoks too. We've beaten the Swadians back to nothing, taken a sizeable chunk out of the Sultinate, and are skirmishing with the Nords. I want to start my own kingdom but I'm fucked if I know what to do now. Is the idea that you weaken another kingdom, and then break with your home one in order to take their territories for yourself? Because then I feel like I've made King Graveth powerful enough to crush me in moments anyway.
>> No. 20347 Anonymous
22nd May 2015
Friday 4:31 pm
20347 spacer
>>20336

Did you replace him? Silly sausage, only ever sell to the big clubs if they pay through the nose. I got offered 25 million for Ribery from REAL once and said I wouldn't take less than 50 and they bought him. So I went and bought another winger, a sub winger and a left back.
>> No. 20348 Anonymous
22nd May 2015
Friday 4:52 pm
20348 spacer
>>20345
Sorry for the bad apostrophe, phone autocorrect beating me gain.

>>20346
I've rebelled once, it was a total failure. I couldn't persuade any decent Lords to side with me, maybe because I didn't have any points in persuade.
>> No. 20350 Anonymous
23rd May 2015
Saturday 12:48 pm
20350 spacer
Picked up Guns of Icarus last night and found it to be quite a good game.
>> No. 20354 Anonymous
23rd May 2015
Saturday 11:16 pm
20354 spacer
>>20350
I quite enjoy that game, haven't been playing it for a while though. I heard they had made some changes, might check it out again.
Nice to see people supporting Linux.
>> No. 20355 Anonymous
24th May 2015
Sunday 6:05 pm
20355 spacer
>>20347

I tried to buy him back a couple of seasons later and they told me they wanted 42 million for him. I sold at 3 and a half. Oh well, I wound up managing England so I still got to play him in that squad.

It's all over now though, I ended up winning everything but the FA cup as Crewe and felt I had rather reached the summit of what there was to accomplish.

Are any of the Football Manager games worthwhile? I noticed that by the end of my Fifa run I was enjoying the managing more than the playing. However, the reviews for the newest one on Steam are a bit lackluster.
>> No. 20356 Anonymous
24th May 2015
Sunday 6:15 pm
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>>20355

Football Manager is the only one still going I think, which is a crying shame because the management side of it is far more interesting and fun than Fifa in my opinion.

Ultimate Soccer Manager 98 is still the pinnacle of the genre though, so just torrent that.
>> No. 20357 Anonymous
25th May 2015
Monday 1:40 am
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Wolfenstein : The Old Blood

Ticks every box that New Order did, and adds paranormal stuff too. Bloody brilliant.
>> No. 20359 Anonymous
25th May 2015
Monday 1:55 am
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>>20356
LMA Manager was a beauty. Mostly just because you designed your stadium as well, and there were cheats to have unlimited money so 10-year-old me loved buying David Beckham in the third division and making a stadium that held 150,000 people.
>> No. 20361 Anonymous
25th May 2015
Monday 2:07 am
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I've come to have a lot of time for WAB's opinions on what to spend money on.

https://www.youtube.com/user/Worthabuyguys

It also helps that he's a Geordie and says 'cunt' a lot because people like that are missing from the scene.
>> No. 20363 Anonymous
25th May 2015
Monday 7:36 am
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>>20357

Worth the release price?

I was tempted to buy it, but the whole thing gives the impression that old blood was meant to be the opening missions of New Order, but they ran out of time and started the game at Deathsheads compound instead.
>> No. 20364 Anonymous
25th May 2015
Monday 11:57 am
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>>20363
You can get a physical copy for £12 or less. Definately worth it.
From what I'm aware, both parts were supposed be to DLC episodes, but they thought bugger that and threw them both topgether. It's essentially a reworking of the first bit of RTCW. Has replay value with Sp choices, challenge maps, and the entire first episode of Wolf 3D hidden within it.
>> No. 20365 Anonymous
25th May 2015
Monday 12:26 pm
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>>20361
Think I've linked him before on .gs. TBH he's the only reviewer I really trust, you can't accuse him of falling for hype or whatever.
>> No. 20366 Anonymous
25th May 2015
Monday 1:20 pm
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>>20355
>Are any of the Football Manager games worthwhile?

I've been getting them every other year since FM07 (I can still remember most of my signings to take Hull City into the Premiership - Kirk Broadfoot in defence, Peter Halmosi on the left wing, V. Hleb on the right wing/up front, a young Danish/Norwegian keeper whose name evades me and then you'd usually get offered Danny Murphy, Christian Dailly, Hossam Ghaly or Massimo Maccarone on a free midway through the season. Promotion would mean spunking the transfer budget on Andrés Guardado/Diego Calderon, John Fleck, Georginio Wijnaldum, Derek Boateng and so on) and I'm not enjoying FM15 as much as the last couple of versions, it seems a bit clunky to me.

With all of the games it only takes a few seasons to get to the top, spend your money on some decent regens and then win everything - especially as they'll give you a ridiculous transfer budget once you reach the top flight. It's more fun to manage somewhere like Scandinavia, Portugal, Belgium or the Netherlands and to try and win the Champions League there. If you want a long challenge then manage FC Vaduz/San Marino Calcio as well as the Liechtenstein/San Marino national teams until you've turned them both into quality sides.
>> No. 20367 Anonymous
25th May 2015
Monday 1:25 pm
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>>20366

Have these football manager games advanced beyond just showing menus and results, yet?

Or are we at "watch simulated matches in rendered versions of real stadiums and use your controller to wave your arms angrily at players" stages of technology?
>> No. 20368 Anonymous
25th May 2015
Monday 1:32 pm
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>>20367
They show a simulation of the game, but you usually end up getting annoyed at something like your keeper booting the ball into the back of one of your defenders and scoring an own goal.

The best was Euroleague Football. You could play the matches as well as manage, but if you ever played a game you'd end up winning at least 10 - 0 because you could curl the ball into the net directly from a corner kick.
>> No. 20378 Anonymous
26th May 2015
Tuesday 12:29 am
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This is to blame for many a wasted day in my youth.
>> No. 20379 Anonymous
2nd June 2015
Tuesday 11:53 am
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A couple days ago I spotted a game in my Steam account that I didn't recognise. Turns out I bought this last August. There's no hand holding and I love the feeling you get when you move past "What? I can't go that way!" and discover a new mechanic.
>> No. 20380 Anonymous
2nd June 2015
Tuesday 12:00 pm
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>>20379
Funnily enough I installed that the other day. It's rather good but I can only handle so much of it in one go.

Reminds me a lot of Super Metroid.
>> No. 20381 Anonymous
2nd June 2015
Tuesday 12:31 pm
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Aye, The Swapper was great. Vessel is a similarish game, physics puzzle platformer which I played recently and would recommend if you liked The Swapper.
>> No. 20483 Anonymous
13th June 2015
Saturday 3:36 pm
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Played through Portal again, courtesy of the Steam sale.

It really is a great little game.
>> No. 20484 Anonymous
13th June 2015
Saturday 3:40 pm
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>>20483
How do you feel about Portal 2?
>> No. 20485 Anonymous
13th June 2015
Saturday 5:18 pm
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>>20484
It's more of the same in terms of mechanics, which is fine, and it has some of the funniest dialogue of any game I've played. One of the main characters is voiced by Stephen Merchant, who you'd know from The Office - his performance is impeccable, genuinely hilarious.

It's also three quid and change right now, so it's not expensive to find out whether you agree or not.
>> No. 20486 Anonymous
13th June 2015
Saturday 5:24 pm
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>>20485

I don't know if you were using that pic to illustrate your point or not, but just incase that isn't Stephen Merchant. They look nothing alike.
>> No. 20487 Anonymous
13th June 2015
Saturday 5:33 pm
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>>20485
Using Gareth to illustrate Stephen Merchant is hilarious.
>> No. 20488 Anonymous
13th June 2015
Saturday 6:52 pm
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>>20486>>20487
As you were, lads.
>> No. 20489 Anonymous
13th June 2015
Saturday 7:27 pm
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On the subject of portals, I picked up a nifty little 2D puzzle game which features portals called Gateways.
>> No. 20490 Anonymous
14th June 2015
Sunday 11:46 pm
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Kerbal Space Program - kind of a simulator for building rockets and launching them into space, but enormous fun. On Steam. Worth an hour of your time. Will probably turn into an entire weekend or more - consider yourself warned.
>> No. 20491 Anonymous
15th June 2015
Monday 12:04 am
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So I had 40 quid in my steam wallet from a refund on Elite : Dangerous (because any game that advice watching about 5 hours of youtube video tutorials before you can play can fuck off). So far I have got Shadows of Mordor, NBA2k15, Apotheon and Reign Of Kings ( Even though I swore to never by another fucking early access walking/building/surviving sim ever again). Turns our shadows of mordor and NBA2k15 are both like 45gb. So I shall enjoy playing one of them on Wednesday.
>> No. 20492 Anonymous
15th June 2015
Monday 3:46 pm
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Bought Prison Architect, cos it was cheap and it looks decent.

Any opinions on it?
>> No. 20493 Anonymous
15th June 2015
Monday 4:19 pm
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>>20492

Someone .gs said it looked decent.
>> No. 20495 Anonymous
15th June 2015
Monday 4:31 pm
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>>20492

It's good, just suffers the same problem management games generally have after you learn the systems after a couple of goes. Good to go back to once in a while though, and it's still being updated.
>> No. 20496 Anonymous
15th June 2015
Monday 5:30 pm
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Finished the Witcher 3, fell a bit flat to be honest. Plenty of content, the gameplay and writing were good, but something about it felt hollow. The main story wasn't hugely interesting either, with a very standard ending.

Started FFX again, as I only got about 6 hours into it a year ago. It's very fucking slow, and Tidus and Yuna are boring. Which is a shame because the world design is gorgeous, and the Sphere Grid is neat. Need to get it out of the way so I can start X-2 which actually looks fun.
>> No. 20497 Anonymous
15th June 2015
Monday 7:28 pm
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>>20496

They get more interesting as the game goes on. Yuna was my first ever widow, even before I knew what one was.
>> No. 20498 Anonymous
15th June 2015
Monday 8:31 pm
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>>20491
Update, Reign of kings is just like every other one of those fucking games, what have I done!!
>> No. 20539 Anonymous
19th June 2015
Friday 9:51 am
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I've been playing Skyrim a bit recently, I even made a stupid /101/ post about it. However, I've basically run out of things to hit with Wuuthrad in Skyrim proper so I wanted to get the DLCs, but apparently whoever prices these things had other ideas. I know it's not a huge sum of money, but considering the base game is less than £3 it seems awfully silly to keep the DLC at £6 each, disregarding the weird sounding home maker sim one.
>> No. 20540 Anonymous
19th June 2015
Friday 10:42 am
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>>20539
Been playing it a bit myself. Albeit I've been spending more time trying to get all the mods to work.

The expansions packs are all pretty good if I'm honest with you and you only need to buy the legendary edition to get them all.
>> No. 20541 Anonymous
19th June 2015
Friday 11:05 am
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>>20540

Oh, of course, I never thought of that.

I think I'll stop identifying myself now, or at least wait until I look halfway intelligent before doing so. Might be a while.
>> No. 20542 Anonymous
19th June 2015
Friday 1:08 pm
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GTA V. It's getting quite annoying, how, for a large portion of the game, you don't get paid for anything. I know it's deliberate, but it's sapping my will to keep on playing. At least in IV you were gradually rewarded as the game progressed.
>> No. 20543 Anonymous
19th June 2015
Friday 1:14 pm
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>>20542

I assume you're talking about the story mode - if so, what would you even spend the money on?
>> No. 20544 Anonymous
19th June 2015
Friday 1:18 pm
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>>20543
I like collecting the cars and modding them. The garages and car mods are expensive.

That being said, online isn't much better. I keep spending imaginary money buying armour and guns, only for either someone to disconnect or someone to die and fail the mission, resulting in hardly any or no pay at all. GTA Online is also 99% loading screen, 0.5% lobby screen, and 0.5% actual playing time. The only reason I play is because I got some imaginary money in the Steam Sale.
>> No. 20545 Anonymous
19th June 2015
Friday 2:03 pm
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>>20544

If you save up and buy LS customs then Franklin gets car mods for free, ya dingus.
>> No. 20546 Anonymous
19th June 2015
Friday 2:04 pm
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>>20545
But how can I save up when I'm not getting any money?
>> No. 20547 Anonymous
19th June 2015
Friday 2:06 pm
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>>20542
I really regret paying full price for GTA v. I don't think it merits its £40 price tag, the PC optimisation is not good and the DRM is atrocious. I would refund it if i could.
>> No. 20548 Anonymous
19th June 2015
Friday 2:06 pm
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>>20546

Play the stock market, just like irl.
>> No. 20549 Anonymous
19th June 2015
Friday 3:05 pm
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Once you start doing more heists you can earn proper money. Also you can try robbing securicars though they'll only give you something of the order of thousands of $ each time.

If you just want to customise cars, either complete the game or use cheat codes to get LS customs, it's a waste to spend money on anything other than guns/ammo/properties/stocks really.

Not sure if they changed this is the PC version but on PS3 it mildly annoyed me how you cannot change each character's default infintely-respawning vehicle. I know it's meant to reflect their personality or whatever but it gets pretty boring driving the same thing all the time and I daren't drive my Z-type all the time for fear of getting it filled with holes.

>>20548
The stock market requires a sizable starting capital for it to be a decent money maker. There's a fairly easy method when you've finished the game and have fuckloads of $ (not much of a spoiler really), in coordination with 'influencing' the market via the assassination missions you can easily exceed the money cap (each character is limited to just over £2bn but you can keep unlimited money in stocks).
>> No. 20550 Anonymous
19th June 2015
Friday 3:12 pm
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>>20549
Also was anyone else disappointed with the ending to GTA V? GTA IV's was decent but in V all that happens is everyone remembers that they're cold-blooded murderers and solves all their problems by fairly boring murder with no meaningful choices. I really liked V in general but its story is piss-poor compared to what I know Rockstar can produce (e.g GTA IV and RDR).
>> No. 20551 Anonymous
19th June 2015
Friday 3:17 pm
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>>20550
I was. I was told by housemate that the final heist is mental, it was scarcely more complex than the first and the end stuff was just boring.

Gtav was the first game is paid full price for since ages and I think I've been fucking mugged. There isn't even any mod support.
>> No. 20552 Anonymous
19th June 2015
Friday 3:35 pm
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>>20545
At one location, in the middle of nowhere. Unless they patched it.

>>20548
Best way to make money is the Lester Assassination missions.
>> No. 20553 Anonymous
19th June 2015
Friday 3:37 pm
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>>20550
Would have been better if it was a straight Trevor & Michael Story, with a forced choice of who lives at the end.
>> No. 20554 Anonymous
19th June 2015
Friday 4:14 pm
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>>20553

Racist.
>> No. 20555 Anonymous
19th June 2015
Friday 4:22 pm
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>>20553
Because we all know big forced choices are what makes a good videogame.
>> No. 20556 Anonymous
19th June 2015
Friday 4:33 pm
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Honestly it's the cops that have annoyed me most in GTA V. I get that you're supposed to outrun them/hide etc and that's fine, but if you're in a secluded place with no one around and shoot someone from a distance with a silenced sniper rifle, then run and hide somewhere else, the cops on 1 star should not be able to home in directly onto your location. Going into a tunnel or out to sea to avoid them just seems cheap, also. It's like you can only use stealth in missions that call for it, you can't have fun with it outside of those missions.
>> No. 20557 Anonymous
19th June 2015
Friday 5:45 pm
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>>20556

The cops are easier to escape on foot than in a car, because of the way they spawn. They did my tits in too. They also don't arrest you any more, they just kill you. In fact, the emergency services don't come and get wounded people any more or put out fires. I find this strange, it would have required a tiny amount of code to implement in the grand scheme of the game as a whole and it's a backwards step from IV I think is just down to laziness.
>> No. 20559 Anonymous
19th June 2015
Friday 6:23 pm
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>>20557
>In fact, the emergency services don't come and get wounded people any more
Pretty sure they do.
http://gta.wikia.com/Paramedics

I got bored of V before the end.
>> No. 20560 Anonymous
19th June 2015
Friday 6:29 pm
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Oh go on then, Steam!

I'll be cursing Gaben's name when they go belly up because of his pie and smack habit, but that won't be for months yet so who cares?
>> No. 20561 Anonymous
19th June 2015
Friday 6:32 pm
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>>20556
Many times I have outran the cops line of sight, hidden in a really out of the way location for a while only for all the cops to suddenly home in on my exact location with no explanation of how they could have known where I was. It seems like the whole police chase system is almost great but little things like this just ruin it for me.

They also made 1 star levels harder to escape compared to IV where you could just drive at moderate speed in any direction for a few seconds. Makes it frustrating when you have to spend ages escaping for accidentally bumping a cop car or something.
>> No. 20562 Anonymous
19th June 2015
Friday 6:41 pm
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>>20561

>Makes it frustrating when you have to spend ages escaping for accidentally bumping a cop car or something.

You should just be thankful I left my helmet cam at home.
>> No. 20563 Anonymous
19th June 2015
Friday 8:06 pm
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>>20560
>I'll be cursing Gaben's name when they go belly up because of his pie and smack habit
You forgot the knife habit.
>> No. 20564 Anonymous
19th June 2015
Friday 8:11 pm
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>>20563

With his side gig as a master assassin that more than pays for itself.
>> No. 20565 Anonymous
20th June 2015
Saturday 12:25 am
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>>20563>>20564
Isn't he a bit obsessed with the Ponies too?
>> No. 20571 Anonymous
20th June 2015
Saturday 6:07 pm
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>>20556

I found the police AI to be pretty satisfying in V, honestly- It was a legitimate possibility to rack up 5 stars and then still, albeit with great difficulty, make a smooth escape.

You're totally right about the stealth though. It's like there wasn't a proper stealth system at all, it was as though it was just sort of scripted into missions that if you use a silencer you don't get discovered. Even then I can only remember about 2 missions where you actually had to or could do that.

Using a silenced sniper rifle from a roof or something out in freeplay, you would still somehow be spotted and hounded down as soon as you take your second shot, which was immensely unsatisfying. Such a missed opportunity to essentially be a crazed serial knife murderer or something (although granted GTA already offers enough psychopathic violence that maybe they didn't want to take extra flak for letting you do stuff like that).
>> No. 20648 Anonymous
26th June 2015
Friday 6:07 pm
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SkyrimChaps, what, if any, other mods would you recommend?
>> No. 20649 Anonymous
26th June 2015
Friday 6:09 pm
20649 spacer
>>20648
Go to http://www.tesgeneral.com/#!essential/cs1p

Get the unofficial patches at a minimum.
>> No. 20650 Anonymous
26th June 2015
Friday 6:45 pm
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I still cherish my dream of getting to Legend in Hearthstone.

Also attempted Batman: Arkham Knight but will be waiting for it to be patched to playable state on PC. It's the Assassin's Creed Unity level of cock-up as it is.
>> No. 20651 Anonymous
26th June 2015
Friday 7:43 pm
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>>20648

This will be your best bet. It's what I use, it doesn't really change much just improves what is there and adds bits and bobs in that add to immersion like cloaks and that people run away and hide when enemies attack unless they are guards, etc.

If you want mods that add missions, new areas, etc then you're on your own. I'm not really interested in them too much.

Another one you might consider is the Parthanax quest fix, which allows you to overrule the Blades (bearing in mind you are their leader) and not kill him and then not have them try and kill you. They just leave you alone after that.
>> No. 20652 Anonymous
26th June 2015
Friday 8:45 pm
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Started on FRACT OSC, a music synthy puzzle game that I picked up in the Steam sale. A little confusing at times, but I'm quite enjoying it.
>> No. 20653 Anonymous
26th June 2015
Friday 9:24 pm
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>>20649>>20651

Thanks very much, I shall look at these in depth soon.
>> No. 20654 Anonymous
26th June 2015
Friday 10:31 pm
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Just installed The Saboteur. I remember it getting moderately good reviews and it didn't cost me anything, I'm just hoping Pandemic had a last strong hurrah before EA murdered them.
>> No. 20655 Anonymous
27th June 2015
Saturday 1:52 am
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>>20654
Oi lads this is a fucking corker, loving this game so far.
>> No. 20656 Anonymous
27th June 2015
Saturday 3:57 am
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>>20655

I really don't want to burst your bubble with this game, but destroying Nazi propaganda, towers, positions, artillery, speakers, etc, for hours and hours and hours upon end wears a little but thin.

Story is a solid 8/10 though, and the car you can win from down stairs in the strip club is top notch.

If you can master that knife throwing game, you'll never have to worry about cash either.

My advice, keep one of the AA guns in the city on the rooftops. You'll know which one, because it can't be accessed by anyone to come and kill you, but the blimps can see you so your wanted level goes through the roof. Then, you can sit and poach the planes they send to kill you and you'll make mega money.
>> No. 20661 Anonymous
27th June 2015
Saturday 2:50 pm
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Does anyone know a Skyrim mod to remove or increase the follower limit? I can't find one on Nexus for all the "give women giant breasts and anime faces" mods.
>> No. 20662 Anonymous
27th June 2015
Saturday 6:09 pm
20662 spacer
>>20661
The very first hit on google for "Skyrim mod to remove or increase the follower limit" is a mod on Nexus that seems to be what you want.
>> No. 20663 Anonymous
27th June 2015
Saturday 6:27 pm
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>>20662

I have a perfectly valid reason for not doing this; I use DuckDuckGo.
>> No. 20664 Anonymous
27th June 2015
Saturday 6:55 pm
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>>20663
It's also the first hit on DDG, m8.

(I stopped using DDG because it was shit. It was a few years back, maybe it isn't shit any more.)
>> No. 20665 Anonymous
27th June 2015
Saturday 7:02 pm
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>>20664

Ixquick, lads. You get Google results without the privacy issues.
>> No. 20666 Anonymous
28th June 2015
Sunday 12:35 am
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>>20665
You're thinking of Startpage. Ixquick combines results from several search engines and is thus bloody useful for obscure things that Startpage can't find.
>> No. 20675 Anonymous
30th June 2015
Tuesday 2:16 am
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>>20654
Never completed The Saboteur but I loved what I did play. The setting is just awesome. Not often you come across a WW2 open world game either.

Shame my PC shits itself when playing games these days. I bought Cities Skylines not long ago but I still can't play it. Can't really afford a replacement either.
>> No. 20676 Anonymous
30th June 2015
Tuesday 3:05 am
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>>20675
>Not often you come across a WW2 open world game either.
Why would you? It's not as though soldiers were generally allowed to pick and choose what missions they got sent on.
>> No. 20681 Anonymous
30th June 2015
Tuesday 12:58 pm
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>>20676
This may have escaped your notice, but most videogames aren't stringently realistic.
>> No. 20684 Anonymous
30th June 2015
Tuesday 4:38 pm
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>>20676

I can think of any number of stories from the Second World War that could be told in an open or semi-open environment - an SOE agent working undercover, a paratrooper stranded behind enemy lines, an escaped PoW, an SAS unit fighting LRDG raids in North Africa, a Soviet sniper, a Jew fighting in the Warsaw Ghetto uprising, a Berliner trying to survive the chaos of defeat and occupation.

Wouldn't you rather play one of those games than another bland FPS about an American on the western front? The problem isn't a lack of possibilities, but a lack of imagination and courage on the part of game studios and publishers.
>> No. 20685 Anonymous
30th June 2015
Tuesday 5:50 pm
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>>20684

There are complications in all of those that would make having it be open difficult, but they can always hand-wave it away in the end.

>about an American on the western front
I had this argument with an American, but about film. I want to play as a Chinese partisan in the Pacific Theatre.
>> No. 20686 Anonymous
30th June 2015
Tuesday 7:18 pm
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>>20676
You don't play as a soldier in The Saboteur. You're a taig racing driver/mechanic who decides to join in the French insurrection out of personal revenge. It's a fucking corker, finished the main game last night, about to boot it up and do the side missions now.
>> No. 20687 Anonymous
30th June 2015
Tuesday 7:41 pm
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>>20684
Not him, but yeah you're absolutely right, any one of those settings would make a refreshing change.
>> No. 20688 Anonymous
30th June 2015
Tuesday 8:13 pm
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I just lost a 30+ hour FFIX save to an emulation glitch caused by switching disks. It's all gone... I feel fucking hollow. Someone recommend me something to fill this void I mean, I wasn't on an Excaliber 2 run or anything, but for the first time I was heading towards 99% completion and I might blow my brains out.
>> No. 20737 Anonymous
2nd July 2015
Thursday 9:28 pm
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Finally got around to playing Morrowind. I had it on the Xbox back in 2002 but I never really got into because my attention span couldn't handle the ludicrously slow running speed and bland interactions with wikipedia style characters.

It's a great once you're absorbed in the setting. It easily has the best atmosphere and story of the most recent TES games, and it's the most interesting and unique fantasy setting I've ever encountered in a game. All of that goes a long way to make up for the generally flavourless characters (characters you encounter in the main story being an exception) and linear quests that are staple of the series.

The only problem I have now is that it's far too easy. I'm 50 hours in, just beat the main quest, and I made so much money that I was able to train up most of my skills to 100.
>> No. 20738 Anonymous
2nd July 2015
Thursday 9:31 pm
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>>20737
I've never had the endurance to complete the main Morrowind quest. I got pretty far through last time (past the prison breakout bit) and did some stupid, tedious wank stuff after that and just got bored. I'm sure it was a massive leap forward at the time but I find little to enjoy.
>> No. 20754 Anonymous
3rd July 2015
Friday 10:03 pm
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>>20738>>20737
Now these posts have reminded me that there was a way to complete the main quest without the pain of becoming Hortator and some other title I don't remember of each clan and Great House. Any chances you know how?

I know how to complete the main quest right after you've abandoned the ship. But I would be interested in redoing it minus the part I mentioned.
>> No. 20755 Anonymous
3rd July 2015
Friday 10:36 pm
20755 spacer
>>20754
I know that it was possible to get the Scrolls of Icarion Flight from the dead mage who invented them near Seyda Neen and then use those to hop yourself straight to Red Mountain. It was also possible, through a bug, to initiate a swing of any weapon and then open up your inventory and switch it to a lockpick, so that you stabbed/slashed someone with that instead, and that had a pretty good success rating to kill thing in one hit, so you could use those two things to kill Dagoth Ur straight off the bat.

>>20737
I love seeing Morrowing love on britfa, glad you're enjoying it. Have you tried the complete sound and graphics overhaul? It's a collection of mods with a nifty programme to control them all to tailor them to your PC's spec, and it honestly looks like a totally different game afterwards.
>> No. 20756 Anonymous
4th July 2015
Saturday 4:36 pm
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>>20755
No, no. Not that way although it is certainly viable. I've found what I was seeking actually: http://uesp.net/wiki/Morrowind:The_Path_of_the_Incarnate#Bypassing_the_Fourth_and_Fifth_Trials
>> No. 20757 Anonymous
5th July 2015
Sunday 2:36 am
20757 spacer
>>20684

Alright, which of you lads is writing for Vice?

http://www.vice.com/en_uk/read/how-video-games-sapped-the-spirit-out-of-world-war-ii-514
>> No. 20758 Anonymous
5th July 2015
Sunday 8:51 am
20758 spacer
>>20757
I don't think we'll see any new WW2 shooters for a while mainly because for multiplayer, they can't justify having anywhere near as many weapon attachments or gun camos as modern or near future shooters.
>> No. 20759 Anonymous
5th July 2015
Sunday 8:55 am
20759 spacer
>>20758
I for one, would like to have the option to dual-wield M1 carbines.
>> No. 20760 Anonymous
5th July 2015
Sunday 12:01 pm
20760 spacer
>>20754

Reputation. If you've maxed out a couple of guilds, and/or done some other high-stakes quests, chances are it will be high enough to skip sucking up to each Ashlander clan and Great House.
>> No. 20761 Anonymous
5th July 2015
Sunday 12:01 pm
20761 spacer
>>20757

I do, but I only cover drugs and shoes.

Personally I think a lot of the FPS market has always been lacking in creativity, and that's why when Band of Brothers and The Pacific were big, so were WW2 themed FPS games. I personally believe Wolfenstein 3D is basically just Where Eagles Dare, and Doom was an Iron Maiden cover with some added D&D. So what I'm saying is FPS a shit and don't expect anything good ever. Well, maybe not quite that, but it's rarely a wellspring of originality. Except Halo 1-Reach, they were great.

Also reading that article reminded me that CoD: MW is almost a decade old. I got a little dizzy reading that.
>> No. 20762 Anonymous
5th July 2015
Sunday 12:45 pm
20762 spacer
>>20761
I think the last five years or so have seen the start of a shift in first person games, a broadening of scope. I'm not talking about artfag "walking simulators" like Dear Esther or meta-up-the-arse "what is a game" stuff like The Stanley Parable, but generally popular first-person games like Mirror's Edge and Portal. The latter in particular inspired plenty of derivatives (Antichamber, Quantum Conundrum, The Talos Principle, etc etc), which is to be expected, but honestly I think that's a good thing. The more FPS games there are that challenge the "one-man army" thing (which has been the default since Wolfenstein 3D, nearly a quarter of a century), the better. I play a lot of traditional FPS games, but it's still kind of a shame that the first person perspective has been so completely dominated by one type of game for so long.
>> No. 20763 Anonymous
5th July 2015
Sunday 12:54 pm
20763 spacer
>>20761

I'm struggling with how you came to view an action shooter where you play a grizzled space marine in green armour fighting aliens on Larry Niven's Ringworld with the drill sergeant from Aliens, that popularised the sit behind cover until my shields/armour/big hard bullet absorbing face recharge gameplay style as any exception to the "FPS are unoriginal and shit" theory.

It's unfair to suggest that just FPS games suffer this lack of creativity. I can't think of a single game that isn't actually highly derivative/inspired by some other source. The early 90s platformers came to mind as examples of some pretty original settings and characters, but actually they are all just interactive Saturday morning cartoons. Every RPG boils down to D&D. Even paragons like ICO and Shadow of the Colossus take their entire aesthetic from a handful of mid-30s Salvador Dali paintings.

This is the main problem for the games as art crowd, I think- Sure the medium is perfectly capable of being art, but so far it hasn't produced anything much better comparatively than an A-level art student.
>> No. 20764 Anonymous
5th July 2015
Sunday 5:27 pm
20764 spacer
>>20763

You're struggling because I was joking. Not that they aren't great, in my opinion.

I suppose you're right, I've only really noticed it in FPS games. The only series with a really original setting that comes to mind is Fallout, which I understand evolved quite naturally from a tabletop game. I'm sure there's others though, Red Alert, maybe?

I couldn't agree more with your last line either.
>> No. 20766 Anonymous
5th July 2015
Sunday 8:02 pm
20766 spacer
>>20759
That was probably my favourite thing about the new Wolfenstein.
>> No. 20783 Anonymous
12th July 2015
Sunday 2:42 pm
20783 spacer
I've been playing Fifa 15 again. I'm worried about the England national squad, because all the top players are getting into their late twenties/early thirties, which, according to EA, is when you basically start to collapse like a soft cheese in the summer heat.

Also I spent 32 million on a player who I thought would keep getting better, but that hasn't been the case. Those damned Bavarians owe me big time.
>> No. 20784 Anonymous
12th July 2015
Sunday 3:41 pm
20784 spacer
>>20766
Replayin that at the moment. Clearing a room with dual laser assault rifles on the moon is fantastic fun.
>> No. 20785 Anonymous
12th July 2015
Sunday 3:53 pm
20785 spacer

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>>20763

>Even paragons like ICO and Shadow of the Colossus take their entire aesthetic from a handful of mid-30s Salvador Dali paintings.

You've got the wrong artist there, and even then primary inspiration taken from this would be the sense of scale evoked. Art direction is Shadow of the Colossus and Ico is fairly unique and an amalgamation styles from many different cultures, you need to look at the large scale and the small scale to take it all in. The costuming and folk patterns and architectural details evoke a culture that seems both familiar yet curiously foreign.
>> No. 20786 Anonymous
12th July 2015
Sunday 4:54 pm
20786 spacer
>>20785
>The costuming and folk patterns and architectural details evoke a culture that seems both familiar yet curiously foreign.

Morrowind was rather good for this, too.
>> No. 20787 Anonymous
12th July 2015
Sunday 5:00 pm
20787 spacer

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>>20785
Is this vaporwave?
>> No. 20788 Anonymous
12th July 2015
Sunday 8:26 pm
20788 spacer
>>20786

Yeah, shame it was held back by the primitive graphics somewhat.

One thing SotC did really well was the character animations, Morrowind....not so much.
>> No. 20806 Anonymous
14th July 2015
Tuesday 1:50 am
20806 spacer
>>20785

Oh right well, they didn't rip off a surrealist, only one of the artists who most profoundly influenced the surrealists. That's okay then.

Dress it up as pretty as you like, mate, but in layman's terms they just nicked all their ideas.
>> No. 20808 Anonymous
14th July 2015
Tuesday 3:43 am
20808 spacer

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>>20806

They didn't rip off anything in particular, m8. The whole aesthetic is an amalgamation of styles and influences like all art, if you want to critique it for being unoriginal you're going to have to try harder than finding an individual painting that looks vaguely like the box art for one of the games.

The games are more than just the visuals too and the soundtrack, actual game and story bit are just as important if you're going to consider their artistic merit.
>> No. 20811 Anonymous
14th July 2015
Tuesday 10:03 am
20811 spacer

landscape.png
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>you're going to have to try harder than finding an individual painting that looks vaguely like the box art

What? I never said anything about the box art m8. I said "the game's aesthetic". I was being slightly facetious by saying "a handful of Dali paintings" but it's not far off the truth. You would only disagree if you either played it with your eyes shut, or you are unfamiliar with the body of art in question.

The story is "save the princess", the gameplay is "kill the bosses", and the world design contains all the same generic fantasy aztec, oriental and celtic cultural motifs. It's just the minimalist direction we're not used to in games that makes it feel deeper and more profound than it really is.

Look, I love the game, don't get me wrong. But being better than the low standards of the rest of the medium doesn't suddenly make it a shining example of high art; I was never criticising it to begin with, just pointing out that even the best this medium has to offer is quite derivative when compared with classical works. Games have a long way to go.

Just to illustrate my point a bit, consider that >>20787 was painted just before the outbreak of World War 1. Just how ground-breaking do you think that was a hundred years ago? Meanwhile Shadow of the Colossus, a great game, but what did it do that was genuinely new in 2005?

Certainly, Chirico was building upon the developments of earlier impressionist painters, you could say all art is derivative in some ways, but I personally think there's a world of difference at present.
>> No. 20812 Anonymous
14th July 2015
Tuesday 7:32 pm
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>>20808
>They didn't rip off anything in particular, m8
o rly?
>> No. 20813 Anonymous
14th July 2015
Tuesday 10:31 pm
20813 spacer
>>20812
SotC was shown at DICE 2003, Darksteel set for MtG came out in 2004.
>> No. 20816 Anonymous
15th July 2015
Wednesday 12:18 pm
20816 spacer
I tried playing some NV earlier because of the other thread, but I've done basically everything, so it's not very interesting now. All that's left is some of the main quest, and the Sierra Madre and the Happy Trails DLC, but honestly I don't really like either of them.

I know it's needless to compare the two, but I have to say I find Skyrim much more engrossing. I love the way the leveling means you can keep playing the same character almost indefinitely, and not just with the same (somewhat) narrow skill selection you chose early on. It keeps it challenging, which is something late game New Vegas isn't.
>> No. 20817 Anonymous
15th July 2015
Wednesday 3:13 pm
20817 spacer
>>20816

You must be playing a different Skyrim to me, I got tired pretty quickly of smacking draugr around the head with a sword. Mostly just enjoyed the scenery because the story wasn't up to anything either.
Great walking simulator though.

I prefer playing through New Vegas because there are a few character builds and quest lines I still haven't got around to, and compared to different builds in Skyrim they feel more appreciably different to me.

Still, personal preference and all that. I love the West coast fallout setting so I'm a little biased.
>> No. 20818 Anonymous
15th July 2015
Wednesday 3:45 pm
20818 spacer
>>20817
My first NV playthrough is punishing. Even at Level 8, getting killed by a single Giant Radscorpion would be absurd in Fallout 3. From where I'm standing now I have no idea how I'm ever going to take down a Deathclaw, and the area north of Goodsprings is full of them. To be fair I had trouble with them in F3 too. And Yao Guai. I used to hit them with the Dart Gun so they couldn't jump at me. Dunno what I'll do in NV without the Dart Gun.

Seriously am I playing Fallout wrong or something? If your enemy's speed is greater than yours running backwards, which is usually is, then I don't see how you're supposed to fight them without getting your head ripped off once they reach you. Dodging only sometimes works, with enemies like the Super Mutants I found in the REPCONN facility.
>> No. 20819 Anonymous
15th July 2015
Wednesday 4:54 pm
20819 spacer
>>20816
>I love the way the leveling means you can keep playing the same character almost indefinitely, and not just with the same (somewhat) narrow skill selection you chose early on
I hate that the levelling means that every character can become good at everything if you play that same character almost indefinitely. A narrow skill selection would enforce the player to use the range of companions and followers they've written in the game for seemingly no reason at the moment, because the general consensus is that they just get in your way or die all the time. The "skills" in Skyrim look expansive on a surface level, but ultimately you can max your favourite skill as much as you want and you're still just hammering the R button. Gimme Neverwinter Nights or some pieces of paper and dice any day.
>> No. 20820 Anonymous
15th July 2015
Wednesday 5:34 pm
20820 spacer
>>20818
FNV assumes you will essentially follow the highway south from Goodsprings to Primm, then Mojave Outpost, Nipton, Novac, Freeside, New Vegas. Following the questline.
>> No. 20821 Anonymous
15th July 2015
Wednesday 5:38 pm
20821 spacer
>>20820
Well believe me, that's what I'm doing now. I'm in Novac, about to bring the hammer down on that bitch who sold that woman to the Legion...
>> No. 20822 Anonymous
15th July 2015
Wednesday 5:48 pm
20822 spacer
>>20817

I like the gunfights, but most fights are shooting big dumb animals before they get close. I find that more boring than Skyrim's combat. I agree Draugr do make pretty tiresome foes though.

>>20819

But that's not really the case. You reset your maxed out skills so you get the skill points back, and you can put them into mostly ignored skills so you're not totally gimped. So, like, you max out two-handed, make it "legendary", stick all those skill points into your medium leveled one-handed and destruction, and keep on leveling up. It means you don't have to start a whole new character if you want to move onto something new. Also I like the way skills improve by doing them in Skyrim, as opposed to the XP based Fallout system.

With the level 50 cap New Vegas has, you're pretty much hot shit at everything. I've got 80+ speech, fully maxed ranged, melee and explosive skills, and bunch of things in the mid 90s that I can boost to 100 with chems.

Also Fallout NV looks like shit. The more I play it, the more the art design makes me want to barf. Finding something like the Blackreach or whatever it's called in Skyrim was more jaw dropping than pretty much any visual in Fallout NV, or 3 for that matter.
>> No. 20823 Anonymous
15th July 2015
Wednesday 5:48 pm
20823 spacer
>>20821
If you have Boone & EDE with you, prepare to never fire a shot ever again.
>> No. 20829 Anonymous
16th July 2015
Thursday 11:39 am
20829 spacer
>>20822
But that still leads to an all-rounder character, à la Fable, and not à la proper RPGs.
>> No. 20831 Anonymous
16th July 2015
Thursday 12:21 pm
20831 spacer
The skill system doesn't have to force specialisation to be "proper" lad. In your opinion perhaps those types are better, but don't go saying Fallout isn't a proper RPG. You still have a wide open sandbox with all the necessary tools and a blank slate with which to play the role of the character you create.

Look at STALKER. One of the greatest RPGs ever in my opinion, but it doesn't even have proper character stats, only gear. It just immerses you enough that you feel compelled to play the role of Strelok Marked One.

It's JRPGs that aren't really RPGs.
>> No. 20832 Anonymous
16th July 2015
Thursday 4:01 pm
20832 spacer
>>20822
> Finding something like the Blackreach or whatever it's called in Skyrim was more jaw dropping
Locations like that kept me wandering around, trying to find something interesting. I remember stumbling upon some cliff with a man sitting nearby. He didn't seem to be of any use, so the Unrelenting Force shout gave him a rather scenic death there.

Another time I located a road guarded by two battered towers with a wooden bridge connecting their tops and a bandit patrolling on that bridge. Being a bit shabby myself after another scuffle I tried to snipe the bugger from tall grass. To my mirth and amazement, the first arrow I sent took him off the bridge arse over tit.

Or a tower whose inhabitants were slaughtered by those creepy centipedes.

Sovngarde was fancy too. I've seen some beuatiful screenshots of Soul Cairn but never got to play that addon.

If you haven't played a stealthy archer in Skyrim, I suggest you to try.
>> No. 20833 Anonymous
16th July 2015
Thursday 4:26 pm
20833 spacer
>>20832

>If you haven't played a stealthy archer in Skyrim, I suggest you to try.

That's what my bog standard warrior is morphing into right now. I'm trying to get into light armour, but when everything goes haywire my Dragon Bone never fails me. Also you can't stealth dragons, and it seems like whenever I try wearing light armour I immediately get wrecked by an Ancient Dragon.
>> No. 20834 Anonymous
16th July 2015
Thursday 5:22 pm
20834 spacer

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>>20832
>> No. 20835 Anonymous
16th July 2015
Thursday 11:43 pm
20835 spacer
>>20834
Thank you so much for this.
>> No. 20836 Anonymous
17th July 2015
Friday 4:18 am
20836 spacer
If you think playing a stealth archer is fun, you should try playing a straight archer. Skyrim is the first Elder Scrolls game doesn't force you to increase certain skills whilst you're trying to train others. Just run around shooting people with the bow and arrow, max your archery tree... it's a blast. You can slowmo penetrate every cunt in the room with your shafts.
>> No. 20837 Anonymous
17th July 2015
Friday 5:35 pm
20837 spacer
Has anyone, ever, in the history of Elder Scrolls, played a Breton?
>> No. 20838 Anonymous
17th July 2015
Friday 5:40 pm
20838 spacer
>>20837
Yeah, I like playing as a mage but fuck being an elf.
>> No. 20839 Anonymous
17th July 2015
Friday 5:44 pm
20839 spacer
>>20837
I played the intro to Skyrim as a Breton.
>> No. 20840 Anonymous
17th July 2015
Friday 5:53 pm
20840 spacer
I'm sure I was a Breton in my Skyrim save. I didn't have much of a development plan, I simply had my magic fire mace in one hand in the other I magicked fireballs and shit. I like fire.
>> No. 20841 Anonymous
17th July 2015
Friday 7:18 pm
20841 spacer

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>>20837

I used to make one character of every race and class type in Morrowind. My Breton always ended up being an elderly Merlin type character. Especially fun as naked, mad, forest-dwelling Myrddin as per Celtic tradition.

It fit with Morrowind especially well, because there was a skill for summoning animals and another for general weird mysticism tricks. And also because unless you knew what you were doing in that game you'd more than likely end up a mad cunt barely surviving in the wilderness anyway.
>> No. 20842 Anonymous
17th July 2015
Friday 11:30 pm
20842 spacer
>>20841
>Myrddin
Good lad.
>> No. 20843 Anonymous
18th July 2015
Saturday 3:16 pm
20843 spacer
>>20837
I did, in Morrowind. A fair amount of my characters were Bretons.
>> No. 20844 Anonymous
18th July 2015
Saturday 5:42 pm
20844 spacer
Just discovered Cass drinking away in the Mojave Outpost. I was a bit miffed by her brusque attitude when I introduced myself, but after talking for a while, I've really warmed to her cynicism. "Her name's Ghost or something. Oooh, scary. Damn NCR and their nicknames, as though Caesar himself is going to piss himself and run as soon as he hears them."
>> No. 20845 Anonymous
18th July 2015
Saturday 6:22 pm
20845 spacer
>>20844
Do be careful taking her to The Silver Rush in Freeside.
>> No. 20846 Anonymous
18th July 2015
Saturday 11:15 pm
20846 spacer
Alright, you pack of weirdos might have played Bretons, but I bet you've never bothered to learn what the fuck a "game of Caravan" in New Vegas is.
>> No. 20847 Anonymous
19th July 2015
Sunday 12:11 am
20847 spacer
>>20845
I'm not taking her anywhere even if I could, I'm doing as >>20823 suggested. I did bump into a potential companion called Veronica at the 188 trading post who claimed to be more than she appears - maybe she knows some survival tips or something - but she didn't even seem to be carrying a gun so I doubt she'd be that helpful in a fight compared to my robot and sniper pals. Anyway, onwards to Boulder and those Great Khan bastards.

>>20846
Ringo took a lot of my caps while I learnt the ropes, but I can play Caravan with my eyes closed now, I'm rinsing everyone I come across. I've learnt not to start caravans with high cards, because the AI tends to play Jacks on them straight away, and also to keep the direction in ascending order, because it's obviously the quickest way to build to 21. You just have to keep a Jack or King in your hand in case the other player is about to win and you're golden.
>> No. 20848 Anonymous
19th July 2015
Sunday 3:33 pm
20848 spacer
>>20846
You win.
But then, I've never played NV.
>> No. 20849 Anonymous
19th July 2015
Sunday 4:10 pm
20849 spacer
>>20846
It's no Gwent, that's for sure.
>> No. 20854 Anonymous
20th July 2015
Monday 7:50 pm
20854 spacer
Every fucking NCR trooper is telling me that the Legion can count on them not going quietly and that patrolling the Mojave makes them wish for a nuclear winter. Obsidian have done a better than usual job of giving dummy NPCs things to say in this game but these two are really starting to get on my nerves. I expect in a minute they'll start telling me about how they used to be a courier like me until they took an arrow in the knee.
>> No. 20855 Anonymous
21st July 2015
Tuesday 2:36 pm
20855 spacer
Good Christ, Freeside is a shithole.
>> No. 20856 Anonymous
21st July 2015
Tuesday 3:19 pm
20856 spacer
>>20854
Too bad the game punishes you for being a backstabbing cunt because I find a lot of the characters, if not all of them really unlikeable.

I chuckled when I got Boone to kill his best mate, then convinced him to follow me regardless - then later I pawned him off to the cannibals.

Or how I went against the shitty little town you start in with the powder gangers and teamed up with them, only to double-cross them with the NCR.

It's tricky to get the maximum from screwing people over.
>> No. 20857 Anonymous
21st July 2015
Tuesday 3:43 pm
20857 spacer
>>20854
Mirth.
>>20856
It's like a general trend, isn't it? There aren't many games with good 'evil' plotlines. Something that can offer more than killing half of the village and gloating, 'Wahhhh I'm so evil'.
Planescape had a rather good amount of choices do you remember that angel wanker? He literally says that you are a tool that deserved being deceived but when you do the same to him, it's suddenly not appreciated.
>> No. 20858 Anonymous
21st July 2015
Tuesday 9:56 pm
20858 spacer
The Brotherhood of Steel are such arseholes. Especially compared to Fallout 3, which I imagine is part of the reason it's considered such a franchise outlier. There, they were the saviours of the wasteland. Here, they only come out of their bunker when I bring them some technology, and when I refuse to immediately hand over all my weapons, they open fire. Fuck 'em, I'm having nothing to do with them now.
>> No. 20859 Anonymous
21st July 2015
Tuesday 11:07 pm
20859 spacer
After visiting Camp McCarran I take back what I said about Obsidian doing a decent job with dummy NPC lines. "I wish I had a First Recon guy looking after me." You ARE a First Recon guy. And you are partnered WITH a First Recon guy.
>> No. 20860 Anonymous
22nd July 2015
Wednesday 9:58 am
20860 spacer
>>20858
Yeah, in all the Fallout games the BoS are cunts who will only engage with you if you bring them tech/will help them acquire tech/understand tech. FO3 was the only one that had them as paragons of virtue, but that's explained as the Capital faction being a splinter of the main BoS with different priorities. Strangely the Brotherhood Outcasts that wander the wasteland are more in line with the proper BoS.

I hope FO4 returns to them being cocks who only care about technology, the "BoS are the goodies the Enclave are the baddies" in FO3 was shite.
>> No. 20861 Anonymous
22nd July 2015
Wednesday 1:07 pm
20861 spacer
>>20860
>Strangely the Brotherhood Outcasts that wander the wasteland are more in line with the proper BoS.
I wouldn't go that far. From what I've heard said in New Vegas, the BoS will kill you in order to take any energy weapons they see you using. Whereas the Outcasts actually paid me to retrieve stuff for them. They seem cuddly compared to the Mojave version.
>> No. 20862 Anonymous
23rd July 2015
Thursday 2:52 am
20862 spacer

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Found this tableau in Jacobstown pretty amusing.
>> No. 20863 Anonymous
24th July 2015
Friday 8:50 pm
20863 spacer
>>20862
There is a Cave up the north side of Jacobstown that is pretty interesting.
>> No. 20864 Anonymous
24th July 2015
Friday 9:26 pm
20864 spacer
>>20863
Do you mean the Nightstalker lair that is the subject of the quest given to me by the resident doctor? I'm putting exploring it on the backburner because I have a million and one other things to do (it's really impressive how many quests the devs have stuck in this game, the Mojave Wasteland is far more interesting than the deserted Capital).

And if so, by 'interesting' do you mean there's some cool stuff to see, or were you just trying to get me to walk into an ambush?
>> No. 20865 Anonymous
25th July 2015
Saturday 3:02 am
20865 spacer
If I could choose one thing above all else to hate in New Vegas, it would be the amount of invisible surfaces. The amount of times I try to keep low and blast around a corner, only to give myself away by firing dud after dud into a cave wall is sickening.

It doesn't help that I'm using a "realistic" damage mod that turns every gun fight into that scene from that film that those two blokes were in, but it's maddening all the same. And using a grenade machine gun is about as a safe as fingering a Flame Atronach, but now I'm mixing my franchising so I'll shut up.

Oh, and the Crewe Alex Fifa 15 game I've been playing on and off was saved over by some drunk fuck head the other day. Although I must confess I'm strangely "zen" about the whole thing. All those little virtual lives just wiped away though, makes you think...
>> No. 20866 Anonymous
25th July 2015
Saturday 1:12 pm
20866 spacer
>>20864
Theres a unmarked survival bunker in it with an interesting story and a few decent bits & pieces. The cave itself is the usual bad guys and junk.
>> No. 20867 Anonymous
25th July 2015
Saturday 3:28 pm
20867 spacer
>>20865
Oh yeah the clipping is fucking awful, exactly the same in Fallout 3. I hated firing my gun at Super Mutants in the DC ruins, (even in VATS which makes no sense as it should tell you 0% to hit) and finding my bullets thudding into the pillar I'm taking cover behind even though I'm aiming about a foot away from it.

Is this another symptom of 'Elder Scrolls engine can't handle firearms'? Beth said at E3 that Fallout 4 combat was built from ground up but I'm not holding my breath. It is Bethesda, they'll fuck up something.
>> No. 20868 Anonymous
25th July 2015
Saturday 4:28 pm
20868 spacer
>>20867
Who's Beth?
>> No. 20869 Anonymous
25th July 2015
Saturday 4:36 pm
20869 spacer
>>20868
Beth Esda is the founder and former chief executive of the publisher. She's still involved with the company but mainly pops up at PR events.
>> No. 20870 Anonymous
25th July 2015
Saturday 7:00 pm
20870 spacer
>>20869
Okay, thank you.
>> No. 20871 Anonymous
25th July 2015
Saturday 7:20 pm
20871 spacer
>>20867
From whats been shown, FO4 looks a bit like Open World CoD.
>> No. 20872 Anonymous
28th July 2015
Tuesday 3:38 pm
20872 spacer
> What are you playing right now?
Diablo II.
I think my fingers ache a bit now from all that clicking.
>> No. 20873 Anonymous
28th July 2015
Tuesday 10:08 pm
20873 spacer
>>20872
Also I cannot do anything with Duriel. I cannot even land a hit on it.
>> No. 20874 Anonymous
29th July 2015
Wednesday 1:13 am
20874 spacer
>>20873
I remember Duriel being the easiest of the main bosses. What class are you playing?
>> No. 20875 Anonymous
29th July 2015
Wednesday 3:29 pm
20875 spacer
>>20874
That's interesting. I've heard exactly the opposite many times.
I play as Assassin.
>> No. 20876 Anonymous
1st August 2015
Saturday 5:17 pm
20876 spacer
>>20875
If you're on normal difficulty he should go down pretty quickly, though I checked and it seems that you're right that he's considered the toughest boss. Memory is a funny old thing; I must've put thousands of hours into that game but I can barely remember the Duriel fight (partly because nobody ever bothered running Duriel as his drop rate was shit).

I spent quite a bit of time with Assassins at higher difficulties. My memory is that they generally had a rough time of it on Nightmare, and you needed to plan your build pretty tightly if you wanted to get one through Hell (I remember trappers were the only magic-find-viable build, but you could get kickers through with the right gear). They're also quite hotkey-intensive - there are a number of skills that can significantly boost your survivability (Mind Blast and Cloak of Shadows are the two I remember), but they require nimble fingers and it takes time to learn how to use them effectively.
>> No. 20877 Anonymous
1st August 2015
Saturday 7:22 pm
20877 spacer
The newish Talos Principle DLC. Some nice autistic puzzles if you like that sort of thing.
>> No. 20878 Anonymous
1st August 2015
Saturday 7:25 pm
20878 spacer
>>20877

Do these puzzles not have any sense of danger or are they unreactive to loud noises?
>> No. 20879 Anonymous
2nd August 2015
Sunday 9:56 am
20879 spacer
Anyone tried Elite Dangerous out?

Every time you go to a new space port you have to request permission, deploy the landing gear and dock in the bay they tell you to. It reminds me of doing a parking manoeuvre in a car.

I also was too low on fuel to make it to a station and decided to 'set the controls for the heart of the sun'.
>> No. 20880 Anonymous
2nd August 2015
Sunday 1:07 pm
20880 spacer
Just got through "Portal Stories : Mel" Which is a free download on Steam. Great little side story with proper puzzle test chambers and well written.
>> No. 20881 Anonymous
2nd August 2015
Sunday 3:53 pm
20881 spacer
>>20876
Hell no. I haven't been able to drop even ¼ of his health bar. But he hits me 3 or 4 times and I'm dead.

You are right about the hotkeys though it's only four buttons for me now — two for Cobra Strike and Tiger Strike, and the two mouse buttons. Will be more as (or better, if) I progress.

Memory is indeed a funny thing. For I completed the game perhaps 10 years ago and I don't remember the Duriel fight either.

What's your favourite class lad?
>> No. 20882 Anonymous
2nd August 2015
Sunday 6:23 pm
20882 spacer
>>20881
You've got a merc, right? Get one (from Act 2 if the game will let you at this point, can't remember now) and try and let them tank the hits. Have a town portal cast as soon as you start the fight so you can get out as soon as you run out of potions.

Put a point in Burst of Speed, and use it.

Apparently Duriel mainly does cold damage, which you likely don't have very high resists to yet. Those yellow thawing potions you've probably been finding and not using give brief but significant cold resist, so knock back half a dozen before the fight and drop a few on your merc and the two of you should have an easier time of it. If you find you're struggling with an enemy that does big poison damage (you'll know because your health will go green and go down rapidly) then town portal and drink some antidote potions. For both potions the duration stacks (so one will last 30 secs, two will last a minute, etc) so gulp down a few at a time.

>What's your favourite class lad?
I don't think I ever really had a favourite class, though my light trapper was probably the one character that I had the most fun with overall; absolutely lethal, could go anywhere and kill anything on Hell difficulty, satisfyingly complex to play effectively. I spent the most time playing with hammerdins and light sorcs, because they're the most effective once you're rich enough to afford their gear. Also spent quite a bit of time with a 1pt smiter running the ubers... if you're playing in single player you don't get access to them, but they're amusingly over-the-top hard and probably worth a read if you're not familiar (google "pandemonium event").
>> No. 20883 Anonymous
3rd August 2015
Monday 3:44 pm
20883 spacer
>>20882
> Put a point in Burst of Speed, and use it.
I have that skill already. Forgot to mention it in the previous post.
> Those yellow thawing potions you've probably been finding and not using give brief but significant cold resist
Hm. Right, I've never paid much attention to them, assuming it does only remove the 'frozen' effect. But if it gives the resistance... Thanks lad, I'm going to try that.
>> No. 20884 Anonymous
4th August 2015
Tuesday 2:33 pm
20884 spacer
>>20883
Good luck, let us know how you get on. I really can't play the game any more (too clicky) but still love hearing about it.
>> No. 20885 Anonymous
4th August 2015
Tuesday 4:08 pm
20885 spacer
>>20884
I had a few moments yesterday to try the strategy you had given me. This time I was able to give that shitbag some beating. As the resistances returned to normal levels I tried to run and opened a town portal. Too late. I should have opened it right from the start but the position was too damn convenient to just charge at him. Then the slug somehow managed to trap me right near the portal. I died.

One thing I haven't thought of yet (daft I) is getting some other weapons. The ones with cold damage. That way, plus the merc, plus the potions, plus the combination of Tiger Strike and Cobra Strike, it might be possible to do more damage to the bugger as well as giving myself a health replenishment.
>> No. 20886 Anonymous
5th August 2015
Wednesday 12:20 pm
20886 spacer
>>20885
He has 50% resist to cold so cold damage weaponry won't hurt him much, though he will be slowed, which will help your survivability. Really you want the highest, fastest physical damage you can find (to which he has 0% resist), and remember to drink multiple thawing potions so the effects last longer. Burst of Speed will require recasting at some point too.
>> No. 20887 Anonymous
5th August 2015
Wednesday 9:20 pm
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>>20886
I've managed to recover some cestus with higher physical damage and a minor amount of cold damage. And it has been quite helpful so far — I had dropped his health bar by one fifth before being slain. Perhaps I could have done better had I knocked some thawing potions before going into the battle. Bad luck, an accidental click on the chamber's entrance brought me in a tad earlier than I had planned.

I've just realised that rushing that bloody tomb annoys me more than dying trying to brain that thing.
>> No. 20889 Anonymous
6th August 2015
Thursday 11:32 pm
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>>20887
How's your merc doing in these fights? Remember to gear them up too.
>> No. 20890 Anonymous
7th August 2015
Friday 3:46 pm
20890 spacer
>>20889
He distracts the slug whilst I'm punching the damn thing, charging the CS/TS skills up. Gives me a bit more time.

This time I had taken a one fourth of his healthbar out. Failed to open the damn portal at the right moment.
>> No. 20891 Anonymous
7th August 2015
Friday 3:58 pm
20891 spacer
>>20890
Open the town portal as soon as the fight starts (and open another as soon as you go back down).
>> No. 20892 Anonymous
8th August 2015
Saturday 1:03 pm
20892 spacer
Is there a game with a better setting than Xenoblade Chronicles?
>> No. 20893 Anonymous
8th August 2015
Saturday 3:44 pm
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>>20891
That's what I usually do. Unless he's anywhere close and starts charging at me after I've entered the chamber. Then it's a bit complicated.

Out of interest I fed the -act5 parameter to the game.exe file and made a bowazon. Just want to find out if I'll be able to screw Duri that way. Valkyrie is a tough support. And plonking enemies with a bow is fun.
>> No. 20896 Anonymous
8th August 2015
Saturday 10:14 pm
20896 spacer
>>20893
> Just want to find out if I'll be able to screw Duri that way. Valkyrie is a tough support.
Boy, wasn't it a walk in a park. I didn't even have to teleport back in town, the valkyrie and the merc I had got from a1q2 were tanking Duri whilst I was standing aside, making it a deader with just a socketed bow and the magic arrow skill. Not even a scratch.

I had had far more trouble reaching to the chamber.
>> No. 20900 Anonymous
10th August 2015
Monday 5:10 pm
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Continuing my playthrough of New Vegas, I'm now the best friend of the best Elvis impersonator in Freeside, so I agreed to take a look at Rex. But because he won't follow anyone wearing a hat, and Boone refuses to take his off, I sent him back to Novac for the time being and gave ED-E to the Followers (after stripping it of all its inventory - can't be too careful). My human companion slot being empty, I've brought Arcade Gannon along for the ride as he seems a good laugh. Neither him nor the dog look like they'll be able to put up much of a fight though, so I hope we don't run into those tough-as-nails Legion Assassins. I usually have to reload those encounters because ED-E and Boone end up dying the first time through.
>> No. 20901 Anonymous
11th August 2015
Tuesday 11:38 am
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Been playing a lot of Ark: Survival Evolved.
Switched to it as my main game after Rust stopped working on Linux and Garry Newman said some really shitty things about it on twitter, and how they will make zero effort to support it even though they sell the game for that platform. Fucking cunt.
>> No. 20902 Anonymous
11th August 2015
Tuesday 1:35 pm
20902 spacer
>>20892

Are you emulating?

I didn't install the "optional" texture patches and I feel like the game mostly looks like arse, despite it's improved the resolution. I don't understand why they haven't consolidated and made a total overhaul mod yet.
>> No. 20903 Anonymous
11th August 2015
Tuesday 7:30 pm
20903 spacer
>>20902
Nah, bought it on the Wii U eShop, and it is a terrible looking game. The environments are quite nice looking and the draw distance is impressive considering it's a Wii game, but textures are terrible. And generally in games they'll at least make the main characters' models better, but their faces are only marginally better than in Goldeneye 64.
>> No. 20904 Anonymous
12th August 2015
Wednesday 8:15 pm
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>>20896
Continuing to play with that Bowazon. Mephisto was even less of a problem: I just kept spawning the Valkyrie near him as a distraction whilst making holes in his hide from afar. Same for Diablo — if it wasn't his nasty, nasty 'red hose' attack. I've died twice; both times there was little more than a millimetre left of his health bar. And like the case with the Tal Rasha's chamber it is just the same as for getting to the final battle field (or whatever its name is) — tedious and boring.

I don't even know if I would have been able to get this far with my Assassin.
>> No. 20905 Anonymous
16th August 2015
Sunday 11:35 am
20905 spacer
>>20904
If you stand right next to Diablo his fire hose attack won't hit, IIRC, but obviously you'll need to be able to tank his melee attacks, and your bowazon is probably not too hot at that.

Dunno. Level a bit more, stock up on fire resist items, and try again.
>> No. 20921 Anonymous
17th August 2015
Monday 11:03 am
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Started playing Lego LOTR as the others I've played have been generally good, also terminal boredom.

It feels pretty soulless, but I'm only just at Rivendel. I shall persevere.
>> No. 20933 Anonymous
19th August 2015
Wednesday 8:57 pm
20933 spacer
>>20905
I've wasted the fucker. Turns out, he prefers to hang out in the opposite part of the fortress. He did also come closer to the seal wing (the place I used to stay at since he seems to avoid it) so I didn't have to hunt for him. Thus, a Valkyrie for distraction, a stockpile of potions and the guided missile as my primary weapon. Plus a torrent of standard arrows as well.

Bye Big Red. Off to the fifth act I am.
>> No. 20935 Anonymous
20th August 2015
Thursday 2:57 pm
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I've been on an episodic adventure games binge this month. Got up to date with Life Is Strange, Tales from the Borderland, King's Quest and now I'm playing Blues and Bullets.

Life Is Strange is a weird French concoction of what they believe American high school/college life is based on Donnie Darko, Twin Peaks and a bunch of other pieces of American popular culture. I hate every single character in the game, but it looks great and features occasional non-obvious but solvable time-travelling puzzles that I enjoy.

I never played Borderlands, but Tales from... is doing a great job with introducing new players to the wacky space Indiana Jones shenanigans.

New King's Quest so far is basically Telltale's Tales of the Monkey Island with characters from Princess Bride. Still enjoyable enough and closer to classic adventure games (in a good way) than interactive fiction popular nowadays.

Blues and Bullets hasn't lived up to expectations just yet, with its performance issues and flat voice acting, and unnecessary references, but it had some stylish moments and investigation puzzles look intriguing. It's also refreshing to see a game about 30s mafia for a change.
>> No. 20936 Anonymous
20th August 2015
Thursday 4:52 pm
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OP here, playing Long War again. It gets really grindy late on, also I'm playing on "normal" this time which is really too easy. I've lost 3 troopers over the first in game year, and one of those was entirely my fault. Soz' Hashimoto.
>> No. 20938 Anonymous
30th August 2015
Sunday 3:50 am
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Why is our friend so sad when he has all these friends?

http://photo.rukes.com/notch/notch.html
>> No. 20939 Anonymous
30th August 2015
Sunday 12:11 pm
20939 spacer
>>20938
Put simply, he is the best example of wealth going to your head. As someone from Stockholm, who probably had a decent life growing up, never having to worry about a thing - is suddenly handed a shitload of money by complete accident, you revert back to a 12 year old in terms of spending sensibilities. He reminds me of those "MTV Cribs" rappers, with teenager appetites for gaudy/tacky shite.

He wasn't a very good programmer or people person, a hobby programmer at best to be honest, and suddenly when you have a fuckload of money, and no discernible skills or value to society, you start to become a cancerous boil. I've followed Minecraft from the first 6 months of it's creation for a few years, and I've noticed how lazy he actually is when it came to capitalizing on his games accidental success. The only thing he was really good at was those stupid twitter spats, and causing controversy.

Valve offered him a job, with no doubt a handsome salary, but he turned it down. Probably to do with the fact he knows nothing about work ethic or has any special computer skills that are the usual staple of actual Valve employees. He has split with his wife after 1 year, right around the time the game was peaking with it's success, which was a bit telling.

Getting the $2 billion was like handing a warehouse of sweets to a child. Those pictures you posted, show exactly the Hollywood treatment one expects when becoming the newest billionaire. Superficial, thick-framed bellends eating sushi and quaffing some rare IPAs while sitting in the tackiest of mansions, in Hollywood no less. It sets a standard for cringeworthy behaviour, because the lack of self awareness is hilariously sad.

Now we'll get weirder and weirder tweets like in your picture. I don't care too much, but I wager he'll top himself in a years time. "Auto-erotic asphyxiation" is one favoured means, or lots of pills. I doubt he actually does anything useful for society, or plans to. Just a bloated cancer that accidentally came across a pile of money.
>> No. 20940 Anonymous
30th August 2015
Sunday 12:21 pm
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>>20939
I don't know who that is but having read your post the only person who came to mind, albeit manifesting itself in a different way, would be Conrad Hilton. He was arrested on a flight from London a while ago for assault, smoking in the plane bathroom, calling the other passenger peasants and boasting about how his dad would get him out of any situation he got himself into and that he paid hundreds of thousands of dollars for it 'last time'.
>> No. 20941 Anonymous
30th August 2015
Sunday 12:28 pm
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>>20940
I thought everyone who plays games would have an idea who Notch, the creator of Minecraft is.


As an aside, I always think what I would do with $2 billion. Probably buy my parents a nice house and leave them set for the rest of their lives, but still allow them to work and have fulfilment. I would probably give a couple million to every institution I was educated at, in the forms of scholarships and grants. Basically, anything that doesn't feed into selfish materialism and superficiality.
>> No. 20942 Anonymous
30th August 2015
Sunday 12:31 pm
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>>20941
I don't following 'gaming journalism' or sites or anything, I hear about an interesting game, look into it a bit, maybe read a couple of reviews then buy it, I find anything connected to 'gaming' cancerous, frankly, and avoid it as much as possible. Also I do have minecraft but I'd rather play with K'nex.
>> No. 20943 Anonymous
30th August 2015
Sunday 12:34 pm
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>>20941
>I would probably give a couple million to every institution I was educated at, in the forms of scholarships and grants. Basically, anything that doesn't feed into selfish materialism and superficiality.

It's easy enough saying that but if you lose connection with your established circle you'll either get into new ones which promote that materialism or not at all in which case you'll stop looking after yourself and resort to everyday takeaways or drugs because there's no longer any expectation of you. I started going to the gym - originally it was pretty much because I knew I couldn't compete with other blokes for girls or because being chubby instantly made itself clear in how people speak to me. Now it's habit and I exercise for my own benefit as well, but if I didn't have that push and suddenly came into a load of cash I'd be obese and probably a druggy.
>> No. 20944 Anonymous
30th August 2015
Sunday 12:54 pm
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>>20942
I didn't follow anything really, except the odd funchan post about him, and links to his twitter shitting matches. It was cancerous, but morbidly fun as well to watch someone getting so unhinged.

>>20943
True as well, but I'm not destitute poor - and at some points in my life I've had large amounts of disposable cash, which did nothing for me as I went through that materialistic phase. You make an interesting point about "not trying anymore", I've recently had a lot of success with some women, with 2 casual hookups at any given time, and I've stopped caring about the gym and getting fit, because I've pretty much found what I wanted. Slipper slope.
>> No. 20945 Anonymous
30th August 2015
Sunday 12:56 pm
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This is why if I ever won the lottery or anything like that, I'd keep it a complete secret, and be a stealth millionaire.

I'd have a pointless menial part-time job on as few hours as they'll let me do, just to get me out of the house and interacting with people, but for all they'd know I would just be an average poorly motivated 20 something layabout. I wouldn't buy a flash car or a huge house, just an average runabout and a semi in an alright area. I wouldn't spunk on tons of daft stuff like champagne and parties, just maybe buy a new telly, upgrade my computer and such.

Then I'd just live my life as normal. I'd be just as happy as every average joe, except moreso, because I'd be safe in the knowledge that I've got shitloads of money and never need to worry about anything.
>> No. 20946 Anonymous
30th August 2015
Sunday 12:57 pm
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>>20941
You haven't thought of anything very interesting considering this is a topic you always think about.
>> No. 20948 Anonymous
30th August 2015
Sunday 1:06 pm
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>>20946
This is obviously at the top of my head, Sunday afternoon, coffee-in-hand posting. I'm not going to go into elaborate detail about how I would spend my imaginary millions.
>> No. 20949 Anonymous
30th August 2015
Sunday 1:26 pm
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>>20948

Well put the coffee down and put some effort in lad. What else have you got to do on a bloody Sunday.
>> No. 20950 Anonymous
30th August 2015
Sunday 1:34 pm
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>>20949
Debating whether or not I need shoes for trail-running / backpacking.

Do you think an outdoors shop that boasts about price-matching is willing to match prices of shops online?
>> No. 20954 Anonymous
30th August 2015
Sunday 2:34 pm
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>>20950
I used to work at John Lewis and we only price matched if the online shop had a physical store.
>> No. 20958 Anonymous
30th August 2015
Sunday 3:17 pm
20958 spacer
>>20939
>while sitting in the tackiest of mansions, in Hollywood no less.
I've not followed Notch particularly and I never cared for Minecraft, though I did watch that documentary about it and he just seemed to be your average, down-to-earth nerd. I was a little disappointed when I read the articles about him buying that ridiculous mansion in Hollywood, he honestly struck me as the type who was grounded enough not to get caught up in the trap of grotesquely ostentatious spending.

Hopefully he'll find something to fill the void, be it returning to game development, or philanthropy, or whatever else makes him happy.
>> No. 20959 Anonymous
30th August 2015
Sunday 3:48 pm
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>>20954
Yep, just got back now... What a disappointment. The no-nonsense supervisor woman at the till explained how these online shops don't have the same over-head costs as theirs. Amazon it is then, as much as I'd hate to.

>>20958
I don't blame the chap as much as I dislike him, we'd all probably fill an empty void in our lives with fistfuls of money if we had it. But knowing his persona, I hardly feel sad for him.
>> No. 20960 Anonymous
30th August 2015
Sunday 5:21 pm
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If I had that kind of money, I would become a warlord in East Africa. Bring peace and tranquillity.
>> No. 20961 Anonymous
30th August 2015
Sunday 5:43 pm
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>>20950

If you're after a cheap pair to try it out, the More Mile Cheviot are superb value for money. They're almost as grippy as the Walsh PBs on mud and wet grass, but more durable on hard surfaces. The upper looks a bit cheap and nasty, but that's just aesthetics. They're a bit too heavy for racing, but fine for training. If you buy from Start Fitness, use the code "WOW10" for an extra 10% off.

https://www.startfitness.co.uk/catalogsearch/result/?q=more+mile+cheviot
http://www.ebay.co.uk/sch/i.html?_nkw=more+mile+cheviot
>> No. 20964 Anonymous
30th August 2015
Sunday 6:22 pm
20964 spacer
>>20961
Cheers m80, but I've already pulled the trigger and ordered these:

http://www.amazon.co.uk/gp/product/B00KR7TKI4?psc=1&redirect=true&ref_=od_aui_detailpages00

I've done thorough research into these, friends and online reviews have concluded these are the best, all-round trail running shoes for the money. I'll be using them for trail running, but initially I need something that will fit the bill when backpacking.
>> No. 20965 Anonymous
30th August 2015
Sunday 6:28 pm
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>>20964

Inov8s are highly rated for that sort of use, good call.
>> No. 20969 Anonymous
30th August 2015
Sunday 9:30 pm
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Having not played Tomb Raider when it came out, I've just blasted through the Definitive edition is 4 sittings. Bloody brilliant.
>> No. 20970 Anonymous
31st August 2015
Monday 12:38 am
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>>20969

I played it over the Summer as I got it in the Steam sale for cheap. It's the only game I've 100%'d in years, took me two marathon days to complete. I would also rate it quite highly and I hope the new one comes to PC as well, knowing Microsoft it should do.
>> No. 20972 Anonymous
31st August 2015
Monday 11:11 am
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General thought:

Playing games is generally regarded as a means of relaxing, yet when I play them I get more stressed than ever, and then curse at myself for wasting 2 hours getting riled up by the AI.
>> No. 20973 Anonymous
31st August 2015
Monday 11:51 am
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>>20972
The problem here is that most people think recreation and relaxation are the same thing.

An action game can give you a pretty big adrenaline hit. Long periods of playing video games can be a problem because it knackers your adrenal system which has evolved to deliver one big spike of adrenaline, not continually output adrenaline for hours.
>> No. 20982 Anonymous
31st August 2015
Monday 4:38 pm
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>>20972
>Playing games is generally regarded as a means of relaxing
Fuck you is it. Before you mentioned the AI I thought you were going to say that you hated getting beaten by the very best human players.
>> No. 20990 Anonymous
1st September 2015
Tuesday 10:39 am
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>>20982
I'm specifically thinking of CIV 5, one of the few games that keeps me coming back. The higher the difficulty, the more advantages the AI has, instead of, you know, being better than you. So you start miles behind everyone else, and then some lucky prick AI really rumbles your jumbles.
>> No. 21005 Anonymous
10th September 2015
Thursday 11:42 pm
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Unlocked "Auntiefucker" for CKII in Steam achievements, very proud.
>> No. 21011 Anonymous
19th September 2015
Saturday 1:07 am
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Spent a week going through Mad Max.

It's fucking fantastic.
>> No. 21012 Anonymous
19th September 2015
Saturday 1:07 pm
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Played through Amnesia: A Machine for Pigs, it was on sale on Steam for £3. Usually I can't stand these "run and hide" type survival horror games, but I was told this one was different, and to be fair it is - there's barely any of that shit, maybe half a dozen enemy encounters in the entire game. Unfortunately there's not much else there, mechanically; the "puzzles" are barely worth mentioning. This leaves the world and its story to carry the whole affair. They nail "Victorian horror" in the design and the writing fairly well, on the latter it's no Shelley but it's passable for what it is. The conclusion felt ridiculous and overwrought, but I enjoyed piecing the story together up until that point. It's only a few hours long, which is wise, given the lack of any real gameplay.

There are very few jump scares or unstoppable enemies to cause terror, the game's horror is mostly carried by the story, visual design and audio cues. Given that, they did a remarkable job of maintaining tension, even if it falters at times.

Worth a punt for a few quid, anyway.
>> No. 21013 Anonymous
19th September 2015
Saturday 6:22 pm
21013 spacer
>>21012
Did you play the first one?
>> No. 21014 Anonymous
20th September 2015
Sunday 10:45 pm
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>>21013
Honestly, I don't know. I thought I played a bit of it and disliked it, but installing it yesterday and playing through the first hour I didn't remember any of it.

Why do you ask?
>> No. 21015 Anonymous
21st September 2015
Monday 12:47 pm
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>>21014
Honestly, not played it myself, but general opinion seems to be the first is much better.
>> No. 21017 Anonymous
25th September 2015
Friday 1:43 am
21017 spacer
>>21014
>I didn't remember any of it.
Apt!
>> No. 21018 Anonymous
28th September 2015
Monday 6:28 pm
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Soma. It's another game by Frictional so it's got bits of stealth and horror like the games mentioned above, but it's quite distinct from their other games atmospherically - this one feels like a bleak futuristic mix of Bioshock and Dead Space. It goes pretty deep on the topic of artificial intelligence and identity, and what life and death mean in that context. If that stuff interests you then you'll probably be able to soldier on past the stealth sections, even if that's not your thing.

It's not perfect -the plot could stand a little trimming, and the dialogue/voice acting misses the mark at times- but it's probably the most interesting and moving game I've played all year.
>> No. 21034 Anonymous
21st October 2015
Wednesday 9:29 pm
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Picked up Dark Souls 2 (SotFS version) finally, was waiting for it to go on sale and finally snagged it off the Humble Store for £15 or so.

Lacks the particular atmosphere that the original DS had, but it's a damn fine game regardless, been having fun getting involved in the multiplayer aspect more than I did in the first.

Also, it is very dark.
>> No. 21035 Anonymous
21st October 2015
Wednesday 11:39 pm
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>>21034

It was supposed to be a feature, but the consoles couldn't handle the lighting engine so it was removed for PC too for parity.

The evidence is still everywhere though, with those fire plinths everywhere you can ignite to light up areas.

Good game though, although it rendered NG+ a bit pointless because of Bonfire Ascetics.
>> No. 21036 Anonymous
22nd October 2015
Thursday 12:28 am
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>>21035

It's a shame about the visual downgrade, but it does still look great in a lot of places. Majula looks fantastic, although I miss how cozy Firelink shrine felt.

Also I'm sure there are a lot more areas in this game than DS1, and I know for certain I've missed a few already but I'm trying to avoid peeking at guides too much so I can save it all for a NG+ run. I can only assume NG+ is still around in case you don't want to go burn ascetics at every fire individually? And the enemy spawns change, not sure if the bonfire ascetics do that too or if they just toughen everything up.
>> No. 21042 Anonymous
23rd October 2015
Friday 1:50 am
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Finally got around to putting some time into FTL.

I find it almost scarily addictive.
>> No. 21049 Anonymous
26th October 2015
Monday 10:38 am
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>>21035
SotFS on PS4/XONE/DX11 does sort of try to bring the lighting thing back, in that there are areas which are actually dark. Torches were effectively pointless in vanilla DaS2, but they're almost necessary in next gen versions. Also lot of changed enemy placements, makes the game play surprisingly differently, stuff like adding another four or five Pursuer encounters in Lost Bastille, lots of invisible enemies in Shaded Woods etc.

>>21036
A lot more areas, but only a few of them are missable if I remember correctly (not including the DLC areas which can be a ballache to access). Structure for the first half of the game is four very linear routes from Majula to the various great souls.

Also at MCM watched a lot of people playing DaS3. Atmosphere looked a lot more DaS/DeS than DaS2, return to the gloomy scariness.
>> No. 21050 Anonymous
26th October 2015
Monday 3:02 pm
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>>21042
I was really interested in this game, but for some reason I'm scared I might get bored.
>> No. 21051 Anonymous
28th October 2015
Wednesday 11:03 am
21051 spacer
>>21050

You might do, but it'll take a good few hours for it to happen. Plenty of content, the gameplay is fun and challenging and the randomised roguelike nature of the game makes sure no run is the same as another. It's fairly cheap, too.
>> No. 21055 Anonymous
2nd November 2015
Monday 1:27 am
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Everybody's Gone to the Rapture. I have a weakness for artfag interactive story games like this but I'll be watching a play through on youtube of whatever they make next time instead. Holding forwards and shuffling along at a snail's pace occasionally pressing the action button for 5+ hours is just a painful waste of effort for me. They actually managed to make movement more onerous than it was in Dear Esther by slowing your average walking pace and adding in a finicky run command. Add in an open-world environment that's fairly easy to get lost in and you've got a game that's frustrating as fuck to actually play.

All that said, I thought it was an engrossing tale for the most part, multifaceted and relatively well-told, with excellent voice work and a fantastic score. I just wish navigating it all wasn't such a chore.
>> No. 21076 Anonymous
4th November 2015
Wednesday 10:04 pm
21076 spacer
Shadow Warrior. It's been sat in my Steam library for ages and I finally got around to playing it. 14 hours play time later, I don't regret it at all. The dialog starts of as just the right kind of cheesy and carefree, then gradually shifts to a more serious tone as the story (an FPS with a story! In this day and age!) progresses. Decent enemy variety and nicely themed maps as well. The only disappointment were the fights against Zilla, which were piss easy and just dragged on unnecessarily. That and I was hoping the Twins would be a boss of some sort, but no such luck. Still, I had great fun overall.
>> No. 21079 Anonymous
4th November 2015
Wednesday 11:21 pm
21079 spacer
>>21055
It has a story? It didn't make any fucking sense. The premise had no explanation or context, and the voice clips seemed disconnected from each other.
>> No. 21090 Anonymous
5th November 2015
Thursday 1:19 pm
21090 spacer
>>21079
Putting the story together is basically the premise of the game, but it wasn't that much of a challenge. Did you complete it? I could understand you getting bored and quitting halfway.
>> No. 21091 Anonymous
5th November 2015
Thursday 2:04 pm
21091 spacer
>>21090
Ah, my apologies, I got this game confused with The Rapture Is Here And You Will Be Forcibly Removed From Your Home. If I recall correctly your game (which I haven't played) is the one with a photorealistic representation of an English village, whereas I thought you were talking about some ten-minute Unity bullshit.
>> No. 21186 Anonymous
5th December 2015
Saturday 2:35 pm
21186 spacer
Picked up Tropico 5 on steam sale + the DLC. Very enjoyable so far, the only thing that pisses me off compared to 4 is that instead of the construction office being shit it's now the teamsters.
>> No. 21187 Anonymous
5th December 2015
Saturday 2:39 pm
21187 spacer
>>21076
I played the 2013 one - it started off great but after a few hours the enemy variety ended, and it got very repetitive.

I'm playing Mass Effect 2, got it off a Steam sale for a fiver, seems worth it. I'm playing a bitchy femshep dropping sick burns on people before I shoot them in the head. I'm having great fun.
>> No. 21188 Anonymous
5th December 2015
Saturday 11:38 pm
21188 spacer
>>21187
ME2 is my favourite of the series.

I played as femshep first and probably whichever gender you play first becomes the "real" Shepard in your head, but I was not impressed with the male Shepard when I replayed the game. The voice acting seemed weak.

I'm currently facing off against the last boss (the optional one) on Bloodborne's DLC and I'm on NG+ and it's driving me fucking crazy. It's an alteration of the first major boss in the original game, which is fitting I suppose, but cranked up to "fuck you" level. It's weird, when I wrote this >>20474 I had never played a From game before, now I've played all of the Souls games, completed DS2 Scholar, and have started on a fourth Bloodborne character. I still don't know whether I like these games, in fact I'm pretty sure I don't, but there's something that keeps me coming back and I have no idea what it is or why.
>> No. 21190 Anonymous
5th December 2015
Saturday 11:51 pm
21190 spacer
>>21187>>21188

I'm just saying, but I've never known a heterosexual man to play an RPG as a female character.

I'm only saying.
>> No. 21191 Anonymous
5th December 2015
Saturday 11:59 pm
21191 spacer
>>21190
I tend to play a male in most games but I heard femshep has better VA, I'm enjoying it.
>> No. 21192 Anonymous
6th December 2015
Sunday 1:21 am
21192 spacer
>>21190
I did it in Mass Effect 1 to try and make my character get freaky with either of the lady companions.

>>21188
I ruined Mass Effect 2 for myself by reading every last drop of the codex in the first game and falling madly in love with how well-crafted it was as a pure sci-fi, because they go back on so many things in ME2 and I spent all of my playthrough in an autistic rage. It's like how they redefined the Akaviri in Skyrim and made wood elves the same height as everyone else, trivial things like that just get me so irate.
>> No. 21198 Anonymous
6th December 2015
Sunday 2:02 am
21198 spacer
>>21192

I find myself sinking 100s of hours into Beth games, yet whenever they come up I shit on them for their lore rape. It's a sickness.

Currently at 150 hours in Fallout 4 and I've spent the last week bitching to anyone who will listen that my entire UI has glitched out and I can't follow objectives properly or see shit as it's barely visible. Anecdotal reports point towards the new Crimson driver. Who knows.
>> No. 21200 Anonymous
6th December 2015
Sunday 2:52 am
21200 spacer
>>21190
I'm as straight as an arrow, as it happens. You're probably right that it's unusual though.
>> No. 21213 Anonymous
7th December 2015
Monday 2:16 am
21213 spacer
Been playing Ark: Survival evolved a shitload.

Had a fun raid last night. Attacked some guy's base while mounted on a T-Rex. One of their clan came out on an Argent (giant eagle type bird) and managed to pull me off the rex and fly up into the air to drop me and kill me. I pulled out my sniper rifle and began unloading bullets into the bird's body above me while it's claws slashed at me, taking off half my health. Once his bird was damaged enough and he was scared enough, he dropped me.

At which point I deployed a parachute. While I was drifting to the ground, I pulled out my gun again and shot that motherfucker right out of the sky. I felt like James fucking Bond.

Hit the ground, jumped back on the T-rex (which had been kicking ass while I was in the air) and chomped through the remains of their clan.

Fuck me what a game.
>> No. 21227 Anonymous
8th December 2015
Tuesday 7:45 pm
21227 spacer
>>21192

I'm glad somebody feels the same way about Mass Effect. The first one was so promising, it was genuinely immersive and absorbing, detailed and consistent. They just needed to build on those strengths for the the sequels, and give the whole galaxy exploration aspect (seriously I fucking loved just reading about different worlds in the planet map, nevermind driving about in my Bigtrak and getting Thresher maw'd) more depth, it would have been perfect.

Instead what we got was Gears of Effect.
>> No. 21228 Anonymous
8th December 2015
Tuesday 8:19 pm
21228 spacer
>>21227
It's definitely something like GOE on easy, or veteran, but on insanity the it is pretty challenging when setting the biotic powers to manual.
>> No. 21233 Anonymous
9th December 2015
Wednesday 12:36 am
21233 spacer
>>21192
>>21227
I only played like a quarter or less of the way through Mass Effect, but I did appreciate how well-crafted the Codex was. What I was amazed they had the nerve to do in the sequel, which kind of symbolises your frustrations, is the ammunition thing. I read in the press that it brazenly pisses all over the Codex explanation for advanced technology making ammunition obsolete.
>> No. 21234 Anonymous
9th December 2015
Wednesday 12:51 am
21234 spacer
>>21233

And what's worse is, I don't even understand why they did it.
>> No. 21252 Anonymous
9th December 2015
Wednesday 5:56 pm
21252 spacer
>>21228
I played through the second one on the hardest difficulty, the combat was actually pretty good fun and an enjoyable challenge. Can't say I felt the same for the first game. I never liked the Mako exploration stuff in ME1 but 2 had that fucking planet scanning thing instead, who in their right mind thought that was a good idea? Anyway I'm happy enough accepting that they both had their respective strengths.

Never did finish the third.

>>21213
This sounds amazing.
>> No. 21254 Anonymous
9th December 2015
Wednesday 6:08 pm
21254 spacer
If I have Steam copies of ME1 and 2, can I download 3 on whatever the dev's own digital download service is and play the characters I used in previous games?

If not I might just pick up a cheap 360 copy and play it on that, because I did ME1 and 2 on that as well and I don't think the series has many mods to miss out on.
>> No. 21255 Anonymous
9th December 2015
Wednesday 6:50 pm
21255 spacer
>>21254

You should be able to; I imported my save from a Steam copy of ME1 to a less than legitimate copy of ME2 without a hitch. You could also try a save editor if the import doesn't work.
>> No. 21256 Anonymous
9th December 2015
Wednesday 7:20 pm
21256 spacer
>>21255
Funny, I had pirated Skyrim and a load of the expansions for it. Then the price dropped enough for me to buy it, so I did. The legit version scanned my machine and found the illegally downloaded mods (on a seperate hard drive) and activated them on my legal copy. All worked as planned and I never heard anything about it.
>> No. 21257 Anonymous
9th December 2015
Wednesday 7:39 pm
21257 spacer

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>>21252
>This sounds amazing.
I cannot recommend this game enough.

Only caveat is make sure you've got a beefy system, because the game is in early access and isn't totally optimised.
>> No. 21259 Anonymous
10th December 2015
Thursday 6:19 pm
21259 spacer
>>21254
>If not I might just pick up a cheap 360 copy and play it on that
I'd really recommend you didn't, at this point. The console versions all have horrific load times, to the point where it became sort of an in-joke (google "mass effect elevator" if you're curious).
>> No. 21262 Anonymous
19th December 2015
Saturday 4:34 am
21262 spacer
I've been playing Mass Effect 1, and now 2, I saw some posts about them on here.

One thing that's struck me on this replay is how all the aliens barring the Quarians only have one gender, with only the magic blue lesbians giving any reason for it. The laziness of it all is really bothering my autisms.
>> No. 21263 Anonymous
19th December 2015
Saturday 4:57 am
21263 spacer
>>21262

*since I saw

Pardon me.
>> No. 21264 Anonymous
19th December 2015
Saturday 5:34 pm
21264 spacer
>>21262
How many species on Earth are you able to tell the sex of just by giving them a cursory examination?
>> No. 21265 Anonymous
19th December 2015
Saturday 6:02 pm
21265 spacer
>>21264
Not to mention that one of the major plot points in Mass Effect is that humans are super-duper special because of genetic diversity. It's almost as if all of the other alien species are like the Discworld dwarves.

There are female turians and male quarians in the books, though.
>> No. 21266 Anonymous
19th December 2015
Saturday 6:15 pm
21266 spacer

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>>21264
>>21265

It's not that. There just aren't any. I don't know, maybe they put teats on a Turian and just immediately canned the idea as terrible beyond words.

There's a lot of things that make me go "that's not quite right" in ME2 though, the ultra strict gender segregation of 4/5 of the galaxy is just a very minor part of it.

Also here's the most annoying character in the game breaking the 4th wall.
>> No. 21267 Anonymous
19th December 2015
Saturday 6:22 pm
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Mass Effect 2 - Miranda's Giant Ass - YouTube.jpg
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>>21266
Give her some credit.
>> No. 21268 Anonymous
19th December 2015
Saturday 6:35 pm
21268 spacer

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>>21267

No. That appalling fan service is just another reason to not like her. The same goes for Samara's outfit. That wasn't there in ME1.

Which leads me to a broader point about barely anyone on my squad having armour anymore.
>> No. 21269 Anonymous
19th December 2015
Saturday 7:15 pm
21269 spacer
Agreed. Miranda was an unbearable cunt throughout. Terrible writing, and the tits and arse shots were just crass. Guess who got sent on a suicide run at the end of ME2.
>> No. 21270 Anonymous
19th December 2015
Saturday 8:35 pm
21270 spacer
>>21269

Ultimately I still have a duty of care to those under my command, but whenever she refers to herself as my second in command I'm just thinking "no you ain't though, no you ain't".

I'm recruiting Tali soon enough, so I can just hang with her and Garrus from then on, and leave these Cerberus pillocks polishing my Normandy until I get back from doing the important stuff.
>> No. 21271 Anonymous
19th December 2015
Saturday 9:03 pm
21271 spacer
>>21270
My favourites were Garrus, who is a fucking BAMF in ME2, Thane, and Tali.

Jack is OK in a fight but a bit too edgy overall. Same for the Asari bird.

Grunt has some pithy put downs but he ain't shit compared to Wrex.
>> No. 21272 Anonymous
19th December 2015
Saturday 10:55 pm
21272 spacer
>>21267
>>21268

Well they had to put at least one new sexy female human in, considering that the one from ME1 got nuked from orbit.

I'm also enjoying the fact that Garrison is in fallout 4. He's a top lad.
>> No. 21273 Anonymous
19th December 2015
Saturday 11:07 pm
21273 spacer
>>21272

Well, she doesn't necessarily. Regardless, the suit Williams wears isn't half as daft as the stuff Samara and Lawson wear, or what Jack doesn't. It just bugs me that the designers were more concerned with giving retards erections than they were with making a good looking game.

Put my troops in armour, God damn it, Grunt doesn't even have sleeves.
>> No. 21274 Anonymous
19th December 2015
Saturday 11:12 pm
21274 spacer
>>21273

Do you know anyone who didn't nuke the cunt, though? It might as well have been canon.
>> No. 21275 Anonymous
19th December 2015
Saturday 11:18 pm
21275 spacer
>>21274

What? I didn't, ever. Kaiden's, well firstly he's called Kaiden, secondly he's boring as heck.

How the fuck do you figure Williams to be a "cunt", as you so eloquently put it?
>> No. 21276 Anonymous
19th December 2015
Saturday 11:31 pm
21276 spacer
>>21273
>put my troops in armour
There's a decent Codex entry in the first game that explains how wearable computers are capable of generating a mass effect field at the surface of a fairly light and thin suit to stop most projectiles anyway, completely negating the need for big, bulky field armour. The U-turn on this in Mass Effect 2 to bring a more gritty and military look to the whole game is one of the many things that turned me off the series.
>> No. 21277 Anonymous
19th December 2015
Saturday 11:58 pm
21277 spacer
WTF.

I was posting those screenshots of ME2 earlier, that were taken during what is still technically today. And now I'm being told the game is "failing to initialise the physics system".

Fuck everything.
>> No. 21278 Anonymous
20th December 2015
Sunday 12:05 am
21278 spacer
Qbeh-1, a nice first person puzzle game.
>> No. 21279 Anonymous
20th December 2015
Sunday 12:18 am
21279 spacer
>>21275

He was a boring cunt and he got to sit out almost every mission on the Normandy yeah, but when it comes to condemning someone to death, Space Ranger Palin seemed a far more suitable candidate.
>> No. 21280 Anonymous
20th December 2015
Sunday 4:24 am
21280 spacer
>>21279

Her views seemed no more extreme than those of numerous other crew members. Her daft pink and white armour was questionable, but Lt. Boring Nothing Man still eats nuke in my book.
>> No. 21281 Anonymous
20th December 2015
Sunday 10:28 am
21281 spacer
>>21277
You probably installed something that installed a new version of PhysX. Google search "mass effect physx", it's a very common issue.
>> No. 21282 Anonymous
20th December 2015
Sunday 10:37 am
21282 spacer
>>21275
I didn't like Kayden either but Williams got the nuke both times I played. She was a hateful bitch, I can't imagine anyone liking her.

>>21281
Oh, and this can be resolved by installing a very specific version of PhysX, which can be found in your ME2 install folder. The joys of PC gaming, eh?
>> No. 21283 Anonymous
20th December 2015
Sunday 8:39 pm
21283 spacer
>>21281>>21282

Turns out my game had been saved to a parallel "Documents" directory in the "OneDrive" cloud-shit thing, so when I sent everything in that to the recycling bin the game went a bit wonky. All fine now though. Except "OneDrive" is a thing still.
>> No. 21284 Anonymous
20th December 2015
Sunday 11:09 pm
21284 spacer
>>21283
Never heard of onedrive, just googled it. Lol.

Did you even know Microsoft were keeping a copy of your documents?

(A good day to you Sir!)
>> No. 21285 Anonymous
20th December 2015
Sunday 11:31 pm
21285 spacer
>>21283

Disable it in start up and turn it off.
>> No. 21286 Anonymous
22nd December 2015
Tuesday 9:58 pm
21286 spacer

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There is no way this will backfire. Just look into my terrifying eyes and tell me any different.
>> No. 21287 Anonymous
25th December 2015
Friday 9:05 pm
21287 spacer
I don't mean to alarm anyone, but I think the Russian's have hacked Steam on a massive scale.

I think all we can do here is pray they fix this.
>> No. 21288 Anonymous
25th December 2015
Friday 9:58 pm
21288 spacer
Pack your fucking rice lads

http://news.softpedia.com/news/steam-servers-go-down-for-christmas-as-skidnp-hackers-begin-their-ddos-attacks-498091.shtml
>> No. 21289 Anonymous
25th December 2015
Friday 10:29 pm
21289 spacer
>>21288

The being able to access other people's account info is allegedly Valve's fault and not anything to do with this, but that could just be damage control from Valve. There are already reports of transactions on people's accounts bought as gifts and sent to the offenders though.

It'll be interesting to see how it unfolds, I've blocked my card so I should be fine and the servers are all down so we'll see how things stand in the morning.
>> No. 21290 Anonymous
26th December 2015
Saturday 12:06 am
21290 spacer
>>21287

>I don't mean to alarm anyone

JESUS FUCKING CHRIST!

>>21288

Is there anyway to tell if you've been targeted?
>> No. 21291 Anonymous
26th December 2015
Saturday 12:25 am
21291 spacer
I've read any unwanted account activity has nothing to do with any DDoS or hack, but the webpage caching issue, and no account info has been accessed. Issue has been overblown.
>> No. 21292 Anonymous
26th December 2015
Saturday 2:18 am
21292 spacer
Fucking Age of Empires 2 HD edition is on sale for less that fiver! Cursing the fact I'm at my parents and I don't have my laptop with me...
>> No. 21293 Anonymous
26th December 2015
Saturday 2:27 am
21293 spacer
>>21292

You should be able to buy it with whatever you're posting with, lad. They have a phone app and everything.
>> No. 21294 Anonymous
26th December 2015
Saturday 2:57 pm
21294 spacer
>>21291
>Issue has been overblown.

As with every little thing in the "GAMUR world". I really just want to fuck off and play games, not listen to any of this political bollox conjured up by both sides. I only recently came to understand what this "gamer-gate" was, and frankly I laughed at the utter insignificance and unimportantance of it.
>> No. 21295 Anonymous
26th December 2015
Saturday 3:09 pm
21295 spacer
>>21294

You're truly enlightened by your intelligence. Well done you.
>> No. 21296 Anonymous
26th December 2015
Saturday 3:12 pm
21296 spacer
>>21295
I'm just hungry.
>> No. 21297 Anonymous
26th December 2015
Saturday 11:49 pm
21297 spacer
>>21294
Who brought up politics?
>> No. 21298 Anonymous
27th December 2015
Sunday 12:50 pm
21298 spacer
>>21297
Nobody, but I just reminded myself of how people seriously take this gamer politics stuff outside of this board. That reminder irritated me, so I wrote a pointless self-style blog entry post.
>> No. 21299 Anonymous
27th December 2015
Sunday 1:03 pm
21299 spacer
I finally completed the Mass Effect saga.

Good to see I payed the ultimate price so Seth Green could have sex with a robot while Garrus played awkward 3rd wheel for the rest of his life.

I mean, I heard things... but this is on another level.
>> No. 21311 Anonymous
31st December 2015
Thursday 3:25 am
21311 spacer

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Got around to installing that Brutal Doom you hear about fairly often. Been ages since I played Doom.

It's fucking awesome.
>> No. 21312 Anonymous
1st January 2016
Friday 3:41 pm
21312 spacer

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UT again. CTF is smashing fun here. I'm also quite partial to that Domination map that looks like an oil rig.
>> No. 21313 Anonymous
1st January 2016
Friday 4:43 pm
21313 spacer
>>21311
How can you have 207% health in Doom, it's only supposed to go up to 200%? I call witch craft.
>> No. 21316 Anonymous
3rd January 2016
Sunday 3:38 pm
21316 spacer
I'm on KOTOR at the minute, I never played it properly when it came out and I love me a D&D-like. Neverwinter Nights after this, I reckon.
>> No. 21317 Anonymous
3rd January 2016
Sunday 3:55 pm
21317 spacer
>>21316
I'm playing Neverwinter Nights again for the first time in several years. Just got all the Waterdhavian creatures rounded up and been shipped off to Port Llast. It's enjoyably nostalgic, though I still think the best NWN modules and campaigns are on the NWN Vault.
>> No. 21318 Anonymous
3rd January 2016
Sunday 4:51 pm
21318 spacer
>>21317
It's a very good game. I've yet to play the second one, actually, I think I have it on a shelf somewhere. I gave Neverwinter, the MMORPG, a try on Xbox One as it uses the D&D 4e ruleset, which I'm a big fan of. It's rubbish.
>> No. 21319 Anonymous
3rd January 2016
Sunday 5:21 pm
21319 spacer
>>21318
Yeah, I gave it a go on the PC and drew the same conclusion. Endless repetetive grinding, no real story or well-written NPCs to give a shit about - pointless bloody thing. NWN2 was ok as far as I remember, though it's a long time since I played it, and at least one of the expansions was damn good as well.
>> No. 21320 Anonymous
3rd January 2016
Sunday 7:14 pm
21320 spacer
>>21316

I just bought it too- I'm hanging around the 7 hours mark. Absolutely loving it, although the old-school fuck-you-don't-die lack of autosave has made me ragequit a bunch of times.
>> No. 21321 Anonymous
3rd January 2016
Sunday 8:56 pm
21321 spacer
I've been wanting to scratch a Warhammer 40k itch for a while, so I bought Space Marine and Dawn of War II off G2A.

Space Marine is pretty fun if your interest in the setting can counteract your distaste for linear corridor shooters/brawlers. Multiplayer mode has, or had, the potential to be a lot more fun than the 7 hour campaign, but it's screwed over by the peer to peer matchmaking and a dead community splintered by DLC.

Dawn of War II is much better. It does a far better job of creating an engrossing 40k atmosphere and I'm loving the combination of RTS and RPG loot and level up mechanics. I disliked the demo when I played it ages ago because it was nothing like the first Dawn of War, but I had no idea how fun and in-depth the RPG stuff was going to be.
>> No. 21322 Anonymous
10th January 2016
Sunday 12:54 pm
21322 spacer
>>21321

Space Marine was a bloody great time online back when it was still a fresh title. I never got any of the DLCs, but I remember the vanilla maps were all pretty well designed and the Exterminatus campaigns were extremely rewarding if you had a good enough team to get through it.

I thought mechanically the game was pretty sound too, or at least made perfect sense for a game specifically about an 'ard cunt Space Marine. As great as the DoW games were, I don't think there has ever been a Warhammer title more lovingly crafted and aimed square at fans as Space Marine. Some of the deathmatch maps seriously took me straight back to being a teenlad and visiting the Games Workshop HQ for a tournament.
>> No. 21323 Anonymous
10th January 2016
Sunday 3:36 pm
21323 spacer
I'm playing Xenoblade Chronicles X.

I'm 100 hours in and I've barely scratched the surface. I'll post more when I have time. This game raises the bar. It's phenomenal, if you were on the fence about a Wii U this might push you to it.

It's so fucking enormous. It's a life stealer.
>> No. 21324 Anonymous
10th January 2016
Sunday 4:45 pm
21324 spacer
Half-Life. I found a CD with it in my desk drawers. Curious to remind myself the layout of crossfire I copied the game to the hard drive and launched it. It started without a problem, I ran around for a few moments and then… then out of the blue someone gaussed me.

The score table showed a list of players online. I checked and double-checked the firewall, wondering where did all of them come from. Then it occured to me that I had probably augmented the game with bots years before.

Well I'll be damned.
>> No. 21325 Anonymous
10th January 2016
Sunday 4:54 pm
21325 spacer
>>21324

All those years spent trapped in your draw has probably made them quite rampant.
>> No. 21326 Anonymous
10th January 2016
Sunday 5:12 pm
21326 spacer
Dwarf Fortress. Remembering it exists has been the biggest bane on my life in the last week, I have two very significant essays to do for my MSc and now they're both late and I haven't even started one. I wish I had some discipline. My plan now is to get the one I have started done ASAP and see how little sleep I need for the other.
>> No. 21327 Anonymous
10th January 2016
Sunday 6:54 pm
21327 spacer
>>21323
Worth getting then? I enjoyed the 20 hours of the first Xenoblade I played, but got burned out by all the side quests being very MMOish (collect 5 thing, kill 8 things, deliver thing to person) and being so numerous, but not being able to ignore them due to my nature. Setting/combat/exploration was all good though. Do you know if X has improved the way side quests are done?
>> No. 21328 Anonymous
10th January 2016
Sunday 8:29 pm
21328 spacer
>>21327

Muchly, they let you join whatever branch of the military most appeals to you and you can switch any time and only do the missions that interest you on the mission board, not doing the others affects nothing as the only provide cash and cosmetics. Only accept a collection mission if you see you already have the materials in your inventory, which to be honest the way they've implemented item collection will happen often. Watch a few videos and see if you like the look of it.

Affinity missions and character side quests which matter have all been really interesting so far.
>> No. 21329 Anonymous
12th January 2016
Tuesday 1:33 am
21329 spacer
Grim Fandango Remastered.

It's every bit as wonderful as I remembered.
>> No. 21330 Anonymous
12th January 2016
Tuesday 1:43 am
21330 spacer
>>21329

They remastered it? I will have to go and play. Cheers lad, fond memories here too.
>> No. 21331 Anonymous
12th January 2016
Tuesday 1:50 am
21331 spacer
>>21330
>remastered

Nope, they didn't. They just made it run on modern hardware.

Graphics are the same, no new storyline bits, nothing. Oh, I heard there are some new backdrops. I didn't spot them.

If you have a copy of the old game, it runs perfectly in ScummVM, and you are getting the same experience. Also available free on KAT.

I was a bit annoyed at this because an actual reboot with new stuff would have been worth playing. It's still worth playing, but only because the game was so good in the first place.
>> No. 21332 Anonymous
12th January 2016
Tuesday 2:20 am
21332 spacer
>>21331
Yes they did. They added increased texture resolution, polygon count, and the resolution and added dynamic shadows. And developer commentary. And got it running easily on new OSes

"An actual reboot with new stuff" is not what "remastered" implies.
>> No. 21333 Anonymous
12th January 2016
Tuesday 2:32 am
21333 spacer
>>68172
>They added increased texture resolution
Increased the resolution of the old textures, big whoop.

>polygon count, and the resolution and added dynamic shadows.
The shadows are new, I'll give you that. But look at a screenshot of the old version and look at the new version. If the polygon count is higher, it's been done artificially so because you can't tell any fucking difference.

>And developer commentary.
Fair enough.

>And got it running easily on new OSes
Its been playable on Windows, Mac and Linux for about fifteen years via ScummVM. I played through it for the first time about a decade ago using ScummVM.

The only thing I can really give them credit for is they supposedly rerecorded all the soundtrack using a live orchestra.
>> No. 21334 Anonymous
12th January 2016
Tuesday 3:04 am
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>>21333
What exactly do you imagine remastered means?

The problem here is your expectations, not their effort.
>> No. 21335 Anonymous
12th January 2016
Tuesday 3:06 am
21335 spacer
>>21333

Oddly enough, it appears that the developers claim that ScummVM doesn't support GrimE games at all (although I haven't tried myself and am perfectly happy to accept that documentation may be well out of sync with the code).

http://wiki.scummvm.org/index.php/Category:GrimE_Games

In any case I look forward to playing a ton of old point and click games (curse of monkey island, sam and max) using ScummVM. Thanks lad.
>> No. 21336 Anonymous
12th January 2016
Tuesday 3:23 am
21336 spacer
>>21335
You're welcome.

>Oddly enough, it appears that the developers claim that ScummVM doesn't support GrimE games

Oh, I forgot...they made another VM specifically for GF, ResidualVM.

http://www.residualvm.org/

I completed GF using it.
>> No. 21337 Anonymous
12th January 2016
Tuesday 3:24 am
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>>21334
>What exactly do you imagine remastered means?
I expect it to mean I would have trouble telling the old game and the new game apart visually. At least, if it's been the better part of 2 decades since the original was released.
>> No. 21338 Anonymous
12th January 2016
Tuesday 5:00 am
21338 spacer

https://www.youtube.com/watch?v=_zHgAmkMt9o
>> No. 21339 Anonymous
12th January 2016
Tuesday 7:27 am
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>>21338
Not seeing much difference.
>> No. 21340 Anonymous
12th January 2016
Tuesday 8:46 am
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>>21339
Yep, because it's a remaster of the original game using the original assets, not a remake.
>> No. 21341 Anonymous
12th January 2016
Tuesday 9:30 am
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>>21339
It could have been so much better. I love the original GF, but using the graphics from last century in a game released today is just silly. Just imagine what could have been.

I think Schafer's career went downhill since GF, quality wise. I can't think of any game he's put out since that has rivalled it. His latest point and click game, Broken Age, was released in two parts. I bought it because I was hoping he might be back on form. By the time part 2 came out (months after promised, of course, we all know Tim can't work to either a budget or schedule) I weighed up finishing it and just could not be bothered. Didn't care enough. The characters are shit in it.
>> No. 21342 Anonymous
12th January 2016
Tuesday 9:43 am
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>>21341
Psychonauts was ace. I just know you're going to knock it now somehow.
>> No. 21343 Anonymous
12th January 2016
Tuesday 10:31 am
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Untitled.png
213432134321343
>>21342
>I just know you're going to knock it now somehow.
You'd be right. I just couldn't get into it.
>> No. 21344 Anonymous
12th January 2016
Tuesday 10:31 am
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>>21343
I'm amazed I've only played that for under an hour, thinking about it. Felt like much longer.
>> No. 21345 Anonymous
12th January 2016
Tuesday 10:44 am
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>>21341
>I love the original GF, but using the graphics from last century in a game released today is just silly
It's not "a game released today". It's a remaster of a game released in the 90s. When I bought the Led Zep remasters I wasn't disappointed that they had taken cues from later artists, because they aren't new fucking albums.
>> No. 21346 Anonymous
12th January 2016
Tuesday 11:32 am
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>>21345
Comparing apples to oranges.
>> No. 21347 Anonymous
12th January 2016
Tuesday 11:34 am
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>>21346
That is precisely what you've been doing when comparing a remaster to a remake, yes, I'm glad you've come to realise that.
>> No. 21348 Anonymous
12th January 2016
Tuesday 11:36 am
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213482134821348
>>21345
>It's not "a game released today".
>> No. 21349 Anonymous
12th January 2016
Tuesday 11:37 am
21349 spacer
>>21347
Alright pedantlad, well I still feel that when they "remastered" it they should have remastered the graphics as well.
>> No. 21350 Anonymous
12th January 2016
Tuesday 11:46 am
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lzr.png
213502135021350
>>21348
>> No. 21351 Anonymous
12th January 2016
Tuesday 11:50 am
21351 spacer
>>21350
See >>21346
>> No. 21352 Anonymous
12th January 2016
Tuesday 11:51 am
21352 spacer
And seeing as you seem to be a bit thick, I'll help spell it out for you.

Electric guitars haven't changed much since the 60s. Computers have changed a great deal in the last 20 years.
>> No. 21353 Anonymous
12th January 2016
Tuesday 11:54 am
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You know, can anyone else think of a game that was "remastered" where they didn't make the graphics considerably updated? Apart from GF obviously. I think it might be the only one.
>> No. 21354 Anonymous
12th January 2016
Tuesday 11:55 am
21354 spacer
>>21353
Superfrog HD.
>> No. 21355 Anonymous
12th January 2016
Tuesday 12:07 pm
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>>21354
Just went and checked out the old and new versions on youtube.

There's more difference in them than the GF versions. The old version looks more blocky/pixelly.
>> No. 21356 Anonymous
12th January 2016
Tuesday 12:24 pm
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>>21349
No, that's what you wish they had done, not necessarily what they should have done. You don't know what that would have cost them or whether it would have justified a higher price, or if it would've increased sales. You can't act like it's some sort of failing on their part not to fulfil your wishes.

I think it would be great if they had put out remake with rerendered artwork and graphics, new "storyline bits" etc., but that doesn't make it something they "should" do.

>>21351
>>21352
See >>21334. The definition of the word "remaster" doesn't change just because we're talking about a different medium. It involves working with the originals. So it's irrelevant how much any of the tools involved in the original creation change, because you're working with recordings and assets that already exist.

>>21353
They did update the graphics. It's perhaps not so noticeable as other examples you're thinking of because a) there's only so much you can do to make decades old assets look "modern" and b) the backgrounds were prerendered in the first place, there would be little to gain from doing anything to them.
>> No. 21357 Anonymous
12th January 2016
Tuesday 12:25 pm
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>>21355
>The old version looks more blocky/pixelly
Same as GF then.
>> No. 21358 Anonymous
12th January 2016
Tuesday 12:33 pm
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>>21357
Not really. Did you see the video posted earlier? You should hit play on it.
>> No. 21359 Anonymous
12th January 2016
Tuesday 1:06 pm
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>>21358
I did, and the old version looked "more blocky/pixelly". If it didn't to you, you may want to take a trip down specsaver, m8.
>> No. 21360 Anonymous
12th January 2016
Tuesday 2:54 pm
21360 spacer
Look for fuck's sake, let's just stop beating around the bush here. There were two reasons for a remaster:

a) So Grim could run on operating systems more modern than Windows 2000
b) So they could add point-and-click controls

Everything else is just window-dressing.
>> No. 21361 Anonymous
13th January 2016
Wednesday 4:31 pm
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>>21325
They are quite all right for a simulation. Particularly when one of them buggers grabs a gauss or a crossbow and starts sniping the shit out of everyone in range.
>> No. 21362 Anonymous
15th January 2016
Friday 1:37 pm
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Xenoblade Chronicles X has taken over my life. It's madness.
>> No. 21363 Anonymous
15th January 2016
Friday 7:46 pm
21363 spacer
Finished Grim Fandango and have moved on to Telltales Game of Thrones. Standard Telltale fare but the cast of the show doing the voicework is nice.
>> No. 21364 Anonymous
15th January 2016
Friday 7:49 pm
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>>21363
I loved the end of GF.
>> No. 21365 Anonymous
15th January 2016
Friday 8:22 pm
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>>21364
Every bit as good as the first time I went through it in 1998 or so. Had to cheat a bit with a few of the puzzles, but the solutions themselves made sense.
>> No. 21370 Anonymous
16th January 2016
Saturday 9:50 pm
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>>21363
I was a bit disappointed to be honest. I like the "Telltale game" formula, but somehow it ended up feeling like an awkward fit between the game and the show, I can't quite put my finger on why. The Borderlands one was great and so was The Walking Dead. I also really enjoyed The Wolf Among Us but I haven't read the comics so I don't know how close to the source that was.

I do think they need to up their production values somewhat, they're obviously in the big leagues now with licences like Game of Thrones (and Minecraft, Batman etc coming up), but their games still look pretty fucking rough. I get that the games come out on iOS/Android but that excuse only goes so far.
>> No. 21372 Anonymous
17th January 2016
Sunday 10:26 am
21372 spacer
OP here.

Still haven't finished a play through of Long War. I've played up until the final mission three times since posting this thread, currently approaching the midpoint of a fourth attempt.

I keep saving the last mission for some kind mythical Zen time that never comes, then after two months there's a new version of the mod and I feel like I have to start all over again.

But not this time. It's version 1.0 and XCOM2 is mere weeks away from release. This time those Ayys are staying down. Until XCOM2 is released which retcons the entire first game's plot.
>> No. 21373 Anonymous
18th January 2016
Monday 9:43 pm
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>>21363>>21370
I think the problem is them being constrained by the events of the TV show. Having the actors playing their parts adds atmosphere, but further removes the idea that you will be able to make any meaningful effect on the series story line as a whole.
>> No. 21375 Anonymous
20th January 2016
Wednesday 8:26 pm
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So it would seem a build of the original SW Battlefront 3 has leaked.
>> No. 21376 Anonymous
20th January 2016
Wednesday 8:45 pm
21376 spacer
>>21375

How much does the season pass cost?
>> No. 21377 Anonymous
21st January 2016
Thursday 5:41 pm
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>>21373
That and the question "who the fuck are house Forrester, anyway?" because I don't remember them ever being mentioned on the show yet they seem, by a rather strenuous stretch of coincidence, to be involved with most of the major characters.

I've been playing The Evil Within on PS4. From a technical perspective it's a bit of a shitshow, the framerate is really unstable even after updating to the last patch (I did play version 1.0 off the disc while the patch was downloading and it's fucking criminal they released a game in that state, it was running at something like 10fps, and it's not like it was a launch title or anything). I don't really understand why as it's not particularly good looking. It plays very much like a homage to Resident Evil 4, which was my favourite game a decade ago, but some of the aspects that felt like quirks in it (and RE5) now just feel dated. Between Bloodborne and Soma last year it seems to me that horror games have really hit their stride and by comparison The Evil Within is definitely from a previous era. Don't know if I'll finish it TBH.
>> No. 21378 Anonymous
22nd January 2016
Friday 12:19 pm
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>>21377
The Evil Within is one of my biggest disappointments. A cool idea, directed by Shinji Mikami who created Resident Evil and was responsible for Resident Evil 4 which is one of the best games ever. Resident Evil 4 with more of a psychological horror setting full of mindfucks should be amazing. Yet it was shit. Not scary enough to be a proper horror game, too much action and stupid weaponry to be a good survival horror, not enough ammo and variety to be a good action game. Way too long (don't have an issue with length, but it's mostly pointless padding), just dull as fuck.

In summary, fuck Shadows Of The Damned.
>> No. 21379 Anonymous
22nd January 2016
Friday 3:08 pm
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>>21377>>21378

Resident Evil's rubbish.

Sage for nothing of value.
>> No. 21380 Anonymous
22nd January 2016
Friday 3:11 pm
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>>21379
You shut up. Resident Evil was great. Resident Evil 2 was great. Resident Evil 3 was great. I think there are some other games in the series but I haven't played them.
>> No. 21381 Anonymous
22nd January 2016
Friday 3:16 pm
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I approve of Resident Evil based solely on the fact it meant I got to see Milla Jovovich in tight clothes more.
>> No. 21382 Anonymous
22nd January 2016
Friday 3:40 pm
21382 spacer
>>21380

I only ever played the first one and the fifth one anyway. I remember when I about 14 a friend's boyfriend asked me very aggressively, and without prompting, if I liked number five, and that if I did then he wouldn't like me. He was a bit weird and got done for selling Meow Meow a few years later.

And the first one really scared me when I was a wee'un.

>>21381

I've never found her that attractive, but she was very good that Joan d'Arc film.
>> No. 21383 Anonymous
24th January 2016
Sunday 12:08 am
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>>21382
I quite liked 5. It wasn't as good as 4 but was masses better than 6, and it's all been downhill after that.

I think if The Evil Within had been released instead of 5 it'd have been considered a decent follow up, but by today's standards it's just a bit shit.

Couldn't get into Shadows of the Damned either. Maybe RE4 was a fluke.
>> No. 21393 Anonymous
2nd February 2016
Tuesday 5:10 pm
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Operation Flashpoint: CWC. I wanted something mildly annoying and more realistic than CoD.
>> No. 21437 Anonymous
22nd February 2016
Monday 8:44 pm
21437 spacer
Wow, I am terrible at Crysis. The tutorial doesn't really go into tactics. It's just 'use WASD to move, Mouse 3 to give yourself temporary superpowers. Now go and defeat this group of Koreans who can kill you in three shots, good luck'.
>> No. 21438 Anonymous
22nd February 2016
Monday 8:47 pm
21438 spacer
Re-pirated XCOM. Remembered why I didn't like it.

To begin with it's pretty great, I'm good at the tactical combat, but eventually despite getting perfect ratings on the missions, no matter what I do, the nations all drop out, I don't get the opportunity to do panic reduction in the worst affected regions, and it all comes apart. Shame.

Is the second one any better in this regard?
>> No. 21439 Anonymous
22nd February 2016
Monday 9:00 pm
21439 spacer
>>21437
It's not that bad, is it? You'll get the hang of it, or have by now.
>> No. 21440 Anonymous
22nd February 2016
Monday 11:47 pm
21440 spacer
>>21439
Well... not really. I'm five or six fights in and I still feel like I'm clumsily making mistakes, so I just gave up and started playing TF2. Is there a guide somewhere that explains how to elegantly use the cloak, maximum strength, etc.? Or am I, in fact, expected to get through these first few fights all guns blazing and I'll be taught this stuff later on?
>> No. 21441 Anonymous
23rd February 2016
Tuesday 12:37 am
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>>21438

There's no council and no nations to placate in the second one, so yeah, it's better in that regard.

I always found it easy enough to keep nations in the project with a little forethought. Just make sure you only launch satellites at the end of a month to target the most panicked countries, make sure to do all panic reduction missions and try to do the alien base assault as soon as you can as that gives you a panic reduction across the board.
>> No. 21442 Anonymous
23rd February 2016
Tuesday 1:55 am
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>>21440
I don't think there's a tute. I remember it being a little awkward to begin with but it's just a question of holding down the middle mouse button and getting used to it, as I recall. It was new when I played it, so I can't tell you much.
>> No. 21443 Anonymous
23rd February 2016
Tuesday 4:08 am
21443 spacer
>>21437
>can kill you in three shots
You should default to armour mode when not using one of the other 4 powers. And can't you just lower the difficulty? You should take bullets like a tank in the easier settings.
>> No. 21447 Anonymous
23rd February 2016
Tuesday 8:11 am
21447 spacer
>>21440

The first Crysis was a lot more like the early levels of Far Cry than it's sequels- You have to be patient, methodical, stealthy. Get to a good vantage point and plan your attacks, you'll typically get nowhere if you rush in Rambo style. It is prety hard but very rewarding.

It makes the same mistake as Far Cry and turns into a daft corridor shooter halfway through, unfortunately, but the first half is great.
>> No. 21457 Anonymous
2nd March 2016
Wednesday 12:45 pm
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>>21443
>And can't you just lower the difficulty?
How dare you.
>> No. 21458 Anonymous
2nd March 2016
Wednesday 1:33 pm
21458 spacer
>>21447
Crysis 1 had quick save/load, so you could just bowl in first and keep trying till you get it right/get lucky, or learn to be more stealthy.
>> No. 21459 Anonymous
2nd March 2016
Wednesday 3:55 pm
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>>21458

I fail to see how anyone can really enjoy a game whilst using quicksaves as a defacto godmode.

I often reload a save even I haven't died just because I feel like I didn't complete the section skillfully enough to deserve getting through.
>> No. 21460 Anonymous
2nd March 2016
Wednesday 4:53 pm
21460 spacer
>>21459
That was basically Half-life for me. Mashing the F5 to quicksave literally every 6 meters of walking through the map.
>> No. 21461 Anonymous
2nd March 2016
Wednesday 5:59 pm
21461 spacer
>>21459
I use quicksaves very frequently, for a big part because occasionally you get some ridiculous bugs. I recently replayed HL2 and when I finished the 'turret defence' stage in Nova Prospekt, Alyx simply didn't spawn. I quickloaded to midway through the combat, and at the end of that attempt she finally showed up.
>> No. 21462 Anonymous
2nd March 2016
Wednesday 10:12 pm
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>>21459

It's much more satisfying to work through a section through gradual trial and error than it is working through something just by cheating. All gaming requires practice and repetition to improve, quicksaves just make the process more efficient.
>> No. 21463 Anonymous
3rd March 2016
Thursday 7:49 pm
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Sometimes I boot up Crusader Kings II and dream of empire, then I remember I need to pay King Johan £30's worth of "DLC" to bring my game up to date and immediately close it again.
>> No. 21464 Anonymous
4th March 2016
Friday 12:19 am
21464 spacer
>>21463
I didn't pay for any of that crap, but then I've made a gloabl empire of Tarnate (an OPM from Indonesia) without paying a penny.

Honestly I feel no inclination to ever pay for a game again.
>> No. 21465 Anonymous
7th March 2016
Monday 8:00 pm
21465 spacer
Been off-line a while so I've been playing the campaigns of Black Ops 3. Not bad but poor compared to Black Ops 2. You can really tell it's been designed around co-op play with little consideration for solo play.
>> No. 21521 Anonymous
25th March 2016
Friday 9:03 pm
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Anyone got recs for games that don't take up much disk space? My long serving but nevertheless quite beefy laptop died this week, so I've replaced it with an ultra slim netbook.

I'm loving the portability and long battery life, the only drawback is that I've only got a 32gb SSD to work with, and the operating system alone eats half of that. I only realistically use it for typing stuff up and watching Youtube in bed, so it's not a huge problem, but nevertheless requires me to be selective with what I install.

So far I've got a couple of classics like Doom and UT99 on it, but even stuff like SimCity takes up over a gig.
>> No. 21522 Anonymous
25th March 2016
Friday 9:07 pm
21522 spacer
>>21521
Why not install things onto removable media?
>> No. 21523 Anonymous
25th March 2016
Friday 11:17 pm
21523 spacer
>>21522

When I can spare a few quid to buy a big SD card I will do. That'll probably be by next payday though so I need to either compromise or do without for now.
>> No. 21524 Anonymous
25th March 2016
Friday 11:54 pm
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>>21523
SD card? Buy a portable HDD. 2 terabytes is only £50 and will store virtually all the games you'd ever need.
>> No. 21525 Anonymous
26th March 2016
Saturday 12:39 am
21525 spacer
>>21524
An SD card will die if you beat it with cache writes, so a spinny drive is definitely preferable, though obviously not as fast.
>> No. 21526 Anonymous
26th March 2016
Saturday 12:42 am
21526 spacer
>>21524

Extra stuff to carry around though m7, I will hardly be using this as my main machine by any stretch of the imagination. I just want small games for the meantime thanks, if anyone knows any.
>> No. 21529 Anonymous
30th March 2016
Wednesday 5:55 pm
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>>21526
I know you did mention portability, but it's an extra thing to carry around only the size of a paperback book, and it eliminates the entire problem in one stroke. (I otherwise can't be arsed to think of small-but-brilliant games. There are millions of such indie titles on Steam aren't there?)
>> No. 21530 Anonymous
30th March 2016
Wednesday 9:26 pm
21530 spacer
>>21393
B-U-G-G-E-R-Y.

If this game portrays war at least 10% truthfully, then war is fucking grim.

[x] You died.
>> No. 21531 Anonymous
30th March 2016
Wednesday 10:33 pm
21531 spacer
>>21529
Not him but yeah, I've been hearing many good things about games such as Papers Please and more recently Undertale - the required storage for both is listed as a few hundred MB. Otherwise, might be worth checking out the next humble indie bundle for similar small-but-fun indie games.
>> No. 21552 Anonymous
10th April 2016
Sunday 1:25 pm
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Dark Souls III arrived yesterday, so I'm playing that. Pretty good so far.
>> No. 21553 Anonymous
10th April 2016
Sunday 7:01 pm
21553 spacer
Any of you lads ordered from Play-Asia before?

I've bought the PS4 version of Resident Evil 6, gone for basic airmail, wondering how long it'll take to get here.
>> No. 21611 Anonymous
7th June 2016
Tuesday 6:11 pm
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I'm (re)playing Half Life 2 and the subsequent episodes. I could play some new titles but I'm so put off by "season passes" and/or day one DLC, let alone fucking microtransactions, that I'm struggling to find a game to get excited about.
>> No. 21612 Anonymous
8th June 2016
Wednesday 1:44 am
21612 spacer
Found Stalker: SOC, with LURK installed and a bunch of saves from 2013 on my computer. Time to pick up the pieces.
>> No. 21613 Anonymous
8th June 2016
Wednesday 2:45 pm
21613 spacer
>>21611
>I could play some new titles but I'm so put off by "season passes" and/or day one DLC, let alone fucking microtransactions
Why?
>> No. 21614 Anonymous
8th June 2016
Wednesday 2:58 pm
21614 spacer
>>21613

I just don't want to invest £40 in a game to find out I only own two thirds of it in four, six or however many months. That's assuming it isn't a day one release.

And do microtransactions in games you already paid for really need to be critiqued? Especially when it's essentially gambling aimed at kids like with Halo 5.
>> No. 21615 Anonymous
8th June 2016
Wednesday 3:31 pm
21615 spacer
>>21614
But how does the fact that there's more content than what you have access to detract from your own experience? Would you refuse to watch a theatrical release of a film just because an edition with cut material and special features will be available on blu ray in months?

Don't know about Halo 5 specifically, but microtransactions can be a viable way of paying for an ongoing service without moving to a subscription model. They can be, and often are, implemented in an exploitative or cynical manner, but that doesn't mean it's impossible for them to be used sensibly.
>> No. 21616 Anonymous
8th June 2016
Wednesday 4:04 pm
21616 spacer
>>21615

>But how does the fact that there's more content than what you have access to detract from your own experience?

Because I don't want to feel like I only own half the game.

And if you really think Halo 5, of all games, needs microtransactions to "pay for an ongoing service" you're crazy. The idea that adding additional free content to a game isn't achievable without a casino system of random unlocks is complete balls, not when it's already charged you £40 just to play it in the first place.
>> No. 21617 Anonymous
8th June 2016
Wednesday 4:19 pm
21617 spacer
>>21616
>Because I don't want to feel like I only own half the game.
If you play a game, and are satisfied with it, and enjoy it etc, why would you like it any less just because later on down the road more content is released for it?

The content you get with DLC is often stuff that, back in the day, studios may have had an idea for or even started to produce, but ended up scrapping because they didn't have the time or resources to invest into realising it within their schedule. It also allows for a far healthier business model for dev studios: instead of having a ton of production staff with nothing to do getting the sack once a game has shipped and preproduction starts on a new title, there's a more stable work flow.

There are definitely some games out there that feel half complete without DLC, and that's a real shame, but it isn't an indictment of the entire concept.

I don't think anything about Halo 5, of all games, that's why I said I "don't know about Halo 5 specifically".
>> No. 21618 Anonymous
8th June 2016
Wednesday 4:45 pm
21618 spacer
>>21617

Because it's not always "down the road", and things like seasons passes are inherently cynical. We aren't talking about a cottage industry here, £40 is plenty for a game and I don't think I'm being wholly unreasonable to assume some free content updates with that. I'm not saying DLC is a bad thing, but announcing or releasing it before a game's even released is nothing but a cash grab. It just stops me getting excited about new releases knowing they're only half done selling me shit.

And there's still no excuse for microtransactions in full priced games, let alone gambling style Fifa/Overwatch/Halo ones.
>> No. 21619 Anonymous
8th June 2016
Wednesday 5:15 pm
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>>21618
I don't understand what you mean by "nothing but a cash grab". Games are made because they make money. Making a game is a cash grab, if you get down to it.

The reason DLC is announced before release is to reduce the incentive for selling a game on. People are less likely to sell a game on ebay or trade it in if they know some new content for it is coming around the corner. Season passes make it easier to budget for DLC: instead of waiting until it's released to (hopefully) get a return on it, you already start off with a sum to invest.

And I don't know how old you are, but I remember buying PS1 games for over £40. The market has gotten bigger since then, sure, but games are cheaper to buy than they've ever been in real terms, and "big" games are much more expensive to make. It's nice to get free updates, but assuming them is kind of wishful thinking.
>> No. 21620 Anonymous
8th June 2016
Wednesday 5:52 pm
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>>21619
>Making a game is a cash grab, if you get down to it.
Not him, but by that logic, getting up in the morning to go to work is a cash grab.
>> No. 21621 Anonymous
8th June 2016
Wednesday 6:01 pm
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>>21619

>I don't understand what you mean by "nothing but a cash grab". Games are made because they make money. Making a game is a cash grab, if you get down to it.

Obviously. Fucking hell. But the industry is increasingly putting profits over consumers to such an extent that I feel alienated.

I'm talking about PC games so "selling them on" is a nonsense because they're either digital downloads and/or come with a anti-piracy code.

And you're right, there are more games and often for lower price, but that doesn't mean that more or less all the big titles are saddled with some kind of future fee.

Look at XCOM2 for example, it released with day one cosmetic DLC, that was released as part of a bigger pack that promised future DLC that was already being worked on. Why? Just let me buy your bloody game. It just kills any hype I might have when I hear about that sort of thing.
>> No. 21622 Anonymous
8th June 2016
Wednesday 6:08 pm
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>>21621

It's a bit mean to pick on XCom2, they also released the game with full development tools and the content realised from that has been better than any of the cosmetic DLCs that have come out.
>> No. 21623 Anonymous
8th June 2016
Wednesday 7:08 pm
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>>21621

Don't worry man, I'm with you. Gone are the days you feel you have any sense of ownership over the games you buy and play, it's more like a long term lease from Steam or MS/Sony. The experience isn't your own to enjoy how you want to, but rather some sort of collectively absorbed cultural set-piece. It sickens me down to my stomach to see how things like modding, machinima and let's plays have become just yet another avenue for monetisation over the years.

I think that's partially why retro games are seeing a rise in popularity, relatively speaking. You can buy a big collection of SNES or PSX games and those are all yours, and will always be yours. They're not just going to stop working one day because somebody decided the servers aren't profitable any more or some such garbage. Nobody is going to release a patch that nerfs your favourite character into oblivion for Tekken 2.

And yet, I've said it before, and I'm saying it again, because I haven't said it enough. It's all the fault of gamers themselves. Gamers are just a big, fleshy, open wallet, drooling and leaking their currency all over the floor, like a fucking incontinent piggy bank. A games developer could shove an 18 inch dildo up your average gamer's arse, lubricated with tabasco sauce, and the gamer would happily fork over twenty quid for the "Having that giant painful rubber cock taken out of your arse" DLC, singing it's praises for so generously and innovatively allowing them the freedom to their own thoroughly gaped anus.
>> No. 21624 Anonymous
8th June 2016
Wednesday 9:15 pm
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>>21621
The industry has, by and large, only ever cared about consumers as sources of profit. If you have believed otherwise at any point. you have been deluded.

PC games typically follow a console model: there are more consoles out there, and business models reflect this.

I don't think you do understand just how cheap games are now. The PS1 launched with games retailing for £35. That's £73 in today's money. If you buy a game for £40 and an expansion pass for £30, you're still paying less than you used to for a game that was invariably far more expensive to develop, and usually far bigger in scope.

And I don't understand, how are Firaxis preventing you from just buying XCOM2? If you don't want to buy the DLC, then... Don't buy it. By all accounts, the games is very good without it. What's the problem?
>> No. 21625 Anonymous
8th June 2016
Wednesday 9:25 pm
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>>21624
>The industry has, by and large, only ever cared about consumers as sources of profit.

No one ever implied that this wasn't the case. This is a boring truism.

>I don't think you do understand just how cheap games are now. The PS1 launched with games retailing for £35. That's £73 in today's money.

Right, but when you did buy a game, that was it. As a younger lad nearly all my games were either second hand, or I swapped my games with my mates or relatives. And we each got the complete game, we didn't have 'DLC' to pay for or anything. So I think this is a poor comparison.

And from what I can see, a new PS1 game like Spyro 2 was £25 on release. I remember getting the Platinum Edition, which was even cheaper. Memories of prices are fading but I think it was £15.
>> No. 21626 Anonymous
8th June 2016
Wednesday 11:09 pm
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>>21625
>No one ever implied that this wasn't the case. This is a boring truism.
Apart from the guy I was responding to who was posting rose tinted bollocks about how profit didn't used to be so much more important than consumers.

>Right, but when you did buy a game, that was it. As a younger lad nearly all my games were either second hand, or I swapped my games with my mates or relatives. And we each got the complete game, we didn't have 'DLC' to pay for or anything. So I think this is a poor comparison.
... I don't understand your notion that any base game is inherently incomplete without DLC. If I like a game enough that I want to play more of it, I'll buy the DLC. If not, I won't. I don't see what problem the mere existence of extra optional content poses for you.

>And from what I can see, a new PS1 game like Spyro 2 was £25 on release. I remember getting the Platinum Edition, which was even cheaper. Memories of prices are fading but I think it was £15.
Don't know about Spyro 2, but here are some typical launch prices from the first archived mag I could find:

http://read.oldgamemags.com/Sony%20PlayStation/PlayStation%20Official%20Magazine%20(UK)/PlayStation%20(1997-01)%20015%20(Future).pdf/

Reloaded, £50. Fifa '97, £45. Suikoden, £45. Project X2, £45. C&C, £45. Contra: Legacy of War, £45. Namco Museum, £40. ISSD, £45.

Games are reeeaaallly cheap compared to what they used to be.
>> No. 21627 Anonymous
9th June 2016
Thursday 1:35 am
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>>21626

IIRC SNES and Mega Drive games were £60 at launch, which is £115 in today's money.
>> No. 21628 Anonymous
9th June 2016
Thursday 5:08 am
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>>21627

I vaguely remember paying 45 quid for Super Mario World from Kilburn Argos back in maybe 1992. My mother was furious but I only nine or ten so I didn't care very much.

I can at least report that as of 2016 I still never quite unlocked the entire 96 levels (or exits) .. being stuck all this time at 94.

There you go mum, talk about replay value.
>> No. 21629 Anonymous
9th June 2016
Thursday 8:31 am
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>>21626
>I don't understand your notion that any base game is inherently incomplete without DLC.
Neither do I, to be honest. Ignore the cosmetic ones and just pick up the substantial expansions that come out in six months or a year, if you liked the base game. It's not a particularly offensive business model.

"Pay to win" in microtransactions is another matter, the free-to-play model is often pretty exploitative and provides incentives for cynical game design, and when that happens that's shit, agreed.

>Reloaded, £50. Fifa '97, £45. Suikoden, £45. Project X2, £45. C&C, £45. Contra: Legacy of War, £45. Namco Museum, £40. ISSD, £45.
And these are CD games, with a much lower production cost than the cart games that came before them:
>IIRC SNES and Mega Drive games were £60 at launch, which is £115 in today's money.
£60 was standard for big releases like Street Fighter 2. The fancy carts with co-processors inside them would cost more, I remember Virtua Racing was £95, and that's back in 1994 or so. If you were buying N64 games new you had to have a deep wallet, because Nintendo hopelessly underestimated the price that ROM chips would be costing over the lifetime of the console, and the bigger 32/64MB games always wound up costing close to £100. And that's not a "special edition" with some shitty toy, a soundtrack CD and an artbook, that's just a cartridge in a little cardboard box with a black and white manual.

It's amusing when people complain about game prices or industry malpractice today. We've never had it better and if you think otherwise you either weren't there or you've completely forgotten what it was like. Even piracy was a pain in the arse; trading tapes in the playground, waiting through half an hour of the tape drive churning only to find out it hadn't copied right; floppy disks that'd corrupt at the worst possible time, even early CDRs/burners were pretty unreliable. We're living in a golden age of cheap (or free, according to your moral compass) digital entertainment, available to you basically anywhere at any time of day, and you want to piss and moan about it? Seems daft to me. Just buy the good stuff and enjoy it, and maybe try and be less of a miserable twat.
>> No. 21630 Anonymous
9th June 2016
Thursday 10:08 am
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>>21627

Cartridges were always dearer than discs, because they are a pretty fancy bit of gadgetry in their own right, rather than just code on a bit of shiny plastic. Naturally as we progress into digital-only territory the cost of production are pretty much non existent.

That doesn't change the fact that over the years, devs/publishers have become increasingly greedy. It might be cheaper overall, but they have so many ways of trying to squeeze out an extra buck that it's just getting daft.
>> No. 21631 Anonymous
9th June 2016
Thursday 1:05 pm
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>>21629
I'd be happy to pay £45 for a brand new copy of Suikoden today.
>> No. 21632 Anonymous
9th June 2016
Thursday 1:33 pm
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>>21630
>That doesn't change the fact that over the years, devs/publishers have become increasingly greedy.

This is just nonsense - look at the goldrush that occurred when the Atari 2600 came out, and the subsequent crash of '83. The companies that got dollar signs in their eyes and put out all the dross that drowned the market and killed consumer interest in the platform were exactly as "greedy" as the publishers today who want to see ROI on their investment.

It doesn't make much sense to say that developers have become more greedy; these days they're typically either beholden to the cash that publishers provide, or they're independents and probably work at home or in some shitbox of an office, cultivating an impressive vitamin D deficiency. Both lots just want to make great games - they certainly aren't in it for the money, videogame developers earn a pittance for their skills compared what they'd earn in comparable industries, and the burnout/failure/turnover rate is so high with folks working for the bigger names that jumping ship to said industries happens with something like 90% of them after a few years of entering the industry. If you meet and talk to these people you'll find that they're incredibly passionate about games and much less interested in money (and I assure you that they hate predatory microtransactions and creatively bankrupt shovelware as much as you do).


>It might be cheaper overall, but they have so many ways of trying to squeeze out an extra buck that it's just getting daft.

Each decade of gaming has seen roughly an order of magnitude rise in the cost of development over the last, but has not seen anything remotely equivalent in terms of profit. Anyone can see that traditional blockbuster single-player games are dropping by the wayside, and that's because the development costs alone for a game of that kind, which meets the standards of today's consumers, start in the tens of millions (and that's before advertising, which often dwarfs the cost of development); that means multiple millions of unit sales are required just to break even. The big publishers spent the last two generations living off the back of a relative few runaway successes to soak up the losses that every other game they put out made, and countless big names went under anyway. Publishers today are desperately trying to find and promote alternative sources of profit like DLC and microtransactions and special edition box sets and guide books and t-shirts etc etc, because the alternative is that they pull a Konami and say "fuck it, we're going to go where the money is" and make nothing but pachinko machines and mobile games for the Asian market. Careful what you wish for.
>> No. 21633 Anonymous
9th June 2016
Thursday 1:42 pm
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>>21632
>but has not seen anything remotely equivalent in terms of profit
The games industry is currently in an age of record revenues and record profitability, banking more than twice as much as the notorious home of accounting sorcery that is Hollywood.
>> No. 21634 Anonymous
9th June 2016
Thursday 3:21 pm
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>>21633

Like Hollywood, that revenue is very unevenly distributed. Within the studio model, 10% of releases make 90%+ of profits. Most releases are lucky to break even. When you're spending tens of millions on a AAA title, you're only going to recoup on a fairly small number of blockbusters. This accounts for the prevalence of long-running franchises in both industries - a sequel is a much safer bet.

I don't think it's entirely fair to be too hard on either industry. Aggregate revenues are very high, but it's an incredibly risky business. Every time you step up to the plate and make a Hollywood film or a AAA game, you stand a good chance of losing tens of millions of dollars. In gaming, this risk is particularly acute - a flop could kill off a small studio. It's easy to say no to DLC or microtransactions as an armchair pundit, but it's not so easy when that decision could affect the livelihoods of hundreds of people.

The Wikipedia category for "defunct video game companies" is sobering reading. Any number of studios have closed their doors despite making great games.

https://en.wikipedia.org/wiki/Category:Defunct_video_game_companies
>> No. 21635 Anonymous
9th June 2016
Thursday 6:00 pm
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>>21632

Your argument basically boils down to "but they've always been in it for profit".

What I'm saying is that never before have they wrapped their tendrils around such a myriad of avenues in order to achieve it. They have left no stone unturned any longer.

Things like DRM have always been a reality, as anyone who remembers solving those daft puzzles before a Commodore game would load or what have you can attest, but the modern games industry has put a price on more or less everything in order to squeeze a bit more profit out of every consumer.

I'm not contesting the fact that they've always been in it for profit, but simply that it used to be simpler and more agreeable from the consumer perspective.

I don't enjoy participating in the current gaming marketplace how I used to, and overall I think that sentiment is broadly shared amongst consumers- The problem, in my opinion, is that most just shrug and open their wallet regardless; whereas someone like me actually refuses to buy a game where it's clear from the start that you'll have to shell out more in order to get the full game. (See: Any recent Total War, where half of the factions they'd have included out of the box in the early 2000s are now wrapped up as pre-order bonuses and DLC)
>> No. 21636 Anonymous
9th June 2016
Thursday 6:04 pm
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>>21635

Oh, and another thing- Let's not even get started on all those crowdfunded games where the devs basically got to the beta stage and then went "Hahaha fuck it, look at the big pile of money those gimp already gave us!"
>> No. 21637 Anonymous
9th June 2016
Thursday 7:26 pm
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>>21635
>I'm not contesting the fact that they've always been in it for profit, but simply that it used to be simpler and more agreeable from the consumer perspective.
Did you miss the multiple people explaining to you how games are cheaper now than they've ever been?
>> No. 21638 Anonymous
9th June 2016
Thursday 7:40 pm
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>>21635
>I don't enjoy participating in the current gaming marketplace how I used to, and overall I think that sentiment is broadly shared amongst consumers
It sounds like you're simply nostalgic for your childhood gaming experiences, to be honest. And given that, as previously pointed out, the games industry is bigger than ever, I suspect you're now firmly in the minority re: gaming marketplaces. It's pretty obvious that the majority of kids today don't give a fuck about games coming in a box; that's just a physical inconvenience. I have four crates full of old videogame consoles sitting right next to me, and a nice 25" 15.6kHz RGB monitor to play them on; I love having the physical thing but I just have to accept that that era of gaming going the way of the dodo, for better or worse.

Also, things like Steam refunds are changes for the better. I hope (but don't particularly expect) that other companies involved in games distribution will adopt a similar scheme, because it encourages publishers and developers to get it right or get severely monetarily punished.

I mean, you recognise that this is progress, right? You can't stop it, so you may as well deal with it and cherry pick the good stuff.

>>21636
Crowdfunding can be great. It can also be a disaster. Anyone putting money towards it should be aware of the distinction between fronting money so someone else can attempt to make a product (with all the risk that entails) and a retail preorder, and if they can't grasp this distinction then frankly I don't have much sympathy.
>> No. 21639 Anonymous
9th June 2016
Thursday 7:44 pm
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>>21635
>What I'm saying is that never before have they wrapped their tendrils around such a myriad of avenues in order to achieve it. They have left no stone unturned any longer.
Yeah, because those avenues weren't previously available/viable. Now they are, so they're using them. Your problem being...?

>I don't enjoy participating in the current gaming marketplace how I used to, and overall I think that sentiment is broadly shared amongst consumers
Personally, I've always been too interested in, you know, actual games themselves to care about "enjoying participating in the gaming marketplace", whatever that means.
>> No. 21640 Anonymous
9th June 2016
Thursday 8:54 pm
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>>21635
>(See: Any recent Total War, where half of the factions they'd have included out of the box in the early 2000s are now wrapped up as pre-order bonuses and DLC)
On the other hand, you didn't get shit like this in the early 2000s. The market has certainly changed, mate, but it's not all in such a terrible way as you appear to imagine.
>> No. 21641 Anonymous
9th June 2016
Thursday 9:49 pm
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>>21640

We're in a golden age for gaming. Games have never been cheaper and there has never been more variety. If you don't like paying £40 for a game with DLC and micropayments, don't buy those games.

GoG are having a sale right now and there's an embarrassment of riches to be had. Hotline Miami for £1.09, Door Kickers for £2.09, FTL for £2.49, To The Moon or A Bird Story for £1.39. System Shock 2 is free, for crying out loud.
>> No. 21642 Anonymous
11th June 2016
Saturday 9:53 am
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I'm trying to play Skyrim, but for some reason the Wet & Cold mod won't work, and even though it's such a minor thing I just can't play without it.

I had a whole backstory for my character worked out too.
>> No. 21643 Anonymous
11th June 2016
Saturday 12:36 pm
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>>21642

Or just maybe I'd been mistaking it for a completely different mod and it was in fact working totally fine.

Me = retard.
>> No. 21644 Anonymous
11th June 2016
Saturday 1:20 pm
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>>21642
I think I played Skyrim for around 5 hours before concluding it was a polished Oblivion with little to hold my interest. It amazes me that it's still somehow consistently one of the most played games on steam.
>> No. 21645 Anonymous
11th June 2016
Saturday 3:53 pm
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>>21644

It might not be groundbreaking, but for people who enjoy the whole RPG kind of experience, fantasy, and have a tendency to be some sucked in by those Skinnerian mechanics, it's by far the most polished/accessible game of the sort.

I think it's deeply mediocre too, despite having put several hundred hours into it somehow.
>> No. 21646 Anonymous
12th June 2016
Sunday 7:37 am
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>>21645
>and have a tendency to be some sucked in by those Skinnerian mechanics

You hurt myself and my level 50+ Summer's feelings.
>> No. 21647 Anonymous
12th June 2016
Sunday 7:50 am
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>>21646

Dunmer*
>> No. 21648 Anonymous
21st June 2016
Tuesday 8:40 pm
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>>21647
The atmospheric platformer, Limbo, is free on Steam. Get it now while you can - you'll not regret it.

http://store.steampowered.com/app/48000/
>> No. 21649 Anonymous
21st June 2016
Tuesday 8:45 pm
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>>21648
Cheers.
>> No. 21650 Anonymous
22nd June 2016
Wednesday 1:26 am
21650 spacer
Been playing Guilty Gear Xrd Revelator, and it's really hammered home how lacking in content Street Fighter V is. 20 non-DLC characters, full arcade mode for each character with little cutscenes, cinematic story mode, huge online lobbies, survival mode with depth, lots of nice little things to unlock, and a ridiculously comprehensive training mode to teach you how to fully utilise each character. Which for £30, half the price of SFV and its Season Pass but probably about three times as much content, is rather good.
>> No. 21651 Anonymous
22nd June 2016
Wednesday 5:42 am
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I keep seeing this thread go past on /*/. I used to post a lot here.
I was racking up 8 hour days playing video games, all day. >>21257 was me.
I've cut them completely out of my life now. It was like walking away from a drug. Started leaving the house again, meeting people again, doing creative things again instead of just being passive.

Not saying all you lot are like this, I think it's how some people can't handle the booze. I can't handle immersive online worlds.
>> No. 21652 Anonymous
22nd June 2016
Wednesday 11:35 am
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>>21651
I tried going outside last week. It was horrible.
>> No. 21653 Anonymous
23rd June 2016
Thursday 1:53 pm
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>>21651
.gs is my immersive online world. I need my regular hit.
>> No. 21654 Anonymous
24th June 2016
Friday 6:33 am
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>>21651

I tried that early last year. Blitzed my entire hard drive of any games. Sadly I just felt slightly more bored of an evening.
>> No. 21655 Anonymous
28th June 2016
Tuesday 7:31 pm
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xcom 2 and Europa barbororum 2... also some divinity 2
>> No. 21657 Anonymous
12th July 2016
Tuesday 7:08 am
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Started playing Fallout 4 again but heavily modded.
>> No. 21669 Anonymous
12th July 2016
Tuesday 11:54 pm
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>>21657

Are there any decent mods about for it? I loved the mod scene for Oblivion and to a lesser extent Fallout 3, but I feel like the community really went a bit stale when it came to Skyrim and I haven't really even bothered looking for Fallout 4.

I probably should mind you, I got sucked back in a few weeks ago and got my character up into the mid 50s, then put it on survival mode for a laugh. I'd love a mod that basically adds more environmental hazards, spooky atmosphere and pitch black night times, Stalker style. And if there isn't one already I might think about making it.
>> No. 21765 Anonymous
3rd August 2016
Wednesday 2:00 am
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For all its faults, the most excruciating part of Skyrim will always be thinking of a name for my character.
>> No. 21776 Anonymous
3rd August 2016
Wednesday 2:00 pm
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>>21765
I believe I was Shitbeard Skullcocks. I'm quite serious about role playing you see.
>> No. 21777 Anonymous
3rd August 2016
Wednesday 2:39 pm
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>>21776

Otherlad here. I'm an absolute tosser and treat Elder Scrolls games as a private outlet for all my most immature roleplaying fantasies. I dig into mythology, borrow characters from other texts, etc. so thinking up names, backstories, and figuring out how they'll fit into that world is basically where most of the fun comes from for me. Most of my stories are pretty shallow, in retrospect, but for whatever reason I find it really fun to craft appearances and play with character archetypes.
>> No. 21779 Anonymous
3rd August 2016
Wednesday 5:26 pm
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>>21776

Could. Not. Do. It. My... desire for believably you can't medically diagnose one of those wouldn't allow it.

>>21777

Ditto, I'm trying very hard not to do different major quests with different characters because that's just beyond, even for a proud Hearts of Iron 3 veteran that might be diagnosable such as myself.
>> No. 21839 Anonymous
11th August 2016
Thursday 6:21 pm
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Anybody been playing No Man's Sky?

It looked like an incredibly ambitious and enthralling sort of game when I first started hearing about it, but after seeing the trailer I've got this horrible sinking feeling that it will just be another one of those sandbox craft-em-ups that leaves you with nothing but a feeling a of vague existential despair after you put more than a couple of hours into them.
>> No. 21840 Anonymous
11th August 2016
Thursday 6:31 pm
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>>21839
I don't really know anything about it but got the impression it could be a really interesting Elite style game with elements of Spore and Eve Online.

I have no idea what it is though really, I just saw a cool video once.
>> No. 21957 Anonymous
30th September 2016
Friday 11:46 pm
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I just dropped 150 quid on pre ordering Collectors Edition games. Fucking hell.
>> No. 21958 Anonymous
1st October 2016
Saturday 12:53 am
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>>21957
I spent £235 on an xbox one S, Fifa 17, Destiny and Overwatch last week.

Anyone want to play?
>> No. 21959 Anonymous
1st October 2016
Saturday 10:38 am
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>>21957
Never pre-order! "It’s not offering anyone but publishers an advantage. It’s like paying for your meal at a restaurant before the kitchens are built, and months before the food critics have been in, let alone before you’ve been able to even read a proper menu."
>> No. 21960 Anonymous
1st October 2016
Saturday 4:18 pm
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>>21959
Agreed, I cannot for the life of me understand why people do it.
>> No. 21961 Anonymous
1st October 2016
Saturday 4:43 pm
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>>21959
>>21960
I was going to mention a certain title, but it appears that even after however many years the preorders were honoured. I guess the industry really does want to keep the golden goose laying.
>> No. 22002 Anonymous
27th October 2016
Thursday 7:13 pm
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Tonight as soon as I get paid, I am buying Battlefield 1.
>> No. 22009 Anonymous
28th October 2016
Friday 1:12 am
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World of Final Fantasy is coming in the morning.
I haven't been this excited about an FF game since X.
>> No. 22020 Anonymous
28th October 2016
Friday 9:48 pm
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>>22002
All the FPS games this year feel like they are missing something.
>> No. 22021 Anonymous
28th October 2016
Friday 9:55 pm
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>>22020
I'm less excited about it than I thought I would be - I love BF4 too much, also.
>> No. 22022 Anonymous
28th October 2016
Friday 9:57 pm
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>>22002

Multiplayer is an absolute blast. Better than 4.
>> No. 22023 Anonymous
28th October 2016
Friday 10:00 pm
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>>22022
Oh.

*shakes fist at Playstation Store*

Why does it always refuse my fucking card. I even have money on it.
>> No. 22024 Anonymous
28th October 2016
Friday 10:45 pm
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I still feel uncomfortable about playing a game like Battlefield in a WW1 setting. Which is massively hypocritical given just days ago I was mic spamming "Hey QT" while rolling around a WW2 'em up in a Sherman tank.
>> No. 22025 Anonymous
29th October 2016
Saturday 8:10 pm
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>>22024

The gameplay is great but it's taken a while for the history nerd side of my brain to get over it. I proper bum WW1, I've read multiple books and watched just about every documentary and heard every podcast under the sun about it.

I've had to tell myself that it takes place in an alternate universe, the Battlefield parallel reality which is similar to Metal Gear Solid or something, to allow everything to be wackier than it is in real life. If the tech had been as efficient as it is here in real life, there would have been no stalemate on the western front, and we'd live in a world with no Soviet Union or Nazi Germany, and probably no nuclear weapons or any of the fancy shit we've come to expect from post-cold war modern military shooters. FFFFFFFFFFF.

But I still have a niggling feeling that they missed out on a chance to capture some of the authenticity of the time period to make for a more interesting game. It just feels like a steampunk WW2 game, everyone running around with sub-machine guns is ridiculously silly even if you claim it's set in the later years of the war. Nevermind the mobility of tanks and planes, the psychic communication, and other such gameplay concessions.

It's also done my head in hearing Youtubers say how much they love the setting when I bet up until 4-5 months ago they'd have said "Man, WW1 would be boring, it's just trenches isn't it!"

Anyway it's a bloody fun game.
>> No. 22026 Anonymous
29th October 2016
Saturday 9:52 pm
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>>22025

>love the setting

It's practically just WWII with different tanks & planes, which are enough to differentiate it a bit but the ground combat doesn't feel right at all. Was well disappointed playing the beta, infantry just played like any old battlefield and semi-auto weapons may as well be automatic with how little the recoil affects them.

The tanks and planes are very fun though, I'll give it that, multi-gun vehicles are the most enjoyable things in BF.
WWI makes more sense for Battlefield's air combat too.
>> No. 22027 Anonymous
29th October 2016
Saturday 9:55 pm
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>>22026

>It's practically just WWII with different tanks & planes

In reality it was far from that though. It was more akin to Napoleonic warfare, but in a much more deadly and industrialised form. Both of those technologies were in their infancy, we're talking real prototype barely functional levels.

But in game, it is as you say, just a fancy WWII re-skin. They had the chance to change it up and make the balance really interesting; but alas that isn't what sells I suppose.
>> No. 22028 Anonymous
30th October 2016
Sunday 1:18 am
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>>22024
WW1 has had a much bigger effect on the British psyche than it has on perhaps any other nation.
>> No. 22029 Anonymous
30th October 2016
Sunday 1:23 am
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>>22027
The American civil war is usually classified as the first industrial war. The transition in warfare over the century that followed is fascinating, from the 1850s to 1950s the change is incredible. It's been pretty flat since then, no warfare revolutions you might say.
>> No. 22030 Anonymous
30th October 2016
Sunday 1:23 am
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It's a bemusing game. Slicker than 4 in many ways, in the same way that Starwars and (purists hate me for saying it) Hardline. Quite a giggle but a lot of choke points and more dying and every now and again someone very overpowered and less of a focus on than winning which is I suppose the point.

Graphics are unbelievable. I know we get used to saying that about games but for fucks sake.
>> No. 22031 Anonymous
30th October 2016
Sunday 1:56 am
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Replaying Amped 3. You'll know me as a Greater Snow God before the year is out.

I've got kook spins for days, lads.
>> No. 22032 Anonymous
30th October 2016
Sunday 11:51 pm
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Paladins. Some stability issues aside, it's a pretty fun 5v5 team shooter.

There's nothing radically new about it or anything, but it's reasonably well executed and, for me, falls just on the right side of casual to be enjoyable. Bold bright colours also make it easy to see what needs shooting unlike my previous vice, Warframe, which is very pretty but doesn't really do a great job of distinguishing targets from terrain. Games last 10-20minutes depending on how one-sided they are, game structure and time limits for each round means it doesn't really go beyond that so it's easy to slot in one or two games without having to worry about committing too much time.
>> No. 22069 Anonymous
12th March 2017
Sunday 2:03 am
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Been plodding through Resident Evil 5 on the PS4. It's a great port - rock solid framerate and anti-aliasing and all that stuff. I'd forgotten just how much I like that game, for all its silliness and flaws.

(Terrifying to think it's nearly a decade old.)

Has anyone played the new Mirror's Edge? I loved the original, one of my favourite 360 games, but I'm hearing mixed things about Catalyst.
>> No. 22071 Anonymous
12th March 2017
Sunday 2:47 am
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I've recently picked up old school RuneScape. I can't stop clicking.
>> No. 22091 Anonymous
24th March 2017
Friday 3:52 pm
22091 spacer
Pillars of Eternity. Quite an enjoyable game so far, the priest/cleric spell overhaul has been the hardest thing to adjust to from the days of the Infinity Engine.
>> No. 22092 Anonymous
25th March 2017
Saturday 2:28 pm
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>>22091
I've been playing Torment: Tides of Numenara which is a similarly classic RPG. In the entire 30 hour playthrough, I only had to fight less than 10 times, most encounters can be got out of using talking/other skills. Good if you like Planescape Torment and don't mind incredibly text heavy games.
>> No. 22093 Anonymous
25th March 2017
Saturday 8:03 pm
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>>22092
Got a Steam key for cheap as I am not entirely sure if P:ToN is going to be absolutely bug-free. I haven't installed it yet as I still have PoE and its add-on to get through first, and a side game or two of Imperium Galactica 2...

I was a bit late to Planescape: Torment, and only got round to playing it after finding a boxed copy for £2.50 in 2007, it definitely still stands up in my mind as being one of the better written games i've played - and one that I completed about 3 times and still remember uncovering completely new approaches and play styles.
>> No. 22094 Anonymous
25th March 2017
Saturday 10:53 pm
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Next Friday is the 20th anniversary of the release of Theme Hospital. Apparently, it can be made to run on Windows 7. Failing that, there's a playable but incomplete clone called CorsixTH that will let you play at high resolution.

There's still something about the patients with Bloaty Head using the loo.
>> No. 22095 Anonymous
26th March 2017
Sunday 3:32 am
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>>22094
It's incredible no-one has ever matched it for games about running a hospital in all that time.
>> No. 22096 Anonymous
26th March 2017
Sunday 3:00 pm
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I've been playing Mad Max. It's a pretty mediocre game in the Ubisoft mould of open world game design: a shitload of bland quests and pointless activities to fuel a skinner box of unlockable upgrades and collectables.

The only reason I'm still playing it is that I'm a sucker for car combat and desert environments, and the devs did a damn good job on those two fronts.
>> No. 22097 Anonymous
26th March 2017
Sunday 3:58 pm
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>>22096
I was very confused at your post until I realised I'd misread it as Max Payne. I haven't drunk enough yet today.
>> No. 22098 Anonymous
26th March 2017
Sunday 4:19 pm
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>>22094
I can run it on Windows 10. 20 years? Fucking hell.
>> No. 22099 Anonymous
26th March 2017
Sunday 10:24 pm
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I've spent a lot of time on that there new Mass Effect video game this weekend. It's scratching my itch for obsessive-compulsive space trouser accumulation, banging alien chicks, and the multiplayer is pretty good, same as last time. But the writing is fuckawful, allow me to have a small rant.

It's becoming highly irritating how every new unexplored world in this new distant galaxy you land on, is already packed full of cunts acting like they've come out a few miles to a somewhat remote beach resort, as opposed to 600 fucking years across dark space.

There's this one side quest where some bint nicks a Space Micra and manages to hoof it literally half way across the galaxy in what appears to be a matter of days. Then by some extraordinary coincidence she crash lands on the planet full of bandits and gets abducted by Space Taliban who were camped 60 yards away. It's just incredibly lazy writing.

You could forgive it in most other franchises, but this is a series that established itself by being relatively hard sci-fi, by the standards of most games. That was pretty much its main selling point. I mean I'm not expecting Arthur C. Clarke here, but the last three games spent a lot of time setting up elaborate background lore as to why interstellar travel was possible to begin with, in fact it was pretty fucking fundamental to the storyline. Then this one comes out and we have cunts just hopping across stars like it's a quick run down the shops, without even the flimsiest of plot devices to excuse it.

It directly contradicts itself- There's already an apparently thriving economy in full swing as soon as you arrive, but the main plot thread is supposed to be about how everything went wrong, and most of the people are still in cryo. So how the fuck are there enough people to have already populated every single world. Why do people keep talking about "first contact" when in reality they've all already well aware of one another. Why am I the pathfinder when clearly paths have already been very well trod. None of this makes any fucking sense.
>> No. 22100 Anonymous
27th March 2017
Monday 4:05 am
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>>22099

Yes, yes, yes. But did things work out between Garrus and Tali?!
>> No. 22101 Anonymous
28th March 2017
Tuesday 5:38 pm
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>>22100

Well Garrus has undergone gender reassignment, and Tali will remain trapped in the void of dark space until Shepherd coughs up his DLC bux.
>> No. 22102 Anonymous
1st April 2017
Saturday 10:30 pm
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Finished off Ori and the Blind Forest. Absolutely beautiful game, impeccable controls, and a really smooth, well-designed take on the "metroidvania" thing. Marred only by a few needlessly repetitive trial-and-error "boss" rush levels.

Now giving Doom, sorry "DOOM", a go. My god is this game fucking fast. Changing the renderer to Vulkan added a solid ~20FPS on my machine, don't know how that witchcraft works but it does the trick.

(I know I'm a year or so late to the party with both of these.)
>> No. 22106 Anonymous
2nd April 2017
Sunday 10:48 pm
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Spelunky as a general time waster, Stalker as a more intense time waster.
>> No. 22107 Anonymous
3rd April 2017
Monday 12:17 am
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Bought Thimbleweed Park, the new game by Ron Gilbert (Head chappy for Monkey Island 1 and 2 back in the day). It's got a very similar feel, and was somewhat enjoyable, but I got a bit stuck and have got side tracked with Time Clickers.
>> No. 22108 Anonymous
3rd April 2017
Monday 8:51 am
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After buying a whole backlog of stuff towards the end of last year just before my son was born, I'm finally starting to get on with it a bit. Just finished Watch Dogs 2 after playing it on and off for 3 months, and started the other day on COD Infinite Warfare. It's a lot better than the usual COD.
>> No. 22112 Anonymous
8th April 2017
Saturday 3:00 am
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>>22106
There's an active speedrunning community for Spelunky, if that's your thing. I got pretty deep into it, but that's not necessarily a recommendation.

Also just to note that bat has a penis.
>> No. 22113 Anonymous
8th April 2017
Saturday 11:13 am
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So I'm sort of playing E.Y.E: Divine Cybermancy, but what the hell is even supposed to be happening I don't know. I mean, I killed this thing in the screen shot, and it gave me an achievement, and then ten minutes later I was hiding behind a bin from a hoard of Feds and my vision started flashing red and my feet were exploding. Then I died. Because my bloody feet were exploding.

It's a lark, and the Source engine has "gun-feel" down to a fine art, in my opinion. But the confusion this game generates is something else.
>> No. 22116 Anonymous
25th April 2017
Tuesday 3:07 am
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>>22106
Spelunky is probably my favourite game of all time. It's now getting up there with Diablo 2 in terms of the number of hours I've put into it. It's just a perfect little gem, wonderfully balanced, and it keeps me coming back to get better.

Have a crack at Frozlunky if you're getting bored. Support for custom levels (there's a repository full of them on spelunkybin.com), and playing through the game with modifiers (like "every enemy has tank AI"), it can get pretty loopy. The custom seeds are fun too - check out insanelunky at least once.
>> No. 22118 Anonymous
25th April 2017
Tuesday 4:48 pm
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>>22116

Have you ever played The Binding of Isaac?
>> No. 22119 Anonymous
25th April 2017
Tuesday 5:24 pm
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>>22118
Yeah, didn't get on with it. It felt floaty. I should give the remake a go, but I'm not really one for twin stick shooters, to be honest. I've not heard great things about the new expansion for it, so that tempered my temptation a bit further.

I did get pretty hard into FTL, which is another game where the devs namechecked Spelunky during development. Also Rogue Legacy; it's ok, but I hit a point with it where I felt the grind was starting to wear the gameplay a bit thin, and haven't been back since.
>> No. 22120 Anonymous
26th April 2017
Wednesday 2:10 am
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>>22119

JIM FUCKING STERLING SON has just reviewed a game that might interest you:


https://www.youtube.com/watch?v=2sMo3om-89U
>> No. 22124 Anonymous
2nd May 2017
Tuesday 10:20 pm
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>>22120
Looks interesting, thanks.
>> No. 22127 Anonymous
5th May 2017
Friday 5:27 pm
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I'm currently trying to find someone to give me a vampire bite in Elder Scrolls Online, so that I can be a vampire too. I'm reminded rather strongly of those HIV bumder communities.

I hope whoever eventually offers me "the gift" doesn't make me role-play the act. Unless it's a sexy Khajit
>> No. 22129 Anonymous
18th May 2017
Thursday 8:26 pm
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Turns out I'm the sole admin for the youtuber nyanner's steam group, I only noticed now after a few years and have no explanation for this.

Natural Selection 2 is still alive somehow, I'm playing that to stave away getting too much into csgo. The state of the game is you find people from NA playing on servers in the EU, it's on the way out for sure.
>> No. 22130 Anonymous
18th May 2017
Thursday 10:41 pm
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>>22127
>Vampire cat
Eh..

Whats TeS online like, by the way? I'm considering a new MMO to play. Hopefully its not a WoW clone.
>> No. 22150 Anonymous
29th July 2017
Saturday 10:52 pm
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Rise of the Tomb Raider on PS4.

Decent enough follow up to the first reboot, harder to get the camera to look at her tits than the old games.
>> No. 22151 Anonymous
30th July 2017
Sunday 3:03 am
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OP here, still haven't finished Long War.
>> No. 22152 Anonymous
30th July 2017
Sunday 3:20 am
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>>22151
Anyone played the sequel? Is it any good?
>> No. 22153 Anonymous
30th July 2017
Sunday 9:52 am
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>>22151
A very long war indeed.
>> No. 22154 Anonymous
30th July 2017
Sunday 2:07 pm
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>>22153

It's D-Day tonight, the final push. I shall ride upon a pale horse and deal nothing but death to those ayys who stand against humanity.
>> No. 22155 Anonymous
1st August 2017
Tuesday 1:58 pm
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>>22154
Is it over Lad?
>> No. 22156 Anonymous
1st August 2017
Tuesday 4:25 pm
22156 spacer
>>22155

Well, if you'd studied Operation Overlord as I have, you'd know perfectly well it was delayed for a time due to inclement weather, so... no.
>> No. 22157 Anonymous
1st August 2017
Tuesday 7:41 pm
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I really really fancies playing Cities Skylines this summer, as a means of procrastinating from writing my thesis, but I'm glad I never got it during the sale. It seems everyone is praising this game, but forgetting about the piss poor value for money the company is offering, as the base game really shines with all the DLC that is at least 10 quid each.
>> No. 22158 Anonymous
2nd August 2017
Wednesday 6:46 pm
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I've been playing a massively-autistic transport game called Logistical. It's basically just an endless grind of delivering various stuff to various towns and industries, without any of the fun of designing the infrastructure like in Transport Tycoon. Having said that, it's strangely satisfying to get the Steam achievements (bloody thousands of them, one per town / industry etc)
>> No. 22160 Anonymous
3rd August 2017
Thursday 9:26 pm
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I really fancy a bash at Stardew Valley but really dont have the time for it.
>> No. 22167 Anonymous
13th August 2017
Sunday 1:34 pm
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What's the best racing game out these days lads? On PC, I don't have any consoleboxes these days.

I haven't played a good racer in yonks. I like the realistic vibe of Gran Turismo type games; but I don't want one so realistic that I have to spend days practicing my racing line just to get past one track.

Rally ones were always fun too, in fact I think the last actual racing game I played was one of the Colin McRae games that came free with a 7600GT in 2006 or so.
>> No. 22168 Anonymous
13th August 2017
Sunday 5:47 pm
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>>22167

The Forza franchise is probably the closest thing to Gran Turismo on the PC - loads of cars, loads of tracks and an accessible learning curve from arcade to simulation.
>> No. 22169 Anonymous
15th August 2017
Tuesday 1:46 am
22169 spacer
>>22167
Forza Horizon 3 is on PC and is pretty good. Not a track racer as such but you can have a fair bit of fun pottering around fake Australia.
>> No. 22171 Anonymous
15th August 2017
Tuesday 1:27 pm
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I got the first Dragon Age game for free on XBL a while ago, and decided to give it a try today. I was expecting The Hobbit meets Mass Effect, but then in the first half an hour all the young women are abducted from the Elf ghetto I live in and my cousin is violently gang raped by human aristocrats, who I subsequently murder. That might only be as dark as every other GoT episode, but in a game that looks and sounds more like a Dream Works animation it really knocked me for six.

Also the combat mechanics are awful.
>> No. 22172 Anonymous
15th August 2017
Tuesday 6:11 pm
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>>22171

>combat mechanics

Try to remember it's more akin to Baldur's Gate and NWN than your typical hack'n'slash and you'll start enjoying it more. The biggest give away is how the PC version had a top down view which, once I started using it, the whole game made a lot more sense. Pause the battles every five seconds to micromanage, build your characters into strong heal/tank/DPS roles. Very easy to make an utterly broken character in that first one too.
>> No. 22174 Anonymous
15th August 2017
Tuesday 7:52 pm
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>>22172

I've never played either of those and I think at this stage in life it's too late for me to adjust. I don't mind RNG, but live action RNG I feel like I have no control over might be a bridge too far.
>> No. 22175 Anonymous
16th August 2017
Wednesday 9:14 am
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I have very fond memories of the first Dragon Age. The mechanics were (purposefully, as it was kind of a last hurrah for a certain era of Bioware RPG) dated even at time of release, though, so I can't imagine they're intuitive now.
>> No. 22182 Anonymous
22nd August 2017
Tuesday 5:48 pm
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Saints Row 3 is a frustrating, glitchy, cut-down and RANDOM XD version of Saints Row 2.

How did they fuck it up?
>> No. 22183 Anonymous
23rd August 2017
Wednesday 9:02 pm
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>>22182
I have asked myself that for years.
Honestly a rebbot where they start it off with "the Boss" waking up from a bad dream which constitutes the events or SR3 & 4 would be great.
>> No. 22184 Anonymous
23rd August 2017
Wednesday 9:59 pm
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>>22183
I'll get to 4 eventually (bought it in the recent Steam sale) but I've heard it's 'the best superhero game ever made'. Is it as much a pile of wank as 3 though?
>> No. 22185 Anonymous
26th August 2017
Saturday 7:59 pm
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>>22184
No. It's more grounded, which considering it's ALIENS is quite an achievement. It's also a lot more fun. Cars very soon become redundant mind.
>> No. 22186 Anonymous
14th September 2017
Thursday 9:06 pm
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I have no friends.
>> No. 22187 Anonymous
14th September 2017
Thursday 9:09 pm
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>>22186
I'm just about to buy it too - mostly for my kids who absolutely loved version 1.
>> No. 22188 Anonymous
14th September 2017
Thursday 9:39 pm
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>>22186

I'm rather enjoying it.

I'm playing on Xbox. I'd like a britfa clan if there's a few of us.
>> No. 22189 Anonymous
14th September 2017
Thursday 9:45 pm
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>>22188
Drop me your gamertag

cavowehav@tech69.com
>> No. 22190 Anonymous
14th September 2017
Thursday 9:48 pm
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>>22188
That's a splendid idea, but I'm PS4 master-race.
>> No. 22191 Anonymous
15th September 2017
Friday 1:55 am
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Bought Fifa 12 for 99p from a charity shop. It's quite good, but also this is part of a long term plan to just buy, or pinch from a torrent site, old(er) games I overlooked at the time of their release. Partly that's out of disdain for the copious inclusion of microtransactions, or DLC that's confirmed from day one so I end up waiting twelve months before I know I'm playing the full game, but also because I'm a bit skint and if I never played Fifa 12 again it's only 99p and I spent that much on Poppets today.
>> No. 22192 Anonymous
15th September 2017
Friday 2:39 am
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>>22191
I've been doing similar with £2 purchases from Amazon. It is amazing what you can get shipped from China for two quid.
>> No. 22194 Anonymous
15th September 2017
Friday 4:46 pm
22194 spacer
>>22191 I do something similar. I waited ages for Witcher 3 to go on sale and then forgot long enough for the GOTY edition to hit £17 on Steam. It's a fantastic game and I've put over a hundred hours into it.
>> No. 22195 Anonymous
17th September 2017
Sunday 11:11 pm
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Type:Rider. It's a relatively simple gravity platformer interspersed with little entries about the history of printing and the evolution of how text is presented. If you've ever rolled your eyes at Comic Sans or got all pedantic about how fonts aren't fonts, they're typefaces, which I have a suspicion applies to one or even both of you, then get this game when it's on sale or whatever. The platformer bits are fun and the history is fascinating. My only complaint would be that it's slightly jarring for the play part to be regularly interrupted by the text, but it's worthwhile nonetheless.
>> No. 22212 Anonymous
20th October 2017
Friday 6:41 pm
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I must have sunk days into King of Dragon Pass already and I'm not even close to scratching the surface. It's an rpg/strategy game where you control a clan and handle various facets like cattle affairs, raiding neighbours, and sending people out on exploratory missions but you also get issues popping up all the time that you have to rule on. I advise you be nice to the duck people.

£1.61 for the (newer) Steam version till the 23rd and apparently they're releasing a spiritual successor in 2018.
>> No. 22213 Anonymous
20th October 2017
Friday 7:43 pm
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*Portal Stories: Mel* . Pretty good Portal 2 mod thingy. (Need to own Portal 2 on steam, but not necessarily have it installed). Free too.
>> No. 22215 Anonymous
20th October 2017
Friday 7:54 pm
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>>22212
Thanks for reminding me about this game. I'm glad to hear it's on Steam, maybe this time it'll actually work on my system.
speaking of old games on Steam, where can I find them in the store? I've scrolled to the end of a few genre lists but the selection always seems pretty modern (and poor, to be honest).
>> No. 22216 Anonymous
25th October 2017
Wednesday 9:55 pm
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>>22213
Definately good, though I ended up cheating a bit as it went on because of ridiculously hard puzzles and instadeath laser turrets,
>> No. 22217 Anonymous
25th October 2017
Wednesday 11:57 pm
22217 There is nothing to fear, but fear itself.
File
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I bought The Flame in the Flood for the Switch and now understand what people mean when they say a game is comfy. Sitting in bed listening to dystopian Country & Western while I navigate the ruins of a fallen civilisation on a makeshift raft with my loyal pooch is, indeed, comfy.


https://www.youtube.com/watch?v=wQTPAb2Np3g
>> No. 22218 Anonymous
26th October 2017
Thursday 12:00 am
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Shit, wrong picture.
>> No. 22236 Anonymous
4th December 2017
Monday 12:08 am
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Lately I've been spending a lot of time getting drunk and playing Rainbow Six 3. It's a fun combination but the beer is taking its toll on my operatives. They often get injured because of my shit drunken plans, and a few of them have died in the line of duty because I was too impatient to click the retry button. RIP Arkadi Novikov.

It's a bit depressing to play games from the 90s/early 2000s. You're reminded of how much videogames have regressed: graphics have been consistently getting better but almost everything else has gotten worse.
>> No. 22237 Anonymous
4th December 2017
Monday 2:30 pm
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>>22236
Eurgh. I didn't think I'd see a screenshot that would actually make me appreciate bump mapping.
>> No. 22239 Anonymous
5th December 2017
Tuesday 2:02 pm
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I bought a Switch and I'm playing Breath of the Wild. I'm about 7 hours in and I can comfortably say its going to be one of my favourite games. The Switch too is incredible, lots of cwtchy ways to play the thing, (none of which are on the adverts). A great library already. Very pleased. I never thought anything could sway me from PC gaming and my GTX1080 and your refresh rate and yada yada.
>> No. 22240 Anonymous
6th December 2017
Wednesday 7:20 pm
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>>22239

I'm waiting for the switch to drop in price for now, but I'm absolutely buying one down the line. Even just for Mario, because Nintendo always seem to pull some magic out with Mario and I love them for it.
>> No. 22241 Anonymous
6th December 2017
Wednesday 7:45 pm
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>>22239
>>22240
But what about


https://www.youtube.com/watch?v=Cb-srOfRqNc
>> No. 22242 Anonymous
7th December 2017
Thursday 1:45 am
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>>22241
It’s a mass produced electronic, did you think there wouldn’t be videos of it malfunctioning? Mine is fine. And if it wasn’t I’d just take it back.
>> No. 22243 Anonymous
7th December 2017
Thursday 11:23 am
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>>22242
Yeah that red ring of death thing was totally overblown.
>> No. 22244 Anonymous
7th December 2017
Thursday 11:33 pm
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The RRoD debacle cost Microsoft a billion dollars. It wasn't the regular 1-5% failure rate that you tend to get with mass-produced electronics, the design itself was defective and most 360's from that era that ever saw real use are either dead or have been reflowed/have had the stress-inducing heatsink swapped out.

To my knowledge there's nothing akin to that with the Nintendo Switch. Or any other Nintendo product, really - for all their weird, boneheaded business decisions, they've always produced solid and reliable hardware.
>> No. 22245 Anonymous
8th December 2017
Friday 12:00 am
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>>22244
Well roughly 100% of the devices in the video are exhibiting failure.
>> No. 22246 Anonymous
8th December 2017
Friday 12:50 am
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>>22245
From the video's description:
>Switch users experiencing a wide range of different issues from day one. Obviously that doesn't mean all switches are defective, this is a "painful launch" for those consumers featured in the video only.

So what exactly are you getting at here?
>> No. 22247 Anonymous
9th December 2017
Saturday 1:33 pm
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Had the Switch since launch. BotW is good but not amazing, would have preferred a more traditional Zelda. Odyssey is fun, but could have done with having twice as many worlds. Only took me like 10 hours to beat the main story. Mario + Rabbids is a brilliant X-COM style game, just a lovely game. Splatoon 2 is one of the more fun multiplayer shooters out there. And going to start Xenoblade Chronicles 2 this evening which looks to be lengthy and interesting. Probably the best launch year for a console, and the next few months look good too with the Bayonetta 1 and 2 remasters and Kirby and Yoshi to look forward to.

Well done Nintendo on finding success after the relative failure of the Wii U.
>> No. 22248 Anonymous
9th December 2017
Saturday 4:45 pm
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>>22247

85 hours in I have only unlocked half the rare blades and I'm not even half way through the game. It's difficult to comprehend Xenoblade 2's scope, I've burnt out. I need a couple of days break.
>> No. 22250 Anonymous
10th December 2017
Sunday 6:56 pm
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Back to the Anno series for me.
>> No. 22254 Anonymous
31st December 2017
Sunday 8:13 pm
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Just finished NieR: Automata (ABCDE and a smattering of others - I've not played any of Drakengard or NieR before). It's one of those games that hooked me in despite its flaws.

The story is teenlad level of deep, the character design consits of prototype wapanese fan service, the map design is so full of invisible walls it makes you wonder why they bothered to model half the stuff they did, the combat mechanics don't quite go beyond "just mash", upgrading items requires the most nonsencical list of components I've come across so far and grinding for them is just not a thing unless you're truly masochistic... but I still loved it and binge-played it over the last couple of days.

It's got just enough lore in the game that it makes you want to learn more about it. The story, while trite, is well delivered in way that made me care about the characters and was enough to propel me through the 3* re-runs it needs at minimum.


(*) You do not literally replay the same game. The first time is played as "2B", the second as her companion from the first time "9S" which is substantially similar but allows for short cuts and adds extra story elements which avoids it turning into a chore. The third times moves into entirely new story material.
>> No. 22255 Anonymous
31st December 2017
Sunday 8:18 pm
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What game lets me control a battalion sized (or larger) formation of troops during the Second World War? None of that arcade stuff either, I want to feel the stress of watching my men get popped by a flak gun we can't even find.
>> No. 22256 Anonymous
31st December 2017
Sunday 8:23 pm
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>>22255

Neither are exactly as you describe, but both the Commandoes and Company of Heroes series are stressful as fuck.
>> No. 22257 Anonymous
31st December 2017
Sunday 8:27 pm
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Is Red Alert 3 worth getting in the Steam sale? I think the last RTS game I actually played was Red Alert 2.
>> No. 22258 Anonymous
31st December 2017
Sunday 10:43 pm
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>>22257

I think Total Annihilation was my last RTS. Man that was a game.
>> No. 22260 Anonymous
1st January 2018
Monday 2:24 am
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>>22255
Hitler treated black people better than the Americans.
>> No. 22261 Anonymous
1st January 2018
Monday 2:44 am
22261 spacer
>>22255

Probably something like the Graviteam Tactics series.
>> No. 22263 Anonymous
25th January 2018
Thursday 8:44 pm
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Virtual Pool 3, when lacking access to a proper table.
>> No. 22264 Anonymous
27th January 2018
Saturday 11:42 am
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I got Just Cause 3 in the Chrimbus sales off steam.

It's a fun game but the story is just so piss poor and it's full of silly little immersion breaking things. I understand that an over-the-top, self-aware action story is what the Just Cause universe is about, but the problem is it's not very well done even on that front. Sleeping Dogs did that one far better.

The mechanics are by and large very smooth and fun and I liked the addition of the wingsuit (making the who 'car collection' aspect of the game totally redundant and I pity the guy whose job it was to design that part of the game), but the driving and enforced AI escort sections are fucking awful.

Unlike, say, GTA, the game's story doesn't dynamically react to your actions outside of the story. By that I mean, the idea is that you must capture the whole 'country' in game, as in the earlier JC games, by destroying a checklist of items in each settlement. I did the first couple of stories and then systematically captured the whole map before continuing with the story, but the story still acted like the rebels were only controlling a small section and the Big Bad General was still in charge.

The 'grand final battle' was also incredibly underwhelming, the capital city was guarded by about 5 snipers and that's it.

After the endgame, the procedurally generated missions still act as they did before you killed the Main Bad Guy, completely breaking the immersion.

The asynchronous multiplayer would be good if it actually used my Steam friends list - it currently just puts me against a seemingly random list of 2 to 3 people I have never heard of that changes on a weekly basis.

It's a fun game and if you can get it for cheap on sale it's worth the 20-30 hours you'll get out of it just flying around, blowing shit up, but I feel like they could have really rounded it off with not a lot more effort.
>> No. 22265 Anonymous
3rd February 2018
Saturday 10:26 am
22265 spacer
I'm considering getting the Rockstar Humble Bumble; is it true that the PC ports of their games are prone to bugs and crashing?

https://www.humblebundle.com/games/rockstar-games-bundle
>> No. 22266 Anonymous
3rd February 2018
Saturday 12:01 pm
22266 spacer
Old School Runescape
>> No. 22268 Anonymous
3rd February 2018
Saturday 12:18 pm
22268 spacer
>>22266
Is new school Runescape as shite as I imagine it is?
>> No. 22269 Anonymous
3rd February 2018
Saturday 12:29 pm
22269 spacer

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>>22268
I don't know, I haven't tried it.

Check out me stats
>> No. 22270 Anonymous
3rd February 2018
Saturday 3:46 pm
22270 spacer
>>22269
>42/40

u wot
>> No. 22271 Anonymous
3rd February 2018
Saturday 4:34 pm
22271 spacer
>>22270
Armour bonus or temporary buff I assume.
>> No. 22272 Anonymous
3rd February 2018
Saturday 4:51 pm
22272 spacer
>>22271
It was accidental whatever it was, I have no idea.
>> No. 22273 Anonymous
4th February 2018
Sunday 11:49 am
22273 spacer

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>>22272
If you recently restored prayer at the edgeville monastery it gives +2 above your level

Here's my stats, I wonder how many others there are...
>> No. 22274 Anonymous
4th February 2018
Sunday 11:54 am
22274 spacer
>>22273
I played a bit last year, got as near to full rune as is possible without killing the dragon because I couldn't be bothered to do that quest.
>> No. 22275 Anonymous
4th February 2018
Sunday 12:10 pm
22275 spacer

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>>22268
I wouldn't say it's shit, it's just basically unrecognisable from the version you know. I just logged back into my old main out of curiosity, here's a screenshot. The interface is all customisable but would be confusing as hell the first time you log in.
>> No. 22276 Anonymous
4th February 2018
Sunday 12:10 pm
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>>22275
Also I have to concede it's quite pretty. This is Falador castle now.
>> No. 22277 Anonymous
4th February 2018
Sunday 12:35 pm
22277 spacer
>>22276
>quite pretty
That's Neverwinter Nights with better aliasing, not exactly pushing the boat out graphics wise.
>> No. 22278 Anonymous
4th February 2018
Sunday 12:47 pm
22278 spacer
>>22277
I didn't mean as a standard for the whole gaming industry, just that it's nice to explore a familiar world re-rendered in this way.
>> No. 22279 Anonymous
4th February 2018
Sunday 1:26 pm
22279 spacer
>>22275
>>22276
Wow! That's actually impressive for RuneScape. It looks like World of Warcraft now.

>>22277
Don't be an arse.
>> No. 22280 Anonymous
8th February 2018
Thursday 10:19 pm
22280 spacer
Finished Kingdom Hearts 2. I started it when I was 14 and never finished it at the time as I didn't want it to end. But now I've finished it 11.5 years later. It had a satisfying ending, so I'm curious to see how the prequels/sequels keep the story going after such a definitive conclusion.
>> No. 22281 Anonymous
9th February 2018
Friday 5:43 pm
22281 spacer
>>22266

I've just spent a whole week levelling up my mining. Thanks for reminding me that Runescape exists you massive bellend.
>> No. 22288 Anonymous
12th February 2018
Monday 8:39 pm
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There are pros and cons to having one, universal Microsoft account. However, being called "loser" by a lad who beat me on Fifa an hour and a half after I've turned the Xbox off is definitely a con.
>> No. 22289 Anonymous
12th February 2018
Monday 8:50 pm
22289 spacer
>>22288
It's best when you do it with an unfashionable club, that really seems to irritate them. I haven't had a FIFA game in ages, but my favourite team to play online with was Flamengo when they had Adriano and Vagner Love up front.
>> No. 22290 Anonymous
12th February 2018
Monday 9:23 pm
22290 spacer
>>22288

What in god's name have you done to your browser, lad?

Did you accidentally tie-dye your computer?
>> No. 22291 Anonymous
12th February 2018
Monday 10:23 pm
22291 spacer
>>22290
I think he's gone all a bit Aztec in that late eighties style.
>> No. 22335 Anonymous
31st March 2018
Saturday 6:31 pm
22335 spacer
I bout Quake Champions hoping it wouldn't be shit, because if you buy it in early access you get all the champions and that without having to go through the unlock bollocks.

Unfortunately it's shit.

I mean my first 3 or 4 matches I quite enjoyed it, but that's about as long as the matchmaking held up before it just crumbled and I found myself playing against 43 year old Q3A veterans without being able to get a kill in edgeways. The champion abilities are complete horseshit too, there is no place for those in a game like this, they just feel cheap and unfair when you die to them, and effortless when you use them. Even instagib is ruined- Instagib, the most level playing field you can think of, where only aim and reaction time matters- Cunts will still fucking cheap-shot you using the Ranger ability. Nothing is sacred.

But of course, it's still in beta they say, it hasn't had the flaws ironed out they say, it will get improvements they say. And yet I can see they've clearly been putting their effort where in it counts- making fucking overpriced gambling crates with more cosmetic shite than you can ever hope to unlock by normal means. There's so fucking much of it. Every champion has about 5 different skins and dozens of colour shaders. But the game itself barely has ten maps and 3 game modes.

Why did I try pretend it would be any different?
>> No. 22336 Anonymous
31st March 2018
Saturday 8:16 pm
22336 spacer
>>22335
I don't see who it's made to appeal to. Old school arena FPS fans seem like they'd be put off by the modern additions like champion abilities and lootboxes. And the more casual audience seem like they'd be put off by the more hardcore gameplay compared to stuff like Overwatch. So who is it for?
>> No. 22337 Anonymous
1st April 2018
Sunday 12:30 am
22337 spacer
>>22335
>Q3A veterans
I never really got into Q3A myself but I used to watch videos of the top players and I've honestly never seen anything like it since - as a test of pure twitch reflex it's hard to match. I guess it might not even be possible these days, since there's always a few frames of latency in modern, more complicated engines.
>> No. 22338 Anonymous
1st April 2018
Sunday 8:54 am
22338 spacer
>>22337

What really makes a world class Q3A player is game sense. Good players have an uncanny ability to anticipate the movement of their opponent. At best, human reaction time is about 200ms, so you're at a huge advantage if you pre-fire at angles where you expect your opponent to arrive. This is doubly true with slow projectile weapons like the rocket launcher, but it still applies with hitscan weapons like the rail gun. You see it a lot in CS:GO too - entry fraggers pre-firing all the common CT spots and AWPers making speculative wallbangs etc.


https://www.youtube.com/watch?v=Rce75JYlJd8
>> No. 22339 Anonymous
1st April 2018
Sunday 9:26 am
22339 spacer
>>22336

Precisely, it's just the worst of both worlds. If they wanted the hardcore audience, they could (and really should) have just done a direct remake of Q3 into the new engine. If they wanted the casuals they'd be better off building on the success of Doom 4 and making a single player Quake.

In fact if they wanted to be really clever they'd do a sequel to Enemy Territory: Quake Wars. It's a much more natural fit for the tropes of modern shooters, and they could have bundled in a little deathmatch side mode just to keep everyone happy. But of course that makes too much sense.
>> No. 22340 Anonymous
1st April 2018
Sunday 6:37 pm
22340 spacer
>>22338

Jesus, I'm getting twitchy just watching that.
>> No. 22417 Anonymous
4th August 2018
Saturday 12:31 pm
22417 spacer
Modern Warfare 2 and 3. It's the first playthrough actually, could have played it way back but life interfered.

MW2 is ok. Actually, really ok. They went the 'take all the good parts from MW, add more, turn up to 11' route and that's all good but Russian invasion of USA seemed a bit overdone in pathos/drama to me. But then, it's CoD.

MW3 is a tad shite. Nothing really memorable about it. I can only recall the mission in Paris where you get to fight both for ground troops and for the C-130 team. Everything else was sub-par.
>> No. 22420 Anonymous
26th August 2018
Sunday 9:02 am
22420 spacer
I've found a tarball with Cataclysm:DDA in it and decided to give it another go. It's pretty fun for a game with no graphics besides ASCII symbols.

I died about 20 times before the god of randomness sent me an almost intact Humvee with a fucking Mark 19 GL installed on it. I managed to sweep clean two settlements before I ran out of ammo. Bloody outrageous.

And again, for a game with no graphics it's been unproportionally fun to 'nade things, same for running them over at ~80 kph.

Autism thoroughly checked.
>> No. 22421 Anonymous
26th August 2018
Sunday 3:17 pm
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I’ve been on that CK II shit for a long while now. During this save I changed characters from my Emperor of Britain to some Persians and what the AI let happen to my former realm was nothing short of vile. They let the vikings reconquer Kent ffs, and my Lollardy reformation was all but totally undone. Makes me sick, lads
>> No. 22422 Anonymous
27th August 2018
Monday 7:02 am
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Invested every hour I'm not at work or sleeping in Yakuza 0 since it came out.

Fucking brilliant game, I was going to buy a PS3/4 just to play them.
>> No. 22423 Anonymous
28th August 2018
Tuesday 3:39 pm
22423 spacer
>>22422
There's been too much Yakuza this year. 6, remake of 2, and then the Fist Of The North Star Yakuza game in October. I can easily sink 30-50 hours into a Yakuza game, but with so many out this year I'm struggling to find the time.
>> No. 22424 Anonymous
28th August 2018
Tuesday 6:11 pm
22424 spacer
>>22423
I'm a PC player so I'll likely be getting a slow dripfeed of them. I've put 88 hours into 0 - I've just got enough cash to get to Lvl 99 Dragon, so just need to spend a few hours on that infuriating upgrade tree.
>> No. 22448 Anonymous
14th September 2018
Friday 4:14 pm
22448 spacer
>>22417
On a second playthrough I'd take my words about MW3 back. It's quite ok. Thoroughly enjoyed the team Metal missions.
>> No. 22452 Anonymous
15th September 2018
Saturday 1:46 pm
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Gone are the days I can walk into an FPS and be better than average. I think I'm gonna refund BlackOps 4 and hang up FPS forever.

I barely understand how bad to average players can possibly enjoy battle royale.
>> No. 22453 Anonymous
15th September 2018
Saturday 2:57 pm
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>>22452

>I barely understand how bad to average players can possibly enjoy battle royale.

Because you can win a match by just killing one person. In a traditional FPS you might have to get upwards of 40 kills to win.
>> No. 22454 Anonymous
15th September 2018
Saturday 3:12 pm
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>>22453
You don't need any kills to win. And what sort of victory is that? Where's the fun in seeking bye after bye in every engagement? You don't see hide and seek games gaining... Dead by Daylight is actually one of the most popular games on Steam. Fuck me.
>> No. 22455 Anonymous
15th September 2018
Saturday 3:47 pm
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>>22454
You may have missed the point of BR modes entirely.


>> No. 22457 Anonymous
15th September 2018
Saturday 4:10 pm
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>>22455
My experience leads me to think this thriller narrative fades very quickly after your first couple of wins.
>> No. 22458 Anonymous
15th September 2018
Saturday 5:40 pm
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>>22452
Not played the battle royale mode yet, but I'm pretty poor at CoD multiplayer but still have fun. I think because you don't have to wait long to respawn so I don't feel I'm being punished for failing. Mainly getting it for the Zombies mode though.
>> No. 22481 Anonymous
3rd October 2018
Wednesday 3:48 pm
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Operation Flashpoint: CWC again. I wanted something more realistic than CoD and... bollocks, didn't I post exactly this about 2.5 years already? Right I did.

Fuck me.
>> No. 22488 Anonymous
27th October 2018
Saturday 10:59 am
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How many roads must a man walk down
Before you call him a man?
How many seas must a white dove sail
Before she sleeps in the sand?
Yes, and how many times must the cannonballs fly
Before they're forever banned?

>> No. 22489 Anonymous
27th October 2018
Saturday 12:05 pm
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Bought RDR2. Was going to ignore it as it's not my type of thing, but the glowing reviews made me feel like I was missing out. One of the most boring games I've ever played. Maybe it gets better, but first three hours were mostly spent slowly following people through the snow. Controls are the worst I've ever experienced in a AAA game. Sometimes square picks up items, sometimes it's triangle, the player character takes way too long to respond to your inputs, it's just dreadful. Worst £50 I spent.
>> No. 22490 Anonymous
27th October 2018
Saturday 1:01 pm
22490 spacer
>>22489

I read that the first ten hours are essentially character introduction and tutorials. I'm still looking forward to it as I quite like that sort of thing. Hopefully the controls are better on Xbox, I'll let you know when I play it tonight. Does it not just control like GTA 5?
>> No. 22491 Anonymous
27th October 2018
Saturday 1:50 pm
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>>22489
>first three hours were mostly spent slowly following people through the snow.

How realistic are the horse testicle physics?
>> No. 22492 Anonymous
28th October 2018
Sunday 1:42 am
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RDR2 might've been a game I'd have bought a new console for when I was a teenlad, but these days I don''t really get hyped for linear, cinematic games. It just serves as a reminder that what you're basically doing is watching a movie with mini arcade game style interludes to shoot the baddies. I'm really into westerns so I'd definitely still find it fun, but it could be so much more. On top of that, I'm not really keen on supporting Rockstar's sheisty practice of releasing games on consoles first, knowing full well that many people will double dip and buy it again when it's released on PC.

What I really lament is the death of the first person RPG. Games like Vampire: The Masquerade - Bloodlines and Fallout: New Vegas did a great job of combining all the choices and consequences you'd find in old school isometric RPGs with the immersiveness of the first person perspective and voiced NPCs. Nowadays, every developer wants voiced, pre-defined, 'cinematic' characters, which always takes away from the roleplaying. Sure, we've still got plenty of great isometric RPGs being released these days, but the fact that the best new RPGs are the same kinds of RPGs they released in the 90s is a bitter pill to swallow.
>> No. 22493 Anonymous
28th October 2018
Sunday 1:46 am
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>>22492
I much prefer well designed linear games over open ones. Open ones just end up bland, I don't care about two or three 'choices' you make affecting it, I'm not the dude, I'm a player.
>> No. 22494 Anonymous
28th October 2018
Sunday 1:38 pm
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>>22493
Bland if you are talking about the main quest but the gist is that the open ones aren't as much about the main quest as they are about the game world and lore.
I don't even think it's fair to compare the two, they are different beasts really, about different things.
>> No. 22495 Anonymous
28th October 2018
Sunday 2:09 pm
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>>22494
I've found I feel much better immersed in a well built atmosphere and story like Dead Space than in psuedo randomised crap like Skyrim or Fallout.
>> No. 22496 Anonymous
28th October 2018
Sunday 2:24 pm
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>>22489
I loved RDR1 and bought RDR2 on opening day - never fall for the pre-order shit. I love it. It's a "slow" game, the first couple of hours is a bit of a walking simulator as you do missions on rails that show you how to do things. Once you get to the truly "open world" bit out of the snow, it is very playable. I find it more of an old-school adventure game with a bit of third-person shooting thrown in.

Played it all last night until about 4am. Going to try not to do the same today....

Graphics: truly amazing - a great demo of what a modern console can do. Controls: bit hard to get used to, have accidentally shot some characters in the face when I meant to talk to them.

It'll easily be my game of the year, given Battlefield V's continually shifting delivery date. If you liked RDR1, then the second version is an excellent evolution for modern consoles. If you didn't "get" this game first time around, I'm not sure you will now.
>> No. 22497 Anonymous
30th October 2018
Tuesday 3:37 pm
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Stellaris; 4X 'grand' strategy - S'fun but you're pretty much in for the long haul. Starting any new game feels like a project. I've taken to writing notes at each save so I can remember just where I'm at and what I'm doing on my return. The retracted content, later to be sold as DLC, is really noticable too. Fucking £50 there abouts for all the features.

Darkwood; top-down survival adventure (i guess?) - The scenes are pretty cool, setting very atmospheric. I've enjoyed it a lot but there's just something about the looting - especially dying - that turns me the fuck off and kills any enjoyment I've had of the game.

Pretty half arsed reviews there but whatever.

I'm fast realising that gaming is losing it's 'escapism' for me - the moments of catching a glimps of my reflection in the dark monitor are becoming more and more frequent. I've posted about it before, I'm posing about it again. Climbing trees is more fun. Making things is more fun. but I'm still looking for the next game that'll hopefully help me forget myself for a moment.
[/fag]
>> No. 22498 Anonymous
31st October 2018
Wednesday 5:48 pm
22498 spacer
>>22496
>never fall for the pre-order shit
People say this all the time but I don't even understand what pre-ordering is. Like back when you bought physical media from a shop I can understand reserving a copy so they don't run out on release day. But that's not an issue with digital distribution so what on earth is the point? It boggles my mind.
>> No. 22499 Anonymous
31st October 2018
Wednesday 6:06 pm
22499 spacer
>>22498
It's to get more money out of you sooner. Also they do silly things with in-game content and balancing and spew some BS about "player choice" when they make the same content available to everyone else via endless grinding.

Apparently publishers do this because they want all the money in the world. Given how massively profitable the big names are, there's really no other sensible explanation for them trying to make even more.
>> No. 22500 Anonymous
31st October 2018
Wednesday 6:10 pm
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>>22499
Plus they need a backup plan for when loot crates are eventually banned as unregulated gambling.
>> No. 22501 Anonymous
31st October 2018
Wednesday 7:24 pm
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It's surely about customer retention also. A person's desire to buy something might cool to the point where once the game is out they'd not overcome the inertia of inaction and make a purchase, but crucially not to the point where they'd cancel their preexisting preorder.

It's analogous to free trials.
>> No. 22502 Anonymous
31st October 2018
Wednesday 7:54 pm
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>>22498
It gets people to buy the game based on all the previews telling them how awesome it will be, before their friends or the handful of honest game reviewers can tell them how shit it is.
>> No. 22503 Anonymous
31st October 2018
Wednesday 8:33 pm
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>>22498

>I can understand reserving a copy so they don't run out on release day. But that's not an issue with digital distribution so what on earth is the point? It boggles my mind.

When I pre-ordered RDR2, my Xbox downloaded most of the game immediately, despite this being a few weeks before release. If you're itching to play a game at midnight release, then I can see how that could appeal. I personally like to have the digital version as it's just easier for me, and I knew 100% I was going to buy the game so I thought I might as well pay for it earlier. I'm sure there was probably some preorder bonus in there, I didn't check because I really don't care. I think I might have got a free horse or summat.

I don't particularly think preordering is a great idea, but certain games like Red Dead, Fallout, Elder Scrolls, that sort of thing, I know I'll be buying it so I see no reason not to do it on Xbox marketplace a few days early so the game's ready at release. I might just be killing the games industry, and it makes little sense as I didn't exactly play RD at midnight on release, but fuck it.
>> No. 22513 Anonymous
6th November 2018
Tuesday 11:22 pm
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>>22503
Christ. The state of this gamer.
>> No. 22514 Anonymous
7th November 2018
Wednesday 1:43 am
22514 spacer
>>22513

I play about three games a year m8
>> No. 22538 Anonymous
24th November 2018
Saturday 6:44 pm
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Battlefield V today. I'm going to be up until at least 5am.
>> No. 22539 Anonymous
24th November 2018
Saturday 7:46 pm
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I've been playing RDR2 today and trying to do some hunting to get the different satchels. I have struggled with the controls in places, because some of the buttons are context sensitive, I've had L2 held down to give my horse a pat after getting off my horse and punched my horse instead. Later on I accidentally started choking a bloke instead of getting on my horse because my character was focused on the stranger talking to me.
>> No. 22540 Anonymous
24th November 2018
Saturday 7:50 pm
22540 spacer
>>22538

Ehh. I got it last week, I loved BF1 but this one just isn't clicking with me yet.

I think it's the maps, and player visibility. They seem to favour long engagement distances, and with spotting removed I find myself just fucking sat squinting at a load of very pretty grass and then dying to a player I couldn't see. I mean if you're going to remove spotting, you need to give the player models a silhouette and palette that doesn't blend in with every single other texture in the game.

I've started enjoying it more with adjustment to a slow paced, cautious playstyle like the "hardcore" mode in previous games, but only about half the maps really work for that. The others leave you too exposed to do that, or force you into the open in order to reach objectives.

Very hit and miss. Wish I'd waited for a sale honestly, but I jumped the gun considering how good the last one was and assuming the pre-release hate was just nerds whining.
>> No. 22541 Anonymous
24th November 2018
Saturday 9:33 pm
22541 spacer
>>22540
Don't they have a colour blind mode in Battlefield?
>> No. 22542 Anonymous
24th November 2018
Saturday 9:41 pm
22542 spacer
>>22540
Interesting - I'm sort of the opposite.I loved BF4 and played it for days on end - BF1 never grabbed me in the same way, but after a couple of hours I am enjoying V a lot.
>> No. 22543 Anonymous
26th November 2018
Monday 12:47 pm
22543 spacer
>>22540
> I mean if you're going to remove spotting, you need to give the player models a silhouette and palette that doesn't blend in with every single other texture in the game.
I sense your annoyment but that's kind of the point of camouflage.
>> No. 22545 Anonymous
26th November 2018
Monday 4:00 pm
22545 spacer
>>22543

This. A lot of games have gone towards the 'you actually have to look for enemies' trend, presumably because people seem to enjoy it in PUBG and so on.

I enjoy it, but I've always been into the competitive side of FPS games and have been playing ranked CSGO for half a decade, so I suppose I'm the wrong person to ask.
>> No. 22546 Anonymous
26th November 2018
Monday 9:06 pm
22546 spacer
>>22543
>>22545

Yeah, I mean I kind of sense it's an intentional design decision, and admittedly I've enjoyed being a sneaky bastard for huge kill sprees on a couple of occasions. But like you I grew up with more arena type shooters where player visibility and overall map readability were the primary concern.

It's Battlefield, not Arma, it's never been a simulator- So part of me honestly just wondered if it was really shitty design rather than intent. Like when old school shooters went through that difficult transition about ten years ago, where everything had so much blood and brown they had to put bright colour skins over the top of your normal one just so you could tell who was who.

I'm not a fan of Battle Royale at all either, so I feel like part of it has been geared to that audience and I don't care for it.

I'll like it better when I get good.
>> No. 22547 Anonymous
26th November 2018
Monday 9:27 pm
22547 spacer
>>22540
Some of the maps are horrendous I've found, that fucking mountain map.
I've got used to looking for players now, most of the time I have to look for tracers. Hit detection still seems as fuck as it always has been, regularly get killed in a few shots yet can shoot a guy 30 times and they run round the corner.
I think I still prefer BF1 though, just seems a lot more smoother and cleaner. I miss my mini tank too.
>> No. 22548 Anonymous
27th November 2018
Tuesday 12:43 am
22548 spacer
I used to play APB, and I made my character dress in fluorescent green and use only non-lethal weapons. Partly because I didn't want to take it too seriously, and partly because each time I took someone down I enjoyed imagining their shame at losing to my self-imposed handicap.
>> No. 22549 Anonymous
27th November 2018
Tuesday 2:17 pm
22549 spacer
>>22548
While I'm on the subject, can I just lament about APB. It could have been an amazingly original cops-and-robbers simulator, and it has been developed into a generic team-based shooter.
>> No. 22550 Anonymous
27th November 2018
Tuesday 2:28 pm
22550 spacer
>>22549

Was that the one that was originally supposed to be an MMO?
>> No. 22551 Anonymous
27th November 2018
Tuesday 6:16 pm
22551 spacer
>>22550
It is an MMO.
>> No. 22552 Anonymous
27th November 2018
Tuesday 11:14 pm
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I did it! Have that, Lance, you utter ponce.
>> No. 22553 Anonymous
28th November 2018
Wednesday 1:22 am
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>>22552
I have HeartGold, but I've never completed it.
>> No. 22554 Anonymous
28th November 2018
Wednesday 9:52 am
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>>22553
I've still got another continent to go yet, and there's always Beldums to (never, ever) catch.
>> No. 22555 Anonymous
28th November 2018
Wednesday 9:18 pm
22555 spacer
Been enjoying Far Cry 5 the last few days.
I never did get on with 3, though playing it on the 360 may have had something to do with that.
>> No. 22556 Anonymous
28th November 2018
Wednesday 9:31 pm
22556 spacer
>>22555
It's better in PC, but it's impossible to remove the motion blur completely.

I've made the decision recently to not buy games from AAA publishers that have aggressive monetisation in any of their games, which means I've missed out on a few games that I hear are great FC5 being one of them. The one that galls is Spyro. I feel like that game is targeting me specifically, because Acti knows I wont buy their games anymore.

"C'mon, it's a wholesome remake!" is how it starts.
>> No. 22557 Anonymous
29th November 2018
Thursday 10:52 am
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>>22556
Can't say I've noticed any heavy monetisation in FC5.
You CAN buy Silver Bars with real money, but it never really pushes them in your face, and never once have I felt a need as the world is so full of piles of cash that have been left around you can afford everything through just playing the game.

As i'm aware, Spyro is just the complete package, no add ons or buyable stuff. Albeit you only get the one game on the disc and have to download the others two.
>> No. 22558 Anonymous
29th November 2018
Thursday 12:35 pm
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>>22556
Which AAA publishers do you support then? I'm struggling to think of any that don't use aggressive monetisation.
>> No. 22559 Anonymous
29th November 2018
Thursday 1:24 pm
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>>22558
Nintendo and Capcom are the only two yet to introduce loot boxes in their games, which limits what I can play and where I can play it.

>>22557
FC5 doesn’t have aggressive monetisation mechanics, but other Ubisoft games do. If they do it in one, I wont buy any of their games.

It’s introduced me to the cesspit that is indy games on Steam, though. Few gems on there, all is not lost.
>> No. 22560 Anonymous
30th November 2018
Friday 8:36 pm
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>>22555
And now I've finished it.

Jesus wept.
>> No. 22561 Anonymous
1st December 2018
Saturday 2:33 pm
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>>22546
Fair enough then.
And don't remind me ArmA/OFP. I used to call it 'the simulator of getting shot from who knows where'.
I admit that it was proper fun when you're the opposite side, lying on the hill beside some bush and taking accurate shots from M21 at the troops running below.
>> No. 22585 Anonymous
7th December 2018
Friday 10:25 pm
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Parkitect.

It's a fantastic spiritual sequel to Rollercoaster Tycoon 2, with some extra management elements (mostly to do with staffing and stockign your stores) and building tools that are simple and flexible.

Only big complaint is there's currently no backwards-building on coasters, and other minor niggles are mostly to do with coaster building but it's mostly solid.
>> No. 22590 Anonymous
8th December 2018
Saturday 7:05 am
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>>22561

>'the simulator of getting shot from who knows where'

PUBG has taken on that mantle.
>> No. 22591 Anonymous
8th December 2018
Saturday 5:16 pm
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I've been mucking around with the CS:GO battle royale mode.

It's very good. From what I understand they've been working on it for a very long time, it's pretty well polished compared to just about everything else. It's a smaller game, only 16 people per match, so it's a lot less tedious and they've done some clever things with the map and how you can get weapons.

CS:GO is also free to play now, and anyone who previously bought the game has 'prime' membership which I'm sure is something useful or good but I don't actually know.
>> No. 22592 Anonymous
9th December 2018
Sunday 12:57 pm
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>>22591
> CS:GO battle royale mode
And what's the bloody difference compared to the usual 5v5? Or is it just a ten to fifteen year old last man standing DM mode from AMX/AMXX plugins?
>> No. 22593 Anonymous
9th December 2018
Sunday 3:05 pm
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>>22592

Do you not know what a battle royale mode is by now? It's not even a little bit like defusal.

You get dropped into a large map and have to find weapons as the playable map area slowly shrinks over time. The CS:GO twist is a useful map that tells you if an enemy is in a map quadrant (haven't seen another BR that does this) and you can also have weapons airdropped to you using a buy menu like classic CS, but it takes time for a drone to bring your item over. It's also 16 players per game instead of more commonly large BR numbers of 100 or so.

I'm not sure why you're so aggressively cynical when you could have just read the bit where I said

>From what I understand they've been working on it for a very long time, it's pretty well polished compared to just about everything else.

But never mind. Doesn't sound like you have any intention of playing it anyway.
>> No. 22594 Anonymous
9th December 2018
Sunday 4:42 pm
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>>22593
>The CS:GO twist is a useful map that tells you if an enemy is in a map quadrant (haven't seen another BR that does this)

Darwin Project. This one also has a human "director" for each match that can communicate with all the players, control the battlefield and award powerups.
>> No. 22595 Anonymous
9th December 2018
Sunday 7:00 pm
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>>22591

Seconded. It's a very different experience to other BR games, with a lot more action and some really meaty tactical gameplay. The desperate shortage of ammunition makes camping a total waste of time - you have to get out there and chase resources from the off.

Protip: the delivery drones track your tablet, not you. You can set up some hilarious ambushes in the late game by ordering a box of ammo and dropping your tablet.
>> No. 22596 Anonymous
9th December 2018
Sunday 8:08 pm
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>>22595

This, plus it's undeniable that the CS/source engine FPS experience is very different to most, mechanics wise. Anyone who has mastered the art of crouch jumping up a set of boxes has an advantage, though not a huge one.

>Protip: the delivery drones track your tablet, not you

That's amazing, I didn't even think about trying to drop the tablet.

I did do the fantastic 'pretend your pistol's a flash grenade' pro strat earlier for my first win.
>> No. 22598 Anonymous
9th December 2018
Sunday 11:06 pm
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I just noticed that Total War: Empire, Napoleon and Medieval 2 have just had all their DLC given out for free. I think the only bits I didn't already own were Empire and Napoleon's secondary campaigns, but by Jove I love the smell of black powder in the morning, even if they do seem like the least popular games in the entire series according to everyone else. The naval battles are truly awful, I'll cop to that.

Also, while I'd like to give Counter Strike: Global Offensive: Danger Zone a go, I've never been very good at the twitchier end of the shooter market and many people, even some in this thread, have been playing CS for so long I'm always hopelessly out classed. However, I do like the idea of it and it seems like Valve have tried something slightly different, despite a lot of people dismissing it immediately. I understand Valve haven't done much for their public image over the last few years, and that card game they're working on looks like a bit of a rip off, but it is F2P after all so you can hardly accuse them of being greedy buggers.
>> No. 22599 Anonymous
9th December 2018
Sunday 11:21 pm
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>>22597

>I've never been very good at the twitchier end of the shooter market and many people, even some in this thread, have been playing CS for so long I'm always hopelessly out classed.

I'm really rather good at CS and was in the highest rank for a while when I played religiously - the good thing about CS and just about all of it's game types is that it's just as much about being in the right place and remaining undetected as it is about aiming. There's only so much practice any normal human can do on headshot flicks and the like, if you can aim for the head and control recoil even a little bit, you have a fighting chance.

I'm sure I'd be able to reliably beat you on one of the classic maps I've been playing forever, because I'd just know exactly where to go and which corners to shoot at. But I guarantee you have just as much of a chance as I do in an unknown map, or the new one on Danger Zone. If you get the drop on me I'll still die, if I miss the headshot and you don't I'll still die.

I'd also say that CS isn't quite as twitchy as your COD's and such - you don't gain anything by jumping all over the place like a distressed salmon like you see most people do in those games. The nature of how accuracy and spray patterns work in CS means you're more rewarded for controlled bursts while crouching or standing relatively still. I'd recommend trying it, I think you'll enjoy it if you're interested. If I'm wrong then I apologise.

>However, I do like the idea of it and it seems like Valve have tried something slightly different, despite a lot of people dismissing it immediately.

It seems like people who don't play CS:GO are dismissing it because it's Yet Another Battle Royale, though apparently some of the mode's assets have been found in the game files as early as last year, so they haven't rushed it out cynically.

And the existing CS:GO community is angry primarily because Valve has given everyone who previously bought the game a free Prime account, which before now was obtained by playing the game to a certain rank and keeping your 'trust score up', meaning you were a good, honest player by a few metrics - good teamwork, not being a hacker, etc. Everyone with Prime status could choose to match up with only other Prime players, which was an effective way of keeping you playing with good players. The concern is now that everyone has Prime who owned the game, and you can just pay ten quid to get it now, Valve has invited the russian hackers and mic spammers back into everyone's lobbies.

I don't think it's going to be as much of a problem as they make out, as Valve have also increased the weighting your trustability score has on matchmaking. Plus, anyone who is serious about the game typically plays on paid servers such as ESEA as they offer better tickrates than Valve servers, amongst other things.
>> No. 22615 Anonymous
13th December 2018
Thursday 11:18 am
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>>22593
> Do you not know what a battle royale mode is by now?
I do and the first thing that pops up in my mind when I see BR and CS together is Slavic CSDM MEAT servers. 16 to 32 players on a map, every fool for himself.
Those were largely implemented by AMX/AMXX plugin engine, that's why I asked if the 'official' mode differs and what are the differences.
I have no idea why you'd think I'm cynical and/or aggresive about it.
> Doesn't sound like you have any intention of playing it anyway.
True. Just a pinch of mild interest.
>> No. 22625 Anonymous
19th January 2019
Saturday 5:16 pm
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This image more or less sums up the current state of Skyrim modders.
>> No. 22626 Anonymous
19th January 2019
Saturday 7:34 pm
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>>22625

It's always annoyed me a bit that some of the most open and modable games still on the market are overwhelmingly contributed to by creators that make hyper-detailed nude mods and tittymonsters.

And I don't even know what drives it. Does it count as a fetish? Sure it's nice to look at boobs, but you can do that in tons of games. They're all so hilariously tasteless and plastic too, it's hard to believe anyone derives any actual sexual gratification from any of it.

You don't get many games that touch Fallout for romping around a post apocalypse yet thematically authentic feeling mods are fairly thin on the ground past big expansion projects.
>> No. 22627 Anonymous
19th January 2019
Saturday 9:44 pm
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>>22626
I think it's probably more of a "because we can" type thing.
>> No. 22628 Anonymous
20th January 2019
Sunday 12:50 pm
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>>22626
Back in the day when I played Morrowind I installed some mod that ostensibly should have added a bit more variety to NPC faces and a bit of quality textures too.
Fast-forward to a barmy quest that left me naked in the field, and I notice a thick long absurdly detailed shlong hanging from the groin of my character.
For a moment I hoped I could swing that thing. Imagine running across the bloody island, high on skooma, then descending into the Red Mountain caverns and clubbing Dagoth Ur to death with your dick.
Sheogorath would have been proud.
>> No. 22629 Anonymous
25th January 2019
Friday 1:42 am
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I fancied a late night Ginsters Pasty, so went down to tesco and picked up the Resident Evil 2 remake that's out now.

It's fucking beautiful.
>> No. 22631 Anonymous
25th January 2019
Friday 1:34 pm
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>>22629
I've been checking out reviews, bit miffed all the cool unlocks are paywalled behind the Deluxe edition. How does it play? Looks a lot like Res 4.
>> No. 22632 Anonymous
25th January 2019
Friday 2:03 pm
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Gosh, I miss playing games.
>> No. 22633 Anonymous
25th January 2019
Friday 4:10 pm
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>>22632
What's stopping you?
>> No. 22634 Anonymous
25th January 2019
Friday 4:15 pm
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>>22633
A 1.9GHz two core CPU and 4GB of DDR3 RAM.
>> No. 22635 Anonymous
25th January 2019
Friday 5:00 pm
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>>22634
There are plenty of games that'll play on shite specs.
>> No. 22638 Anonymous
25th January 2019
Friday 5:26 pm
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>>22635

Gog.com have got loads of PC classics for pocket-money prices.
>> No. 22639 Anonymous
25th January 2019
Friday 5:33 pm
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>>22634
You can play Warcraft 3 for free these days if you're willing to make a Blizzard account.
>> No. 22640 Anonymous
25th January 2019
Friday 5:53 pm
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>>22639

CS:GO has recently gone free-to-play if you don't mind the odd Russian cheater. It'll run on a potato.
>> No. 22641 Anonymous
25th January 2019
Friday 10:02 pm
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>>22635>>22638>>22639

I want to play something released after 2006 at more than an unstable 30FPS. I'm bored of being poor and shit and bored.

>>22640
Those people are too fast and need to slow down, also if I log into Steam proper then people will see me and I don't want that.
>> No. 22642 Anonymous
25th January 2019
Friday 10:26 pm
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>>22641
Delete your "friends" then and make your profile private. How many layers of neurosis are you labouring under, out of curiosity?
>> No. 22643 Anonymous
25th January 2019
Friday 10:41 pm
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>>22642
Then they'll have seen me. I don't want to anyway, I want to come back and play games again, but I don't think I ever will. I've been especially nutty lately and it's only getting worse. My tinnitus is really bad right now so I can't really focus which is why I'm chatting shit.
>> No. 22647 Anonymous
25th January 2019
Friday 10:59 pm
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>>22643

Is that you Ben Green?
>> No. 22650 Anonymous
26th January 2019
Saturday 12:32 am
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>>22634
Sorry to head about your tinnitus. I had it in passing when changing meds and it was a fucking horror show.

Serious question though. What GPU does that computer have? If it's got a dedicated card there might be a few more modern games that are alright. Or is it a laptop maybe?

>>22631
It plays a lot like RE4, but it's more puzzle or exploration oriented. It looks nice enough, and runs pretty well on the PS4 Pro. The dialogue is atrocious, and bless them, the voice actors don't know what to do with the garbage they're being asked to read. It is Resident Evil though so it gets a pass on that.

Basically they remade the game and didn't fuck it up completely. Which is apparently quite a feat.
>> No. 22683 Anonymous
26th January 2019
Saturday 10:22 pm
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I bought RE2 but am hesitant to start it because Kingdom Hearts 3 comes out on Tuesday and I know that'll eat up all my time. I was thinking of trying to finish all of RE2 this weekend, but from the reviews I've read the time it takes to complete both scenarios seems to vary wildly. One review put it at 7 hours (doable in a weekend), but another at 12 (not quite doable in a weekend). I know speedrunners have been getting through each campaign sub-3 hours but I don't have that level of skill/autism.
>> No. 22684 Anonymous
26th January 2019
Saturday 11:48 pm
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>>22641
You can get a PS3/Xbox 360 in the range of £30 these days - that might be a better option for you. Xbox 360s are also quite easy to find (or get) chipped, so all you need for games is a dual-layer DVD burner and some blank DVD+R DLs. PS3 is of course harder, using Blu-Ray, but the tradeoff would be better graphics, and arguably a better library of games, and (imo) a better controller.
>> No. 22717 Anonymous
14th February 2019
Thursday 12:18 am
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Anyone playing Apex Legends? I've had a little dabble and it seems to be either ridiculously frustrating or incredibly satisfying.
>> No. 22718 Anonymous
14th February 2019
Thursday 3:06 am
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>>22717

That sounds like just about every battle royale game.

I do want to have a go though - what platform are you on?
>> No. 22721 Anonymous
14th February 2019
Thursday 7:41 pm
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>>22717
My kids are absolutely rinsing it - it looks like enormous fun.
>> No. 22722 Anonymous
14th February 2019
Thursday 10:22 pm
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>>22717 >>22718

It's very fun. Join the .gs discord if you want to squad up (on PC), it'd be good to get a few people going.
>> No. 22730 Anonymous
20th February 2019
Wednesday 11:36 am
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Rimworld is pretty good.

"start playing at 8pm and look up and realise it's suddenly 6am" good. Haven't done that with a game in about a decade.

It's basically Dwarf Fortress but for people who don't have autism as much patience as that.
>> No. 22732 Anonymous
22nd February 2019
Friday 5:25 pm
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>>22730

Add the Hardcore SK modpack, it completely changes the game.
>> No. 22742 Anonymous
12th March 2019
Tuesday 12:28 pm
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I'm going to figure out this French chimera of a game if it kills me, but just as an example of what I'm dealing with; same "DNA Profile", different stats, no explaination. Wat.

E.Y.E. Devine Cybermancy for anyone wondering.
>> No. 22743 Anonymous
12th March 2019
Tuesday 1:07 pm
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>>22742
Same character classes but they rolled different stats?
>> No. 22744 Anonymous
12th March 2019
Tuesday 2:04 pm
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>>22743
I'unno.

The game does a dozen different things that wouldn't be too confusing on their own, but put together are so disorientating. For instance, there are 20+ tutorial videos, which is a bit rubbish, but whatever, but then trying to watch them with the intense, ambient drone rock that makes up the soundtrack is a bit too much. Then everyone talks to you like a N64 character for good measure.
>> No. 22745 Anonymous
13th March 2019
Wednesday 12:29 am
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>>22742
Brilliant game but it's basically what happens when you trap a bunch of French veteran modders in a room with too much speed. They based the game off a tabletop RPG system that doesn't exist.

It's absolutely fucking mental and the game struggles to tell you anything. You can hack into everything: enemies, yourself, co-op partners. You can go insane and start halucinating enemies and it'll stop you using your weapons. You can teleport inside enemies and make them explode. You can have 64 players on a mission.

The story is insane, the translation is so bad I thought a dialog option with a random npc was a joke but it ended up adding in optional levels and changing the endgame drastically.

Going off my crap memory one of genes is simply better than the others so you just use it for all three slots; can't remember if it's because one of the stats it is weak on is pointless or if you have a reasonable chance of a roll that'll give you really high stats.
>> No. 22762 Anonymous
23rd March 2019
Saturday 11:55 pm
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Sekiro, as a dark souls veteran it is currently kicking the shit out of me and I fucking love it.
>> No. 22763 Anonymous
25th March 2019
Monday 7:01 pm
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>>22762
I'm a bit more on the fence if I'm honest.

I don't especially care about the setting. I really enjoyed the Souls games' weird, very foreign take on Western fantasy tropes (and Bloodborne's Victorian occult/celestial horror stuff), with this I feel like I'm lacking a bunch of cultural context or something as it isn't getting into my head in the same way. I just don't find the world as compelling.

I also really liked the deliberate pace of the action in earlier games. After Bloodborne and DS3, the writing was on the wall about which direction they were taking the design, but this is a pretty substantial break and accelerates the trend towards the classic 3D brawler, fast-paced and aggressive. I never really got on with those games.

These grumbles aside I'm still tearing into it, so it must be doing something right.
>> No. 22764 Anonymous
25th March 2019
Monday 7:17 pm
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>>22762
>>22763
I'm not enjoying it. Out of all the Souls series and Bloodborne, it's my least favourite. When I play it all I can think of is that I'd rather be playing Dark Souls II.
>> No. 22765 Anonymous
26th March 2019
Tuesday 6:37 am
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>>22764
It certainly plays different from your average souls game and certainly isn't everyone's cup of tea. The world does feel a bit more open after a few bosses and doesn't feel so linear like DS2 and DS3 ended up being.
I'm enjoying the setting too, I've always been one for the Sengoku period and Japanese folklore so it's nice fighting Onis under Shinto gates, etc
Game certainly doesn't hold your hand like other soulsborne games either. I do think there is some artifical difficulty involved and you'll end up dying a few times to figure out a boss or area.
>> No. 22766 Anonymous
26th March 2019
Tuesday 3:29 pm
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>>22765
Have you tried Nioh? It's very much like a Souls game, and it's set in the Sengoku period, featuring real historical figures as NPCs/bosses. It's probably the best Souls rip off, and I enjoyed it more than I'm enjoying Sekiro.
>> No. 22767 Anonymous
26th March 2019
Tuesday 5:39 pm
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Wasting time on UT2004 again.
The CTF goes all over the place. After about 2 hours of it I can't really say if I still consider it inferior to UT99's CTF. It's just different somehow and actually not in a bad way.
Bombing Run is very tense on some maps. BR_Serenity has that hot middle where each team occasionally pushes into the enemy territory then the attack subsides under the dense fire from the defenders. Contrast this with the skyscrapers map - 30:0 easily.
1v1 DM pisses me off at times.
>> No. 22768 Anonymous
26th March 2019
Tuesday 6:28 pm
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>>22767

UT2004 is my favourite nostalgia game. I was 13/14 or so at the time it was out, but I remember playing a lot of Invasion mode on a server full of Scottish lads who took the piss out of me because my voice was breaking.

I really miss "server culture" like you used to get on old school shooters. You simply don't get that these days when everything is out of the player's hands, peer-to-peer and such like.
>> No. 22769 Anonymous
26th March 2019
Tuesday 11:44 pm
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>>22765
>I do think there is some artifical difficulty involved and you'll end up dying a few times to figure out a boss or area.

Yeah, exactly.

Like most people, I had a standard approach in the Souls games, for bosses and new enemies: circle and analyse. Take a few hits, observe the pattern, shield up if you've got one - learn.

Try to do that in Sekiro and you'll get slapped down in seconds. You've got so little health that usually any enemy will kill you in a couple of hits, and several bosses I've encountered can knock you out in one. Sometimes you have to spend a minute or two stealth-murdering other enemies beforehand; having to do that all again, multiple times, does start to feel tedious. Even when the idol is right next to the boss (which, to From's credit, is mercifully regularly), it's dispiriting that I get so little time to learn before being wiped out. The combat is so fast and specific in its demands that it feels like trial and error.

This may just mean that I'm shit at the game, I don't know. Generally I don't mind difficult games, but there's a point where a game starts to feel like it's being awkward just for the sake of it, and Sekiro has strayed in there at times. Still can't stop playing it, though, so it's doing something right I guess.
>> No. 22770 Anonymous
27th March 2019
Wednesday 12:10 am
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>>22769
I kind of disagree, the boss runs in DS3 are down right pleasant unlike Sekiro. It does distill that try-fail-try-again loop very effectively, though. Like a rythm game, it wants you to "git gud" and learn the bosses, you cannot just grind out the soulsXP and outlevel the bosses to whittle them down. This really deepens the distinction between normal mobs and bosses, though. Sure, if you dive in head first into a group of mobs without a plan, you'll get slaughtered classic From style, but the difference between "one poiseposture break and done" moogs and 2+ stab (mini) bosses is feels much greater than previous games.

I share the concern about the theme. I like the sort of Lone Wolf and Cub/Kenshin/"period drama" style setting, but it lacks the extraordinarily fantastical setting of the DS games. It's good, but not extraordinary in the same way.
>> No. 22771 Anonymous
27th March 2019
Wednesday 6:13 pm
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>>22770
I think I agree with most of that. It's the same loop, yeah, but this one is definitely accelerated by the significantly lower health. At least, I am dying way faster and more often on bosses. I'm now stuck at Genichiro Ashina, and he's a great example of what we're talking about - the only way to beat him seems to be to attack constantly and just rote learn when to dodge or roll away. The previous games made me feel like I was being taught, here I feel like I'm being told. That's alright, but it's not as fun.

Apparently, you can go away and grind to acquire a particular unblockable sword skill, which makes the fight substantially easier, but I'm many levels away from that, so I'll be doing it the hard way I guess.

(I got killed by a chicken yesterday. A chicken!)
>> No. 22772 Anonymous
28th March 2019
Thursday 6:31 am
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>>22771
I was sad to learn that mini-bosses can't fall of cliffs and even when I physically push them off with my flame cannon, their deaths don't count.
At least in dark souls they let you cheese some stuff like this. (Tauros demon, dragonrider, the old swordman at firelink, etc)
>> No. 22774 Anonymous
30th March 2019
Saturday 4:18 pm
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>>22768
Today I've suddenly found out that there is a bloody camera on the translocator module. I can't tell if I've never known that or simply forgotten.
Made obtaining the Redeemer on BR_BridgeOfFate way easier, also saved my arse from blindly running into a big fight a few times. This particular map is tonnes of fun too although lots of easy frags when the fight is hot on the middle bridge - just make the projectiles rain and call it a day.
>> No. 22784 Anonymous
5th April 2019
Friday 2:12 am
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I posted a while ago about some of the older Total War games updating to include all their DLC. It was mostly unit packs so I wasn't too bothered, but I decided to check out Napoleon's Penisular campaign and it's realy good fun. I thought it'd be the regular capaign only on a different map, but because it's the same amount of provinces with fewer resources, you actually end up conquering differently. Agents feel more important because of the pro or anti-French sentiment you have to manage, and it's far harder, at least so far, to reach the tipping point that occurs in the main campaign where you become on unstoppable wrecking ball, mostly because there's always something slipping past your big armies to raid something. As the British you can also recruit local Portugese and Spanish forces, which I like to see because it really diversifies what your army can do, and what it looks like (that sounds minor but endless rows of redcoats and the same two cavalry units can get very boring, very fast). And I haven't encountered any perfectly flat areas of the map yet, which is a major bugbear of mine about the main campaign, as all of Southern Italy and the British isles are perfectly flat for some reason.

The main problem is that the campaign AI still sucks, and the Portugese and Spanish allies themselves don't do much of anything, and will sometimes actively impede you by sitting on a brige and forcing you to go around the entire river. I've also seen a couple of French doomstacks just wander by my armies like pillaging a farmstead was more important.

Thank you for reading my review of a eight year old DLC, please give it a like and check out my Patreon linked down below.

https://www.patreon.com/HHHolmes
>> No. 22785 Anonymous
5th April 2019
Friday 5:37 pm
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>>22784

Napoleon is my favourite Total War of the lot, I reckon, and I say that even as a lifelong Warhammer nut. I'm not sure if that's because it was actually good, or if it was just the last one before the series itself went to shit, but I have a massive soft spot for it.

It suffers from some similar problems to Shogun 2 where the factions feel too similar (ooh, these foot regiments have an accuracy stat of 85 rather than 80, good grief. How unique) but ironically I think it was a type of warfare and an era that suited the engine and the turn based strategic overview best. I enjoyed how it was more manoeuvre based than just charging your rock/paper/scissors blobs of guys at each other.

I did hate some of the quirks, like how the AI would sometimes just sneak something like a single unit of foot on its own past your armies and you'd end up with this annoying little army just walking around teabagging all your farms and universities at the furthest corner of the map. But at least it didn't quite so blatantly cheat to appear challenging, like it has to in the recent ones.
>> No. 22813 Anonymous
25th April 2019
Thursday 4:07 pm
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"Baba Is You". It's a neat little puzzle game. In a Sokoban style playing field, there are items and a few kinds of "rule" blocks. These consist of nouns, verbs and attributes and can be arranged to change how the game behaves. The aim of the game is to get the noun that is "YOU" to be on the field that is "WIN".

Screenshot is a (badly stitched together, mea culpa) tutorial level. The "Baba is you" near the bottom left means that Baba, the white rabbit character, is currently you, the player. The other existing chain "Wall is stop" means walls stop things (including the player). Use the rabbit to punt any of the words from "Wall is stop" out of alignment and the rule no longer applies, i.e. "wall" is no longer "stop". From there, you can assemble "Flag is win" and hop onto the flag for a simple solution. If you're feeling a bit more whimsical, though, you could arrange it as "Wall is you" and "Baba is win" and then move the wall onto the rabbit. Or declare that "Wall is flag" to turn every wall tile into a flag, then declare "Flag is win" and take your pick. I hope you get the idea.

The only contraint is that something must always be "you". You don't lose immediately if nothing is you, but you can take no further action unless something else re-assembles an "X is you". It's quick to reset the maps and you can rewind as many steps as you want at any time, even after "death".

>>22771
After 60 hours or so played it's hard to argue I don't enjoy the game, but your sentiment of
> The previous games made me feel like I was being taught, here I feel like I'm being told. That's alright, but it's not as fun.

hits the nail on its head. I've reached the final boss of the Immortal Severance ending and I think I might drop it here. I enjoyed the non-boss content of the game right to the end but for the most part the bosses were challenging not (just) because they are difficult but because fighting them quickly became tedious. The boss I'm on right now for example has a phase one which, after a few tries, is just a tedious chore and delayed attacks after telegraphing, quite reminiscent of DS3's Nameless King.

A minor correction here from my earlier comment, by the way: "proper" boss runs are universally short, mini-boss runs on the other hand range from fine to dreadful. They often involve clearing the arena before it's safe to engage and, of course, if you fail then it's time to do it again, stupid!1 Juzou the Drunkard and Seven Ashina Spears are particularly egregious examples, in my opinion.

> a particular unblockable sword skill

Ichimonji? It's not unblockable, but does guranteed posture damage and interrupts enemy attacks if it connects in time; it's rather useful. Mikiri counter is also extremely useful if you're not a parry god but can reliably read incoming thrust "perilous attacks".

[1] https://www.shamusyoung.com/twentysidedtale/?p=336
>> No. 22827 Anonymous
1st May 2019
Wednesday 3:38 pm
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Started playing Trails Of Cold Steel. It's supposed to be about 60-80 hours long, which is a big investment, but so far it seems fairly interesting. Came with a decent sized full colour manual, which is a rarity in this day and age. Brought back memories of going into town with my mum as a kid, buying a new game, and reading the manual on the way home. It's a shame most big publishers have done away with manuals.
>> No. 22836 Anonymous
9th May 2019
Thursday 6:17 pm
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Continuing to spend my time on UT2004. I've discovered Onslaught maps that feature the bloody Leviathan.
It's tough. Lots of armour - 5,000 hp, compare to 800 hp of the Goliath, the in-game tank variant, which is a formidable opponent itself. Still, not that tough if used incorrectly or left without ground/aerial support. The main plasma cannon delivers devastating damage at the cost of making the vehicle stationary and precluding the driver from using homing rockets. That makes it rather vulnerable to air and artillery attacks.

It's lots of fun to drive it on the ONS-Severance. All it takes to win is to get to the enemy base with enough hitpoints to deploy the main cannon and waste the core in just two shots. That 'just' will be a tense time period as the cannon charges slowly; the road towards the core even more so, it's the whole fleet of tanks, helos and other battle machinery against you plus the small arms fire. You're golden if you managed to grab a Redeemer en route and hopped off just before the tank explodes from incessant fire. Very annoying for the opposing side even if you didn't blow the core right then.

Sage because I feel like that HL2/cake lad from the XKCD comic strip.
>> No. 22837 Anonymous
24th May 2019
Friday 1:37 pm
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>>22813
>also extremely useful if you're not a parry god but can reliably read incoming thrust "perilous attacks".
I didn't have any problem with Mikiri counter (you get that five minutes into the game so not really a spoiler IMO) but I found it too hard to learn the different kanji in time to correctly parry to aerial/swipe/whatever. Not been back to the game since that last post, though I'm not ruling it out and do tend to go back to games that got the better of me. I'll be playing the PC version next time, though, the PS4 Pro version was a disappointment.

Sega have finally got around to a proper port of Virtua Racing. It's on the Switch and runs at 1080p/60. It feels spot on and is a massive nostalgia kick for those of us old enough to remember it in the arcades back in the day. It's not perfect though, as the image shows the colour balance is a bit weird, but it's hardly a deal breaker. It's only on the Japanese store right now but will probably be released over here at some point.
>> No. 22838 Anonymous
24th May 2019
Friday 11:55 pm
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>>22837
There is no difference in the kanji, it's always "危" for all three. The lead-up animation is supposed to give away what kind of attack is incoming, but that was one of the annoyances for me: sometimes the game does a shit job at telegraphing what an attack is.

Some are easy to spot, but the Snakeye's mini bosses for example do what I thought was a grab attack. Turns out it's a very delayed... something that can be parried (I only know this from watching speed runs). It's that ambiguity that feels a little off, again less like learning and more being told.
>> No. 22896 Anonymous
10th June 2019
Monday 10:01 pm
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Finished with exams, so I can finally start Yakuza Kiwami 2. My 5 year old GPU is screaming in agony.
>> No. 22897 Anonymous
11th June 2019
Tuesday 12:00 am
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>>22896
In first person, the horrible DoF effects are disabled, and it looks great.
>> No. 22898 Anonymous
11th June 2019
Tuesday 2:50 pm
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>>22897
it's scenes like this that make me think about the stuff I had on the Master System, and how going up to the Megadrive was like real life on screen. It's insane how far things have come really.
>> No. 22899 Anonymous
11th June 2019
Tuesday 4:08 pm
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People are buying this new Cyberpunk 2077 thing on pre-release like nobody's business. It looks good. And it's fifty quid. Fifty smackers. For ones and zeros that you can't even use yet.

Whyyyyy do people do this?

There is no reason not to wait two or three years:
- It will be on sale for about £10 or less
- You'll know whether it's actually worth buying
- All the bugs will be fixed
- People will have modded it to death
- You may have an upgraded PC which can run the thing smoother and prettier
- If there is a sequel they will bundle it for free

I know this was also an xkcd comic but fuck that nerd.
>> No. 22900 Anonymous
11th June 2019
Tuesday 4:18 pm
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>>22899

>Whyyyyy do people do this?

There's definitely not really any reason to pre order, but there's plenty of reason to want to pay full whack for it and have it on release day - I don't want to wait three years extra to play a game I'm excited for, once the endings been spoiled and all the cool set pieces are on fifteen million YouTube videos.

If you have fifty quid to spend on it, why not?
>> No. 22901 Anonymous
11th June 2019
Tuesday 4:30 pm
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>>22900
Not being able to wait is your own impulse control problem I suppose. Having it spoiled for you shouldn't be too difficult, people don't tend to unexpectedly plonk major cutscenes in the middle of unrelated videos. And fifty quid seems a lot of money but maybe that's to do with my own income.
>> No. 22902 Anonymous
11th June 2019
Tuesday 4:49 pm
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>>22901
> people don't tend to unexpectedly plonk major cutscenes in the middle of unrelated videos
Sometimes they do just that in the middle of related videos though.
>> No. 22903 Anonymous
11th June 2019
Tuesday 5:45 pm
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>>22901

I'm into games, so watch and consume a fair bit of gaming media. There's no way I'm avoiding someone dropping a "remember the end of Cyberpunk?!" Type spoiler TWO YEARS after release. I also don't think not wanting to wait two years to save forty quid to play a game is in any way impulsive.

I understand fifty quid is quite a lot of money, but even at minimum wage it's only really about seven hours work. When I was on that sort of money I'd usually only buy one or two games a year at full price, Skyrim I bought day one, GTA 5, big stuff I was excited for.

Now that I make a bit more money I'm willing to do it for a few more titles, but I think even if I was on the dole I'd be trying to get Cyberpunk on release. It's very much my jam.
>> No. 22905 Anonymous
11th June 2019
Tuesday 5:59 pm
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>>22899

People are just morons. Two years is a bit much, if you have the money for it, but I can't for the life of me fathom why people wouldn't wait at least a few weeks until the hype has died down.

Look at Fallout 76. It was a shit game, but the majority of the backlash was because people pre-ordered it without knowing what the hell they were going to be in for. If they'd only have waited and read a couple of reviews first, they'd have saved themselves all the trouble. I didn't even need that much- I knew it was going to be shit as soon as I found out it was online, and I think deep down so did most of those people too. They just hoped it would miraculously be the new Fallout game they wanted in their heads, and then cried about it on the internet.

Really, if publishers had any sense, they'd stop encouraging pre-orders so heavily themselves. If Bethesda never took pre-orders, they might have made a bit less money, but they might well have saved their company's reputation by avoiding the worst of the backlash.

I happen to think Cyberpunk 2077 looks pretty great, but I'm old enough by now to remember every disappointing overhyped game of the last decade, and I know it's from a developer I haven't really liked in the past. A lot of people might think The Witcher 3 was the hottest shit since sliced gold, but I played 3 hours and absolutely nothing about it held my interest. Cyberpunk looks like it might be more up my street if it's more focussed on character customisation and player character role-playing; but there's every possibility it will suffer from all the same janky controls, clunky animations and shallow environments that put me off The Witcher.
>> No. 22906 Anonymous
11th June 2019
Tuesday 6:29 pm
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>>22905
>Really, if publishers had any sense, they'd stop encouraging pre-orders so heavily themselves. If Bethesda never took pre-orders, they might have made a bit less money, but they might well have saved their company's reputation by avoiding the worst of the backlash.
You're making the mistake of thinking that goodwill is as bankable as actual cash. Especially these days when the games industry seems to think it's entitled to all the money in the world.
>> No. 22907 Anonymous
11th June 2019
Tuesday 7:05 pm
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>>22906

I mean, yeah, but in the long run you can only piss off your audience so many times before it starts to get in the way of making money.

This kind of short term only mentality is the problem with most Western business, mind you, not just games.
>> No. 22908 Anonymous
11th June 2019
Tuesday 7:42 pm
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>>22907
>This kind of short term only mentality is the problem with most Western business, mind you, not just games.

Cashflow is the be all and end all of every publicly owned company and the vast majority of privately owned companies.
If a company reaches the end of a financial year and makes the statement "Well we've made a loss this year, but we think we have a lot of potential next year", heads roll whether deserved or not.
>> No. 22909 Anonymous
11th June 2019
Tuesday 7:54 pm
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>>22908

It's not even that. Growth is the obsession. You can be making profits in the billions, but if it's even a fraction of a percent less billions of profit than the year before, it's not enough.
>> No. 22910 Anonymous
11th June 2019
Tuesday 9:54 pm
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>>22908 Unless you're Uber, or any other company burning through investor cash, when the more the merrier.
>> No. 22911 Anonymous
11th June 2019
Tuesday 10:34 pm
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>>22909
All based on percentages and sod sustainable, which is barmy and expecting sustained growth beyond overall growth is banking on a boom to never wear off. At this point, it's a gamblers bet to pull out before it goes kaput.
>> No. 22912 Anonymous
11th June 2019
Tuesday 11:08 pm
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>>22907
There are more than enough names you can you can bring on board. If one of the major FPS franchises pushes out a poor game, pitch the next one as a return to form. If a brand is flagging, put a star name behind it with "$(famous-game-designer) of $(famous-game-designers-major-project) fame is running this one so you know it'll be good".

When was the last time a major studio or publisher went under because of poor sales? I think you're looking at THQ back in 2013. All the greedy ways of monetising games have put an end to that.
>> No. 22913 Anonymous
11th June 2019
Tuesday 11:17 pm
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>>22912

Are we not counting the two or three studios anually EA takes out the back and shoots? It can also be argued that those companies themselves would have survived without the interference of the execs trying to squeeze the blood out of the stone.

Frankly, EA are looking like the next big one that could tank. They've only kept going this long by sucking out the life force of new acquisitions, drinking the talent of new devs like the Emperor drinks the souls of psykers; but they have competition.

I mean you can't go saying big game companies are immortal now just because one hasn't gone under for 6 years, you daft sod. The hyper-monetisation of things like loot boxes and cosmetics etc is a bubble which will itself burst eventually.
>> No. 22914 Anonymous
12th June 2019
Wednesday 1:08 am
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>>22913
>I mean you can't go saying big game companies are immortal now just because one hasn't gone under for 6 years, you daft sod.

Actually, I can. To wit, I just did.

Bear in mind that one of the senior executives at one company, who within the last few days has appeared on-stage for said company at E3, has openly admitted to having not only possessed jailbait porn (it is not entirely clear that the performer is of age) but also commingled it with company confidential information. In any business where reputation was remotely worth anything, he'd have been fired on the spot.

It's common knowledge that there's a shortage of skilled talent in the industry, but companies are still somehow able to overwork and underpay the very people that make the magic happen. They frequently stiff non-salaried talent on royalties.

I don't know about you, but to me, taken together, that looks like some serious immunity to economic reality, and they don't even need to engage in Hollywood accounting to do it.
>> No. 22915 Anonymous
12th June 2019
Wednesday 1:22 am
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>>22914

It's six years mate. The games industry itself has barely been a thing for thirty and it's already had one major crash in that time. Compare that to boom/bust patterns in other industries and come back to us.
>> No. 22916 Anonymous
12th June 2019
Wednesday 1:31 am
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As a couple of examples where I think my waiting policy has paid off - I'm looking forward to, but still haven't bought or played, Arkham Knight or No Man's Sky.
>> No. 22917 Anonymous
12th June 2019
Wednesday 1:36 am
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>>22914

>It's common knowledge that there's a shortage of skilled talent in the industry, but companies are still somehow able to overwork and underpay the very people that make the magic happen.

Those two things are contradictory. The isssue is that the people who want to work in games really want to work in games, so they will do it for fuck all. You will never get the additional staff without a huge increase in everyones wages because anyone else is willing to play the market to some degree.

People complain about how much people in the financial sector get, but honestly it is because the employees have their heads in the right place when it comes to handling a company, they need to treat everything as sociopathically transactional (even if it makes you a terrible human being in all other respects) because thats what the company is doing to you.


>>22913

> EA are looking like the next big one that could tank

Belguim litterallly starting an intiative to get Star Wars Battlefront 2 banned in the EU for crooked gambling. It had a horrific fall out of bad PR on reddit, and every form of non-corrupt press declairing it was lootboxed up the arse.

Despite everything sensible working against them EA sold 9 million copies of SW Battlefront 2 in 3 months, which was 90% of their projected figures.

Worse case scenario and loot boxes get banned, and no franchise will let them licence them, EA scales down to re-reasing the same sports related games every year for full price and rebuilds. They are absurdly bulletproof.
>> No. 22918 Anonymous
12th June 2019
Wednesday 1:42 am
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>>22899
The only time it's acceptable to pre-order is for Nintendo games. They do this bullshit planned scarcity thing where they'll only print x amount of copies and if you don't get one at launch, it'll cost you more for a new copy in 3 years time. They hold their value incredibly well, so pre-ordering and selling them on can sometimes reap benefits upwards of £10 within the first Month of release.
>> No. 22919 Anonymous
12th June 2019
Wednesday 1:50 am
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>>22912
>When was the last time a major studio or publisher went under because of poor sales?
Boss Key
Visceral
Telltale
Bioware, soon probably.

Just off the top of my head. EA has probably murdered a few more companies since Visceral, who knows.
>> No. 22920 Anonymous
12th June 2019
Wednesday 4:01 am
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>>22919
Which of those were genuinely down to poor sales rather than poor management?
>> No. 22921 Anonymous
12th June 2019
Wednesday 4:11 am
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>>22917
>Despite everything sensible working against them EA sold 9 million copies of SW Battlefront 2 in 3 months, which was 90% of their projected figures.
I bet someone got fired over that 10% shortfall. After all, this is EA and revenues anywhere short of literally all the money just isn't good enough.

I really do wonder whether the whole "$60 isn't really enough" argument really holds water anymore. Sure, production budgets have ballooned, but so has the audience. Go back 20 years and the suggestion that individual games would be shipping 9 million units in 3 months would have been laughably optimistic. These days it's a slight underperformance.

Of course, if the lootbox mechanic is eventually banned, expect to see the "£500 Super Duper Deluxe Special Edition with pre-pre-order exclusive content" become more common.
>> No. 22922 Anonymous
12th June 2019
Wednesday 2:52 pm
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>>22899
Also this is shockingly far ahead for pre order, it's close enough to a year to not matter.
It looks like it has excellent single player and no multiplayer, and therefore, expect to see it in CEX for under a tenner on the playstation 4 a few years and 75p a few years after that.


I don't think you and I are typical consumers though, I just started playing the uncharted games because I could get the first 3 for under a fiver. but I am honestly disconnected enough from the hype to not care about the differance between a game that came out now and 10 years ago.
>> No. 22944 Anonymous
24th June 2019
Monday 1:57 pm
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>>22922
RPS are being rather bitchy about it too:

I’ve got some exciting news for everyone who’s paying £50 for a game that doesn’t exist yet, over a year before it will be finished! Banks!

This is a pretty big deal, and an RPS exclusive, but we’ve discovered that instead of spending money on things you can’t have for literally no reason, you can instead put your money into something called a “bank”. These are big shops that look after money for you, and as a special treat for letting them do so, they add a little bit of extra money when you ask for it back! Not as much as they used to in the olden days, admittedly, but still.

It gets better! Because of banks there’s something called “inflation”. This has nothing to do with balloons, but everything to do with money being worth less as time goes on. So in a year’s time, £50 won’t be as much money as it is today! Not only can you make your money get bigger in a bank, but you can also buy the game for what’s essentially a cheaper price by buying it after the game is finished!

Expect to see this story ripped off across the gaming media, but you’ll know where you saw it first.

>> No. 22945 Anonymous
24th June 2019
Monday 2:08 pm
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>>22944
Entertainment journalist in impulse purchase discovery SHOCKER.

What a navel-gazing twat. It's not as if the same gaming media hyping up disappointing triple-AAA titles in the first place played a part in the recent thirst for competently developed games, surely.
>> No. 22946 Anonymous
24th June 2019
Monday 2:28 pm
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>>22944

RPS have long since jumped the shark. It used to be a place of witty and somewhat cynical independent journalism, but it sold out and succumbed to clickbait and controversy courting several years ago. The closest it gets to its old self are trash articles like this one, that try to sound pithy and clever, but instead just sound like a 22 year old media studies graduate wrote them.

What happened is all their good writers left, except for John Walker, who was always by far the worst one. When he had more influence he wanted to hire more women, which is fair enough; the problem is all the women who applied were clearly shit. So now half the writers are shit, because it's more important that they have a vagina than be able to write entertainingly.
>> No. 22950 Anonymous
27th June 2019
Thursday 12:15 am
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I've been playing CKII tonight, and I was beginning to get irritated that half my vassals were angling for a civil war just because I was an emperor with absolute power, but then I realised they really had no reason to care about my imperial ambitions hundreds of miles away from their lands, and that Roman emperors, depending on the era, spent half their time fighting people within their borders.

Still wish the entire northern half of my empire would die and I could completely restructure it stop them kicking off ever again.
>> No. 22989 Anonymous
16th July 2019
Tuesday 1:41 pm
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I've finally started playing Civ V, about 2/3 years after getting the complete edition on Steam.

I have no idea what I'm doing. I can't remember the last time I played a turn-based strategy game; it's been almost 20 years since I've even played RTS games (Cossacks and Red Alert 2) so I'm very rusty. I had a go at the tutorial but it absolutely drowns you in information and I'm not entirely sure what I'd achieved in over an hour of playing; I made a boat that does fuck all, I guess that's something.
>> No. 22990 Anonymous
21st July 2019
Sunday 11:44 pm
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I've been a semi-regular Elder Scrolls Online player for the last two or three years. It was never the best game in the world but it was the only MMO I've ever really been sucked in by. I got some tasty high end gear, made my character look like a complete badman, and I even got pretty fearsome in PVP.

I reinstalled it today after a couple of months off, to find they've completely butchered my class. For no real reason, so far as I can tell- It was well known to be the hardest one to do well with, it really didn't need nerfs, and I don't even say that out of simple favouritism.

I am left with that melancholy and hollow sense of grievance, knowing that no matter what, this game will never quite feel the same again. I knew that day would come, eventually, but alas. There may never be another one. I must now mourn this game, and my beloved nightblade, like a lost lover.

Sigh.
>> No. 22991 Anonymous
22nd July 2019
Monday 11:54 am
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CCP is shaking up EVE Online a bit; they seem to be tackling the problem of Nullsec stagnation by increasing NPC aggression and removing local chat intel channels. It's a bit of a free for all out there, apparantly. CCP are also giving away a lot of SP these days, too; i guess to help new players and accounts. Might be an interesting time to check it out, if you've ever been interested before.
>> No. 22992 Anonymous
22nd July 2019
Monday 11:55 am
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>>22991
Eh, that image was suposed to be transparent.
>> No. 22993 Anonymous
23rd July 2019
Tuesday 4:23 pm
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I finally got around to playing limbo, I hated it. Well hate is too strong of a word, it is unremarkable and was clearly over hyped. It does nothing that hadn't been done before and better. it's unique selling point was that it was in black and white and has a film filter over it, which I am cynical enough to presume was done to save money. it took me 3 hours to complete , and it took 30 people to make this, I assumed before the credits it was going to be a student project and I would have given them praise at least for effort, but no they don't even get that. It isn't well crafted or dense enough in detail to feel satisfying for that play time.

The story is minimalist, which is nothing new or impressive, Super Mario bros is minimalist story telling but to read the Wikipedia, you'd think this was fucking citizen Kane.

The world building is shit in that there isn't really any it is mostly just a collection of random objects that are easily recognizable in silhouette that people have read too deep into.

The game play is puzzle platformer, not with any kind of advancement in puzzles or building on what you learned previously though, this ain't no braid and it ain't no portal, although there are a fair number of times you could believe the developers just wholesale copied both.

In fact comparing this to braid it is overshadowed in every respect. I don't expect small studios to achieve big studio things but this is a waste of money. That 88 on meta critic is undeserved. Honestly this games only selling point is that it has a filter on it.
>> No. 22994 Anonymous
23rd July 2019
Tuesday 6:58 pm
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>>22993
Well I liked it.
>> No. 22995 Anonymous
23rd July 2019
Tuesday 7:11 pm
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>>22993
Limbo is an atmospheric platformer good for pleasantly passing a few hours. Braid is a pretty hard and at times frustrating game that the vast majority of people can't breeze through. They're not going for the same kind of experience at all.
>> No. 22996 Anonymous
23rd July 2019
Tuesday 9:41 pm
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>>22993

A few years ago popular wisdom would have had you believe that indie games were our saviours from AAA garbage. As it's turned out, they're almost without exception just shallow and pretentious rubbish, with no meat on the bones of their gameplay and an overabundance of attempted symbolism and subtext instead.
>> No. 22997 Anonymous
23rd July 2019
Tuesday 10:17 pm
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>>22996
The limbo player here

>they're almost without exception just shallow and pretentious rubbish, with no meat on the bones of their gameplay and an overabundance of attempted symbolism and subtext instead.

I don't think that is true. There is still decent stuff to have come from the indie scene, FTL was great, and I've clocked up well over a hundred hours on slay the spire. both have development teams under 5 people. POSITECH aka Cliff Harris makes some pretty interesting games on his own. And of course Minecraft was pretty good whilst indie, even if it was highly buggy back then. There is a long list of indie games I love.

None of them win indie game awards though because everything you just said is true of the people who decide and win those (mostly because they are the same people).
>> No. 22998 Anonymous
24th July 2019
Wednesday 12:30 am
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>>22996

That's just a particular branch of indie games.
There are other types - sim games get well served these days with the likes of Prison Architect, Rimworld and one of my favourites Parkitect, which is essentially just classic Rollercoaster Tycoon updated to 3D (and that was practically an indie game picked up by a big publisher in the first place).
Also of note are the number of throwback FPS games around at the moment. Maybe they're derivative and you could just play the classics, but I love it. Dusk is brilliant, and developed by about 3 people, and I've been playing Amid Evil now.


https://www.youtube.com/watch?v=JBlTTW3RRtw
>> No. 22999 Anonymous
24th July 2019
Wednesday 12:55 pm
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>>22998

>Amid Evil

That looks wonderful in concept, shame the visuals suffer a bit for lack of budget.
>> No. 23000 Anonymous
24th July 2019
Wednesday 3:29 pm
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>>22999

The visuals are mostly intentional, for example all the first person weapon models are 2D sprites. There's no reason for that other than they wanted to do it.

I quite like it in motion, and the big blocky spaces make it easy to play through as it's quite hectic a lot of the time and getting stuck on scenery would be a drag. The only effect I don't like is the lack of texture filtering, it looks really grainy and a bit painful on the eyes sometimes.

It looks positively cutting edge compared to Dusk. I almost was put off by how 'retro' the graphics are in Dusk (some of the models are pretty much less detailed than Quake) but then the level design keeps progressing to ever better and weirder places and I just got absorbed into the feel of the game.


https://www.youtube.com/watch?v=drD6pWAKnJk
>> No. 23001 Anonymous
24th July 2019
Wednesday 5:57 pm
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>>23000

I'm not so sure. It looks more like one of those dodgy source-ports you could get for the original Quake in like 2004, which ported in modern lighting and bump mapping and everything. It looks weird. I'd prefer a more retro aesthetic to a retro shooter.
>> No. 23008 Anonymous
9th August 2019
Friday 11:52 pm
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I heard someone playing Ain't That a Kick in The Head, and so now I'm playing Fallout: New Vegan. Again.
>> No. 23009 Anonymous
10th August 2019
Saturday 12:10 am
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I've reinstalled a strategy game that I haven't played in years and joining a multiplayer game feels more intimidating than the time I asked that girl out who was my ex's best mate and we were 14. I can't stop thinking how out of practice I am, how the 300-ish people still playing it are going to be completely on the ball, with shortcuts that are second nature and army builds refined to within a nanometer of perfection. I think I'd rather be told I have to do fifteen minutes of stand-up in a ram-packed pub of pissed Glaswegians. I can't even join the "noob" games because my stats are still saved since the last time I played.
>> No. 23010 Anonymous
10th August 2019
Saturday 9:39 am
23010 spacer
>>23009
Play StarCraft II. It's a better game and there are still noobs playing it.
>> No. 23011 Anonymous
11th August 2019
Sunday 11:17 am
23011 spacer
>>23010
You're right... I don't want to become one of those sissy Starcraft weirdos, it's time to jump back into Wargame with both feet. And if I get wet, well, that's just the price of waging war.
>> No. 23012 Anonymous
12th August 2019
Monday 3:59 pm
23012 spacer

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>>23010
>>23011

SC2 is a fantastic game and I don't know why you assume it's the preserve of weirdos. The big attraction to me is that Starcraft has such a steep learning curve, it's a truly difficult game once you get out of the lower leagues. Unless you play Protoss, of course.
>> No. 23013 Anonymous
12th August 2019
Monday 5:46 pm
23013 spacer
My only experience of SC2 is from watching this video


>> No. 23014 Anonymous
12th August 2019
Monday 6:02 pm
23014 spacer
>>23013

Is he drinking a jug of strawberry milkshake?
>> No. 23015 Anonymous
12th August 2019
Monday 6:24 pm
23015 spacer
>>23013
Grack 'Greg' Fields aka IdrA was always a whiny little gimp who was nowhere near as good as he thought he was. He spent so long complaining about the game he neglected to get any better at it, unlike the rest of the scene. I miss him for the entertainment value but he's no loss really.
>> No. 23016 Anonymous
12th August 2019
Monday 9:50 pm
23016 spacer

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>>23008
I don't have the patience for bugs and crashes like I used to. The anti-crash, 4GB and tickfix bugs used in various combinations ALL make the game crash more, and CASM (the autosave mod) has just... stopped saving even though it says it is, meaning I just lost about an hour of play.

Fuck's sake, Todd. Why didn't you give them more time? Not that it would have made a whole lot of difference, the Gamebryo engine is a heap of shit. Oh well, I have been having a bit of fun revamping Freeside in the GECK.
>> No. 23017 Anonymous
12th August 2019
Monday 11:25 pm
23017 spacer
>>23016
Personally I've only got a decently playable experience by following along to the Fear and Loving list (https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas). If you're willing to lose a couple days of your life then it's worth a spin but you won't get a bugfree experience.

The annoying thing that was never fixed in the game for me was how unnatural walking seems to be. It feels like your character is floating just off the ground.
>> No. 23018 Anonymous
13th August 2019
Tuesday 10:39 am
23018 spacer
I think the secret to enjoying Wargame is not to play more than one round a day. It's just too stressful.

>>23012
I don't really think that, but all I know about it that South Koreans like to take speed and play it in their cybercafes.
>> No. 23019 Anonymous
14th August 2019
Wednesday 9:53 am
23019 spacer
>>23018

This post somehow reminded me of an article I'd read about the OpenRA engine supporting Dune 2000, so I downloaded that and I've been indulging in some classic 90s westwood nostalgia.

However, the smug fucking bastards who developed it, while they did an excellent job for the most part of updating the engine (sort of in the same way as zDoom does for Doom) they've also infuriatingly decided to add shit like fog of war, weird particle effects, and a horrible new menu interface. They couldn't even just give us the menu options to enable a "classic" mode for those of us who want proper nostalgia.

Boiled my piss that did. It's so close yet just not quite right- I know the original 90s CnC games were an unbalanced mess, but that's the way I LIKED them god damn it.
>> No. 23020 Anonymous
14th August 2019
Wednesday 12:15 pm
23020 spacer
>>23019
You liked having to wait until each single infantry unit was trained until you could set the next one to train? I'll admit I never played Dune 2k when it was new but the edits they made to the C&C games, like the build queue, make it playable in a time when we're accustomed to things not being so bloody obstinate.
>> No. 23021 Anonymous
14th August 2019
Wednesday 12:22 pm
23021 spacer
>>23017
Unfortunately I can't install LOOT - the installer for some reason refuses to download VCRedist (even though I already have it installed by the trillion other programs that try and install it), so I can't do that.

Eventually I resorted to cheating since I didn't fancy fighting my way through Mr. House's security for the third time. It's not like you play Fallout for the combat really, anyway.
>> No. 23022 Anonymous
14th August 2019
Wednesday 8:07 pm
23022 spacer
>>23020

That's all very well and good, I'm fine with quality of life features. But they've gone way further than that, they've dramatically altered the balance of the game. Which, again, is fair enough in principle, but they should have at least had the good manners to make it optional. It's essentially Skulltag for CNC I guess, it's a nice port but it's not concerned with being faithful to the original.

There's a separate port of sorts from CnCnet, which is completely faithful to the original- but that's really the exact opposite situation. It scales up the resolution and that's about it. It's not even Chocolate Doom in this analogy, it's one of those really early Boom versions.
>> No. 23023 Anonymous
15th August 2019
Thursday 5:40 pm
23023 spacer
>>22742

https://www.youtube.com/watch?v=AScCVzENcjs
MandaloreGaming made a review of E.Y.E. Devine Cybermancy. I like it. His style has changed a lot over time but he still makes quality reviews.
>> No. 23024 Anonymous
15th August 2019
Thursday 6:57 pm
23024 spacer
>>23023
Haha, mate, that was the video that convinced me to try it again before making that post to begin with. I'm sorry to say it didn't hold my interest for more than a couple of weeks. I think perhaps if the world it was set in wasn't hideously ugly I might have more time for it, even just some nice skyboxes would go a long way. As it is I just don't think it's for me.
>> No. 23025 Anonymous
16th August 2019
Friday 9:48 pm
23025 spacer
>>23023
>>23024
Haven't watched the video but I have this in my list of unplayed. I bought it basically because other reviews summed it up as a 'heavily flawed version of Deus Ex', and the fact it was being compared to Deus Ex was reason enough for me to ignore the 'heavily flawed'.
>> No. 23027 Anonymous
21st August 2019
Wednesday 1:36 pm
23027 spacer
>>23025
Could you elaborate on why it is considered flawed?
>> No. 23028 Anonymous
21st August 2019
Wednesday 5:23 pm
23028 spacer
>>23027
Not him, but if you need someone to explain why EYE is flawed you might be an extraterrestrial.
>> No. 23029 Anonymous
23rd August 2019
Friday 2:45 pm
23029 spacer
>>23028
You gain Brouzouf.
>> No. 23030 Anonymous
23rd August 2019
Friday 3:28 pm
23030 spacer
>>23029
Oh, piss, I didn't mean to kill him.
>> No. 23031 Anonymous
23rd August 2019
Friday 8:22 pm
23031 spacer

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Bought Rimworld. Underwhelmed. Music so far has been uninteresting, for the most part. Just seems like you watch the guys running around doing things. I built a little hut for my single naked character, then he died to a rat bite. Maybe i haven't put enough time into it - 45 minutes maybe. I'll play some more but i'm not holding out hope. It seems these days i'm into the type of game that rewards investment, but is imidiately playable. Skilled arcade types, i guess.
>> No. 23032 Anonymous
23rd August 2019
Friday 8:46 pm
23032 spacer
>>23031
You're probably not going to get much mileage out of it in that case. It's very much a sim despite it borrowing elements from the RTSs and RPGs of yore.

My recommendation would be to try out building bases and spawning raids in god mode. I do that when I can't be arsed grinding up a settlement and it's a refreshing change of pace.
>> No. 23033 Anonymous
23rd August 2019
Friday 9:20 pm
23033 spacer
I've been playing through vanilla Quake II recently, trying to get to a point where I can confidently strut around the world and know what needs poking and where I need to go. I don't want to speedrun the game, it's more of a memory exercise.

>>23031
Rimworld is occasionally described as "Dwarf Fortress Light". It is not a game you're expected to win at, the joy comes out of the ridiculous chaos that eventually collapses your entire empire. Then you try again, as you learned more about the rules, and maybe get a bit further. As >>23032 says, it's a sim at its core, the rest is just window dressing.
>> No. 23034 Anonymous
26th August 2019
Monday 2:53 pm
23034 spacer
>>23028
I am.
Onto the explanation now please.
Yes, I can read a fucking review. I'd still prefer to hear an opinion from a fellow britfa.g
>> No. 23035 Anonymous
26th August 2019
Monday 3:15 pm
23035 spacer
>>23034
Steady on, I only meant that it's flaws are surely rather apparent to anyone who plays it.

There's the fact you're thrown into an almost totally alien world with no time to acclimate, the way everyone speaks like an N64 character from Mars, if at all, and the hard RPG aspects that, on a surface level, clash with the linear nature of the game. It gets compared to Deus Ex a lot, but that game takes great care to introduce you to the world, what you can do in the game and how it works. I'm sure others have said this, but that Liberty Island level is a masterpiece. In EYE you start off in a dream, that seems to be taking place in the plain of Oblivion, your character rambles incoherently about killing another character you don't know and you walk through a giant gate to wake up in a pitch black cave where you have to fight Genestealers. I'm not saying it's bad, but it's definitely not the best way of doing things.
>> No. 23037 Anonymous
26th August 2019
Monday 7:21 pm
23037 spacer
>>23034
>>23035
In addition to this bloke:

- The level design is oppressively labyrinthine at its best. Imagine City-of-Tomorrow-in-Popular-Mechanics-esque spec art made real and put yourself on the ground without adequate navigation, landmarks, or lighting to help you get around and you're on the right track... or not.
- The plot of the game - largely focused around neo-Gothic cyberpunk megacorporations (or are they actually ancient cybermonk sects?) vying for power - is convoluted without much of a gradual exposure to it and very little pay-off. The missions you're given are easy enough to understand but where they actually fit in the overarching story is anybody's guess.
- It's a 2011 RPG shoehorned into the Source engine without any of the redeeming qualities of Bloodlines.

Gather a few mates and some booze and I'm sure you'll have a laugh with it but I'd be surprised if you stuck around long enough to complete the bloody thing.
>> No. 23038 Anonymous
26th August 2019
Monday 7:25 pm
23038 spacer
>>23035
> are surely rather apparent to anyone who plays it.
That's the problem, I'm not going to play it anytime soon. Wouldn't be nagging folks here otherwise.
> but that Liberty Island level is a masterpiece.
Quite. In fact, just recalling its layout - and the soundtrack - makes me want to re-play DX again.

Thanks.
>> No. 23039 Anonymous
2nd September 2019
Monday 1:26 pm
23039 spacer
Cataclysm:DDA has just got another batch of updates.
It looks like it has become a tad less punishing and slightly less pedantic with crafting. Namely, for all three games I've played it was reasonably easy to locate a half-working car and do a bit of road rage to the crowds of undead on the street.
The latter tend to concentrate in packs now. So for the better, I rather fancy tossing Molotovs at them.
>> No. 23040 Anonymous
4th September 2019
Wednesday 8:24 pm
23040 spacer
Control.

it's bloody marvellous, though apparently not so on a base PS4 or Xbox One,
>> No. 23042 Anonymous
5th September 2019
Thursday 10:01 pm
23042 spacer
>>21324
This again.
These AI cunts seem to be somewhat more intelligent than I would've expected.
They do a lot of daft bot things, like wandering away from a 1hp ez kill stuck in a dead end. And then I didn't really expect having a C-4 package tossed right into my face. Nor did I pay attention to the cannon tower at the bunker side of crossfire. Kaboom, beep-beep-beeeeep.
It's oddly satisfying.
>> No. 23048 Anonymous
10th September 2019
Tuesday 4:48 pm
23048 spacer
Despite swearing it off about a year ago as an unforgivable time sink I've been dabbling in Hearts of Iron 3 again. I've been building the USA up to enter to the war, which isn't massively involved, so when I was playing last night I drifted off and managed to sleep through most of 1940. I don't think I missed much and I can't be bothered redoing all the pre-war admin so I'm just carrying on regardless.
>> No. 23049 Anonymous
11th September 2019
Wednesday 2:34 pm
23049 spacer
>>23048
How is HoI different from Victoria II?
>> No. 23050 Anonymous
11th September 2019
Wednesday 3:13 pm
23050 spacer
>>23049
It's just a WW2 simulation, it's far more military focused, indeed the politics is almost non-existent, there are no populations and playing as a minor nation is basically pointless, rather than being a challange like it is in most Paradox games. I think I've already given up on it though. I was playing with a mod, but it does something I can't stand where it makes the AI harder by just giving them a shite load of artificial buffs and gimping your own progress, I can stand that in some contexts, but not a WW2 game.

It's fun enough, but everything I just mentioned has soured this current playthrough. It's easier enough to torrent the regular game too thanks GOG!, and given that the base game can feel like a beta and the DLC is mandatory I wouldn't pay for it if I had another chance.
>> No. 23051 Anonymous
12th September 2019
Thursday 12:35 pm
23051 spacer
Alright, I started playing HoI3 again; can't quit this shit, man.
>> No. 23059 Anonymous
1st October 2019
Tuesday 11:33 am
23059 spacer
Worms: Armageddon. I couldn't recall which version is the one I want, now I tend to think it should've been Worms: World Party.
>> No. 23060 Anonymous
1st October 2019
Tuesday 3:55 pm
23060 spacer

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I often get the urge to replay Vampire the Masquerade: Bloodlines mid autumn, but it's one of those games that are just *too* atmospheric. It'll leave me a drained a bit depressed for a while because reality isn't as interesting.
>> No. 23062 Anonymous
1st October 2019
Tuesday 8:05 pm
23062 spacer
>>23060
This is definitely a good game then? For some reason I spent years absent-mindedly assuming it was a famous stinker.
>> No. 23063 Anonymous
1st October 2019
Tuesday 8:27 pm
23063 spacer
>>23062
>For some reason I spent years absent-mindedly assuming it was a famous stinker.

I don't know how you would get that impression. Did you also sleep through KOTOR?

The game can be easily found online (you'll want to download the Unofficial Patch 9.7) and will keep you happy for a few weeks. Avoid Malkavian and Nosferatu on your first play-through.
>> No. 23064 Anonymous
1st October 2019
Tuesday 9:35 pm
23064 spacer
>>23063
Sort of. I played the Official Xbox Magazine demo as a wee'un and didn't understand why I couldn't chop people in half with a lightsaber.

Once I've crushed Nazi Germany and liberated East Asia I'll look into it. Nosferatu's kind of my jam fyi don't tell me how to live my life.
>> No. 23065 Anonymous
1st October 2019
Tuesday 9:38 pm
23065 spacer
>>23064
Playing as Nosferatu gets you some unique in-game encounters but you miss about 75% of the world as you have to travel everywhere by sewer to avoid being spotted by humans.
>> No. 23066 Anonymous
1st October 2019
Tuesday 10:34 pm
23066 spacer
>>23065
This is what I was saying, I basically live this way now.
>> No. 23067 Anonymous
1st October 2019
Tuesday 10:46 pm
23067 spacer
>>23064
>Sort of. I played the Official Xbox Magazine demo as a wee'un and didn't understand why I couldn't chop people in half with a lightsaber.

Then I recommend doing Kotor 1 and 2 once you're done with VTM (they will both need unofficial patches). You're in for a good few months of solid fun at this rate.

>Nosferatu's kind of my jam fyi don't tell me how to live my life.

Excuse me but I'm clan Ventrue so you have to do as I say.
>> No. 23068 Anonymous
1st October 2019
Tuesday 10:49 pm
23068 spacer
>>23067

Excuse me but I'm clan jam so you're done with VTM (they will both need unofficial Xbox Magazine demo as a wee'un and 2 once you're done with VTM (they will both need unofficial Xbox Magazine demo as a wee'un and didn't understand why I couldn't chop people in half with VTM
>> No. 23069 Anonymous
2nd October 2019
Wednesday 11:45 am
23069 spacer
>>23065
What's so special about Malkavians then?
>> No. 23070 Anonymous
2nd October 2019
Wednesday 11:54 am
23070 spacer
>>23067
Both Kotors have been re-released with those mods officially supported and made available through Steam Workshop.
>> No. 23071 Anonymous
2nd October 2019
Wednesday 1:10 pm
23071 spacer
>>23069
Not him but I've been into Vampire for a while so I'll happily answer. Malks are afflicted with an ancient madness via blood. It makes for some interesting - if a bit lol randumb in places - dialogue options and unique encounters in the games. It goes a bit deeper in the tabletop with some insightful lore but that's the long and short of it.

I usually roll Nosferatu 'cause vampire neckbeards, innit.
>> No. 23072 Anonymous
2nd October 2019
Wednesday 2:22 pm
23072 spacer
>>23069

see >>23068
>> No. 23074 Anonymous
6th October 2019
Sunday 2:42 pm
23074 spacer
>>23071
I've just had a pretty daft realisation: I must have mistaken VTM for some other game; I've never played VTM. I might though, it sounds fun from your description.
>> No. 23075 Anonymous
6th October 2019
Sunday 3:00 pm
23075 spacer
Encircled and exstinguished roughly half a million Axis forces south west of Minsk. If the Krakow-Katowice strategic operation goes to plan then I could well be playing Vampire by Christmas. It is now only a matter of time.
>> No. 23076 Anonymous
6th October 2019
Sunday 4:03 pm
23076 spacer
>>23075
Still playing HoI lad? Send the nazis a hearty Feuerwerk present from me sometime.
>> No. 23077 Anonymous
6th October 2019
Sunday 5:24 pm
23077 spacer

220px-Tropico_6_cover.jpg
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Playing this today. Kind of Sim City+++.
>> No. 23078 Anonymous
6th October 2019
Sunday 11:04 pm
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>> No. 23079 Anonymous
7th October 2019
Monday 8:52 pm
23079 spacer
>>23077
Accidentally lost 13 hours playing this yesterday.
>> No. 23080 Anonymous
10th October 2019
Thursday 12:10 am
23080 spacer
Dead Money is still shite on Hardcore.
>> No. 23081 Anonymous
16th October 2019
Wednesday 7:52 am
23081 spacer
I realise I might be a bit late to the party, but I've just chugged through the first few sections of Half-Life. At one point I found myself trapped in a kitchen, unable to find a way out, and it turned out that I wasn't supposed to have gone that way. I finished the bit with the rocket and the hentai tentacle monster, noticed the time, and figured that I might want to try and get a couple of hours kip.
>> No. 23082 Anonymous
16th October 2019
Wednesday 10:40 am
23082 spacer
>>23077
I got a copy tropico 4 from CEX only to find i needed to buy a Steam CD key to use it. Fuck that, i'm not paying for it twice. A shame because it looked pretty nice.
>> No. 23083 Anonymous
16th October 2019
Wednesday 7:56 pm
23083 spacer
>>23082
CEX reselling PC games is a scam.
People buy games, activate the key, and then sell them to CEX, who know what's going on and just turn a blind eye.
>> No. 23084 Anonymous
16th October 2019
Wednesday 8:04 pm
23084 spacer
Tropico 4 is sold online by grey market key resellers for .68€.

Buying from CEX is just dumb even if they had verified their keys as good.
>> No. 23085 Anonymous
16th October 2019
Wednesday 9:02 pm
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230852308523085
Do they still make decent beat 'em up games?
>> No. 23086 Anonymous
16th October 2019
Wednesday 9:18 pm
23086 spacer
>>23083
>>23084
I usually buy the older titles which don't seem to have this problem, plus it's worthwhile browsing their stock when you don't have access to the 'net (if you can get the bloody games to work, that is).
>> No. 23087 Anonymous
16th October 2019
Wednesday 10:35 pm
23087 spacer
>>23085
Mother Russia Bleeds is a pretty good 2D scrolling beat-em-up. Of course you could acquire MAME and play all of the Capcom classics. Final Fight, Captain Commando, AvP and Cadillacs & Dinosaurs for a few examples.
>> No. 23088 Anonymous
16th October 2019
Wednesday 10:48 pm
23088 spacer
>>23084
>Tropico 4 is sold online by grey market key resellers for .68€.
Be aware that if you're doing this you're complicit in financial crime (as in actual crime, not this "piracy" nonsense), and you might find the key gets cancelled anyway.
>> No. 23089 Anonymous
16th October 2019
Wednesday 11:06 pm
23089 spacer
>>23088
I take it you've not been watching any of Harvey Weinstein's films since #metoo broke?
>> No. 23090 Anonymous
16th October 2019
Wednesday 11:11 pm
23090 spacer
>>23089
Comedy gold, m7.
>> No. 23091 Anonymous
16th October 2019
Wednesday 11:14 pm
23091 spacer
>>23090
Wasn't joking. I mean if you already have the DVD rewatching it is kosher but buying his rape-powered films is a no-go surely.
>> No. 23092 Anonymous
16th October 2019
Wednesday 11:18 pm
23092 spacer
>>23091
>Wasn't joking.
Don't worry, half the acts on Live at the Apollo aren't funny anyway, so you'll fit right in.
>> No. 23093 Anonymous
16th October 2019
Wednesday 11:21 pm
23093 spacer
>>23092
Even Stewart Lee would be ashamed to repeat an insult this well worn.
>> No. 23094 Anonymous
16th October 2019
Wednesday 11:25 pm
23094 spacer
>>23093
Low-grade shitposts get low-grade insults shocker.

Do you have an actual point or are you just struggling to control your jerking knee?
>> No. 23095 Anonymous
16th October 2019
Wednesday 11:32 pm
23095 spacer
I've been playing Wargame Red Dragon again, I'm enjoying being far more proactive, but I'm still not terribly good. I've written "attack at the point of least resistence & en masse" on a white board, because it's a bad habit of mine to throw piecemeal forces against enemy strong points, turning every village and treeline into the Battle of Monte Cassino. I've also been taking pointers from Soviet Deep Battle Doctrine. Sound in theory, it's proving far harder to implement with a row of Challenger tanks in my way.
>> No. 23096 Anonymous
17th October 2019
Thursday 5:07 pm
23096 spacer
>>23081
As a wee lad (and a pretty thick one) I had tossed about half a hundred of grenades down the pit of that green pointy dickware before I realised there got to be some other way to kill it.
Would have been somewhat funnier if it was actually possible to ice it that way. Sheer idiocy overpowering more practical approach or something. Why the hell not.
>> No. 23098 Anonymous
17th October 2019
Thursday 5:53 pm
23098 spacer
>>23081
>>23096
Warning: vital signs critical.
>> No. 23099 Anonymous
17th October 2019
Thursday 5:59 pm
23099 spacer
>>23081

I love Half Life, and I think it still holds up fairly well (I don't mind the platforming bits). It's just a good old adventure and a lot of the encounters and set pieces are original and fun to work through.
People say it's the father of scripted shooters which it may well be but none of them seem to capture the feel of it well.
>> No. 23100 Anonymous
17th October 2019
Thursday 8:13 pm
23100 spacer
>>23098
When I was a child I could do a pitch perfect impression of the "access denied" door line, then puberty hit and everything went downhill from there.
>> No. 23101 Anonymous
17th October 2019
Thursday 9:01 pm
23101 spacer
>>23099

To this day I'm not sure if I prefer 1 or 2.

I've spent a lot more time playing 2, but there's something really appealing about the structure of 1, the way you're escaping by just exploring, making use of the weapons you find along the way. You're not really a big hero you're just a dude trying not to die.

Are there really any other games that get that feeling right? I seem to remember the first Red Faction getting very, very close to the same vibe. The combat was broken up nicely by exploring abandoned tunnels and C4ing your way around doors, but it all fell apart towards the end.
>> No. 23102 Anonymous
17th October 2019
Thursday 11:02 pm
23102 spacer
>>23101
>Are there really any other games that get that feeling right?
Fallout: New Vegas gave me that feeling the first time through. Max Payne too, to a degree, though there's the obvious noir nihilism overhanging the whole affair. Unreal as well.

I'm sure there are some games made this side of the early 2000s that are competent enough in capturing that feeling but I'm an
unapologetically elitist retro-cunt so any such titles escape me.
>> No. 23103 Anonymous
17th October 2019
Thursday 11:33 pm
23103 spacer
>>23101
Dead Space? You're just a lowly engineer turned hobby amputator
>> No. 23104 Anonymous
18th October 2019
Friday 10:56 am
23104 spacer
>>23101
Not the same genre but I had a similar feeling about Planescape: Torment. An amnesiac wakes up in a mortuary, trying to figure out who the fuck is he, where is he and what's the strange world around him. You are immortal though.
I think I like 2 better. It has some really sinister vibes at certain places. Oh and remember when you acquire the bugbait? A D-Day for Combine, reversed.
>> No. 23105 Anonymous
18th October 2019
Friday 10:59 am
23105 spacer
>>23104
Also Mafia: The City of Lost Heaven, to an extent.

https://www.youtube.com/watch?v=e7XH-nSMXYM
>> No. 23106 Anonymous
18th October 2019
Friday 5:12 pm
23106 spacer
>>23101
I definitely preferred the first one. The second one was a remarkable achievement in many ways, and raised the bar substantially, but moment to moment I just didn't have as much fun as the original.

>>23102
I replayed Max Payne on a little Android box recently and it was absolutely brilliant. It might help that I can remember playing that game whilst tripping back when I was a teenager, so certain areas of the game still looked like they were luridly coloured and shifting. It's a peculiar thing, trip memories.

Rage sage for /A/ ramblings.
>> No. 23107 Anonymous
18th October 2019
Friday 5:13 pm
23107 spacer
>>23104
Did you play Torment: Tides of Numa Numa, or whatever it was called? I got past the first "disc" and got distracted, never to return.
>> No. 23108 Anonymous
18th October 2019
Friday 7:26 pm
23108 spacer
Metro 2033 was strongly reminiscent of the Half Life vibe I thought. It broke up the tense horror, shooting and exploration segments in a very nicely paced way I thought, nothing out stayed it's welcome. Those bits where you're up on the surface scrabbling about for gas mask filters and not sure if you're even going the right way were some of my best memories in any game of the last decade. Shame the sequels sort of mucked it up.

I've not tried Exodus yet, I pirated it (out of objection to the Epic store exclusivity) then never got around to playing it.
>> No. 23109 Anonymous
18th October 2019
Friday 8:26 pm
23109 spacer
>>23108
I fell out of love with 2033 after trying to beat it on the hardest difficulty, getting to the end bit where you fight the sentient blobs, and simply not having enough ammo left to keep the NPC I was with alive. That's some kind of '90s adventure game trick.

Sage for probably posting about this earlier ITT.
>> No. 23110 Anonymous
18th October 2019
Friday 9:11 pm
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>>23108
I didn't get on very well with Metro 2033 because the whole experience seemed too railroaded - sometimes literally - and the whole bullet economy thing .. seemed weird. Maybe i'm just one of those compulsive hoarder types who never wanted to use the military grade ammunition because 'they're valuable', then having less fun because a lot of the cool looking monsters are difficult to kill with the scrap metal rounds.
>> No. 23111 Anonymous
19th October 2019
Saturday 1:21 am
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>>23109
>>23110

I think a lot of modern games get difficulty entirely wrong. Gamer pride and a thirst for challenge makes you want to play it on the hardest mode, but the fact is they are designed and balanced around "normal mode" and that's how you have the most fun with it.

The recent iD shooters are prime examples of this. I made the mistake of stubbornly playing through Wolfenstein and DOOM 2016 on the hardest modes, and I couldn't escape the feeling that they were just kind of bullshit. The challenge was unfair somehow. But then when I tried it on normal, despite my inner feeling of "but REAL shooters are meant to be played at the hardest setting!", it turns out the gameplay was fundamentally more well balanced. It wasn't just because it was easier, it's because you could actually engage with the mechanics instead of having to cheese it by peeping around corners and shit.

Contrast this with classic Doom. Doom didn't increase the damage you took from enemies on harder difficulties. Doom didn't make enemies arbitrarily harder to kill. What it did do is put in more enemies, and give you less ammo. You might try and argue that's just a roundabout way of doing the same thing, but it really isn't. There's an important difference between having to use half your ammo on one baddie and you'll die in two hits, to having to use half your ammo on four enemies and they will kill you in eight hits, because it stays granular. The balance of the mechanics stays the same, which is what matters.

tl;dr everything new is shit why can't these modern devs get it right fuck

Metro was great though, and I think what you may have missed is missed is that it was more in the spirit of a first person survival horror than an FPS, really. The ending segment was a bit weak, but since we were comparing it to Half Life initially, that's definitely the pot calling the kettle an African American.
>> No. 23112 Anonymous
19th October 2019
Saturday 2:20 am
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I decided to open a new career on KSP after about 5 years and it's surprising how much has changed. They even did another update just the other-day. Reentry is much less forgiving than I remember but you can run things faster without the physics shitting the bed.

I'll probably get to the point where I need to land on Minmus and get bored again.

>>23111
I agree entirely with this. It puts me off once I realise a game is actively cheating (i.e. strategy games) and its gotten worse these days thanks to poor planning.
>> No. 23113 Anonymous
19th October 2019
Saturday 2:23 am
23113 spacer
>>23111
Most of that about Doom isn't true, you know. Enemies on harder difficulties deal double damage, they also increase in speed (which is arguably an arbitrary way to make them harder to kill), and the hardest difficulty has double ammo, not less.

Just pedantry on my part though, I agree with pretty much everything else you wrote. On the "gamer pride", "real men play on hard" thing, I had a friend growing up who insisted on playing games on the hardest difficulty, and then would sit there fuming throughout the whole experience, mostly just fucking up and wasting time replaying areas because he hadn't played it on Normal and didn't have a clue what he was doing.

In most cases with complex modern games, harder difficulty modes are intended for players who've played through the game already. I do not understand the appeal of trying to brute force your way through an experience that is carefully designed to teach you bit by bit, it just seems fucking dumb.
>> No. 23114 Anonymous
19th October 2019
Saturday 3:27 am
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>>23113

>Most of that about Doom isn't true, you know. Enemies on harder difficulties deal double damage, they also increase in speed (which is arguably an arbitrary way to make them harder to kill), and the hardest difficulty has double ammo, not less.

ITYTD had double items and the player takes half damage.

NM had double items, fast monsters, respawning monsters, and cheat codes were disabled.

HNTR, HMP and UV all had "normal" game parameters. Doom never increased the damage the player took on any difficulty.

The middle three represent easy, normal, and hard. The first and last represent mentally challenged baby mode and not even remotely fair mode, respectively- Most players don't consider NM to be a real difficulty choice, it's more of a distinct challenge mode. Indeed, the initial release of Doom as shareware didn't have it, so arguably it was DLC.

I spent an entire summer when I was unemployed making Doom maps. I know my Doom and I am prepared to defend my honour on the internet even at these small hours.
>> No. 23115 Anonymous
19th October 2019
Saturday 10:17 am
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>ITYTD had double items and the player takes half damage.
Another way of putting this is that every mode other than ITYTD deals twice as much damage.

>The middle three represent easy, normal, and hard. The first and last represent mentally challenged baby mode and not even remotely fair mode, respectively
Agree with all this, at least.

Any of your Doom maps still knocking around? I haven't fired up a WAD in a long time, would be a nice excuse.
>> No. 23116 Anonymous
19th October 2019
Saturday 11:00 am
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>>23115
I've spread a few WADs in my time IYKWIM.
>> No. 23117 Anonymous
19th October 2019
Saturday 12:04 pm
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>>23112
I can easily lose a whole weekend on KSP. Looking forward to version 2.
>> No. 23118 Anonymous
19th October 2019
Saturday 12:57 pm
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>>23107
> Numa Numa
Do I get to play as Dan Balan in it?
Awright, back to the topic. Negative. I never got around to install it, life gets in the way.
Mind you, I had a similar feeling about the P:T initially. It was just too odd and made little sense. Then it clicked; now it's one of my favourite games.
>> No. 23119 Anonymous
25th October 2019
Friday 6:47 pm
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A Plague Tale. Gameplay-wise it's reminiscent of The Last of Us, but it's set in the 14th century with the titular plague being an omnipresent threat. It's a game that leans into the story and atmosphere side of things, but it's peppered with little historical notes and anecdotes that I've found quite interesting. Looks lovely, though I should've got it on PC rather than PS4 as it doesn't have a high framerate option on Pro.
>> No. 23120 Anonymous
25th October 2019
Friday 11:55 pm
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Played two SP expansions to Q2 (Xatrix and Rogue, aka "The Reckoning" and "Ground Zero") and they kind of show their age. Where Q2 (perhaps unfairly) set a standard in my mind, the expansions have not aged as well. Xatrix is fine, more of the same kind of stuff and look what we can do. Particularly egregious are bullet sponge shielded versiosn of otherwise standard enemies. Rogue, however, probably would've been mindblowing at the time but has aged poorly. Adding guns which are useless in SP (and of dubious use in MP) with poor default controls to access them, the turrets and shielded Icarus are just tedious. It does a very good job of keeping you resource constraint to force usage of different weapons, but in a modern context it's sadly more of a chore than a challenge and doesn't quite hit the same balance the base game did.
>> No. 23121 Anonymous
26th October 2019
Saturday 12:23 am
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Disco Elysium and The Outer Worlds are both out and both are getting good reviews from people who aren't industry shills. Can't decide which one to play first.
>> No. 23122 Anonymous
26th October 2019
Saturday 12:50 am
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>>23121

I'm going for The Outer Worlds after hearing that it's on the PC version of Xbox game pass. I definitely didn't want to pay release price for it.
>> No. 23124 Anonymous
27th October 2019
Sunday 8:55 pm
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>>23122

My short review on The Outer Worlds.

It's good, it feels like New Vegas in many ways, but hasn't yet grabbed me in the way NV, or any Fallout title has. I can't put my finger on why, but the atmosphere of the whole thing just isn't as compelling as I want it to be. And I absolutely love the Firefly/space frontier type thing, so I'm not sure why I'm not as excited by this as I really should be. Maybe it's just me.
>> No. 23127 Anonymous
27th October 2019
Sunday 10:29 pm
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Too much pew-pew, not enough chit-chat, from what I hear.
>> No. 23128 Anonymous
27th October 2019
Sunday 11:42 pm
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>>23127

Yeah, that's pretty accurate. The gunplay is fine but not amazing too, though I'm playing on PC on a controller so I suppose I reap what I sow.

It doesn't feel like there needs to be so much loot in the game. Even on hard I don't really need to worry about what armour I have, and I haven't really used consumables other than the basic (stimpak, basically) one.

I'm not super far in but it doesn't seem like too much meat to it. And the theme is quite heavy handed. I get it, corporations are bad. I already knew that, I don't need everyone in the world to remind me quite so unsubtly.

As a game it's nice though. I predict I'll play through the story once and never come back.
>> No. 23136 Anonymous
29th October 2019
Tuesday 12:55 pm
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I've started playing Urban Dead again. The simple UI and presentation is really pleasing. So far I've spent a 2 days wondering around and searching a police depatment for gear. The wiki is pretty handy for finding active areas within the game, so I'll spend a day or two scanvenging the route as i make my way toward them. Keeping a little in character diary makes it more interesting. Come join me absolutely no-one because it looks dead when you first start.

urbandead.com/ !
>> No. 23137 Anonymous
29th October 2019
Tuesday 1:10 pm
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>>23136
Blast from the past there. It's no longer updated is it?
>> No. 23138 Anonymous
29th October 2019
Tuesday 1:34 pm
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>>23137
I haven't bothered to check the updates, yet. Apparently the removed wire cutters because all the fences have holes in them. /shrug
>> No. 23139 Anonymous
29th October 2019
Tuesday 10:16 pm
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>>23136
Fuck me I remember playing this while watching Deadset on tv.
>> No. 23141 Anonymous
30th October 2019
Wednesday 8:37 pm
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>>23137
>>23139

>>23137
>>23139

It's kind of fun if you slow down and just take it as it comes. Pictured is my first few days in the game. It helps to have a basic plan, else you're just wandering around. I've found the starting areas to all be barricaded and inacessible without a certain skill/starting class, but the more dangerous areas look to be better from a roleplay persoective. It'll be cool once i grab a radio and start taking a part in the community.
>> No. 23143 Anonymous
3rd November 2019
Sunday 11:47 pm
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>>23119
Played this on my X1X, incredible game.
But, perhaps only for the one playthrough, as there's no NG+, and the gameplay while fun at times was mostly just to fill the gap between the story.
>> No. 23144 Anonymous
4th November 2019
Monday 2:48 am
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>>23124
I have similar impressions and I think it's because the writers tried too hard to inject humour into the game. Humour has its place but if you're trying to inject it into every conversation and every facet of the game world, it completely sinks any sense of verisimilitude, which is the cornerstone of pretty much all my favourite RPGs.

On top of that, most of the characters in the game aren't particularly interesting and far too many of the quests are of the MMO "go here, collect this/kill those guys/find that" variety. In a good RPG those kinds of quests would be subverted and would lead to an interesting twist of some kind, but The Outer Worlds plays them straight for the most part.
>> No. 23145 Anonymous
4th November 2019
Monday 12:08 pm
23145 spacer
>>23144

I know exactly what you mean. It's just so heavy handed, I can't take any more lines of dialogue that are just variations on "the corporation treats me badly!" joke over and over. Every sign, ever piece of flavour text, every location is focused solely on either working for a corporation or the absence of working for a corporation. People keep calling this 'the next New Vegas' but it's just not that good. NV, and even FO4 had far, far more nuance than this game. The single track theme just really shrinks the game for me.

Like you I've found the quests lacking, and gameplay wise, my usual charismatic stealthy sniper build is just not fun, because it seems like every single problem in the game so far I've been able to solve with intimidate or persuade dialog options, to the point that I've ended up actively avoiding charisma check dialog because I know it'll just end the fucking quest early; And for the combat, though you can crouch and hide sort of and chuck loads of points into stealth, you can't really use it. Once you've shot someone you're exposed to everyone in the area.

And the quests are mostly entirely predicable. It took me about four seconds to work out that one bloke had been eaten by cannibals, and knew before I'd even bothered looking around their house that I'd find that out and have to fight them. Plenty of other quests that are a 'mystery' just end so quickly and unsatisfyingly because, like you say, the game plays all these tropes so straight. I haven't once been surprised by the game, which is a bit sad for what is supposed to be a rich RPG.

I've read/watched a few reviews on the game at this point and everyone seems to love it, people have said Bethesda have no business making another open world game because Obsidian are so much better at it, and I can't disagree that the game, as a game is very playable, it's big, it works, it's not bad, but fuck, it's not really good, either. I just can't find any of the substance in it that these rave reviews seem to see in abundance.

I haven't been this vocal about a game in a long time, mostly because I feel like I must be missing something, as mostly everyone else is overwhelmingly gushing about the experience.
>> No. 23146 Anonymous
4th November 2019
Monday 5:55 pm
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>>23145

I think there's two camps of people. You either loved F:NV unconditionally, pointing out the superior depth of writing and variety in completing quests; or you're one of the people who might have loved F:NV, but thought it felt more like the work of an ambitious mod team than professional devs.

I'm in the second camp so I'm holding off on Outer Worlds until it goes on some sort of sale. Space corporatism doesn't feel like escapism for me either, considering how much of my time in real life I spend banging on at people to try avert that future, and it's a very definite dead horse trope by this point.

There's also the fact that people have all of a sudden decided Bethesda are the worst company in human history. I'm not sure exactly why, I suspect it's a bunch of ex-fanboys who bought Fallout 76 without waiting to see if it was the obvious horse shit sensible people could see it was obviously going to be ever since they even mentioned the word "online", and now feel scorned by their first let down. I think the rest of Bethesda's track record has been just fine. EA routinely murders orphans and people are still buying their games, it's weird that Bethesda have ended up with such hatred from their first major failure.
>> No. 23147 Anonymous
4th November 2019
Monday 6:04 pm
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I've had a play on Mortal Kombat X. It's the first fighting game I've played since Tekken 3. Either they're not as good as I remember or the Mortal Kombat franchise isn't very fun.
>> No. 23148 Anonymous
4th November 2019
Monday 7:32 pm
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>>23147
I find with fighters you're either really really into them or not in the slightest. Never been my thing personally.
>> No. 23149 Anonymous
4th November 2019
Monday 7:34 pm
23149 spacer
>>23146
Even 76 isn't THAT bad. Especially given the updates over time that have added a bit more flavour to the game.

That said, the subscription service they announced recently has put a damper on things.
>> No. 23150 Anonymous
5th November 2019
Tuesday 1:42 pm
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>> No. 23151 Anonymous
5th November 2019
Tuesday 3:44 pm
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>>23150
Audiable mirth.
>> No. 23152 Anonymous
5th November 2019
Tuesday 5:14 pm
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>>23150
I got myself a fancy backlit keyboard a few days ago. The backlighting is actually really useful for shitposting in the dark learning to code in the dark because I can finally see all those obscure characters I've never needed to use before now without turning on the lights and ruining the ambiance.
>> No. 23153 Anonymous
14th November 2019
Thursday 11:38 pm
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I'm not sure what's happening here, but I don't like it.
>> No. 23154 Anonymous
15th November 2019
Friday 11:25 am
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>>23153
I thought the Halo series, unlike COD, was generally considered to be good despite its mainstream appeal.
>> No. 23155 Anonymous
15th November 2019
Friday 12:15 pm
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>>23154
I wasn't talking about the games, I was talking the weird pricing. I checked again just now though all the £30 DLC has been removed so I think it was just an error.
>> No. 23156 Anonymous
15th November 2019
Friday 1:07 pm
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I reinstalled Battlefield 4 last night, because BFV is still shit and I've spent more time in BF1 than most soldiers on the western front did in the real war.

Dice are definitely the next developer EA will sacrifice to appease the Great Old Ones. It's remarkable how badly BFV holds up compared to its direct predecessors. The rot of corporate interference and shareholder greed have well and truly taken hold now.
>> No. 23157 Anonymous
15th November 2019
Friday 7:49 pm
23157 spacer
>>23156
Battlefield 4 is a masterpiece - I also have BF1 and BF5 but regularly go back to 4 when I just want to play and have fun.
>> No. 23158 Anonymous
18th November 2019
Monday 11:48 pm
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https://twitter.com/valvesoftware/status/1196566870360387584?fbclid=IwAR08DQpQFS6sQhmX8EguFjxGp4WVyTlHZMjrJ5nVHemuh9nVvU3qecBttHY

Valve just announced a new Half Life VR game.
>> No. 23159 Anonymous
18th November 2019
Monday 11:51 pm
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>>23158
So they still can't count to 3?
>> No. 23160 Anonymous
23rd November 2019
Saturday 6:56 am
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Finished Disco Elysium recently. I started playing it during a period of heavy drinking and initially enjoyed the character's mental state reflecting my own, but I started feeling shitty about everyone in the game calling me a degenerate alcoholic and decided to have my character tidy himself up a bit and take the case more seriously, which coincided with me taking a break from the Al-Gul in real life.

It's simultaneously one of the funniest and most poignant games I've ever played.
>> No. 23161 Anonymous
23rd November 2019
Saturday 3:41 pm
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>>23160
Looks pretty cool, you've got me convinced. Also bought 'Out There' and 'Signa Theory' in a studio pack, that latter of which looks awesome.
>> No. 23162 Anonymous
24th November 2019
Sunday 7:38 pm
23162 spacer
Heh, I'm Playing Il-2 Sturmovik and my CO is called Major Bjelland.
>> No. 23177 Anonymous
30th November 2019
Saturday 12:38 pm
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>>23176
Huh, apparently it's a feature supposed to reflect the cahracters political alignment. That's interesting. I suppose my offence was because i was playing as myself rather than the character? Whatever. I'd delete my previous post but passwords don't match :|
>> No. 23183 Anonymous
15th December 2019
Sunday 8:07 pm
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I don't know if anyone else watches that lovely Mandalore chap on YouTube, but his recent video on the Chapter Master "mod" finally convinced me to give it a try. I'm not sure it's any good though. I've certainly been spoiled by a lifetime spent playing highly polished AAA games, but having to individually track hundreds of Space Marines in a UI best described as gummy is not my idea of fun. It's literally an unfinished piece of work though, so I can't be overly cruel about it.
>> No. 23184 Anonymous
15th December 2019
Sunday 9:03 pm
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I'm currently enjoying 'Door In the Woods', for which i got a coupon. For less than £10 it's a good game, very atmospheric with some interesting mechanics. The ASCII style is enhanced with grapic effects which look pretty cool and, believe it or not, really help to achieve a sense of immersion. It's got that great arcade rinse & repeat gameplay i've been looking for. My absolute favorite part is that when you kill a Z (zombie), all the other letters from the name fly off and litter the neighbouring tiles - so simple yet amazingly effective, I wonder why it hasn't been done before.

Apparently the game is a rippoff of inspired by Darkwood. I'm not at all suprised - i got that distinct feeling very early in the game. They've managed to really capture the same atmosphere while making it their own. Awesome :)

Turns out there's a film and book of the same name. Maybe it's a tie in, or something. ASCII games must be cheaper and quicker to produce - would make sense as exposure.

>>23183
There's something charming about amature games, built for love rather than finacial gain. That Chapter Master game looks pretty fun, but i've never really been one for the WH universe particularly Space Marines. Maybe i'll download it, probably not. Lack of polish in terms of performance have become my pet peeve of late. Running a sub-par computer and having to deal with crashes just kill any enjoyment for me. I don't mind low graphics, but i want to beable to experience the whole game instead of 'playing around' troublesome areas.

A lot of Mandalore's character is present in his older videos. His deadpan delivery really compliments the jokes, even when they're just a simple implication of raised eyebrows. These days the deadpan just doesn't seem to go anywhere. I rarely get a laugh from them currently. I still check back every so often, and as i'm not a patr(e)on i can't really complain. I've actually considered contributing just to encourage a return to his older writing. I've bought a number of games by the weight of his videos and regret few of them (Endless Seas, fuck?) - i wonder if he recieves payment for some of the videos, or is atleast encouraged by friends to promote certain titles.
>> No. 23185 Anonymous
15th December 2019
Sunday 9:04 pm
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>>23184
Colours even change by time of day and offer influences :)
>> No. 23186 Anonymous
15th December 2019
Sunday 9:31 pm
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>>23184
Charming or otherwise, spending ten minuets reequiping Veterans only to have them vanish when you transfer them to another unit isn't fun.
>> No. 23187 Anonymous
28th December 2019
Saturday 8:21 pm
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Personal GOTY's?
>> No. 23188 Anonymous
28th December 2019
Saturday 8:28 pm
23188 spacer
>>23187
Supraland perhaps.
>> No. 23189 Anonymous
29th December 2019
Sunday 3:45 pm
23189 spacer
>>23187
The DQ11 port for Switch.
>> No. 23190 Anonymous
29th December 2019
Sunday 6:19 pm
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>>23187
Control. Not perfect but exceeded my expectations, great lore and environments plus a fun combat system.
>> No. 23191 Anonymous
29th December 2019
Sunday 7:45 pm
23191 spacer
>>23187
A Plague Tale: Innocence

>>23190
Also a fantastic shout. Setting up the Remedy-verse nicely with how it alludes to or outright includes most of their back catalogue.
>> No. 23194 Anonymous
29th December 2019
Sunday 8:07 pm
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>>23187
Disco Elysium, easily.
>> No. 23197 Anonymous
29th December 2019
Sunday 9:03 pm
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>>23187
I'm watching the wife play The Outer Worlds at the moment and it seems fantastic. I think I'll enjoy it when she is done.
>> No. 23202 Anonymous
30th December 2019
Monday 5:32 pm
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>>23197
>I think I'll enjoy her when she is done.
Fixed
>> No. 23203 Anonymous
30th December 2019
Monday 9:01 pm
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>>23194
I played about ten minutes of that and the character had a mental breakdown when I clicked on what looked like a puddle and that was game over. I'm struggling to find the motivation to play.
>> No. 23204 Anonymous
30th December 2019
Monday 9:33 pm
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>>23203
You can pop a pill that restores your morale right in the middle of an existential crisis that's about to end your cop career. I only realised this a couple of hours into my playthrough.
>> No. 23205 Anonymous
30th December 2019
Monday 9:40 pm
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>>23204
I think I did click on it but it didn't help. I'd already lost 50% of my health because I turned the light on when I had a hangover so my IRL morale to keep going on was pretty sapped by that point.
>> No. 23206 Anonymous
31st December 2019
Tuesday 12:27 am
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>>23203
>>23205

Disco Elysium was this year's high-brow critical darling. People are selling it as the best RPG ever, but really it's more or less just the IPA drinking bearded hipster's answer to Untitled Goose Game. Leave it to pretentious PC journos to circle jerk over, if it's not for you it's definitely not for you.

My missus played through it ravenously over the course of about a week, but her favourite game is Planescape Torment and she generally enjoys anything you read more than play. Consequently I don't need to play it myself having witnessed second hand everything good about it- Overall I thought I'd have loved it if it had come out five years ago, when that brand of millennial gallows humour was unique or original, as opposed to something Reddit users affect to try and sound world weary and wise.

I didn't think it was bad, to clarify, I just think people are sucking it's cock a bit more than it deserves, and it's okay if you'd prefer to just shoot stuff.
>> No. 23207 Anonymous
31st December 2019
Tuesday 12:32 am
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>>23206
> it's cock
lad!
>> No. 23208 Anonymous
31st December 2019
Tuesday 3:33 am
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>>23206
Definitely not the best RPG ever, but despite feeling more like an old school adventure game than an RPG, it's miles ahead of any RPG released in recent years when it comes to choice and consequence and reactivity, which are the bread and butter of any proppa RPG. That's probably why its cock is getting sucked so hard.

In contrast, I played The Outer Worlds before Disco Elysium and it found it to be an utter travesty of an RPG. People were hailing it as the spiritual successor to New Vegas but it had only about a tenth of the soul, charm, and depth of New Vegas.
>> No. 23209 Anonymous
31st December 2019
Tuesday 11:32 am
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>>23206
>she generally enjoys anything you read more than play.
That may be the issue. I love to read, I don't love having to wait while a character awkwardly pathfinds around a screen to get to a position they can reveal the next sentence that turns out to be irrelevant or some tedious backstory. I don't love to have long filler conversations with NPCs on the offchance it might progress the story and I definitely don't love having to reread the whole thing simply because I triggered a game ending mechanism for non-obvious reasons.
>> No. 23213 Anonymous
4th January 2020
Saturday 6:54 pm
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I'm late as all hell but thanks to the Sony sale, picked this up about a week back.

Holy fucking shit, never played something so pants-pissingly scary in my life.

Really impressed with how true it is to the original too, something that's very cliched to say nowadays but in this case they really nailed it.
>> No. 23228 Anonymous
11th January 2020
Saturday 12:28 am
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Did a 21 lap race around Mugello this evening in 90's DTM cars. plus practice and qualifying. The most well wasted Friday I've had in a while.
>> No. 23229 Anonymous
11th January 2020
Saturday 2:13 am
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I've discovered Quake Injector, a neat little java app that automatically downloads, installs and launches Quake map packs. Amazing how just one less step of fucking around changes your attitude on things sometimes, but anyway.

There's a lot of boomer shooters out at the minute, but fuck me, nothing beats the originals does it. Mappers are putting out some truly phenomenal stuff to this day. Arcane Dimensions is a must play for anyone who likes their old-school shooters. A lot of the modern map packs are using its content as a base too, so it really feels like a fresh, modern game, with those janky OG Quake quirks smoothed out, and a very subtle, but huge improvement to the weapon and enemy balance.

I'm going to get into mapping for a bit I think, and use the excuse to fanny around making loads of daft white noise and dark ambient custom music.
>> No. 23230 Anonymous
11th January 2020
Saturday 2:19 am
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>>23229

I like the current burst of oldskool shooters as it gives something fresh to play and I like to support people who've clearly put a lot of love into making something nostalgic to them. Most have been great fun too.

But you're right about map packs and mods. I've not even touched on any quake stuff, I'm still sitting on Doom and the absolute endless amount of content it's had produced over the years. I love the gameplay feel in it more than most properly 3D games, it's shocking how well it was nailed so early on.
>> No. 23232 Anonymous
13th January 2020
Monday 2:13 pm
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I'm giving The Outer Worlds another try, but I just can't get into it. On paper it's everything I want, a worthy successor to New Vegas, but it's not gelling with me.
>> No. 23234 Anonymous
13th January 2020
Monday 2:37 pm
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>>23232

The setting is all wrong, I think.

It's like an entire game of that one bit in Bioshock Infinite where you visit that tycoon's factory, and all the workers are competing for the lowest pay. It's trying to be a critique of capitalism but it's so blunt and direct it's saying nothing anybody with their brain switched on in 2019 doesn't already know; and then you're supposed to think it's clever.

Blade Runner, Alien, and Robocop are all 30 odd years old, the evil corporatism thing isn't new or exciting. But if you're a Reddit using pleb who only GOT WOKE after Trump was elected, you'll lap it right up.
>> No. 23235 Anonymous
13th January 2020
Monday 2:52 pm
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>>23234

It's almost like video games are designed for children isn't it? I can't think of many 12 year olds who will have seen Blade Runner, Alien and Robocop so I'm glad there's a new generation of media they engage with which lays evil corporatism out for them in a way that encourages entry level critical thinking.
>> No. 23236 Anonymous
13th January 2020
Monday 3:01 pm
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>>23235

>It's almost like video games are designed for children isn't it?

The Outer Worlds is rated PEGI 18.
>> No. 23237 Anonymous
13th January 2020
Monday 3:15 pm
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>>23235
>It's almost like video games are designed for children isn't it?
Absolutely stonkingly bad take. Don't know much about Outer Worlds, but don't be a dafty.

>>23236
Equally I think the open kid appeal of the CoD franchise has rather undermined the ratings video games receive.
>> No. 23238 Anonymous
13th January 2020
Monday 3:16 pm
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>>23236

You appear to have caught me with my trousers down. I just really cannot think of a response rooted in reality which refutes your assertion that age ratings are in any way relevant outside of bible belt America.
>> No. 23239 Anonymous
13th January 2020
Monday 3:39 pm
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>>23235

>It's almost like video games are designed for children isn't it?

Video games are made by almost-children. The industry knows that there's an endless stream of bright-eyed developers and artists coming out of university, who will (for a time) tolerate 60+ hour work weeks for below-market wages. It's simply untenable for anyone with a family to stay in the industry, so the average age in most game studios is in the mid-20s. The average age of game buyers continues to increase, so there's a growing gap between the life experience of people who make and play games.
>> No. 23240 Anonymous
13th January 2020
Monday 4:11 pm
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>>23239

Can the same be said of creative leads, writers and senior artists? It seems we're in agreement about games being designed for children, where we differ is the mechanism behind this outcome. You seem to believe it's because young men and women don't have many stories to tell, I believe it's because adults can be convinced to dumb themselves down, children don't have the capacity to make themselves more intelligent on demand. You can sell more things by appealing to the lowest common denominator, in this case children.

There may have been a time when games were built to be enjoyed by adults, it's hard to say whether I'm simply looking at the past through rose tinted spectacles, but if there ever was that time has long since passed. If that time existed it created a market of adult men willing to talk about video games on camera in an adult fashion, reducing the stigma around adults playing video games and leading us to the current era where the mantra "games are for adults" has become ingrained on the generation unfortunate enough to have been the unwitting guinea pigs of the accidental mass marketing campaign trying to convince us that playing video games is an adult hobby. I'm not shitting on "the other" here, I'm an adult who plays video games myself but I won't delude myself in to thinking it's adult or masculine in any way. Playing video games is a childlike escape from reality and social expectation, any claim to exploring deep concepts is from a bygone era though again I can't be certain that era ever existed.

Whether it's because head writers are childless 20somethings or because making a game with pretty colours and a story understandable and enjoyable to everyone from ages 7 to 99 makes that game sell more units I think it's clear mainstream games at least are designed for children. Maybe some niche studios do some deep thought stuff and explore concepts in a way which only interactive visual media can facilitate, but for the most part I just find them to be time sinks which overweight men who are older than me make a lot of money from by creating a narrative about a game that just wasn't there.

I won't stop playing games, nor will I encourage anyone else to stop playing games and get a life, but I'll be thrice damned if I allow myself to be convinced that I'm doing anything but wasting my time in a childlike fashion.
>> No. 23241 Anonymous
13th January 2020
Monday 4:17 pm
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The quality of the output of Obsidian games is directly proportionate to the involvement of Josh Sawyer and Chris Avellone. The Outer Worlds had neither.
>> No. 23242 Anonymous
13th January 2020
Monday 4:21 pm
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>>23237
>bad take
What is this, Twitter?

RT if you agree.
>> No. 23243 Anonymous
13th January 2020
Monday 6:07 pm
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>>23240

>Can the same be said of creative leads, writers and senior artists?

Mostly, yes. They might be pushing 40, but they've mostly been in the industry since leaving university. The tech industry in general has a problem of arrested development, but it's particularly acute in the games industry. You don't have much opportunity to mature and grow as a person if you spend every day hanging around with a load of young nerds and don't have any real free time.

I think they're genuinely trying to be serious artists, but they aren't sufficiently cultured or well-rounded to pull it off. They all want to be Francis Ford Coppola, but none of them have gone to film school. They write scripts, but they don't read books. They have high aspirations, but everything turns into a clumsy pastiche because they're all recycling the same set of influences and references.



FWIW, children are resolutely not the primary target market for video games any more. We have an ageing society, the generation of gamers who grew up in the 80s still have an interest in gaming and adults have a lot more disposable income. There are more gamers aged over 40 than under 18.
>> No. 23244 Anonymous
13th January 2020
Monday 6:15 pm
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>>23243
I imagine that what's happened is that the primary target market for video games hasn't changed in around two decades. The target market for major titles has been mainly millennials since the late 90s. That cohort are now in their thirties and forties.
>> No. 23245 Anonymous
13th January 2020
Monday 6:45 pm
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>>23243
I've never really paid any attention to have the first clue, but I don't see why the scriptwriters for a game would need to be of same social strata as the no life devs and artists. Why can't they get proper lads in?
>> No. 23246 Anonymous
13th January 2020
Monday 6:53 pm
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>>23243
>>23244

>There are more gamers aged over 40 than under 18.
I put it to you both that these over 40 gamers are playing games designed for children, because a 40 year old can be compelled to act like a child but a child cannot be compelled to act like a 40 year old. If you made a game for 40 year olds you could sell it to 40 year olds but not children, if you made a game for children you could sell it to both children and 40 year olds.
>> No. 23247 Anonymous
13th January 2020
Monday 7:38 pm
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>>23246
What is a 'game designed for children'? Does a game become 'for children' simply by being bereft of adult themes e.g. Mario, Tetris? Is Candy Crush, a game entirely themed about sweets, 'for children', despite 80% of players are aged over 21?
>> No. 23248 Anonymous
13th January 2020
Monday 7:42 pm
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>>23247

Good questions. Before we continue why don't you elucidate on what you believe the answers to be?
>> No. 23250 Anonymous
13th January 2020
Monday 8:37 pm
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>>23240

>I won't stop reading books, nor will I encourage anyone else to stop reading books and get a life, but I'll be thrice damned if I allow myself to be convinced that I'm doing anything but wasting my time in a childlike fashion.

Ehh. I see what you're getting at but I don't think it's as black and white as that. Mainstream games are of course designed in such a way that they will appeal to kids; but only in the same way The Terminator appealed to me when I was six. That's why I made the comparison with 80s sci-fi films like Robocop in the first place, what they have in common is that they are at first glance quite infantile, but entirely capable of concealing much deeper themes. The Outer Worlds was just shit at it.

I actually thought a lot about this while me and the Mrs played through Borderlands 3 recently. It occurred to us both that the writing felt peculiarly dated, like it was an out-of-touch grown up trying to keep up with memes and zoomer culture. But then, we realised the original came out ten years ago. We played it in our late teens, now we're both nearing our 30s, and the people who worked on it back then are presumably nearing their 40s.

I don't think it's as simple as saying "games are made for kids". Some of them are, undoubtedly, but games are a bigger industry than films, books and TV put together. There's more than enough room in the market to aim different games at different demographics.

It's also pretty hard to compare to other industries really, because gaming has grown in such massive proportions over the lifetime of even a single millennial. Even someone born after the turn of the millennium has been alive long enough to remember a time before games were truly mainstream.

>>23243

So all this time we've been complaining about "dumbing things down for the kids", it's really been "dumbing things down for the geriatrics?"
>> No. 23251 Anonymous
13th January 2020
Monday 8:58 pm
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>>23250

You hit and miss on the same issue, films are not games. A film that appears infantile on the surface can explore deep themes because the story continues regardless of the viewer, you can miss a reference here, misunderstand a theme there and the story ploughs on regardless of how dissatisfied you feel until it returns to a point where you're comfortable again. Games are inherently the opposite, if you feel uncomfortable at any point you're likely to switch it off and stop engaging because it requires your consent to continue at each and every point. Complex themes cannot be presented to the target audience of children at any point because they will make memes about how the game had a dumb storyline and turn off other potential customers. For the case and point here see the latest MGS games. I don't pretend to understand what Kojima was getting at before he was fired but I'm smart enough to understand that I didn't understand his point. I didn't make memes about it, but lots of children did.

When you and your wife played Borderlands 3 you were building experiences together, which is the fundamental building block of any teenage relationship. When you both move on to doing meaningful real world things together you will see how these two things differ. Thankfully for you both the out-of-touchness of the creators of Borderlands 3 has turned you both off to games slightly and you should get out of your rut together soon, maybe after your next favourite tool of interacting without interacting is ruined by out of touch 40 year olds.

You're right that my comment was superficially sweeping, something like The Lion King is clearly for children no matter how much an adult can learn from it. Something like Band of Brothers is clearly for adults no matter how much a child can learn from it. There is always an overlap in content in any media, my point is all, with a reasonable tolerance, games are designed to be able to be enjoyed by children. It would be like Band of Brothers being refilmed in the style of The Lion King. Any video game today first and foremost has to be accessible to children because adults like yourself and your almost 30 year old wife can be convinced that acting like children is normal. Children cannot be similarly convinced to act like adults. More units can be sold by appealing to both groups.
>> No. 23252 Anonymous
13th January 2020
Monday 9:37 pm
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>>23248
That's not how it works ladm8.
>> No. 23253 Anonymous
13th January 2020
Monday 9:43 pm
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>>23252

It's more that answering your own questions negates the need for the questions in this case.
>> No. 23254 Anonymous
13th January 2020
Monday 9:52 pm
23254 Not even involved in this, just upset.
>>23253>>23248
You are a dickhead and me and the lads are coming to give you a swirly right this minute.
>> No. 23255 Anonymous
13th January 2020
Monday 9:57 pm
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>>23254

I'm not opposed to the intellectually inferior such as yourself and your mate jumping in to a heated discussion on children's entertainment, but you need to do as instructed by your betters if you want to be part of it.
>> No. 23256 Anonymous
13th January 2020
Monday 10:16 pm
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>>23255
Uh huh. Tell me when they get here, will you?
>> No. 23257 Anonymous
13th January 2020
Monday 10:20 pm
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>>23256

They never will, we all play video games now.
>> No. 23258 Anonymous
14th January 2020
Tuesday 1:08 am
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I don't think The Outer Worlds is designed for children. It's designed for thick people who can't read subtext. The sort of person who is really surprised when they read on the internet that Golden Brown by The Stranglers is about drugs.
>> No. 23259 Anonymous
14th January 2020
Tuesday 1:36 am
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>>23258

https://www.youtube.com/watch?v=AtTsky80XmQ

What a tune it is though - seems like the original video with the dude playing the harpsichord is long gone. I was 11 when this came out, but it seems like yesterday.
>> No. 23260 Anonymous
14th January 2020
Tuesday 2:13 am
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There are plenty of games with 'adult focus' from those triple AAA titles pretending to be films to games based on detailed alternative history to system management sims,

I can picture a child taking joy the same way watching aliens at age 10 brought me joy from an uncharted game or god of war. And until they got in over their head something by paradox/ creative Assembly with all the big battles.

But I couldn't imagine a child deriving much pleasure from shaving the margins and tuning the efficiency of the system/business sims I play unless they were purposefully child friendly themes and simplistic. They would over reach, fail get frustrated, and give up.
>> No. 23262 Anonymous
14th January 2020
Tuesday 1:07 pm
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>>23251

Well, I don't have much to say other than I disagree with a lot of your points in this post. And I'm entirely unconvinced that there really is much of a difference between playing games together or taking selfies on holiday together, or buying each other bottles of wine for successful job interviews, or whatever it is you imagine grown up relationships look like.

>>23260

This I more or less agree with, that said I still got plenty of enjoyment out of games I was entirely unable to comprehend as a wee 'un. Alpha Centauri comes to mind, I had no idea what was going on but it undoubtedly led me into that kind of game as a teen and later adult. Definitely not designed for kids, in the same way something like a Paradox strategy game today isn't.
>> No. 23263 Anonymous
14th January 2020
Tuesday 1:15 pm
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>>23258
>Golden Brown by The Stranglers is about drugs

And here's me thinking it was about tea.
>> No. 23264 Anonymous
14th January 2020
Tuesday 8:31 pm
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>> No. 23265 Anonymous
14th January 2020
Tuesday 8:34 pm
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>>23263

I have a mate who legit thought it was about toast
>> No. 23266 Anonymous
14th January 2020
Tuesday 8:40 pm
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>>23263


https://www.youtube.com/watch?v=IidPcEfzoLw
>> No. 23267 Anonymous
14th January 2020
Tuesday 8:43 pm
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>>23264
I'm right with you. My kids don't like this. I do.
>> No. 23268 Anonymous
16th January 2020
Thursday 10:27 pm
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>>23263
Toast surely, he likes his golden brown.
>> No. 23272 Anonymous
17th January 2020
Friday 8:59 pm
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Assetto Corsa starts stuttering very badly whenever I alt-tab out and go back in, but stops if I press the Windows key and have the start menu taking up half the screen. I'm not looking for answers because there aren't any, it's just one of those computer things, like that time your sound stopped working until you restarted the PC itself then it never happened again.
>> No. 23282 Anonymous
19th January 2020
Sunday 11:57 pm
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Completed Rebel Galaxy: Outlaw recently. Excellent old school space game in the vein of Freelancer and is tied with Disco Elysium as my favourite game of 2019. Had to make it a tie because I played half of Disco Elysium drunk, whereas I was stone cold sober for all of Rebel Galaxy: Outlaw.

It's better than Freelancer in some ways because of the cockpit view, decent joystick support, and energy management system in the same vein of the old X-Wing games.

2019 was the best year for videogames in years.
>> No. 23283 Anonymous
21st January 2020
Tuesday 10:46 pm
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Tetris 99. It's like PUBG but everyone's playing Tetris. You send lines over to other people instead of just into the void. Winning it feels fucking incredible. There are also daily challenges which are teaching me things like T-spins.

Bloodborne, again. Hands down my top game on PS4, I enjoy it more with each play through.

Beat Saber. I had almost entirely written off VR, I brought the PSVR setup over to the folks' place at Christmas and we all had a great time. It has quickly became my favourite rhythm game since Guitar Hero.
>> No. 23291 Anonymous
22nd January 2020
Wednesday 9:55 pm
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>>23283
>There are also daily challenges which are teaching me things like T-spins
m8 i was pulling those moves when i was a kid - didn't know they had a name.

Makes me wish i had a Switch so i could join in the fun.
>> No. 23296 Anonymous
23rd January 2020
Thursday 11:27 am
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>>23291
If you mean the singles/doubles, then yeah, that's pretty normal. I'll be really impressed if you ever pulled off a triple, though. Check 50 seconds in:


https://www.youtube.com/watch?v=2j1tmnlUOTU
>> No. 23309 Anonymous
23rd January 2020
Thursday 11:24 pm
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Games that have "seasons" or twice their cost in DLC before I even knew they'd released just make it impossible for me to motivate myself to play them, I wish it would stop, but it won't.
>> No. 23311 Anonymous
24th January 2020
Friday 11:03 pm
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>>23309
>seasons
Really we have WoW to blame for nearly every sinister trick and dark pattern in gaming today.

But the gates to hell really opened when we established the idea that people weren't willing to pay more than 99p upfront for a mobile game. Now the games industry supports it self by actively making things shitter in the hope's of exploiting whales.

>double the price DLC

I have to disagree with you on this one, as I think this is very different. This is perfectly honest business in my mind it is just the reality of adding additional time and effort to a product. Of course it depends from example to example. I wouldn't fault the business practices Paradox games. But when a company releases day 1 dlc it is a piss take.
>> No. 23312 Anonymous
24th January 2020
Friday 11:15 pm
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>>23311
Fighting games from the 90s were worse offenders for exploitative business practices than WoW. A game like Street Fighter II being rereleased half a dozen times, with each full priced iteration featuring maybe a couple of extra characters and some balance changes. They kept that shit up for several game generations and people still lapped it up even if they were spending hundreds of pounds to keep up with what was at the time the 'definitive' version of the game.

I don't know if the current business model is much better - multiple seasons drip feeding characters and features over the course of several years. Particularly egregious when some of these DLC characters are well loved and established ones which were removed from the base roster only to be released for extra money.
>> No. 23313 Anonymous
24th January 2020
Friday 11:18 pm
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>>23311
>I have to disagree with you on this one, as I think this is very different. This is perfectly honest business in my mind it is just the reality of adding additional time and effort to a product.
But that's the thing, in many cases it just isn't. The new Total War games are litered with "culture packs" that are just making me think about how unfinished the base game would feel, or the way I need a guide to keep track of what's relavent to XCOM2 and what I can ignore. None of this makes the games bad, but it makes me not want to buy them, even heavily discounted, because it puts me off when there are walled gardens within it.

I did buy and start playing Subnautica tonight though, which I'm very intrigued by even if it took me two hours to properly figure out what to do.
>> No. 23314 Anonymous
25th January 2020
Saturday 12:16 am
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>>23313

I get where you're coming from lad.

I think with some games like Total War, it's not so much of a problem because the base game is big enough and will occupy you for long enough that you'll never feel lost because of DLC; you'll just take it as another part of the game you hadn't experienced yet. I mean I have several hundred hours in Warhammer 2 and only completed campaigns with about four of the factions.

With your average single player action game though, I'd say almost 100% of the time nowadays you're better off just waiting for the inevitable GOTY: Blood Covenant- Super Enhanced Murdeluxe edition in the steam sale a year later. For any game that offers decent re-playability, you want to play it in a big chunk and not feel as though you'd already had your fill of the base game, but then those extra DLC tidbits scarcely offer enough new to keep you interested.
>> No. 23315 Anonymous
4th February 2020
Tuesday 9:54 pm
23315 Warcraft 3: Reforged
Maybe none of you are surprised, Blizzard has been on the mobile and loot box game for a while.

WC3:R, however, is a whole new low. Classic WoW had it's issues but they were, at least, #NoChanges in the face of a decade of optimisation. The "release" of a new WarCraft:3 on the other hand is probably the most cynical cash grab since the Diablo Mobile game.

No ladder.
No MMR matchmaking (curb stomps are no fun for anyone involved).
18 years of ladder got erased (you can still work around this, but wtf).

WTF is going on?
>> No. 23316 Anonymous
4th February 2020
Tuesday 10:13 pm
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>>23315
Blizzard of old are gone, it's quite sad really. Whoever is in charge over there now clearly doesn't give a fuck.
>> No. 23342 Anonymous
9th February 2020
Sunday 10:39 pm
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>>23315
I saw Reforged as their last chance to win back fan support after the Hong Kong thing and Diablo Mobile, but they fucked up even a reskin of a 17 year old game. It's almost impressive how far they've fallen. It's a shame, I was really looking forward to Reforged as WCIII is the only RTS I've enjoyed, but I'm glad I held off on preordering.
>> No. 23350 Anonymous
19th February 2020
Wednesday 7:18 pm
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The Bioshock games, via the Remaster collection on PS4. It's been nearly 13 years since Bioshock was released, I was in my early 20s at the time and I remember being blown away by the graphics - I'd never seen anything quite like it. Looking at it now it's striking, games just haven't got all that much prettier. I think it sits right on the knee of the curve for 3D graphics, it's been diminishing returns ever since; looking back at what was released 13 years before Bioshock, we'd be talking original Doom. Things have definitely slowed down.

I tried the sequel, which I really enjoyed at the time (more so than the original, if I'm honest), but it isn't grabbing me. Don't think I'll bother installing Infinite, I played enough of that when it was new.
>> No. 23382 Anonymous
27th February 2020
Thursday 3:18 pm
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>>23350
The first BS is still bloody incredible.
Suprised they've not tried to ram VR in it yet.
>> No. 23383 Anonymous
27th February 2020
Thursday 4:03 pm
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>>23350

Is there a mod that puts the left/right handed combat from 2/Infinite into BS1?

I tried to revisit it myself when the remaster came out, it is a very fond memory of a game for me, but I'd completely forgotten how clunky the combat felt in the first one.
>> No. 23389 Anonymous
29th February 2020
Saturday 9:40 pm
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I tried the Deep Rock Galactic free weekend for an hour or so. It was... quite bland. Maybe it would be more fun with mates like a Left 4 Dead game. However, I don't have any and Left 4 Dead always got boring after an hour, mates or no mates. It's a shame because I've had it on my Steam wish list for a few months now. I'm a bit burnt out on going to far away planets and just shooting things in the fucking face over and over so perhaps it's not entirely the dev's fault. Tt's quick to download and seeningly easy to run so I'd give it a look regardless of my moaning, but it feels very Early Access, which it is, but it's also getting a full release in the next couple of months and has been on Steam for two years so I have to assume it's at least 98% of the way to completion. Being a game about mining means it's not massively interesting to look at either, but I've spent plenty of time in Subnautica's caves and they're wonderful to explore, Skyrim had some prime spelunking spots too and I like the '59 Journey to the Center of the Earth film. I'm not inherently anti-cave is what I'm saying.

Completely unrelated to this, I was thinking of buying a cheapo old Oculus from CEX, is that a shit idea or what? They've got 2014 models for £40-£70. I'm not familar with VR because until about a month ago I didn't have any hardware capable of running anything in that format so I hadn't bothered learning a thing about it.
>> No. 23390 Anonymous
29th February 2020
Saturday 10:17 pm
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>>23389
>I was thinking of buying a cheapo old Oculus from CEX, is that a shit idea or what? They've got 2014 models for £40-£70.
What exactly? Is it an original DK1? If so then you just won't be able to run anything on it, not without massive dicking around anyway. I guess you'd be looking at tracking down ancient Mega links for early VR software.

More likely you're looking at a Gear VR or similar that expects a phone to be chucked in there, for both screen and computer. These are fine for dipping your toe, but you can pay literally a few quid and get basically the same, check out Google Cardboard and similar. The trouble with using your phone is that they really aren't designed for VR and the various hardware limitations tend to erode the experience by quite a bit. I'd start here.

If you can stretch up to £150 or so you could look into Mixed Reality headsets from Acer and HP, imported from the States on Ebay these are very cheap given the hardware you're getting, but you'd need to do a lot of reading to figure out what cables, controllers etc you'd need. You'd also be running the HMRC import tax gauntlet, you rogue.

The easy solution is to chuck £400 at an Oculus Quest. This is the most popular VR system around right now, an all-in-one system, Android/ARM-based (so a mobile phone essentially) but powerful enough and tightly designed to wring the most performance possible out of what's there. So there's no PC required, although you can now hook up over a USB cable to use it as a regular VR headset with Windows PC VR software.

If you've got a PS4 then look into the PSVR, they're pretty cheap these days. You'd probably wind up paying for software that way, don't know where you sit with piracy but it's a real ballache with PS4s.
>> No. 23391 Anonymous
29th February 2020
Saturday 10:28 pm
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>>23390

Not him, but you seem knowledgeable. Let's say I've recently (Novemberish) put down a good wad of cash upgrading my PC and am relatively confident in its capability to run VR software smoothly, but don't want to spend a fortune on one. What's my best bang for buck option? Also worth noting my gaming room is only about 2x3m so there's no room for motion tracking, I'd only be playing stuff you can play seated.
>> No. 23392 Anonymous
29th February 2020
Saturday 10:44 pm
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>>23390
I know the difference between an item in a shop labled "Oculus Rift Dev Kit 2nd Gen" and one of the phone VR set ups. I said I was clueless about VR, not illiterate. The only games with VR modes I have, or at least that I bother playing enough to know there's a VR mode, are Subnautica and Assetto Corsa anyway, so that's why I was looking to spend so little, as it's not really worth it for me to shell out new CPU or video card money to hotlap Oulton Park or be scared of fish in a more immersive fashion.

I just assumed VR headsets were very small, very high res, high refresh rate monitors that you held close to your eyes and had a built in TrackIR, how many wrong conclusions had I jumped to here?
>> No. 23393 Anonymous
29th February 2020
Saturday 10:49 pm
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>>23391
Best bang for buck is the Mixed Reality sets I mentioned, from HP and Acer. They have substantially higher specs than anything else that's even close to their cost. Main reason is that they aren't well supported, so I hope you don't mind diving into config files. They didn't have a proper launch in this country anyway to my knowledge, certainly not at an affordable price. I checked earlier and saw headsets and cables sets on ebay for a little over £100 delivered, though - you simply won't find anything else that good for that price.

I didn't really touch on this in the previous post, and your mileage will obviously vary, but for me there's been very little that's justified owning a VR headset if I'm honest. You will have a few evenings of "woooah this is next-level" novelty but once that wears off, especially if you're short of space, VR is a really tough sell. By far the most fun I've had is with Beat Saber, it's the only game where I've been able to overlook all the glaring visual shortcomings of present sets (low resolution, screen door effect, pixel bleed, etc etc) but Beat Saber isn't playable unless you can swing around a bit. Seated VR is generally a bit shit; the whole point is to be able to move in a virtual space. If you want to sit still, stare at a big screen - you'll save yourself a lot of cash and hassle.

That said, there's that new Half-Life: Alyx game coming out. I would guess that it's single-handedly responsible for a large percentage of the surge in Oculus Quest orders. Maybe it'll be decent, maybe not - I'd be very surprised if it isn't at least broadly competent by VR standards, though. It's the first really big play from a big company and that's going to be quite interesting to see.
>> No. 23394 Anonymous
29th February 2020
Saturday 10:58 pm
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Yeah but which one is best for porn?
>> No. 23395 Anonymous
29th February 2020
Saturday 11:15 pm
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>I just assumed VR headsets were very small, very high res, high refresh rate monitors that you held close to your eyes and had a built in TrackIR, how many wrong conclusions had I jumped to here?
There are several different flat panel technologies used in VR headsets, running at many refresh rates from 60 up to 120Hz and at anything from 1080p up to 4K, and with wildly varying levels of motion blur. There are several different position tracking techniques all with their own strengths and weaknesses. It's not so much that you were wrong in your assumptions, broadly you're correct - but there really isn't anything about VR that's simple, and the details make all the difference.

You hear 4K and you probably think "that'd be plenty" but the reality is that it's right next to your eye, so the gaps between pixels are extremely noticeable even on the latest and greatest. IMO we are not anywhere remotely close to VR headsets being "good enough", people talk about using VR to watch films on instead of their big TV, but in terms of visual fidelity all VR headsets look even worse than those really early 720p "HD" flat panel TVs to my eyes. Some people are quite happy with what we've got, just as they were quite happy with those early flatscreen sets. I am jealous of these people, being a picky cunt does me no favours, but I used to edit video and now I'm a hateful pedant for image quality. How picky are you?
>> No. 23396 Anonymous
29th February 2020
Saturday 11:27 pm
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>>23395
Not picky at all, if the price is right, which right now it very much isn't, given what you've told me. Thanks for all the info regardless, I'll suppress my VR fantasies for another half a decade and then get sad when I realise I need a £3000 GPU to handle to latest 16K headsets.
>> No. 23397 Anonymous
1st March 2020
Sunday 1:56 am
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>>23395
>You hear 4K and you probably think "that'd be plenty" but the reality is that it's right next to your eye, so the gaps between pixels are extremely noticeable even on the latest and greatest.
I can believe this - my understanding was that 1080p approaches the limit of detail that the human eye can discern, but presumably this is only as measured a customary viewing distance between it and a television, which makes this fact irrelevant for VR. So what kind of resolution would we actually need?
>> No. 23398 Anonymous
1st March 2020
Sunday 2:59 am
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>>23397
>>23397
As it happens, >>23396 isn't far off with his 16K joke/guess. The issue with that resolution is that those displays are years away, but we're depressingly close to hitting fundamental physical limits on conventional computing performance, the end of Moore's law and all that - which means you're just not going to be rendering photorealistic games at that resolution, not at home any time soon at least. There is serious research going on into foveated rendering, in which a camera pointed at your iris figures out what you're actually focusing on, and the game boosts the resolution there while dropping it all around. You get nice performance benefits to this, and it ties into research on hands-free mobile phone control.

If this stuff takes your fancy then check out John Carmack's VR talks (you probably know him as the Doom/Quake guy); for me he strikes just the right balance between humble and blunt, and technical detail vs. big picture. Last I checked he was figuring out the entire chain of fuckery that goes on between a video camera's sensor and the distorted mess you get on a final YouTube video, the endless stages of transcoding and compression, arguing that very little of it is truly necessary, and that significant gains can be achieved fairly easily. It takes a particular type of mind to look at YouTube and go "hmm, guess I'd better fix it".
>> No. 23405 Anonymous
3rd March 2020
Tuesday 12:36 pm
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About to dive into this, the writing can't be as bad as Human Revolution*, right?

*I am intentionally not referring to this as a Deus Ex game. I am making a point.
>> No. 23406 Anonymous
3rd March 2020
Tuesday 2:20 pm
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>>23405
I hated it. I only played about five hours but it was utterly joyless. It's competent enough mechanically but has no soul.
>> No. 23407 Anonymous
3rd March 2020
Tuesday 2:49 pm
23407 spacer
>>23405

Get Prey if you want the best Deus Ex or System Shock style experience released in the past decade.
>> No. 23408 Anonymous
3rd March 2020
Tuesday 4:33 pm
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I'm not actually playing anything at the moment, but i'm thinking about buying an Xbox One before my ISP contract expires. The thing is, i don't actually know any games for it - i'd only get it for the backward compatible Dark souls, Dead Island and Halo, and downloadable Spelunky and Rare Replay. Infact Rare Replay and Spelunky are probably the only reason i'd bother buying the console - the others just flesh out a collection (they're only a couple of quid in the CEX shop).

Are there any *decent* games for the Xbox One that don't revolve around SJW headlines that seem to frequent that other place? I don't want to support that kind of culture, man.
>> No. 23409 Anonymous
3rd March 2020
Tuesday 5:42 pm
23409 spacer
>>23406>>23407
Seems okay after 15 minutes, honestly. Credit to them for having English voice actors who don't sound like Dick Van Dyke in Mary Poppins as performed by Tom Hardy's useless cousin.

Not sure why they have "observation grids" in the vents though. Asking for trouble.
>> No. 23410 Anonymous
3rd March 2020
Tuesday 5:42 pm
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>>23408

https://www.metacritic.com/browse/games/score/metascore/all/xboxone?sort=desc
>> No. 23411 Anonymous
3rd March 2020
Tuesday 6:16 pm
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>>23409

It starts off alright, but I got bored of it very quickly and didn't feel even remotely compelled to finish it once I'd got to a part I couldn't be bothered playing.

I think the trouble is it's a very by-the-numbers "immersive sim" (I hate that term by the way) that doesn't have any interesting level design to back the mechanics up. People often say the writing is weak but honestly videogame writing is always shit, so I generally don't consider that much of a criticism.

The issue is that it's a very straight, uninspired take on that "either go through a vent, persuade a person, or hack a terminal, depending which skill tree you picked" type of concept, and really lacks any of the feeling of open-ended freedom the other games did.
>> No. 23412 Anonymous
3rd March 2020
Tuesday 7:07 pm
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>>23408
I've had a couple of Xbox Ones over the years, but wound up selling them each time. The first-party stuff just doesn't do it for me - the newer Halo and Gears titles seem strangely lacklustre to be honest, I completed Halo 5 and Gears 4 but I couldn't tell you a single meaningful thing about either. If those and Forza aren't essentials for you then you might be better off with a PS4. If you like Dark Souls, for instance, Bloodborne is an obvious pick, but it isn't available on Xbox One. Bloodborne is probably my favourite game for this generation. I'd also give nods to Horizon: Zero Dawn and God of War, again both exclusives. If you're not familiar with the top games for each system then it's probably worth spending a while on youtube going over some trashy "best of" videos for both platforms, just to see which takes your fancy. Despite all the usual fanboy nonsense from both sides I don't think there's an obvious winner between XB1 and PS4, but it's worth spending a bit of time familiarising yourself with what's available.

I did have Rare Replay, it's great value for what's inside but after spending ~20 minutes with each game I was pretty much done.

I don't really know what you mean about "SJW headlines". I'm not sure what that bit about your ISP contract means either - XB1 and PS4 are both built on the assumption of an internet connection. Specifically, new games routinely require substantial day-1 patches in order not to break down completely.

>Dark Souls and Spelunky
These are two of my favourite games. For Dark Souls, the original 360 version has terrible framerate issues (same on the PS3), so I'd definitely recommend spending the £15 on ebay to pick up the Remaster. The 360 version of Spelunky never got any of the later patches, so there are various bugs with it, but it's also missing several features - the Daily Challenge, the Pro HUD, and invert run. The former two are just nice extras but the latter is a deal-breaker for me, my hands cramp up if I have to hold a run button all the time.
>> No. 23414 Anonymous
3rd March 2020
Tuesday 9:21 pm
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>>23411
I'm liking it well enough. The writing, so far, does seem to be improved. IE, they haven't introduced a complete dickhead who I immediately hate in the first two minutes and people aren't constantly shouting "AUGMENTATIONS, MR JENSEN!" at me. Even this cunt seems not so bad. I hope he got a refund on those hair plugs though, Jesus.

If the gameplay's as good as Human Revolution I'll be happy.
>> No. 23418 Anonymous
4th March 2020
Wednesday 2:18 pm
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There are now three characters who I hate.
>> No. 23419 Anonymous
13th March 2020
Friday 9:37 pm
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Played the F1 2019 free weekend. It was fine, but seemed unmagable on a controller without so many assists active I may as well have been watching onboard footage. Not really a criticism, just the way it is. I think I've decided I'm not going become a "sim racer" anytime soon so that's that for now. It had lots of tiny DLC shite too, which isn't appriciated ever.

Bought the MCC too, because I'm 12. Still downloading now.
>> No. 23420 Anonymous
13th March 2020
Friday 10:20 pm
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Is it just me or have racing games all turned into phone games now?
>> No. 23421 Anonymous
15th March 2020
Sunday 1:39 pm
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Anyone got the MegaDrive Mini?
Are the games still fun, or is it just coasting on nostalgia?
>> No. 23422 Anonymous
15th March 2020
Sunday 3:12 pm
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>>23421
I don't own one myself, but have played on one. They're excellently designed and built, higher in quality to the little NES and SNES consoles that Nintendo have done in my opinion, though any comparison on game selection is obviously subjective.

Sega commissioned M2 to develop the software side of things. I am an extraordinarily picky cunt when it comes to emulation but I can vouch for M2's work generally being well ahead of the pack. Most companies will shit out an emulator project, evidently using staff who don't know or care about what they're doing. By contrast M2 have carved out a reputation for going the extra mile. Their port of Virtua Racing on the Switch was particularly impressive.

Be careful, though - Sega's previous "modern retro" offerings, the Atmega consoles, were exactly the same pirate Megadrive system-on-a-chip garbage that had been floating around East Asia since the mid 90s, just stamped with the Sega name. Being ancient devices they could only output an ugly composite video signal, they had inaccurate sound implementation, and some of them even came bundled with a pair of those useless IR controllers that you were probably disappointed by back in the day. I could never understood why anyone would buy one of these over an original console that costs less (albeit second-hand).

I suspect that most of these get bought, played for a few nights on a nostalgia trip, and then unplugged and put on a shelf, and arguably that's a bit decadent. It's your money, though, and I can think of a worse fate than being locked down indoors with a bunch of Megadrive games to play.
>> No. 23423 Anonymous
15th March 2020
Sunday 7:22 pm
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>>23422

Cheers for the info mate.
I definitely want the official one, rather than the non licence ones that have been floating round for the last few years.
Thought it might be a good first games machine for the little one.
>> No. 23424 Anonymous
15th March 2020
Sunday 7:26 pm
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>>23423

Do you have to get the little one in to a hobby designed to distract for excessive periods of time without much benefit aside from the time wasted? It might be more effort to keep it away from you when you're only armed with a book instead of a console but you could get him the complete works of Shakespeare instead. A few dozen more forced interactions with the little 'un over its childhood but unarguably better life outcomes for it.
>> No. 23426 Anonymous
15th March 2020
Sunday 7:44 pm
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>>23424

True, but we're still at the Biff, Chip and Kipper stage at the moment
She started to show some interest in videogames (mainly sonic) and I'd rather she played some simple classics than the modern cashgrab iPad dross.
>> No. 23427 Anonymous
15th March 2020
Sunday 9:22 pm
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>>23423
It would be a good introduction, I think. No microtransactions, no horse armour DLC, no Ninja. Hopefully she'll clock that the new games are ripping the piss with all this fremium nonsense.
>> No. 23428 Anonymous
15th March 2020
Sunday 9:30 pm
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>>23427

>Hopefully she'll clock that the new games are ripping the piss with all this fremium nonsense.

Why would you hope that she ends up really in to video games you bloody monster?
>> No. 23429 Anonymous
15th March 2020
Sunday 9:35 pm
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>>23428
Videogames are the highest form of entertainment, you uncultured swine.
>> No. 23430 Anonymous
15th March 2020
Sunday 9:40 pm
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>>23429

Ah yes I can see it now, all the top judges, barristers, doctors, generals, CEOs sat around a table enjoying their fine dining experience, presumably McDonalds like that scene in Kingsman, sipping a 1962 Bollinchateunoir Merlot.

>Tell me Tarquin, did you happen to have a favourite killcam animation in Doom?
>Well really old boy I must say I was more a fan of the originals.
Cue guffaws from the party as the original speaker's lack of culture is laid bare for all assembled to see.
>> No. 23431 Anonymous
15th March 2020
Sunday 9:47 pm
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>>23430
> sipping a 1962 Bollinchateunoir Merlot
A '53 Margaux you perfumed ponce.
>> No. 23432 Anonymous
15th March 2020
Sunday 9:50 pm
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>>23431

Sorry I don't know the names of good wines. I play video games you see.
>> No. 23433 Anonymous
15th March 2020
Sunday 9:55 pm
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>>23430

Whilst the background harpist strums out a renditon of Doom E1M1
>> No. 23434 Anonymous
15th March 2020
Sunday 9:58 pm
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>>23432
You don't watch good films either, apparently.

>>23433
E1M4 is the connoisseur's choice you cunt.


https://www.youtube.com/watch?v=43aj3ag3H1c
>> No. 23435 Anonymous
15th March 2020
Sunday 10:01 pm
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>>23433

https://www.youtube.com/watch?v=a120s5vEYHo

Strictly to be enjoyed with a valve pre-amp, with one of those £10k magic crystal demagnetisers on top.
>> No. 23436 Anonymous
15th March 2020
Sunday 10:21 pm
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>>23435

Of course it already exists. Of course.
>> No. 23437 Anonymous
15th March 2020
Sunday 10:36 pm
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>>23436
All jokes aside, I really like it. So good call I guess.

Don't forget your pink unicorn doomguy skin next Friday. It's doomguy, but in pink! And with a unicorn horn! HAHAHAHA! HAHA! Ha ha ha.
>> No. 23438 Anonymous
15th March 2020
Sunday 11:21 pm
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>>23434
Pff.

https://www.youtube.com/watch?v=ALBKFB28E0M
>> No. 23439 Anonymous
16th March 2020
Monday 12:08 am
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>>23438
Quake II was a bit of a letdown for me, deathmatch in particular just lacked that spark that Quake I had. The soundtrack for Quake II was ace though. A lot more fitting than the weird mess that Reznor knocked together for Quake (rushed out the door in a week or so, by his own admission).

I used to fire up a bit of metal in the background when playing Quake deathmatch, you tend to lose footfall noises, but it's just so fitting to have a chunky guitar in the background when you're playing those games.
>> No. 23440 Anonymous
18th March 2020
Wednesday 10:54 am
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My friend's making me play Hearts of Iron 4 with him. I suppose this is karmic justice for all the times I forced him to play Halo when we were wee kids, but Halo didn't have quotes from warcriminals on the loading screens nor any cartoon Hitlers.
>> No. 23441 Anonymous
18th March 2020
Wednesday 1:36 pm
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>>23440

You can probably add those in with mods. Is the Halo modding scene still active?
>> No. 23442 Anonymous
19th March 2020
Thursday 12:04 am
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>>23439
I agree the base Q2 multiplayer was a bit lacking compared to Q1 and it aged terribly compared to Q3A which did everything Q2 did, but better. There were, however, two mods I sunk way too many hours into (ActionQuake2 later surpassed/perfected by Urban Terror and Gloom) so it still holds a special place in my heart.
>> No. 23443 Anonymous
19th March 2020
Thursday 10:20 am
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I hardly played Quake, 1, 2 and 3 not at all, but that damned logo really left an impression on my imagination.
>> No. 23444 Anonymous
19th March 2020
Thursday 2:53 pm
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>>23443

I always though doom E1 was better but I installed Quake on the English Departments sole computer and me and a mate used to spend untold hours in the private office pretending to be typing up our essays while actually just hating Quake.
>> No. 23445 Anonymous
20th March 2020
Friday 7:11 pm
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Apparently the Game shop don't keep manuals for there pre-owned games. Wtf?
>> No. 23446 Anonymous
20th March 2020
Friday 10:12 pm
23446 spacer
>>23445
GAME do, but many games don't come with them anyway these days, and even the ones that do tend to be little more than a slip.

You want that kind of thing, it's the overpriced special editions for you, m8.
>> No. 23447 Anonymous
20th March 2020
Friday 10:35 pm
23447 spacer
Doom Eternal is alright.

Bit much going on compared to the previous one, and just as I suspected the platforming bits kind of spoil the pacing. It's a bit of a more isn't always better kind of affair, they should have kept some things simpler.

I'm guessing it will be more fun the further you get and the more upgrades you have to play with; and they seem to have gone deep on the whole re-playability angle. But honestly I wish games would drop all this "progression points" nonsense sometimes and just let you have fun from the start, and to be frank I don't see much of it being truly compelling enough to replay more than maybe another once.

Also there's no deathmatch, which is, frankly, gay as fuck.
>> No. 23448 Anonymous
21st March 2020
Saturday 4:43 am
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>>23447
Does it need you to login for the single player campaign?
>> No. 23449 Anonymous
21st March 2020
Saturday 8:01 am
23449 spacer
>>23448

I have heard people saying something about Bethesda.net or whatever but I got it on steam, and either it doesn't require that for steam or I simply didn't notice. I assume it lets you play the single player without.

It's been cracked day one anyway so if you don't want DRM etc fire up a torrent and fill your boots.
>> No. 23450 Anonymous
21st March 2020
Saturday 8:25 am
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>>23449
The crack is a non DRM protected .exe that the Bethesda just left lying around in the official release.
Don't get your hopes up yet though, in the past they've been known to intentionally leak an unprotected .exe which is actually unplayable after a few levels, it could be that they've done the same here.
>> No. 23453 Anonymous
21st March 2020
Saturday 4:04 pm
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I've been having a play of Shadow of War because it's on sale for £3.99. I don't get why it's an 18. I mean, I know you smush people's heads in when you drain their life force and there's a fair bit of stealth kills but a lot of games seem to get rated 18 these days for the teensiest bit of violence.

https://www.monster-shop.co.uk/product/middle-earth-shadow-of-war-xbox-one/
>> No. 23454 Anonymous
21st March 2020
Saturday 4:19 pm
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I can't be bothered with any of these new games, they should make more old games that I haven't completed yet and can play for nostalgia.
>> No. 23455 Anonymous
22nd March 2020
Sunday 2:06 am
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>>23453
Nice price. Is it any good? Did you play the previous one? I liked it enough to complete it, which is quite uncommon for me these days. Eventually the underlying procedural system laid itself bare, but it was still fun while it lasted.

I've just started Nioh 2. I love the Souls games, have played each one through a few times, but have yet to find a "soulslike" that's stuck. I'd have to say that so far Nioh 2 has one of the most uncompromising on-ramps of any game I've played - there are a million complex gameplay features, attacks and special moves and counters and transformations, and it seems to be assuming that I'm going to learn it all in time for the first boss. I think they looked at the Father Gascoigne fight in Bloodborne (which functioned as a "you must be this good to move on" hard barrier to entry for the rest of the game) and wanted to out-do Fromsoft on that front. I hope the learning curve calms down, to be honest. I did just limp past that first boss but it took some doing and I'm not entirely sure what went right.
>> No. 23457 Anonymous
22nd March 2020
Sunday 6:54 am
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>>23455
I haven't played the previous game and I'm enjoying it so far, but it's reminding me a lot of the Batman: Arkham series but with Orcs and swords.
>> No. 23462 Anonymous
22nd March 2020
Sunday 12:53 pm
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>>23455
Alright so after playing Nioh 2 on and off overnight I'd say it's pretty good, I'd give it a solid seven home-grown, lovingly cultivated .gs tomatoes out of ten. Whoever is in charge of designing the tutorials over there needs their head examined, though.
>> No. 23463 Anonymous
22nd March 2020
Sunday 3:10 pm
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>>23455
I played the first, and on paper it's my ideal game - Soulslike with more depth, set against a backdrop of one of the most interesting periods of history. In practice it felt a little bloated, with a bit too much going on. It felt less fair than the From Soft games, and I found it more frustrating than anything else.
>> No. 23464 Anonymous
22nd March 2020
Sunday 3:19 pm
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I love all the daft things that are happening because of Covid-19. Double XP on the Master Chief Collection. I think, much like UBI, this is something that people will not want taken away post-pandemic.
>> No. 23466 Anonymous
22nd March 2020
Sunday 5:37 pm
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Doom Eternal on PS4 is making me create a Bethesda account just to play the campaign. I hate this shit.
>> No. 23469 Anonymous
24th March 2020
Tuesday 10:29 pm
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>>23449
I created a Bethesda account previously and linked it to my Steam account, it logged me in without asking. I typed up a screed but this video puts it better:

https://www.youtube.com/watch?v=1Kc3co2iWf0.
>> No. 23470 Anonymous
25th March 2020
Wednesday 8:59 am
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>>23463
I guess I'm 15 hours in now.

It is ferociously complicated. It's also the best non-Fromsoft Soulslike I've played so far, by a decent stretch. I've had far more fun with it than I did with Nioh, or The Surge, or Code Vein (or any of the 2D ones, Salt and Sanctuary, Blasphemous etc). The first hour or two is just a real hump to get started, and then beyond that point you're learning constantly and improving noticeably. Maybe I'll get sick of it later on but so far I'm not getting the grind that I got from Nioh, or the "difficulty for the sake of it" that the rest irritated me with. It's hard, and it expects you to pay attention, but it's fair.

I also met a chap on PSN called "Bradolf Pitler".
>> No. 23474 Anonymous
30th March 2020
Monday 10:25 pm
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Had a go on that Resident Evil 3 demo. I was growing tired of Mr X in the remake of the second game, I'm not really in the mood for another invincible super-enemy stalking you through the game. It does look and play really nice, though.
>> No. 23475 Anonymous
31st March 2020
Tuesday 10:04 am
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>>23474
Most of the reviews I've seen of Res 3 have been disappointed by it; it seems that they've rushed to get it out so have cut out a fair bit of content.
>> No. 23476 Anonymous
31st March 2020
Tuesday 10:14 am
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>>23475
Only to sell as DLC amirite?
>> No. 23477 Anonymous
31st March 2020
Tuesday 11:15 am
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>>23475
It's about 5 hours of campaign, apparently. Definitely one for the sales.

What little is there seems to be near-universally lauded, though. At least among the games press, for whatever that's worth.
>> No. 23478 Anonymous
1st April 2020
Wednesday 9:50 am
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I’ve devolved into de-facto NEEThood and spent every day for the last week playing CKII.
>> No. 23479 Anonymous
1st April 2020
Wednesday 11:48 am
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>>23469
The game is pretty and just hard enough that you'll get the "Git Gud" crowd involved but it has some serious flaws.

The "parkour" is garbage. It's just a game of look for the nearest climbable surface but it also commits the unforgivable sin of breaking the game rules. Not all ledges are climbable, some areas have inexplicable death triggers in front of them, and even areas you will get to later have death walls so you don't get there early. Never mind the invisible walls to make up for not being able to marry the frankly gorgeous level design and movement mechanics.

The "central hub" area should've just been a menu to pick from, running around and plugging in tokens adds nothing.

I still had fun playing it, but it's a lot more meh than I'd hoped for :(.
>> No. 23480 Anonymous
1st April 2020
Wednesday 12:11 pm
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How do you guys feel about playing games as the world burns? It reminds me of the War of the Worlds narrator and artillery man play cards while their species is 'on the verge of extinction'.
I get that there's not a lot else to do but engage with hobbies and perhaps find some work, but i still feel weird about it.

Currently playing Project Zombiod which is probably contributing to my anxiety. It's kind of sad that someone would go to such great effort as in the picture, being that it seems a rather niche game with only a small following. I could understand doing something similar in Dwarf Fortress, but doing this alone by a single avatar just seems sad, as though you'd have to really internallise the setting and live for it. I'll probably end up trying something similar because it does look cool, but to what end beyond a screenshot? The difference with DF is that your guys are doing the work, you just plan it, so you're playing the game. Whereas here .. it's like a deeply intricate but ultimately unnecessary crafting system that needlessly branches off from the core game. It reminds me of those odd, often shortlived, community games in which you wonder around the wilderness hoping to find other people with whom to literally build a town with.

Rogue Survivor is a much simpler, more playable zombie looter which i'd reccomend over Zomboid if the reader doesn't mind lower quality visuals and rougelike gameplay. That's not to say the Zomboid isn't good, just .. i've found faster, more engaging gameplay elsewhere. It's almost a simulation, and seems a lot like Cataclysm DDA (though i haven't played the latter).
>> No. 23481 Anonymous
1st April 2020
Wednesday 12:22 pm
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>>23480

>How do you guys feel about playing games as the world burns?

This: https://manybooks.net/titles/forstereother07machine_stops.html
>> No. 23482 Anonymous
1st April 2020
Wednesday 12:55 pm
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>>23479

Agreed. I git it launch day, I'm about 90% towards finishing it, but I'm in absolutely no rush. I can't wrap my head around how all the yotutubers and critics had videos out the same weekend it came out sucking it off like the second coming of Christ; it's definitely, definitely not THAT good.

I experienced a lot of frustration with the platforming mechanics just the same as you. Doom 2016 got it right, it was clearly signposted which ledges were climbable and weren't. Eternal breaks all that and makes some of it totally arbitrary, cutting corners in level design instead.

Some of the new enemies are just straight up irritating rather than fun, too. That one cunt who pops up occasionally with the shield and ghost wolves is just a ballache and not rewarding. The gimmicky kill methods some enemies have piss me off too; it forces your hand in a way 2016 never did. You repeat the same steps for each fight because it's the most efficient way, instead of having the freedom to fight in the way you find most satisfying.

Overall it's just a lot less polished. You never found yourself frustratingly caught between a dodgy bit of terrain and an imp and ending up with an unfair death in the last one. If people like it just because it's harder and these days people just think harder is better, then fair enough. But the level of praise it has been getting just sounds like the plain old fashioned collusion we're used to from people in the games business.
>> No. 23483 Anonymous
1st April 2020
Wednesday 2:56 pm
23483 spacer
Anyone here tried Bannerlord? I've given it a cursory glance, but it just sort of looks like Warband with bighuge textures.
>> No. 23484 Anonymous
1st April 2020
Wednesday 4:38 pm
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>>23480
I've been unemployed since October so while I've been more or less playing video games since then while looking for work, even I feel a bit weird or if I'm doing something wrong.
>> No. 23485 Anonymous
1st April 2020
Wednesday 6:20 pm
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>>23480

>How do you guys feel about playing games as the world burns?

For all my posturing as a teenlad that I'd be "ready for it" when it comes, I'm discovering that in reality I wish everyone would just stop pissing and moaning so I can carry on playing games.

Would not be surprised if the actual collapse happened some time in the next fortnight and I didn't notice until I went to the shop and nobody was there to authorise my booze at the self checkout.
>> No. 23486 Anonymous
1st April 2020
Wednesday 6:25 pm
23486 spacer
>>23485
At the first opportunity, would you stand there waiting/return the bottle like one of those gormless pricks that obeys the red man at a pelican crossing or would you start looting?
>> No. 23487 Anonymous
1st April 2020
Wednesday 6:39 pm
23487 spacer
>>23482
>the plain old fashioned collusion we're used to from people in the games business.
It's depressing. When gamergate came along the old school 90s literally paying for reviews thing was mostly long gone - the magazines and review sites had got bigger and more professional in general. There were exceptions, of course, but it was much, much better than it had been. Then the youtube talking heads come along, they're desperate for any kind of reward and have no professional oversight whatsoever so will take the "gifts" the publishers send them (oh, you've got a 1080 GTX? How about we send you a 2080 TI so you can really get a feel for the game?") and then just so happen to post glowing reviews on their channel. These people reach far more consumers than the gaming magazines ever did, with literally zero ethical oversight. Whenever I see a popular youtuber saying that a game is amazing and flawless, I just wonder how many PS4 Pros, GPUs etc he's already flogged on ebay.
>> No. 23488 Anonymous
1st April 2020
Wednesday 6:54 pm
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>>23487
Next you'll be telling us many of the verified purchase reviews on Amazon stem from a conditional £5 off rebate voucher included in the box.
>> No. 23489 Anonymous
1st April 2020
Wednesday 7:21 pm
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>>23488
I don't know anything about that, sorry.
>> No. 23490 Anonymous
2nd April 2020
Thursday 2:49 pm
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Hmm.
>> No. 23491 Anonymous
2nd April 2020
Thursday 4:20 pm
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I want to start a new Subnautica save, but I'm scared I won't find the Cuddlefish.
>> No. 23492 Anonymous
2nd April 2020
Thursday 11:47 pm
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The Last Of Us 2 has been indefinitely delayed due to Covid-19.
>> No. 23493 Anonymous
3rd April 2020
Friday 12:30 am
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>>23492
That's alright by me. I was more concerned that I'd be playing that game in the summertime. I know this game is going to push the PS4 to the limit, it's going to run hot. My PS4 has toasted the room up nicely over winter but in summer I suspect I just won't really want to turn it on. If they wind up launching it in July I might get extra-long HDMI and USB cables and play it in the kitchen instead.

I think this also speaks to the importance of the remaining existing physical game stores. They're the only ones who wouldn't be able to sell this game, and apparently that loss of revenue is significant enough to call off the whole show for an unknown period of time - even when people are more desperate for gaming entertainment than ever before.

I hope they continue to work on it in the mean time, too. Good opportunity to fix some more bugs.
>> No. 23494 Anonymous
3rd April 2020
Friday 1:06 pm
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>>23493
Have you opened it up ever? A set of Torx screwdrivers and a can of compressed air worked wonders for mine.
>> No. 23495 Anonymous
3rd April 2020
Friday 1:49 pm
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>>23491
That egg is located somewhere you'll inevitably end up anyway, you'll find it again.
>> No. 23496 Anonymous
3rd April 2020
Friday 1:52 pm
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>>23495
But on my original save I didn't even find all the submarine schematics, I could miss a tiny little egg very easily.
>> No. 23497 Anonymous
3rd April 2020
Friday 4:50 pm
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>>23494
I have the lid off it permanently - this made the biggest difference. The console is raised off the cabinet to allow air to flow underneath, and right now I've got a fan pointed at it. Short of constructing some DIY case replacement I'm not sure what else to do. (Changing the thermal paste did nothing.)

The PS4 Pro is just a noisy beast when it's being driven hard, and the launch PS4 I had before it was just as bad. Before I did all the above I played through God of War and it definitely affected my enjoyment of the game, the way it was constantly (and inconsistently) turning on the hoover. Whichever console is quietest next gen will get my money, between this and the noisy cunt of a gaming PC I've got I'm just sick of it.
>> No. 23498 Anonymous
3rd April 2020
Friday 5:37 pm
23498 spacer
>>23497

My xbox is gratuitously loud too. I've gone off consoles entirely mostly because of that. My PC is in quite a large case with excellent ventilation and massive fans. Even with all the fans running at max, I can't hear it over the TV as they're so big. Contrast to the tiny, whiny console fans and it's worth the effort.
>> No. 23499 Anonymous
3rd April 2020
Friday 6:13 pm
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>>23497

>the noisy cunt of a gaming PC I've got

https://www.overclockers.co.uk/air-cooling/fans?ckSuppliers=422&ckTab=0&sSort=2
>> No. 23500 Anonymous
3rd April 2020
Friday 10:55 pm
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>>23499
It's a GTX 980. I've redone the thermal paste recently which did drop temps by 5C or so, but even then with case fans doing their thing (proper airflow in a decent case) the GPU just gets too fucking hot when I'm playing newer games. I should've changed the cooler on it years ago but it's so close to obsolete now I just get angry at it instead. It's an i5 4690K system, the whole thing is getting pretty long in the tooth. Been eyeing up those Rizens, it's nice there's some competition again.
>> No. 23501 Anonymous
3rd April 2020
Friday 11:10 pm
23501 spacer
>>23500
I was forced to upgrade from a 4670k to a 3700x as my motherboard died. AMD have smashed it out of the park with Zen 2, even their new mobile chips are threatening Intel's dominance which is fucking astonishing given where AMD have been for at least a decade.
>> No. 23503 Anonymous
6th April 2020
Monday 11:51 pm
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FF7 Remake is everything I have ever dreamed it would be.
>> No. 23504 Anonymous
7th April 2020
Tuesday 1:17 am
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>>23503
I'm old enough to remember people saying an FF7 remake wasn't worth it because it would never match the original. Admittedly, Tony Blair was still prime minister in those days. What has changed, if anything?
>> No. 23505 Anonymous
7th April 2020
Tuesday 1:50 am
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>>23503
Are the rumours about Nomura introducing time fuckery and weird timeline shenanigans true? It seems like this might actually be a reboot rather than a remake.

I'll probably still play it, I just want to know what I'm in for. If I go in expecting a HD FF7 I can see changes like that annoying me, but if it's a reboot then fair enough.
>> No. 23506 Anonymous
7th April 2020
Tuesday 2:34 am
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>>23491
They are usually found near the life pod between the spawn point and the floating island, in that trench, in one of those time capsules. At least, every save I've made has had me find some there or in the nearby wreckage.
>> No. 23507 Anonymous
7th April 2020
Tuesday 2:40 am
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>>23504
Tony Blair is no longer Prime Minister.
>> No. 23508 Anonymous
7th April 2020
Tuesday 2:41 am
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>>23504
Square Enix are throwing a ridiculous amount of money at it.

It seems like a competent battle system, but it's not my thing really. I'd be half tempted to persevere as I have mildly fond memories of FFVII but hearing that this is just the first part of the game and each subsequent part is going to be full price does damper the enthusiasm.
>> No. 23514 Anonymous
7th April 2020
Tuesday 12:58 pm
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>>23505
Avoiding spoilers, you do everything in this that you did in Midgar in the original, but theres also a large additional plotline that's been shoehorned in about messing with time and changing fates.
>> No. 23523 Anonymous
7th April 2020
Tuesday 9:06 pm
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>>23514
>large additional plotline about messing with time and changing fates.
Aeris dies?
>> No. 23526 Anonymous
8th April 2020
Wednesday 12:24 am
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Steam just crashed and said the friend I'd been talking to moments before had been offline for two hours. At least I hope it's Steam and not my brain...
>> No. 23531 Anonymous
9th April 2020
Thursday 2:00 am
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>>23526
It's been a little flakey. Using the microcosm of TtS, even by Steam standards they're probably experiencing a massive surge in traffic.
>> No. 23532 Anonymous
9th April 2020
Thursday 8:55 am
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>>23505

I got my copy early.

I thought I was passed the age where In would get upset about video games. But they fucked this one up so much. It's essentially a weird alternate sequel with gameplay consisting of areas linked together with linear paths and boring sidequests to pad the thing out, not to mention the graphical issues.

The second part is essentially go to be a highlights reel, with no open world wherr they wrap the new timeline up, missing out half the overall game.

I wasn't expecting perfection or even anything close to being as good as the original, but I certainly didn't expect this bollocks.
>> No. 23533 Anonymous
9th April 2020
Thursday 10:22 am
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>>23532
It's an interesting take.
I wonder how they will officially explain it down the line. Because right now it seems wibnly wobbly timely wimey from beyond Advent Children, trying to alter the past.
>> No. 23537 Anonymous
9th April 2020
Thursday 5:20 pm
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Tetsuya Nomura is a hack. He ruined Kingdom Hearts, and now he's ruined FFVII.
>> No. 23538 Anonymous
10th April 2020
Friday 12:21 pm
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>>23483
I think I'll give it a miss for a couple of years. The base Warband experience is still unplayable, but a few good mods make it worthy of sinking time into.
>> No. 23539 Anonymous
11th April 2020
Saturday 3:24 pm
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I'm a couple of weeks into the new Animal Crossing and don't know why I even bothered. It's a burden, if you don't go on it every day you miss out on shit, but I'm not enjoying playing it but have that compulsion to do my chores every day. My partner can sit down and play it four hours a day but I get bored shitless after 20 minutes.
>> No. 23540 Anonymous
11th April 2020
Saturday 4:18 pm
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>>23539
I like creative gameplay where possible, but I share the sentiment that there's little fun in doing absolutely loads of busywork to get there. It might be why games like Minecraft or Stardew Valley just don't appeal to me, despite offering a lot of light emergent gameplay and despite friends saying I'd absolutely love them. I managed about 3 hours on Minecraft before throwing in the towel.

I suppose it's down to the feeling of achievement you get after plodding around for hours just to see your first results, some people like the process, and some of us don't.
>> No. 23541 Anonymous
11th April 2020
Saturday 4:59 pm
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>>23540

For me the fun of minecraft was in the exploration. Most of the things it got right were a happy accident, I'm sure, but it actually scratched that explore/loot/explore deeper/loot more itch better than most RPGs have managed.

You had a nice procedural world, and you had compelling reasons to explore it; then each subsequent expedition progressed your technology level and the complexity of the things you were building in a way that compelled you to go on even longer, deeper dives, at the same time as allowing you to craft the gear you needed to push on further each time. It was a very harmonious loop.

The building thing was just sort of a reason to do those things, for me. Of course I liked being a nerd building a cozy and impenetrable mountaintop castle lair, but I wasn't ever compelled to make it into a whole town.I guess that's why it had the creative mode, so you could just play virtual lego, but that always felt pretty meaningless to me.

Ahh, I might give it another go next week some time. It's probably been at least seven or eight years now.
>> No. 23542 Anonymous
13th April 2020
Monday 3:01 pm
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Let's say your only possessions in the whole world were a plate, a new roll of toilet paper and a hotdog so aesthetically pleasing you refuse to eat it even though you live in a sewer, why would you then give your toilet roll pride of place on your plate? Answer me that, genius.
>> No. 23563 Anonymous
15th April 2020
Wednesday 8:17 pm
23563 spacer
So, I usually play Rocket league for about a week in every six months. The cycle goes:

1. Fancy playing some Rocket League, so I install it
2. Get put in 5-10 poorly-matched games where I absolutely dominate
3. Have 2 or 3 decently balanced games where the game is fun
4. From this point on, get absolutely trounced by a goal diff of >4 in literally every game I play. Just, an absolute crushing in every single game.
5. Get legitimately quite angry (the only game where this ever happens to me)
6. Uninstall the game
Wait 6 months, repeat.

Why? Why can't the games just be balanced?
>> No. 23564 Anonymous
15th April 2020
Wednesday 9:19 pm
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>>23563
Rocket League may well be a good game but i can't get over the ridiculousness of cars playing football. I'll never even try it because of this.
>> No. 23565 Anonymous
15th April 2020
Wednesday 11:10 pm
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>>23541
It was the same for me, but as the progenitor of early access another big draw was that the game was constantly improving with time. Once the game stopped adding features I stopped being interested in starting new maps to try everything out
At the moment Factorio has surpassed what enjoyment I ever had from Minecraft. They are also getting close to “version 1.0” but it’s an endless cycle of figuring out how to layout your factory and then using your new knowledge and blueprints to get you there quicker for the robots who can do the building for you.
>> No. 23566 Anonymous
15th April 2020
Wednesday 11:29 pm
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I've decided to splash the cash in the Xbox sale and purchased Castle Crashers Remastered (£2.39) and ToeJam and Earl: Back in the Groove! (£3.12).
>> No. 23567 Anonymous
15th April 2020
Wednesday 11:47 pm
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>>23564

U WOT M8
>> No. 23568 Anonymous
15th April 2020
Wednesday 11:56 pm
23568 spacer
I tried STALKER Anomoly. I started off as a member of Duty so I could go shoot something in the arena, but I stood too close to the door to the fighting area, which meant it bumped into me and close again, locking itself in the process. I don't know, this might be too much Ukrainian jank for me right now.
>> No. 23569 Anonymous
16th April 2020
Thursday 12:50 am
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I played and enjoyed No Man's Sky back when they'd released the patch that make it 'okay', and really quite liked it - I've been reading there's been two major updates since then and now it's more or less the game it was supposed to be on release. I bet I could kill a few hours with that now. Anyone played it recently?
>> No. 23570 Anonymous
16th April 2020
Thursday 11:58 am
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>>23569
It's not half bad. There are mech suits and more land vehicles now along with Giger-esque living spaceships. A lot of the core gameplay hasn't really changed a great deal but stuff works and it actually feels like a proper game now as opposed to a tech demo.

Still under active development too. Got to hand it to the lads for keeping up with it, if nothing else.
>> No. 23572 Anonymous
17th April 2020
Friday 10:39 pm
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Think I need to find a guide to STALKER Anomoly. I can't stop playing it even though I'm just ambling from one ultraviolent slapstick fiasco to another. Look at it though, Anomoly turns some locations into a temperate rainforest with how dense the foliage is. I'm amazing at how nice they've made STALKER look. You can even increase the size of the the grass, but I'm not convinced the AI would play by the same line of sight rules as my non-virtual eyes so I haven't done that outside of testing. Also the game engine only runs on a single core, so expect Core 0 to take an absolute pounding unless you've got one of those 5.2 thousand kelvin Intel CPUs. I'll stop blogging now, but I'd highly recommend taking a look at the game, it's free on Mod DB, you don't even need another STALKER game.

https://www.moddb.com/mods/stalker-anomaly/news/stalker-anomaly-150-beta-30-is-here
>> No. 23573 Anonymous
17th April 2020
Friday 11:14 pm
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Currently playing through Red Dead Redemption 2. I'm around 35 hours in and it feels like an entire two thirds of the game are either a cutscene or an interactive cutscene with on-screen prompts like "press W to walk" or "mash F to move this object". The remaining third of the game is mainly made up of formulaic missions where you ride or run between shooting galleries of enemies to engage in gunplay that's so easy that it becomes bland.

It gets top marks for atmosphere, graphics, and world building, and I'm enjoying it for those aspects alone, but as an actual game instead of the movie it wants to be, it leaves a lot to be desired.
>> No. 23574 Anonymous
17th April 2020
Friday 11:59 pm
23574 spacer
>>23573
It's better off script. Just load up on ammo and supplies and leave, take a slow journey around the map. Hunt, investigate and relax.
>> No. 23593 Anonymous
26th April 2020
Sunday 9:21 pm
23593 spacer
Tried the Post Scriptum free weekend, but I don't think it's for me. Very janky and I've played plenty of "get shot from somewhere but who knows where" shooters already. Strangely ugly too, with a lot of post-processing effects, too many God rays and grass that seem to bulge rather than sway.
>> No. 23596 Anonymous
27th April 2020
Monday 10:59 am
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>>23573
It's nicely summarised in this video:

>> No. 23599 Anonymous
27th April 2020
Monday 11:36 am
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Trying to get through the original FFVII. Started it a few times over the last two decades and always drop it after Midgar. Gameplay is mediocre, but the story and setting are pretty cool and the music is wonderful.
>> No. 23601 Anonymous
27th April 2020
Monday 1:30 pm
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>>23599
I never actually completed it =/
>> No. 23606 Anonymous
27th April 2020
Monday 6:18 pm
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My lamest excuse yet.
>> No. 23608 Anonymous
27th April 2020
Monday 6:22 pm
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>>23606
Patch notes for the next release:
>Sound quality made imaginably poor.
>> No. 23614 Anonymous
29th April 2020
Wednesday 2:13 pm
23614 spacer
>>23599>>23601
Honestly I think there's very little on which to recommend FFVII today. I completed it back in the early 2000s or so, it felt like a drag then and I can't imagine it's improved. I do recognise that it was the first major 3D JRPG and don't underestimate its historical significance, but that doesn't make it worth actually playing. If you're interested in classic JRPGs I'd certainly recommend Chrono Trigger over FFVII - it's a smarter, more imaginative and more entertaining title in almost every way, representing the very best of what a 2D, cart-based JRPG could offer, rather than FFVII's uncertain baby steps into 3D and optical discs.

(FFVII's score is excellent, though, I'll give it that.)
>> No. 23615 Anonymous
29th April 2020
Wednesday 5:58 pm
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>>23614
I went through a phase in my teens of trying out pretty much every SNES and PS1 JRPG through emulation. Chrono Trigger looked and sounded amazing, but I wasn't keen on the gameplay. Loved Chrono Cross though, though I understand it's seen as a disappointment as a sequel to one of the Super Nintendo's crown jewels.
>> No. 23616 Anonymous
29th April 2020
Wednesday 7:23 pm
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>>23615
Personally I've never liked the random battle system, it feels punitive, and counter-intuitively discourages me from exploring. I understand it made sense on the NES and 8-bit PCs with 16K of RAM or whatnot, but it was a weird bit of gameplay cruft by the end of the SNES era and I found its continued presence on the PSX (and even PS2 and beyond) to be an unwelcome anachronism.

From that perspective, Chrono Trigger is amazing. There are visible enemies; if you walk into them, you fight them. The real brilliance of Chrono Trigger, though, is in the titular time-travelling aspect - without spoiling anything, your actions have consequences over multiple time periods. Chrono Trigger is subtle and witty, and endearingly upbeat. It has none of the oh-so-serious pseudo-intellectual nonsense that PSX-era JRPGs seemed determined to cram in, your Xenogears etc.

Chrono Cross is an odd duck. I wanted Chrono Trigger 2 and I didn't get it. I definitely didn't want the attached. There were 40 more just like him, I guess? It's been a long, long time since I tried it out but I remember the characters (and the new character churn) grated on me immediately. I think branding it the sequel to Chrono Trigger was a mistake, on its own merits it's probably fine and in later years people I trust have told me that the plot does interesting causal things later on, but I've little interest in putting up with JRPG nonsense (or Japanese storytelling in general) these days.
>> No. 23623 Anonymous
4th May 2020
Monday 6:08 pm
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Got the Trials of Mana remake that came out the other week. It's pretty good. Full of the usual JRPG tropes but combat is fun and the six protagonists look like they could add reply value. Main criticism is that the voice acting is mediocre at best, and incredibly irritating at worst. And the graphics are PS3 quality.
>> No. 23624 Anonymous
4th May 2020
Monday 9:26 pm
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*sobbing* Please, I'm begging you, stop doing this...
>> No. 23637 Anonymous
5th May 2020
Tuesday 2:43 pm
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I've got £40 in Microsoft credit as the £20 Xbox gift cards are just below £15 each via Gamivo. How do I blow it?
>> No. 23638 Anonymous
5th May 2020
Tuesday 2:55 pm
23638 spacer
>>23637
Dark souls 3 + all DLC is currently £17.50 on sale.

Can you put it towards Gamepass?
>> No. 23640 Anonymous
5th May 2020
Tuesday 4:39 pm
23640 spacer
>>23638
I don't know, but Game Pass tends to be cheaper via something like CD Keys anyway.
>> No. 23641 Anonymous
5th May 2020
Tuesday 8:14 pm
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I'd always assumed that Origin Access would be a massive rip-off, but the Basic tier is a bit of a bargain - you get loads of good games for £20 a year. A bit pointless if (like me) your Steam account is rammed with stuff you haven't got around to playing, but well worth it if you're new to PC gaming.

https://www.origin.com/gbr/en-us/store/browse?fq=subscriptionGroup:vault-games&sort=rank%20desc
>> No. 23642 Anonymous
6th May 2020
Wednesday 2:51 am
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>>23641
I never knew about the Basic tier - you're right, that is extremely good value. My household is not new to gaming, but my teenager and I did recently build him a gaming PC and that is a very good way of catching up with some of the games we already have on PS4.
>> No. 23682 Anonymous
13th May 2020
Wednesday 7:56 pm
23682 spacer
The Mafia series is getting a trilogy release.
Complete remake of the first game, "remaster" of 2, and a complete edition of 3.


https://www.youtube.com/watch?v=IAIMnrryFs8
>> No. 23683 Anonymous
14th May 2020
Thursday 8:04 am
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This might be nostalgia talking, but I think this game has aged really well. It manages to convincingly convey a satisfying feeling of momentum and I love the visual design in-game. On the flip side, I didn't think much of the animated cutscenes back in 2008 and honestly they just look like shit today.

Also replaying it on a fancypants 165Hz 1440p monitor. You have to dick around in a config file to unlock the framerate, but it's quite noticeable once you do.
>> No. 23684 Anonymous
14th May 2020
Thursday 9:13 am
23684 spacer
>>23682
Are they actually going to make them any fun to play instead of interminable driving simulators?

>>23683
It's weird how this game got a lot of shit when it came out while also being critically acclaimed.
>> No. 23685 Anonymous
14th May 2020
Thursday 9:56 am
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>>23683
Would love a remake of this game, was very cool.
>> No. 23686 Anonymous
14th May 2020
Thursday 10:17 am
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>>23683
The levels were far less open and free form than how I thought they should be. It didn't really feel like I could monkey around outside of the imidiate storyline and have fun without constantly progressing toward the next chase scene. Maybe I didn't play it enough. Except the coloured interactive objects it loked pretty nice.

(A good day to you Sir!)
>> No. 23687 Anonymous
14th May 2020
Thursday 2:30 pm
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>>23683
Incredible game.
The Follow up was open world ans suffered from it.

(A good day to you Sir!)
>> No. 23690 Anonymous
14th May 2020
Thursday 4:25 pm
23690 spacer
Well I never liked it and that's not just because I was really shit at it.
>> No. 23692 Anonymous
14th May 2020
Thursday 4:28 pm
23692 spacer
GTA V is this week's freebie on the Epic Store. Not coincidentally, Epic's servers have keeled over.
>> No. 23693 Anonymous
14th May 2020
Thursday 4:55 pm
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>>23692
Not to worry, it's got nothing on GTA IV (I think that's the New York one anyway).
>> No. 23694 Anonymous
14th May 2020
Thursday 5:01 pm
23694 spacer
>>23693
BEEEG
AMEREEECAN
TEEETEEES
>> No. 23696 Anonymous
14th May 2020
Thursday 5:55 pm
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>>23692
It's free until the 21st, plenty of time to pick it up.
>> No. 23699 Anonymous
14th May 2020
Thursday 7:55 pm
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>>23694

NO I DON'T WANT TO GO BOWLING YOU SLAV TWAT.
>> No. 23700 Anonymous
14th May 2020
Thursday 9:18 pm
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>>23692

You also get a £10 off voucher when you claim your free copy of GTA V, so you can get Borderlands 3 or Control for under £15.
>> No. 23701 Anonymous
14th May 2020
Thursday 10:15 pm
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>>23700
Borderlands 3 for £15? Is that supposed to sound like a good deal?
>> No. 23702 Anonymous
15th May 2020
Friday 5:25 am
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>>23701

If you don't like the franchise then fine, but that's the cheapest it has ever been by some margin. You could have Anno 1800 for the same price if that's more up your street.
>> No. 23703 Anonymous
15th May 2020
Friday 9:30 am
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>>23701

It is a pretty good deal in fairness, but Borderlands is the kind of game you're meant to wait for the GOTY with all the DLC.

Weirdly it doesn't even look as if they're doing any, it's just been a big fat nothing since it came out. I had a fun time blasting through it with the missus though.
>> No. 23711 Anonymous
15th May 2020
Friday 4:24 pm
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Having played the original through to completion with gritted teeth, Penny Arcade echos my thoughts on Borderlands. It bored me insomuch as I have no wish to subject myself to any sequels or pre-sequels, but it somehow managed to do it without me realising. I guess because every other aspect of the game is so polished that I overlooked the tedium of the core gameplay. I'm not going to take the piss out of anyone who enjoys it though.
>> No. 23712 Anonymous
15th May 2020
Friday 4:31 pm
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>>23711
Borderlands 2 is much better than the first, but the humour is awful. Pre-sequel is okay, and I only played an hour of 3 before I got sick of it.

I think they're fine if you're playing with friends and not paying attention to the writing, but going at it from the perspective of a single player player they're not worth anyone's time.
>> No. 23713 Anonymous
15th May 2020
Friday 4:40 pm
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>>23712

I have kind of the opposite opinion. The first one had the benefits of being a new franchise, and all the worldbuilding that came with it; and it had a slightly more serious tone so they dumb south park tier humour didn't constantly pull you out of it. It had a lot of locations that evoked a genuine sense of feeling and place, instead of just being arenas to fire numbers at other numbers like the sequels.

The core gameplay is always going to be a bit marmite, but even then I thought the first one did the gear progression a bit better. Too many of the guns you get in the sequels are just gimmicky "look how wacky our game is!" filler.

I actually think Borderlands 3 got the balance right. It felt more like the first than the second, but successfully pulled out what worked better in the second. TPS was just shit though.
>> No. 23714 Anonymous
15th May 2020
Friday 4:49 pm
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>>23713
I think the wackiness of the guns is the only thing the series has going for it. Compared to other FPS games it's not as polished, and compared to other loot heavy ARPGs it's not as deep. It's a jack of all trades and a master of none.
>> No. 23715 Anonymous
15th May 2020
Friday 5:50 pm
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>>23712

>I think they're fine if you're playing with friends

Definitely. I have great memories of playing 2 with my housemates. In multiplayer, it's basically just wacky Destiny without the frustratingly designed raids.

To be honest though the most fun we had was pulling the slot machines in the bar and legging it when a bomb came out. Hours of fun.
>> No. 23716 Anonymous
16th May 2020
Saturday 5:08 pm
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Morrowind with a few mods installed.

I've not installed the MGSO this time round, because for a program that's supposed to make an install of the code patch and graphics extender with integrated textures and sounds nice and easy, it likes to play its own game of hide and seek with the texture files. It's just less time consuming doing all that manually in the long run.

I've been toying with the idea of writing some Hlaalu quests, because it seems one of the most neglected parts of the game as far as modding goes, and could really help tie in how the Legion/East Empire Company might just see them as disposable, while Hlaalu seem to have an air of self importance based off the money they've made from their dealings.
>> No. 23717 Anonymous
16th May 2020
Saturday 7:15 pm
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>>23716
What the fuck did they do to Farhoth?
>> No. 23718 Anonymous
16th May 2020
Saturday 7:53 pm
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>>23717
I used a head replacer, I took this screenshot before installing it. I did feel a bit bad for the little sod not having his original 2002 face. Maybe I should root around and just restore his face and leave everyone else looking a bit better.
I don't know if I'm hallucinating or not, but I remember a mod where Fargoth was 10 storeys tall and set to kill everyone in Seyda Neen. The mid '00s MW modding scene was a weird and wonderful place.
Apparently this one changes the dancing girls at the Peppermint Guar in Suran to Fargoths.
https://www.nexusmods.com/morrowind/mods/43938

Luckily it's come quite a long way since then, the LGNPC pack has already added loads of great characters and a few extra little quests that add flavour, and I wouldn't be able to do anything without the code patch as my tolerance for glitches and clearly exploitable bugs has changed in 18 years. The Rebirth mod adds some of its own balances and makes towns and some outdoor spaces more believable (the Legion having more of a visible presence). Graphics Extender is a given.
It's great that there are some excellent quality of life mods too. I'd be pretty annoyed if the community hadn't moved on from importing imbalanced weapons from JRPGs and 10 storey rampaging Fargoths. I think even people who made or indulged in them have realised the story and the world really are special and needed attention to detail in bringing out the best features by ironing out the mountain of bugs.
>> No. 23719 Anonymous
16th May 2020
Saturday 10:08 pm
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>>23718

I'm really happy to see people are still playing morrowind. It's a beautiful, immersive little game I really remember fondly.

There were lots of rather simple mods I liked a lot. One was simply a "block" button. I remember one that added (invincible?) children. One that added a fantastic storyline about the Twin Lamps, the slave liberating movement. So many little taverns and sites dotted around, which variously fit perfectly into game lore or stuck out like a sore thumb. The companion mods were nice, which allowed you to have a permanent follower to help you out in battles etc..

For the vanilla game I remember I wanted a dog, and I realised I could enchant a piece of clothing with a continuous "summon wolf" spell, so I had an immortal pet.

Thanks for that nostalgia.
>> No. 23720 Anonymous
16th May 2020
Saturday 10:33 pm
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Red Dead Redemption 2 feels like 'press Y' simulator more than anything.

Also why do you have to tap A at an annoying pace to get your horse to go fast? Who actually enjoys that. So much potential squandered.
>> No. 23721 Anonymous
16th May 2020
Saturday 10:54 pm
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>>23720
Is it one of those games where you press a button to watch someone do something fairly mundane that while stimulating in real life is actually incredibly bland to watch someone else do in total silence? STALKER Anomoly has a bit of that, but it's really just to stop you gaming the system, but it is annoying to get what's basically a little cutscene whenever you change your hat.

The sprint thing is some odd relic Rockstar doesn't want to get over too.
>> No. 23722 Anonymous
17th May 2020
Sunday 11:41 am
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>>23718
>I don't know if I'm hallucinating or not, but I remember a mod where Fargoth was 10 storeys tall and set to kill everyone in Seyda Neen

I got high last night and imagined a mod that introduced a story for Fargoth. The ultimate end was him running around as a giant, killing all the Silt Striders. You'd have to travel in real time to catch up with him, but you'd only ever find the wake of his rampage.
It must be psycological or something; befrinding Fargoth should have involved far more than it did. Makes sense that that disapointment would result in blowing him up to collosal proportions.
>> No. 23725 Anonymous
17th May 2020
Sunday 3:35 pm
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Talk about arrested development; I just looked at my Steam games and realised the only shooty ones I've got installed are CoD4, GTAIV and Halo:MCC. Like, Jesus Christ, mate, move on.
>> No. 23727 Anonymous
17th May 2020
Sunday 5:12 pm
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>>23684
>It's weird how this game got a lot of shit when it came out while also being critically acclaimed.
I think a lot of people went in expecting an open-world shooter with parkour elements and got unsurprisingly bent out of shape when they found out that it was a linear platformer viewed from a first-person perspective. When it finally gets around to letting you pick up a pistol it almost immediately forces you to throw it away to continue. I am a pretentious cunt so to me that represents a fascinating inversion of typical first-person game design, but evidently a lot of people found it infuriating - they felt they'd been misled and maybe that was fair. I don't think EA's marketing department had the first clue what to do with that game, if you're used to promoting Medal of Honour and The Sims and then one day you get given Mirror's Edge I could imagine it being a bit confusing.

>I didn't think much of the animated cutscenes back in 2008
Reading around, it sounds like Rhianna Pratchett wrote a lot of material for Mirror's Edge, and then at the 11th hour after recording it all they tossed basically everything she'd written in-game, leaving the animated and in-engine cutscenes, which might explain why they didn't really work. She was also the lead writer on the 2013 Tomb Raider game (I remember being really surprised reading all the positive responses to the writing in this one, I thought it was middling at best and ludicrous in places) and Heavenly Sword (fucking "twing twang"). I did like her work on Overlord, that Dungeon Keeper-style wit, though. Much closer to her dad's writing, which can't be a coincidence.

>The Follow up was open world and suffered from it.
I enjoyed Mirror's Edge Catalyst enough to complete it, but it wasn't anything like as interesting. I don't mind open world games from time to time, but so much of the content in them seems to wind up being programmatically generated and after a few hours you just see the cracks where it's all stitched together. I much prefer the hand-crafted polish you get with more linear world design.
>> No. 23728 Anonymous
17th May 2020
Sunday 6:40 pm
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Playing Deadly Premonition. I played it at release but never finished it, but it's getting a sequel soon so thought I'd finish it. It is bizarre, and it's difficult to tell how much of that is intentional and how much is a bad translation of an autistic Jap's writing.
>> No. 23732 Anonymous
17th May 2020
Sunday 8:56 pm
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>>23727

I wish Mirror's Edge would have been essentially a first person version of this game, only better. Also if it had have been open world, that would actually have made a lot of sense for the type of game it is, and I would have liked it. There's nothing wrong with linearity, but I find it frustrating how many games that feel like they deserve freedom, are actually linear; and lots of games that really have no business being open world have it for no good reason.

Also Rhianna Pratchett is a fucking shit writer and a prime example of nepotism. She'd be working in a call centre and never pay off her student load if she wasn't his daughter.
>> No. 23733 Anonymous
17th May 2020
Sunday 9:18 pm
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>>23732
>She'd be working in a call centre and never pay off her student load if she wasn't his daughter.
No she wouldn't, if she wasn't his daughter she wouldn't exist.
>> No. 23734 Anonymous
17th May 2020
Sunday 10:11 pm
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>>23732
>if it had have been open world, that would actually have made a lot of sense for the type of game it is
What did you think of the sequel, Catalyst? It more or less fit what you wanted the first to be.
>> No. 23735 Anonymous
17th May 2020
Sunday 10:20 pm
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Minecraft RTX really is quite nice to look at.
>> No. 23736 Anonymous
17th May 2020
Sunday 10:21 pm
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>>23735
>> No. 23737 Anonymous
17th May 2020
Sunday 10:27 pm
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>>23735
>> No. 23738 Anonymous
19th May 2020
Tuesday 5:58 pm
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I don't generally like Kojima's games, I've never completed a Metal Gear game, but I have a soft spot for Snatcher. For a game that was only ever released once in English, and on the Mega-CD at that, Snatcher has quite a legacy, and plenty of the current crop of narrative cyberpunk games on Steam owe a major debt to that game. Policenauts followed, though it did not sell well and consequently did not receive an English translation until a group of fans sorted one out about a decade ago.

It must have been an expensive game to make. There's a huge amount of voice work, and it's a pretty big game, spanning two CDs with lots of high-quality anime cutscenes. I can't speak to the quality of the Japanese voice acting, but the animation is excellent. In general, the pixel art is fantastic, and asset re-use is kept to a minimum.

Unfortunately, the rest of it is a bit of a disappointment. It trades in Snatcher's gritty "Bladerunner meets Terminator" scenario for a surprisingly saccharine buddy cop movie in space, and I am definitely more interested in the former. The villains are identifiable from the outset and the plot twists are equally visible ahead of time. Most of the characters are not especially likeable or memorable, and this is especially true of the women, whose writing is hampered by Kojima's omnipresent horniness - you can molest the tits of literally every woman you meet in the game. I don't outright object to this, it comes with the territory, and I'm not going to lie, I jiggled every last pair. Strangely, though, none of the women seem too fussed at your antics, which fits the mould of Japanese games but nonetheless feels pretty rapey by Western standards.

It's a shame that Snatcher never got the sequel it deserved. There is SD Snatcher, an MSX2 game that also received a fan translation, but it's just Snatcher retold in a cutesy Super Deformed style with a monumentally repetitive Famicom-era random battle JRPG attached. I couldn't finish it, even with savestates to take some of the edge off that brutal game design. It's hard to imagine why Snatcher itself never got a rerelease. Maybe the existing English translation is stuck in licence limbo, but equally I could imagine Kojima vetoing it for his own inscrutable reasons, he's an odd bloke.
>> No. 23739 Anonymous
24th May 2020
Sunday 12:12 am
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I've been getting to grips with Total War: Attila. It's very different to the older Total War games I've played, but my biggest question is this; why does the main menu pump my graphics card like I was playing a 10,000 man battle? Very odd.
>> No. 23740 Anonymous
24th May 2020
Sunday 2:59 am
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>>23739

Uncapped frame rates. It's a fairly common problem - the menu screen puts almost no load on your CPU, the developers didn't think to cap the frame rate, so you end up rendering the main menu at hundreds of frames a second and your GPU hits 100% load.

You can turn on a frame rate limiter in your driver settings if you want. Limiting the frame rate can also improve smoothness in many games by providing more thermal headroom and reducing frame-to-frame variability; an absolutely rock-solid 60fps often looks smoother than a higher frame rate that constantly varies, especially if you're using Vsync/Freesync/Gsync.

Nvidia: https://www.engadget.com/2020-01-06-nvidia-geforce-drivers-framerate-cap-ces-2020.html

AMD: https://www.pcworld.com/article/2942163/tested-amds-frame-rate-target-control-delivers-real-benefits-for-radeon-gamers.html
>> No. 23741 Anonymous
24th May 2020
Sunday 3:30 am
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>>23740
Oh, damn, that's very helpful, thanks.
>> No. 23742 Anonymous
26th May 2020
Tuesday 5:09 am
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Downloaded Civ VI in the Epic giveaway, now my life is completely ruined. If you see a story in the papers in a few months about a mostly-decomposed body found slumped at a computer desk, pour one out for me.

Just one more turn, just one more turn...
>> No. 23743 Anonymous
27th May 2020
Wednesday 11:51 pm
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I think I'm too stupid to play Elite Dangerous.
>> No. 23744 Anonymous
28th May 2020
Thursday 12:45 am
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Still playing Morrowind and am getting very much into Tamriel Rebuilt. I can recommend it for beginner characters as well as more seasoned ones, provided you scale difficulty to make it a bit more engaging. The quality of the quests is largely very good, with some funny moments, and some genuine moral dilemmas thrown in for good measure. Shame I mainlined Hlaalu to get glass armour early, as the Telvanni and Indoril (ordinator) factions are apparently really fleshed out. I can strongly recommend it.
I can also say that installing mods for Morrowind is very much a game of buckaroo in itself, but I have had the foresight this time to make 3 separate copies on the hard drive. Experimental modded, stable modded, vanilla.

I also don't think I've spent this much time decorating a player house before to remind me of where I've been. It's the little things.

>>23742
Thank you for reminding me! Got it, but I heard Sean Bean repeat himself for about 5 minutes while the server was catching up.
>> No. 23745 Anonymous
28th May 2020
Thursday 1:37 am
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>>23743

Don't try Eve Online then. I normally like complicated games, but my brain started dribbling out of my ears at some point during the tutorial.
>> No. 23746 Anonymous
28th May 2020
Thursday 1:39 am
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>>23743

It's a mile wide but an inch deep - you will get the hang of it if you really want to, but will probably have to look up a basic 'how to get started' guide as there's likely still no good in game tutorials.

I wouldn't bother though - I absolutely love a space em up and yet regret almost all of the time I've put into Elite Dangerous.
>> No. 23748 Anonymous
28th May 2020
Thursday 1:35 pm
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>>23746
I don't mind those kinds of games, pop on some music, just cruise about for a few hours, but perhaps you're right. Are there other space 'em up options out there that are any good?

Might try the voice commands as well actually, see if they're any good.

>>23745
I've played EVE long ago, and it's just too combative and ruthless. I dream of a Star Trek-like game, but most space games are libertarian fever dreams about murdering people for ore. It's not bad, it's just ideal.
>> No. 23749 Anonymous
28th May 2020
Thursday 1:55 pm
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>>23748

Not space-based, but Euro Truck Simulator 2 sounds like it'd be right up your street. It's joyfully tedious.
>> No. 23750 Anonymous
28th May 2020
Thursday 2:12 pm
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>>23749
I'd suggest Desert Bus, though that was a joke entry in the canon of driving games.

On the topic of driving games, are there any really good rally games out there at the moment? I remember having a blast playing International Rally Championship as a lad, opting for the Proton Wira of all things.
>> No. 23751 Anonymous
28th May 2020
Thursday 4:33 pm
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>>23748

You'll certainly get a good few hours out of ED as a space trucker, I enjoyed the new mining mechanics they added last year, but it's a very grindy game in a way I don't find enjoyable.

My favourite elite-type game, if we're not counting Frontier : Elite II, has got to be X3 : Reunion. It's a single player game but is very good - you can do all the elite type trading, combat, exploration stuff, build a fleet up, own and build space stations, set trade routes and such for your fleet haulers once you have them, the list goes on. It feels deeper to me than ED. There is an X4, but apparently is the same but worse and much buggier.

I still sometimes load up X3 now, but I've played it so much that I usually end up just turning on cheats, spawning a huge fleet and going for a fight somewhere.
>> No. 23752 Anonymous
28th May 2020
Thursday 4:36 pm
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>>23748

>I dream of a Star Trek-like game

Star Trek : Bridge Commander is a delightful way to spend an evening or two. It's not really what you're getting at, but it's still fun. It's from 2002 so you might have issues, but I'm sure you can find it for free too as it's very definitely abandonware.
>> No. 23753 Anonymous
28th May 2020
Thursday 4:38 pm
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>>23750

Dirt 2 I think is still regarded as the go-to rally game, it's really quite good. It's also "free" on game pass ultimate.
>> No. 23754 Anonymous
28th May 2020
Thursday 7:08 pm
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Epic Games are now giving away a bundle of Borderlands games, which includes BL 2 and the Pre-Sequel. https://www.epicgames.com/store/en-US/bundles/borderlands-the-handsome-collection?sessionInvalidated=true

>>23753
Cheers, I'll give it a look and confer with a mate of mine who's always been into racing games.
>> No. 23755 Anonymous
28th May 2020
Thursday 7:12 pm
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What the fuck is it with day z? I can't decide if I love or hate it.

I think it would be perfect if you didn't start half dead but had reasonable hydration and nourishment.

I like the fact that you can die easily and it makes every encounter important but it's fucking boring having to play apple picker simulator for forty mins every time.to get started.
>> No. 23756 Anonymous
28th May 2020
Thursday 7:23 pm
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>>23755

Kind of a design problem really. You can't make the opening stages too easy or there's just really no gameplay to be had, most of the things that make it good are inherently tied to the way every moment is a perilous battle for survival when you start out.

Most stalker mods I've played (which as far as I can tell, is really where the DNA of this whole little survival genre niche comes from) have the same issue. It gets boring too quickly when you're geared up and nothing is a real obstacle any more. Everything that makes it compelling is the struggle early on, and things gradually getting easier. It always plateaus, and then there's nothing to keep it interesting.
>> No. 23757 Anonymous
28th May 2020
Thursday 9:02 pm
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Still trying to play Elite Dangerous. The suns are making my ship too hot and the combat is very boring with my puny starter lasers. I wish it wasn't a microtransactions and always online thing and I could just skip the boring stuff with a few console commands.
>> No. 23758 Anonymous
28th May 2020
Thursday 10:09 pm
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>>23755
Are you talking about the standalone or the ARMA2 mod? I only had the pleasure of playing the standalone 5 years ago and was quite disappointed. Friends have said they prefer the mod for stability, but I haven't looked at either in a while.
>> No. 23762 Anonymous
29th May 2020
Friday 2:15 am
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>>23755
The first 20 mins of every spawn is the hardest part. I've found that it is incredibly easy to survive, if you follow a few simple rules.

-Loot the rowboats in the vicinity of your spawn
-Kill Zombies, they drop food
-search every where, places you wouldn't expect spawn food
-don't sprint until you have a full energy meter
-Stay out of the rain

Your thirst and energy meters are starvation meters, really. If they aren't full, you're struggling. You can hold a significant amount more calories in you than the meter suggests, so you should eat and drink till you're full (stomach icon).

It rains more now, so planting seeds is more viable and cooking tomatoes and storing them in you jacket and jeans will let you walk about in the rain without getting the flu or becoming hypothermic, for very little space.

Head towards farm buildings and follow the sounds of bleating/mooing, to find animals. Those noises aren't ambient, there is always an animal to be consumed. Use the iZurvive app to see where domesticated farm animals spawn, you can walk right up to them and bonk them with an axe and they drop fat, which if you bake in a pot with no water gives you 1500 calories and anything else you cook with it gets a boost from being "fried" although they haven't added this distinction into the game yet, it still says baked.

If you're on the Discord hit me up if you're looking for help. misterplum.
>> No. 23763 Anonymous
29th May 2020
Friday 2:24 am
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>>23758
The standalone version of DayZ got ported into a new engine before the 1.0 release of the game, so it's missing some of the features from the 0.63 days, but runs a lot smoother.

It's still DayZ though, the netcode is a nightmare. Server desyncs still happen regularly and you have to relog to resync yourself.

The engine DayZ is currently running in is what ARMA 4 is going to be built in, so DayZ will benefit from patches after ARMA 4 is released to add in functionality like helicopters and planes which up until now they hadn't worked out. It's interesting that the mod, which led to Dayz Standalone, ended up being the alpha build for the next ARMA.

I play far too much DayZ, in case it wasn't already glaringly obvious.
>> No. 23778 Anonymous
4th June 2020
Thursday 3:58 pm
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Is the newish Spiderman game on PS4 any good? In the mood for an open world game so it's between Spiderman and Horizon Zero Dawn.
>> No. 23782 Anonymous
5th June 2020
Friday 1:12 am
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>>23778
If you're into Spiderman more than a casual movie watcher it's incredible.
>> No. 23783 Anonymous
5th June 2020
Friday 8:57 pm
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>>23778

The swinging about bits and fighting is quite fun. The sneaking around as Mary Jane bits can honestly fuck off though.
>> No. 23785 Anonymous
5th June 2020
Friday 9:39 pm
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COMMAND AND CONQUER IS BACK LADS
>> No. 23786 Anonymous
5th June 2020
Friday 11:11 pm
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>>23785

I forgot all about that until I logged into steam this evening.

I'm genuinely excited, C&C is pure concentrated nostalgia for me.
>> No. 23787 Anonymous
5th June 2020
Friday 11:24 pm
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I watched the trailers and genuinely couldn't tell from the footage the difference in graphic quality during the actual gameplay.
>> No. 23788 Anonymous
6th June 2020
Saturday 1:17 am
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>>23787
In the game itself you get to switch between original and remastered style. It's very noticeable. The only real issue is that many of the video sequences are simply the originals upscaled with that fancy AI filter. They didn't have much choice in the case of General Sheppard, because the actor died a few years ago.
>> No. 23793 Anonymous
8th June 2020
Monday 4:54 pm
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The torrent I got of it came with a keygen-style cracked installer that plays bit tunes while it's installing. That's on point.
>> No. 23794 Anonymous
8th June 2020
Monday 10:55 pm
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>>23785
Fairplay to them, this is how you do a remaster jobbo.
>> No. 23838 Anonymous
12th June 2020
Friday 6:28 pm
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Do you like terrible, pretentious indie games made by autistic gender-neutral asexual panromantic otherkin? Then you can get 1,637 of them for $5 in the Bundle for Racial Justice and Equality!

https://itch.io/b/520/bundle-for-racial-justice-and-equality
>> No. 23840 Anonymous
13th June 2020
Saturday 12:23 pm
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>>23838
I don't get it - do you think we should buy the games, or not? It sounds like you don't like the people who make them, but there are quite a few interesting ones in there. Quadrilateral Cowboy is critically acclaimed, for instance.
>> No. 23841 Anonymous
13th June 2020
Saturday 12:37 pm
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>>23840
He's just having a bit of a gamer moment.
>> No. 23842 Anonymous
13th June 2020
Saturday 2:32 pm
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>>23840

>do you think we should buy the games, or not?

That very much depends on whether you like terrible pretentious indie games. I would have posted the link without comment, but some of the games in the bundle really are beyond satire.
>> No. 23843 Anonymous
13th June 2020
Saturday 3:58 pm
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>>23842
Relax, oddlad.
>> No. 23844 Anonymous
13th June 2020
Saturday 7:20 pm
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The only good games are those made in Japan.
>> No. 23845 Anonymous
13th June 2020
Saturday 7:58 pm
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>>23844

Weeb.
>> No. 23846 Anonymous
14th June 2020
Sunday 3:30 am
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>>23842
The few games I've bought from itch.io in the past have been horror games throwbacks and similar retro fare. I've no doubt that there's plenty of pretentious moustache-twirling barista bollocks among a collection of 1,600 indie games, but I'm looking over the games listed in there and for every intersectional furry dating sim you've got great little games like Particle Mace, Minit, Nuclear Throne, and Super Hexagon, all of which I can heartily recommend.

Besides, sometimes you'll get one where it's worth indulging some gender politics silliness to get at the rest of the project. I can see 2064: Read Only Memories in there, which I think is the only videogame I've ever played that encouraged me to set up custom pronouns. Honestly I don't have a lot of energy for that stuff; it's just not my fight. But I love Snatcher, and was tipped off by a friend that it's worth pushing through that stuff to get at the Snatcher-esque cyberpunk adventure underneath. I ended up quite enjoying it.
>> No. 23847 Anonymous
14th June 2020
Sunday 4:01 am
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>>23842


I literally have a category in my steam library called pretentious indie games so this might be the one for me. I hate them all. Are these 1637 games all just shovel ware? It is very important to me that they have put their souls onto making these I can't hate something that I've put more though into than the developer has.
>> No. 23848 Anonymous
14th June 2020
Sunday 12:01 pm
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>>23846

Celeste is on there, that game is probably makes the bundle worth it on it's own.
>> No. 23849 Anonymous
14th June 2020
Sunday 10:21 pm
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>>23848
Also:
- Dominique Pamplemousse and Dominique Pamplemousse in "Combinatorial Explosion!"
- Under Hero
- Tonight we Riot
- Night in the Woods
- Minit

If you're looking for fart huffing indie crap this is a gold mine of hundreds of "projects" by "creators" but the odd good game might spoil the bunch if you're looking for just dross.
>> No. 23850 Anonymous
14th June 2020
Sunday 11:07 pm
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I have a summer tradition of downloading a Pokemon rom hack and doing a playthrough. Some of them are actually good games in their own right (like Glazed and Prism) but I seem to have run into a problem the last few years that encounter codes won't work so you can't build your own team from the start. It's annoying because I like to use pokemon I haven't used before and avoid the grinding if you don't roll with the same team at the start.

Anyone have any Pokemon roms they've enjoyed?
>> No. 23851 Anonymous
16th June 2020
Tuesday 1:29 pm
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Just started Persona 4 Golden on Steam. Played about 20 hours of the original and enjoyed it despite its sometimes glacial pace. Some interesting exploration of gender roles and sexuality which I thought was done quite well for a JRPG.
>> No. 23852 Anonymous
16th June 2020
Tuesday 6:13 pm
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I've decided to pick up Forza Horizon 3. I'm on the fence as to whether I prefer it to 4 or not.
>> No. 23854 Anonymous
17th June 2020
Wednesday 1:08 pm
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>>23850
Have you heard of Universal Pokemon Randomizer? It is a simple to use java program wherein you can change your starters and other such things. It's been a few years now but I recall using to some success in the past to do similar.
>> No. 23882 Anonymous
20th June 2020
Saturday 1:23 pm
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Played Overwatch for the first time in about three years. It's still quite fun. Though if you don't have a group it has the WoW Dungeon Finder problem of longer waits for the damage roles compared to Tank and Healer. And loot boxes are scummy.
>> No. 23884 Anonymous
21st June 2020
Sunday 1:02 am
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Been playing Titanfall 2 tonight, possibly not worth posting about because it's much older than I realised, but I have to say, it's a lot of fun. I have't tried the multiplayer, but the singleplayer is action-packed and full of entertaining mechanics. The speed of it reminds me of Doom '92. You're just constantly moving at a million miles an hour and trying to bamboozle enemies while doing so. That is of course when you're not in what I understand the Japanese call a "gundam" suit, which isn't as maneuverable, but does turn most non-giant enemies into jam in the blink of an eye.

Only downsides so far are visuals that are an mediocre meeting of Aliens and CoD4 and writing that's about as deep as a puddle. The character's names say it all; Jack Cooper, protagonist, Major Anderson, Good Guy, Richter, Bad Guy. Pic related is a time... thingy. It powers a Death Star.
>> No. 23885 Anonymous
21st June 2020
Sunday 1:27 am
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>>23850
AI has always seemed a bit borked with roms, with opponents making bizarre counter-intuitive moves and not always using type advantage, nevertheless I particularly enjoyed playing through Pokemon Crystal many years ago. I also experienced some trainer ringing me up for a scrap almost every other minute, I put that down to the rom, which meant money and exp were never an issue. I never had that when I got a GBC and the original cartridge. That normal type gym with the Miltank can seriously go do one though!

I always found it hard to not default to taking a water type, as surf is superb, and also levelling a Pidgey up to Pidgeot ASAP to use fly as soon as it's available, the speed advantage over most Pokemon means you can just fly attack and almost one shot anything without any risk to yourself. Of course it means I have a grind ahead of me for dealing with any electric type gym or area, but generally the team is starting water type and Pidgeot with 4 HM users.
>> No. 23886 Anonymous
21st June 2020
Sunday 2:45 am
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>>23850

You've just reminded me I had a play through of Fire Red on the go a few weeks ago. My team was Charizard, Garydos, Kadabra, Rhydon, Zapdos and Articuno. Had them all at around level 55, ready to face off the elite four, and just stopped playing for some reason.

I very nearly fucked some of them up because I'd forgotten there's so many moves you only get one or two chances to learn in that game, and I was playing it on my original SP so no romhacking.
>> No. 23887 Anonymous
21st June 2020
Sunday 3:15 am
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>>23884
I enjoyed the heck out of the single player. Sure, the story and characters are a bit perfunctory, but they do a good enough job of tying the game play together and that's where it really shines. It's like a really good theme park ride, on rails but designed to the nines to keep you engaged.
>> No. 23888 Anonymous
21st June 2020
Sunday 12:43 pm
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>>23884
I played quite a bit of the multiplayer when it came out and it was a lot of fun. Only issue was it died pretty quickly due to releasing within a few weeks of Battlefield 1 and CoD.
>> No. 23889 Anonymous
21st June 2020
Sunday 2:22 pm
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>>23886
>Garydos

If I'm playing Red then my default is to start with Charmander, with the rest of my team by the end also including Snorlax, Vaporeon, either a Gengar or Alakazam and then whatever else takes my fancy.
>> No. 23890 Anonymous
21st June 2020
Sunday 4:35 pm
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Do the Dragon Age games hold up in this day and age? They're included in Origin Access so I'm not spending much money to play them.
>> No. 23891 Anonymous
21st June 2020
Sunday 7:48 pm
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>>23889

>Alakazam

I never like evolving him from Kadabra, he doesn't look as cool without the tail. Which is what really informs my decisions, not their strength.
>> No. 23892 Anonymous
21st June 2020
Sunday 7:49 pm
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>>23890
The first one is worth a replay if it has all the DLC, Wardens keep has a chest that transforms Almost any weapon into a Dragon Bone tier weapon. Ultimate edition I think it's called. It's shit to play on console though, for defo do a CRPG control style playthrough with tactical pause switched on on PC.
>> No. 23893 Anonymous
21st June 2020
Sunday 9:45 pm
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Bulbasaur, caterpie, rattata, pidgey, geodude, sandshrew. Fite me.
>> No. 23894 Anonymous
21st June 2020
Sunday 10:35 pm
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Are there any good Gameboy/Nintendo emulators that allow for trading pokemon over the net?
>> No. 23895 Anonymous
22nd June 2020
Monday 6:46 pm
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>>23891
I'm the same. I especially like using Pokémon that are under-powered but have lots of character like Farfetch'd that rely on tactics and luck based moves.

Legendaries are shit and I don't know why you would play them.

>>23893
I like Rattata because it has that move that cuts HP in half which is bloody useful when you have to fight some wall like Snorlax.

Mankey, Koffing, Cubone, Durant, Farfetch'd, Lileep

>>23894
Probably one of the free MMOs.
>> No. 23896 Anonymous
22nd June 2020
Monday 11:15 pm
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>>23894
No, but if you're just after the evolutions you can get ones that have that stuff unlocked.
>> No. 23897 Anonymous
23rd June 2020
Tuesday 11:44 am
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Just finished Borderlands 3. I wasn't going to get it, having played the first two when they came out and figuring it would be more of the same, including the humour which I found mildly funny when I was a teenlad, but likely wouldn't any more. Had a couple of mates who said they wanted a co-op game to play over the lockdown but we played two sessions and then they gave up.

It's been 8 years since I last played a Borderlands game, so maybe my memory of this is a bit rose-tinted, but I swear in BL3 they've managed to fuck it up on most fronts.

There are two areas where the game definitely improved. Firstly, the character agility; you can climb ledges now - but a couple of the boss fights required some platforming using those and unoptimised (i.e. not Mirror's Edge) first-person platforming is not particularly fun even when it's not during a tedious bullet-sponge boss fight. Secondly, the number of fast travel points has been massively increased and the player can fast travel from the HUD anywhere without having to traipse back as you did in the previous games.

The loot system felt far jankier than before - I often found myself sticking to the same gun for 7-10 levels at a time; it would be massively overpowered when I found it and then the game would give me useless shit for hours on end. The vaults, the whole centrepiece of the series, I'd expect to feature some of the best weapons, but often found just dull rubbish only useful for selling.

The UI, while flashier, was a lot slower and clunkier than the previous games. Great, 3D particle effects, let me use my menus.

The weakest point, however, was the story. Borderlands has never really been known for its story, but this was was just so poorly written on so many fronts, it's hard to believe it was written by a team of professionals. The humour actually somehow managed to be more puerile and childish, and leant far more heavily on pop culture references, meaning it's going to become a game very 'of its time', very quickly. The vast majority of jokes felt incredibly forced, and there were far too many Rick and Morty references for my liking. The characters were completely flattened, even the ones from the previous entries - it seems that a lot of the character development was just... forgotten? The voice acting is incredibly grating and self-satisfied, and there's one character who is supposed to be BRI'ISH, and whose voice actor I am told is from the UK, but speaks like they practiced by watching Dick Van Dyk in Mary Poppins and injecting the word "WANKAUH" in there every other word.

Instances of character development where the story could take an interesting turn are usually dropped, but the single worst bit is that the player character does not exist in the world.

In the cutscenes, with the exception of one, the player character is simply not there at all, and has no bearing on the events of the story. The PC is not the hero at the end, either. In the main game, there are no unique lines of dialogue depending on which player character you choose, something I'm sure happened in the previous games. So, interactions are really stilted and it feels like the NPCs are ignoring everything you say, as they'll usually just reply "uhh okay, cool" or something like that.

The events of the main story are also completely nonsensical but I've written enough already.

5/10 as it's a solid enough looter shooter with some nice looking environments, but let down by piss poor worldbuilding and story writing.
>> No. 23899 Anonymous
23rd June 2020
Tuesday 5:22 pm
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Currently playing outer wilds and terraria. Ive put maybe 700+ hours into terraria b7t never beat, figured id beat it since they added 1.4. Outer wilds is a fucking blast, the amount of shit that can happen, difficulty and the exploration itself is great. I spun around a black hole and whirled myself into an elevator, only to be hit by a comet half way up. Good shit.
>> No. 23900 Anonymous
25th June 2020
Thursday 3:12 pm
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>>23897
>one character who is supposed to be BRI'ISH ... injecting the word "WANKAUH" in there every other word.

I thought the same about the Sniper when I first played TF2. Wanker this, wanker that. It's idiotic. And the same character insists he's "not some bloody cartoon".
>> No. 23901 Anonymous
25th June 2020
Thursday 3:34 pm
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>>23900

He's supposed to be Aussie, they're all like that.

Anyway, can any of you lads recommend a game for me? I'm looking for something single-player and Stalker-esque where it's a mixture of survival and exploration, where you flit between safe havens looking for new items and competing subquests. The Borderlands games you've been discussing sound like they'd fit this criteria but I'll take any suggestions.
>> No. 23902 Anonymous
25th June 2020
Thursday 3:42 pm
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>>23901
Metro 2033?
>> No. 23903 Anonymous
25th June 2020
Thursday 3:48 pm
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>>23901

Subnautica would be my top recommendation. Failing that, the Fallout franchise (I think New Vegas is the best of the bunch), Dead Space if you like horror elements, Don't Starve if you like quirky indie stuff or Dungeon Crawl: Stone Soup if you're a masochist.

Unfortunately you've just missed out on getting Ark: Survival Evolved for free on Epic.
>> No. 23904 Anonymous
25th June 2020
Thursday 3:50 pm
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>>23902
Looks very promising, thanks. If any others come to mind please let me know. I'm a big fan of Subnautica too, so if there's anything that also includes vehicles that serve as a base/haven then I'd love that as well.
>> No. 23905 Anonymous
25th June 2020
Thursday 3:53 pm
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>>23904
This War of Mine might also fit the bill although it's quite an unusual format.
>> No. 23906 Anonymous
25th June 2020
Thursday 3:56 pm
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>>23901
>He's supposed to be Aussie, they're all like that.
But... they aren't? Our cousins down under call people wankers with about as much regularity as we do.

In answer to your question, by coincidence I've been looking at We Happy Few today, and it seems to fit your description - according to reviews it stands out for story and setting but the gameplay is medicore and it's got quite a few bugs, so up to you if you want to add it to your list. It's also over seventy quid including all the DLC so definitely wait for a sale.
>> No. 23907 Anonymous
25th June 2020
Thursday 4:12 pm
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>>23901
Borderlands isn't survival unless you crank up the difficulty; guns and ammo are plentiful, but it does scratch your desires.

I will say that the first game is a little bare-bones, many of the Unreal Engine's stock settings are barely disguised. Also, there's a fair bit of backtracking but some people are OK with that.

The second really nails it, though, in terms of both gameplay and story - it's more fleshed out, there's more to do, etc.

I'd also recommend Fallout New Vegas and The Outer Worlds, both far more survival-based (though TOW gets the player a little overpowered towards the end).

There's also the classic BioShock, and if you don't mind some of the clunkier aspects of 90s game design, System Shock 2. BioShock 2 isn't as bad as people made it out to be, either.
>> No. 23908 Anonymous
25th June 2020
Thursday 4:16 pm
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>>23904
The 'hubs' in Borderlands 3 and The Outer Worlds are spaceships, but neither have any real vehicle stuff going on, they are just excuses for interplanetary travel.

If Mad Max-style vehicles are your thing, there's a vehicle-based DLC for the original Borderlands whose name I can't quite bring to mind.
>> No. 23909 Anonymous
25th June 2020
Thursday 4:35 pm
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>>23906

I don't think you could accurately reflect Australian vernacular in a computer game and still get an ESRB rating.


>> No. 23910 Anonymous
25th June 2020
Thursday 4:41 pm
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>>23909
Yeah, again, you can find plenty of Brits with as much capacity for uncontrollable swearing as aush0k, it doesn't prove anything.
>> No. 23911 Anonymous
25th June 2020
Thursday 4:52 pm
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>>23907
>the clunkier aspects of 90s game design, System Shock 2
Hope you're not referring to the drum and bass soundtrack.
>> No. 23912 Anonymous
25th June 2020
Thursday 5:29 pm
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>>23905
>>23906
>>23907
>>23908

Thanks for the suggestions guys. I don't know why I have this urge to play a game where inbetween exploring a dangerous, apocalyptic world you have these safe havens you can return to to hoard your new loot. I'm sure an amateur psychologist would have a field day with it. I'm going to check out Fallout New Vegas & Metro 2033 I think.
>> No. 23913 Anonymous
25th June 2020
Thursday 6:36 pm
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I have been slowly grinding my way through Control for the past few days. The later parts of the game are starting to remind me why I never really liked shooters on consoles. Also those flying cunts can get to fuck.
>> No. 23914 Anonymous
25th June 2020
Thursday 8:15 pm
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Does the first Witcher game get good? I bought all the CDPR games on GoG and I'm finding the first Witcher a bit clunky.
>> No. 23915 Anonymous
25th June 2020
Thursday 8:37 pm
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>>23914

Not if you're expecting the game itself to get good, no. A lot of the plot threads get more interesting though, and if you've persisted with the clunk long enough to get to them you'll probably appreciate it all the more.

I find it strange how the Witcher has gone from what was at first considered a dodgy Slav b-game, to a franchise people hold up as the pinnacle of good AAA development. Or maybe that just shows how far the rest of the industry has fallen.
>> No. 23916 Anonymous
26th June 2020
Friday 5:57 pm
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>>23912

>I'm going to check out Fallout New Vegas & Metro 2033 I think.

Good news - the Steam summer sale has started and they're both on offer. Fallout 4 is probably worth a punt for six quid. The entire BioShock franchise is going for £8.

https://store.steampowered.com/app/22380/Fallout_New_Vegas/

https://store.steampowered.com/app/286690/Metro_2033_Redux/

https://store.steampowered.com/app/377160/Fallout_4/

https://store.steampowered.com/app/8870/BioShock_Infinite/
>> No. 23917 Anonymous
27th June 2020
Saturday 12:13 am
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>>23913
Remedy have always been wonderful at world crafting and telling a story but never so good about making a game fun to play.
>> No. 23918 Anonymous
27th June 2020
Saturday 12:14 am
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I know most of you lads on here are PC gamers but I'm going to ask anyway: what did we think?
>> No. 23919 Anonymous
27th June 2020
Saturday 2:18 am
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>>23917
"Hey there, I hope you don't mind, but we've put a bunch of mobs between the save point and this boss fight that you're definitely going to fail at least a dozen times. Enjoy!"

"You seem to be clearing up this area quite well, we're just going to spawn another four or five waves for you for good measure."

The story is fantastic, but had I wanted to play Dark Souls I'd have just played that instead.
>> No. 23920 Anonymous
27th June 2020
Saturday 10:12 am
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Shogun 2, what a game. Can't believe I'm playing for the first time.
>> No. 23921 Anonymous
28th June 2020
Sunday 12:54 pm
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>>23918
Grim but great.
>> No. 23922 Anonymous
28th June 2020
Sunday 1:59 pm
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Anybody know if Destiny 2 is any good since it went free to play and all that jive?

Me and the Mrs are looking for something to play co-op, we had a good time with Borderlands, and we both enjoy more or less the same things in a game like that- Loot, progression and customising your character. It seems like it ticks the boxes and isn't as much of a mess as something like Fallout 76 or similar.

If anyone has good recommendations for co-op stuff in general that'd be grand.
>> No. 23923 Anonymous
28th June 2020
Sunday 7:46 pm
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>>23922
I played it a lot at launch, it's a bit less interesting than Borderlands but a lot more polished. The guns are all very conventional, and the world isn't particularly exciting, but to kill a few dozen hours there are worse choices.
>> No. 23924 Anonymous
29th June 2020
Monday 5:31 am
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>>23919
Finally completed it by using the tactic of hiding like a coward and shooting everything from a long distance. Unfortunately the DLC really leans in to the Souls-esque "take two steps to get killed" mechanic.
>> No. 23925 Anonymous
29th June 2020
Monday 8:14 am
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>>23922
We love Destiny 2 in my house, my teenagers play it nonstop for hours.
>> No. 23926 Anonymous
30th June 2020
Tuesday 3:08 pm
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I wish this damn game would stop fighting me and let me enjoy it.
>> No. 23927 Anonymous
30th June 2020
Tuesday 6:18 pm
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Looking for something to fill the Left 4 Dead shaped hole in my life. Dead By Daylight and Vermintide both look like a worthy replacement. Are either of them any good?
>> No. 23928 Anonymous
30th June 2020
Tuesday 9:13 pm
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>>23927

Vermintide is good but it's pretty short, and doesn't really have the re-playability of lad. They tried to artificially create it by shoe-horning in some kind of totally unnecessary Diablo loot system in instead, but it doesn't really work unless you're the type to become obsessed by such things.
>> No. 23929 Anonymous
1st July 2020
Wednesday 12:34 am
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>>23927
Why is there a Left 4 Dead hole in your life? Did they shut down Left 4 Dead?
>> No. 23930 Anonymous
1st July 2020
Wednesday 9:17 am
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>>23927
Agree with otherlad that Vermintide (2) is decent but doesn't have much replay value unless you get fully into it with the DLCs. Then again it's cheap in the sale.
DBD is quite a different style of game that I found tricky to pick up without some experienced friends. Even then it seemed annoying for them to have explain several non-intuitive mechanics and "correct" ways to play that make no sense to a noob. Huge RNG grind to get the best gear and a significant advantage from it.
Recently tried Deep Rock Galactic which has a similar ebb and flow with waves of combat and a solid feeling of progression. Quite easy at the start though, ideally played with friends, don't know about the long-term content yet but it's been fun so far.
Risk Of Rain 2 also very much worth a look.
>> No. 23931 Anonymous
1st July 2020
Wednesday 10:13 am
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Been pouring some hours into Space Engineers.
A guy who I watch on twitch sometimes plays it and I ended up watching some youtube vids but with the lockdown and nothing good I started playing around on it.
Learning curve is a bit steep but after I came that I'm having some good fun with it. Vanilla is a bit dull so I did install a few mods, mostly quality of life and AI stuff.

Nowhere near touching multiplayer though, I'm having fun defending myself from the AI have watching burning wreckage fall from the sky when they send some drones at me.
>> No. 23938 Anonymous
8th July 2020
Wednesday 10:17 pm
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I'm considering getting a Far Cry game; would I be better with 4, 5 or Primal? I played the fuck out of 2 but 3 didn't hold my interest for some reason.
>> No. 23939 Anonymous
9th July 2020
Thursday 12:47 am
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>>23938
3 is the best one. Primal is glorified DLC for 4 and 5, while being the most polished, for me, was the one I lost interest in the fastest.
>> No. 23940 Anonymous
9th July 2020
Thursday 1:24 am
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>>23938

I played 5, I skipped 4 but I don't think I missed much. It's all perfectly functional, the mechanics feel good, the story is kind of... There.

Nothing about it is bad, it's all quite polished, it's just completely and utterly devoid of emotion, positively or negatively. It's like a game on SSRIs.
>> No. 23941 Anonymous
9th July 2020
Thursday 8:12 am
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>>23939>>23940
Thanks lads. Far Cry 5 gold edition is £15 in Argos and that includes a copy of 3 so I might get that.
>> No. 23942 Anonymous
13th July 2020
Monday 12:49 am
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I'm >>23906 and I bought We Happy Few in the Steam sale. After around six hours of it I can confirm it's pretty similar gameplay-wise to Fallout 3/NV, but the setting and story are quite interesting. The world is, however, procedurally-generated and relatively empty and repetitive, so you have to really enjoy being immersed in the setting in order to enjoy wandering around it. I'm having fun though and I'm sure the game has plenty of surprises left. I've only encountered a couple of bugs and nothing major as the reviews would suggest - an NPC ran off a cliff, NPCs pop out of existence when the clock hits the 8pm curfew, that sort of thing.
>> No. 23950 Anonymous
14th July 2020
Tuesday 3:57 pm
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Playing WoW again. I really really hate the level scaling. I'm not sure when they introduced it, but I'm sure it wasn't a thing back when I last played properly in 07. You never feel powerful. You're at most one or two levels above your enemy, so the monkeys which could take off 2/3 of your health in seconds at level 10, do exactly the same at level 14. I can understand why they did it, making it so you're never overlevelled for a given area, but it just makes dealing with enemies a total chore.
>> No. 23951 Anonymous
14th July 2020
Tuesday 5:15 pm
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>>23950
It is a pain when games are set up like that, it makes the levelling system almost irrelevant.
>> No. 23952 Anonymous
14th July 2020
Tuesday 6:53 pm
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>>23950
>>23951

ESO has a decent take on it in my opinion. It's got the whole level scaling thing, but instead of making it so you're moderately powerful everywhere in the world, it makes it so that you're piss weak everywhere in the world and the closer you get to the level cap the closer you get to being evenly matched. Then as you enter the veteran levels you get progressively stronger again.

It's not perfect, it's quite counter intuitive at first, because instead of going from level 0 to level 66 it's more like going from -50 to +16. If you don't keep up with your gear, or you mainly build up crafting or something like that, you actually get weaker as you get higher in level, and nearly everyone has a moment around level 30-40 where they go "Hang on am I just really fucking shit at this game or are these kwama supposed to be on roids?"

Still grieving for what they did to my Nightblade though. They took a class that had some very flexible and unique builds that didn't fit the "annoying stealth assassin" archetype, and nerfed it constantly until annoying stealth assassin is the only thing it can do. I get salty /whispers and have to apologise and explain I didn't want to be a ganker, but ZOS forced my hand.
>> No. 23953 Anonymous
14th July 2020
Tuesday 7:48 pm
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>>23950
>level scaling in an MMO
How do they do that? Average level of all players in the same area? Instance everything?
>> No. 23955 Anonymous
15th July 2020
Wednesday 10:16 am
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Continuing to play We Happy Few. Honestly, whatever one has to say about the gameplay and the glitches, the setting and narrative is top-notch, on a par with BioShock.

If you aren't familiar, it's set in Wellington Wells, a town built on an archipelago in the Bristol channnel in an alternate history 1960s where the Germans won the war, occupied the country and then left in unclear circumstances. Some unexplained horror took place during the occupation and to cope the population of the town (voluntarily and mandatorily) medicate with Joy, a drug that both causes euphoria and erases the memory.

Uncle Jack is the kindly television and radio presenter of Wellington Wells. His voice is so soporific I've started putting on his shows in the background to relax.


https://www.youtube.com/watch?v=ChYr4w-X2N8
>> No. 23956 Anonymous
15th July 2020
Wednesday 10:52 am
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>>23955
I avoided playing this game because someone described the storyline as "a punch in the eye for brexiteers" and I hear enough lecturing from both sides already.
Is it actually a heavy handed "right wing = bad, bad = right wing" political allegory, or was that reviewer just projecting their own biases?
>> No. 23957 Anonymous
15th July 2020
Wednesday 11:09 am
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>>23956
I'm only a little bit through the game, but as far as I can tell it's simply a dystopian satire heavily inspired by Nineteen Eighty-Four and Brave New World. It doesn't really have any relation to real-world politics beyond that - none of the Randian stuff that was in BioShock. If Brexiteers are seeing themselves mocked in the game it's probably the way it takes the piss out of the 'stiff upper lip'.
>> No. 23958 Anonymous
15th July 2020
Wednesday 11:32 am
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>>23953
So I've been experimenting in one of the starting zones, and as a level 1 priest it took six uses of Smite to kill a level 1 trog. As a level 7 priest, it took six uses of Smite to kill a level 7 trog. When I am fighting alongside a player several levels below me, they are doing just as much damage as me (give or take a slight difference due to being a class with less/more damage output). So essentially there's no progression - you're pretty much always the same level of power. The only thing I've not taken into account is gear that boosts your stats (as that isn't readily available at this point), so maybe higher level gear is what actually makes an impact.
>> No. 23959 Anonymous
15th July 2020
Wednesday 12:21 pm
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>>23955
I loved the setting and atmosphere, but couldnt get on with the game itself.
>> No. 23962 Anonymous
15th July 2020
Wednesday 2:06 pm
23962 spacer
>>23959
I think we can agree this game has shown a lot of potential, especially for indie devs.

Oh I just read that Microsoft bought them. Well fuck all that then.
>> No. 23980 Anonymous
16th July 2020
Thursday 7:07 pm
23980 spacer
How well does Morrowind hold up in this day and age? People always talk about how it's a masterpiece compared to Oblivion and Skyrim, but when I played it over a decade ago it felt clunky but don't know if that was due to me being a short attentioned teen.
>> No. 23986 Anonymous
16th July 2020
Thursday 8:44 pm
23986 spacer
>>23980
Playing it base without Mods is soured by having played modern games. But a few tweaks just to up draw distance and so on and you're away.
>> No. 23995 Anonymous
17th July 2020
Friday 3:02 pm
23995 spacer
I have a small (13'') but by no means a weak laptop , it has a dedicated gpu, plenty of RAM etc.

I'm looking for a good game to play on it. Something that will be fine on the small screen. I've tried some things and it just didn't work on the tiny screen with tiny writing.
>> No. 23996 Anonymous
17th July 2020
Friday 3:12 pm
23996 spacer
>>23995
To give a bit more...

I've enjoyed in the past MMO's (ffxiv, wow), RPG types (Nier Automata, Bloodborne, Tales), sims (Tabletop Simulator, Cities Skylines).

I tried to run Total War WH, but it was all just too small for my eyes.
>> No. 23997 Anonymous
17th July 2020
Friday 3:47 pm
23997 spacer
>>23995
I'm biased I suppose, because its my favourite game in the whole world, but I regularly play Kerbal Space Program on a laptop that size and its still fucking excellent.
>> No. 23998 Anonymous
17th July 2020
Friday 6:27 pm
23998 spacer
>>23995

You've probably thought of this already, but you could run games at a lower resolution than native, I like to play CS:GO on my little Thinkpad and I just put it in 800x640 like wot the pros do.
>> No. 23999 Anonymous
18th July 2020
Saturday 12:59 am
23999 spacer
How the shitting fuck does GTA IV still run like a sloth on heroin on my 2019 machine? Even dialling the settings right down gives me a meagre 15FPS in the middle of the city.

Games these days are mostly arse but at least they're able to be experienced outside of a PowerPoint presentation.
>> No. 24000 Anonymous
18th July 2020
Saturday 1:43 am
24000 spacer
>>23999
Since getting myself a computer that's worth a damn I've learnt the startling fact that many older games have a VRAMM limit they can't or won't excede. I don't know if that's something everyone and their dog knows, but it was news to me, being stupider than most dogs and all.
>> No. 24001 Anonymous
18th July 2020
Saturday 5:54 am
24001 spacer
>>23999

The RAGE engine has a lot of optimisation issues and dumps a lot of workload on a single thread, so it doesn't take advantage of most of the additional performance of a newer machine. As is so often the case, it was really built for consoles and the PC version was an afterthought.

>>24000

You can turn off the memory limits with a couple of config tweaks, but it won't make much difference to performance.

https://steamcommunity.com/sharedfiles/filedetails/?id=1371539795
>> No. 24002 Anonymous
18th July 2020
Saturday 1:53 pm
24002 spacer
>>23955
I was enjoying it, after seeing your recommendation. The bugs are very annoying but not game-breaking yet.
Just finished Act I, not entirely sure I want to go into Act II. I see there's third act and that seems like far too much game. I dislike the procedural generation thing, what's the point? Just loads of weirdly designed village with quests sending you all sorts of inconvenient distances to quest points too close or far apart. They could have spent that energy making the game world better and fixing bugs.
Arthur's a prick.
>> No. 24003 Anonymous
18th July 2020
Saturday 11:00 pm
24003 spacer
>>24002
Yes I agree with all of that, the procgen needed more work. As enjoyable as I am finding it (and I can totally understand why others wouldn't have the patience to persist) Arthur's story is taking me far too long, and that's probably because I've been roaming all over the huge world doing sidequests. Only just finished the bit with Dr Faraday and it's shocking to think I'll only be a third of the way through when I'm done, maybe I should stop pissing about and go straight to the bridges. As for him being a prick, yes I've read that none of the three protagonists are supposed to be likeable. The worst thing I can think of is Percy actually being too young to go and Arthur tricking him into taking his place, so that's probably what I'll find out happened.
>> No. 24004 Anonymous
18th July 2020
Saturday 11:10 pm
24004 spacer
>>24003
> Only just finished the bit with Dr Faraday and it's shocking to think I'll only be a third of the way through when I'm done
It was a little past that point when I gave up on doing side quests as they were just too buggy and I wanted to get on with the story.

The one redeeming feature of Act II is that you get skill points a lot faster, slowly regaining the same sort of skills as you lost is much easier. Though the skilltree isn't quite the same.
>> No. 24005 Anonymous
19th July 2020
Sunday 6:02 pm
24005 spacer
>>23918
I ripped through the first game in days, but this sequel, it's been a slow burn.

Recently I've found myself wondering whether I'm becoming a bit desensitized and losing empathy. Specifically, in this there are some scenes that I can see genuinely upset other people and I think maybe five years ago they would've got to me. Medication, eh.

Politically it's a bit of a wreck, there've been a few times I've watched the game just shamelessly bait out the alt/far right and I'm not sure to what end. The first game didn't. I remember reading someone's take on the last level (where you're murdering all the Fireflies), "finally, I get to kill these commie fucks", which is hilariously different from my own, so evidently it can be read multiple ways. By contrast, this one is definitely Making A Point.

Also, if you've played the first game up through Grounded difficulty, start on Hard. Normal is a joke, it'll just frustrate you leaving behind so much stuff.
>> No. 24014 Anonymous
20th July 2020
Monday 12:36 am
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>>23995
I found the perfect game for my laptop, it is (surprisingly) Age of Empires 2: Definitive Edition.

It's basically aoe2 with a bunch of QoL and visual improvements, and it's fucking great.
>> No. 24015 Anonymous
20th July 2020
Monday 10:51 am
24015 spacer
>>24014
Ooh, it's pretty.
>> No. 24016 Anonymous
20th July 2020
Monday 10:54 am
24016 spacer
>>24015

Makes my 2013 HD edition look like a pile of crap.
>> No. 24017 Anonymous
20th July 2020
Monday 12:57 pm
24017 spacer
Playing the new Paper Mario. It's fine. It's colourful and quite funny at times, but the combat is very repetitive and annoying. I appreciate they're trying to do new things to avoid just rehashing the same gameplay systems, but if it's not broke don't fix it.
>> No. 24022 Anonymous
21st July 2020
Tuesday 8:48 am
24022 spacer
>>24004
Finished Act I. Arthur is indeed a prick!
Started Act II. What a twist! This will hopefully keep things from getting stale.
>> No. 24024 Anonymous
21st July 2020
Tuesday 9:02 am
24024 spacer
>>24017
I read that when they come up with Mario games they often have so many ideas for what to include that they have enough material for a second game, so the sequel is where the ones that didn't make it into the original end up.
>> No. 24027 Anonymous
21st July 2020
Tuesday 11:07 am
24027 spacer
>>24022
I just finished Act II (it's much shorter and there almost no side quests) and the game crashed in the middle of the final cutscene so I have no idea what Act III is like.
>> No. 24029 Anonymous
21st July 2020
Tuesday 12:58 pm
24029 spacer
>>24027
You can't reload a save?
>> No. 24030 Anonymous
21st July 2020
Tuesday 1:37 pm
24030 spacer
>>24029
I haven't checked yet.
>> No. 24031 Anonymous
21st July 2020
Tuesday 2:08 pm
24031 spacer
>>24030
This game desperately needs modding support. The community could fix bugs and tweak gameplay. Unfortunately the devs say 'proper, Skyrim-style' mod support would 'require a great deal of engineering effort' and they don't have the time. Now they have shipped the final DLC they are also moving on to other projects so I doubt anyone is going to go back to it. A damn shame really.
>> No. 24032 Anonymous
21st July 2020
Tuesday 3:45 pm
24032 spacer
>>24030
Oh, also, I'm just having a glance at the wiki (while trying to avoid spoilers) and apparently Ollie's bit is the shortest of the three. Home stretch lad, get the whole Story Mode in the bag.
>> No. 24033 Anonymous
21st July 2020
Tuesday 5:14 pm
24033 spacer
>>24032
Ugh, if I must.
I'm slightly confused by something, which is sort of a spoiler for Act II but not massively; one of Sally's top-tier chemistry recipes requires ingredients that aren't available in the game-as-it-is. You need to harvest pituitary extract from doctors but (other than a handful in a quest that I think happens before you get the extractor, certainly before you get the recipe) there just aren't any. Then the last mission warns you to beware the bobbies and doctors but again there are no doctors. It's quite odd.
>> No. 24034 Anonymous
22nd July 2020
Wednesday 10:26 am
24034 spacer
>>24033
Does sound odd. I know in Act I the doctors didn't appear on Maidenholm and only showed up on St George's Holm. Perhaps related?
>> No. 24035 Anonymous
22nd July 2020
Wednesday 11:14 am
24035 spacer
Did you do the quest Biological Hazard? I'm watching videos people playing the alpha builds and the character in the poisoned pond was originally called Harold Shipman. When people tried to point out this was inappropriate they got defensive. Incredible.
https://forums.compulsiongames.com/topic/1997-inappropriate-npc-names/
>> No. 24036 Anonymous
22nd July 2020
Wednesday 11:28 am
24036 spacer
>>24034
That seems to be the case, Act II just never sends you anywhere that doctors routinely spawn.

>>24035
Doesn't surprise me, lots of the characters have dubious names.
>> No. 24055 Anonymous
24th July 2020
Friday 6:44 pm
24055 spacer
>>24036
For fuck's sake. I only just discovered you can fast travel by clicking the track access hatches on the map. I thought you could only travel between them by physically being there. So much time wasted!
>> No. 24056 Anonymous
24th July 2020
Friday 6:59 pm
24056 spacer
>>24055


What did you think the point of them was? You must have been having a lot of trouble taking too much Joy to cross all those bridges.
>> No. 24059 Anonymous
25th July 2020
Saturday 6:21 pm
24059 spacer
>>24056
No, I mean I thought you could only travel from one shelter to another by using the door to the tracks. Didn't know you could also fast travel to any shelter by clicking on the map.
>> No. 24060 Anonymous
26th July 2020
Sunday 7:58 pm
24060 spacer
Lads, is No Mans Sky worth a punt nowadays?
I played it briefly on release and though enjoyable it felt very barebones. I'm told it's practically an entirely different game nowadays.
>> No. 24061 Anonymous
26th July 2020
Sunday 8:03 pm
24061 spacer
>>24060
This is a good watch.

I watched it and decided not to bother but you might feel differently.
>> No. 24062 Anonymous
26th July 2020
Sunday 8:22 pm
24062 spacer
>>24060

I got a good 40 hours out of it as it is now - if you like Elite type games and buildy games you probably will too - it's not amazing, but I undeniably had a good time in it.
>> No. 24072 Anonymous
2nd August 2020
Sunday 12:35 pm
24072 spacer
I've been playing Halo 3 on the PC and even on the hardest difficulty having a mouse and keyboard plus more than twice the original's FPS makes it much easier. However, I've also noticed the AI acting strangely more than a couple of times so I'm thinking this isn't a perfect port. Still fun, lovely looking too, even now.
>> No. 24073 Anonymous
2nd August 2020
Sunday 11:22 pm
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I bought this today, played about 4 hours. It's alright - nice to see roguelites starting to use death as a mechanic (you keep collected gold to spend on upgrades at the begining of your next game).

The legacy/family tree thing is a bit strange - it doesn't seem to do anything except give you a long list of previous playthroughs, which i suppose might be vaguely interesting to track your development of skill against.

There's a fair variety of character traits which can be fun but ultimately few of them really change the gameplay considerably - most felt like gimicks.

Visuals are alright. The music is okay.

I doubt i'll play it again. Refund requested.
>> No. 24074 Anonymous
3rd August 2020
Monday 11:26 am
24074 spacer
Giving The Outer Worlds yet another try. Played about 15 hours. Difficulty is wildly inconsistent - some encounters I can take down 15 bandits within thirty seconds, but then the 15 bandits up the road have inflated health bars so it turns into a bit of a war of attrition. It's nice that a lot of encounters can be solved by stealth or dialogue, but as many of the quests involve clearing out areas full of monsters or bandits you're pretty much fucked if you're not investing development points into combat skills. The perk system is very boring - most of the perks are just straight percentage increases/decreases in stats and actions (reduced weapon sway, increase in XP from companion kills, extra HP etc), and when you compare it to some of the wackier perks from Fallout New Vegas there just isn't anything interesting there. My main issue is the writing. I get it, a society run almost solely by a board of capitalist corporation owners is grim, and the lack of value placed on the lives of the citizens is sad. It could be interesting, but they've flogged that aspect of the narrative like a dead horse. I know I'm probably over half way through, but I just don't know if I can be arsed to finish it. 5/10.
>> No. 24075 Anonymous
3rd August 2020
Monday 11:40 am
24075 spacer
>>24073
>I bought this today, played about 4 hours. It's alright
>Visuals are alright. The music is okay.
There's a fair variety of character traits which can be fun
>nice to see...


>I doubt i'll play it again. Refund requested.

You are a special kind of cunt.
>> No. 24076 Anonymous
3rd August 2020
Monday 11:41 am
24076 spacer
>>24074
>shit writing

This is what happens when Leonard Boyarsky goes on a decade-long writing hiatus (get to fuck, Diablo fanboys) and Chris Avellone steps out to pursue other opportunities. Poor writing betroths poor gameplay in RPGs and unless they set out to be more of an immersive sim (Deus Ex; System Shock) from the outset then it's inevitable the rest will fall short.

The Epic exclusivity already got me on the back foot so thanks for convincing me not to bother.
>> No. 24077 Anonymous
3rd August 2020
Monday 12:49 pm
24077 spacer
>>24076
The games that Avellone has been working on have distanced themselves from him and removed his writing from the games as he was accused of being a sex pervert. Which is shit.
>> No. 24078 Anonymous
3rd August 2020
Monday 1:04 pm
24078 spacer
>>24077

I think I heard this story second hand was he the guy who was getting drunk at cons and hooking up and that was treated as somehow being sinister by someone he hadn't hooked up with, because the new politics is thirsty to pass moral judgement on straight men doing the behaviour they support in everyone else.
>> No. 24079 Anonymous
3rd August 2020
Monday 1:12 pm
24079 spacer
>>24078

I just looked at the pcgamer article about it, it's very odd.
>I realized the ONLY reason I was able to refuse him in my blackout stupor was because I was on my period that weekend. The ONLY reason.

>It took years for his employer to finally fire him ... she wrote... I didn’t bother blowing this up until today due to work being insane all week

>an unprompted sexually explicit proposition

https://www.pcgamer.com/chris-avellone-accused-of-sexual-misconduct-by-multiple-women/
>> No. 24080 Anonymous
3rd August 2020
Monday 1:57 pm
24080 spacer
>>24077
It is though thankfully he has a wealth of past achievements that will remain regardless of the outcome of his supposed wrongdoing.

As far as I'm concerned, his only foible is ripping off System Shock for the writing of Prey but somehow making it shit. It's horribly paced and contrived on top of what is already an arduous and rather unimaginative setting and gameplay. I really didn't like that game. Can you tell?
>> No. 24081 Anonymous
3rd August 2020
Monday 2:24 pm
24081 spacer
The thing I had with TOW(IE) is that it feels like there is so much wasted potential. The game ends just as it's starting to get vaguely interesting, and it feels like your choices might actually start to have an effect on the story - I'd really liked to have you get involved in some corporate espionage, and have the option to side with one, some, all, or none of them. So much of it feels like it's only touched on at a surface level.

Hell, you never even meet The Board, just the chairman. Halcyon suffers the New Vegas thing of supposedly being a bustling city but feeling completely dead and empty.
>> No. 24082 Anonymous
3rd August 2020
Monday 3:49 pm
24082 spacer
>>24072
>However, I've also noticed the AI acting strangely more than a couple of times so I'm thinking this isn't a perfect port. Still fun, lovely looking too, even now.
I got that with Halo 1, sometimes Elites would do a frustratingly good job of dodging my attacks, sometimes they'd just stand there and die after a grenade landed at their feet
>> No. 24083 Anonymous
3rd August 2020
Monday 4:01 pm
24083 spacer
>>24075
>You are a special kind of cunt.
I'm not sure. It cost roughly £12; had it been half that I'd have been happier to keep it. My request was denied anyway, apparently refunding anything played for over 2 hours is against Steam policy. Underrstandable, but the whole time playing I was thinking 'Do i really want this?'.

Is buyers remorse a good enough reason for a refund?
>> No. 24084 Anonymous
3rd August 2020
Monday 4:53 pm
24084 spacer
>>24080

I'm surprised you have such a passionate distaste for that game, as a fan of all the others that obviously influenced it I thought it was fantastic. Very well designed levels and overarching connectivity between them, pacing seemed fine to me as it's the sort of games that takes as long as you want it to imo.
>> No. 24085 Anonymous
3rd August 2020
Monday 8:57 pm
24085 spacer
>>24083

>Is buyers remorse a good enough reason for a refund?

No.

In 4 hours you got your monies worth in entertainment.

Imagine if you paid £12 to go to the Cinema for 4 hours deciding that the film was alright, then asked for your money back.
>> No. 24086 Anonymous
3rd August 2020
Monday 9:07 pm
24086 spacer
For my sins, I've been replaying every Call of Duty campaign in release order over the last few months. Just finished Infinite Warfare and it's surprising to see how much flack it received. Probably some of the best writing in the entire series, for what it is anyway. I think most folk don't even touch the campaign though.
>> No. 24087 Anonymous
3rd August 2020
Monday 10:40 pm
24087 spacer
>>24085

If a game gives all it has to give in four hours, I would argue that it isn't worth the money in the first place.
>> No. 24088 Anonymous
3rd August 2020
Monday 11:05 pm
24088 spacer
>>24085
>In 4 hours you got your monies worth in entertainment.
Steam seems to think it trades off at 2 hours but I get where you're coming from. I guess i'm bothered at having paid £3 an hour to play a mediocre game.
>> No. 24089 Anonymous
4th August 2020
Tuesday 8:24 am
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Blood Bowl 2 Legendary Edition is £6.24 via the Xbox store. Is it worth it?
>> No. 24090 Anonymous
4th August 2020
Tuesday 9:25 am
24090 spacer
>>24088
Steam's refund policy of anything played for less than 2 hours is incredibly generous. I can't believe you're complaining that you bought something, didn't like it, yet continued playing it for 4 whole hours before expecting your money back.
>> No. 24091 Anonymous
4th August 2020
Tuesday 9:49 am
24091 spacer
>>24056
Playing through the We Happy Few DLC now. They represent a bizarre tonal shift - the first is a sci-fi B-movie adventure with aliens, robots and ray guns, and the second is escaping screaming fans as a washed-up drug-addled rock star. Neither of them seem to expand on the core themes or setting of the main game - it just makes me think the developers were bored of their own creation at this point.
>> No. 24092 Anonymous
4th August 2020
Tuesday 9:54 am
24092 spacer
>>24091

I've uninstalled it at this point and your description of the DLC doesn't make me regret it. I think the third one is probably more on point but from reading the synopsis it feels like it's just dragging the same ideas out for longer without building on them.
>> No. 24093 Anonymous
4th August 2020
Tuesday 9:58 am
24093 spacer
>>24092
Did you finish the main story, at least?
>> No. 24094 Anonymous
4th August 2020
Tuesday 11:26 am
24094 spacer
Playing Bannerlord. Even though I've sunk a good 100 hours into it since it came out, I don't know whether I love it or I hate it. It suffers from the same problem of grinding to the point of being soul destroying just to get the best gear (the smithing feature is great, but my god is the grind awful), but it really has relaxed how much of a ballache getting a party above 120 people was in Warband, and diplomacy seems to have been improved a great deal. The combat's a hell of a lot more fun, but it again suffers from grinding when you get a skill checked up to 100.

I think I might have to put it down for a few months and wait for the community to come out with a mod similar in scale and scope as Pendor was for Warband.
>> No. 24095 Anonymous
4th August 2020
Tuesday 12:27 pm
24095 spacer
>>24093
Yes. I didn't dislike the other two as much as I did Arthur. If Sally's supposed to be a bad person it solely seems to be because she sells drugs.
>> No. 24096 Anonymous
4th August 2020
Tuesday 12:29 pm
24096 spacer
>>24094
You could always ask for a refund.
>> No. 24097 Anonymous
4th August 2020
Tuesday 1:52 pm
24097 spacer
>>24094
I played quite a lot of Warband, but I never got properly into it. What I mean is I'd form some great mercenary band, make shed loads of cash and then ride around in my fancy armour making sure the lads had enough gout-inducing supplies to feast on. I never felt any urge to advance past my Landschnekt LARPing.
>> No. 24098 Anonymous
4th August 2020
Tuesday 4:22 pm
24098 spacer
>>24096
Mirth.
>> No. 24099 Anonymous
4th August 2020
Tuesday 5:08 pm
24099 spacer
>>24095
Yeah, Sally seems to be a victim in every possible way. In an interview the writer says "Like Arthur, she's a huge liar, and she manipulates people because she has to. She's not among the righteous - she's just doing what she has to do." So how does that make her "terrible" as the marketing says?
>> No. 24100 Anonymous
4th August 2020
Tuesday 5:33 pm
24100 spacer
>>24099
Did you run into the same thing with the marked absence of Doctors at the end of her arc?
>> No. 24101 Anonymous
5th August 2020
Wednesday 3:16 pm
24101 spacer

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>>24100
Yes, I think so. I think I could have found some if I went looking, I think there were on a different island than Sally's lab.

There was so much disappointingly wasted potential here. Sally knows how to craft a shitload of chemicals (like all the pituitary stuff) but I ended up using hardly any of them because they either weren't necessary to win or the ingredients too obscure. (Same with Ollie and all the different weapon blueprints he picked up.) The final quest is presumably supposed to be a harrowing stealth experience, but as there are fast travel points almost from A to B it's not. Everything is either too abundant or too scarce...

And the third DLC was quite enjoyable (as pictured), a few things have been improved. It continues the story, similar stealth, but this time flying around the rooftops of hand-crafted environments and breaking into attics, it was a bit like Thief. I think the procedural generation could have been so much better if instead of just generating long roads, it fit together individually hand-crafted puzzle pieces.

As I said before, I wish the game could be modded to fuck like the Stalker and Fallout series, I'm sure it would be amazing.
>> No. 24102 Anonymous
5th August 2020
Wednesday 7:24 pm
24102 spacer
>>24101
>The final quest is presumably supposed to be a harrowing stealth experience, but as there are fast travel points almost from A to B it's not. Everything is either too abundant or too scarce...
I found with all three characters you can pretty much run the whole way, you get your stamina back in less than the time it takes the NPCs to trigger and start to attack you. Then you can just hide until they forget they were chasing you. Plus Sally does have access to enough beefy pituitary extract to just craft and take a load of pills that increase one of her basic stats (can't remember if it was health or stamina) with no apparent cap.

That sounds good but not good enough to bother finding it.
>> No. 24103 Anonymous
5th August 2020
Wednesday 8:57 pm
24103 spacer
>>24102
We're finally talking about beefy extract on .gs and it has nothing to do with love and cherishing.
>> No. 24104 Anonymous
5th August 2020
Wednesday 9:20 pm
24104 spacer
>>24103
It's all downhill from here.
>> No. 24105 Anonymous
6th August 2020
Thursday 12:07 am
24105 spacer
I'm playing Survival Mode now and it seems a lot more enjoyable, given that was how the game was designed from the beginning. The story in and of itself might have been good, but now there's no quests to dick around with, just exploring the world and all the shit you pick up has a purpose. No hoarding of food and canteens, you have to constantly eat and drink to not die, which means suddenly you have to pay attention to all the water pumps guarded by Headboys and houses you run past. No crafting from the pneumatic stash means inventory management, and I've not come across any extra pockets yet so it's strictly 60kg. No easily gained skill points - now you get them by collecting carefully hidden masks. I'm already on my third island and I've only found two or three masks. Exploring has a purpose, to find the hatch, the bridge key card, and the batteries to power the escape boat. In all, I think this is how it was meant to be played, even if it's perfectly understandable why people did play it and then craved more lore.
>> No. 24111 Anonymous
7th August 2020
Friday 8:35 pm
24111 spacer
Played the first two hours of Death Stranding. So far, the story is nonsense, and while some elements are compelling there are way too many long cutscenes. Gameplay is interesting but distinctly not fun. If you move too fast with a large load on your back, you have to press the shoulder buttons to steady yourself, which makes the simple act of running forward a chore. If you want to carry an object in your hand, you have to hold the respective shoulder button otherwise you'll drop it. Not encountered any combat yet but I don't expect it to be any fun due to how unpleasant the rest of the game is to play.
>> No. 24112 Anonymous
8th August 2020
Saturday 4:45 pm
24112 spacer
DLC is on sale for Fallout, so I've started on modding Fallout 4, even though I know what an inevitable rabbit hole you fall down once you start with a Bethesda game. It's new territory for me though so it's exciting- I'd already modded the living fuck out of Skyrim and Oblivion, and New Vegas to a lesser extent. But I was giving Fallout 4 time to mature, and I think it was the right decision.

I started off telling myself I was only going to get obvious stuff like Armorsmith, True Storms and Sim Settlements but here I am three hours later, adding in all the old guns and armour from the previous games, laser katanas, and researching the best way to reimplement the old skill system... Any of you lads got any recommendations I won't have spotted just by browsing through the top downloads on Nexus?
>> No. 24114 Anonymous
8th August 2020
Saturday 9:22 pm
24114 spacer
>>24112
I have a problem where I spend more time adding mods in than playing.
>> No. 24115 Anonymous
9th August 2020
Sunday 4:26 pm
24115 spacer
Started playing Borderlands: The Pre-Sequel.

Already close to giving up. Forgot how much pointless back-and-forth trudging the Borderlands games make you do. One of the only good things about 3 was the improved fast-travel system, with points scattered around the maps and you can fast travel from the HUD. This, however, feels particularly bad because at least the starting area (the moon) has moon gravity, so movement and jumping is super slow. That and the depleting oxygen mechanic meaning you have to plan your route around oxygen sources.

TPS is also much less forgiving than the 'main' games - the first boss is actually difficult and even to get to map exits you have to make pixel-perfect jumps. I think I've already died in TPS more times than I have in all the other Borderlands games put together.
>> No. 24116 Anonymous
9th August 2020
Sunday 6:11 pm
24116 spacer
>>24114

I built a respectable list before I started, something like twenty-odd mods, a few of which were just weapons and armour admittedly, but to my surprise they all loaded without complaint. With the exception of the levelling overhaul, which I had just failed to realise only works when you launch using the script extender.

The trouble now is, I keep thinking of new mods as I'm playing, and then tabbing out to look on the nexus to see if it exists. For instance getting something to fix the awful more sensitivity and aiming, because I'd only played it with a controller before.
>> No. 24117 Anonymous
9th August 2020
Sunday 10:41 pm
24117 spacer
>>24115
Yes, TPS is known to be the worst in the series and you’ll eventually get to areas built entirely around the janky moon physics. Assuming you can get past Pickle that is.
>> No. 24118 Anonymous
10th August 2020
Monday 5:53 pm
24118 spacer
Blasphemous. It's a little too hard, but it's gorgeous. Looks like a Mega Drive or Amiga game, aesthetic is based on medieval Spanish Catholic imagery, it's just wonderful to look at. A bit too punishing for my tastes, but visually one of the most interesting games I've played.
>> No. 24119 Anonymous
10th August 2020
Monday 6:35 pm
24119 spacer
I have a horrible habit of replaying older games instead of new ones that I have in my backlog. Surely it's not just me?
>> No. 24120 Anonymous
10th August 2020
Monday 8:04 pm
24120 spacer
>>24119
No, there's nothing wrong with that.
>> No. 24140 Anonymous
18th August 2020
Tuesday 11:17 pm
24140 spacer
Is everyone and their dog talking about the new Microsoft Flight Sim just because it's on Steam now or has everyone been this into flying around aimlessly forever? I'm not slating it, just curious, this seems like a historically high level of flight sim engagement.
>> No. 24141 Anonymous
18th August 2020
Tuesday 11:32 pm
24141 spacer
>>24140

In fairness it has been about a decade since the last one (I know, I know), and I can't think of any decent PC gamer who didn't play Flight Simulator 95, 98, or 2004 with a rubbish sidewinder joystick when they were a spotty teenage spod who got bullied at school. It's nostalgic for a lot of people, not just anorak simulator enthusiasts.
>> No. 24142 Anonymous
19th August 2020
Wednesday 12:14 am
24142 spacer
>>24140
A lot of people of a certain age will have fiddled about with previous iterations. The new one looks bloody incredible from a scenery and graphical view.
>> No. 24148 Anonymous
19th August 2020
Wednesday 8:39 am
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>>24141
Wasn't there a Colin Hunt sketch where he uses it to 'treat' his girlfriend to an eight-hour flight to America?
>> No. 24149 Anonymous
19th August 2020
Wednesday 9:25 am
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>>24142
Thinking of actually buying/building a PC for it.
>> No. 24150 Anonymous
19th August 2020
Wednesday 9:45 am
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>>24149
You could probably learn to become an actual pilot for the same price.
>> No. 24151 Anonymous
19th August 2020
Wednesday 9:54 am
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>>24150
Ha. Well the best gaming PCs money can buy usually cost, what, two grand max? A quick Google suggests that enough flight lessons to become qualified run between five and ten.
>> No. 24152 Anonymous
19th August 2020
Wednesday 10:56 am
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>>24151
Exactly this - and the big challenge with learning to fly in the UK is our weather - it is shit - you end up having to go and train in Spain or the US, where you'll actually get the flying hours in.
>> No. 24153 Anonymous
19th August 2020
Wednesday 12:01 pm
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Spiritfarer. It's really nice. Adventure/management sim/platformer thing. Getting anthropomorphic animals to join you on your ship, make them happy, then ferry them off to the afterlife. I don't know why I bought it, as I tend to hate 2D pretentious indie shit with crafting elements, but the 2 hours I've spent with it so far have been lovely. Just so pretty and relaxing.
>> No. 24154 Anonymous
19th August 2020
Wednesday 12:01 pm
24154 spacer
>>24152

Lessons, rental and associated costs are significantly cheaper overseas too, particularly in the US. If you have the luxury of taking a three month holiday you could come home with a commercial license for sure. It'd need to be converted, but you'd still be saving money.
>> No. 24156 Anonymous
19th August 2020
Wednesday 2:51 pm
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>>24154
Yeah I know a pilot who did his entire CPL(A) in Florida that way.
>> No. 24157 Anonymous
19th August 2020
Wednesday 6:34 pm
24157 spacer
>>24156

I know one who did it with four of his mates - they all just rented a place for a while and worked on their hours. I think in Nevada but I could be wrong.

I keep insisting I don't want to be a pilot, but when I change my mind it's the same thing I'll do.
>> No. 24158 Anonymous
19th August 2020
Wednesday 7:15 pm
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>>24157
I'm right with you - but my colour blindness has saved me from making such a poor career choice, particularly now given the market for pilots.

I still desperately want to learn to fly, ideally helicopters as they're more fun, but I'll never be able to afford it. Sticking to X-Plane, probably some FS2020 and eventually I hope, one of those full-scale simulators home-made in the shed.
>> No. 24165 Anonymous
21st August 2020
Friday 5:09 pm
24165 spacer
4 hours to download and install League of Legends and it turns out to be shit. I don't know, maybe I'm miserable - just seems like a clusterfuck of brightly coloured flashes and sound effects.
>> No. 24166 Anonymous
21st August 2020
Friday 5:27 pm
24166 spacer
>>24165
> a clusterfuck of brightly coloured flashes and sound effects.
That's part of the freemium model - Appeal to kids, as they are more likely to splurge on hats.
>> No. 24168 Anonymous
21st August 2020
Friday 7:06 pm
24168 spacer
Got Flight Sim off XGP. It took over 6 hours to install because instead of downloading the 150GB of files in one big lump and then extracting them, it downloads each file, stops, decompresses, and then downloads the next one. Why the fuck it does that is beyond me. After the install, it crashed.

I started it, and it crashed again.

I finally got in, lost control on the runway, and went face first in. Turns out that a 360 controller simply does not have the resolution for FS - the only way I got stable flight was with the absolutely TINIEST inputs, and if you accidentally slip anything more than that tiny amount, that's it.

I'd be interested to find out how they did the 3D world modelling - I'd reckon it was with ML - the general shape and features of my building were right, but up close the windows and materials were all wrong.

Also, there's no spectacle - no fun explosions or bits falling off the plane; it just fades to black and tells you you fucked up.
>> No. 24169 Anonymous
21st August 2020
Friday 8:07 pm
24169 spacer
>>24168
>Also, there's no spectacle - no fun explosions or bits falling off the plane; it just fades to black and tells you you fucked up.

I agree this is disappointing, but most sim games do this in order to avoid becoming "Crash Simulator".
>> No. 24170 Anonymous
21st August 2020
Friday 8:13 pm
24170 spacer
>>24169
My mate brought up a good point - same as in Formula 1 games the companies don't want their cars seen to be smashed up so the damage mechanics are limited, presumably Cessna and Boeing don't want their planes to be virtually blown up or crashed, so it might be that.
>> No. 24171 Anonymous
21st August 2020
Friday 8:15 pm
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>>24165

I distinctly remember the period of time where games like League of Legends became popular, being the same time I drifted out of gaming as a primary hobby.

It was the early days of preachy student politics beginning to seep into games journalism, combined with the fact that the games themselves of that time period were all turning into ever more cynical re-hashed cash grabs. It's not exactly improved since.

The last game I remember being genuinely hyped for was probably Skyrim.
>> No. 24172 Anonymous
21st August 2020
Friday 8:18 pm
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Also, even on a 3000MB/s NVMe SSD, the FS2020 loading times make it a real frustration to play.
>> No. 24194 Anonymous
29th August 2020
Saturday 12:41 am
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Replaying Alan Wake before I get into the new AWE DLC for Control. God I love this game.
>> No. 24195 Anonymous
29th August 2020
Saturday 7:26 am
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>>24169 >>24170

The optics are undoubtedly a factor, but I also strongly suspect that detailed crash modelling is just a bad use of developer resources - it's a huge amount of work but doesn't add much to the gameplay.

DiRT Rally has officially licensed cars and a detailed damage model, because coping with a smashed-up car is an integral part of rallying. F1 drivers rarely limp to the finish line with a missing wheel or a busted radiator, but rally drivers do it all the time.
>> No. 24196 Anonymous
29th August 2020
Saturday 8:17 am
24196 spacer
>>24195

When you race a car and hit it against a barrier and your door flies off, you might well carry on rallying, even in real life. In racing, cars get damaged all the time, it's part of it. When you crash in a rally, its often not game over.

In aviation, if you crash, it very much is game over. Even on the ground, if your plane is damaged, you're not flying. A dent the size if a pound coin can ground an aircraft. Having cosmetic damage makes little sense, and having functional damage would be extremely cool and probably something sim people want, even actual flight simulator rigs used to train pilots don't/can't accurately model the effects of all the billion little ways a plane can be damaged or go wrong.

I don't think it's a design choice or an optics thing, I think its just that if you crash a plane that is reasonably expected to be the end of that simulator session.

I'd like to see birdstrikes and engine fires modeled, maybe they are - you have certainly been able to simulate engine failures since about FS 98.
>> No. 24197 Anonymous
29th August 2020
Saturday 9:47 am
24197 spacer
>>24196

I was thinking about this a bit earlier on after watching a few videos of some spod American kid flying his Cessna "after school". Spoilt little shit, but anyway.

The cockpit of a little plane like that is reminiscent of the Fiat Panda my dad had in the late 80s, absolutely spartan. You really are just sat on a bucket in a flying tin can- I shit myself at the thought my car will have something go wrong and I'll career out of control on the motorway, or even just that something will happen I'm unable to suss out myself and I'll have to sit there waiting for Green Flag. I can't imagine how much worse that anxiety would be in an aircraft.

Then again I don't suppose you get dodgy aircraft mechanics who'll turn a blind eye to things.
>> No. 24199 Anonymous
30th August 2020
Sunday 10:20 am
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>>24197

>Then again I don't suppose you get dodgy aircraft mechanics who'll turn a blind eye to things

Certainly not in commercial aviation, and there are crosschecks to prevent it even if you did, but in private planes like the old Cessnas, it's not as clear cut. However, they're very simple machines and part of the process of flying a plane, any plane, is for the pilot to thoroughly check everything, and you would be fucking thorough, wouldn't you? You can jump in a knackered car and the worst thing that'll happen is it'll stop working, maybe you'd be really, really unlucky and a wheel would fall off or something, but even then you have every chance of surviving. You don't really have that luxury in the air, your preflight check is literally verifying you will survive the flight.

The CAA are very good at legislating and certifying airworthiness, this is evidenced by the fact that a huge number of planes both private and commercial are twenty or thirty years old - it becomes a bit of a ship of Theseus at that point, but they keep running either way.

The entire airline industry, at least in this country, has done a fantastic job of fostering a safety first, no blame culture - if damage happens, if an engineer fucks up, if a pilot doesn't feel he is up to flying in certain weather, whatever - as long as it is reported and the aircraft remains on the ground until those doubts are removed, there is going to be no issue. Nobody would complain or call you up to shout at you about a delay, as long as you can articulate the reasons for it. It's a bizarre feeling to anyone coming into the industry from elsewhere, like I did, it's hard to imagine how relaxed and stress free you can be while working to very tight deadlines and million pound delays and damages, as long as the culture of your workplace accepts that shit happens, but as long as you are accountable and don't cover shit up, you have done the right thing.

This no-blame culture essential means that no engineer (or anyone else) really has a reason to be complacent or negligent, you have nothing to gain from it, really - most people develop poor working habits from the need to hide their mistakes or rush things, but as an aircraft engineer you might as well just do it properly because you take just as long as you need and nobody will be annoyed if you fuck up, provided you identify that you have fucked up. Also if you do fuck up and try to hide it you go to prison for manslaughter and never work in the industry again, so there's that too.
>> No. 24200 Anonymous
30th August 2020
Sunday 10:37 am
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>>24197

>You really are just sat on a bucket in a flying tin can

If you really want to feel sick, get on a flight operated by an eastern euro airline and have a look in the cockpit. Other than the distinct smell of cigarette smoke, you will be greeted with the most barebones, never updated, 30 year old flight deck. Similarly, I'm not sure how or why BAe J41's still run, they are nicknamed the washing machine around these parts, as they rattle like one on full spin.

I also got the chance to see the inside of an Ilyushin Il-76 before the 'rona - that was a fucking experience and a half. That and other military planes like the C-17 look and feel exactly like flying in a Land Rover Defender.


>> No. 24201 Anonymous
30th August 2020
Sunday 1:07 pm
24201 spacer
>>24200

The Russian pilots working in D.R. Congo are the maddest cunts in aviation.


>> No. 24202 Anonymous
30th August 2020
Sunday 1:11 pm
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>>24200

In fairness, everything in here looks rock solid. I mean that's what you expect out of Soviet engineering really, so I probably wouldn't feel put off sitting behind the controls of one of these at all, even if it does look decidedly retro. You just know whatever this stuff is made out of has already lasted fifty years, and would probably easily make it another fifty.
>> No. 24203 Anonymous
30th August 2020
Sunday 1:35 pm
24203 spacer
>>24200
>look and feel exactly like flying in a Land Rover Defender

Loads of small planes feel like that I think - I've always found that the (initially) most frightening bit of flying any light aircraft - the DYMO labels, etc. They all work great, but don't look how you expect.
>> No. 24204 Anonymous
30th August 2020
Sunday 2:10 pm
24204 spacer
>>24202

Aluminium always fails eventually, because it has no defined fatigue limit. An old aircraft might look solid, but it'll be riddled with microcracks.
>> No. 24205 Anonymous
31st August 2020
Monday 1:54 am
24205 spacer
>>24200

Fucking Ivans


>> No. 24206 Anonymous
31st August 2020
Monday 5:23 am
24206 spacer
>>24205

Seeing a flight engineer with an RAF stache sat in Concorde makes me nostalgic for an era of flight I wasn't even involved in. Fantastic.
>> No. 24207 Anonymous
31st August 2020
Monday 4:53 pm
24207 spacer
>>24206
Agreed, it is almost amazing that it used to take three people to fly a plane. Two things always struck me when I saw Concorde at LHR - how tiny it was, and how much fucking noise it made.
>> No. 24227 Anonymous
6th September 2020
Sunday 11:23 am
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I really like FTL, but I think the way you have to unlock the ships is one of the silliest, most tedious and unfun things ever and for a game that has a lot of RNG and where the fun comes from trying out different strategies it's almost a fatal flaw. Fortunately it's very easy to get around, but oh my word, what a chore.

Thank you for reading my review of a decade old casual game.
>> No. 24242 Anonymous
7th September 2020
Monday 4:45 pm
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I've just had the briefest think about this, so I might be totally overlooking something, but are there any big budget games with original IPs and a strong single player element coming out or that have come out recently? Cyberpunk is the only one I can think of. Is that why people are so hyped up about it? Because personally I don't see the big deal, but I think that's as much to do with me being sick of FPS games as anything else. I feel like there's a dearth of new worlds to explore.

As I was typing this I remembered Death Stranding and The Outer Worlds so I'm already fatally undermined and I've not even hit "submit".
>> No. 24263 Anonymous
12th September 2020
Saturday 5:00 pm
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>>24242
To split hairs, Cyberpunk isn't even an original IP, it's based on a 90s table top RPG system (the books of which have been reprinted and they're fairly inexpensive and interesting to read).

The only major original single player game I can think of, after several minutes of pondering, is Immortal Fenyx Rising (formerly known as Gods And Monsters) which is an open world single player action game based on Greek mythology.

If you open your search up to indie games there's probably a few, but AAA games are increasingly turning into live service shit.
>> No. 24264 Anonymous
12th September 2020
Saturday 6:39 pm
24264 spacer
>>24242

Well it's not a new IP (neither is cyberpunk) but there's that Vampire: The Masquerade sequel. It's old and obscure enough that it just about counts.

Other than that, no, not really. There's fuck all. It's wierd that people are getting so hyped over the new generation of graphics cards too because what are they going to play on them? Apex Legends with the graphics set to low for the 0.05ms competitive edge you get at >200 FPS?
>> No. 24265 Anonymous
12th September 2020
Saturday 6:45 pm
24265 spacer
>>24242

Also Stalker 2 whenever that comes out, if it isn't another ten years of development hell like the original.

Games are bigger business than movies these days, so it really shouldn't be a surprise that they never take risks on new IPs; and when they do, it's only because there's a big name attached.

Sage for double post.
>> No. 24267 Anonymous
13th September 2020
Sunday 12:00 am
24267 spacer
Dug my PSVR out again for a bit to play Blood & Truth.
Still an incredible bit of kit for what it is.
>> No. 24268 Anonymous
13th September 2020
Sunday 1:14 am
24268 spacer
Wasteland 3 is out. Looks pretty good.
>> No. 24270 Anonymous
13th September 2020
Sunday 5:21 pm
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>>24264
>VtM
>strong single player element

With Paradox manhandling it at every opportunity and going as far as to fire the lead narrative designer (the bloke that made the original so good) I have very little hope for a strong anything out of this developmental car crash.

A severely railroaded storyline and day 1 microtransactions out the arse - bookmark this post.
>> No. 24277 Anonymous
13th September 2020
Sunday 10:22 pm
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Not sure I'm in love with Battlefleet Gothic: Armada 2, but I'm definitely having lots of fun with it, it looks great and while I'm more familar with Warhammer 40k lore than most, I think even someone without a clue could get a good grasp of what's going on. It's less than a tenner on Steam and the DLC isn't a pisstake. Mechanics are a very different and there's a fair amount of micro, but the game does a very good job of easing you in.

I've said I want a game that's basically Star Trek TNG before, and this definitely isn't it, but Picard never had to fight unending hordes of demon ships or a fungus that lives to fight and spontaneously reproduces into the billions. Sure, you can try giving a speech about the uplifting nature of our common humanity to Abaddon the Despoiler, but I'm not sure he's the listening type. RAMMING SPEED seems like the best chance for peace here. And while I'm on the topic of speeches, the voice acting is a bit all over the place. Some is entirely convincing, other times people sound faintly nervous about their certain death, one techpriest sounds like a sparkplug made sentient, another sounds like he's got a cold.
>> No. 24278 Anonymous
13th September 2020
Sunday 10:40 pm
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Is Ancestors any good?
>> No. 24279 Anonymous
13th September 2020
Sunday 10:56 pm
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>>24277
>I've said I want a game that's basically Star Trek TNG before

Check out Stellaris and Star Trek: Bridge Commander with mods (back when I played it Kobayashi Maru was the "go to" mod).
>> No. 24281 Anonymous
14th September 2020
Monday 12:52 am
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>>24279
I spit on your Paradox games, and as for Bridge Commander, see the attached screengrab. TNG was not a "space combat" anything.
>> No. 24282 Anonymous
14th September 2020
Monday 2:07 am
24282 spacer
>>24279
I'm playing the New Horizons mod right now and wouldn't recommend shelling out for the game. Its absolutely boring because there's no challenge at all and instead you play micromanager of all your planets (technically you can put the AI in charge but its laughable) between trying to keep on top of your resource piles.

>>24281
You might get more joy out of Star Trek: 25th Anniversary and it's sequel Judgement Rights. The setting and theme is TOS but it's probably the one videogame adaptation in terms of feeling like you're continuing on with the show. There's still combat at the start of every mission but it makes a nice few minutes break from the puzzles and trying to do everything the Federation way.

Just look at the hair raising graphics:

>> No. 24283 Anonymous
14th September 2020
Monday 2:45 am
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>>24281
I've never been big on Paradox games either, but I really enjoyed Stellaris for the first 40 hours or so. I played it as a human faction emerging from a post-apocalypse, and venturing out into scary space controlling a planet of scrappy humans, really made me feel like I was playing through a videogame version of Babylon 5 or Star Trek. If you enjoyed the space politics and exploration of the best Trek shows (obviously DS9 and TNG), then I think you'd enjoy Stellaris.

After those first 40 hours it felt like I exhausted most of the random events in the game and experienced most of what it had to offer, but it was a fun ride.

Re. Bridge Commander, I played it 15 years ago but from what I can recall there's plenty of diplomacy and technobabble to scratch your TNG itch.

>>24282
> and wouldn't recommend shelling out for the game.

Whoa there, who said anything about paying for a Paradox game and all of its DLC?
>> No. 24298 Anonymous
14th September 2020
Monday 10:47 pm
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I really enjoyed playing The VN Emily is Away and its sequel (the first of which is free). The game centres on your conversations with your school friends on messenger in the 00s as you try to talk to girls and make a hash of it.

For the sequel they created 2006 internet which is quite a trip:
http://emilyisaway.com/ytmnd/ualuealuealeuale/
http://emilyisaway.com/youtoob/KmtzQCSh6xk/
>> No. 24299 Anonymous
15th September 2020
Tuesday 9:29 am
24299 spacer
>>24283
The Paradox model of DLC is annoying at best and egregious at worst. Stellaris gets its dev updates for the base game, which include minor updates that practically act as teasers for whatever DLCs you don't have installed, giving the game a sort of half-baked feel.

I'm still waiting for Victoria 3 though, because a global economy/imperialism/communist revolution simulator is of interest to me.
>> No. 24374 Anonymous
19th September 2020
Saturday 1:54 am
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My steam copy of Rocket League, which I have over 700 hours on, firstly presented me with an unskippable tutorial, and then told me if I wanted to play the game that I've paid for I'll have to create an Epic Games account. Fuck that. Guess I'll have to find a new game to get truly angry at.
>> No. 24376 Anonymous
19th September 2020
Saturday 9:31 pm
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Just had the urge to play Apex Legends. I was diamond in season 4 but haven't played since. So much has changed that I feel like a total noob. I'm watching some YouTube videos to try and figure out what the current meta is, but Apex YouTubers are profoundly annoying.

I'm clearly too old for this shit, but I stubbornly refuse to be too old for anything.
>> No. 24377 Anonymous
20th September 2020
Sunday 9:22 pm
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Among Us is very fun. It's pretty much a multiplayer Chatoom Mafia game with extra visual and proximity mechanics - you run around solving simple puzzles to land your spacecraft while trying to figure out which one of the crew is killing the rest. When you find a corpse, you have a choice to reporting it and discussing who might be responcible for causing it. You can also call an emergency meeting for similar purposes, after which you vote on who to throw out the airlock. There are security cameras for you to spy on suspicious crew memebers, facilities useful for proving your innocence, and other cool little things to engage with while the killer is on the loose.

It's pretty much a light experience of what I imagine Space Station 13 to be like. If you find a group willing to perform some light roleplay and actually discuss who the 'Imposter' could be it's a very fun experience. There are plenty of morons though who just want to push through the game as fast as they can and completely miss the point of discussion. Thankfully, the different maps seem to apeal to different types of player - the spaceship map has offered the most engaging players and actual intelegent social dynamic from my experience.

For just a few quid it's really worth it. I've probably played over 6 hours today [spoiler]Go on, judge me[/i].
>> No. 24378 Anonymous
20th September 2020
Sunday 9:29 pm
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>>24377
>[spoiler]Go on, judge me[/i].

Oh, I shall.
>> No. 24379 Anonymous
20th September 2020
Sunday 9:33 pm
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>>24378
>intelegent social dynamic
>> No. 24380 Anonymous
20th September 2020
Sunday 10:02 pm
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>>24379
Well, have you played it? We're not exactly discussing philosphy or whatever you twats do in univercity but can be a great deal more engaging than anything else I've played.
>> No. 24381 Anonymous
20th September 2020
Sunday 10:06 pm
24381 spacer
>>24380
It may do, I'm just being pedantic about how you couldn't spell "intelligent" and now I'm going to expand it to "philosophy" and "university". That's only spelling though, it doesn't really reflect on intelligence beyond retention of really specific forms of information.
>> No. 24412 Anonymous
25th September 2020
Friday 9:41 pm
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I assume someone here has played it, so I was wondering how lost I'd be if I bought Metal Gear Solid V on Steam despite never having touched another MGS game in my life? It's only £6.24 so I'll probably buy it either way, but I was just wondering.

Or maybe one of you tell me it's crap and I won't bother at all.
>> No. 24413 Anonymous
25th September 2020
Friday 9:53 pm
24413 spacer
>>24412
It's a good game but it's held back IMO by a lot of the optional stuff. And I dropped it because the menu system was just so frustratingly slow and cumbersome.
>> No. 24414 Anonymous
25th September 2020
Friday 10:07 pm
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>>24412
The original Metal Gear Solid did have a Windows release. I think you should at least seek it out - I had a blast when I played it.
>> No. 24415 Anonymous
25th September 2020
Friday 10:48 pm
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>>24412

It's worth it at that price. I got it when it came out because I was kind of hyped for it, but I got bored probably no more than a third of the way in. It's a very solid game in its own right but something just felt a bit soulless and hollow about it.
>> No. 24416 Anonymous
25th September 2020
Friday 11:54 pm
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>>24414
Suprisingly enough, the original Windows ports of MGS 1 & 2 just appeared on GOG today after being in the ether for 15 years at least.
>> No. 24417 Anonymous
26th September 2020
Saturday 1:54 am
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Is Among Us any good? I want to buy it, but it seems like a game for people who already have friends.
>> No. 24418 Anonymous
26th September 2020
Saturday 2:14 am
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>>24417

It's pretty good, and works fine with strangers - but more than most games it does rely heavily on the quality of those strangers. It can be pretty disappointing if everyone just votes out the first person that gets accused in a meeting, which can sometimes happen - but the game is so popular now you can easily find a new game. I think I prefer playing in a good random lobby than with friends over voice chat, because I mostly know when my friends are lying.

Anyway - the game is free on mobile, so give it a go on there if you're unsure.
>> No. 24419 Anonymous
26th September 2020
Saturday 2:36 am
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>>24418
Can I play with you?
>> No. 24420 Anonymous
26th September 2020
Saturday 2:50 am
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>>24419

Yes, definitely - maybe we could get a .gs squad together, if anyone else is up for it.
>> No. 24421 Anonymous
26th September 2020
Saturday 2:55 am
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>>24420
Yes. I'm for it... Right now...
>> No. 24422 Anonymous
26th September 2020
Saturday 12:06 pm
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Bought Crusader Kings 3 due to the glowing reviews which said it was very approachable despite its complexity. I did the tutorial and I'm kind of stumped. There are comprehensive tooltips for every feature of every menu, but I struggled conquering the rest of Ireland, nevermind trying to expand through the rest of the Old World. Maybe it's one of those games that takes time to learn, but once you've got a grasp it becomes second nature, but it's easily the most complex game I've ever played.
>> No. 24426 Anonymous
26th September 2020
Saturday 12:46 pm
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There's a mission in Kingdom Come: Deliverance where you have to pretend to be a monk and my word is it like hitting a brick wall. It's obvious the devs wanted to show life in a monastery, and I respect their commitment, but it's not fun gameplay to go from room to room in one location and use the "wait 1 hour" option over and over. Any complaint you might make about it can be parried by pointing out the realism, but I don't play games to experience tedium. I've gone from dueling heavily armoured brigands on beautifully rendered hillsides to having a fucking bedtime in the darkest place on Earth.
>> No. 24431 Anonymous
1st October 2020
Thursday 2:07 pm
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I'm THIS close to buying CoD:MW, I've got a real craving for just a decent old fashioned online FPS. I just don't really want to have to pay fifty quid for a game that's probably going to be dead in another couple of months when the new one comes out.

Battlefield has scratched that itch for the best part of the last decade, but BFV was shite. I've gone about a year without playing anything because they're all bloody battle royale now, and I can't stand it honestly. It's far too slow for the tastes of someone who grew up on games like Quake 3 and UT2K4. The few that aren't battle royale are shite like Overwatch, which is just a MOBA dressed up as a shooter.

I dunno, should I just pull the trigger and see what it's like?
>> No. 24432 Anonymous
1st October 2020
Thursday 2:38 pm
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>>24431
As a skinflint, Call of Duty: Black Ops is one of the few games on my Steam wishlist I might never purchase because apparently it will never see a discount below 50%. It's been on there for ten years. Prices for all the Call of Duty games have remained shockingly rigid - I guess they don't need the customers.

(Next on my wishlist to ignore, Factorio. Playing the game of who can wait the longest will probably be even more fun than the game itself.)
>> No. 24433 Anonymous
1st October 2020
Thursday 2:46 pm
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>>24432

Generally I don't think they're interested in selling them to anybody but the loyal legions of American college dudebros (who are presumably actually now mid-30s dads) who buy it every year without fail on release.
>> No. 24434 Anonymous
1st October 2020
Thursday 8:19 pm
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>>24431
>It's far too slow

You will probably really like it then - I love the whole Battlefield series but my kids have very much got into the CoD franchise too - it's much too fast for me. I get that none of it is real, but personally I don't like my FPS to be so arcadey, but if you prefer it that way you'll probably love it.
>> No. 24435 Anonymous
1st October 2020
Thursday 9:54 pm
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>>24431

Quake Champions is mostly true to the spirit of Q3A and Epic have a new Unreal Tournament game in early beta. There's also Diabotical, a brand new arena shooter with a growing community. They're all free-to-play.


>> No. 24436 Anonymous
2nd October 2020
Friday 2:09 am
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>>24435

The trouble with Quake Champions is, quite simply, that it's fucking Quake. I think the biggest reason it failed, even more than the "hero shooter" elements or lootbox F2P shite, is just all the baggage that comes with being a Quake game.

You see, when every single other player in every single match is a die hard Q3A or Quake Live vet, the learning curve isn't just steep. It has a fucking overhang. There's no scope for playing casually- You have to memorise maps, spawns and timers, or else you're getting your delicate neg arsehole utterly stomp-fucked into the ground, every single match.

In that regard I think games like CoD and Battlefield actually provide a much better experience. Hardcore players will lament how they changed the online shooter genre overall, but I think it was a change for the better. The skill ceiling is lower, but there's still a definite place for skill, and importantly it's a type of skill that's much less reliant on rote memorisation and repetition. You can be the top ranked player in the game, but there's always still room for BillyBigBalls420 the complete noob to one-shot you with a pump-action.. It started as a trend in a kind of faux-realism, but in the end I think it's resulted in better gameplay for online shooters overall.
>> No. 24437 Anonymous
2nd October 2020
Friday 3:45 pm
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>>24434

Well, I've had it on download since about 5 o'clock last night, it's about 75% done. What an obnoxiously large download. We shall soon see if you're right, but I suspect you might be.

The thing is it's not so much about the speed of the game itself, but really just how much you're punished for death. I like good old team-based deathmatch and capture-the-whatever kind of stuff, where you respawn and get straight back into shooting things. Battle royale is a different kettle of fish- You have to be cautious, dying is game over, and it's a more or less perfectly valid tactic to just hide in a bathroom until everyone else is dead.

Games like CoD and BF are a world away from being realistic, but it's just enough realism to distinguish it from the bunny-hopping, hip-firing craziness of Counterstrike, for example, to fit my tastes.

>>24435

That Unreal Tournament revival is basically vapourware at this stage, sadly. Fortnite took off right as it was gaining some traction, so you can imagine what that meant.
>> No. 24438 Anonymous
2nd October 2020
Friday 6:36 pm
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This landed today.

It's been nice knowing you, lads.
>> No. 24439 Anonymous
2nd October 2020
Friday 6:56 pm
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>>24438

I enjoyed reading the Polygon review, which was basically 24 paragraphs of complaining about a retro-revival, old-school, 90's mascot platformer feeling "out of date".

Those kind of reviews are how I know I can be certain I'm going to enjoy a game.
>> No. 24440 Anonymous
2nd October 2020
Friday 7:57 pm
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>>24438
It's spot on to what it should be.
Almost like a step back 20 years.
>> No. 24441 Anonymous
2nd October 2020
Friday 7:58 pm
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>>24439

POLYGON IS SERIOUS REVIEWS FOR SERIOUS GAMERS
>> No. 24442 Anonymous
2nd October 2020
Friday 9:36 pm
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>>24439
My single gripe, and is only one, is that the shadow below Crash is now highlighted. A shadow is a pretty clear indicator, they need to sort themselves out.
>> No. 24443 Anonymous
4th October 2020
Sunday 1:39 am
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>>24442
I think you can turn that off. It's also pretty handy on some of the levels where that shadow might be hard to make out.

Also, the difficulty curve is pretty steep but then again it is a Crash game.
>> No. 24444 Anonymous
4th October 2020
Sunday 9:58 am
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>>24443

Ideally I'd like it to be at least on par with Crash 1's tougher moments. Crash 2 and 3 were a bit easy, other than a couple of the gems and such, which are ostensibly optional.

PC port when?
>> No. 24445 Anonymous
5th October 2020
Monday 5:01 am
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>>24444
Remember the bonus stages in 2 and 3? Bounce along the crates and get to the end? Yeah, there's none of that this time. You're going to have to earn those crate gems.
>> No. 24450 Anonymous
6th October 2020
Tuesday 12:18 am
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>>24444
Probably in a few months, along with the PS5 / XSX versions.
>> No. 24472 Anonymous
9th October 2020
Friday 10:54 pm
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>>24431
>>24434
>>24437

Bit of a follow up to this lads, I've been playing Modern Warfare for the best part of the last week now, and really rather enjoying it. Maybe I've just been starved of that boom-headshot dopamine hit as of late, and my standards have been lowered, but it seems my elitist distaste for the franchise has been rather unfounded.

The fundamental gameplay is solid, and while sometimes it does get a bit bullshit being killed by the silly hands-off killstreak shit, it actually hasn't managed to make me as legitimately angry as some other modern shooters. The speed of the gameplay off-sets my frustration I think, because no matter how unfair my last death felt, it'll probably be less than five seconds until I'm killing things again.

It's also really easy, coming in from a game like Battlefield. The high-calibre sniper rifles are practically a guaranteed one shot, and at first I thought it was sort of weak to have a skill ceiling so low for all the kiddies to think they're pros. But then I realised there are also lower powered rifles that require more precision to use, but can be played a lot more aggressively, and I've been having a great time. The other guns all kill so quickly that it never feels like a cheap, dirty play style either- Sometimes that quick one hit kill is what you need to escape a tight situation. Packing an SMG alongside a DMR covers just about every situation.

Of course, the one thing I really don't like is the business model. I got the game with the battle pass, and I certainly hope I'm bored of it again before there's another one I have to buy (which there likely won't be considering Blops comes out soon anyway) because that's some sheer nonsense. It's like old fashioned DLC, but you have to work for and grind out all the things you'd normally just get IN the DLC, and even worse, they're time limited. There's a lot of fun skins and apparently even entire weapons locked behind "seasons" I missed out on, and that kind of shit really bugs me. The whole Live Service thing.

So yeah, I'm a convert I guess. Turns out it's popular for a reason- Just a shame about the Blizzivision greed factor.
>> No. 24474 Anonymous
10th October 2020
Saturday 3:15 pm
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>>24472
Ask yourself whether keeping company like that is worth it.
>> No. 24475 Anonymous
10th October 2020
Saturday 3:22 pm
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>>24474
That is literally one of the most ridiculous images I have ever seen. Have a word with yourself.
>> No. 24476 Anonymous
10th October 2020
Saturday 3:25 pm
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>>24472
I hated CoD for years despite never playing, as it had that reputation for being the brodude game. But I bought Black Ops 3 a few years ago and fell in love with it. Modern Warfare doesn't appeal to me due to lack of Zombies mode, but I'm tossing up whether or not to get Black Ops Cold War.
>> No. 24477 Anonymous
10th October 2020
Saturday 3:30 pm
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>>24474


>> No. 24478 Anonymous
10th October 2020
Saturday 3:31 pm
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>>24474
This has to be a "meme" image, right?
>> No. 24479 Anonymous
10th October 2020
Saturday 3:36 pm
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>>24478
Judging by the Unannounced Harry Potter RPG I assumed it was a joke.
>> No. 24480 Anonymous
10th October 2020
Saturday 3:38 pm
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>>24478

I'm pretty sure it is. Doom being a 'left-wing' games is particularly odd.
>> No. 24481 Anonymous
10th October 2020
Saturday 3:39 pm
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>>24478
I think its deadly serious. Also, I don't own any of the games on the left.
>> No. 24482 Anonymous
10th October 2020
Saturday 3:42 pm
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>>24474
You saved this straight from 4chan's /v/ board. It's not even clever. Most of it doesn't even make sense. It's a bait image, and you're contributing less than nothing by posting it other than adding to our collective eyeroll count, lad. Do better.
>> No. 24483 Anonymous
10th October 2020
Saturday 3:46 pm
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>>24482
>collective eyeroll

I've a feeling he was in on the joke.
>> No. 24484 Anonymous
10th October 2020
Saturday 4:40 pm
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>>24474

I think I'm comfortable enough in my left wing sexulinity to safely enjoy a bit of alt-right deathmatch in my spare time without becoming one of them, thankfully.

That said, there was a charming young ethnic chap in a game I played last night, who was regailing us with a rousing chorus of the classic "yo momma got a dick, yo mamma got a dick" before the game started. When I narrowly won the match with 30 kills to his 29 and a K/D of 6.0 to his paltry 1.9, he remained curiously silent on the matter of my mother's penis, but instead he told me to "lick my laplander arsehole you fucking gayboy".

So you see, even a right wing game like CoD can bring positive experiences of racial harmony.

This actually happened, I swear on my momma's dick.
>> No. 24486 Anonymous
10th October 2020
Saturday 5:20 pm
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>>24482
>You saved this straight from 4chan's /v/ board.
You Googled the original filename. If you had a few more brai­n cells you'd have realised that if I had saved the file from 4chan it would not have retained that filename.
>> No. 24487 Anonymous
10th October 2020
Saturday 5:56 pm
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>>24485
>brachronic masturbatorls
Now that's a good word filter. It sounds like a horrendous lung disease.
>> No. 24488 Anonymous
11th October 2020
Sunday 12:25 am
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It's like they want to make me too pissed off to buy their game.
>> No. 24489 Anonymous
11th October 2020
Sunday 1:23 am
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>>24488
>The Paunch

Now this is a game I should get behind.
>> No. 24490 Anonymous
11th October 2020
Sunday 3:17 pm
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>>24489
Well, I'm not sure I can. I just can't tell what's happening half the time. Pic related is cool, but good God, I can barely make out units. Then you have leaders and mages with up to ten powers to keep track of, I have to spend most of my time at half speed, even in smaller fights.
>> No. 24492 Anonymous
11th October 2020
Sunday 5:01 pm
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>>24490

There's no shame in spending most of the battle in pause meticulously issuing all your orders. Kind of how it's meant to be played I think. You only need micromanagement in multiplayer.

Also it might seem very dense and intimidating at first, but underneath it's really not all that complex. It's very rock paper scissors; spears are good at defense, cavalry are good at flanking, etc. Your mage skills really boil down to crowd control, buffs, and direct damage. There's just a lot of different names to get your head wrapped around.
>> No. 24493 Anonymous
11th October 2020
Sunday 10:27 pm
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>>24492
I really want to like it, but between the time sink, the entry fee and the handful of games I already own but haven't played, I don't think I can convince myself to get into it. Maybe if I was into tabletop Warhammer I'd be more easily hooked, but I only really know about 40k. Credit where credit's due the units look nice on their own, but once the fighting starts that post-Napoleon: Total War floatiness takes over and it just becomes a mess, and the crushed blacks don't help, but honestly, I could watch the Lizardmen armies just idling for an hour, they're so full of life.
>> No. 24494 Anonymous
12th October 2020
Monday 3:17 pm
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>>24493

It does depend how much you like the lore I suppose. I've never played tabletop fantasy, but I've read a few books and I like the overall setting. It's certainly a lot more appealing to me than their recent historical games.

My interest in the whole thing did wane once I'd played a campaign with each of the factions I actually liked. Skaven (Clan Skryre in particular), High/Dark Elves and Dwarfs all kept me busy for a weekend or so each, but I couldn't really get into it with the other factions, which is a shame because it feels like I'm not getting my money's worth- Even though I've had a good 300+ hours of gameplay out of it.

My mate kept trying to get me to do multiplayer campaigns with him, but they take so long we never managed to get one past about 40-50 turns.
>> No. 24495 Anonymous
15th October 2020
Thursday 7:24 pm
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Okay, I bought Warhammer and stayed up until 3AM playing it last night.

Not sure what happened.
>> No. 24496 Anonymous
21st October 2020
Wednesday 4:35 pm
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Ori And The Blind Forest is much harder than I expected. Forgiving in terms of being able to place checkpoints at will, but some of the platforming is very intense. Just escaped the tree where you have to rush to the top while water rises, very little room for error.
>> No. 24497 Anonymous
21st October 2020
Wednesday 9:53 pm
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Mafia Definitive edition is about as good a remake of the original as you might expect nowadays.
>> No. 24498 Anonymous
23rd October 2020
Friday 9:48 pm
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New Vegas, again, but this time in VR. Honestly, for a game never designed with VR in mind, it's great (once the right mods are installed).

It's amazing, really - even after 10 years there are still little bits here and there and dialogue trees that I'm discovering that I haven't seen before.

Given a few months extra dev time and without being limited by the PS3/360 I can only imagine how amazing it would have been.
>> No. 24499 Anonymous
23rd October 2020
Friday 11:43 pm
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You lads talking about Warhammer made me reinstall it and waste a couple of nights playing it.

I've got a long weekend so dubs decides which race I throw three days away on: Skaven
>> No. 24500 Anonymous
23rd October 2020
Friday 11:53 pm
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>>24499
Your mum.
>> No. 24501 Anonymous
26th October 2020
Monday 10:40 pm
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Factorio's already come up (1.0!), it's the definitive factory builder at this point I think. If you're unfamiliar with the genre, they tend to start off as a "tree punching" survival game then quickly drop you into automating what you do to progress when doing it manually starts to annoy you. First, you click to mine your own minerals, click chop your own wood but soon the game nudges you into using a building or machine into doing the work for you. From there, the game encourages you to make build a machine to mine a resource, build a factory to process the resource all by building sim-conveyor-belt style contraptions. Soon, your ad-hoc conveyor setup has you running around to ferry resources around until it hits you: you could build more conveyors to do the work for you!

These games are about building up construction of ever more complex components to make ever greater things based on the "factory" you've made, while optimising the resource supply to every intermediate step.

Now, you've finished your first few hours and you think that some system sucks. Fear not! It's either built in or has been community modded already. Or you think it's all trivial, there's mods for that.

I enjoyed my time with Factorio immensely, the rail system in particular is second to none. The grid based setup, the blueprints system, it's a fantastic community game especially if you play single player trying to optimise for ups.
>> No. 24502 Anonymous
27th October 2020
Tuesday 8:54 am
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>>24501
Yeah people rave about it and I'm sure it's excellent, but the devs say they will never put it on sale which I think is arrogant, so instead I will spend time with my hundreds of unplayed games I got from sales instead which already include a large number in the management and simulation genres.
>> No. 24533 Anonymous
1st November 2020
Sunday 6:55 pm
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Got a G29 shifter from CeX for £30 and hooked it up to an arduino because fuck paying for a G29 when my 20-year-old Microsoft Sidewinder FFB wheel will just about do the job.

I am absolutely shit at racing games but having a manual transmission makes me a bit less shit at Assetto Corsa.
>> No. 24534 Anonymous
1st November 2020
Sunday 7:09 pm
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Good lighting and art direction really can go a long way to future proofing a game. Though I understand Half-Life 2's had some visual updates since 2004, I think that might come and gone with the Orange Box release so it's still been a while.

>>24533
I had to uninstall Assetto Corsa because I was spending way, way too much time at Road Atlanta or Feldburg. Great game.
>> No. 24535 Anonymous
1st November 2020
Sunday 8:54 pm
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>>24534
Half-Life 2 has aged astonishingly well. And being an older game (not to mention well-programmed) it plays crisp as you like too. I tend to replay it every couple of years or so and it never feels dated.
>> No. 24536 Anonymous
2nd November 2020
Monday 10:11 am
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>>24534
Probably wouldn't notice it while you're shooting aliens but for me it's the low resolution texture on those bars that gives away that it's fifteen years old. Needs an HD texture pack.
>> No. 24537 Anonymous
2nd November 2020
Monday 10:38 am
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>>24536
I often don't care for dumping new textures on old games. Older games were designed with those lower res textures in mind and start to look off when new ones are applied, but maybe I'm just jaded from the mods I've seen that make Alyx look like a Real Doll. I find that decent anti-aliasing and lighting are more important to me in making a game look nice. I know I called it "future proofing", but I really just mean that the visuals look as compelling now as they did years ago.

>>24535
This is actually the first time I've played it on a PC, must have played it on the Xbox and the 360 three or four times though. I think I dislike the Blue Gravity Gun bits though, I'm not sure.
>> No. 24538 Anonymous
2nd November 2020
Monday 11:05 am
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>>24537
I think it depends on whether the new textures are made in keeping of the art style of the game. Some amateur artists have no clue what they are doing when they make 'upgrade' mods.
>> No. 24539 Anonymous
2nd November 2020
Monday 11:07 am
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>>24534
Source physics are still the best in the industry and no matter how many memes I see about them being janky nowadays, no-one can convince me otherwise.
>> No. 24540 Anonymous
2nd November 2020
Monday 2:55 pm
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After competing New Vegas again for the umpteenth time (but this time in VR!), I decided to install Tale of Two Wastelands and replay Fallout 3 for the first time in... 11 years?, and see if it really is as bad in comparison to NV as I have convinced myself over that that time.

So far, every interaction and scenario feels more flat than it does in NV - all the speech options are just Obviously Good and Obviously Bad, and the characters and towns feel far less fleshed out.

That and Rex stands in every doorway, but I can't really blame Fallout 3 for that as Rex isn't supposed to be there. Also a random NCR ranger showed up outside Vault 101 and is now following me for some reason; I've never had that happen in NV.
>> No. 24543 Anonymous
2nd November 2020
Monday 9:41 pm
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>>24534
I just played through to the Nova Prospekt teleport room. I managed to get all five of the previous room's gun turrets with me but one of them killed Eli and the game just sort of stopped. The last save was a few rooms ago. Fuck it.
>> No. 24544 Anonymous
2nd November 2020
Monday 11:39 pm
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>>24540
What headset would you recommend for someone looking to break into the VR scene? I don't really trust Facebook that much so I'm a bit iffy about the Oculus Rift S. I've heard promising things about the HP Reverb G2 but that uses Windows Mixed Reality and I've heard bad things about them too. Looking to play Steam VR primarily.
>> No. 24545 Anonymous
3rd November 2020
Tuesday 1:31 am
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>>24544

If you can grit your teeth and log in with a Facebook account, the Quest 2 is unbeatable in terms of value - the optics and clarity are the best on the market, but the headset is also the cheapest at £300 (plus £50 for the deluxe headstrap). The Rift S is basically obsolete at this stage, because the Quest 2 is better in every respect even if you always use it tethered to a PC.

Failing that: the Reverb G2 has the best clarity but slightly mediocre controllers and the Index has the widest field of view, the highest refresh rate and the best controllers but costs a grand. There's not really anything else on the market worth considering at the moment IMO, unless you can get a really good deal on something second-hand.
>> No. 24546 Anonymous
3rd November 2020
Tuesday 2:56 am
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>>24540

In NV I've got Great Khans who teleport and follow me around.
>> No. 24547 Anonymous
3rd November 2020
Tuesday 10:40 am
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>>24544
Make sure your PC is decently up to spec.
No point having a great VR kit without a machine capable of results.
>> No. 24548 Anonymous
3rd November 2020
Tuesday 10:41 am
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>>24540
I've always felt that the problem with F3 is the setting just isn't as good. It's like comparing GTA III with Vice City in that sense where urbanised environments aren't as good for open world.

Don't drop it until you get to experience the simulation world and Republic of Dave.
>> No. 24549 Anonymous
3rd November 2020
Tuesday 10:50 am
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>>24548
I think Hbomberguy's video on it is mostly on point. The Republic of Dave and Old Olney being right next to each other is insane.
>> No. 24550 Anonymous
3rd November 2020
Tuesday 10:59 am
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I managed to get all five of the previous room's turrets to the Nova Prospekt teleport room and kept them facing the wall until Eli had tp'd out. They shot at me instead. So did the three that were in the room. Fuck's sake.
>> No. 24551 Anonymous
3rd November 2020
Tuesday 1:24 pm
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>>24544
What >>24545 said. Just make a throwaway Facebook acct. Buy all your games on Steam and launch in Oculus mode though; if you buy from the Oculus Store then you can't take your games with you if you change headset.

>>24546
This as well; I have an RTX 2060 and Ryzen 5 3600X and feel that in some cases I'm a bit underspecced for VR, christ knows what it'd be like on the Reverb G2.

>>24548
The setting may not be as good yes, but that's the one thing that F3 has over NV - the map feels a bit more... populated and with more unique things in it.

>simulation world and republic of Dave
Going into VR in VR is a bit meta. The RoD is one of the few pieces of good character/world-building in F3 that I remember, but as I say it's been a very long time since I've played it.

>>24546
Weird. I think the NCR fella is a bug in the two-way radio thing they give you if you side with them.

>>24549
Yes, that's part of the reason I'm replaying it again. Have I confabulated his opinions as my own? Is it really that bad?
So far, the answer is, a) it doesn't matter if I've confabulated, he's right, and b) yes.

Still gonna play through it because it's something to do, innit.
>> No. 24552 Anonymous
3rd November 2020
Tuesday 2:30 pm
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>>24545
>>24547
>>24551
Thanks lads, it's looking more and more like the Oculus Quest 2 for me I think though I won't be buying just yet, I'm going to maybe give it a few months and keep my eye on things for the time being.

In regards to PC specs, I'm using a 3600X, 16GB of DDR4 RAM and a GTX 1660 Ti. Corporate everywhere tells me that "yes, yes, this is fine for VR, BUY BUY BUY a headset here!" but I'm a bit hesitant for obvious reasons. Reckon it'll be alright? Learning that you feel you're a bit underspecced with the same processor and an RTX 2060 doesn't inspire confidence in me for example.
>> No. 24553 Anonymous
3rd November 2020
Tuesday 2:55 pm
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>>24552

Anything on the Oculus store is required to run smoothly on a fairly modest rig (R5 1500, GTX 1060) but there's no such requirement on Steam. The Quest 2 is just shy of 4K resolution and you need absolutely rock solid frame rates to avoid sickness-inducing judder, so a straight port of a AAA title can put massive strain on your hardware.
>> No. 24554 Anonymous
3rd November 2020
Tuesday 3:58 pm
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>>24552
For things like Beat Saber and Space Pirate Trainer I get a rock solid 80 FPS, it's just for larger scale games especially through VorpX where it feels like I need more.

Just got the Rivet City, and this is the shit I'm talking about.
The security guard stops you, is VERY sceptical of your story. In a good game, the options would be a speech check to just get let in, a barter check to bribe your way in, or have to go and get some gubbin they need to gain their trust.

What actually happens is, after the guard basically tells you he doesn't trust you, you basically go "go on lad let us through yeah" and he goes "yeah alright la". I know it's supposed to be an early-game location, but then again the Strip is in NV (if you want it to be), and you have to think of a way to get in if you don't have the cash.
>> No. 24560 Anonymous
3rd November 2020
Tuesday 10:58 pm
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Without any spoilers, what's Fallout 4 like? I never played any of the Fallout games before a couple of months ago and loved NV.
>> No. 24561 Anonymous
3rd November 2020
Tuesday 11:50 pm
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>>24560
It's a far more capable loot/craft/explore game than NV, but worse in every other respect.

To quote Joseph Anderson (I think): It's a good game, but it's not a good Fallout game.

The story is incredibly weak, your character now has a voice, and also without mods it's not clear what your character is going to say (just a hint is given). The perks/SPECIAL/traits system has been oversimplified to the point of uselessness, and power armour is no longer a thing to aspire to having.

If you can get it cheap, I'd play it for the exploration aspect, but don't expect even 10% of the magic of NV.
>> No. 24562 Anonymous
3rd November 2020
Tuesday 11:54 pm
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>>24560

I enjoyed it, but I went in knowing it wasn't "very fallout". It's a fun game if you don't think too much about NV when playing it.
>> No. 24563 Anonymous
6th November 2020
Friday 8:49 pm
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Fallout 3 is starting to clonk my bonkers, especially because I've just finished New Vegas.

I went to Vault 87 early to try and get the GECK. I should have known that the game wasn't READY for me to be there so I couldn't do it. Fine, okay, but I at least expect the game to react to the fact I've been there.

I get to the point after the bullshit thing where you're forced to watch your dad kill himself to save you (even though I'm wearing enclave armour which I've got from mowing down their elite troops and can quite clearly handle myself by this point, but the game doesn't think you are so you can't influence that at all), and you access the computer to find out that the GECK is in Vault 87.

Does it open up a dialogue option with the scribe to say "Oh, I've been there, I know how to get in through the back entrance as the front is irradiated"? Does having the explorer perk open up an option to say "Oh, I know where that is, any advice for me?" Does it FUCK. Nope, the only option you're given is to ask where it is, EVEN IF YOU KNOW WHERE IT IS. Contrast this to New Vegas where you can pretty much do any part in any order and the game knows what to do.

That and Vault 112 - why is killing 8 innocent people and sentencing a man to infinite isolation in his own personal hell a positive karma gain? Sure, the people have been tortured and Braun is evil but who are you to dole out infinite punishments for a finite crime? There's no way to not kill 8 innocent people, and the game gives you no choice but to eternally torture this man, and tells you that you did a good thing by doing it? Fucking hell, Emil, you talentless hack.

My list of grievances goes on, but I'll cut myself off there.
>> No. 24564 Anonymous
6th November 2020
Friday 9:40 pm
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>>24563

Spoiler: story-driven games aren't as good if you go into them knowing a load of spoilers.
>> No. 24565 Anonymous
6th November 2020
Friday 10:19 pm
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>>24564
I discovered House's underground bunker in Fortification Hill in New Vegas without ever speaking to him, and the game reacted. If the game doesn't want you to discover a location before it tells you to go there it should make it off limits. This can also be done for the Strip, Benny in the Tops, Camp McCarran, Helios One, etc. etc. If you've gone there organically before the game instructs you to it responds appropriately. Here's how one could find Vault 87 independently without doing the main quest:

1. In one of the metro stations, you discover a package. That package tells you to deliver it to Girdershade.
2. In Girdershade, the character who takes the delivery tells you to avoid the south as that's where the Dunwich building is
3. So, you go north, and there are plenty of signs for Little Lamplight in that area.
4. You get to little lamplight, get in, and discover the entrance to Vault 87.

Alternatively, you can discover the Vault-Tec headquarters in the D.C. ruins and find out about V87 from there. Again, this does not open up any new dialogue.

This, even without knowledge of the story, could happen, but the game does not plan for it. Besides, like I say - there's a perk you can take which reveals every location on the map, meaning that even if you'd never been to Vault 87 your character would know where it is.
>> No. 24566 Anonymous
6th November 2020
Friday 10:41 pm
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Completed Wasteland 3 today. Excellent RPG with a decent amount of good ol' choice and consequence, but by god does the main storyline let it down. The entire structure of the story is laid out for you within the first 10 minutes. If someone is playing your game and in the first 10 minutes they already know exactly what they're going to do and how shit is going to go down, then you really need to re-think the way you're telling the story. On the positive side, the character interactions and dialogue are a massive improvement over Wasteland 2.

There has been a serious drought of decent RPGs, hell, decent games for at least the past few years, so it wins my GOTY for 2020 by default, but it could've been so much better.
>> No. 24567 Anonymous
7th November 2020
Saturday 4:57 pm
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>>24564
Yes, but the problem with Fallout 3 is that it's essentially an open world you're free to explore from the beginning, but it's often written in a way that assumes you won't do that that unless the plot tells you to and throws spoilers in your face if you go off piste. This is especially annoying if you've played Fallout 1&2 (or New Vegas) since they're full of side plots and extra stuff you can only find by going off and exploring random places.

There's literally a part when you can accidentally skip about a 3rd of the main plot by stumbling across some tapes in an abandoned building.

>>24565
The worst example of that was the ending.

>Oh, I need to lock myself or one of my teammates in this radioactive room to do the thing to save the world? No problem I'll send in the super mutant who's gimmick is being completely immune to radiation and could probably bash the door down if he gets trapped.
>Ok so there are dialogue options to send in everyone else except him? No problem, by this point in the game I've got a hazmat suit and enough anti-radiation drugs to survive in there for months anyway.
>Go in and spend a minute or two solving the puzzle.
>Instantly get killed in a scripted event by the radiation that wasn't affecting you 10 seconds ago.
>> No. 24568 Anonymous
7th November 2020
Saturday 5:07 pm
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>>24567
>>Ok so there are dialogue options to send in everyone else except him?
You can actually try to send him in, but he declines and spouts some bullshit about it being "your destiny".

The ending was so bad that they retconned it in the DLC.
>> No. 24569 Anonymous
7th November 2020
Saturday 5:40 pm
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>>24568

>The ending was so bad that they retconned it in the DLC.

Don't even give them that much credit - they simply hadn't thought far enough ahead to keep the player alive at the end to allow for DLC.
>> No. 24570 Anonymous
8th November 2020
Sunday 12:57 am
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>>24567
> an open world you're free to explore from the beginning
And the worst bit is, Fallout 3's map design is far better than that of NV. There are so many little settlements, abandoned buildings, etc with some (at times) great environmental storytelling, but the game almost actively dissuadues you from going to see them, with a couple of exceptions in Three Dog telling you to go there. Picture related; the aesthetic of the Pitt is great.

>but it's often written in a way that assumes you won't do that
A great microcosm of this is the Pitt. The character you speak to start the DLC says:
"You'll need to go into the Pitt disguised as a slave. They won't let an armoured wastelander in; they'll strip you of all your items", but the quest marker says "OPTIONAL: Find a slave disguise".

I think: great! The game is telling me that there are multiple ways to get into the Pitt, and as I'm a high level character with a lot of firepower, I'll shoot my way in. Fuck having all my items taken off me, I can take them. So, I shoot my way in. The game says, "no, no, no, you naughty boy, you shouldn't have done that" and locks my controls, and then uses NPCs to beat me unconscious using their fists. Bear in mind that I'm wearing the best armour in the game at this point, so that just feels cheap. Then the next NPC chastises me for making a scene on my way in and tells me not to attack the guards. So, I pickpocket the first guard I see, take his weapons, and proceed to slaughter every guard I see until I get to my next quest point.

I get to the quest point, and talk to the NPC. The conversation ends, and the game then decides to punish me for doing that by ambushing me in a room with 10 guards. I easily survive the assault, but the game didn't plan for that. I speak to the NPC again and get generic dialogue only. Leaving the room and coming back in resets the dialogue and I have the exact same conversation as I did before, but this time am not ambushed by guards.

From this point on, I kill every guard the game will let me on sight, but because the game has told me not to do that, every time I move from one area to another, all the guards are not hostile, and there's no consequence to killing them. Several of the quest-giving guards are marked as essential, so they can't be killed at all, which is fucking stupid - if you attack them, they will be hostile to you until you make them 'unconscious', in which case they will get up and be friendly.

After doing the main quest line for the DLC, I am told to go see the Big Bossman. I move through the area, slaughtering room after room of guards, but each time I move between rooms they are all friendly again - the game didn't tell me this, but they were all supposed to die later if you chose one of the endings. Big bossman didn't acknowledge that I'd killed all his men, and just like the rest, there was no consequence at all for killing him.

It's like they wanted to write a linear FPS story but set it in an open world, and then punished you for using the mechanics that that open world provides you.
>> No. 24571 Anonymous
8th November 2020
Sunday 7:29 pm
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>>24570
I could write another essay on the main quest now that I've finished that, but it's as simple as: Bethesda, at some point, decided that they would not allow the player to fail. It is literally impossible to jeapordise anything to do with the main quests. At this point, I am actively trying to fail the quest, shooting friendly NPCs, choosing the nastiest dialogue options, but no matter what you do, the NPCs go unconscious and get back up again, and the quest trundles along towards the Yay, You Did It, You're a Hero! ending completely irrespective of the actions of the player.
>> No. 24572 Anonymous
9th November 2020
Monday 11:19 pm
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Anyone played the new Outer Worlds DLC? Is it worth watching out for on sale? It's not available on Game Pass, but fuck paying £70 for the bundle on Steam for a year old game with maybe 20 hours of content (It took me about 14 hours including all the side quests iirc).
>> No. 24573 Anonymous
12th November 2020
Thursday 11:49 pm
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I have no idea what the Bethesda team were smoking when they came up with the Fallout 4 VR control scheme, but otherwise the game so far seems better than the reviews would indicate.

Controlling the Pip-Boy is infuriating, but it's nice to be able to properly aim and shoot (though as a lefty, putting the game in left handed mode actually makes the controls worse so I have to use my right hand to aim which I guess makes the game a little harder), and it seems smooth enough.
>> No. 24574 Anonymous
17th November 2020
Tuesday 12:32 pm
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Fine, if I have to.
>> No. 24583 Anonymous
29th November 2020
Sunday 8:11 pm
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I'd like to be playing Star99 right now, because it looks and sounds exactly like an online multiplayer take on Twinklestar Sprites for the Neo Geo (split-screen vertically scrolling shoot 'em up with Tennis mechanics).

Can I fuck get a game going though.
>> No. 24584 Anonymous
2nd December 2020
Wednesday 12:29 am
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I've spent an hour or so trying to play I Have No Mouth and I Must Scream, but as it's the first 90's adventure game I've played since I was a small child with a meagre collection of PC Gamer demo discs, I'm not really getting the hang of it. Also I'm not sure why Harlan Ellison is voicing AM. Not that all video game AIs have to sound like Helios from Deus Ex or SHODAN from SS2, but ultimately the hateful, rage-filled, techno-apocolypse made manifest just sounds like a guy and it doesn't really leave an impact on me. I read the short story instead.

I might try again with the game, because there's lots of unique stuff in there and the art's very interesting, but I'm not sure. I do think the idea of a malevolent planet sized computer is a great setting for a game with mechanics from this century though, so if anyone knows of anything like that, do let me know. It definitely makes me sad there's not quite this level of writing in many games these days, though I'm sure there was plenty of stupid, uninspired, crap in the 90's too.
>> No. 24585 Anonymous
11th December 2020
Friday 3:05 pm
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Say what you want about Cyberpunk 2077, but it has the most elaborate penis customization of any game released this year.
>> No. 24586 Anonymous
11th December 2020
Friday 3:06 pm
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>>24585
There's still time yet.
>> No. 24589 Anonymous
11th December 2020
Friday 6:01 pm
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>>24585

I doubt it can beat Honey Select 2.
>> No. 24590 Anonymous
11th December 2020
Friday 6:59 pm
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>>24585

My missus told me she had to move the size slider very far end to make one that looks like mine. Then she complained that it was clipping through her trousers and I said "Now you know how I feel."

I've left it open for you to make a witty retort about the very small end of the slider, and that's fine, because I'm winning the Euromillions tonight.
>> No. 24592 Anonymous
11th December 2020
Friday 9:04 pm
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>>24590
30 minute tobogganing session at Castleford XScape here we come!
>> No. 24594 Anonymous
11th December 2020
Friday 11:23 pm
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>>24590

Dick Slider is what my missus calls me on date night.
>> No. 24595 Anonymous
12th December 2020
Saturday 6:31 pm
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Either of you two managed to download the Kaiserreich for Darkest Hour - 1.9.3 Version zip? Mediafire seems to have shit the bed but it's a Christmas tradition that I play it.
>> No. 24596 Anonymous
12th December 2020
Saturday 6:49 pm
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Paradox "games" are crap. You'd have to be some kind of an IDIOT to enjoy them.

Please do not look at my Steam "most played".
>> No. 24597 Anonymous
12th December 2020
Saturday 7:05 pm
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>>24596
I'd play Kremlingames only I like to have a rough idea of what I'm doing when looking at spreadsheets.
>> No. 24598 Anonymous
16th December 2020
Wednesday 10:45 am
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I've got a £15 Microsoft voucher for doing online surveys. What Xbox games should I blow it on?
>> No. 24599 Anonymous
16th December 2020
Wednesday 11:04 am
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>>24598
Perhaps a popular game that you don't yet own, in a genre you like.
>> No. 24627 Anonymous
24th December 2020
Thursday 12:32 am
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I've been doing lots of racing with my wheel in Assetto Corsa Competizone. I'm very, very bad, but you do see little improvements here and there and it's very rewarding in that way. You really need to remind yourself it's a "simulation", because if I was this bad at any other game after ten hours of playing I'd be phoning myself an ambulance. I think I need to pick a single car and stick with it, and probably not the, by racing car standards, very old V12 Vantage, even if it does sound way better than anything else in the game. Also, I don't know if I need a larger monitor or a better prescription, but my eyes felt a bit funny just now after a couple of hours driving. Maybe I'm just not that used to focusing for such a long time and it's actually good for them, but probably not.

The game has a couple of flaws itself. Firstly is that plenty of things are locked down in licencing nonsense, but that's the trade of with it being an official game, I suppose. Secondly is that the game doesn't really tell you anything about the cars. How you're supposed to know which engine map is which or even basic stuff like top speed and engine placement is a mystery. I know you can figure some of it out, but not having it viewable in game is really weird, especially when much of it is on official forums in posts made by devs anyway. None of it's top secret manufacturer info, it's literally all there in game already, you just can't see it. I really can't stress how odd this is to me.

The pic is what you see in storm conditions at the start of a race. I'd post a better screencap, but I've not done anything impressive enough to warrant me watching my replays back so there aren't any.
>> No. 24628 Anonymous
24th December 2020
Thursday 9:14 am
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>>24627
Speaking of racing games, I've reached the conclusion this week that Forza Horizon 3 > Forza Horizon 4.
>> No. 24629 Anonymous
24th December 2020
Thursday 11:27 pm
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Borderlands 2 VR.

It's not amazing, but it's playable. Some bizarre desicions though, like making menus slowly oscillate in 3D space and cramping the HUD really close to your face.
>> No. 24639 Anonymous
25th December 2020
Friday 6:03 pm
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>>24627

The original Assetto Corsa is in the Steam Sale at the moment. It's not as pretty as Competizione, but there are loads of mods available.

https://store.steampowered.com/app/244210/Assetto_Corsa/

https://assettocorsa.club/
>> No. 24700 Anonymous
30th December 2020
Wednesday 2:10 am
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I've spent way more money on Total Warhammer DLC than I probably should have this year, but it's just so much fun. There are problems, but, Christ, there's so much craft and energy pouring out of the game, with loads of different campaigns each with little twists to keep them interesting. I won't say it's not overpriced, because it is, and Steam not having to clear physical stock and having frequent sales means the base price of the games and their DLC never goes down, even when it really, really should (*cough* Beastmen *cough*). However, I look at the time and money I spent on Paradox games in the past and I struggle to understand it. Partly it was having an interest in history and a crap computer, so it's not like I was tricked, but I definitely played myself. I only bring up the comparison because a YouTube reviewer did so and ever since then I've been unable to forget it since. I guess people enjoy what they enjoy, ultimately, so who cares.

Like I say, it's overpriced, there are problems here and there, there's not much of a story (not unusual for the genre but it'd be nice to have), but when you think about what a game offers over other forms of media, Total Warhammer does it better than maybe any other title I can think of. This all sounds a bit bum-kissy, but the first posts ITT about the game were from me umming and ahing about whether it was worth buying at all, so I've definitely been won over on merrit.
>> No. 24701 Anonymous
30th December 2020
Wednesday 1:29 pm
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>>24700
It would be absolutely superb if, using the battle part of the game with a pared down economic aspect, a serious developer or CA could re-do superb game campaigns like Shadow of the Horned Rat and Dark Omen. I suspect there are other campaigns in the canon that could be standalone expansion campaigns/DLCs.

I felt a little bit disconnected from the base campaigns in TW:W2 because there isn't the party/follower personality dynamic that made SotHR and W:DO worth playing to hell and back. Still a grand TW game though.
>> No. 24702 Anonymous
30th December 2020
Wednesday 2:06 pm
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Metro Last Light (2nd in the Metro series) is currently free on gog and the first instalment is only 3 quideroonies.

https://www.gog.com/game/metro_last_light_redux
>> No. 24703 Anonymous
30th December 2020
Wednesday 4:36 pm
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>>24701
Some shorter, narrative focused campaigns would be brilliant. I think that's what the Vortex is, kind of, but I'm moreover thinking of something like the Italy and Egypt ones from Napoleon, if you've ever played that. And much like they did for people who didn't know about Bonaparte, it would help people like me who can't tell a High Elf from a Halfling. It would also be great for multiplayer to have a campaign that was nice and concise, although I've played the head-to-head multiplayer campaign mode and that keeps things interesting even when you're nowhere near your opponent.
>> No. 24704 Anonymous
31st December 2020
Thursday 11:05 am
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I started replaying GTA5 to overcome my immense disappointment with CP77. I originally played it on the Xbox360 and I'm loving that the PS4 controller has police lights flashing when you're being pursued, and that the phone calls come over the speaker on the controller. It's maybe a bit gimmicky but is a nice touch.

Also, I was pretty high on my first playthrough 7 years ago so have forgotten most of the missions and it's feeling like a new game to me.
>> No. 24713 Anonymous
4th January 2021
Monday 7:25 pm
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Pathologic HD is 99p for the next day if you want to get it. Apparently this is normally £9.99 but that can't be right.

Anyway, I'm enjoying it so-far and knew I would when I first saw human portraits in an RPG selection screen which I have a major soft-spot for. Having just read Fathers and Sons I'm pretending I'm Yevgény.
>> No. 24738 Anonymous
6th January 2021
Wednesday 5:42 pm
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Modding Skyrim appears to be getting more and more complex.
>> No. 24739 Anonymous
6th January 2021
Wednesday 5:45 pm
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>>24738
Tell me about it. I used to have a perfect set up with textures, relighting, meshes, till I took an arrow to the knee.
>> No. 24740 Anonymous
6th January 2021
Wednesday 6:00 pm
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>>24739
Well, that's an incredibly bold reference, but this is pissing me off. Just randomly stopped booting now, this Vortex thing is shit.
>> No. 24741 Anonymous
6th January 2021
Wednesday 6:08 pm
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>>24738
>Cycle

Because it looks like a bike frame? ...I'll get me helmet.
>> No. 24744 Anonymous
9th January 2021
Saturday 11:45 pm
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Just started playing UFO: Enemy Unknown and wondering it it's worth starting over my save with OpenXcom or whatever it's called because they say the release game is full of bugs?
>> No. 24749 Anonymous
10th January 2021
Sunday 9:42 pm
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>>24744
OpenXcom is said to fix a lot of issues of the game while retaining the core feel.. i haven't tried it extensively but it's generally recommended.
>> No. 24752 Anonymous
11th January 2021
Monday 1:07 pm
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On the topic of buggy games, one of you lot once told me Vampire: The Masquerade was an all time great RPG. Well, I finished watching a play through of it last night and it looks like a massive heap of arse, just awful. If I'd played that on the recommendation I'd be suing.
>> No. 24753 Anonymous
11th January 2021
Monday 3:03 pm
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>>24752
I remember having to install some sort of unofficial patch to make it playable, but after that it's pretty good if you're into Deus Ex style 1st person RPGs
>> No. 24754 Anonymous
11th January 2021
Monday 3:11 pm
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>>24752
You have bad taste.
>> No. 24755 Anonymous
11th January 2021
Monday 4:08 pm
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https://www.youtube.com/watch?v=uMotVIbyk1w

Are any of you lads looking forward to Deadhaus Sonata as much as I am?

It'll probably be shit as it's free-to-play.
>> No. 24756 Anonymous
11th January 2021
Monday 4:14 pm
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>>24753
But Deus Ex has very good gameplay mechanics, Vampire looked all over the play.

>>24754
It was also excessively corny in a childish student film sort of way.
>> No. 24757 Anonymous
11th January 2021
Monday 4:29 pm
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>>24756
It's an RPG about vampires in California, that's part of the appeal. You'll love it if you play it because you quickly get into the lore and cheesy setting. If you hate it then maybe RPGs aren't for you.

Don't pay a penny - this is a guilt free piracy and the mod patch is a necessity as development was cut short.
>> No. 24758 Anonymous
11th January 2021
Monday 9:59 pm
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>>24757
There might be good stuff in there but it looks grindy, trite and is aesthetically ugly. For years I just knew the game had a "rep", but for some reason assumed it was for being comically bad until the sequel was announced and everyone was chuffed. Well, it seems I was right after all. Equating it to Deus Ex is barmy.
>> No. 24759 Anonymous
11th January 2021
Monday 11:02 pm
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>>24758
It's not much like Deus Ex. If you want good combat, you'll have to go elsewhere. That said, the only grindy bit is the sewers, and you won't get that far unless you like it.

The game is full of memorable bits. If you don't like the writing or the setting, then you're not going to get anything out of it. It's okay, not everyone is cut out to be a creature of 90s goth darkness.
>> No. 24760 Anonymous
12th January 2021
Tuesday 1:16 am
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>>24758

It's just one of those very marmite games. You either love it and think it was amazing, or you bounce right off. I wanted to like it but couldn't, much like Morrowind.

My personal one is Stalker. I've definitely spent more time in the Zone than I have in bed with a woman.
>> No. 24761 Anonymous
12th January 2021
Tuesday 10:42 am
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>>24760
Stalker was an original mash-up of Chernobyl and Roadside Picnic. Since then every Ukranian and his dog seems to be developing another game along the same lines, in the same way Western developers can't let go of zombies.
>> No. 24762 Anonymous
14th January 2021
Thursday 11:59 pm
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Why does Steam demand so many updates to my games? They're working fine, i don't need any more fixes.
>> No. 24763 Anonymous
15th January 2021
Friday 1:08 am
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>>24762
Because "works on my machine" isn't actually a helpful reply to a steam community post.
>> No. 24764 Anonymous
15th January 2021
Friday 6:48 am
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>>24762
That's not Steam, that's the game, why would Valve be updating other developer's games? And while we're on this topic Vampire: The Masquerade is still really bad.
>> No. 24766 Anonymous
20th January 2021
Wednesday 12:11 pm
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Look at this image, really look at it, look at the damned fern there. It's completely pitch black isn't it? Apparently grasses and what have you in Skyrim aren't effected by ambient light. It probably isn't an issue with the vanilla lighting where nighttime just makes everything pale and grey, but with the mods I've got it looks terrible.

I know this probably sounds insane to some of you, but this is a definite "can't unsee" moment for me. I might even turn all grass off it's so distracting to me.
>> No. 24767 Anonymous
20th January 2021
Wednesday 12:30 pm
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MY EYES!
>> No. 24768 Anonymous
20th January 2021
Wednesday 12:31 pm
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>>24766
Those are sprites. I'm no developer but I can see how it would be more difficult to code dynamic light for a 2D surface than a 3D one.
>> No. 24769 Anonymous
20th January 2021
Wednesday 1:22 pm
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>>24768

They aren't sprites, they're texture mapped planes.

Skyrim is old and the engine it's on has always had incredibly shite lighting so it'll just be to help the performance a bit.
>> No. 24770 Anonymous
20th January 2021
Wednesday 6:00 pm
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>>24769
Oh, are they ackchyually?
>> No. 24771 Anonymous
20th January 2021
Wednesday 10:00 pm
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You know what really stings? I very happily played through Skyrim at 1366x768 at lower-than-low at an unstable 25 FPS in 2013, I knew it could have been much better, but it was a nice little virtual D&D, but now it's butting up against my high expectations and suffering as a result.
>> No. 24772 Anonymous
21st January 2021
Thursday 10:24 pm
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GOG icons are so uninspiring to look at.
>> No. 24773 Anonymous
21st January 2021
Thursday 11:10 pm
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This is Elder Scrolls canon:
>"...Lady Ghisiliane, an Altmer noble who held grand hunts away from Summerset, where mortals and exotic creatures were brought in as quarry. She ran a kidnapping ring to populate her hunts with fellow mortals. She invited the local elites of society, including other Altmer, to participate in her games."

Who knew what when?
>> No. 24801 Anonymous
16th February 2021
Tuesday 12:17 am
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Well, I finished Cyberpunk today, after putting it off over Christmas because I frankly had become board with it.

Overall what a disappointment of a game. I wasn't on board the hype train, so I wasn't initially outraged about the bugginess or the missing features or anything like that. The fundamental mechanics and game world are probably the game's strongest parts, in my opinion- You can feel where they have been cut back from what was originally envisioned, but it's by no means bad. It's a solid mash-up of Far Cry and GTA in a Ghost in the Shell dressing, and that's fine with me.

The problems set in after you've got about a third of the way through, and it's only downhill from there. It starts very strongly. It sucks you in, sets up the world, paints a really immersive vision of a setting you feel like you could dive in up to your neck. The trouble is the longer you play, the more you realise it's only an inch deep. They set up a lot of story avenues and thematic ideas, then never do anything with any of them. You never get to see much of the suggested corporate espionage, or cool hacker stuff, or much to do with the gangs, and on and on.

The memorable moments are all from the prologue, before Jackie dies, and after that you're really going to struggle to stay invested. Your character had a well defined goal and motives at first, but once the main plot arc is set up, everything that happens afterward just feels contrived and rushed, and just doesn't make anything more than superficial use of the opportunities the setting provides. It just tells some pretty bog standard RPG character stories and then you do the last quest. Just a lot of wasted potential, honestly.
>> No. 24802 Anonymous
16th February 2021
Tuesday 12:23 am
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>>24801

Yep. I only finished the suicide ending, and need to revisit the other relationship endings but cba.

I was hyped about it from the early trailers but was getting mad Daikatana vibes from later promo materials.

What's good in it is really cool, but the fundamentals are PS2 tier in some respects and never surpass the best games on PS3.

The marketing of the game was deceptive to the point of criminality and I am a moron for pre-ordering the game. It makes me think of when THPS3 got ported to the PS1 and was shit, but the port was an aside and not the main volume being shipped at that time.


https://www.youtube.com/watch?v=9abEq5c2_OQ
>> No. 24803 Anonymous
16th February 2021
Tuesday 1:18 am
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I enjoyed playing Untitled Goose Game. It's by no means long, maybe it will keep you occupied for 6 hours at most, but in terms of goose-based shenanigans it can't be beat.
>> No. 24804 Anonymous
16th February 2021
Tuesday 2:41 am
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>>24803

Definitely was the best goose themed stealth puzzle thief simulator that I played in 2019.
>> No. 24805 Anonymous
16th February 2021
Tuesday 10:05 am
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>>24802
>pre-ordering
Oh mate.

Hbomb touches on a lot of other stuff in his video, but he's particularly emphatic on "don't pre-order games, ever, ever, for any reason". Give it a watch.

>> No. 24806 Anonymous
16th February 2021
Tuesday 4:39 pm
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>>24805

I quite like Hbomberguy's videos, but I also find him to be kind of an intolerable manchild jeb-end. Jim Sterling has also been going on for years about why you shouldn't pre-order anyway, but the bit I find appalling is just how many people need to be told you shouldn't pre-order.

At least in the old days it made a little bit of sense, because you had a risk of a big new release selling out, and then you'd have to wait another week or two. But in the days where everyone's games come from Steam, Epic, GOG and Xbox/Playstation store, there's really no reason for it. Gamers have just been conditioned into the most ideal consumers imaginable, and put up almost zero resistance.

The best part about it is how the gaming press is in on the scam, and every time something accidentally happens (like the Cyberpunk release) to rouse gamers from their slumber and realise they're being ripped off, you see them spin the story to be about those mean toxic gamers and their Twitter death threats, instead of the real dissatisfaction at anti-consumer practice underneath.
>> No. 24807 Anonymous
16th February 2021
Tuesday 7:49 pm
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>>24803
Fantastic bit of absurdity that doesn't outstay it's welcome.
>> No. 24808 Anonymous
16th February 2021
Tuesday 8:24 pm
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>>24806
Do Not Pre-order has been the default stance for Brit-adjacent gaming youtubers for a while now, TotalBiscuit (RIP) was also staunchly against the practice.

There is no real upside to it these days when even boxed "copies" are just a download code or require multi-gigabyte day one patches making the physical copies all but obsolete. Pre-order bonuses are basically front-loaded "micro transactions". It makes sense for the companies that can get away with it to do these glorified kickstarters because hey, free money, but for the user there's no real upside to the practice anymore.
>> No. 24809 Anonymous
16th February 2021
Tuesday 9:17 pm
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Since the December lockdown myself and a very longstanding friend have been playing Total War games against one another and I must say I rather miss the days when I was way, way, way better than him. He's practicing and watching people online now, I never did any of that. I've got to keep my hand in sim racing too and there's cunt-offs to attend to, how could I spare the time? I guess in many ways I'm just like Napoleon; ten years ago I was brilliant and now I've gone off the boil somewhat. Maybe I'll get my own island if I lose again?
>> No. 24810 Anonymous
16th February 2021
Tuesday 9:21 pm
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>>24809

You'll have to get out of the habit of licking the wallpaper if you do.
>> No. 24811 Anonymous
17th February 2021
Wednesday 11:44 pm
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>>24810
I'll tell you the same thing I told my therapist: I don't change for anyone, you Cornish scum.
>> No. 24818 Anonymous
21st February 2021
Sunday 1:24 am
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Hades
I'd mention more about it, but there's so much out there already it would be redundant. Supergiant Games storytelling in a rogue-lite hack-n-slash that makes you want to lose sometimes so you can see the story unfold.

HROT
The perfect kind of retro slav jankgame. It's a Quake style FPS that saw how brown Quake was and decided that no, that would not do, and made it Brown. It's technically in early access but what is there was quite fun to play through if you like that sort of thing. That it is written in Pascal is just icing on the cake.

Gladius
I'm a sucker for 40k stuff and while I think this game is brilliant it certainly has its rough edges. It's a hex and turn based strategy game akin to a basic Civ game (it would be classic 4X, but there's no diplomacy because in the grimdark future etc...), if you're not playing PvP you're playing skirmishes against the AI (which can be adjusted from "push over" to "it literally cheats to beat you"). Given it's an adaptation it's really quite faithful to the tabletop game and compared to the usual dreck that gets the 40k license it's an absolute gem. If you can get it on a Steam sale with its DLC it's not too, but it gets really quite pricey if you wanted to get everything outright (I'd make excuses for the developer needing to recoup costs for a niche product, but that's their problem not mine).

Wilmot's Warehouse
I've worked in a fulfillment warehouse for a mid-sized non-Amazon company before, and this is basically a picker-stocker-packer simulator. Do you like shapes? Do you like colours? Do like when things are Neat And Tidy And Exactly Where They Belong? This game will seem like a waste of time, an infuriating nonesense or the best thing ever. You play as a square that gets delivered a pile of squares with symboles on them, you need to drag and push them around a large fairly open area (the warehouse) and sort them in whatever way makes sense to you within a time limit. You have limited vision range, so you need to remember where you stored things. Once the sorting time's expired, people appear that will demand combinations of the things in your warehouse and you have to find and deliver them. I think it'll take only one or two minutes of watching someone play this game to decide if you'll love it or hate it.
>> No. 24819 Anonymous
23rd February 2021
Tuesday 12:31 am
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I started playing at the start of December, I have 240 hours clocked,

send help.
>> No. 24820 Anonymous
23rd February 2021
Tuesday 12:42 am
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>>24819
Is it that good? I watched a review of it by a chap by the name of Lord Mandalore on YouTube and it looked a bit of a mess, this was some time ago now though.
>> No. 24821 Anonymous
23rd February 2021
Tuesday 11:06 am
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>>24820

It is that good to me. All things battletech related have always been a bit of a mismanaged mess and this is no different. But that has always been in the things surrounding the games never the games themselves.

As for the game. I love it, and I've never had a soft spot for the franchise. The greatest asset to me is the community it self. Most online multiplayer experience are an experience of infighting between foul mouthed teenagers. This there is genuine cooperation and discussion on voice chat. I don't rightfully understand how it has happened but it is quite wonderful. I've made friends via this game.

As for the gameplay primarily fps with tank controls in team deathmatch. But as the set up for that imagine if you played something class based like tf2 but within that you had full equipment management like diablo but it was balance so no equipment was objectively better. I would be lying if I said that wasn't overwhelming to a new player. And if you want to give it a try I would happily recommend starting builds so you don't get completely lost immediately.
>> No. 24858 Anonymous
26th March 2021
Friday 12:22 am
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Half-Life Alyx, once it finally came down to less than £30 but only because there's a sale on.

It does live up to the hype in most regards - it's the most convincing VR world I've ever seen and for the most part controls are good (though as a dirty lefty I had to do a little bit of tweaking).

The horror aspects of HL2 really come into play here - you have to manually reload the guns -- eject the magazine, pull the new mag out of your backpack, push it into the gun, and pull the slide. There's also no partial reloading for the pistol -- you can eject the mag before it's empty but you can't store partial mags in your backpack, so this adds another element to the survival horror aspect since you can't just reload in a quiet moment if you've got 5 left (without wasting 5 bullets, anyway). You also have to point the torch with your off hand, meaning that you lose ALL sight during dark sections when you have to reload. Even clearly telegraphed jump scares have so much more impact in VR.

It can't hide the fact it's a Source game though. There's the classic noise of Source physics objects interacting everywhere, and the level transitions are absolutely painful - on several occasions needing a restart as the Oculus compositor gives up, assuming the game has crashed.
>> No. 24859 Anonymous
29th March 2021
Monday 12:02 am
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>>24858
7 hours in:
It really does have a great atmosphere at times.

The hacking minigames are tedious, and Valve's main idea to step up difficulty is just to make you do it multiple times.
>> No. 24860 Anonymous
29th March 2021
Monday 11:13 pm
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>>24858
>>24859
What headset are you playing it on? Is it worth spending the buckaroonies just for it?
>> No. 24861 Anonymous
30th March 2021
Tuesday 12:00 am
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>>19768

Going right back to the roots of the thread. Openxcom 40k mod is an extensive reworking of the original early 90s Xcom. This is a mod for an open source remake of the game and you need to fiddle around a little with files as well as a copy of the original game.

Once you tweak the visuals to see more of the map and get a feel for the hot keys and gameplay, this is a superb and lovingly crafted game which goes into a lot of detail with the source material.

Expect heavy losses. You start out scrapping against poorly equipped cultists but before long you are going toe to toe with khorne berserkers and plague marines.
>> No. 24862 Anonymous
30th March 2021
Tuesday 12:10 am
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>>24860
Rift S. If you can get a headset cheap enough I'd say it's worth it, but I wouldn't advise getting it just for Alyx. I mostly play Beat Saber on it these days, but I'd say I've probably got about 50 hours per month so far in VR and that's made it worth it for me. I'm not sure if there are any big VR games in development right now, but if nothing else, there's porn.
>> No. 24863 Anonymous
1st April 2021
Thursday 1:26 am
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Finished Assassin's Creed Valhalla. Took me around 80 hours, and I did probably 75% of the side stuff. It reached a point where I was so overlevelled that it trivialised everything other than boss encounters. The story fluctuated in quality, some arcs were compelling, some arcs were shit. Ending was fucking atrocious though, the modern day bits have always been awful and I can't understand why Ubi won't bin them off.
>> No. 24866 Anonymous
2nd April 2021
Friday 8:12 pm
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>>24863
Trouble is they want to keep the modern day aspect going, but dont know where to go with it because they have to save some story for the comics etc.

Honestly, they should just do a full on Modern Day game to properly advance or finish the thing.
>> No. 24867 Anonymous
2nd April 2021
Friday 9:04 pm
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>>24861
That looks utterly fantastic.
>> No. 24868 Anonymous
5th April 2021
Monday 1:37 pm
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This better be fucking great.
>> No. 24869 Anonymous
5th April 2021
Monday 1:48 pm
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>>24868

If you like rallying, it's an absolute joy. If you don't, you will have a bad time.
>> No. 24870 Anonymous
5th April 2021
Monday 2:00 pm
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>>24869

Really? Damn, I hate rallying.
>> No. 24871 Anonymous
5th April 2021
Monday 2:44 pm
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>>24869
I am rather going into it with that expectation in mind, yes. I probably should have just downloaded Richard Burns Rally instead, but honestly by the time I get all the mods sorted and what have you Dirt Rally 2 would probably have been done downloading for several days. Though I wouldn't have a tenth of my SSD taken up by one game either, so it's swings and roundabouts.
>> No. 24872 Anonymous
5th April 2021
Monday 3:15 pm
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>>24871

You'll see why it's so massive when you play it - the stages are incredibly detailed, right down to how the surface degrades as you go down the running order. If you follow WRC then you'll get a weird sense of deja-vu as you run through the stages. It's absolutely epic in VR, but you need a very strong stomach to get through Finland. My only gripe is the tarmac physics, which just feel a bit floaty and loose.


>> No. 24873 Anonymous
5th April 2021
Monday 6:41 pm
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>>24872
Yeah, I get why it's so big. It'd still be nice to have a "I'm playing at 1920x1080 on high, please let me half my download size" option. I think I'm too much of a sim racing pleb to know quite what tarmac physics should feel like in a 90s Ford Escort rally car. I'm quite sure I will like like it, because I've been spending a lot of time in Assetto Corsa doing rally stuff. It feels a bit less serious than road racing, so it's a nice change.

Also I accidentally throttled my download to "1.2 KB/s" for a couple of hours because I assumed it was in MB/s. I'm Impressed Steam acknowledges when a download will take "more than a year".
>> No. 24874 Anonymous
5th April 2021
Monday 7:13 pm
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>>24872

>My only gripe is the tarmac physics, which just feel a bit floaty and loose

I don't know enough about modern rally to know, but could that just be down to what it feels like running lower psi knobbly tyres on a hard tarmac section?
>> No. 24875 Anonymous
5th April 2021
Monday 7:34 pm
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>>24872
I have no problem perceiving the audio, but I can still barely make it out as language so for a giggle I tried transcribing the video. I can make the numbers and about half the rest like "keep left", "jump" and a few more. Is this jargon that takes practice to understand or am I just crap at listening?
>> No. 24876 Anonymous
5th April 2021
Monday 7:41 pm
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>>24875
If you listen to lots of it it starts to make more sense. It's probably a bit like if you were an American, no offense, and you moved to Liverpool, no offense. Same langauge but you'd probably spend six months smiling politely and nodding. Also there's probably a limit to how many times you can end up in a tree before you definitively remember what a "left 3 tightens over crest" is.
>> No. 24877 Anonymous
5th April 2021
Monday 7:42 pm
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Didn't mean to say "probably" three times in one post I'll do better in the future.
>> No. 24878 Anonymous
5th April 2021
Monday 7:43 pm
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>>24874

Rally cars are almost totally rebuilt for tarmac with different wheels, tyres, brakes, suspension, transmission and aero bits. At WRC Spain they have to change over in 75 minutes, which is a feat comparable to a two-second pit stop in F1.




>> No. 24879 Anonymous
5th April 2021
Monday 7:49 pm
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>>24878

That makes sense. I did assume there were mixed surface stages though, for no real reason other than I thought it'd be cool.
>> No. 24880 Anonymous
5th April 2021
Monday 8:05 pm
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>>24877
I'd be more concerned about "no offence". Thanks none the less, glad to hear it's not me but practice that's missing.
>> No. 24881 Anonymous
5th April 2021
Monday 8:13 pm
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>>24875

>Is this jargon that takes practice to understand

Yep. They're called pacenotes and they're a very abbreviated way of describing the road ahead. The driver and co-driver are allowed to drive the stage beforehand in a normal road car to prepare their notes. All driver-codriver teams have their own particular system, but the general theme is that the numbers 1-6 are used to indicate the sharpness of the corner, while larger numbers are used to indicate the distance to the next corner.

It's not rocket science, but it's absolutely crucial in rallying - the driver is always setting the car up for the next corner before they can see it, so an inaccurate or late pacenote almost always leads to a crash.



https://racemarket.net/blog/rally-pacenotes-what-why-how/
>> No. 24882 Anonymous
5th April 2021
Monday 8:29 pm
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>>24879

There are some stages with a mix of surfaces (tarmac and gravel in Australia, tarmac and snow/ice in Monte Carlo), in which case the car will have a compromise setup with noticeably less grip on tarmac. The loose-surface physics in DIRT are excellent and you can really feel the effects of tyre wear or setup changes, but there's something slightly off about the tarmac physics. It's not cartoonishly awful, there's just a slightly exaggerated feel when the car breaks traction that's noticeable if you've come from a track-oriented sim like Assetto Corsa or rFactor.

If I were to speculate, I'd say that either they used a modified version of the loose surface physics for the tarmac physics, or they intentionally loosened up the feel on tarmac to make the cars a bit more predictable at the limit.
>> No. 24883 Anonymous
5th April 2021
Monday 8:58 pm
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>>24880
That bit was an intentional act of comedic repetition to draw a parallel between the two locations mentioned, IE, the presumption they aren't very nice.
>> No. 24884 Anonymous
6th April 2021
Tuesday 3:56 am
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I've just marathoned Outer Wilds, and luckily I'd watched very little about it at all so even things that appear in the trailers were completely new to me, which made it that much more of an experience.

It's one of those games that's going to stick in my mind for a long time.
My near-blind original run through Portal comes close for the sense of discovery and exploration, although that's a much different scope.

I got the game expecting a rustic space exploration game but the initial presentation belies the real core of the presentation in some ways. Then in other ways it is exactly what it presents itself as - you just go out and explore this fantastically crafted, miniaturised, fully simulated solar system in your spaceship. Just there's more under the surface that you'll find out in time.

I think this is the absolute least spoilery review I've found:

https://www.youtube.com/watch?v=MfbyWk1HTpc
>> No. 24885 Anonymous
6th April 2021
Tuesday 3:11 pm
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Not sure I'm liking this Dirt Rally 2. Always online? Baffling amount of info? Weird UI? That bloke what killed them kids with a helicopter? It's not a good first impression.
>> No. 24886 Anonymous
6th April 2021
Tuesday 6:33 pm
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That Evilk Genius 2 game looks alright, but the steam reccomendations make it sound like shovelware. Full priced at 30-40 quid too. I'll stick to Two Point Hospital for now.
>> No. 24887 Anonymous
8th April 2021
Thursday 3:06 pm
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I'm trying really hard not to become someone who says things like "games were better back in my day, lad" in the cadence of Fred Dibnah. However, I've just had 35gb of updates that were mostly just cosmetics across two different games. Do people still have download limits in the UK? What happens if your favourite game decides you need another 50gb of hats installed before you can play it again if you are limited? "Sorry, boss, I can't work from home this week, Apex Legends downloaded several terabytes of ultra-high definition hairstyles whilst I was sleeping and EE cut me off".
>> No. 24888 Anonymous
8th April 2021
Thursday 3:10 pm
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>>24887
Have you actually gone back and replayed the old games? I recently gave up on my replay of Red Alert 2, having finished the main campaign and found that about 90% of the content of the Yuri's Revenge campaigns are just the same maps again as a different faction. Games haven't got significantly worse, I think we're just able to see through the bullshit better now.
>> No. 24889 Anonymous
8th April 2021
Thursday 3:16 pm
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>>24887
You should watch some Worthabuy, if you don't already. Replace Dibnah with a geordie accent and you're there.
>> No. 24890 Anonymous
9th April 2021
Friday 1:05 am
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>>24888

Selective memory, more like. We were well aware of the shite back then, but I think the market in general being smaller meant flicking through the bad scores in PC Gamer felt a lot less like the 24/7 deluge of horse shit browsing Steam feels like today.

Mt project over the last couple of days has been filling up a 3DS with emulators and that. Long story short, due to the slightly fiddly nature of converting files over to the 3DS, I haven't just been dumping the full romsets onto an SD card like I normally would with something like this- I've had to hand pick the games I actually know and remember being good. For the SNES, out of over a thousand games, that comes to 46. For the Megadrive it's only 30. For the more obscure systems even less.

So in reality, even the golden age of my childhood when everything was amazing, only something like one in twenty games were good, and the rest were garbage like Nigel Mansell's Formula 1. But I bet that ratio is more like one in a hundred today.
>> No. 24891 Anonymous
9th April 2021
Friday 9:08 pm
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>>24890
The greatest video game review I have ever read (from PC Zone, much better than PC Gamer, fuck you) attests to the fact that bad games existed back when you bought physical copies too.
>> No. 24892 Anonymous
10th April 2021
Saturday 3:06 pm
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>>24891
They even did a little logo of someone squatting to do a poo. Glorious.
>> No. 24895 Anonymous
10th April 2021
Saturday 5:11 pm
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>>24890
There were plenty of shite games back in the 90s and early 2000s but the average quality of what was on sale definitely seemed better.

I think it's mainly down to online distribution and ubiquitous fast internet. Back in the 90s and early 2000s when everything was sold on physical media it took much more money and effort publish and distribute a title so only the better stuff from legit publishers made it to the shelves.
Also studios couldn't get away with selling what are effectively public betas as finished games when a good chunk of their customer base wouldn't be able to download the inevitable massive patch to make it playable.

Almost everything big had a playable demo too, so there was much less risk of buying something only to find out it was garbage after you'd spent money on it.
>> No. 24896 Anonymous
10th April 2021
Saturday 5:32 pm
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>>24891
EA have always been money grabbing cunts. Just look at all the DLC packs for The Sims 4 https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/store It's the same old shite, just without a shiny disc and a DVD case.
>> No. 24911 Anonymous
17th April 2021
Saturday 12:07 am
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This is a message to all Travis and Travis affiliates: 1. Fuck you 2. Eva is mine.
http://emilyisaway.com/3/youtoob/rzJ21OpFnZ0/

Just a shame the nostalgia gets broken because I have two girls wanting to 'rawr XD' with me.
>> No. 24912 Anonymous
17th April 2021
Saturday 10:13 pm
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>>24911
My fucking god, it really pulled me in. I'm in a happy relationship with this girl and all is well in 2008 but then there's this fucking dickhead who is clearly trying to fuck her and the game keeps pushing my buttons over it.

I shrug it off and trust her or at least accept she can leave me if she wants but no, we're on a "break" because she doesn't feel the same butterflies anymore. Obviously that dickhead goes right in as soon as we break it off on facebook. I frankly don't like this one bit.
>> No. 24918 Anonymous
1st May 2021
Saturday 3:08 pm
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Are there any modern car games as fun as 1nsane?
>> No. 24919 Anonymous
1st May 2021
Saturday 3:19 pm
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>>24918
No, now go away and spend three hours figuring out the ideal bump stop rate for Paul Ricard.

To give you a proper answer the last "fun" car game I played was called Distance and is a very different kind of fun based on the five minutes of 1nsane gameplay I just watched. Maybe give it a look anyway.
>> No. 24920 Anonymous
1st May 2021
Saturday 3:58 pm
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>>24918

Things that might tickle your fancy:

Forza Horizon 4
Burnout Paradise: Remastered
Rocket League
Crossout
Trackmania
>> No. 24921 Anonymous
5th May 2021
Wednesday 5:39 pm
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I'm having a bloody excellent time playing No Man's Sky. I've put in 10 hours and still haven't bothered leaving the solar system I started in. As far as I can tell, it's just a life simulator without bogging down too much on harsh survival elements, except in this life I've got a spaceship and can go wherever I want in it. 10/10
>> No. 24922 Anonymous
5th May 2021
Wednesday 6:52 pm
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>>24920
Rocket League is such a wonderful game. Just flying cars and a ball with barebones mechanics, but the skill ceiling is so high that you're always improving and hitting stuff you never could before.
>> No. 24923 Anonymous
5th May 2021
Wednesday 7:24 pm
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>>24922
Agreed about Rocket League - one of those simple but immensely playable games because the physics is so entertaining.
>> No. 24924 Anonymous
7th May 2021
Friday 12:31 am
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>>24921
Tell me more, very interested in getting this after everyone's been raving about all the wonderful updates.
>> No. 24925 Anonymous
7th May 2021
Friday 1:18 am
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>>24924
It's extremely slow-paced, and there's a lot of little distractions which could easily feel like grinding or farming if you're usually more into high-paced games. Visually, it's absolutely stunning, and the sandbox feels completely seamless. To me it sort of feels like the first Mass Effect game if there was no story whatsoever and you were just hopping around from planet to planet doing odd jobs and working on your own stash of ships and loot.
>> No. 24926 Anonymous
7th May 2021
Friday 9:44 am
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>>24924

It's hard to explain without just resorting to saying things like "it's sort of like Elite but with more whimsy and some base building"

I put quite a few hours into it when they first 'fixed' the game. It still lacked depth for me then, but they've been adding to it ever since, so I assume it's even better now. If you like space games or if you like games where you just wander about doing whatever you feel like, it's worth a go.
>> No. 24927 Anonymous
7th May 2021
Friday 12:32 pm
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>>24925
>>24926

So is there actually some content in there now?

Or is it more like that thing where you spend a full weekend loading up Skyrim or Fallout with a shitload of mods that look deep and game changing, but then when you play it you barely notice the difference.
>> No. 24929 Anonymous
7th May 2021
Friday 3:01 pm
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>>24927

It sounds like you wouldn't enjoy it regardless.
>> No. 24930 Anonymous
7th May 2021
Friday 3:43 pm
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>>24927
>Or is it more like that thing where you spend a full weekend loading up Skyrim or Fallout with a shitload of mods that look deep and game changing, but then when you play it you barely notice the difference.

That sounds like your fault for selecting shitty mods. You'll certainly notice Thomas the Tank Engine charging down at you from on high, his stack blaring dread.

Tbf I spent more time modding than playing, but I've built up quite a collection and have a spreadsheet ready to help me discern different builds.
>> No. 24931 Anonymous
8th May 2021
Saturday 1:47 pm
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Played the first couple of hours of Resident Evil Village. It's stupid, but in an endearing way rather than the bluster of Resi 6. It's scary, but not in the way of the original or 7 where you're trying to run past monsters in a tight space. The first proper fight has you defending yourself against a dozenwerewolves, which all take 7 or 8 shots to kill, but you only have 20 bullets. It reminded me of the beginning of Resi 4, where you have to survive a constant onslaught of villagers with limited resources. I got to the castle and now I know there's going to be unpleasant stuff coming, so I'm putting off playing it for now as it is quite stressful.
>> No. 24934 Anonymous
13th May 2021
Thursday 2:55 pm
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Ooh, I just discovered some former Telltale developers got the rights to Sam & Max and are remastering everything! That's nice of them. I hope this means some new games are on the cards.

https://skunkapegames.com/
>> No. 24935 Anonymous
13th May 2021
Thursday 3:06 pm
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>>24934
Wow not only this but another developer has made a VR Sam & Max game. What the hell's going on?
https://www.rockpapershotgun.com/sam-max-return-with-a-virtual-reality-caper-next-year
>> No. 24936 Anonymous
19th May 2021
Wednesday 3:08 pm
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Dead Island was boring as fuck. Maybe because I picked Xian Mei, maybe because I played it alone, I dunno, but it wasn't what I expected and I'm glad to be done with it. Riptide will probably remain in my library unplayed.
>> No. 24937 Anonymous
19th May 2021
Wednesday 3:32 pm
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>>24934

What the fuck? Didn't these games just come out? It's been on a backburner in my head to get around to playing them for a while now.

Am I that old?
>> No. 24938 Anonymous
19th May 2021
Wednesday 3:38 pm
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>>24937
The first Telltale Sam & Max episode was released all the way back in 2006, lad.
>> No. 24939 Anonymous
19th May 2021
Wednesday 4:07 pm
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>>24936
I feel like it's one of those games that would be fun in co-op with a few friends, light hearted mindless action, but single player it is pretty boring. Have you tried Dying Light? It's a spiritual successor but it's actually interesting.
>> No. 24940 Anonymous
19th May 2021
Wednesday 4:19 pm
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>>24939
I saw someone had mentioned it here, yeah: >>19783

Does it dispense with the Borderlands arrow comparison simulator gameplay? Because of the free running does it play more like Assassin's Creed than Dead Island?
>> No. 24941 Anonymous
19th May 2021
Wednesday 4:51 pm
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>>24940
It's been a while since I played it, but if I remember correctly you're not as inundated with shitloads of loot with barely noticeable improvements. Free running gives a greater sense of verticality, particularly in the Old Town map later in the game. Not as much climbing towers as Assassin's Creed, but more like a slower paced Mirror's Edge.
>> No. 24942 Anonymous
19th May 2021
Wednesday 4:57 pm
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>>24936
I quite enjoyed it, though it probably would have been more fun in co-op. After a while the combat did end up becoming simply kick down and shash head, which got a little tedius. I got the feeling if you could utilise momentum you could connect some really decent hits to make the combat more fun, but it never really worked. I distinctly remember not using the combat powerup-limit break thing, because it just seemed stupid (also jacking it to the zombie porno scene - hell yeah).
>> No. 24943 Anonymous
19th May 2021
Wednesday 5:38 pm
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Been playing Judgment. It's a spin off of Yakuza, and has action based combat instead of turn based like in Like A Dragon. Fun sense of humour, combat is kind of button mashy but I can live with that, story is typical Yakuza style betrayal and politics, despite you being a lawyer turned detective. Missions where you have to trail targets are awful though. Terrible stealth mechanics. I feel like most non-stealth games with forced stealth segments can't pull it off.
>> No. 24945 Anonymous
22nd May 2021
Saturday 7:55 pm
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>>24942>>24936
I rather enjoyed it solo, but I think you had to get yourself into the mindset / roleplay it a bit. The illusion was broken in MP whenever I tried it due to people having unlimited rocket launchers and super flaming exploding poo knife chainsaws.

Riptide plays similarly but has a bit more to it. Base building and defense, and a Unarmed Melee based character joins the team.
>> No. 24946 Anonymous
27th May 2021
Thursday 1:36 am
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I played through Doom 2 with Brutal Doom over the last few days. It's all great and I suspect some of you already know that, but thinking back not only did the original Doom bits hold up, basically everything in Brutal Doom makes it more fun. What isn't good and probably wasn't in 1994 are some cheap tricks that hide a small number of keys that you can't progress without. One section where you have to open one timed door and then run halfway down a hallway to trigger an invisible switch which opens another timed door in the room you just left, may perhaps be one of the most underhanded bits of game design this side of retro adventure games. Possibly there are some optional secrets that do that too, but this is the only necessary hidden pressure switch in the entire game.

However, looking up one of the hidden keys did mean I got to find out about, and experience for myself, Club Doom.


>> No. 24950 Anonymous
11th June 2021
Friday 1:52 pm
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Got Chivalry 2. It's pretty fun, very hectic, the controls are shit on a gamepad so I'm killing my teammates more often than I'm killing the enemy, but it's good silly fun. I especially like that when your defences are sufficiently breached you have to play as peasants with handtools to defend against the encroaching army. I don't know if it's possible to win with peasants, but it's a nice little touch.
>> No. 24951 Anonymous
11th June 2021
Friday 7:06 pm
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>>24950
Really like the look of it - seems like a giggle.
>> No. 24952 Anonymous
11th June 2021
Friday 7:34 pm
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>>24950

I'm going to get this but I'm going to shit up the voice chat constantly screaming the lyrics to A Fine Day To Die down the mic in my perfect Quorthorn vocal stylings.
>> No. 24957 Anonymous
17th June 2021
Thursday 4:15 pm
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I've chosen, of my own free will, to try Hearts of Iron 3 again for the first time in ages. Not sure how far I'll go in this UK campaign, but it's one of those games I've got open all the time and then I check back for half an hour before wandering off or alt-tabbing away to do something else so I've been at this for like a week before the war's even started. Also the America First party, the OG one, have won the US election in a landslide so I think I'm knackered if I can't hold the Low Countries. Come back to me, FDR.

Does anyone else play games like this and if so why? Because I don't really get it, even though I am enjoying it.
>> No. 24958 Anonymous
17th June 2021
Thursday 5:16 pm
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>>24957
You become invested in all the options and alternative history imo.

I usually avoid defending the low-countries because the game descends into a stalemate without it ever becoming a true global conflict. Focus on the Norwegian campaign, possibly invading yourself.

>it's one of those games I've got open all the time and then I check back for half an hour before wandering off or alt-tabbing away to do something else so I've been at this for like a week before the war's even started.

No idea how you manage this. I have to be very careful when I download grand strategy games because I'll lose weeks at it.
>> No. 24965 Anonymous
21st June 2021
Monday 8:57 pm
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Bloody hell this is stressful. Nobody told me this political VN was a Theresa May simulator.
>> No. 24966 Anonymous
22nd June 2021
Tuesday 12:41 am
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>>24821
The online community for MW has a long tradition of being lovely, with most players seemingly just happy that someone else is also interested in playing. Before MWO came along (and even after to this day), MW:Living Legends has a relatively small but thriving player community which rivals Dwarf Fortress in it's friendliness and openess to newbies.

I have a real soft spot for the MW games ever since I got to play MW2 when a friend got it free with his 3dfx graphics card, but I'l spare you the gushing about MW:Mercs and the subsequent games up to MW4:Mercs because getting them legally is bordering on impossible thanks to the licenseing/publishing nightmare hell they are caught in.

Unencumbered by the above, I recently bought MW5:Mercs and it's, well, OK. It gets the Mercs vibe right with a mix of finding good pilots for your crew, having to scrounge some components or, if you're lucky, a new chassis, but in the 10 hours I've played so far the mission structure has been very repetitive. The mech combat is still great, but there are basically only four mission types. Destroy specific buildings at nav points, destroy a compound (you'd better bring some energy weapons because you'll be whaling away on those things), destroy a particular mech by following a crumb trail at nav points, and last but not least protect a compound and kill anything that moves towards it. Admittedly I'm not that far in, but it's already wearing thin and feeling like generated content where every mission, barring the base objective, is march in, shoot things that blip red on radar, done.

Comparatively MW2,3,4:Mercs had "proper" missions. Go to nav alpha, shut down sensors and sneak to beta, wait for the heavy lance to pass and then kill the convoy they were meant to protect. MW5:M missions feel like filler in comparison. I'll persevere, because I'm starved for good single player mech gameplay, but as an intro to the series... I doubt it's going to grab many new players.
>> No. 24967 Anonymous
22nd June 2021
Tuesday 12:55 am
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>>24966
(Battletech/MechWarrior lore is no match for WH40K, but it's the closest thing we have for a Mech first universe, I think.)
>> No. 24968 Anonymous
22nd June 2021
Tuesday 10:17 pm
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>>24965
Well that was fun, if short. Now only there was a way to be MORE capitalist.
>> No. 24969 Anonymous
22nd June 2021
Tuesday 10:26 pm
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>>24968

Better dead than Melenyev.

spits
>> No. 24970 Anonymous
23rd June 2021
Wednesday 3:33 pm
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>>24958
No stalemate here, pal. Look at the progress we've made after a year of fighting. Also my spies tell me the Germans are low on manpower, who needs the Yanks? We'll be in Berlin by Christmas. If the Italians would hurry up and attack I could move half-a-million men from Africa over to Europe, but then again if they break through the Alps the show's over so perhaps I should be less arrogant.

In terms of not getting sucked in I try very hard to stay to a limit of either in game time or real time, generally trying to knock out two or three months a day now the war's on and leaving it at that.
>> No. 24971 Anonymous
23rd June 2021
Wednesday 6:29 pm
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>>24968
I've stuck it on my wishlist!
>> No. 24972 Anonymous
24th June 2021
Thursday 12:08 am
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>>24970
See what ya' should have done is made an amphibious landing at force to create panic and lead Hitler to pull his troops from the French border resulting in a collapse of the western front. Now it's April 1941 and you've broken the Wehrmacht but only through a slogging match. It'll be a Red Christmas in Berlin.

Italy doesn't join the Axis until France is finished and even then her land units don't pose a threat. Motorised can quickly annex East Africa and encircle the small Italian force in North Africa (amphibious landing can also help with the encirclement). It's the war on the Mediterranean sea that's the nuisance. Also Japan will act weird without the Fall of France sparking the event chain in Indo-China.

How did you manage to get it to run anyway? I was going to give it another go at the weekend but DirectX gave me grief.
>> No. 24973 Anonymous
24th June 2021
Thursday 2:03 pm
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Sonic Mania and Horizon Chase Turbo will be free on Epic later today.
>> No. 24974 Anonymous
24th June 2021
Thursday 2:53 pm
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>>24973
Sonic compilations are always great, good for a couple of minutes until you realise you're shit and don't have the time to learn the courses so you can go fast. That racing game looks cute but fucking 6 hour longplay for what looks like a mobile autoscroller racing game? Christ.
>> No. 24975 Anonymous
24th June 2021
Thursday 5:59 pm
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>>24973

I might look into Horizon Chase Turbo again sometime if there is ever an option to turn off Steering Assist.
>> No. 24976 Anonymous
25th June 2021
Friday 9:14 pm
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Have either of you played Baldur's Gate 3 recently? I'm curious whether it's shaken off most or all of its initial release bugs.

Also, highly recommend Solasta: Crown of the Magister as an indie alternative to BG3, with a more pure D&D CRPG feel to it.
>> No. 24977 Anonymous
26th June 2021
Saturday 12:12 am
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>>24976
I'm part of the group of bitter BG2 fans who consider it to be Divinity 3. If they've gotten over the initial bugs, it'll be a great play you liked any other Larian games. It'd be good if they've reduced the amount of environmental terrain combat stuff, having those kind of 'Look at how this enemy is positioned next to this hazard' battle dynamic felt confining, like the battles were balanced around those actions.

Personally I'm just bitter they dispensed with RTWP gameplay, and didn't even include it as an option, and the uncompromising adoption of 5e rules is frustrating as well, though I understand the whole reason they did it was to promote 5e. It's so petty, but if they'd just given it a subtitle instead of taken up the BG3 sequel slot, I would have been happy.

Anyway, this hasn't really answered your question.
>> No. 24978 Anonymous
26th June 2021
Saturday 5:18 pm
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Trying to find a good MP game. Rainbow Six Siege is too methodical, Halo is uninteresting, Chivalry 2 is too repetitive, Battlefield has impressive scale but I keep dying within seconds of spawning, CoD is the one I'm best at (standard MP, not Warzone) but it feels like fast food.
>> No. 24979 Anonymous
26th June 2021
Saturday 6:18 pm
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>>24977
I played it when it first came out, and shouldn't have done as it let me down across the board. I really like Larian's combat engine, and it lends itself really well to the D&D system with only a few minor tweaks.

Completely agree about the terrain stuff, it was extremely forced, but I think that might just be Larian's style? I tried playing Divinity: Original Sin as a proper role-playing game, but ultimately the game forces you to just stack up on a hodge-podge of elemental items and figure out which one will work against which enemies, at which point it just becomes a Pokémon game.

>>24978
Give Deep Rock Galactic a try.
>> No. 24980 Anonymous
26th June 2021
Saturday 6:55 pm
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Okay I bought Chivalry 2 last night and it is just as much fun as it looks.
>> No. 24981 Anonymous
26th June 2021
Saturday 8:27 pm
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Did anyone play Doom (2016) and its sequel and can you tell me if it's worth bothering with the first one or should I just play the second one?
>> No. 24982 Anonymous
26th June 2021
Saturday 8:43 pm
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>>24981
Modern bollocks m8.
>> No. 24983 Anonymous
26th June 2021
Saturday 8:57 pm
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>>24981

Doom Eternal was the best game of 2020
>> No. 24984 Anonymous
26th June 2021
Saturday 9:01 pm
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>>24983
Best of a bunch of modern bollocks doesn't mean it's any good.
>> No. 24985 Anonymous
26th June 2021
Saturday 9:08 pm
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These are not answers to the question I asked, lads.
>> No. 24986 Anonymous
26th June 2021
Saturday 9:18 pm
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>>24985
I've not played either yet, but I would, based off the positive reception they've got.
>> No. 24987 Anonymous
27th June 2021
Sunday 12:45 am
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>>24981

I'd play both, but definitely play 2016 before Doom Eternal. Eternal makes 2016 look positively glacial in pace even.
>> No. 24988 Anonymous
27th June 2021
Sunday 12:49 am
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>>24987

I like Eternal a lot, but for my geriatric 32 year old hands and brain, it's so, so much more difficult than it's probably supposed to be. I can finish 2016 on Nightmare, but can barely get through Eternal on HMP.
>> No. 24989 Anonymous
27th June 2021
Sunday 1:10 am
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>>24981

Yes, they are both worth playing, in fact I would recommend playing them in order because the story follows on.

Yes, I realise that probably sounds daft for a Doom game, especially given the way the hype has portrayed it, but they actually do a very, very good job rebooting the series and giving it a narrative grounding. The story isn't important, per se, but the way it's handled is honestly the cherry on top of an already solid game.

Personally I actually liked the gameplay of 2016 more, too. Eternal goes overboard with all the mechanics and interactions you have to remember, and it's one of the only times I've genuinely felt fatigued from playing a game. It's extremely polished, satisfying and challenging, but it's fucking exhausting. I had no desire to replay it or buy the DLC after I was done.
>> No. 24990 Anonymous
27th June 2021
Sunday 5:16 pm
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>>24988

I think it's intentionally much more difficult, nothing wrong with turning the difficulty down. I'm fairly impressed that a game was released in which the highest difficulty is actually very fucking difficult.
>> No. 24991 Anonymous
27th June 2021
Sunday 8:58 pm
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>>24981
Doom 2016 is a gloriously violent reinvention of the Boomer FPS Doom style FPS with modern tech. It's fast, it rewards agression, it's beautiful, and most of all the game is designed so well that it gets out of your way and lets you decide just how you want to murder every single enemy in your path. All improved by a soundtrack that is both awesome if you like that sort of thing and backed by tech that fades it in and out in a way that makes for magical moment. If you like FPS in any way, shape, or form, Doom 2016 is a solid bet.

Doom Eternal is different. As others have mentioned it's harder but while I enjoyed my time with it (and the BGM system is even more tight) I also don't want to replay it and have no interest in DLC for it. The parkour in it is functional but a quite poor, for example, making promises it can't keep by only letting you move in exactly the way the game wants you to move (glitch runners don't count here), making it feel like a theme park where you're allowed on the rides. Invisible walls and instant-death-zones hem you in, giving the impression environmental design took centre stage and how you move through it was then boxed in to make it work. The game also has stop-the-flow enemies in the Marauder. They're soulsy in that you need to learn their pattern and behaviour to defeat them which is fine but they feel "inserted", like an interruption to the flow and don't behave like any other enemy you faced before. A fine challenge in isolation, but far removed from the multi-enemy combat or occasional outsized boss fights.

It's still a good game, a 9/10, a whatever you want to calla well made masterpiece, but it's sufficiently different to Doom 2016 that liking both games because you liked one of them is not guaranteed.
>> No. 24992 Anonymous
28th June 2021
Monday 6:20 am
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>>24991

I agree with you except one thing.

The music is shite. If you think going durrrr durrr durrrr on the bottom G of a down-tuned 8-string guitar is good, you're either twelve or an arsehole.

I am correct about this, and there's nothing you can do about it. I'm sorry, but that's just how it is.
>> No. 24993 Anonymous
28th June 2021
Monday 6:25 am
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>>24992
I like the durr durr durr because this hole was made for me.
>> No. 24994 Anonymous
28th June 2021
Monday 9:02 am
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>>24992

To be fair sometimes it goes durrrrr durr durr, or durrrrrrr durr d-d-durrrrrrr durr too.
>> No. 24995 Anonymous
29th June 2021
Tuesday 11:15 pm
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On the advice of the Elder Council I'm playing Doom (2016) and it's okay. About an hour and a half in so maybe it picks up, but it's not really clicking with me yet. I haven't really played any FPS games released later than 2012 though, so maybe it was more of a breath of fresh air to people properly engaged with the genre than I can appriciate. I would say I prefer the mod for the original games I posted about a while ago, Brutal Doom, to this, so far anyway. I hope the levels get a bit more interesting to look at too, the setting isn't exactly taking my breath away, though I do appriciate some stuff like pic related.

Any Nu-Doomheads care to set me straight on this?

>>24992
I agree more than I thought I would. I've heard the bits in the trailers and enjoyed that, but the music isn't something I could listen to outside of the game.
>> No. 24996 Anonymous
29th June 2021
Tuesday 11:45 pm
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>>24995
>On the advice of the Elder Council I'm playing Doom (2016)

Ahem lad. The Elder Council plays the 1993 version, and has the original development version which runs on a NeXT workstation. Everyone else is a johnny-come-lately.
>> No. 24997 Anonymous
30th June 2021
Wednesday 3:33 am
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>>24995

Yeah this is the thing, it IS a very good game once you get into the rhythm of it, but you have to conciously drop some of your boomer shooter assumptions and allow yourself to learn. Despite all the hype and marketing trying to paint it that way, it isn't anything like a 90s FPS, it's very modern in gameplay mechanics terms. You have to play it how it wants to be played and then suddenly it all clicks.

It took me a couple of goes, and I really didn't like it at first, because several of its design concepts utterly oppose what you'll be familiar with from OG Doom. There's no item hunting, health or ammo conservation kind of strategy, it's all pure action. But I think there are a lot of younger gamers out there who legitimately don't remember anything much older than Call of Duty 4, and for them it really was a breath of fresh air- They've played OG Doom, obviously, but it's too before their time to really appreciate, and this is theirs. They're the ones who go on about it like it's the best thing since sliced catgirls.

2016 does at times feel like a monotonous slog through loosely connected arena fights, where level design doesn't really matter at all. Eternal is less guilty of it, I felt like it was better paced overall. In that regard though they share the same issue, in that the core combat is really the entire game. If you get bored of that quickly, there isn't much else about it to keep you playing. The originals are often criticised for the tedium of key and switch hunting, but the exploration it neccessitated was a crucial part of the formula that the reboots only make fleeting, entirely linear lip service towards.
>> No. 24998 Anonymous
30th June 2021
Wednesday 8:42 am
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>>24997
>but you have to conciously drop some of your boomer shooter assumptions
That's not the issue. It's that the game, so far, is already a bit repetitive. Titanfall 2, the MCC and STALKER: CoC are the shooters I've played most recently and I was more engrossed by all three at this point (MCC is a bit different as I'd played those games before, but I did happily replay them).
>> No. 24999 Anonymous
30th June 2021
Wednesday 10:35 am
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>>24998

>STALKER: CoC

Speaking of which, I have been having a lot of fun with Anomaly recently. Once you customise all the Misery jank out of it it's probably the best Stalker experience to date.

Присоединяйтесь к долгу, спасите невинных!
>> No. 25000 Anonymous
30th June 2021
Wednesday 11:25 am
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>>24999
Hhhngh. I've done my annual reinstall of Stalker, SoC, did Wolf's first mission to clear those dudes out up the road as per. Usually I go straight for the military base down the road and clear that out for solid early game gear, though it can take the fun out of things a bit.

In terms of customisation/Misery jank, are there any specific things you change? I'm quite keen on trying Anomaly now it's come so far. Also are there any other mods you'd suggest for any of the instalments?
>> No. 25001 Anonymous
30th June 2021
Wednesday 11:48 am
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>>24999
Anomaly is what I meant, actually, not CoC. Basically the same thing.
>> No. 25002 Anonymous
30th June 2021
Wednesday 12:04 pm
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Started a few JRPGs this week.

Scarlet Nexus - very anime, quite pretty, combat is exciting but doesn't feel as deep or satisfying as DMC/Bayonetta. Enemy designs are very weird, kind of like the witches from Madoka.

Legend Of Mana - the way you build the world map as you go is a nice gimmick, combat so far is very shallow, looks very nice for a remastered PS1 game.

Disgaea 6 - not as good as previous Disgaeas, as the move to 3D makes the game look cheap and takes away its trademark charm. I feel like there are fewer unique animations than in 4 or 5, overall it feels low budget.
>> No. 25003 Anonymous
30th June 2021
Wednesday 12:08 pm
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>>25000

The options menu has a bunch of sliders now so you can tailor the economy/survival type things such as how much stuff costs, how much gear drops on enemies, and so on. You can get it more or less comparable to vanilla Stalker with a bit of trial and error, and from the adjust it to your tastes depending if you prefer the more action or survival elements.

I have these add-ons installed. There's some nice big gun mods and HD models and what have you too, but the larger mods tend to conflict with the smaller flavour-enhancers I like, so I generally avoid them.

-Dynamic Nocturnal Mutants (this is amazing)
-Food Drug and Drink animations (for when you need a smoke break)
-Grok's Stash Overhaul (Makes stashes in deeper parts of the zone have better gear)
-Hunger Thirst Sleep UI (Gives you proper bars for your hunger thirst and sleep instead of the shitty "stamina" bar)
-JSRS Sound overhaul, Soundscape Overhaul (Better ambience.)
-KillTracker (white dots on the radar once you buy an upgraded PDA)
-Living Zone (1.5.1 version)
-More Armours and Outfits (What it says)
-OldDog, SquareDOV (Better HUD and minimap)
-Stealth (Stealth)
-Trader Complete (Makes the different traders sell different stuff.)
-Detector Binoculars (Brings back the SoC binoculars that identify enemies)
-BAS and Anomaly Tacticool Scopes (Just replaces the scope textures with better, cleaner ones)
-DPH Smart Terrain Fix (Makes spawning actually work properly, so the zone doesn't feel completely empty)

All of those combined basically make it the Stalker I want. Which is to say, something more reminiscent of the old AMK and Oblivion Lost mods for SoC back in the day. Your tastes may differ, but there's loads out there you can play with if you spend an afternoon browsing through the modDB page.
>> No. 25004 Anonymous
30th June 2021
Wednesday 12:18 pm
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>>25003
Fucking fantastic, thanks. For some reason I've found it hard to find lists of mods like this, or the 'best resource' for stalker mods as moddb tends to be all over the place/outdated, and the reddit for it is just their suggested mods rather than anything comprehensive.

My favourite parts are the dynamic world, interaction between Stalker groups and the kind of roleplaying experience of just walking with some dudes, then customisation and variety in equipment, so that sounds absolutely class. Thanks for the names mate. Now I just need to find a Faction Wars mod for CS that doesn't suck.
>> No. 25005 Anonymous
30th June 2021
Wednesday 12:58 pm
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>>25004

Always happy to help a comrade in need. Good hunting, stalker.

I forgot to say, some of those might need some manual editing of the .ini files they affect in order to play nicely together, but if you've been at this a while you probably know how it works.
>> No. 25006 Anonymous
30th June 2021
Wednesday 1:48 pm
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>>25005
Cheeki breeki, stalker. I'll probably be alright with the inis, cheers. I can't wait to get a free night with some booze and turn the lights off, there's something magical about the series.
>> No. 25007 Anonymous
5th July 2021
Monday 11:07 pm
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My word. If anyone plays Total Warhammer II just know the "legendary" Chaos invasion is no joke. No doubt if I was "good" at this I'd be fine, but personally I think I should have fled to Ulthuan like a vampiric Goth. Not that kind of Goth, the other one.
>> No. 25008 Anonymous
6th July 2021
Tuesday 10:38 am
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>>25007
I still need to finish or restart my Kroq-gar playthrough and carry on my journey to the Chaos wastes while eating every fucker between me and the mammoths
>> No. 25009 Anonymous
7th July 2021
Wednesday 11:16 pm
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Giving Aragorn's speech at the Black Gate to my insane wife, my patricidal son, a monosyllabic French Demon and thousands of shambling monstrosities.

>>25008
Wish I'd gone for Mr Gar on my first playthrough. The Great White Lizard is a great bloke, but Christ is he slow.
>> No. 25013 Anonymous
16th July 2021
Friday 2:32 pm
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This is my games backlog, I'm telling myself I must get through all of them before I buy another game. Anything on there you lads have enjoyed / hated?
>> No. 25014 Anonymous
16th July 2021
Friday 4:41 pm
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>>25013

Mechanicus feels a bit monotonous with the one setting but it's very satisfying going from getting squashed to being a nightmarish death cyborg squad.
Would love a more expanded sequel one day.
>> No. 25015 Anonymous
16th July 2021
Friday 6:42 pm
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>>25013
I'd argue Vermintide is only very good if you play with some friends.
>> No. 25028 Anonymous
17th July 2021
Saturday 3:55 pm
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>>25013
Of the ones I've played:
If it's the Steam port of Chrono Trigger, I've heard it's fairly shoddy. Good game otherwise.
Danganronpa is brilliant, especially if you've not been spoiled on the twists. My favourite visual novel.
DMC5 is very fun, and the graphics and music are great. Need to get round to Vergil mode.
Tales Of Berseria is very much a generic JRPG with action combat. It feels like it could have been generated from an algorithm. But that's how I feel about every Tales game so I might be coming at from a position of personal bias.
>> No. 25030 Anonymous
17th July 2021
Saturday 9:29 pm
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>>25013
Mechanicus is a fun game but has some balance issues.
The early game is nightmarishly hard until you get the feel for it. It's easy to make bad choices early on that will leave you at a massive disadvantage so you might want to throwaway one game partway through and restart on the right footing and look up a strategy for choosing unit abilities.
After the midgame when you get a well levelled up squad the AI difficulty doesn't keep up with you so the later stages are far less challenging.

Rimworld is fun, but a massive timesink and I've never really had the patience with it to progress far.
>> No. 25031 Anonymous
18th July 2021
Sunday 12:57 am
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Pardon the slowpoke but I've been playing Cuphead after picking it up on steam sale. I'm enjoying the rage-inducing mechanics of difficult levels with most of the game being boss fights rather than having you face mobs of enemies. It does get a bit irritating at times but I appreciate the pick up and play style. My dream game though would be an RPG where every enemy is its own boss fight - killing things should be hard and dangerous.

Also looking up a Cuphead picture I was reminded of the fly-girls and then it reminded me of the old flash game Flyguy. I was beginning to think it was now extinct but you can still play it here:
https://www.fupa.com/play/Action-free-games/fly-guy.html
>> No. 25032 Anonymous
19th July 2021
Monday 11:44 am
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I forgot how bad Zelda Skyward Sword's controls were. The motion detection is way too sloppy, which is especially frustrating in the boss fights which require quick movements and for you to feint and trick the boss into getting hit. Maybe I've been spoiled having used VR motion controls which track movement really well. Other than controlling like shit it's a good game, more fun than Breath Of The Wild.
>> No. 25033 Anonymous
21st July 2021
Wednesday 1:15 am
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I've always wanted to be good at fighting games but I've always found the prospect of learning one quite daunting. I saw that Guilty Gear Strive was getting good reviews so thought why not, and so far I'm loving it. It has a great training feature for new players to GG/fighters in general. I'd fully recommend giving it a go.

(I did want to buy DBZF but apparently it's a bit dead, at least in comparison, because to me its the prettier game).
>> No. 25034 Anonymous
21st July 2021
Wednesday 6:24 am
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>>25033
>I've always wanted to be good at fighting games but I've always found the prospect of learning one quite daunting

Just button bash.
>> No. 25035 Anonymous
21st July 2021
Wednesday 11:11 am
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>>25033

You have to kind of find your groove with fighters.

I've always liked Mortal Kombat because it doesn't have long silly combos to remember. Or at least, it does, but it doesn't build the game around them, the core of the mechanics is always the four or five easily remembered special moves for each character, and weaving them in at the right moment. You don't HAVE to become a total frame-perfect obsessive nerd about chaining moves etc.

Something like Street Fighter on the other hand never sat right with me. Not entirely sure what the difference is but I just can't connect with it, you have to be much more autistic about mechanics to "git good" and I just hate it. Games that derive their mechanics from Street Fighter just aren't for me. I think Guilty Gear might be one of those, and even though I've wanted to like it since the very earliest games on the PS1, because of the excellent art and music, I just don't enjoy playing it. It's a bit of a bastard.
>> No. 25036 Anonymous
21st July 2021
Wednesday 1:22 pm
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>>25034
I remember practicing things for hours on Soulcaliber 2, only to have my younger sister smash me by spamming triangle. The shame put me off fighters ever since.

(also fuck me this came out in 2002, I'm officially old now)
>> No. 25037 Anonymous
21st July 2021
Wednesday 1:41 pm
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>>25036

The same feat could be performed in every Tekken game with Eddie Gordo. O, O, O, O, O, X, O, O, O O O, X etc.
>> No. 25038 Anonymous
21st July 2021
Wednesday 2:03 pm
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>>25037
Hwoarang for life.
>> No. 25039 Anonymous
21st July 2021
Wednesday 2:13 pm
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>>25036
If it's anything like the original Soul Blade, play as Siegfried and spam triangle.
>> No. 25040 Anonymous
21st July 2021
Wednesday 2:52 pm
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>>25039
>spam triangle
>> No. 25041 Anonymous
21st July 2021
Wednesday 2:59 pm
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>>25036
Raphael spamming triangle is hard to beat if you're not well versed in fighters. Also Spawn's axe throw in the Xbox version, won a lot against my older brother with that.
>>25033
I'm enjoying Strive, but the online matchmaking is bad, with the different floors and you having to challenge avatars and shit. Too complicated. The actual matches work really well online, netcode is spot on.
>> No. 25042 Anonymous
22nd July 2021
Thursday 4:18 pm
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Pokemon Unite is a F2P, Chinese developed, MOBA, for the Switch. It's really good. I haven't given a shit about Pokemon for 5 or 6 years, but the game is fun, matches are 10 minutes max, it's a fairly unique take on the MOBA genre, and is generally worth checking out. Also you can be Crustle which is nice.
>> No. 25043 Anonymous
23rd July 2021
Friday 9:12 am
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>>25042
I want to like a Pokémon MMO so badly, but as a league player it just looks so incredibly basic. I think I'll give it a try still...
>> No. 25050 Anonymous
28th July 2021
Wednesday 10:50 pm
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Been playing Skyrim in VR. I've never been one for Tales of Yore and Fair Maidens type fantasy, and this isn't the game that is going to win me over. There are so far no memorable characters or quests; it's really quite bland in that respect.

In characteristic Bethesda style, though, the map is nice and it's a nice place to look around and exist in. Dungeons, however, are all the fucking same and there's so little to differentiate them all. Sure, it could be argued that the Vaults in Fallout are, but there's always a story behind the vaults, and neat bits of environmental storytelling that simply do not appear to be there.

Swordfighting is fairly dull, as there's no nuance to it -- it's just wave your hand around until the enemy falls down. Archery on the other hand is very fun, and I get to relive my Year 7 residential trip glory days of winning the archery tournament then.

I find it considerably heavier on the menus and general inventory management than Fallout 4, and that's doubly so in VR. I've got a Fallout 4 VR-style item select wheel going, but between all the dizzying systems of scrolls, normal magic, shouts, alchemy, staffs, smithing, forging, cooking, etc, it can get a bit overwhelming. The level up screen which as far as I understand it was bad enough in 2D is an absolute nightmare to navigate, too.

I imagine to those without their VR legs (a.k.a. little bitches) horse riding will be absolutely nauseating -- a forced head bob is What Not to Do in VR chapter 1; likewise with the opening section.

I find myself not using the Idiot Markers, and idly exploring the world using road signs and things, which is nice.

Finally, your sword can interact with physics objects so it's more fun than it should be to wreck every place I go in.

Your swords can interact with physics objects, though, so it's more fun than it should be
>> No. 25051 Anonymous
28th July 2021
Wednesday 11:02 pm
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>>25050
I can't tell if you've played it on a screen like the rest of us plebs from your post, but you mentioned navigating using road signs and that made me wonder if it's easier to do that and remember landmarks in VR than on a monitor? I would assume so because you're basically just walking around a real, 3D world once you're in the headset.

If this is your first time in Skyrim, welcome to the club of going "if this was a bit more better it would be the best thing ever" almost all the time and still thinking you can get over that horizon. In fairness it did have to run on a PS3 so I'm sure there were limits, not that this excuses the writing.
>> No. 25052 Anonymous
28th July 2021
Wednesday 11:30 pm
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>>25050
But it's a Bethesda game, do the mods not work in VR? I'm sure the sex mod community is still going strong.
>> No. 25053 Anonymous
29th July 2021
Thursday 12:26 am
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>>25051
>"if this was a bit more better it would be the best thing ever"
I don't know, like I say so far I'm finding it incredibly bland storywise, and whilst Bethesda's Fallout 4 is absolutely wank compared to New Vegas, I find the environmental and actual storrytelling to be so much better in that game. The only character even remotely memorable so far in Skyrim is Nazeem and that's because of how much of a cunt he is.

I've never played it before this; as I say the genre really doesn't interest me, but this is one of the only full-length VR games out there so I gave it a shot.

> if it's easier to do that and remember landmarks in VR than on a monitor?

I can compare it for Fallout 4 vs Fallout 4 VR though, but it's not quite the same as all the roads are wrecked and there aren't many signposts, but yeah I find it's a bit easier to picture where you are in the world, and also there's more of an incentive to use the world markers (and I have a compass mod) than rip yourself out of the experience by opening a menu. At least in fallout the menus are integrated into the game in a lore-friendly way with the Pip-Boy, but in Skyrim it's just... menus.

>>25052
Mods mostly work in VR, the general rule from F4VR anyway is that if the mod doesn't introduce any new UI elements or cutscenes you're alright, otherwise there'll need to be a special VR version. SkyUI has a VR version thankfully, but the VR version of Skyrim executable is not the same version as the 2D so I imagine some issues could arise there.
>> No. 25054 Anonymous
29th July 2021
Thursday 1:22 am
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>>25053
Yeah you need to get going on those mods. I imagine Solstheim and Dwemer ruins (including the underground caves) will look ace in VR but the sheer amount of mod content on Skyrim at this point will blow your mind.
>> No. 25055 Anonymous
29th July 2021
Thursday 1:58 am
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>>25054
I've followed a modding guide for VR but it's primarily mechanical, performance, and QoL mods. Once I've played more I'll look into content mods but I'm going to experience the (mostly) vanilla game first.
>> No. 25056 Anonymous
29th July 2021
Thursday 9:24 am
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>>25051
>If this is your first time in Skyrim, welcome to the club of going "if this was a bit more better it would be the best thing ever" almost all the time and still thinking you can get over that horizon.

Have you tried Enderal? It's a free conversion mod for Skyrim in a new game world but it's basically Skyrim with good writing, memorable and complex characters, and far more choice and consequence. Can't recommend it highly enough.
>> No. 25057 Anonymous
29th July 2021
Thursday 11:37 am
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>>25054
Oh, I found a dwemer compass looking thing and it just said "nothing you have will fit in the slot" or something like that. I assume it's story related. I've been playing it in the only correct way to play a Bethesda game, which is to do the minimum amount of story to unlock everything, and then completely ignore it and go exploring/do side quests.
>> No. 25058 Anonymous
6th August 2021
Friday 10:44 pm
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Just spent the week going through the first Life is Strange.

That was absolutely fantastic.
>> No. 25059 Anonymous
6th August 2021
Friday 10:48 pm
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>>25058

I don't care for the game but I can quite happily have that one menu(?) screen with the song about American girls playing on a loop for a long time. The graphics and music are very relaxing.
>> No. 25067 Anonymous
8th August 2021
Sunday 12:35 am
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>>25059

https://www.youtube.com/watch?v=LnG6icGIm0o

There were some excellent music choices.
>> No. 25071 Anonymous
8th August 2021
Sunday 3:06 am
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Death's Door

The sound track is fitting, the graphical style is consistent and honestly quite neat, the story is bare bones but very functional. There's a bit of metroidvania going on in terms of getting powers to traverse the map and finding new powerups. I would genuinely recommend this to anyone who likes souls-like difficulty, but unfortunately the combat is just bland. Challanging games like this fall on a very precarious line between "difficult" and "tedious" and Death's Door falls short by an every so tiny smidgen on the tedious side. The enemies get an ever increasing arsenal while your movement and attacks are basically fixed from the get go. And that turns encounters where failure happens because you know you fucked up to encounters where you're having to do the same thing over and over until the fight is over... and start again if you fail in the 3-button dance. I'm not sure what makes it feel different but failure feels more "ffs" than "I fucked up" most of the time.
>> No. 25080 Anonymous
23rd August 2021
Monday 7:17 pm
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Popping Return to Castle Wolftenstein on the list of games that haven't held up.
>> No. 25081 Anonymous
23rd August 2021
Monday 7:58 pm
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>>25080
I disagree, it's been a long time favourite of mine and still enjoy replaying it sometimes. The AI is still passable and the environment is pretty immersive
>> No. 25082 Anonymous
23rd August 2021
Monday 8:23 pm
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>>25081
Really? I only mucked about for half-an-hour so I could be wrong, but the AI was the first thing I noticed being really rough.
>> No. 25083 Anonymous
24th August 2021
Tuesday 10:21 am
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So what exactly is the catch? Because even for a piratelad it's getting pretty hard to ignore the value in this. They've got some quality games.
>> No. 25084 Anonymous
24th August 2021
Tuesday 11:41 am
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I'm on Episode 4 of Alan Wake. I'm really liking the story, but the gameplay ranges from mediocre to horrendous. I feel like I'm stuck on a winding corridor in the woods, and combat is awful. It would be better if you could use stealth to avoid combat, but a lot of the encounters seem to be triggered by you walking to a certain spot then four dudes appear around you. It's not difficult, it's just tedious. Especially the use of the torch to make enemies vulnerable to damage, it feels like a waste of time. You always have more than enough ammo and batteries and consumables to win every combat, so there isn't even the survival horror elements of conserving resources. I'll soldier on with it for the story, as I understand it ties into Control which has been on my backlog for quite some time.

Also on with King's Bounty 2. It's alright. Very typical AA Eurojank game. I feel like it has aspirations of being The Witcher or Dragon Age, but so far it's incredibly generic high fantasy stuff. Fun though.
>> No. 25085 Anonymous
24th August 2021
Tuesday 12:01 pm
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>>25083
I bet they crunched the numbers and worked out that enough people who spent £1 for the three month trial would forget to cancel the £18 auto-renew.

>>25084
I couldn't finish Alan Wake. Gave me bad flashbacks to 90s rail shooters like Deadly Tide. I found RDR2 tedious for the same reason. The open world was fantastic, but all the missions within it were linear and quite boring.
>> No. 25086 Anonymous
24th August 2021
Tuesday 5:31 pm
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>>25085
It's not that expensive. I've had the PC version for about a year and I'm pretty sure it's £7.99.
>> No. 25087 Anonymous
24th August 2021
Tuesday 6:20 pm
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>>25083
I think it's to get people in the Xbox ecosystem. The 20% discount on Game Pass games encourages people to buy through the Windows/Xbox store rather than through Steam/Epic/GOG. I find the Xbox Windows app to be pretty shitty, but I have a Series X and Game Pass is ridiculously good value. Especially with big games like Back 4 Blood coming out day one on Game Pass.
>> No. 25088 Anonymous
24th August 2021
Tuesday 6:25 pm
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>>25083

There doesn't seem to be one, for me at least. I have the PC one and basically every game I want to play but probably don't want to buy exists on there, and they seem to be pushing all new releases to be available on there at launch. I think they just want to tempt people away from the Sony stuff. Plus there's bound to be lots of people like me who are subscribed yet play one game every three months, that's basically free money for them.
>> No. 25089 Anonymous
25th August 2021
Wednesday 9:56 pm
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Skyrim VR update, 100 hours in.

- There seems to be more Content than in Fallout 4, but it's definitely quantity over quality. That said, it's just vaguely interesting enough to keep me playing, though that bar isn't very high.

- With Eagle Eye and high-level archery gear, I'm a fucking machine. It seems that stealth archery is completely broken in Skyrim so the point where there's little point fighting in any other style.

- The game could stand to take itsself so much less seriously -- for fuck's sake, it's a game about orcs and dragons and shit. The dead seriousness of it all is a drag, offset only by some of the Daedric Princes. There's a couple of slightly wacky questlines there that were alright.

- Every dungeon looks identical and feels identical. The same claim could be made of many of Fallout's vaults, but at least each vault has a story. In skyrim it's just tedious cave after tedious cave.

- There are some exceptions, and some really nice areas to look at and explore especially in VR, Ancestor Glade being one of them.

- I've only heard the arrow to the knee line once in the 100 hours I've played it, which is weird because of how big of a meme it was.

- Just finished the Dawnguard DLC, and it was awful in every way; truly the worst bits of Bethesda. Choices with no consequence, unkillable characters, and the vampire companion lass you are forced to have for much of the DLC was captain fucking obvious, just saying exactly what I could see all the time. I got into the habit of shouting her off cliffs just for a few minutes of peace and quiet. Even at the end you still cannot kill her despite being a "vampire hunter".

- Essential characters in general. It feels like you can't kill anyone apart from grunts and generic enemies.

- Dragons are piss poor. Weak, and not interesting to fight. Maybe they'll improve if I finally get around to starting the main quest. I'm going to do Dragonborn first, though.
>> No. 25090 Anonymous
25th August 2021
Wednesday 10:12 pm
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>>25089
>It seems that stealth archery is completely broken in Skyrim so the point where there's little point fighting in any other style.

https://imgur.com/YFPeX5t

For some reason Brian isn't having it.
>> No. 25091 Anonymous
25th August 2021
Wednesday 10:42 pm
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>>25090
I'm literally replaying the game as a stealth archer right now, but trying to do things like illusion and pickpocketing which are generally considered pointless skills. I've never done it before because I knew the reputation going in so I've always roleplayed as something more niche; berserker, sorcerer and last time out a nightblade. That's the thing with Skyrim, it's a "make your own fun" experience which is why it has almost three-billion downloads across both versions on Mod Nexus. The RPG aspect comes from the LARPing you do outside of the game. I think part of it comes down to the idea that Bethesda didn't want to limit the player in any way whatsoever. There are a small number of binary choices, but they are few, far and inconsequential and you end up with a blander experience overall as a result. It's a shame because there is of course a great game in there, but you have to dig it out and overlook aspects that are total stinkers or just plain boring. The real nadir is the civil war, which can partly be explained by Skyrim having to run on a PS3 and its 256MB of RAM, but that doesn't negate how uninspired the quests are for what should be a highlight of the game. I'm not even sure why it exists, really.

Oh well, it could be worse, you could be playing modded quests. Except Inigo, even his quests are great.
>> No. 25093 Anonymous
25th August 2021
Wednesday 11:30 pm
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>>25091
I think saying that Bethesda didn't want to limit the player is a kinder reading of it than my interpretation -- that they are scared of players facing consequences for their actions and hence missing out on Content, whilst failing somehow to realise that that's the sort of thing that leads to replayability and an actual interest in the game's story and world. That and Bethesda's writing team just aren't very good at completion. I am the lad who wrote at length about the Pitt and Fallout 3 in general further up the thread -- it's the same story (pun intended) here. There are actually quite a lot of intriguing and good ideas, but they just don't really go anywhere. Combine that with taking choice away from the player in the most frustrating way, by making every character unkillable, and it's just nowhere near as fun as it could be. It's like Bethesda decided players should never see a QUEST FAILED screen, but I would wager that actually that would be something that encourages players to play again and take the other choice to see how things play out.

Also the game economy by this point is completely fucking broken. I just made and sold over 100,000 New Taiwanese Dollars of potions.
>> No. 25094 Anonymous
25th August 2021
Wednesday 11:50 pm
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>>25093
>I think saying that Bethesda didn't want to limit the player is a kinder reading of it than my interpretation -- that they are scared of players facing consequences for their actions and hence missing out on Content
That's exactly the same thing. Why are you disagreeing with me? They are synonymous statements. I can't be doing with this, you're on your own.
>> No. 25095 Anonymous
26th August 2021
Thursday 12:12 am
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>>25090

I've definitely posted that before.
>> No. 25096 Anonymous
26th August 2021
Thursday 12:17 am
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>>25090

See

>>20834
>> No. 25097 Anonymous
26th August 2021
Thursday 12:29 am
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>>25091
>>25093

Replayability is the thing Skyrim lacked the most for me, and it wasn't because of the writing or anything daft like that. The writing in Oblivion was barely passable and that game is one of my favourites of all time.

What it's missing is any sense of depth. I suppose you could say that's related to writing, but I mean in terms of the world more than anything. There was never any sense of mystery or adventure to it, it felt like a world that never went deeper than a few levels under the surface. Your character never meaningfully progressed, and that's the meat and potatoes of an RPG.

You'd be the most powerful person on the continent, able to rend men's flesh from their bones with your voice alone; but you were still wandering about in battered second hand shite and your most challenging foe would still be coming across an old skeleton wizard on top of a hill, then beating him up to nick his hat.

It was all so miserably shallow. Oblivion may have had janky AI, the level scaling might have been broken as fuck, but the world felt much more interactive and your character felt like they could meaningfully develop.

Elder Scrolls Online is actually better than Skyrim I think, which should say something. It's actually got the best combat and character building of the whole series, just at the expense of actually being a real Elder Scrolls type experience- Although the devotion to the setting makes up for a lot. But it's doubtful at this stage anything will ever recapture the magic of Morrowind or Oblivion.
>> No. 25098 Anonymous
26th August 2021
Thursday 12:57 am
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>>25094
No need to get shirty, lad. I'm not sure if you're being deliberately obtuse here or what. To me, "we don't want to limit the player" is a positive statement, and "we're scared of the player facing consequences for their actions" is a negative one -- i.e. two ways of spinning the same thing as you so kindly pointed out.

>>25097
One thing Bethesda really like to do instead of a meaningful character progression system is to bestow your character with titles. I'm now Thane of 8/9 holds, Harbringer of the Companions, Arch-Mage of the College of Winterhold, The Listener of the Dark Brotherhood, Praetorian of the Imperial Legion, and probably some more shit I've already forgotten about, but it doesn't feel like I earned any of it.
>> No. 25101 Anonymous
26th August 2021
Thursday 8:59 am
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>>25097

I've been replaying Morrowind over the past three weeks and I must say it's drawn me in something fierce. I've actually had to curb my play in order to have a proper life again.

One of the main things that hooks me in Morrowind is that it genuinely rewards good character design and makes you more predisposed to certain routes of advancement. Your big heavily-armoured axe-wielding lunatic character can join the Thieves' Guild, but they'll have a tough time actually getting anything done. Likewise for the little cat people trying to be bodyguards or guard captains. It's a lot less forgiving than Skyrim and Oblivion so you really have to think about what kind of character you want to play and adapt to that, or you'll get killed in the first bandit hideout.

In terms of balancing depth of game mechanics and intuitiveness, I think Oblivion did well. Morrowind had too many silly quirks designed for a tabletop simulator rather than a computer game; mainly dicerolls determining whether you hit something at all, even though your cursor is firmly over whatever fauna is attacking you. That's fine when it's all in your imagination, but takes you out of the game when you're seeing animated characters blades swing uselessly through eachother.

Skyrim's left-hand, right-hand, two-handed system was a neat enough simplification (rather than axes being "blunt" weapons...?), but removing all base stats makes the characters feel like different flavours of essentially the same thing. Play styles don't really radically differ. By contrast, I started two characters in Morrowind, one stealthy magic user and one hit-stuff-with-weapon type, and the game has really felt different from the first fight.

I think voice acting might also be an issue. Because everything has to be voice acted in Skyrim and Oblivion, I think developers are pretty hesitant to spend a money on recording dialogue that the player will never hear, because they chose option A to finish the quest rather than option B, C, D, E, or F. The result is that the number of ways to finish quests is dramatically cut down, to option A and B, if you're lucky, with a C thrown in for "you killed this NPC too early, now you don't get anything". It makes everything feel inconsequential, because it is.

How many choices do you really get in Skyrim (or Oblivion, for that matter) that affect the game world in a permanent way? In Morrowind, you could influence the balance between three major political houses, guild quests could have you assassinate or steal from figures that preclude other questlines, you could kill the Gods of the major local religion, and become anything from a slave-owning master wizard in a mushroom towerhouse to an Imperial knight errant. Maybe more importantly, it was very hard to become both.
>> No. 25104 Anonymous
26th August 2021
Thursday 10:08 am
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>>25101
> It's a lot less forgiving than Skyrim
I remember being suprised I manage to go through the wizard's school as a two-handed berserker in Skyrim. I had to put on some like +50 mana armour though.
>> No. 25108 Anonymous
26th August 2021
Thursday 11:22 am
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>>25104

I think that's just it, not only does it make the game less challenging, but it makes it harder to suspend disbelief in the world.

I understand where the sentiment of "we don't want to limit the player" is coming from, but there needs to be some limitations in the game otherwise it's not fun. It's why we don't start out with Godmode characters.
>> No. 25109 Anonymous
26th August 2021
Thursday 11:55 am
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>>25108
One of the stupidest things with Skyrim is Wildhelm.
It's supposed to be Racist Capital of Skyrim, canonically argonians and khajit aren't even allowed through the gates, but if your PC is one then you can just waltz in and join the racist Stormcloaks who want Skyrim for the Nords. I'm an Imperial (picked at random), and the best you get is some slightly disparaging passing NPC barks ("what do you want, imperial?").

Later, if you choose to side with the Imperials, you can be a high-ranking member of their army, and just walk right up to Ulfrick completely unimpeded -- NPCs will say passive lines like "I'll kill the next imperial I see", etc. It's not even like it would be hard to get around this -- make the guards at the gate hostile to you until you complete the civil war quests and Stormclock is replaced, upon which time you can access the city without being aggro'd, still allowing you to access all the content in there. And, of course, ulfric and has clan are essential. Why not make him killable and instantly conclude the civil war, or make him otherwise unaccessible?

There are other examples of this -- I'm a Thane of Riften despite being head of the Thieves Guild. It's an open secret I'm head of the Dark Brotherhood (most guards acknowledge it in passing dialogue), but nobody seems to be arsed by that. It's just the world barely responds to anything you do.

I have MURDERED THE IMPERIAL EMPEROR and nobody seems to notice. The world doesn't change. I'm still allowed into the imperial army.

Contrast to New Vegas, where walking into an NCR settlement wearing BoS armour is a fight on sight. Sure, killing a lot of high-level characters doesn't affect the world too much, but you'll fail quests and there's usually at least a lot of radio/passing dialogue around it and plot-based explanations as to why nothing has significantly changed. But still, if you kill Caesar, then any Legion will be hostile on sight.
>> No. 25111 Anonymous
26th August 2021
Thursday 12:31 pm
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So who did you choose to marry? For me it was Taarie and I found her dialogue very supportive. Changed my view of arrogant partners. Why yes, I did ruin the kidnappers day by turning their own friends dead bodies against them.



>>25109
Something I liked was that you could just decide to massacre the Dark Brotherhood. One of the high-points of the game was that it let me kill that whole questline off with a rampage.
>> No. 25112 Anonymous
26th August 2021
Thursday 12:33 pm
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Oddly enough the thing that took me out of Skyrim more than anything else is the writing, and specifically a single choice in the dialogue system: When you have conversations, the lines you speak are written out in full sentences.
In Morrowind the dialogue system is Wikipedia, which doesn't bother me. In Oblivion it's mostly topic based. If you want to join the thieves guild you click "Join the thieves guild" and it's left completely to yourself to imagine what words your character would use to say that, or to not even think about it at all. In Skyrim you get the precise words used by the player, which for whatever reason I can't handle. Perhaps I'm always taken out of it by the fact that neither I nor any character I've made would speak the way the player is written.

The shallower mechanics and so on never felt like a full explanation for why I couldn't ever play Skyrim for very long without getting bored of it all. One day on a whim I decided to try the Khajiit Speak mod, which changes all of the player dialogue to their speaking patterns and suddenly the game started to hold my interest. It's still putting words in the character's mouth, but they're swapped around enough to maintain my suspension of disbelief: They're a Khajiit character, so they would speak something like that.
>> No. 25113 Anonymous
26th August 2021
Thursday 12:46 pm
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>>25111
I've got a marriage misc quest and I have for the last 75 hours. I can't even remember who it was. I think the trader lass in Whiterun. I'll do it at some point but I hate having NPCs in my house because in VR the menus are fixed in the worldspace, but NPCs can push you away from them. I've found myself instinctively toggling tai before using the alchemy bench in my house because otherwise the housecarl or bard will do the Radiant behaviour of using the table whilst I am and physically stand in between me and the menu.

Also in VR the Elder Scrolls are stretchy.
>> No. 25115 Anonymous
26th August 2021
Thursday 1:11 pm
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>>25112

That's really interesting, and it says a lot about your style of play that this factor is important for you. I suppose it really comes down to where the player is expected to use their imagination, if they choose to use it at all.

Clearly the burden of imagination in Skyrim is almost entirely off the combat -- I'm no longer picturing cool fight scenes in my head because now my character is climbing on top of dragon heads and stabbing it with daggers in animated Action Jackson sequences. Contrast that with Morrowind where imagination is required for virtually every aspect of the gameplay, unless you just really enjoy tabletop maths.

Something that helped Morrowind along is that it probably had the most "dialogue" of all the games in terms of absolute number of words, because it didn't need to be voice acted. Thinking about it, I should turn off all voices in the game, because it takes me out of the world when I'm in a world populated by people with about 20 different voice actors. Credit to Skyrim for at least improving the voice acting, and giving Nords a bit of a Scandinavian accent.
>> No. 25117 Anonymous
26th August 2021
Thursday 1:28 pm
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>>25115
>now my character is climbing on top of dragon heads and stabbing it with daggers in animated Action Jackson sequences

For obvious reasons, these animated sequences are missing in VR. This ranges from slightly funny, when you watch NPCs 'help you off the ground' as you are standing there, or people act like they've had their throat slit when you just waved your dagger at their back, to annoying -- paralysis effects result in you losing your controls for a couple of seconds, or being sat on top of a horse but unable to control it for 5 seconds.

It also means that you don't have to watch the animations to start smithing/enchanting/etc. I haven't ever played the game in 2D so I don't know how annoying that is but it's instantly usable in VR.
>> No. 25119 Anonymous
26th August 2021
Thursday 6:29 pm
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>> No. 25121 Anonymous
26th August 2021
Thursday 7:05 pm
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>>25119
Why do all the FNV facebook groups fall victim to Americans? It's either tedious alt-rightery, or in the case of It's Always Sunny... 15 million posts of their guns every Monday which get shown on my facebook timeline for the whole week.
>> No. 25122 Anonymous
26th August 2021
Thursday 8:58 pm
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>>25121
In fairness, it's an American game set in future America and whose largest customer base was probably American.
>> No. 25123 Anonymous
28th August 2021
Saturday 12:06 am
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>>25122

I usually hate the word "Americana" but if there's one thing it applies to, it's Fallout.
>> No. 25124 Anonymous
28th August 2021
Saturday 7:03 am
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Quake (Q1) got a remaster using the Kex engine (free if you have the Steam version). It really could've done without the mandatory startup screens and the really really should've done without the Bethesda.Net integration (thankfully you can cancel out of it) but the rest is a solid effort. The old paks are untouched so your original engine, glquake, quakespasm or whatever you prefer still works, which is good news, and this entire thing would rather unremarkable if it weren't for a mission pack: Dimension of the Machine.

It's a masterpiece of Q1 mapping and texture work as well as being a solid game play expansion. It'll take a pinch of nostalgia to appreciate the effort but if you have even a passing interest in texture design there's a lot of neat tricks to feast your eyes on.


https://www.youtube.com/watch?v=GwJN9KdeQM8
>> No. 25125 Anonymous
28th August 2021
Saturday 8:40 am
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>>25124

There's a couple of bugs/oversights to be aware of, for anyone who's taking their first dip back into Quake after twenty years or even their first go. Firstly the reverse run speed and strafe speed are a bit wonky, it requires changing some console variables to sort out, and the mouselook is a bit wierd in that you can't look fully up or down, which again needs a console variable to sort out.

The new episode is incredibly impressive though, easily on par with the best work in Arcane Dimensions which blew my mind when I first played it last year. That's what actually got me kickstarted on my current boomer shooter enthusiasm, and I briefly picked up Trenchbroom to try my hand at mapping with it.

I fell back to Doom fairly quickly, simply because of how much bigger and more accessible the community is, but every time I fire up Quake I feel a pang of yearning for it. I used to think of it as the slightly awkward sibling to Doom, but it really has aged like fine wine, getting better with every year that passes. The speed, fluidity and elegant simplicity of the action is just unsurpassed.
>> No. 25126 Anonymous
28th August 2021
Saturday 6:35 pm
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>>25125
No argument there, it has its niggles. And while Q1 mapping is, well, not dead but it's clear the community is focussed around Q3 (DeFRAg says hello!). Doom is alive and well, though.

https://www.youtube.com/watch?v=dpKAYKNwXZ0
>> No. 25127 Anonymous
28th August 2021
Saturday 9:59 pm
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Started playing the Dragonborn DLC for Skyrim (VR). For some reason they decided to get Americans to try and do Yorkshire/generic 'northern' accents. It makes me cringe to the core.
>> No. 25128 Anonymous
28th August 2021
Saturday 10:43 pm
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>>25127
Yeah, I always liked the idea of that but the execution is lacking. I suspect real OG Morrowindheads loathe it too, but that's not me so whatever. Dragonborn has some great bits though, Apocrypha in VR sounds very fun.
>> No. 25129 Anonymous
29th August 2021
Sunday 3:50 pm
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>>25128
The funnest section in VR so far has been the Rubber Dinghy Rapids Bro section in Dawnguard. In a weird way I like that indescribable feeling of confusion you get when visual and physical input don't match -- I don't feel sick, my brain creates this strange semi-movement feeling.

The Apocrypha sections especially where the world warps as you move along the corridor were good.

That said, Dragonborn (the main quest) is broken -- I've found the temple but nothing happens at the quest marker, and there weird LOD issues all around the temple area. I guess I'll have to crack the console open.
>> No. 25130 Anonymous
29th August 2021
Sunday 5:40 pm
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I watched a lad online play Noita for his first time for about two minutes and bought it immediately because I kept shouting at my screen going "no, what's that? What does that do? You idiot, go back!" and since then I've played it for around five hours myself. I've never played a "roguelike" before because quite honestly, they sound annoying, but I can't put this thing down, it's ace!

I made this image to express how I feel my Sunday has gone as a result.
>> No. 25131 Anonymous
29th August 2021
Sunday 6:59 pm
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>>25130
You might like the Hammerwatch games. Heroes of Hammerwatch is one of my recent favourites. It's an archetypal roguelite, wherein you're going to die every few minutes and start over from scratch, but each time make it a little bit further through the dungeon. Infuriating, but fantastic fun. Each of the character classes are unique in how they play, and progressing them is genuinely satisfying as you unlock new moves which can fuck up a whole room of enemies at once.
>> No. 25154 Anonymous
2nd September 2021
Thursday 11:14 pm
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>>25131
I don't think I'll be playing any more roguelikes, honestly. Noita is great, but having to do the first two caverns over and over isn't. It would be nice if there were more frequent modifiers to change the situation, but there aren't, it's the same two grey caves over and over. Given only ten percent of players have the Victory achievement, I don't think I'm especially bad either. There are plenty of interesting things happening, but when a worm eats loads of the temple, angers the gods and wastes the twenty minutes I just spent getting through cave one I can't help but double down on my opinion that roguelikes are basically artificial difficulty in place of an interesting story. I've heard of a trope wherein a DM in a D&D game will say "rocks fall on head, you died" and that's kind of what Noita feels like in its more irritating moments. You can't plan for an electricity warlock to insta kill you from off screen because you were stood in 5cm of water. I still want to know how potions work and why the orbs are important, but the guy I said I watched play some of it relayed a comment in a slightly later video that claimed "I've played the game for 40 hours and my runs still look this bad". So the game's difficult, stymieing, inconsistant and might kill you at almost any moment; it's like the developers don't actually want me to see the rest of the game. I don't know if this 2D side scroller warrants the time it takes to do a really thorough Deus Ex or Mass Effect playthrough.
>> No. 25155 Anonymous
3rd September 2021
Friday 12:18 am
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>>25154
I suppose it depends what you enjoy. I've been almost exclusively playing roguelikes/roguelites for the last year because they usually have great multiplayer, and I'm mostly just playing videogames as a means to talk to my friends in any case, so dying and starting again every ten minutes or so into a dungeon doesn't feel that bad.

Meanwhile, I bought the new Mass Effect release on day one, Mass Effect 1 being one of my all-time favourite games, but I can barely stomach playing it for an hour because games on my own have stopped being enjoyable.
>> No. 25157 Anonymous
3rd September 2021
Friday 1:10 am
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Nethack. Play Nethack you fools. After years of trying, I have yet to ascend.
>> No. 25158 Anonymous
3rd September 2021
Friday 12:09 pm
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>>25157
I've got pretty deep in DCSS but never made it to the Orb of Zot, let along bring it back out.
>> No. 25159 Anonymous
3rd September 2021
Friday 12:44 pm
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The new Pathfinder game came out yesterday. It's very daunting, 25 classes and most of those have 5ish subclasses, I was almost paralysed by how much choice there is. Can switch between Real Time w/ Pause or Turn Based at the press of a key, uses Pathfinder rules so lots of number crunching. I'm very confused by the systems, but it seems very deep. I'm trying to roleplay Javert, motivated by devotion to law at the expense of compassion, I'll see how that turns out several hours in.
>> No. 25163 Anonymous
3rd September 2021
Friday 11:09 pm
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Skyrim VR finally finished, 120 hours total play time.

- As with Fallout 4, the lack of ending cinematic really does kill any form of closure, and it was all generally a bit underwhelming.

- Solstheim/Dragonborn DLC was far better than Dawnguard -- it felt like a bit of a wander with a few interesting side bits to do and discover, and the setting was more interesting, but still there's an utter lack of choice and consequence. Hermeus Mora's voice was oddly soothing.

- The civil war was even worse than killing the emperor; even after the whole questline is finished you can still ask people about how the war is going.

- I'll probably play Morrowind/Oblivion now, despite still not really being massively into the setting. It's just enough to keep me playing, though.
>> No. 25165 Anonymous
4th September 2021
Saturday 1:12 am
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>>25155
That's an interesting point about singleplayer games not being fun. I definitely don't play games that lack a proper narrative as much as I did a few years ago.

Maybe if Noita had a co-op mode I wouldn't have fallen out of love with it so quickly. However, spending half-an-hour or more in the same two dungeons fighting enemies that stopped being a challenge on Tuesday only to get RNG'd to death would probably be tedious even with a mate. Pic related just happened earlier tonight and it's left a really sour taste. I just teleported to the temple, I didn't even have the means to anger the gods, but I guess there was enemy entity that did so I get an otherwise promising run nipped in the bud; ace. The problem isn't even that you die, in fact most of the time it happens in objectively entertaining ways, it's that when you inevitably kick the bucket you end up having to do the pre-flight check dungeons over and over and over and over. As funny as my deaths are it registers more like realising I locked myself out of my house or forgot to send a really important email now. I've played TrackMania in the past and that has you attempting difficult tasks with a high failure rate again and again. The difference is you don't have to play a tutorial on accelerating and turning every time you make a mistake, you go right back to the fun part. Plus there's the fact that you have so much mystery in the game that looking up a walkthrough is begining to look like a must, which is objectively bad game design.

>>25157
I'll be honest, while I'm not a graphics snob by any means, one of the big reasons I play games is for the visuals and NetHack's Teletext, erm, visual design isn't really catching my eye. Even by '87 standards it looks like it might been subpar.
>> No. 25189 Anonymous
8th September 2021
Wednesday 6:00 pm
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In the bourgeoning subgenre of "6+ hour video retrospectives of Elder Scrolls games", the youtuber PrivateSessions is the worst.

Imagine spending 12 fucking hours just to tell us you liked Morrowind better because that's the one you played first. Because that's really all it is. That's what it comes down to. His points are especially pedantic and his suggestions of what would be better are just... Worse. Every single Elder Scrolls game is full of it's own unique flaws, and your favourite is just the one you played the most when you were a teenager. For some people it's even Skyrim, they're so young!

My hipster contrarian take is that ESO is actually the best one, because it wasn't actually made by Bethesda and isn't even really an Elder Scrolls game. The mainline TES games are amazing and I've been a fan since I was a wee lad playing Daggerfall, but from an objective perspective they're all pretty bad games. But that's missing the point, what they offer is something different. They're adventure simulation games with RPG mechanics as merely a framing device. Analysing the mechanics is like criticising a golf kart for not being a Lamborghini.

If I were to make an Elder Scrolls game, I'd wholesale rip off the levelling system from Fallout 3, steal some devs from one of those companies that makes Soulsbourne games to code the combat etc, get the writers from New Vegas (but not the map designers), and the only thing I'd have Bethesda's internal team do is the world itself. I'd also explicitly tell them "Fuck balance, nobody cares about balance, you pricks. Just put it in."
>> No. 25190 Anonymous
8th September 2021
Wednesday 6:01 pm
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>>25189

Hang on no, not PrivateSessions. His was good.

I meant Patrician TV.
>> No. 25191 Anonymous
8th September 2021
Wednesday 8:56 pm
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>>25189
>If I were to make an Elder Scrolls game, I'd wholesale rip off the levelling system from Fallout 3
>I'd also explicitly tell them "Fuck balance, nobody cares about balance, you pricks. Just put it in."
It's being pedantic, but weren't these some of PatricianTV's suggestions, the first for improving the leveling system in Oblivion if they wanted to move in a more accessible direction than Morrowind and the second because they're a single player games anyway?
I watched the same video and quite liked it, although the structure isn't great. The Morrowind one was good because sorting things by quest aligned pretty well for explaining the relevant mechanics and there were separate categories for setting, soundtrack, etc. In the Oblivion one by contrast there's constant tangents. Huge chunks of segments aren't really about what they're titled about (if I remember right, a big chunk of "Knights of the Nine part 2" is really "Armourer Skill") which makes the whole thing feel much less coherent.

I did appreciate the experiment of getting in other people for their opinions, and I do think that despite the video being 12 hours of complainin about Oblivion that he was being honest about not really hating the game, or any aspect of the game, just being frustrated by it - after all he didn't rank the game "Pleb Tier".

But then ironically watching the same video made me appreciate the series a lot more, despite it being 90% hostile to the game. Possibly because of the way it brought together the game's rushed release date, it kind of brings forward that it was still something put together by people who, even when they fucked up, seemed to be trying to make something good - and in many ways they did succeed because it was the game that made TES a huge thing, even if it's also deeply flawed.
>> No. 25192 Anonymous
8th September 2021
Wednesday 11:05 pm
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>>25191

It was just things like how he spends ages going on about how RPGs should abstract player skill to character skill, and then in his suggestions for improving the combat he's talking about Dark Souls (which in fairness is why I think ESO is so respectable even for an MMO, the combat leans heavily on that reaction based dodging/blocking kind of style- Or at least it did for the kinds of characters I played. You can make it boring by being a disgustingly OP sorcerer, but I hardly think that should be seen as the game's fault).

Things like that added up to seem as if he was contradicting himself a lot, but in fairness I was only half listening to most of it, and got the impression it was nothing but twelve hours of whining with not a lot to offer. He can make as many disclaimers as he wants, that's still what it came out as, and he would have been much better editing it down. Other youtubers have simply done the same thing better IMO. Very much a case of quantity over quality.

Anyway it put me right in the mood to play some Oblivion. I don't know where to start with this lot.
>> No. 25193 Anonymous
9th September 2021
Thursday 1:30 am
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>>25189
I, too, have been recommended the twelve hour Oblivion "analysis". I hold it in contempt not because I've watched any of it and disagreed, but from a purely video making standpoint, I consider it a failure if to explain ones feelings on a game you need the amount of time I could take to play said game and write a short essay about it myself. I blame that Hbomber berk and his Sherlock review, or the Fallout one, whichever was first, I didn't watch either.

However, I understand what you mean about whinging pedants and their rose tinted glasses. Just this past weekend I scrubbed through some Scottish bloke's video talking about all the things wrong with new Total War games: "new" being post-Shogun 2 I think. You'd believe a pool of sick was all that appeared in your PC when you downloaded any Total War game of the previous ten years, whereas anything before that was the purest ambrosia. I stopped listening altogether when he began comparing the series unfavourably with Paradox Interactive's output.
>> No. 25194 Anonymous
9th September 2021
Thursday 6:32 am
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>>25193

>that Hbomber berk

I really can't put my finger on what I dislike about this guy but the word berk is pretty appropriate.

I generally agree with his opinions and his videos are actually quite decent, but he just comes across like such a typical student twat, despite the fact he must be well into his 30s.
>> No. 25213 Anonymous
21st September 2021
Tuesday 12:52 pm
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>>25194
He just turned 29. I can appreciate what is unlikable about him, but unlike you both I don't dislike him per se.
>> No. 25215 Anonymous
22nd September 2021
Wednesday 7:06 pm
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Following on from another lad who posted in the wrong thread...

>>25201
>The environment is picturesque, the music is soothing, the fundamental gaemplay loop is satisfying.

I think you've really nailed it, there. Oblivion was my introduction to the Elder Scrolls series, and while I've come to play games like Morrowind more from preference, I still really love Oblivion despite its flaws.

The setting is key. People rightly criticise the generic nature of the fantasy world it presents, and while I agree it is a step back in terms of originality, it's hard to be annoyed with it when many parts of it are rendered so beautifully. The music and countryside are just gorgeous, the towns feel cosy, the game has a warmth that totally pulled me in even as someone that doesn't typically enjoy fantasy settings. It felt like a distilled and heightened version of fantasy tropes, rather than a lazy copy.

I even kind of appreciated the ugliness of the characters and the weird, buggy quirks. The way a beggar's voice changes mid-conversation if you give them a coin. The ragdoll physics that allow you to blow apart a room of items with a single spell. The sheer, staggering stupidity of the AI. There's a kind of loveable shambolicness to the game.
>> No. 25216 Anonymous
22nd September 2021
Wednesday 7:21 pm
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>>25215

It's a lot like Symphony of the Night in that regard.

A lot of the game is outright broken, the difficulty/balancing of levelling and gear is just flat out missing past a certain point (although it's the opposite issue to Oblivion here) and it's full of bugs that can be use to break the game in half.

But despite that it's probably one of the best pieces of evidence that sometimes, putting style before substance is okay. Sort of like a Yank muscle car. Who cares if it was apparently engineered by a caveman with down's syndrome under the bonnet, when it looks and sounds so good that you enjoy every minute you spend inside it regardless?
>> No. 25217 Anonymous
22nd September 2021
Wednesday 10:13 pm
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I've acquired a PSP off eBay, apparently they are great for playing emulated GBA and PS1 games.

Any recommendations?
>> No. 25218 Anonymous
22nd September 2021
Wednesday 11:31 pm
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>>25217
>I've acquired a PSP off eBay, apparently they are great for playing emulated GBA and PS1 games.
This seems terribly roundabout.
>> No. 25219 Anonymous
22nd September 2021
Wednesday 11:39 pm
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>>25218
The direct solution being to buy the consoles?
>> No. 25220 Anonymous
22nd September 2021
Wednesday 11:50 pm
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>>25217
I loved the PSP - particularly WipeOut Pure.
>> No. 25221 Anonymous
22nd September 2021
Wednesday 11:56 pm
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>>25218

I had a PSP ages ago for precisely that purpose. I imagine there are probably better solutions these days, but it was a fantastic little machine for retro gaming. With the right custom firmware you could have basically the entire history of gaming up to the PS1 era in your coat pocket. I whiled away many a long train journey playing Final Fantasy VI and Chrono Trigger.
>> No. 25222 Anonymous
23rd September 2021
Thursday 1:12 am
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>>25217
Not sure about GBA or PS1 games, but here are a few recommendations from when I used to fuck about with a flashed PSP back when they came out:

Everybody's Golf for a casual fuckabout game - completely addictive.
PoPoLoCrois was a really enjoyable JRPG that was visually stunning. It didn't push the boundaries of what the PSP could do graphically, but I'd probably say that it complemented the device better than any of the other games I bothered with (which was a lot, because I was getting them free online).
Wipeout Pure, per >>25220, is a great game.
Valhalla Knights was one that I enjoyed, it had a nostalgic JRPG feel which in hindsight was just because it's a copy-paste of any other JRPG at the time. It was still fun, though it about broke my PSP with how graphically intensive it was for the poor thing. It was apparently well-liked enough to get a sequel.
Final Fantasy Tactics: War of the Lions is a PSP re-issue of the original FFT game for the PS1. [spoiler]Final Fantasy Tactics Advance is the best game ever made, so emulate that.[/i]

Just looking at the list on Wikipedia, if you're into Japanese games then there's a wealth to choose from. https://en.wikipedia.org/wiki/List_of_PlayStation_Portable_games

On emulating GBA games, check out the Megaman Battle Network series of games, they would probably work quite well on a PSP.
>> No. 25223 Anonymous
23rd September 2021
Thursday 12:46 pm
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>>25222
Cheers for that, I've downloaded a ton of games including this one I enjoyed as a kid.

This thing really is pretty cool, the screen is WAY better quality than I expected. Its far brighter and crisper than anticipated, and the form factor is very comfortable.
>> No. 25224 Anonymous
23rd September 2021
Thursday 12:52 pm
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>>25223
I suppose that's what I get for trying to use this website on this newfangled device called a phone.
>> No. 25225 Anonymous
23rd September 2021
Thursday 4:40 pm
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>>25223
The screen is really the cherry on top of the PSP. That's why I had said PoPoLoCrois was the best complement for the device, its graphics are just high-end pixel art that play towards the size and density of the screen, where a lot of other games at the time were pushing too hard with 3D that the hardware couldn't handle.

Honourable mention for the screen (and browser) being a great way for 17-year-old me to watch porn.
>> No. 25226 Anonymous
23rd September 2021
Thursday 5:47 pm
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What's the battery life on a PSP these days?

I was eyeing up the current crop of portable gaming pc type things, but they're a lot of money for what I know would almost certainly end up as me just playing an hour or so of Crash Bandicoot on a quiet night shift.
>> No. 25227 Anonymous
23rd September 2021
Thursday 7:14 pm
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>>25226
About 5 hours or so, but you can also buy modded power banks which give a lot more. A cheapy chinese one on amazon has users reporting 7 ish hours. Which is honestly about the same as a Switch if not better.
>> No. 25228 Anonymous
27th September 2021
Monday 2:53 pm
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Lost Judgment, the sequel to Judgment, itself a spin off of Yakuza. A lot of side stuff to do, some of it well thought out like drone racing and boxing, some of it less so like robotics (makes a Robot Wars style minigame incredibly boring) and dance club (you have to perform each song four times to progress the story). I've played about 18 hours, and am still only on chapter 4 of 13. So far most of it has taken place in Yokohama, where Yakuza Like A Dragon was set, which is a much less interesting and more spread out place to explore compared to Kamurocho.
>> No. 25229 Anonymous
29th September 2021
Wednesday 1:28 pm
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I've been playing a bit of Tomb Rumble, a weird f2p multiplayer platformer thing, that involves trying to kill each other with traps. Sort of interesting. I was just grinding to get the achievements, but finding it mildly enjoyable now.
>> No. 25230 Anonymous
29th September 2021
Wednesday 2:00 pm
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Lemnis Gate is free on Game Pass, it's a 4D hero shooter. Each person takes it in turns to play for 25 seconds at a time. These turns will persist in the next turn. So if P1 destroys an objective in 20 seconds, P2 could come in and destroy P1 before the objective is destroyed. Then P1 could counter by destroying P2 before he has a chance to kill P1's first character so on and so forth. A very unique concept, but of the 10 or so heroes available, very few are fun to play, and the controls don't feel very good.
>> No. 25231 Anonymous
29th September 2021
Wednesday 9:11 pm
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>>25230
Sounds great to play for 2 hours and never touch again. I had a similar experience with Spligate.
>> No. 25232 Anonymous
29th September 2021
Wednesday 11:08 pm
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All of my Steam friends are playing New World, but it just looks sort of... shit. Any MMOlads given it a try?
>> No. 25233 Anonymous
29th September 2021
Wednesday 11:20 pm
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Cyber Hook
It's a certain kind of speed game. If you already know that re-trying a map to go faster is not for you, then this is probably not your game, but if you're on the fence Cyber Hook is a good intro game to FPS going fast.

It falls into the same niche as Deadcore or Cloud Built where you can muddle through a level, at least ealy on, but it's built on understanding how movement works. The further you go on, the less you can muddle through and the more you need to learn how the movement system works. Cyber Hook is a pretty good introduction to that genre, it's quite forgiving (in terms of getting through the end) and quite gentle in terms of encouraging the player to go faster.

It embeds leaderboards in some of the status screens, but they can be easily ignored. If you ever wanted to try your hand at FPS speed, this is the perfect entry game.
>> No. 25234 Anonymous
30th September 2021
Thursday 9:54 am
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>>25233
Ta, might take a look. I've played a few of that sort over the years. Other similarish ones (no hooks iirc) to check out are Inertia, Exertus, FrostRunner, 404Sight, Refunct (Very short, one level, but very pleasant). There was a few longer games with hooks that enjoyed, not necessarily speedrun focused, but their names escape me. Valley was perhaps one, but I'd need to replay it.
>> No. 25235 Anonymous
30th September 2021
Thursday 10:56 am
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>>25232
I played 82 minutes of it and refunded. It had an incredibly tedious start. Kill 5 skeletons. Collect 20 stone. Gather 60 wood. Acquire 15 animal skins. Combat doesn't work very well on a keyboard, and I don't think there's native controller support. I liked that instead of classes you level up weapon types by using them, but that's pretty much the full extent of what I enjoyed.
>> No. 25236 Anonymous
30th September 2021
Thursday 10:34 pm
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>>25234
Thanks for the recommendations! I replay Valley every few months because it really captures the pure joy of going fast, but Refunct is equally darling for different reasons. I'll have to give the others a shot, no hook needed. I defrag casually, so it's more about how it works than a particular mechanic.
>> No. 25237 Anonymous
1st October 2021
Friday 1:24 am
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I miss Tribes: Ascend.
>> No. 25238 Anonymous
2nd October 2021
Saturday 12:07 am
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I've been playing a bit more Doom and I'm getting into after all. I think it's just a game I can't play for much than an hour at a time, but that's okay. Not every game has to be a Football Manager or Skyrim level time sink. I do wish enemies stood out a bit more, between my cheap monitor and my bad eyes everything blurs together. And even though I thought I hated secret hunting the map in this game actually makes it alright. I think Wolfenstein 3D's "secrets" that were, as far as I could tell, press every wall texture until one is actually a door put me off a long time ago and I assumed it was a stuped idea ever since.
>> No. 25239 Anonymous
2nd October 2021
Saturday 2:50 am
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>>25237
Same, I never played the original Tribes games and that was my first experience. I remember the rock jumps and weird physics exploits, it was fucking fun. I think there was a copycat game called Freesomething but I couldn't get into it. Blue plates were too fun. Brute discos. Damn.
>> No. 25240 Anonymous
5th October 2021
Tuesday 11:59 pm
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I've been looking at my Steam library for two hours, I have zero desire to play computer games despite continuing to tell myself that this is how I like to relax.
>> No. 25241 Anonymous
6th October 2021
Wednesday 12:48 am
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>>25239
I never played Tribes either, but the (apparently simplified) skiing mechanic was super fun in Ascend. I think that was part of why it didn't get main stream success, however. As a purely PvP game, it was hard to learn. To be competitive you had to learn the classes but more importantly you had to learn the skiing routes. Even if you read a wiki, you had to practice them and the only way to do so was to play the game, where everyone and their dog would try to stop you.

This follows the community driven approach being usurped by the company driven one. Quake (in all its iterations with all its mods) was usually hosted by some kind soul, CS was a LAN game again hosted by some person with a decent PC. Gloom, ActionQuake, UrbanTerror, even TeamFortress were self hosted by people who could and maybe funded by a group of people. Blizzard was always a bit strange, but Bnet was a thing until they started guzzling money.

The point is that if you cannot run community servers, a game is worthless if you enjoy games for the game's sake because no company is going to run your game for you if there's no money in it. And if it needs the company to run it, you've already lost. They've taken control of the game board and are charging you to have access to it.
>> No. 25242 Anonymous
6th October 2021
Wednesday 10:43 am
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>>25241
IIRC Hi Rez kept changing things that people liked, and then stopped changing anything at all, to focus on Smite, letting the game die. I started playing at the tail end of the open beta so I was probably ahead of the curve in terms of getting to grips with the mechanics - personally I never really noticed people trying to 'stop' me learning routes or skiing, you could just pick Pathfinder and imapct nades and fuck around at 200kph for most of the game if you wanted to, provided you didn't play objective. You could also simply load the map on its own if you wanted I think?

I just remember every patch release was another fun killer. Patching out rock bounces, patching out quickswapping, patching out classes...bleh.

I'm now reminded of C&C Renegade, and how I will never, ever play it again. The remake is...good but it's not the same, doesn't play the same, doesn't feel or look the same.

Good point on community servers. Shame it's worked out like that.
>> No. 25243 Anonymous
7th October 2021
Thursday 12:33 am
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PLayed the Battlefield 2042 beta. It's only crashed my PC to a forced restart twice, but hey ho, it's the beta isn't it.

It feels a lot more like Battlefield should than the last one, from a basic gameplay perspective, but then again there wasn't much really wrong with the last one in that regard. It was more that it was just completely and blatantly unfinished, because they evidently had to delete half of it for being too much like Fortnite after the backlash that trailer caused.

The shitty "supply" system is gone, but they have kept the good elements like squad revival and "hardcore" spotting behaviour, and the loadout system is actually a lot better. You can use any main weapon, and any gadget, so you essentially build your own custom class within the four archetypes- Which is good because the way Dice decides on its class abilities has always felt arbitrary at best. Seems they decided to cut out the middle man and just let you make your own. I've been using a Kriss, a .44 revolver with a big fuck-off scope on it as a pocket sniper, medkits to keep myself alive and recon drones. I'll probably tool up another pre-set with an LMG, rocket launcher and ammo crate.

On the downside I think that's going to mean overall class interaction/teamplay is going to take a blow. Medics were always a popular class in the past because you got to heal yourself, and as a consequence there were plenty around to give revives; but so far in this beta I've only been revived maybe twice. People just won't be playing medic if they can have medkits on a recon or assault. And then there's the elephant in the room...

It's a hero shooter. You have to choose a predefined "operator", or "specialist" or whatever they call it. They have specific abilities. They have annoying voice lines. Ehhh. I'm very nonplussed about it. I don't see why they decided to jump on the trend this late, it's already stale. Just let us make our own character. You've already ruined the idea of having a strong class silhouette like the old titles had; at least the last game had a bunch of generic Germans and Allies, but this game is literally Clone Wars with zero visual distinction between the sides. You can literally only tell friend from foe because of the blue dot.

All in all Battlefield 1 will remain the peak of the series. It's looking more and more like that game was a complete fluke and they didn't learn anything from why it was a hit, but this one is at least more promising than the last.
>> No. 25244 Anonymous
7th October 2021
Thursday 3:36 pm
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>>25243
I can never get on with the Battlefield series. I also tried the beta, and it was a case of spawn, run for three minutes to find enemies, gun a couple of people down then I get sniped. Which is the same experience I had with 4 and 1 and V. Maybe if I had friends to play it with, all riding a tank together, I might enjoy it. I much prefer the fast food approach of CoD, where it only takes 2 seconds to respawn and the levels are small enough that you're constantly engaged.
>> No. 25245 Anonymous
7th October 2021
Thursday 3:55 pm
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>>25244

When I play Battlefield it's mostly in TDM or domination for that reason. Rush is usually smaller and more infantry focussed too.

I think the biggest reason I like 1 most of all is that nearly every map was playable as an infantryman, even solo. They were big but not so big you had to run for half an hour to get to the fighting, and vehicles were quite toned down compared to the rest of the series.

I know what you mean about CoD though. I played a good amount of it last year, it's not only constantly engaging but it's easy to be good at, too. I was getting top scores, sprinting around quick-scoping people and all that stuff I thought was supposed to be "MLG Pro 420 gamer", but turns out just the skill ceiling is just pretty low. You don't even need a headshot for a OHK, players will accuse you of hacking when you're just using basic situational awareness like listening for their footsteps, there's a lot of cheesy gadgets etc.
>> No. 25246 Anonymous
8th October 2021
Friday 2:29 pm
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Metroid Dread is really good. I wonder how many times a fully powered up Samus Aran has lost all her abilities at the start of a game. Stealth areas are tense but with the invisibility cloak and the ability to see where the evil robot is on the map, it's not hugely threatening.
>> No. 25247 Anonymous
10th October 2021
Sunday 1:09 am
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>>25242
Fair point about being able to ski around solo, but playing the objective and skiing fast into and out of it was kind of the point. You are absolutely correct that Hi Rez went with the money and gave up on Ascend, but not to go all Marxist if there was server code around the game would not be dead. There's a reason Doom, Quake, Quake II, Q3A etc. are still around, and that's because people who care can keep it going. In no shape, way or form am I trying to denigrate Hi Rez developers, but the management there can go eat a fat one.
>> No. 25248 Anonymous
13th October 2021
Wednesday 2:02 pm
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I'm enjoying Back 4 Blood. I'm glad I didn't have to drop £50 on it as it's on Game Pass, but it's surprisingly good and I'm enjoying it much more than I enjoyed the beta. Not sure about the progression mechanics (doing levels gives you supply points, which you use to advance supply lines to unlock new cards and cosmetics). The card system can be hit or miss. Some cards don't seem useful, while others are essential. The corruption cards, which are modifiers which make the game more difficult, are also a mixed bunch. The one that spawns flocks of birds that alert the horde if disturbed is good for tension. But the one that creates a fog in which you can only see 5 foot in front of you is not so fun, it's like playing Turok. I hope the game has longevity, but considering the shit show of their previous game (Evolve), I won't be too optimistic.
>> No. 25249 Anonymous
14th October 2021
Thursday 8:38 pm
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I know I'm a manchild for caring about this, but 343 Industries have made Halo so bewilderingly ugly I don't even want to play it anymore. SSD's don't grow on trees either and the latest update was so large it pushed mine into the red zone capacity wise. Some of these new armours look more like already out of place Skyrim mods, let alone 26th century military gear. I don't want milsim Halo, but, Christ, this is visual equivelent of pringles in yoghurt.
>> No. 25250 Anonymous
14th October 2021
Thursday 8:47 pm
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>>25249

Wow, I was never a huge fan of Halo's aesthetic to begin with, but that does look like complete fucking shit.

It seems to be hit and miss in games design whether they manage to get an artist who can do decent looking armour or not. Either you've got a knack for it or you don't, and this person seems to have had about as much talent as the person who designed the original launch day Elder Scrolls Online armours.
>> No. 25251 Anonymous
14th October 2021
Thursday 9:02 pm
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>>25249
The Gallic-inspired looks like someone fucked up a Warcraft 2 orc rendering.
>> No. 25252 Anonymous
14th October 2021
Thursday 9:21 pm
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>>25249
If it didn't mention Halo in the picture I would not have recognised it as anything to do with Halo (despite the recognisable weapon models) and would've assumed it's an ad for yet another money sucking auto playing mobile game.
>> No. 25253 Anonymous
14th October 2021
Thursday 10:45 pm
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>>25251
I don't know enough about ancient Gaul or Warcraft to know which one you mean, but I believe you.

>>25250
>>25252
That's the thing, it's all so generic that it barely even registers as "Halo". With very few exceptions SPARTAN armour permutations had a utilitarian or experimental reason to exist, and a design that grounded them in the "reality" of the universe. "Pilot" armour had a big visor, "EOD" was bulkier than standard, I don't even have to explain why, you know why it's obvious why and for want of a better word, sensible. Now they have chainmail, hoods and fur lining. There are also plenty of terrible weapon and vehicle skins too and there's a hint of arrogance about taking games that people worked really hard on, twenty, fifteen, ten years ago, and completely mucking up the art direction. Some of these suits will be locked behind inexplicably time-locked challenges too, so if you do really want them, for some reason, get hustling because the game's not waiting on you anymore.

MCC is the oddest game I've played, because it has all these grindy, FOMO elements like you'd expect in a game with micro-transactions and lootboxes, but there are none. This might actually be worse, because at least then you'd understand why you're being made to suffer, in the MCC it's seemingly without reason. I'm assuming Halo Infinite will be stuffed full of that kind of crap and MCC is a testbed for its implementation, but I don't know. It's not like these ideas have widespread appeal regardless. It's impossible to find an input specific match (meaning mouse and keyboard or controller only), and not that easy find games on certain playlists even on weekends. Today it's peaked at 8,300ish players. Once you remove the singleplayer component and seperate that out between CE, 2, 3, Reach, ODST and 4, you aren't really talking about a very big playerbase at all, especially when you think about how massive the Halo brand is, or was. These updates do bring improvements and new stuff I don't feel a bit sick looking at, but I don't get these armours at all. They might as well have cross-pomotional tie-ins at this point. Make your SPARTAN look like an Overwatch character, a Space Marine from Warhammer or some spandexed plonker from a Marvel film, who cares? It doesn't look like Halo anyway.

This got all rambly and I doubt anyone really cares. If you skimmed it then my point is this: 343 Industries might be crap at art design.
>> No. 25254 Anonymous
14th October 2021
Thursday 10:53 pm
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>>25253

Devs have to promote "continued engagement" now. In essence they have to justify their own jobs by demonstrating that people are still playing their game, and one of the ways the can do that is by having bullshit arbitrary timed events and "seasons" and all that shit. It's just an artificial way to stretch out a player's attention span.

It's like with anything. One of the things I've always said about any management strategy that's based on hitting targets and maintaining a green box on a spreadsheet is a shite way of running a business in reality, because all it does is encourages people to cheat when the goal isn't realistically achievable by "authentic" means.

For example look at NHS wait times. A hospital can't control how many patients it gets in the A&E on a saturday night, it's completely out of their hands, yet the targets are there telling them they have to do everything in their power to keep it under a four hour turnaround. There's nothing they can realistically do if they play by the book, if they're honest about it they will simply fail, because their hands are tied and the primary factor affecting things is simply how busy they are. So they fudge the numbers.
>> No. 25255 Anonymous
14th October 2021
Thursday 10:56 pm
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>>25253
>crap at art design

It all seems to be leading up to a place they can monetise it, but customisation doesn't really fit nicely into the Halo multiplayer world. The implementation in Halo 5 detracted from the game with the card system and overpowered legendary vehicles.

Fortnite and Overwatch have colourful and interesting skins that don't feel entirely out of place. Call of Duty seems to be struggling with variety. At a glance it just seems to be variations of bad man with elaborate face mask.

Pour some out for the days where you could play a multiplayer game without a progression system in the background.
>> No. 25256 Anonymous
16th October 2021
Saturday 1:33 am
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>>25233
>>25234
DFWC starts today, first round gets released at some point soon. Meep meep :).
>> No. 25257 Anonymous
20th October 2021
Wednesday 2:35 pm
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The ActRaiser remake is very good, to say it was announced on the day of release with very little fanfare. Hoping it's successful so they bring Quintet's other SNES games to modern consoles. Just want Illusion Of Time to get its day in the sun.
>> No. 25258 Anonymous
20th October 2021
Wednesday 7:24 pm
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How outlandish of an idea would it be of me to suggest the three of us should play some games together? Will we be looked at like the IRC weirdos of old? Please accept my apologies if I've overstepped the mark, I'm just really, really lonely.
>> No. 25259 Anonymous
20th October 2021
Wednesday 9:37 pm
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>>25258
I miss the old choose your own adventure threads. Is booklad still out there?
>> No. 25260 Anonymous
20th October 2021
Wednesday 11:18 pm
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>>25258

I'd very much like that, but then again I'm one of those IRC freaks. I doubt we'd play Warsaw again though.
>> No. 25261 Anonymous
21st October 2021
Thursday 9:40 am
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>>25258

I considered setting up a 24 hour .gs livestream, once. The idea would be to show a combination of shit 80s action and horror films, Star Trek, some of the better or more unique bits of BBC drama, Michael Palin's travel shows, some David Attenborough nature stuff, and the rare occasional bit of /iq/ nonsense. I thought it would be a nice way to stave off the crushing loneliness.

Sage for /v/.
>> No. 25262 Anonymous
21st October 2021
Thursday 3:19 pm
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>>25261
>some of the better or more unique bits of BBC drama
Reading that, I immediately thought of A Very Peculiar Practice. I don't know why; there's every possibility none of you have ever heard of it, let alone seen it. But it would fit the bill perfectly if you're interested.
>> No. 25263 Anonymous
21st October 2021
Thursday 4:28 pm
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>>25261
That sounds marvelous. Please add sexy BBC 4 historians and we'd be set.
>> No. 25264 Anonymous
21st October 2021
Thursday 4:49 pm
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>>25262
Peter Davison as a total abstainer, some lass giving everyone the clap, Warwick university, a swimming pool and maybe some nuns? Yeah, I saw it. I may be missing important plot elements, it was some time ago. Would probably rewatch though, and be disappointed.
>> No. 25265 Anonymous
21st October 2021
Thursday 4:54 pm
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>>25259
Yep!
>> No. 25266 Anonymous
21st October 2021
Thursday 4:55 pm
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>>25262
>>25263

I would love to watch obscure dramas and sexy historians with you both, but I'll be honest and say another barrier is that I have no idea how to set up a proper 24 hour livestream. If we have a fourth person that knows this stuff, I'd be happy to put together a starting playlist.
>> No. 25267 Anonymous
21st October 2021
Thursday 6:33 pm
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>>25266
Use OBS studio and just tell discord to use that as the video output. Possibly. I assume that would work.
>> No. 25268 Anonymous
22nd October 2021
Friday 10:37 pm
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>>25265
I have a couple of those Knightmare books somewhere.
Never actually read the Novel part, just played the CYOA.
>> No. 25269 Anonymous
23rd October 2021
Saturday 3:27 pm
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Which Halo games are actually worth playing? I don't hear good things about 4 or 5, but I imagine they're essential for understanding Infinite.
>> No. 25270 Anonymous
23rd October 2021
Saturday 3:36 pm
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It just occurred to me that actually living on a ringworld would be a pain in the arse if only due to the fact that it'll never really get dark; no matter what you'll have the other side of the ring reflecting a huge amount of light from the sun. It will be significantly more reflective than the moon is for us and permanent.
>> No. 25271 Anonymous
23rd October 2021
Saturday 3:50 pm
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>>25269
I don't want to bias you for or against anything too greatly, but 1, 2, 3, ODST and Reach are all very good in my opinion. Halo 4 has a lot of weird missteps and is almost a totally different story to those earlier games and in some ways you'd be better off not knowing about the earlier game's events anyway. As for 5 I never played it because I don't have an Xbox One. I'd probably recommend picking up the MCC when it's on sale and playing through the games as they were released. Reach is technically a prequel, but more than that it's Bungie saying goodbye to the franchise, so don't expect any universe expanding plot reveals or uncovered thruths. If you want to play them on console I don't really know what the backwards compatability is like from generation to generation but I'm sure they can be had for pennies secondhand.

>>25270
It definitely goes dark on the Halo arrays, but you'd have to ask the Forerunners how it works. I think if you angled the ring right it would be fine, I think. Actually don't ask the Forerunners, they're all dead and that's the last I'll hear of it.
>> No. 25272 Anonymous
23rd October 2021
Saturday 4:05 pm
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>>25271
I am not convinced the "halo arrays" as portrayed in the game are an accurate representation of the light/physics involved. It's a huge portion of the sky; not just moon rock but white clouds and water. No darkness, just twilight 12 hours a day.
>> No. 25273 Anonymous
24th October 2021
Sunday 12:16 am
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Should I play Red Dead Redemption 2, or Cyberpunk 2077? I'm after a game with a decent amount of escapism, and without the party-management of my usual RPG games. Honourable mention for modding the fuck out of Morrowind and playing that (again).
>> No. 25274 Anonymous
24th October 2021
Sunday 9:39 pm
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>>25273
Cyberpunk 2077 by a long shot. RDR2 has a beautiful world but the missions are so on-rails that it ruins any sense of verisimilitude. Gave me flashbacks to 90s rail shooters like Deadly Tide. It got so bad that I briefly started drinking heavily again to enjoy it.
>> No. 25275 Anonymous
25th October 2021
Monday 9:21 am
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>>25273
RDR2 is an absolutely wonderful experience. Cyberpunk is also a fantastic game, but you have to fight against it to have the fun.
>> No. 25276 Anonymous
25th October 2021
Monday 12:16 pm
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>>25270
They generally orbit planets don't they? So your darkness would be as you fall behind it.
>> No. 25277 Anonymous
25th October 2021
Monday 12:52 pm
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>>25276

"Generally" is doing a lot of work there. The original Ringworld concept is a slice of a Dyson sphere so it goes all the way around a star with an inner ring of moving shadow blocks that provide a day/night cycle. The Culture's Orbitals just spin to create a day/night cycle so they'd have this problem - although they're still much bigger than Halo Arrays so maybe the sheer size means the other size of the ring is small enough to minimise it. Looking at Wikipedia, the Halo Arrays vary, some orbit planets, others are in deep space.
>> No. 25278 Anonymous
25th October 2021
Monday 1:47 pm
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>>25273
RDR2 is very slow. Everything about it is an effort to play. I'm sure it's a great game and all but it was just not fun to me. CP2077 is fun, but not very immersive. Very shallow, but if you like mindless missions where you wipe out enemy bases, you could have some fun. If it hadn't had half a decade of hype behind it, it could easily pass as AA Eurojank.
>> No. 25279 Anonymous
26th October 2021
Tuesday 5:19 pm
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Took me until over half way through the game to realise the pistol in the first Halo is a beast. I assumed it would be a shitty pea shooter, like most starting pistols in games, but it hits like a truck.
>> No. 25280 Anonymous
26th October 2021
Tuesday 5:22 pm
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>>25279

It's by far the best weapon for taking down the big cunts with the artillery. Get in close and pop a few rounds in the orange.
>> No. 25281 Anonymous
27th October 2021
Wednesday 10:32 am
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Got Project Mojave to run in VR. It's a tiny section of the New Vegas map + the Strip running in the Fallout 4 engine.

It's pretty dead, the few NPCs there are have text-to-speech voices, and the gambling doesn't work in VR, but New Vegas is my favourite game and seeing it in the newer engine in true VR was amazing.

One of the biggest things about vanilla NV is that the engine doesn't really do shadows all that well and so the soft, diffuse light doesn't fee like a desert at all. Both this and F4NV solve that.
>> No. 25282 Anonymous
27th October 2021
Wednesday 11:19 am
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>>25281
That screenshot looks like a prerendered cutscene from the original Fallout.
>> No. 25283 Anonymous
27th October 2021
Wednesday 1:43 pm
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>>25282
When playing in VR you're only realistically looking at like an 800x800 pixel area, but it's actually being rendered at ~5K 80FPS so some visual tradeoffs need to be made. Your brain does a lot more work so it still looks amazing.
>> No. 25284 Anonymous
27th October 2021
Wednesday 4:33 pm
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Despite only being announced a few months before release, despite having a review embargo until the day before release, despite it being a modern Eidos production; Guardians Of The Galaxy is a bloody good game. Against all odds, it's charming, fun, challenging, exciting. Compared to the turgid Avengers game, it's night and day.
>> No. 25285 Anonymous
27th October 2021
Wednesday 8:37 pm
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>>25281
>>25283
I'm really curious how true to the actual area Fallout: New Vegas is. Not so much the Strip, which is more of a concept than it is a real location and not least since they rebuild half of it every few years, but the rest of Vegas and especially the surrounding desert and mountains. There's some very well-known local landmarks that I would really hope are well-represented.
>> No. 25286 Anonymous
27th October 2021
Wednesday 9:56 pm
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>>25285
I vaguely remember taking a Google Maps walk around the area and some of it's suprisingly spot on. More drug fiends IRL though.
>> No. 25287 Anonymous
28th October 2021
Thursday 12:36 am
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>>25285
The map was based off USGS satellite topography, and iirc the design lead was keen to keep it true to life.
>> No. 25288 Anonymous
28th October 2021
Thursday 1:02 am
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I beat Noita.
>> No. 25289 Anonymous
28th October 2021
Thursday 4:00 am
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The Riftbreaker

You're a robo suit sent to a far flung planet to establish an outpost for humanity. In the campaign, your goal is to establish a "rift" back to earth so exploration can start properly. In the mean time you explore various biomes in search of rare materials while fending off the local wildlife that disagrees with your colonisation of the planet. They look scary, but you can murder thousands of them without breaking a sweat.

The base building is RTS style where resources just float around, there's some factory builder in there for liquids and via power nodes but for the most part resources float through time and space to be where they need to be. Combat is the main focus of the game which, apart from some scattered mobs littered across the map, consists of hordes of enemies spawning from the edge of the map which'll bee-line towards the nearest building of yours. You get to defend that area via building walls and turrets; there's some typical RTS style rock-paper-scissors of matching damage types to armour types.

It has it's flaws and it won't blow your socks off, particularly when it comes to explaining how things work. By way of example, the objective in the campaign mode requires a central building that needs a certain reserve of liquid inputs. The building itself can't store them, you need to build liquid storage attached to to siad building.

In all it took me about 30h to finish the story mode, there is an endless mode.

I'm not quite sure what to make of this game. I enjoyed the hell out of the campaign, but it does so many things that I couldn't put my finger on why.
>> No. 25290 Anonymous
28th October 2021
Thursday 10:36 am
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Age of Empires 4 at 16:00 today lads.
>> No. 25291 Anonymous
28th October 2021
Thursday 3:34 pm
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>>25290
I still play 1 and 2 fairly regularly, even now. What age will 4 be set in?
>> No. 25292 Anonymous
28th October 2021
Thursday 3:46 pm
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>>25291
The age of empires, dummy, it says so right in the title.
>> No. 25293 Anonymous
29th October 2021
Friday 11:09 am
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Age of Empires still has a really good competitive scene, t90's videos are nice to have on in the background while you're working since unlike SC2 you can look away for ten seconds and not miss an entire engagement.

[yt]
]/yt]
>> No. 25294 Anonymous
29th October 2021
Friday 11:19 am
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>>25293
AoE2 has a co-op mode for missions which is really great fun. I started a game expecting to be paired with someone who's been playing it for years who'd make me completely pointless but another total newbie joined right away and we genuinely had fun.
>> No. 25295 Anonymous
31st October 2021
Sunday 3:32 pm
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Finished Guardians Of The Galaxy. 15-20 hoursish It took me. Probably could have finished it quicker were I not a retard and spend an hour on what turned out to be a simple puzzle. Writing is a lot of fun, combat becomes a bit of a slog later in the game. Bullet sponge enemies that can resurrect dead grunts are very common, and there are two boss battles which are effectively battles of attrition. Finale kind of a let down - fight off waves of hundreds of goons while dodging explosions, then a QTE to destroy the big boss. Probably not worth the £50 I spent on it, but it'll be a steal when it gets down to £30ish.
>> No. 25296 Anonymous
2nd November 2021
Tuesday 5:19 pm
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Halo 2 done. Better than the first game, still not great. Way too much running through identical alien structures with little direction. I'm not saying have Skyrim style markers to every single objective, but sometimes it'd be nice to know I'm not going in circles. In the second mission I spent 5 minutes walking through a tunnel in the same direction, with no enemies or items to suggest I was heading the right way. But maybe that's because I'm a filthy casual.
Halo 3 should be interesting, I beat it the week it came out yet can not remember anything other than the last level.
At this rate I should be prepped for Infinite by the time it comes out.
>> No. 25303 Anonymous
14th November 2021
Sunday 12:35 am
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The new Battlefield is truly dreadful, don't waste your money on it.

I pre-ordered it and thought fuck it, I haven't bought any other games this year. Last year the only game I bought was Cyberpunk. That game was a mess, but this one deserved to just be put down. It would have been a mercy killing.

Usually I don't mind playing for Battlefield despite their varying quality over the years, because even the ones which are more miss than hit have the fundamental dynamics that I find appealing. The teamplay is always solid, the thrill is always there when you successfully co-ordinate with your squadmates and pull off an attack against the odds.

This game doesn't even have that- It's like they just forgot they were even making a team based, objective focussed game at all. They made a giant deathmatch, and slapped some objectives in at the last minute. They have systematically and, by the looks of it, entirely intentionally stripped out any of the mechanics that encouraged and strengthened teamwork.

The decisions that have been made just reek of complete amateurishness, it feels like it was made by a team of interns, and every single one of them was that particular kind of annoying cunt who thinks they know everything when they're actually a complete mong.

There's a million specific complaints I could make about it, from the bugginess, the baffling lack of a scoreboard or global chat, the shitty UI, the fact there's only about six guns, how all the characters are bland as magnolia paint... But none of that would have mattered if it was still Battlefield. I could have overlooked them. But they forgot to make a fucking Battlefield game.

In fact I honestly suspect they had some aborted project to make a standalone Battle Royale game and they converted it to Battlefield at the last minute.

So yeah it's a load of wank, don't buy it.
>> No. 25304 Anonymous
14th November 2021
Sunday 11:33 am
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>>25303
I played a couple of hours of the trial, didn't win me over. Voice chat not being present at launch is laughable, and the specialists thing over generic classes seems a bad move. Not tried it myself, but heard a lot of good things about the Battlefield Portal with legacy maps and weapons, but then that's probably a testament to how shit the game is when the best feature is the mode that rehashes the early games.
>> No. 25306 Anonymous
14th November 2021
Sunday 4:34 pm
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>>25303

>In fact I honestly suspect they had some aborted project to make a standalone Battle Royale game and they converted it to Battlefield at the last minute.
>> No. 25311 Anonymous
18th November 2021
Thursday 7:03 pm
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I'm playing Dragon Ball Z Kakarot, because I wanted a diversion from working my way through the Halo series. It's alright. Once you get used to the shit controls you can have some good fights. Never really "got" Dragon Ball Z, seems to just be an escalation of unlocking hidden forms and pulling the "this time he's Super Saiyan 4 Ultra Instinct now he can easily defeat [villain]". I know it's probably the most iconic mainstream anime, it just seems kind of shit.
>> No. 25312 Anonymous
18th November 2021
Thursday 11:01 pm
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>>25311
The first few arcs were great, learning a bit about Goku's backstory when the other Sayians landed on Earth, and then it developing even more when Frieza came to town. It is very formulaic, though, with each enemy being stronger than the last and the solution invariably being to transform one level higher to beat them. Even as a youngster I was deflated after watching Goku and co struggle to beat Frieza, only for Trunks to travel back in time and off him with a sword in a few minutes. I've not revisited it since I was a teenlad, because you're quite right that it's a bit shit.
>> No. 25323 Anonymous
27th November 2021
Saturday 7:15 pm
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Just finished GTA IV: The Lost and Damned. I've played the base game and The Ballad of Gay Tony a good number of times now, but always gave up on TLaD.

In a game where motorcycle driving is as fucking atrocious as it is in IV, it was a bold move basing an entire 10-hour DLC around it. Compared to TBoGT, it just felt tedious, drab, and lacking in fun. The writing and humour was a bit flat, and it repeated itsself a fair bit. The driving AI also couldn't ride bikes and so tailing other characters was a painful task as they'd ride into walls or smash into cars and fly off.
>> No. 25325 Anonymous
28th November 2021
Sunday 8:47 pm
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What's today's equivalent of EmuParadise?

You can reliably get big romsets from the archive on r/roms but if you just want one or two at a time it's all dogshit slow Internet Archive links.

I just fancy downloading a few PS1 ISOs and having a nostalgic evening.
>> No. 25326 Anonymous
29th November 2021
Monday 12:17 am
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>>25325
I just returned to getting Wii roms after a couple of years of letting my console gather dust, and suddenly everything is only available in this new .nkit format instead of .iso. Apparently it compresses the filesize by cutting out unnecessary data and an update partition. OK that's fine but to use them on consoles you have to unpack them by appending the update partition again. Where do you get them from? Download them too. Are they all the same? Of course not, there's virtually a different one for every disc. So you might as well have downloaded the whole .iso in the first place. So annoying.
>> No. 25327 Anonymous
29th November 2021
Monday 11:10 am
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>>25325
Basically /r/roms and archive. There are other sites but the internet seems to be a lot less fun nowadays.

JDownloader is what you need for archive.org. I've downloaded the entire gaming library up to and including Dreamcast/GameCube/PS2 era from there. It's slow yeah, but it will keep chugging along so easiest thing to do is probably get a 6-8TB HDD and just start plugging away.

>>25326
My understanding is that .nkit is as you say, a further compressed file. It's the same with .chd for psx/saturn/ps2 games, just super compressed and really what you need if you're doing an archive.

It's done through Dolphin, and can also be unextracted via Dolphin. It's the best compression you can get for those games, but for example an older version of Dolphin used to produce a different version of nkit files, which now no longer work (or no longer decompress properly) with Dolphin, so basically my understanding is it's a bit of a crapshoot but getting the original disc image is much more flexible.

Basically just think about how much time you have, how many games you want, and how much space that'll take. Then you should be able to figure out what your best approach is. If you just want a rag tag collection of games then version control doesn't really matter. If you want to verify the integrity of your files in a several week slog through ROMVault, you're welcome to do that as well.
>> No. 25328 Anonymous
30th November 2021
Tuesday 12:23 am
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>>25327

One day I'll grab the full archive of PS1 and PS2 games, but where I am right now, I get ~3.0mbps downloads at the very best of times (through Steam/torrents etc). Internet archive literally downloads in tens of kilobytes per second for me, so even with a download manager it'd take unfathomable amounts of time. For now I'm content maintaining a little curated collection of about a hundred games.

Thing is, with most consoles, the absolute best case scenario is about 10-20% of the games for it are actually worth playing. I've got a 3DS modded with custom firmware, and I got a big SD card so I could load it with the full romsets for practically every cartridge based system and handheld. I like knowing I have practically the entire history of pre-3D gaming on a single neat little gadget, I should be spoiled for choice, but the reality is I usually scroll through the list to the same old games I have already played.

(Also one thing I'm glad about is nobody fucks about with those shitty .ecm compressed images and .ape audio that you always had to fuck about digging out and make your own cue sheet for, jesus christ. I remember a time me and my mate spent the entire night figuring that out so we could play Die Hard Trilogy, then we only played about ten minutes of it before we got bored in the end.)
>> No. 25329 Anonymous
2nd December 2021
Thursday 1:51 am
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Seems I've been behind the times on emulation, after using ePSXe all these years without thinking twice, I gave this relatively new one called Duckstation a go.

Pretty impressed, it has all the options you'd want in an emulator from the word go with no pissing about and it actually does the whole upscaling thing a lot better than anything else I've used. Normally games this old look like dogshit on a big 1080p flatscreen, all pixelated and nasty, but pic related looks as smooth as your sister's fanny.

(I normally wouldn't do the scanlines either, but in this case it's a bit more subtle, goes really well with the PS1 dithering effect and sorts out all the weirdness of the 2D HUD and menu elements.)
>> No. 25330 Anonymous
2nd December 2021
Thursday 1:51 pm
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>>25329
Texture smoothing? On a PS1? gb2n64.
>> No. 25331 Anonymous
2nd December 2021
Thursday 3:17 pm
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>>25330

>Texture smoothing? On a PS1?

You're quite right, that's why there's none in that picture you wee daftie. Wipeout just actually looked that good.

There is the option to correct the Playstation's distinctive z-buffer wonkiness though, which makes most games look a lot more solid. It makes a bigger difference than you might think.
>> No. 25332 Anonymous
7th December 2021
Tuesday 4:57 pm
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https://www.youtube.com/watch?v=xQEDt5Goe_8

The new Gamesmaster is alright.

Looking to the book that's coming out about the 90s show.
>> No. 25333 Anonymous
7th December 2021
Tuesday 6:19 pm
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>>25332
I'm a bit worried it'll be all modernised and full of casuals instead of the lifestyle nerds who deserve this platform. And Henry Cavill. Is it similar to the original or all sanitised?

>>25329>>25331
After reading a fascinating article on scanlines and sprites, which may or may not have been this one - https://www.vice.com/en/article/qj83yp/final-fantasy-remasters-reignite-controversies-over-pixel-art - I still don't get it. Or rather I get it, but it doesn't work on me, and I can't appreciate them. I wonder if it's an ADHD thing.

Wip3out looks lovely though, good shout.
>> No. 25334 Anonymous
7th December 2021
Tuesday 7:06 pm
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>>25333

>it'll be all modernised and full of casuals

I'm saying nothing, except for the fact that the contestants on the first episode included a non-binary graphic designer and a lesbian couple.
>> No. 25335 Anonymous
7th December 2021
Tuesday 8:14 pm
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>>25334
>> No. 25336 Anonymous
8th December 2021
Wednesday 1:32 am
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>>25333

>After reading a fascinating article on scanlines and sprites, [...] I still don't get it. Or rather I get it, but it doesn't work on me, and I can't appreciate them. I wonder if it's an ADHD thing.

For me it's that I was always playing emulators close up on a laptop, or at a desktop computer, no more than a few feet away from the screen. Under those conditions of course it looks totally wrong. Even with a really good filter, that's still nothing like the viewing experience you had playing on a CRT, because nobody in their right mind sat directly in front of their TV when playing old consoles back in the day; you only did that at a PC, and those monitors were of a much higher resolution.

The difference is that nowadays, I'm playing them on a 55" panel in my living room, sat on a sofa a good couple of metres back. So the scanlines in those screenshots I posted might look really obvious and artificial if you're just looking at it on your phone and zooming in, but in real life, it's actually very convincing.

I don't think you need to go to the full lengths of these fancy CRT-masking filters that try and accurately replicate the real thing, I think that's getting lost in the tall grass a bit; it's really just a bit of an optical illusion to make it easier on the eyes. Your brain does the rest.

(One day I'm going to get a proper CRT again though. I had a nice emulation set up using a soft-modded Wii back at my mum and dad's house, and there really is nothing like the real thing. Pic related.)
>> No. 25347 Anonymous
8th December 2021
Wednesday 8:31 pm
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>>25334

There is only 3 eps and whilst there is a modicum of workers, it also features 90s spackers too.

The segment with the lad breaking the Beat Saber record was very in the spirit of the original.
>> No. 25349 Anonymous
10th December 2021
Friday 6:35 pm
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Only did the tutorial and a bit of a skirmish, but I played Homeworld Remastered for a little while and it's very interesting. I can safely say I was engrossed, but not quite enough to stop me from remembering to eat, which is a healthy amount, I think. Mostly I'm just posting this because it's £2.69 on GOG right now and I thought someone might be interested in it at such a low price.
>> No. 25350 Anonymous
10th December 2021
Friday 6:58 pm
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>>25349
A friend copied homeworld 2 for me some years ago - I could never get into it, but then again I've never been one for RTS games.
>> No. 25351 Anonymous
10th December 2021
Friday 7:07 pm
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>>25350
I've thought of myself as an RTS player, but I think it would be more accurate to say I'm a Total War player. Homeworld won me over because it looks to have a plot and you traverse the maps in three dimensions, which made me quite excited. I realise upon reflection how embarrassing that is.
>> No. 25352 Anonymous
10th December 2021
Friday 9:24 pm
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I bought Sekiro in the steam Autumn sale and I think I like it more than Dark Souls now, although they're not entirely comparable. I enjoy the meta-gameplay-mechanic of being unable to die being integrated into a new plot, which in this case is broadly fleshed out and has actual coherent NPCs you can talk with or listen in on.

I love some Sengoku era Japan for the setting and it provides a welcome breath of fresh air from all the high fantasy Euro inspired stuff in most of Fromsoft's recent games. The movement and exploration is very well implemented and the combat somehow works even though it essentially uses two buttons for 99% of encounters. Stabbing people's throats has never felt more rewarding.
>> No. 25353 Anonymous
10th December 2021
Friday 9:31 pm
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I love the way that the level design reflects traditional Japanese landscapes in old artworks, the sort of surreal mountainous landscapes that you see in Souls games seem like the perfect match.
>> No. 25361 Anonymous
17th December 2021
Friday 3:47 pm
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I got Yooka Laylee on sale. It's a weird game. It has a lot of the creatives that made Banjo Kazooie great, but it just doesn't work. It looks nice and the music is solid, but basing my judgment off the first level, the world feels fairly sparse. Definitely more Tooie than Kazooie.
>> No. 25362 Anonymous
17th December 2021
Friday 4:11 pm
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>>25361
It's been given away quite a few times now. I found the first one, from what I played of it, quite clunky. The sequel is a 2D platformer and it seemed alright from the demo.
>> No. 25364 Anonymous
18th December 2021
Saturday 4:18 am
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>>25352
> the combat somehow works even though it essentially uses two buttons for 99% of encounters.

It works because it's basically a rythm game, but unlike the Souls games it gives you much less choice about which rythm you can play. For me that made it much easier to get into the flow of the game because you basically don't have to think about the combat, you just have to do it to an increasing level of perfection as the game goes on.
>> No. 25365 Anonymous
18th December 2021
Saturday 5:49 pm
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I really like 1950s/1960s American themed games e.g. Fallout, Destroy All Humans (where you're the alien guy), LA Noire.

Any other good games in this category?
>> No. 25366 Anonymous
18th December 2021
Saturday 7:26 pm
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>>25365

Mafia II and III?
>> No. 25367 Anonymous
19th December 2021
Sunday 1:13 am
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>>25365
Bioshock was more 1930s, but it's the same retrofuturism and the sequels are a bit later so you might like them more.
>> No. 25368 Anonymous
19th December 2021
Sunday 2:40 pm
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>>25365
Maybe The Outer Worlds if you like Fallout? Similar retrofuturism, I would hazard a guess it's a 50s/60s aesthetic but I could be wrong.

Stubbs The Zombie is 1950s style I believe.

The Freedom Force games are a sort of 40s/50s/60s superhero type of thing.
>> No. 25369 Anonymous
19th December 2021
Sunday 4:50 pm
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>>25368

Nah, Outer Worlds is more sort of a turn of the century through depression era pastiche, via the modern day reality of Amazon warehouse workers. Bioshock Infinite did it far better.
>> No. 25370 Anonymous
19th December 2021
Sunday 6:26 pm
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Final Fantasy VII is alright isn't it? A solid game. I've tried playing every few years since it came out, never getting further than Gold Saucer (where I'm at now), but my attention span was never sufficient to complete it. I tried VII Remake and found it terrible, but the original still holds up in terms of gameplay, even if the graphics are awful. Cloud is a lot more likeable in the original game than in Kingdom Hearts where he's a moody little shit.
>> No. 25371 Anonymous
19th December 2021
Sunday 10:19 pm
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>>25370
Final Fantasy VIII is my own pick but definitely suffers from a painfully moody protagonist. Enemies are scaled to your level which completely removes grinding and the card minigame is fantastic.
>> No. 25377 Anonymous
21st December 2021
Tuesday 5:38 pm
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>>25371
VIII's next on the list, I had it on PC back when it first came out and I remember dying repeatedly in the SeeD training area and giving up.

VII has some really awful random encounters. Still very early game, but I stumbled upon a group of enemies where one could petrify party members, and two could turn them into a nearly defenceless frog. Makes for a not so fun battle, not out of challenge necessarily, but out of inconvenience which makes the fight drag on twice as long as it ought to. Maybe I'm an ADHD zoomer cunt, but I can't imagine those fights ever being fun, even 25 years ago.
>> No. 25378 Anonymous
22nd December 2021
Wednesday 5:44 am
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I need a new game to play for the Xmas period.

Something I haven't seen before. Suggestions?
>> No. 25379 Anonymous
22nd December 2021
Wednesday 7:54 am
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>>25378

Depends. What have you seen?
>> No. 25380 Anonymous
22nd December 2021
Wednesday 8:08 am
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>>25378

I just picked up Wartales. Thirty quid for early access so maybe wait for a sale but decent little RPG/TBS game, basically Battle Brothers but better.
>> No. 25389 Anonymous
6th January 2022
Thursday 4:15 pm
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Video games peaked with Metal Gear Rising Revengeance.
>> No. 25390 Anonymous
8th January 2022
Saturday 12:37 pm
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>>25389
They reached an apex, but they did not peak.
>> No. 25391 Anonymous
8th January 2022
Saturday 1:02 pm
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>>25390
u wot m8
>> No. 25392 Anonymous
8th January 2022
Saturday 3:35 pm
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>>25391
Hollow Knight came out later. Whatever your definition of peaked, and I accept that Metal Gear Rising: Revengeance was fantastic, but to claim nothing great came out after... farcical.
>> No. 25393 Anonymous
8th January 2022
Saturday 5:24 pm
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>>25392
But what's the difference between apex and peak?
>> No. 25394 Anonymous
8th January 2022
Saturday 5:42 pm
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>>25393
I assume the peak is the all-time high point, whereas the apex can be the highest point for the past couple of years, but still not the best of all time.

Gaming reached an apex around the year 2000, with Age of Empires, Caesar III, System Shock 2 and Unreal Tournament, but the actual peak of gaming ever was whenever Super Mario Bros 3 came out.
>> No. 25395 Anonymous
8th January 2022
Saturday 6:37 pm
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>>25394
I thought 2004 was considered the high point so far?
>> No. 25396 Anonymous
8th January 2022
Saturday 7:22 pm
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>>25395
Maybe. I was just voicing a personal opinion. I still play most of those games I listed now, so I'm hardly an expert on anything newer. I guess Unreal Tournament 2004 was pretty good.
>> No. 25397 Anonymous
8th January 2022
Saturday 9:34 pm
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The years I remember being particularly good for gaming are 1998, 2004, and 2007.

I can't remember a year in the last decade that has come close to those. I don't want to fall into typical boomerish nostalgia about how everything was better when I was a young 'un (even if it was), but if I was to try and look for a rational explanation I'd say it's because games are bigger money and bigger budget than ever before; as a result development cycles take longer, and there are fewer risks being taken by big publishers. Thus nowadays, there are maybe two or three truly high quality games each year, where we could have dozens in years gone by.

To be honest thought the industry's rabid appetite to monetise fucking everything has severely impacted my interest in videogames as a hobby in general, over the last four or five years. So many gamers are blind apologists for this garbage, and it's pathetic. In theory you should be able to overlook it and enjoy a good game regardless, but the reality is you can't. The reality is MTX and ongoing DLC have been baked into pretty much every modern game's design from day one. It's like being forced to breath farts and pretending you don't find the smell unpleasant.
>> No. 25400 Anonymous
14th January 2022
Friday 11:56 am
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Playing Doom 3 on Game Pass. I played it when it first came out, only got as far as acquring the plasma rifle so a couple of hours in. It's a very well trodden criticism, but having to choose between using flashlight or using weapons added to the tension, but made the game less fun. Turns out the Xbox One/PS4 gen re-release allows you to wield a weapon AND use your flashlight at the same time. A minor change, but one which makes the game significantly better. Game itself reminds me of Half-Life, and is a more muted take on Doom than the 1/2/64/2016/Eternal.
>> No. 25401 Anonymous
14th January 2022
Friday 12:25 pm
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>>25397
> I don't want to fall into typical boomerish nostalgia about how everything was better when I was a young 'un (even if it was), but if I was to try and look for a rational explanation I'd say it's because games are bigger money and bigger budget than ever before; as a result development cycles take longer, and there are fewer risks being taken by big publishers. Thus nowadays, there are maybe two or three truly high quality games each year, where we could have dozens in years gone by.

You're spot on though, it was massively better when things were worse.

1) Devs no longer have to deal with as many technical constraints, reducing innovation.

2) DLC means gone are the days of unlocking everything in the game through your own hard work/luck. Fighting games in particular have been shocking for this, considering the golden age around PS1/PS2 era was full of unlockables and rewards which are now paywalled.

2.5) The resulting slowdown in production of new titles/taking risks as you mentioned, Rockstar being the most egregious example of this with their ridiculous GTAV lifespan.

3) Market increasing massively with far too many casual gamer wallets dictating the direction of gaming, meaning low effort annual releases like FIFA/NBA/NFL, and CoD. Safe, very slight changes to formula at best between instalments, mainly just milking people.

4) Prepurchasing. Fuck prepurchasing.

5) Combine 4) with the ability to update on the fly. There is no longer incentive to produce a fully polished title when it's already sold thousands of copies before release, and you can just tidy it up as you go along. Or not, because you've already been paid so you can promise whatever the fuck you want.

I FUCKING HATE MODERN GAMING, I FUCKING HATE IT.

At least there are tonnes of indie titles out there, and we technically have more choice, but that's not where the money is, and it shows.

The new generations will simply not have access to the same things we did when we were growing up, because the industry has completely changed. It's a right shame.
>> No. 25402 Anonymous
14th January 2022
Friday 12:44 pm
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>>25401
I think I've complained about this before, maybe in this thread, but battle passes are to me the worst part of modern gaming (at least now lootboxes are dying out). I like the idea of unlocking stuff through gameplay. But with the battle pass I have to pay money to earn the right to unlock stuff through gameplay. So if I want the super shiny armour, I need to grind XP to level up to 100, and also drop £7 or whatever to unlock what I rightfully unlocked. Absolute madness. Stealing your time and your money.
>> No. 25403 Anonymous
14th January 2022
Friday 1:43 pm
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>>25401
Modern gaming is an alien world to me, but have some genres completely vanished? I hear about FPSes and third-person shooters and sports games, and that's basically it. Does anyone still make strategy games? Or Dungeons and Dragons RPGs? There hasn't been a new SimCity for a while, or Baldur's Gate, has there? Are the entire genres extinct?
>> No. 25404 Anonymous
14th January 2022
Friday 1:55 pm
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>>25403
Baldur's Gate 3 has been in early access for over a year, by the same devs who did the (massively highly rated and successful) Divinity Original Sin and its sequel. There was a D&D based action RPG last year where you play as Drizzt, it was shit but it exists. Sega do a lot of strategy games, like the upcoming Total War Warhammer 3, and in the last few years there's been lots of Total Wars, Humankind (very disappointing), Two Point Hospital. Age Of Empires 4 came out a couple of months ago. SimCity effectively died after the last big installment failed, but there's Cities XL and its many expansions to fill that niche. Also weirder city builders like Frostpunk and the one where you make a society of intelligent beavers.
>> No. 25405 Anonymous
14th January 2022
Friday 8:12 pm
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>>25403
> Does anyone still make strategy games?
Strategy games I'm not too up on, if you mean RTS then I really don't know. Grey Goo and Planetary Annihilation were both released after SC2, but they're also more than a few years old at this point

> Or Dungeons and Dragons RPGs?
The RPG genre is doing very well, but D&D mechanics not so much. To a modern audience that's never played D&D the hidden rolls are a bit opaque, I guess. But as >>25404 points out, Baldurs Gate is, in theory and barring Kickstarter hell, going to continue.

> There hasn't been a new SimCity for a while
There was one, it was shit. Cities Skylines is the most recent Sim City like game that's highly regarded. Anno 2205 is more Sim City than Anno, though it's much simplified in comparison. But those two are also more than a few years old.

I think the city builder has been, at least in part, replaced by the factory builder, which is alive and kicking and scratches much the same itch.
>> No. 25413 Anonymous
22nd January 2022
Saturday 9:11 pm
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As a relative newbie to Final Fantasy XIV, I haven't done the majority of the dungeons. When I do the random group finder thing, I always end up with a tank who has obviously played the game for years, who will run the most direct route, pulling way more mobs than rookies can deal with, and avoid all the side rooms with the treasure. I am unable to explore these interesting areas due to having to keep up with some hardcore player taking the most efficient route as they grind out dungeons over and over. I know it's a silly complaint, that I'm getting through a dungeon in 10 minutes following the leader, instead of spending 30 minutes working out puzzles, but it takes the magic out of the game.
>> No. 25414 Anonymous
22nd January 2022
Saturday 9:44 pm
25414 spacer
>>25413
The trick is to play tank, announce that you're new, and ideally play a female character. The others will fall over themselves to help you out and "show you the ropes". By the time you level up, the thirst freaks tail off and once you join decent guild that gets replaced with other players who just want to have a good time and share game knowledge.
>> No. 25415 Anonymous
22nd January 2022
Saturday 10:04 pm
25415 spacer
>>25413

It's almost essential to join a guild in any long established MMO. The group finder will only ever land you with try-hards who have been doing the same routine like clockwork every day for the past three years, so best to avoid it until you're one of them.

In Elder Scrolls it got really bad at one stage because they added a ring that makes you run faster, so all the max level wankers were doing dungeons so fast you couldn't even keep up with them, you were just running along behind; even on a character who is powerful enough to keep up with them in terms of damage etc, if you didn't grind to get that ring, you wouldn't get a look in.
>> No. 25421 Anonymous
29th January 2022
Saturday 3:23 pm
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Been playing Final Fantasy XIV for over 7 hours a day. Finished the story of the vanilla game and its updates. Just started the first expansion. I'm really enjoying it, but it almost seems like a waste. The setting and story are up there with the very best FF games, so it's a shame it didn't get the full big budget single player production like FFXV did. Being able to change jobs freely is a really good feature, I'm able to try out different playstyles without having to make a new character. I think it's the closest to a "WoW-killer" of any MMO so far.
>> No. 25427 Anonymous
30th January 2022
Sunday 1:28 am
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Maybe I've gotten old and slow, but the baddies in SWAT 4 are some of the quickest NPCs on the draw I've ever seen. And I'm sorry, but if a guy in body armour is running to a better position to kill me, I'm authorised to use deadly force. I don't care if the entry wound was in his back, he dropped two Kalashnikovs when he hit the deck.
>> No. 25428 Anonymous
30th January 2022
Sunday 3:31 am
25428 spacer
>>25427
I haven't played that game in years but from what I remember they were always unrealistically quick. I think it was intended to force you to rely on your team and concentrate on commanding from the rear instead of just soloing the whole thing. Also you can abuse the fuck out of non lethal weapons and the game doesn't count it against you so I ended up just using the chilli paintball gun half the time.
>> No. 25429 Anonymous
31st January 2022
Monday 12:42 pm
25429 spacer
I've got an urge to play Dark Souls.

I knew I'd get around to having the desire to do so eventually, very much seems like my kind of game, I have just avoided it for a long while because I lack the patience to "get good" nowadays.

Is the remastered one worth 35 quid?
>> No. 25430 Anonymous
31st January 2022
Monday 1:27 pm
25430 spacer
>>25429
Remastered is not worth that price, and it is a very clunky game now by modern standards.
You can get 3 and its DLCs for less than £20 nowadays I think, that is the most polished of the series and (arguably) has the best gameplay. The only reason to play 1 is to get some of the references in 3, but it's not essential. If you're into Zelda, 1 is the N64 version of Ocarina Of Time, 3 is Twilight Princess.
>> No. 25431 Anonymous
31st January 2022
Monday 3:57 pm
25431 spacer
>>25430

Well I looked on the reseller websites and I can get both Remastered and 3 for under £25, so I've given it a shot and got it downloading. I reckon I'll at least try play through Remastered because I kind of want to get a handle on the "lore" (as the kids call it these days).

I've been told it's the closest game I'll find to a 3D Symphony of the Night and I think I've replayed that as many time as it's possible to do, so I reckon I'll have fun anyway, if I can get the hang of the combat.
>> No. 25432 Anonymous
31st January 2022
Monday 7:55 pm
25432 spacer
>>25431

Make sure you take the correct path once you get to firelink shrine and head straight in to the graveyard
>> No. 25433 Anonymous
31st January 2022
Monday 9:23 pm
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>>25432

I beat the fat cunt, the big bird flew me to the green bit, then I fucked off up some stairs, got poisoned by a big rat, stumbled my way through a few of the next bits then got fucked up by the minotaur thing on the top of the wall. Presumably that's not far enough in to worry, or have I already fucked up?

The combat isn't as clunky as I remember actually, though I wish it clearly signalled when you're walking into a boss. That feels like it would be more fair so you can go use your souls. Although I guess that risk reward thing is the whole point actually.
>> No. 25434 Anonymous
31st January 2022
Monday 9:59 pm
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>>25430
I'm not comfortable with level of trolling in the game thread. Dark Souls is a fantastic game well worth £35.

>>25433
You're supposed to take the stairs. You can rob a zweihander from the graveyard but I'd avoid it as you'll start to build your character around it.

Don't pick up loot unless you don't already have it for the collection.
>> No. 25435 Anonymous
1st February 2022
Tuesday 7:25 am
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>>25434

>don't pick up loot

But I really like loot ;_;
>> No. 25440 Anonymous
1st February 2022
Tuesday 7:42 pm
25440 spacer
>>25434
Dark Souls Remastered is £20 at CEX. £35 is daylight robbery for a four year old remaster of an 11 year old game. I was perhaps unfair calling it clunky, but once you get used to the gameplay changes in 2 and 3, going back to 1 is really hard.

>>25433
If you really like 1, try 2 out. It's great mechanically, but the level design is all over the place. I think it's the most interesting of the Souls games and has a ridiculous amount of content, it's just poorly thought out. The black sheep of the Souls games.
>> No. 25443 Anonymous
2nd February 2022
Wednesday 10:57 am
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Well, I got hold of a Halberd at some point (don't know when, I must have looted it and then been forced to run away from something) and upgraded it a couple of times at the blacksmith lad and it's actually rather trivialising the game, at least for the bit I'm on. I fought one of the mini-bosses who had previously smacked ten shades of shit out of me and he went down like a wet paper towel.

I'm taking it this is sort of "the meta" with this sort of game- Being able to keep your distance being very important, and close range weapons being for mugs?
>> No. 25444 Anonymous
2nd February 2022
Wednesday 10:58 am
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>>25443
Is that "meta"? Seems like straightforward principles of reach in combat.
>> No. 25445 Anonymous
2nd February 2022
Wednesday 11:35 am
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>>25443
Try wearing more / less / no armour (equip weight stat) and seeing how you move and roll differently.
>> No. 25446 Anonymous
2nd February 2022
Wednesday 12:08 pm
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>>25443

It's quite easy to get powerful weapons early on that make the game a lot easier. If you cut the tail off the red drake, you get a 200+ damage sword that makes the first half a breeze. With Dark Souls you manage the difficulty in how you play. This is why at first I was a massively over-levelled archer.

As >>25445 said, there are a few other mechanics at play.
>> No. 25447 Anonymous
2nd February 2022
Wednesday 12:21 pm
25447 spacer
>>25445

I'm aware of that, although it's not much use to me when I haven't got the hang of timing my rolls yet. I've been crutching on the shield pretty hard.
>> No. 25448 Anonymous
2nd February 2022
Wednesday 12:43 pm
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>>25446
I don't like the Drake Sword or boss weapons or stuff like that. I'd prefer a slightly upgraded rapier or great sword, things with good scaling that actually get better the more you develop.

>>25447
I did a lot of turtling on my first playthroughs of 1 and 2. Didn't feel confident dodging attacks, so hid behind a big strong shield. Replaying 2 now, and have put a lot of points into Adaptability so I get a lot of i-frames, makes dodging a lot more appealing as a playstyle.
>> No. 25449 Anonymous
2nd February 2022
Wednesday 3:33 pm
25449 spacer
I like Marmite and cheese toasties or on crumpets, so it doesn't sound that bad.
>> No. 25450 Anonymous
2nd February 2022
Wednesday 3:46 pm
25450 spacer
>>25448

I never realised it at the time but I got especially lucky on my first proper playthrough because I got a Balder Side Sword very early on, which has a fantastic moveset, good dexterity scaling and great reach and is only a 1% drop in a relatively uncommon enemy.
>> No. 25451 Anonymous
2nd February 2022
Wednesday 7:38 pm
25451 spacer
>>25449
Which class were you? I was playing as a two-handed berserker, and so didn't have sufficient one-handed ability to wield a butter knife. So alas I was forced to eat my crumpets dry.
>> No. 25452 Anonymous
2nd February 2022
Wednesday 8:47 pm
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I don't see the viability of a Strength build in a Souls game. I have tried with every game, using those big fuck off swords like Guts uses, and I can't even take on a rat or a hollow because their bite is faster than my stupidly long swing animation. It's fine for most bosses, but fighting normal enemies is suffering.
>> No. 25453 Anonymous
2nd February 2022
Wednesday 11:21 pm
25453 spacer
>>25452
The leaping strong attack is your friend. Usually strong enough to knock most things on their arse.
>> No. 25454 Anonymous
4th February 2022
Friday 11:37 am
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Well, I don't think I'm going to finish Dark Souls. It's not that it's too hard or anything, the difficulty is actually quite fair besides a few clunky and janky mechanics like when you try to lock on but get snapped to the wrong enemy or whatever.

The bit that's wearing me down is how when you get wrecked by a boss, it gets really, really fucking tedious going through the whole trek from the bonfire every time to get back there. It was fine for the first three or four boss fights I encountered, but by the time I got to one that just smash-fucks me as soon as I walk into the room, I started to get really bored of wasting five minutes on every attempt, repeating the exact same steps, only to die immediately again and being none the wiser what I'm doing wrong.

It's a shame because I was really enjoying the whole loop of gradual progress and opening up all the little inter-locking routes and shortcuts that traverse the levels, the feeling of progress when you're just swatting aside enemies that gave you trouble at first. But the boss fights aren't to my taste, and there's lots of them.

I'll give 3 a go, and maybe come back to 1 if I have a better time with that.
>> No. 25455 Anonymous
4th February 2022
Friday 11:50 am
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>>25454
I would at least do Anor Londo and get to Gwynevere. The scale of the cathedral and all the places you go was brilliant.
>> No. 25456 Anonymous
4th February 2022
Friday 12:09 pm
25456 spacer
>>25454
Swampy area, or sewers by any chance?

It takes a little bit of the fun away but you can check if there are any bonfires that you missed along the way.

Also, there is the whole white phantom thing where you double team a boss with an NPC which the game definitely doesn't explain very well.
>> No. 25458 Anonymous
4th February 2022
Friday 3:18 pm
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>>25454
If you don't like bosses, 3 might not be up your street. Most bosses have multiple stages, each with way more attacks than a typical DS1 boss. I'm replaying 3 and I'm stuck on the boss that can teleport, shoot various magic projectiles, and create clones of himself which can also shoot magic projectiles. Horrible boss.
>> No. 25459 Anonymous
4th February 2022
Friday 5:33 pm
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>>25455

Yes, I was impressed by the scale of the massive cathedral.
>> No. 25460 Anonymous
4th February 2022
Friday 6:18 pm
25460 spacer
How can the scale of any 3D rendering be impressive? Complexity or detail can be impressive but scale's just relative numbers.
>> No. 25461 Anonymous
4th February 2022
Friday 6:19 pm
25461 spacer
>>25460
So's your mum's waist size.
>> No. 25462 Anonymous
4th February 2022
Friday 6:22 pm
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>>25460

Just because it's not technically impressive doesn't mean it can't be visually impressive.
>> No. 25463 Anonymous
4th February 2022
Friday 6:56 pm
25463 spacer
>>25462

The upshot of this is I've now discovered quite how much Minecraft Vore there is on YouTube.
>> No. 25464 Anonymous
5th February 2022
Saturday 2:35 pm
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Gave Dark Souls another shot this morning and got past the bloody Capra cunt that was cock blocking me. Turns out I was doing the right thing, it's just a shit fight where if you're unlucky in the first few seconds it's over; which is a pain in the arse considering even the "short cut" is a long run from Firelink.

Got down through the sewer bit without too much trouble, beat the Gaping (Bad) Dragon after a few tries and summoning Praise The Sun meme man. Onto Blight Town now, which I seem to remember people complaining about, but I've fortunately got a load of poison-curing weeds from my brief detour into that forest full of giant stone guys.

I've put enough time into this game now that I'm starting to wonder about the mechanics though. Weapons seem to have hidden properties that the stats don't quite reveal, is that fair to say? I noticed my upgraded halberd seemed to be doing less damage than a basic claymore on the dragon boss; but the halberd seems far more effective on your bog standard mobs.

Anyway I'll no doubt report back when the next boss makes me want to ragequit again.
>> No. 25465 Anonymous
5th February 2022
Saturday 2:41 pm
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>>25464
There are different types of physical damage. If I remember correctly, the halberd is mostly thrust, while the claymore is slash.

Capra Demon is a total bastard. The worst designed boss in Dark Souls 1. If you survive the first 5 seconds when the dogs run at you, it's not too bad, but I think I died to those dogs dozens of times.
>> No. 25466 Anonymous
5th February 2022
Saturday 2:42 pm
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>>25464
>Weapons seem to have hidden properties that the stats don't quite reveal, is that fair to say?
Yes it is, slash and thrust are sort of semi-hidden whilst there's a sort of Holy and Dark element too (I think, I haven't played it in a while).

DS1 haas aged terribly though, compared to the more recent entries in the Soulsborne franchise. I'm sure there's going to be some die-hard purists out there who cringed at reading that and would like nothing better than to crucify me, but if you're finding the jank in the first one too much, I don't think anyone would blame you if you skipped straight to Bloodborne/Dark Souls III.
>> No. 25467 Anonymous
5th February 2022
Saturday 3:02 pm
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>>25466
I wouldn't go as far as "aged terribly", but it's true that the game was built around forum culture. You're not meant to figure everything out yourself, you're supposed to discover the game's secrets by comparing notes with other people. And then try, try, and try some more. The Painted World and even Artorias are completely missable, the latter by sheer chance because the golem doesn't spawn.

That said, it's also the only game in the series that lets you shield scum and, to me, that adds a lot to its charm. I like what From did with Sekiro and I prefer DS3 over DS1 overall, but DS1 captures the dark, hostile, and unforgiving nature of the environment the best. You're not special, the world does not care about you, and you are not the "good guy". I can forgive the jank and Lost Izalith rush job because of this.
>> No. 25468 Anonymous
7th February 2022
Monday 1:07 am
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Just finished Subnautica in VR lads. Probably my favourite VR experience to date in all honesty, highly recommend it if you've got a headset and you're looking for something new to play. It's genuinely terrifying in places especially if you're like me and you've got a touch of the ol' thalassophobia.
>> No. 25469 Anonymous
7th February 2022
Monday 2:16 am
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>>25468
Definitely a game I can imagine being stellar in VR, apart from the fact that I never would have left the shallows. You must have one hell of a video card for that not to have been a total vomit fest too, great performance was not something I took away from my otherwise brilliant time with Subnautica.
>> No. 25470 Anonymous
7th February 2022
Monday 7:24 am
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>>25468

I have quite bizarre videogame specific thalassophobia, I can swim just fine in the open ocean in real life, and I've always wanted to go scuba diving, but I've been conditioned to associate videogame water with unimaginable horror.

I wonder if the added realism and immersion of VR would make it twice as brick shitting, or if making it more like real life would remove the fear element entirely for me?
>> No. 25471 Anonymous
7th February 2022
Monday 9:50 am
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I've been playing Demon Souls, the PS5 remake version. I never got to play the original but I'm so impressed. It feels like a perfect video game. For one it looks and runs beautifully on my LG CX, and that's coming from a typical PC gamer. (In fact I think the consoles have advanced far enough for me to just make it my main gaming device, where I get the ease of a console whilst not feeling the trade-off any more).
>> No. 25472 Anonymous
7th February 2022
Monday 12:00 pm
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>>25469
If the kind of thing that lives in the seas I've encountered in video games lived in the actual oceans, I'd want a fifty foot concrete wall along every piece of costline we have. The Half-Life worms are bad enough.
>> No. 25473 Anonymous
7th February 2022
Monday 1:03 pm
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Playing the first Assassin's Creed, as my task this year is to play all the AC games. Everything looks washed out, the investigation missions are repetitive, and the cities aren't visually distinct enough. The only landmark I can remember is the Al Aqsa igloo in Jerusalem. Also combat is broken, parries have a massive window for execution and generally instakill the opponent. Also, was it the first game to have the "this game was made by a multicultural team of many sexualities" message at the beginning?
>> No. 25474 Anonymous
7th February 2022
Monday 1:22 pm
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>>25473
Have you played any of the others? AC1 is decent, while AC2 is a much improved iteration.
>> No. 25475 Anonymous
7th February 2022
Monday 1:50 pm
25475 spacer
>>25474
Played 2, 3, 4, Unity, Syndicate, Origins, Odyssey, Valhalla. Only one I beat was Valhalla, which was a good game, but I didn't feel like a skilled assassin when me and my 20 allies were storming a monastery and burning it down. As an aside, I hate Danny Wallace. Hated the cunt when I was reading his columns in those free magazines they hand out at train stations. Hate the cunt when he's in my videogames. Smug twat.
>> No. 25476 Anonymous
7th February 2022
Monday 2:02 pm
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Soulslad here again.

Haven't played for a couple days but I got down through Blight Town, then managed to go straight back out the other side without realising there was a boss there to fight. Probably for the best though because I'd run out of moss. I spent a good few hours this morning pissing about going up and down from the bonfire at the bottom of Blight Town, back to Firelink, and then over to Andre, because I kept forgetting things and going back, before I eventually went to kill the big spider lass. She wasn't that hard, luckily I had the shield that gives you better fire resistance, so it only took two or three tries.

I've settled into using lighter gear now and rolling about instead of turtling all the time. I'm using the claymore two handed most of the time, but I still like having the option of the shield for tighter spaces where you can't afford to jump around like a mad cunt. I've got the shield that gives you better stamina regeneration too, and a ring that gives you poise despite being in light armour.

Seems like this is a pretty versatile set-up, though I feel I might be locked into it a bit now, after upgrading the sword to +8 or something. Even if I come across something better I'd have to invest a lot into upgrading it.

Anyway I'm on the big daft castle with all the traps now. How far in would you say I am, a third maybe? Feels like I've taken a long time, but then a lot of it has been pissing about backtracking and nosing around the optional areas for goodies.
>> No. 25477 Anonymous
7th February 2022
Monday 4:30 pm
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>>25476
Between a third and half way through. Next area is lengthy, then it branches it out somewhat.
>> No. 25478 Anonymous
7th February 2022
Monday 5:59 pm
25478 spacer
>>25473
AC1 was really the only one that made you feel like an Assassin though. Having to work out info on your targets and discover different routes etc. As the Ezio trilogy goes on you essentially become Italian Batman.
>> No. 25479 Anonymous
8th February 2022
Tuesday 9:28 am
25479 spacer
>>25478
>Italian Batman

No doubt a contemporary of Italian Spiderman.


>> No. 25480 Anonymous
8th February 2022
Tuesday 12:46 pm
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Caved and looked at a guide for Sen's Fortress, because fuck that kind of shit, "house of traps" platform puzzle type sections are always my least favourite parts of games.

I very nearly beat the big boss on the roof my first try though, if I hadn't fallen off the fucking ledge one fucking hit away from killing him. Jesus christ. That pissed me off so much I actually got an erection. (Does that ever happen to you lads, or is it just me?)
>> No. 25481 Anonymous
8th February 2022
Tuesday 12:52 pm
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Started a new playthrough of Dark Souls 3, turns out the thief's starting weapon is so fast it stunlocks most normal enemies. And on top of that, it builds up bleed on them. Plowed through Crystal Sage after getting stuck on him on my most recent playthrough. In recent months I've started investing points in the stat that governs stamina, having never done it previously. That extra stamina is very useful, more so than getting DEX above 40.
>> No. 25482 Anonymous
8th February 2022
Tuesday 4:32 pm
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Dying Light 2 is alright. A big improvement over the first, which was an incredibly boring game. There's actually colour in this one! Very satisfying when you get spotted by a zombie at night and then you're being chased by a horde as you try to get to a safe zone. Parkour is really fun, even if it means your character is jumping 10ft in the air. Story so far, 3 hours in, it's fine. Again, more interesting than the first game which is, I must stress, incredibly boring.
>> No. 25486 Anonymous
26th February 2022
Saturday 3:54 pm
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I got bored of Dark Souls around about the two thirds mark, when I realised all the levels were kind of bland after that first half and it wasn't going to get any better towards the end.

Too many bits where after spending the first half of the game teaching you that rolling and fast, fluid combat is the most fun and effective way to play, it starts giving you nothing but cramped corridors and instant death cliffs with incredibly narrow walkways where you have to go back to turtling and inching forward. It also abandons that fun Zelda/"Metrodvania" interlinked level design and the exploration gets a lot less fun after that.

I'm going to play Elden Ring and then come back to give Dark Souls 3 a go, and hopefully by then Mortal Empires will be out for Warhammer 3. The game is good on a mechanical level, the new siege mechanics and the new factions are very well done, but the Realms of Chaos campaign is kind of shit, if I'm being honest.
>> No. 25487 Anonymous
26th February 2022
Saturday 4:39 pm
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>>25486

You can really tell the latter half of Dark Souls was a rush after you see the level filled exclusively with dragon asses.

OTOH Elden Ring seems to be fucking fantastic so far. I've gone in blind, and I'm hoping to keep it that way with the most major spoiler I've seen being how many areas there are in total (which is supposedly six) and that suggests the game is going to be absolutely huge. It's interesting how it feels so much of a natural progression to the Dark Souls formula for it to be open world.
>> No. 25488 Anonymous
26th February 2022
Saturday 6:49 pm
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>>25487
I've only played a few hours of Elden Ring so far, but sad to say I'm getting DS2 vibes. Yes, it's pretty, it has mechanics and all that lot. But it is, for lack of a better word, soulless. DS1 gives you a purpose from the get go, so does DS3, Elden Ring just throws you into the deep end and tells you to go play. There's no reason to give a fuck about the story, there's no reason to beat any of the bosses.

If you like the soulslike combat, I'm sure this is great. I've beaten DS1, DS3 and Sekiro because the story and the world drew me in. Elden Ring doesn't do that so far, but I'm willing to give it a few more goes. It took me a while to like DS3, maybe this will be an acquired taste as well.

For people who hail this as a soft entrance to the From Soft style of games, don't be deceived. It's more colourful, but not more forgiving.
>> No. 25489 Anonymous
26th February 2022
Saturday 9:53 pm
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>>25488

Elden Ring provides a lot more context than Dark Souls ever did. Nobody tells you anything when you get to firelink, but if you follow the path in Elden Ring you get a guide that tells you where to go and the first proper boss actually speaks to you for once.
Granted I spent about 3 hours running around finding optional dungeons before I got on the actual path and found the horse.

I can see how people could be tired of the souls formula by now though.
>> No. 25490 Anonymous
27th February 2022
Sunday 1:22 pm
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>>25489
What's the first "proper" boss? We can discard the Grafted Scion, but is it the catlike watchdog? Anastasia? The Mariner?

There's more explicit lore in Elden Ring and there's the same cryptic lore from the Souls games in item descriptions and off-hand NPC remarks. I can't quite put my finger on it, there's just something about it that makes me feel ambivalent about the setting in a way DS2 did, but while the latter just felt phoned in Elden Ring is exquisitely crafted. And yet, the setting feels empty. Why is everyone trying to kill me, except for the few unkillable(!) NPCs? They're not hollow, they're just mean? Something about the setting just feels contrived.

Maybe you're right and I'm just tired of the genre. Maybe I don't get the vibe Elden Ring is going for. I'll give it another 20-30hours and see if it immerses me. If not, it's still a gorgeous game that will no doubt delight millions.
>> No. 25491 Anonymous
27th February 2022
Sunday 2:39 pm
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I was so hyped for Elden Ring I couldn't sleep the night before release. And I am very let down. It's fine. The finely crafted areas like the major castles are good, but the open world is too big with little reason to explore except for the sake of it. I wasn't even particularly enamoured with DaS1's connected world, I much preferred Demon's Souls' 5 mostly linear worlds. The combat is fine, fast paced like DaS3, but after 15 hours I just don't give a fuck anymore.
>> No. 25492 Anonymous
27th February 2022
Sunday 4:02 pm
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>>25490

I don't feel like it's fatigue with the genre, but rather a fatigue with the way they're seemingly unable (or I suspect, simply afraid) to come up with something new. The developers have said before that they feel they had explored the Souls setting the most they could so they wanted to start something new and fresh; so with that in mind, why then is what they've done here pretty much exactly the same? All the same ingredients are there, only instead of undead you're tarnished, and instead of the fire going out it's the elden ring being smashed or whatever. Might as well have just made it another souls game for all the difference it makes.

It's like with Bioshock and Bioshock Infinite. It would have been a much stronger game if they didn't feel the need to shoehorn in all the references and callbacks to the first Bioshock in Rapture, it just made that game feel like a weird ersatz knock off instead of a truly original creation. It was a perfectly decent game, in fact it was a great game in many ways, but you could never escape the feeling it was a retread.

Or if you're into Warhammer- Scrapping the classic Fantasy to bring in Age of Sigmar. It's got all the same shit, it's still got elves and orks and skaven and everything you'd expect, but they changed some of the names and came up with some contrived new backstory, and the sad truth is that nothing like that will ever be as good as the original version of the thing it's imitating.

You can't make lightning strike twice, and Dark Souls is one of those settings that really captured people's imaginations with its unique tone and the mysterious, abstract way of relating the story. You can't just do the same thing with different names and expect it to feel the same.

That said I still think it's a great game so far, from what I've played anyway. The gameplay mechanics fit like an old glove, even though I only played half of DS1 and maybe 4-5 hours of DS3, it's distinctive enough you slip right back into the swing of it. I really love the art direction, in particular; clearly somebody had been looking at a lot of Zdzislaw Beksinski artwork when they did their design work. Frankly I don't need the background lore to be stunning when the atmosphere of the world itself is so rich.

Personally my least favourite aspect of the other Souls games was the linearity, the thing I really enjoyed was that first half of DS1 with all the exploration and different areas to discover organically. Clearly they never managed to capture that feel again in the subsequent games so maybe open world was the natural solution. It really plays more like an especially hardcore Zelda now than anything, and I'm fine with that. In many ways that's exactly the kind of game I've always wanted.
>> No. 25493 Anonymous
27th February 2022
Sunday 7:32 pm
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>>25490

Margit is the first proper boss, the one the main arc points you towards, and Stormveil castle beyond him is a great location.

The setting does definitely feel like a straight continuation or homage to Dark Souls, which in turn was really like Demons Souls. I think that's my greatest gripe with it too, it's almost a bit stale. Miyazaki seems to have his one trope with immortality at the centre of all his games but with Bloodborne and Sekiro the settings were drastically different so they felt more fresh.
I enjoy the fact that there are more "human" creatures around but, same as in Sekrio, everyone attacks on sight anyway and I've never really liked that. Especially in Sekiro where you're just wandering through a castle populated by actual people.

Anyway I think Elden Ring is growing on me more as I play it and find things, and I like the open world as it has plenty to find but is also empty enough that I can just ride around and enjoy the view without being hassled. Feels a bit like Shadow of the Colossus in the quieter areas.

Bit of a tangent but Sekiro is very, very good and I think it's my favourite game that FromSoft have done now.


https://www.youtube.com/watch?v=XpC1y5Q2ttk
>> No. 25494 Anonymous
27th February 2022
Sunday 10:47 pm
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It's good.

But it's no Bloodborne.
>> No. 25498 Anonymous
28th February 2022
Monday 10:56 pm
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>>25493
Beat Margit after meandering around the place, and I have to revise my opinion a bit. There are more consisten NPC summons available if you want them and the option to do your own summons. If that keeps up that effectively gives you an "easier" mode for bosses. It's still a Souls game, it still only takes one or two fuckups to die, but you can dial in how many fuck-up opportunities you get.

I'm only another 10 hours in, found a few mini-dungeons and overworld bosses (big bear was the only one that stood out) and as a slight irritant, I found a few locations that probably have meaning but I don't have the skills or items to use them. Done spiky-wheeled chariot gauntlet, didn't do the double scion in that area though.

Maybe I should just follow the story, the challenge seems just all over the place otherwise.
>> No. 25499 Anonymous
28th February 2022
Monday 11:17 pm
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I just beat Margit myself after about 12 hours of playtime, and level 30 I think.

I really wanted to look around for better gear and get myself loaded out a bit more confidently before I started taking on the "main quest", like you can do in the other Souls games. But one weakness of the open world nature is that you could wander around for 12 hours and not find anything of use.

Which is exactly what I did, so I'm still in my starter gear and using the greatsword I found in the first group of enemies of the game, and I don't want to spoil it all for myself by looking things up online. I also made the typical error of wasting a load of upgrade materials on a weapon I thought would be good, but turned out to be shit. Ah well.
>> No. 25500 Anonymous
28th February 2022
Monday 11:52 pm
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>>25499
I knew I'd like strength builds, I like the big swords. The charge attacks kind of make me think that this game is not all for it, but in the previous souls games having either a titanic shield or massive hunk of metal that would put the buster sword to shame was my go to. I just liked the "Fuck you until I kill you" over the "I'll dodge and nip you" approach. I'l have to level Strength and (blargh) Dex some more, I think, to go back to hump of steel dominance.
>> No. 25501 Anonymous
28th February 2022
Monday 11:53 pm
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>>25500
This might also be the point where this splits into a dedicated thread. I don't want' to be the splitter, butif you feel dedicated enough, now's your chance to make the ER thread...
>> No. 25530 Anonymous
4th March 2022
Friday 7:35 pm
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Dark Souls was great fun but I don't get th apeal of game after game run in what appears to be the same manner, with only a setting change and a few alternate gimicks. That's 6 games now that look almost exactly alike.
I guess you could say 'why play MMOs, FPSs or whatever' being that they're essentially the same time and time again but .. well I don't have an arguement for that.
>> No. 25532 Anonymous
4th March 2022
Friday 11:54 pm
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>>25530

The games all share similar combat (and similar flaws) but aside from the big run of Dark Souls I think all the different entries have been unique enough that it doesn't get tiring if you're after more exploration focused action RPGs. Elden Ring feels different to Dark Souls in a lot of ways even though it carries over a ton of FromSoft tropes, Bloodborne is a beast unto itself.

Gaming is full of samey series anyway, and frankly there are a lot of games I'd like full-sized expansions to that will never get them so I'm enjoying the popularity Soulslikes have garnered.
>> No. 25551 Anonymous
8th March 2022
Tuesday 11:39 am
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Got WWE2K22 as wanted some mindless shit to play. There's a really weird game mode where you have to spend money to open virtual trading card packs, and use said trading cards to build a team. I don't even think it's PvP, so there's no real drive to invest real dosh in it unless you've got gambling problems. Think there's a similar thing in FIFA and Madden and NBA, maybe I'm in the wrong for thinking it's shit.
>> No. 25552 Anonymous
8th March 2022
Tuesday 1:29 pm
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>>25530
That's six games starting in 2009
For comparison across the same span of time there have been ten mainline Assassin's Creed games, fourteen Call of Dutys and twenty five Marvel films
>> No. 25559 Anonymous
10th March 2022
Thursday 4:20 pm
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You know a game's writing is utter wank when you can predict the next line before it's even said.
>> No. 25560 Anonymous
10th March 2022
Thursday 6:40 pm
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Expeditions: Rome is the best game I've played in years.
>> No. 25562 Anonymous
11th March 2022
Friday 1:46 pm
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>>25560
I started playing but got demoralised when I mixed up my cognomen and praenomen and ended up with some freak called Felix Lucius Sulla.

It looks like a terribly interesting game but for example reviving allies took ages to work out and has resulted in a further dearth of aeolian essence in my sails.
>> No. 25569 Anonymous
14th March 2022
Monday 5:11 pm
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New Final Fantasy is really good. FF Nioh basically. Lots of callbacks to previous games, fun in its own right, a big surprise considering I hated the demo they put out last Autumn. Considering how lazy Square Enix can be, they've obviously put a lot of care into this one.
>> No. 25570 Anonymous
14th March 2022
Monday 5:49 pm
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Very fun with friends, pretty fun with strangers and a nice enough way to kill 20 minutes by yourself. People do have a tendency to quit games early online even when they fall like two shots behind though, which is annoying given how easy it is to blow an entire round in one hole.

It also makes me wish for a full scale golf game with this level of silliness and creativity. I'd much rather have a volcano themed course than a licensed Nike cap.
>> No. 25571 Anonymous
14th March 2022
Monday 10:20 pm
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>>25570
The nearest thing I've found to that is Everybody's Golf. I played the PSP game, but apparently there's a whole series. It passed a pretty well-rounded full-fat golf game, but had the usual Japanese videogame silliness.
>> No. 25588 Anonymous
21st March 2022
Monday 8:57 pm
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WARNO! Obviously you should avoid Early Access titles like the plague the proper ones, what your grandad's grandad died of, but this one's mechanically almost there, while additional maps and units get added, it's just that it's got a small dev team and they probably really do need community feedback to help sand all the rough edges. A really good strategy game so far, with AI that's maybe a bit too dumb and music that doesn't fit the 1989 setting at all. I'm not saying they should have liscenced The Pet Shop Boys and Enya, I'm just sick of synthwave at this point even if it's supposed to sound a bit like it's from the eighties.
>> No. 25589 Anonymous
21st March 2022
Monday 9:26 pm
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>>25588
So are games just set in google earth now? Is that what my grandfather's brother died for?
>> No. 25593 Anonymous
23rd March 2022
Wednesday 11:27 pm
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I think I've fallen out of love with JRPGs. Started Chrono Trigger, got about 10 hours in, and I just can't be arsed. Boss that can do two attacks in a row that take off 1/3 of each party member's health each time, in the time it takes for my dudes' action bars to fill. Also he can heal. Feel like I'm bashing my head against a brick wall. The previous boss was 10 minutes of me spamming the same attack at one enemy, while spamming group heal with one of my guys, and it felt like an eternity. Can't be fucked with stuff like that. The game doesn't even have compelling progression like a job system or customisation of builds, so grinding is totally joyless.

I started a new game of KOTOR. I got to the final area as a kiddo, but never finished it. Tried starting again a few times over the years, always dropping before leaving Taris. But this time I'm loving it. I actually understand stats and rolls and shit, so I've built the tankiest Jedi ever.
>> No. 25614 Anonymous
5th April 2022
Tuesday 8:10 pm
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I think I have made this point on this site, maybe even this thread before. But fuck mandatory race sequences in non-racing games. Fuck swoop bikes. Fuck pod racers.
>> No. 25615 Anonymous
6th April 2022
Wednesday 8:17 am
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>>25593
I was very amused by the ending of KOTOR 2. You mortally wound the bad guy, and in his dying breaths he goes "I can see your future, here's what's going to happen to each member of your party" and goes on for about ten minutes, before dying and you fly away from the self-destructing base and that's it. Apparently they had a big ending sequence planned that was cut for time and replaced with this expositionary speech.
>> No. 25616 Anonymous
6th April 2022
Wednesday 12:29 pm
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I bought ARMA 3 but now I don't really know what to do with it.
>> No. 25617 Anonymous
6th April 2022
Wednesday 1:11 pm
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>>25616
I'd suggest uninstalling it to conserve disk space.
>> No. 25618 Anonymous
6th April 2022
Wednesday 2:32 pm
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>>25617
Alright, let's pretend I haven't already played it for more than two hours and you explain to me why?
>> No. 25619 Anonymous
6th April 2022
Wednesday 5:38 pm
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>>25618
Because it's shit, was the impression I got. I'd quite like to try the Day Z mod or whatever it's called, though.
>> No. 25620 Anonymous
6th April 2022
Wednesday 7:17 pm
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>>25618

You're only going to have fun with it if you can stomach playing virtual TA exercises with army anoraks, where you spend most of an evening laid down in some grass shooting at pixels.

You won't get to see many explosions, in fact you likely won't even see an enemy soldier. It's the kind of game I've only seen people get into when they're already a terminal agoraphobe shut in who has exhausted the gameplay potential of almost every other game conceivable.

It's not even the kind of sim like Truck Simulator that turns out to be surprisingly engaging despite the dry premise, it's just completely boring if you're anything but a weekend soldier spod.
>> No. 25621 Anonymous
6th April 2022
Wednesday 7:44 pm
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You could just race go-karts.


>> No. 25622 Anonymous
7th April 2022
Thursday 9:19 pm
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>>25619>>25620
I like the idea of that kind of gameplay. One life, battle plans, a bit of orienteering, but having to call some internet nerd "Colonel" or whatever would drive me mad. Between this and the CPU utilisation that appears stuck in 1999 I'm thinking I'll run my Steam baskets by you before hitting purchase next time.

>>25621
Alright, so it's Halo Reach except I don't have any mates anymore, brilliant.
>> No. 25624 Anonymous
7th April 2022
Thursday 11:19 pm
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>>25621
This looks like a bunch of people who never played Trackmania.

I get why doing a new thing via mods in a game you love is fun. For the ARMA community in particular, it seems like doing things the hardest way possible (which may involve playing a similar game) is anathema to what they enjoy.

I honestly envy people who can find that much joy in those systems. It's like someone who is into bikes, but rat bikes, but "shove a shim in" to keep it running bikes.
>> No. 25625 Anonymous
8th April 2022
Friday 1:00 am
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>>25624
I think there’s a lot of joy in jank. Some of the most fun I’ve had gaming was mucking around in games barely holding it together. FarCry 2 springs to mind.
>> No. 25626 Anonymous
8th April 2022
Friday 8:12 am
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>>25625
Far Cry 2 wasn't janky?
>> No. 25627 Anonymous
8th April 2022
Friday 5:27 pm
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New Lego Star Wars is good if you like Star Wars. The open world bits are cool, kind of like Mario Odyssey but on Tatooine or Geonosis or whatever. I never actually saw The Last Jedi or Rise Of Skywalker, so this game will be my first experience of them. Just beat Attack Of The Clones, so I have all the "good" Star Wars films (IV - VI, maybe III if you're generous) next.
>> No. 25628 Anonymous
8th April 2022
Friday 9:28 pm
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>>25626
Yes it was.
>> No. 25629 Anonymous
8th April 2022
Friday 11:55 pm
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I'll be honest that from first impression EUIV is a lot duller than III. This is the first time that I'm touching the game so I just made a custom nation in San Francisco and have formed the oligarchic republic of California in true NCR fashion (with leaders chosen by lottery). It has got a lot of the same problems as previous EU games due to province building shortages so you end up with a manufacturing powerhouse without a church and new problems where you have a lot less control over functions like minting.

You'll notice that the native tribes are completely OP, I just utterly stomped the purple guys and yet even with war reparations they're about to remove the remnant of a Spanish colony in Texas I was going to border for institution spread. Fun but ahistorical to see Spanish settlements owned by a tribal federation. I did find also an old vape juice bottle I never used when I was quitting and puffed away while playing it, that made it much more enjoyable.
>> No. 25630 Anonymous
10th April 2022
Sunday 7:01 pm
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Does anyone remember the name of that early VR cyber punky distopian game? An early scene from it was of a remote drone flying to an towerblock window, jsut after the protagonist aquires an illegal material.
>> No. 25631 Anonymous
10th April 2022
Sunday 7:05 pm
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>>25630
And you had to burn a piece of toast to obtain 'carbon' for your mater replicator thing.
>> No. 25632 Anonymous
14th April 2022
Thursday 6:20 pm
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>>25630
>>25631
Technolust. Thanks, faggots.
>> No. 25633 Anonymous
15th April 2022
Friday 6:30 pm
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The Xbox One S is a pain in the arse, requiring an internet connection to set up, 'install' backcompatible games and even SAVE GAME STATES.
Quite simply, do not buy an Xbox one if you plan to use a console for buget back compatibility while offline.
I should have just bought a cheap 360.
>> No. 25634 Anonymous
15th April 2022
Friday 7:24 pm
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>>25633
Have you run out of AOL minutes or something?
>> No. 25635 Anonymous
15th April 2022
Friday 7:27 pm
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>>25634
No, my dad wants to use the phone!
>> No. 25636 Anonymous
15th April 2022
Friday 7:52 pm
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>>25635
I had the phone line draped across the living room to the PC at one point in the AOL days, as was the norm, but when my dad tried to come through the door from the hallway it snagged on the cable and he broke his nose walking into it. A very 2000s story.
>> No. 25637 Anonymous
15th April 2022
Friday 10:00 pm
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>>25634
No mate, it's that everything seems to be requiring access to the internet these days, incurring extra cost, when it needn't. Shelling out £150 for a console that's only partially functional without a minimum aditional £20 monthly internet connection (plus the cost of games, plus fucking gamer passes (WTF?)), is ridiculous. That's not to mention electricity bills which will no doubt be considerable being that I have no life and will likely shut myself in over the summer.

Modern gaming sucks dick, IoT sucks arse and the whole industry can eat shit. Fucking want my email, phone number, backup email, first and last name all while 'setting up' the console, for fuck sake.

No wonder noone has savings and can't afford a house these days. Their wallet is constantly drained by fucking subscriptions and direct debt(it).

Now I gotta bear the embarrassment of returning to CEX for the second time in 5 days for another refund.
>> No. 25638 Anonymous
15th April 2022
Friday 10:23 pm
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>>25637

>No wonder noone has savings and can't afford a house these days. Their wallet is constantly drained by fucking subscriptions and direct debt(it).

Not to undermine your righteous fury here but this has far more to do with the banks being tight cunts, for me at least. Saving was easy through the Great Pandemic, but houses all doubled in value while the banks suddenly decided it's time to be all responsible and shit.

I might as well just go and spunk the fifteen grand I spent the last five years saving on coke and prozzies for all the good it's doing me in today's market.
>> No. 25639 Anonymous
15th April 2022
Friday 11:36 pm
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I finished Portal 2 and Doom 2016 this week. At current projections I should have caught up with the latest releases on Steam in... four-hundred-and-seventy-six-thousand-two-hundred-and-twenty-nine years. That doesn't sound right. Anyway, turns out both of these very highly acclaimed games from years and years ago are both very good. Be sure to keep an eye out for my upcoming September review of a little known gem called Deus Ex.

I'm literally going to play Dishonoured next so that joke's not too far from reality.
>> No. 25640 Anonymous
16th April 2022
Saturday 12:31 am
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>>25639
I still maintain that Portal 1 is better than Portal 2. It felt tighter and more original and more passionate. I always say that Portal 2 was like when a TV series you like gets a film adaptation. It's more of the same, and it's usually good, but the original had a sense of purpose and a reason to exist that the bigger, more sprawling offshoot can never match.

Although Portal 2's legendary lemons rant is infinitely superior to Homer Simpson singing "Spider-Pig". I'll grant that much.
>> No. 25641 Anonymous
16th April 2022
Saturday 12:53 am
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>>25640
I don't feel that way at all. There was a lot more going on visually and with the story, the new mechanics were implemented well and I'd only find myself stuck while not using them to their fullest potential, which says to me they changed to game up plenty. There's also the co-op and user made chambers neither of which I've touched yet. I think it suffers a little from Valve's silent protagonist habit, which takes away from the player character more than it adds in my opinion. It seems like a remnant of the nineties to me. Other than that I thought it was a perfect sequel.
>> No. 25642 Anonymous
16th April 2022
Saturday 1:01 am
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>>25639
>>25641

I'm definitely of the Portal 1 camp, but I'll grant that Portal 2 had plenty of moments that were at least on par, and sometimes better, than Portal 1. It's just that there was too much of it altogether, and there were definitely parts it could have done without, that drag the whole thing down a bit.

If I was them I would have just gone all in on the idea of making it a prequel. The most interesting bits by far were the Cave Johnson parts, going through the different eras of old Aperture. That stuff really added to the world building, and it was compelling to explore, whereas the GladOS stuff was just a re-tread, and the Wheatley stuff was entirely cringeworthy.

The co-op is fantastic, by the way, but I'd recommend doing it with someone in person rather that over the net, if possible. There's a split screen mod, but if you're a true nerd obviously you can LAN party it. I played it with my ex when we had the power couple gaming "office" with our PCs next to each other.

Ah, I really wish she hadn't turned out to be mental.
>> No. 25643 Anonymous
16th April 2022
Saturday 10:26 am
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It took me two days and 400GB of downloads to get the Modern Warfare 2019 campaign working on my Xbox. What a fucking hassle.
>> No. 25644 Anonymous
16th April 2022
Saturday 3:59 pm
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>>25643
Just finished it, it was shit. Black Ops 3 is still the greatest FPS campaign of all time.
>> No. 25645 Anonymous
18th April 2022
Monday 4:49 pm
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>>25644
I'd go for 2 over 3.
3 felt like you were really supposed to play it in Co-Op rather than solo, but it definitely had it's moments. The Zombies nightmare version you unlock was ace though.
>> No. 25646 Anonymous
18th April 2022
Monday 4:51 pm
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>>25642
I have this idea that taking Portal out of the testing facilities and intro the "real" world could be ace, but it's perhaps being a bit constrained that makes it good. Why fuck about making your way through a Half Life style map if you can just fling a portal across it.
>> No. 25647 Anonymous
18th April 2022
Monday 5:25 pm
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I have played two BR games this weekend. Warzone and Fortnite. Warzone is not fun. I don't like the whole loadout system, it takes away from the fun and unpredictability of the genre, also it's a tad too fast paced for me. Fortnite I liked more (because I won), and it really was focused on what you find in the world.

Both games had 3 minute long cutscenes upon starting, telling the story of this particular chapter of the game, the CoD one looked very well made, but it seems a bit of a waste of time because who is truly into the Warzone lore?
>> No. 25648 Anonymous
18th April 2022
Monday 5:42 pm
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>>25647
>I have played two BR games this weekend
Player Unknowns Battle Grounds was pretty good early on. It supposedly has semi-realistic bullet physics (particularly audio; whip crack etc) and 'equipment lore' like realistic optical sight adjustments and supressors, all of which were interesting to discover. Also the game allows for some awesome 'meta' tactics and that; you really are playing against other people rather than a mechanical character - meaning you can effecively bluff, hide, plan ahead, ambush, bait, whatever. Such sandbox gaming allows for some awesome creativity which can actually pay off.
I haven't played since they introduced the cosmetics, so don't know what it's like these days.

>Fortnite
I don't really want to give into the themepark nature of Fortnite. It's so full of cross overs and (apparent) political messages that it doesn't seem like a social manipulation tool rather than a videogame.
>> No. 25649 Anonymous
18th April 2022
Monday 6:20 pm
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>>25647

Apex Legends is the only BR worth bothering with IMO. The core mechanics are inherited from Titanfall and they're just gorgeous. Sliding around the map feels fantastic, the terrain rarely gets in the way and the guns are balanced but distinctive. The different legends have distinct playstyles and their special abilities synergise in ways that make every squad unique. The maps are big, but the gameplay is fast and flowing with a massive emphasis on movement and repositioning. Also the ping communication system is so intuitive and functional that you desperately miss it in any other game - you really don't need a mic to work effectively as a team.
>> No. 25650 Anonymous
18th April 2022
Monday 6:22 pm
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>>25648
>It's so full of cross overs and (apparent) political messages
I've never played Fortnite but this sounds very unlike what I've heard about it. What sort of political messages?
>> No. 25651 Anonymous
18th April 2022
Monday 6:42 pm
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>>25650
I heard there was some stuff regardling BLM and censoring of speech. Perhaps it's more a social commentary. That's pretty much the extent of my awareness/ignorance.
>> No. 25652 Anonymous
18th April 2022
Monday 10:55 pm
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>>25648

Fortnite is a Chinese psy-weapon designed to wreck the brains of the next generation of Western kids.
>> No. 25653 Anonymous
19th April 2022
Tuesday 11:54 am
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>>25650
https://www.polygon.com/22667591/fortnite-mlk-event-march-through-time-epic-blackahaven-black-history
>> No. 25657 Anonymous
24th April 2022
Sunday 2:02 pm
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Do you ever play games you desperately want to like, but ultimately can't get into them? The Xenoblade series, a new one is out in a couple of months and it looks right up my street, but I know I didn't finish the previous games because they were just offline MMOs, second even had an awful gacha mechanic. I don't want to go into 3 without having a finished 1 and 2, but redownloading them and playing it's like watching paint dry.
>> No. 25658 Anonymous
24th April 2022
Sunday 9:20 pm
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>>25657
The Witcher 3 or whatever the hyped one was. Just didn't really get what the amazing hype was about and I got bored riding round picking flowers to make potions.
>> No. 25659 Anonymous
24th April 2022
Sunday 9:55 pm
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>>25657
I'm not that I desperately want to like, but I've played a few games that are Overwhelmingly positive on Steam, and I try and get into them but am ultimately a bit bored by them. Stephen's Sausage Roll and [/i]A Monster's Expedition[/i] come to mind, which are both sokoban-style games so it may just be that I'm not too into them (Although Pipe Push Paradise was ok)
>> No. 25664 Anonymous
25th April 2022
Monday 7:39 pm
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Everything about this looks absolutely glorious.

https://www.youtube.com/watch?v=4EGY-NfW4n4
>> No. 25665 Anonymous
25th April 2022
Monday 8:00 pm
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>>25664
Those fucking floradix adverts.
>> No. 25667 Anonymous
25th April 2022
Monday 8:14 pm
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>>25664
Why am I so pleased to have recognised some of the memes from this.
I wonder if it's an actual playable mod.
>> No. 25668 Anonymous
25th April 2022
Monday 8:22 pm
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>>25667
It's a work in progress from what I can tell.
>> No. 25669 Anonymous
25th April 2022
Monday 8:30 pm
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>>25657
Yeah, the last one was Steel Division 2. A realistic, but not sim level, WW2 RTS, Eastern Front focused and dealing with slightly lesser known aspects of the war, as exemplified by there being Estonian, Finnish and Soviet Naval Infantry subfactions. But as I actually played it things like the sound design, the way every map was brown and my realisation that the meta was very cheesy all turned me off it quite quickly. Not quickly enough for a Steam refund though. Also seeing that the YouTuber who uploaded a beginners guide for the game had been playing and uploading the same campaign for ten months alarmed me. I don't mind a long game, but doing the same battles on the same maps over and over again doesn't interest me, and he reached ten months at YouTuber speed; do you have any idea how long it can take me to build up the courage to press "end turn"? If I started playing Civ I might end up reported missing.

>>25664
That's one of the most surreal things I've ever seen. I've never been a big Duke Nukem fan, but that Build Engine has legs.
>> No. 25670 Anonymous
25th April 2022
Monday 8:46 pm
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>>25664
I get the impression that whole thing is based on a joke I don't get, but nevertheless we need to make this huge. Everyone should know about it. Someone send that video to Carol Vorderman.
>> No. 25671 Anonymous
25th April 2022
Monday 8:52 pm
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>>25664
Just about pissed myself when that old Catchphrase bit showed up.
>> No. 25672 Anonymous
25th April 2022
Monday 9:16 pm
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>>25671
For me, it's the Edstone.
>> No. 25673 Anonymous
25th April 2022
Monday 9:44 pm
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>>25664

I don't think anything has ever quite so accurately captured the zetgeist of modern British life. I don't tend to say things like that, so hats off to this guy.
>> No. 25674 Anonymous
6th May 2022
Friday 1:23 pm
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Played a couple of hours of Trek To Yomi. Very much a "style over substance" sort of game. Not much exploration, incredibly linear, combat is boring and shallow. And yet, the atmosphere and visuals and story are all pretty special. It's free on Game Pass, and it's only £16 without Game Pass, a bit steep for me but if you're into those old Kurosawa flicks it might be more appealing.
>> No. 25675 Anonymous
11th May 2022
Wednesday 8:41 pm
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A build of the 2001 version of Duke Nukem Forever has turned up in the wild.
>> No. 25676 Anonymous
11th May 2022
Wednesday 10:10 pm
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>>25675
Sure has. Saw Broussard and Miller piss and moan about it, and a video of someone playing it walking through the almost empty strip club from the end of the trailer. Just lamentable really.
>> No. 25685 Anonymous
19th May 2022
Thursday 1:51 pm
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Finally getting around to trying Disco Elysium to find they've changed a small but subtle wording in the opening scenes .. "You must value privacy as the door is locked from the inside" instead of the more vauge "whoever locked this door.." that I believe it to have originally been (or something to the tune of).

In anticipating similar changes I feel disapointed that I may have lost the full message of the game, as concieved, which is now like an adequate but nescient translation of an old book.

It might be the sound design and apparently deep physcological system of the game that put me off playing the first time around. Listening to the title theme music now, reluctant to actually play, I think the game might prompt me to confront something within myself that I've avoided for a long time. I have been thinking lately of diving into that primordial blackness.

Am I being a fag? It just makes me think about self-obsessed failier, the concepts of god, heaven and the beauty of all things let go.
>> No. 25693 Anonymous
25th May 2022
Wednesday 12:12 am
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Fifa 22 is eight quid so I thought "I liked Fifa games a few years ago, let's check it out". It's mostly fine, but the career stuff has gone from sign players and play matches to "do you have a sports science degree and a passion for brand management?" I don't give a monkey's about Begovic's mental wellbeing, just send me an email if he kills himself and we'll get a lad from the academy on the bench for next Saturday. These manager saves were already kind of a time sink, I don't think I have it in me to personally tutor every 17 year old that rolls in or manage my one club legend's decline. Just make line go up or down when football good or football bad.
>> No. 25694 Anonymous
25th May 2022
Wednesday 2:03 pm
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>>25693
it's a bit like the WWE games now, used it's be pretty simple affair and now it's press 8 buttons to throw a punch while micro managing your stamina and crowd pleasing.
>> No. 25695 Anonymous
25th May 2022
Wednesday 8:32 pm
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>>25693

EA haven't given a toss about improving Career Mode on FIFA for years, it's basically been abandoned in favour of the cynical cash cow that is Ultimate Team and finding ever more ways to get ten-year-olds maxing out their parents' credit cards in the faint hope of getting a virtual Ronaldo with slightly higher numbers than the one they've already got. I used to prefer Master League mode on PES but now that they've also shit the bed with the utter embarrassment of eFootball (which doesn't even have such a mode), I think I might just stick to the old versions of PES as you can occasionally find modded squad updates for them online.
>> No. 25698 Anonymous
22nd June 2022
Wednesday 4:12 pm
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I finished the Mass Effect trilogy. Third game had best gameplay, shit story though. I liked the uneasy alliance in 2, Cerberus were morally questionable but they're funding your mission and brought you back from the dead so how much should you trust them?

Then 3 turns them into irredeemable pure evil zombie super soldiers with no redeeming elements. I know everyone pans the ending of 3 (which was bad), but the writing in general was shoddy.
>> No. 25699 Anonymous
22nd June 2022
Wednesday 7:10 pm
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>>25698
I don't know, mate. You sound a bit naive to think Cerberus were anything other than unambiguously evil. They were attacking the Alliance and conducting dangerous experiments even in the first game, my opinion of them in game two was mostly wondering when they were going to reveal themselves. The only reason they're helping you in two is because you can help them, but really they're just another load of baddies. They don't communicate it all that well in fairness, that's one reason it can feel a bit jarring how certain characters react in two and three when your dealings with Cerberus come up, but they are essentially sciency space SS, the SSSS, if you will.

Three's definitely all over the place with the writing. I really like the overall objective of uniting the galaxy for one last go at winning the war, having a big party on the Citidel and most of the companion interactions. But then you've got stuff like the sad gay pilot and Kai Lang, the ending, obviously, other bits and pieces too. I think it hits way higher highs than game two ever does, which has the worst writing of the three imo, but then I have to play ship's counselor for that pilot I mentioned and it's like, mate, come on, every species in the Milky Way that can use a keyboard is being turned to ash, get your head in the game.
>> No. 25700 Anonymous
26th June 2022
Sunday 2:41 pm
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>>25664
He's still working on it, and still packing in the Rule Britannia.
>> No. 25708 Anonymous
7th July 2022
Thursday 6:39 pm
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My Steam Summer Sale haul wasn't all that impressive. DLC I don't know I'll ever use, Subnautica 2: Christmas Down Under and The Forest.

>>25700
The problem is I don't think Britain is going to stop producing pop-culture ever, so I'm afraid he's going to be doing this until he drops dead and everyone who remembers the Binley Mega Chippy has done likewise.
>> No. 25709 Anonymous
8th July 2022
Friday 11:55 am
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I beat Doom 2016, it was 7/10. Do away with all the tokens and upgrade points and shit, it's not interesting acquring them, and half the weapon mods and suit upgrades don't add much to the game. Just give me the full capabilities of each weapon as soon as I acquire it. I know they do this shit so people get that sense of choice and progression, "ooh do I make my railgun a million times more powerful, or do I make it so my shotgun can shoot three times in one?" but it's not done in an engaging way. I love skill trees and upgrades normally, but in a game about excess violence, it's like they're holding back the best toys.
>> No. 25710 Anonymous
8th July 2022
Friday 12:13 pm
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>>25709

That was exactly what I hated about Doom 2016. It felt like all that stuff was added in out of an expectation that games nowadays just have that sort of thing, rather than them serving any purpose. Instead of making you feel more powerful as you get them, all it did was make you feel completely gimped at the start.

Eternal was a bit better with it, because they way you kind of needed to use all the weapons to fight effectively made them more akin to the gradual power curve you'd experience as you find the new weapons throughout a more traditional shooter. In a sense that's what they were really- Instead of finding the secret in E1M3 that gives you the rocket launcher, you find a secret that gives you a token to get the second firing mode on your shotgun or whatever.

Still not a fan, because that just swapped in one issue for another, Eternal's combat really started to feel tiresome because you had to go through the same routine every fight. I couldn't play it for more than a couple of hours at once. It was a very elegant system for the kind of nerd who makes YouTube video essays about game mechanics to gush over, but for me it just made an already repetitive formula even more wearisome.
>> No. 25711 Anonymous
10th July 2022
Sunday 12:32 pm
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Started Doom Eternal, really like how huge and interesting the levels, really hate that you have to traverse them with shitty first person platforming. Climbing up walls, swinging off pipes, I am baffled as to why they've done this. It's not like the original Dooms had extensive platforming. Also a lot more focus on story and lore and shit, not a fan.
>> No. 25712 Anonymous
12th July 2022
Tuesday 6:05 pm
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>>25711
This. Doom works on Mars. space ases and hell Not in Minas Tirth.
>> No. 25713 Anonymous
18th July 2022
Monday 7:28 pm
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I am impressed by computer games, specifically Warno. Look at this, it's WW3 and you can zoom all the way in to see the VDV's little trainers. I know I posted about it before, but it's a proper game now, basically.
>> No. 25714 Anonymous
20th July 2022
Wednesday 12:39 pm
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Been playing Black Mesa again. I've probably rambled about this before, but it pisses me off, because it's one of those games where it's so close yet so far.

Graphically it's great, obviously, the attention to detail and everything is where it shines. Doubly so for a mod team. Or at least, I would say that were it still a mod and not a commercial product- As a fully fledged game it's annoying to have a near 10 year old game chug in places on a modern machine (3600x, 5700XT).

Gameplay wise though it's just full of things that piss me off. You can get mods to fix some of it (using the mod to restore HL1 ammo limits helps a lot) but some of it is just shite and baked in. Having to quicksave before you attempt a ladder in case you fall to your death, how a lot of the scenery will restrict your movement at the worst moments, how the HECU guys are basically just aimbots that never need to reload or stop firing at all... I could go on.

And let's be honest- Xen is still shite. They almost got it right, but they still made Interloper a boring, gruelling, ugly slog. What was the logic of cutting out half of On A Rail because it was too long and/or unpolished (not even true, I played the uncut mod and it was great), and then still put a chapter as drawn out and repetitive as Interloper in? There are contradictions like this all over the game, why fuck around with the ammo limits to rebalance combat, but remain committed to a mechanic as obtuse and pointless as crouch jumping? Also I really fucking hate the sharks and I have to noclip those sections. Xen loses points for putting even more of the cunts in.

Anyway probably going to do HL2 tonight, which I haven't played in at least 3-4 years, and see how it holds up nowadays.
>> No. 25715 Anonymous
20th July 2022
Wednesday 12:56 pm
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>>25714
This touches on why I've never bothered with, or really seen the value in, Black Mesa. Half-Life's an incredibly good game, so fiddling about with it makes no sense and I'm not one of those graphics psychos who thinks the game would be better if the bullsquid had a higher res texture. We know what high-res Half-Life 1 looks like anyway and it's kind of creepy, see pic.
>> No. 25716 Anonymous
20th July 2022
Wednesday 1:14 pm
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>>25714
Why the fuck are these chimps attempting to remaster the original HL in Goldsrc if they're using a forked version of the engine that basically brings it up to Source 2004 standards anyway? Where's the fucking challenge when you're using high-resolution textures you made for the Source 2018 game? Autismo mode activated.
>> No. 25717 Anonymous
20th July 2022
Wednesday 1:28 pm
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>>25716

Demakes are in vogue nowadays, because zoomers think idealised representations of PS1 graphics are cool like our generation thought idealised versions of NES/SNES graphics were cool a decade ago.
>> No. 25718 Anonymous
20th July 2022
Wednesday 1:55 pm
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>>25717
I disagree that it's wholly nostagia. Modern graphics are hugely resource intensive, gobble up 10% of your storage per game and cost developers time and money that could obviously be spent better elsewhere. Design is far more important than graphics in determining how good a game looks, which is probably why the Mass Effect rerelease just improved the lighting and added lots of pointless lense flares. It already looked great!
>> No. 25719 Anonymous
20th July 2022
Wednesday 2:17 pm
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>>25718

Yeah it's an obvious way to keep costs down and production times reasonable for indies and modders. Just look at the Doom modding scene, it thrives because the barrier to entry is low enough that any reasonably motivated nerd can learn how to map and script for it.

Though it's also fair to say there's an awful lot of streamer-bait indie games in the "unreleased PSX horror game" mould. It's like a weird niche industry of people making spooky Silent Hill homages solely for streamers to play, because they're invariably more fun to just let someone else play for you.
>> No. 25720 Anonymous
22nd July 2022
Friday 9:25 pm
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Hell Let Loose is having a free weekend (I think, it started Thursday). Not sure if I'm enjoying it. It's one of those "run about for five minutes, get shot from a bloke you never saw, repeat" games. I think they call it "realism", but like the real army, it can get a bit tedious now and then.

It's a Team 17 publication too and it's still weird seeing the Worms guy's logo on anything else.
>> No. 25721 Anonymous
25th July 2022
Monday 11:14 am
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I don't think I'm going to buy it because I'd rather have the £24 right now, but my opinion on Hell Let Loose has completely turned around over the weekend and I know think it's a very good game. Lovely community and the realism isn't boring mil-simism so once you know what's going on, it's really good fun. So much fun I felt a bit guilty about my previous post.
>> No. 25722 Anonymous
27th July 2022
Wednesday 12:54 pm
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MultiVersus open beta out on PC. Has the typical F2P monetisation, either grind to unlock shit with "free" currency, or spend money to get it straight away. Also a battle pass, because would it be a live service game without one? It's actually a good game, I prefer it to Smash Bros, and the 2v2 format is well balanced. Roster is stupid (is that on purpose though?). You've got Shaggy who is like in the ebin XD memes where he can go Super Saiyan. DC superheroes, Adventure Time shit, Steven Universe shit, Looney Tunes, LeBron James, Arya Stark, Iron Giant, Tom & Jerry. Not sure if it'll keep me playing long term, but if they give it care and attention I think it could become pretty successful.
>> No. 25723 Anonymous
27th July 2022
Wednesday 1:47 pm
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Got Skyrim SE and a load of mods. It's been about long enough that I've fforgotten most of the quests and such. I've played Morrowind and Oblivion enough times that I know them inside and out, Skyrim never really had enough depth to make me want to do that, but I think its time has come.

Basically there's a mod that turns everyone into furries. Absolute game changer.
>> No. 25724 Anonymous
27th July 2022
Wednesday 9:05 pm
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>>25723
Try as I might I've never really got any further than Whiterun.
Skyrim even in VR just doesn't grab me like Fallout does,
>> No. 25725 Anonymous
28th July 2022
Thursday 1:51 am
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Powerwash Simulator
You, err, pressure wash things. That's it. It's just the right level of not-realistic that encapsulates what makes it fun while ditching the bits that would make a proper simulation not fun. There's no fall damage, you can lift a 5-storey scaffolding tower no problem, you don't have to worry about where the water you goes. I think you have to be a little odd like me to enjoy the methodical cleaning of the various levels, but making things Neat And Tidy™ tickles you, give it a try. Oh, there's a story apparently, but it's just the typical dross you'd expect.

>>25724
I had more fun playing with mods than I had playing the game itself, so in that regard you're not alone. That said, none of the Fallout games grabbed me, they felt like a badly DM'd Heroes campaign.
>> No. 25726 Anonymous
29th July 2022
Friday 11:25 am
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>>25725
I find Powerwash Simulator equal parts relaxing and frustrating. That fucking playground took me 2.5 hours, with all the little nooks and crannies.
>> No. 25727 Anonymous
29th July 2022
Friday 12:25 pm
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>>25725
>>25726
I remember, ten years ago, standing in a now defunct HMV-alike with a friend, laughing our heads off at the then latest Farm Simulator game, such was the absurdity of the idea. If I'd known then that making games about mundane tasks and calling them "Simulator" would become one of best money spinners in gaming I'd have signed us both up to the local college's game design course.
>> No. 25728 Anonymous
29th July 2022
Friday 1:36 pm
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Lawn Mowing Simulator is this week's Epic freebie.

https://store.epicgames.com/en-US/p/lawn-mowing-simulator-838bf3
>> No. 25731 Anonymous
12th August 2022
Friday 12:54 pm
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The Persistence was 90% off on Switch so thought I'd give it a shot. It's alright, a solid FPS roguelite. It was originally a VR exclusive, and the adaptations to make the controls work on a Switch gamepad are not the best. Also you can't run, you can only move at a slow walk, which is frustrating when backtracking through a level. Has a Prey (2017)/System Shock vibe. I only paid £2.50 so I'm not going to hold it to too high a standard, so for that price it's decent.
>> No. 25732 Anonymous
12th August 2022
Friday 7:03 pm
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>>25725
It's difficult to explain why, but I've put nearly 20 hours into this now.
>> No. 25733 Anonymous
16th August 2022
Tuesday 2:30 pm
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>>25727
They had a farmer on Radio 2 earlier. He said that yesterday there was a gang of teenagers in a field whilst he was collecting up the straw, which usually means they're going to start a fire but they said they'd been playing Farming Simulator and wanted to know if they could have a go at stacking it.
>> No. 25734 Anonymous
16th August 2022
Tuesday 5:02 pm
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>>25733
Fuck's sake. Where can I advertise, next haymaking season?
Of course, we'd get a lot more heatstrokelads posting, but it's probably worth it.
>> No. 25735 Anonymous
16th August 2022
Tuesday 7:17 pm
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>>25734

It might be a worthwhile idea to get in touch with one of those experience day companies. If there's a market for farming simulator controllers then there's bound to be people who'd pay handsomely to have a go on a tractor. The insurance would probably be a bit of a ballache, but it could be a nice little earner.
>> No. 25736 Anonymous
16th August 2022
Tuesday 8:23 pm
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>>25735

It greatly saddens me that there are controllers this detailed for fucking tractors, but nothing on the same level for flying a futuristic space fighter or piloting a 40 foot battle mech.

There was definitely some kind of temporal schism in the early 2010s and we now live in the bad timeline.
>> No. 25737 Anonymous
18th August 2022
Thursday 10:35 am
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>>25736
Alas, Steel Battalion had a much better controller than it had game play. I think that was possibly more relevant to the decline of the custom controller, along with the rise of digital sales.

Flight sims are probably the last bastion of large scale controllers, with driving sims a close second. I don't know when we decided that replicating reality was more fun than experiencing the fantastical.
>> No. 25738 Anonymous
18th August 2022
Thursday 2:30 pm
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>>25734

There are a lot of bored corporate wankers just cresting the hill to middle age and/or retirement, who "always wanted a farm" and are now thinking about buying one and having a go. You could make millions teaching them the basics while talking it up as the most fulfilling lifestyle imaginable, or you could just get free mass labour every summer.
>> No. 25740 Anonymous
18th August 2022
Thursday 7:01 pm
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Tiny Tina's Wonderlands is the only Borderlands game where I can stomach the writing. Still cringy shit, but the framing device of the whole game taking place in a DnD style tabletop game is kind of cute. Stuff like a giant Wotsit blocking a path because the DM dropped it, and the narration changing the scenery of a level, nothing super clever but it raises a sensible chuckle.

Gameplay is just Borderlands except some of the guns look more high fantasy than sci-fi, and you're fighting skeletons and goblins. If anything the guns seem less fantastical than Borderlands 2, I've played about 5 hours and still haven't found a wacky weapon yet.
>> No. 25741 Anonymous
18th August 2022
Thursday 7:56 pm
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>>25740

fir some reason i really hate how DnD is this whole big fad right now. Can't quite place why, I've never been into DnD myself so I shouldn't be personally bothered, but it feels kind of like the whole Big Bang Theory thing. I don't like "normies" getting into nerd stuff, on principle.
>> No. 25742 Anonymous
18th August 2022
Thursday 8:45 pm
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>>25735
I have this.
Can confirm it's great and you can use the side panel for Truck Simulator and Train sim games too.
>> No. 25743 Anonymous
18th August 2022
Thursday 9:02 pm
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>>25741
I think the makers of DnD are really courting the normies now. Stuff like the Stranger Things and Critical Role official licensed campaign books, removing negative scores that you'd have with a certain race, removing forced alignments for certain races. They seem to have been pretty successful so far. I don't mind the opening up of nerd stuff to some extent, as someone who was very deeply involved in the scene, it's nice to get some well adjusted people alongside the fat smelly autists in Dragonforce t-shirts.
>> No. 25744 Anonymous
19th August 2022
Friday 3:58 pm
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Just to save me some time, and don't put in any effort if you don't, but do any of you have any recommendations for modding Oblivion into a state of being Oblivion - but slightly better. I don't want to turn it into a brand new game, just freshen it up a little bit.
>> No. 25745 Anonymous
19th August 2022
Friday 10:41 pm
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>>25744

Basic essentials are the unofficial patch, DarnUI, and OBSE (which loads of the other mods rely on).

For freshening up the actual content of the game, you can't go wrong with the Better Cities set, Francisco's Creatures and Items, and Oscuro's Overhaul (but use the lightest settings, otherwise it's quite drastic and kind of shit). These add a surprising amount of new content, but nothing mad and out of place, and they also somewhat address the annoying level scaling stuff (though you can configure that if you prefer vanilla, IIRC).

To pretty it up you'll want Better Faces, Quarl's Textures, Oblivion Graphics Extender, Natural Environments I think it was called (better trees and foliage and all that), and whatever the one is called that improves the distant LOD. There's probably loads more in this regard nowadays than there was the last time I did a serious Oblivion mod-fest though.

Good luck getting it all working smoothly though, none of the modern mod organisers seem to play nice with a game as archaic as Oblivion, and WryeBash is some kind of voodoo magic I don't understand.
>> No. 25746 Anonymous
20th August 2022
Saturday 8:07 am
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>>25745
That's a very helpful post, thanks.

WryeBash... I remember trying to use it years ago and giving up. I don't recall if I was impatient or it's actually difficult to use though. I'll find out later on today perhaps.
>> No. 25748 Anonymous
1st September 2022
Thursday 5:56 am
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Felt like I might break the old PS2 out for a bit of nostalgia and cheap entertainment. Games are still cheap other than the really rare ones, unlike a lot of the old consoles.

£1.95 delivery, seems reasonable... Wait a minute. Fucking EACH? Are they taking the piss?
>> No. 25751 Anonymous
17th September 2022
Saturday 9:18 pm
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Dipping a toe back in the big blue with Subnautica: Below Zero.

Definitely a case of "more of the same", but when the same was one of my favourite games ever I can't really complain too much.
>> No. 25752 Anonymous
17th September 2022
Saturday 10:00 pm
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>>25748
Unfortunate CEX have gone batshit with postage.
Used to be you paid £2 for the entire order.
>> No. 25772 Anonymous
22nd September 2022
Thursday 2:16 am
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Just finished Wolfenstein: The New Order. The gameplay isn't great, but I did cry twice. 8/10.
>> No. 25773 Anonymous
22nd September 2022
Thursday 12:47 pm
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>>25772
What did you cry at? I beat it 100% a few years ago, I really liked the gameplay but did not cry.
>> No. 25776 Anonymous
22nd September 2022
Thursday 2:27 pm
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>>25772
You should have a bash at "The Old Blood" next. It's essentially a prequel but features a lot of paranormal stuff and some pretty great scenes.
>> No. 25777 Anonymous
22nd September 2022
Thursday 2:34 pm
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>>25773

Without spoiling anything, the game doesn't flinch from showing what oppression does to people. The resistance aren't heroic figures, they're just people with nothing to lose, people who don't have the option of conforming, people who have suffered too much to fear death. Blasko is a blonde haired, blue eyed, man mountain überjew, a golem made flesh, but even he is just barely hanging on to his sanity. It's almost completely hopeless. Almost.
>> No. 25778 Anonymous
22nd September 2022
Thursday 3:45 pm
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>>25777

Ehh. I'd say you have to be some kind of games journalist to take a game like that so seriously.

Maybe I'm just jaded and find it very hard to be in any way sentimental about anything involving Nazis (much less retro-futuristic dieselpunk mecha Nazis), because they have been so completely Flanderized over the years, but I didn't get that at all. I thought the characters were all pretty boilerplate cliches. It was a good game regardless, but I felt like all the story stuff was more of a tongue-in-cheek, Inglorious Basterds kind of shtick than in any way sincere.

Actually, I'll grant you there was that one bit where your spacker mate sacrifices himself to save you from getting Nazi'd, if I remember right. That bit did make me go "Aw no! Not the spacker!"
>> No. 25782 Anonymous
22nd September 2022
Thursday 8:03 pm
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>>25777
Cousin Ramona's diaries were quite a thing.
>> No. 25786 Anonymous
22nd September 2022
Thursday 10:57 pm
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>>25778

I agree that the writing is full of B-movie cliches, but I think a lot of that was wholly intentional given the history of the franchise. It meshed well with the genuine campness of the real Nazi Germany - so much of their imagery would have been ridiculous if it wasn't so horrific.

Personally, I just saw a lot of little details that fleshed out the world and showed that the writers had really immersed themselves in the question of what if the Nazis won. The newspaper cuttings, the overheard conversations, they're all grounded in a deep understanding of what Nazi occupation was really like.

>>25782

https://www.history.com/news/dutch-resistance-teenager-killed-nazis-freddie-oversteegen
>> No. 25787 Anonymous
23rd September 2022
Friday 4:06 pm
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Just finished The Forest, which is more than I can say for the developers. Despite all the critical praise it was clearly released with many bits here and there unpolished. Dunno if I'll get the sequel coming out next year if I can expect the same. It was quite a decent survival/narrative experience though.
>> No. 25788 Anonymous
24th September 2022
Saturday 11:21 pm
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>>25786
Indeed. You have to remember for most of the people in that universe, the war is over, has been for years. You over hear conversations between soldiers discussing the weather, little helga, the strange concrete etc.

To them, you're not an enemy soldier, just some insane terrorist nutter thats come out of nowhere and is disrupting a relatively peaceful society.
>> No. 25796 Anonymous
27th September 2022
Tuesday 8:02 pm
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Wolfenstein Youngblood is an alright game, if you just want to shoot Nazis and level up and all that shite with fancy graphics. Nothing spectacular and definitely (though I can't put my finger on exactly why) less fun than the previous two, but it's not bad.

However the characters really are the most intolerably annoying people ever to come out of the mind of a writer, and there's absolutely nothing engaging about the story. It's like they just took some Reddit user's fanfiction and went with it. It's wank, and I don't rightly know if I can look past it to just enjoy the shooting. Of course, the unnecessary forced co-op bullshit which serves no purpose other than to make some parts of the game more tedious than they need to be doesn't help, but it is mostly the constant FUCKIN' A DEWD fist-bumps and so on that's irritating.

But I'm noticing a similar trend in a lot of games- Is it to try and appeal to zoomers or something? Is it some sort of post-hipster avant garde shitpost, with characters that tick all the token diversity Mary Sue boxes but strive to be as unlikeable as humanly possible to compensate for it?
>> No. 25798 Anonymous
28th September 2022
Wednesday 5:58 pm
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>>25796
I think it might be the Marvel film popularity, with its Joss Whedon/Joss Whedonesque dialogue, a lot of writers think to make a story or characters interesting, they have to be making smart arse comments every other sentence. Or Borderlands, they made an art of shit try hard dialogue.
>> No. 25799 Anonymous
7th October 2022
Friday 10:06 am
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I beat CoD Ghosts, I mostly liked it, very over the top and silly, but they play it completely straight. Ending was wank though. You kill the main baddie and then you escape an explosion then the baddie reappears and drags you away to presumably be brain washed. There has not been a Ghosts follow up, so that bombshell cliffhanger will never be resolved.
>> No. 25800 Anonymous
7th October 2022
Friday 5:57 pm
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Got Morktal Kombat 11 on sale. The story was delightfully silly, I really like the way they've handled the last three games in the series.

Not sure I'm sold on the mechanics though. I prefer to have a character just be that character, with their moves just being their moves. I dodn't like how they split each fighter into 3 variations last time, and I don't like this. I also don't like having to unlock the fatalities and different costumes etc through various methods of bullshit, it's not microtransactions at least, but it's still tedious as fuck.

Some games benefit from having these kinds of "progression mechanics", but in other games they can just fuck right off, and I hate how devs feel the need to shoe-horn them into fucking everything now. This is an arcade fighter. They are severely overestimating how much long term appeal it has if they think I will be doing anything approaching grinding to unlock this stuff. I would actually have spent longer on the game if it didn't have all this bullshit.

I just want the good Scorpion skin ffs you pricks
>> No. 25801 Anonymous
9th October 2022
Sunday 12:45 pm
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>>25800
>Morktal Kombat
I bet you main Nanu-Nanu Saibot.
>> No. 25802 Anonymous
9th October 2022
Sunday 12:57 pm
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>>25801
>> No. 25804 Anonymous
13th October 2022
Thursday 6:14 pm
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I'm a couple of hours into CoD Infinite Warfare. Some cool weapons, zero-G combat works quite well, and personally I like the near-future military setting over contemporary or WW2. Bad choice of actor for the main baddie - Kit Harington. He's not a great actor, he doesn't look intimidating, shit stunt casting. At least in Advanced Warfare with Kevin Spacey, he played the cold calculating psychopath billionaire very well. Kit Harington just looks soft.
>> No. 25805 Anonymous
13th October 2022
Thursday 7:36 pm
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I've picked up a lot of games I won't play on discounts lately. Forza Horizon 4 and Teardown today. I'll get back to you with a review if I actually play either of them.

Most likely Teardown, that one actually looks interesting; but I have a feeling it might be the sort that looked interesting when you watched a streamer or two fucking around in it, but doesn't actually have the staying power in reality.
>> No. 25806 Anonymous
13th October 2022
Thursday 7:41 pm
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>>25804
I really got the feeling that this was an Activision exec's idea and that the people who actually worked on the game knew exactly how bad he was.
In the final few missions it's extremely obvious that they went out of their way to use him as little as possible.
>> No. 25807 Anonymous
13th October 2022
Thursday 9:13 pm
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>>25804

At least it's not some bloke with a bad Scottish accent pretending to be a cross between John McAleese and an overly-enthusiastic primary school teacher.
>> No. 25808 Anonymous
14th October 2022
Friday 8:01 am
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>>25804
Make sure you push through, and do all the space battle stuff to unlock the best ending.
>> No. 25809 Anonymous
15th October 2022
Saturday 12:54 pm
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My final verdict of Infinite Warfare: it was okay. I think the interplanetary setting hampered it. Most of the levels were industrial complexes on barren rocky planets. Best levels were the ones in Geneva because it was an actual interesting environment. Playing it straight after Ghosts and Advanced Warfare, with their fun environments (post apocalypse Beverly Hills, Santorini, South American skyscraper infiltration, jungle, etc), it felt uninspired. And I will once again state that Kit Harington was terrible. So terrible that killing him was actually fairly inconsequential and you have a whole mission after his death to win the war. Modern Warfare II (2) campaign next week.
>> No. 25810 Anonymous
15th October 2022
Saturday 2:49 pm
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>>25800

Just played the Aftermath kampaign, which wasn't quite as kompelling as the main one admittedly, but it did tickle me how Shao Kahn just calls Sindel "wife". Those two are relationship goals.
>> No. 25811 Anonymous
15th October 2022
Saturday 3:30 pm
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Playing the Doom 64 remaster, It's mostly good but I swear the switch hunting was never this bad in Doom 1 and 2, it feels like multiple times every level I hit a switch then wander around the now mostly empty map to see what it did.
>> No. 25812 Anonymous
17th October 2022
Monday 3:03 pm
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Call Of Duty WWII. Surprisingly good. I don't like WWII as a setting generally, but it was cool playing a sort of boots on the ground grunt, rather than an elite super soldier or a spaceship commander. Campaign was coherent, a long slow march from Normandy to Germany, none of that zipping around the world James Bond style stuff. Likeable characters too.
>> No. 25816 Anonymous
17th October 2022
Monday 11:44 pm
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I had never heard the band Greta Van Fleet (I like to think the name is actually Greta Thunberg's house moving company), but I remember hearing some controversy a bit ago that they sound a lot like Led Zeppelin. At the time I thought nothing of it, but since buying Forza 4 the other day, I have actually heard them, and christ. People weren't fucking exaggerating, were they?

They are on the in game radio, and I thought it WAS Led Zeppelin at first. I thought "That's weird, why would there be some kind of obscure deep cut Zeppelin track that even a guitar snob like me hasn't heard, on a mainstream modern racing game for lads who wear trackies?" and then I realised no, it's more of an ersatz Zeppelin pastiche. It's a form of music designed to sound exactly like Led Zeppelin, as long as you only listen to it in your peripheral hearing. It's an AI deepfake Led Zeppelin song, taking all of their most recognisable cliches and throwing them into one tune.

It's an alright game other than that though. It did have me legitimately smiling (which doesn't happen often nowadays) at points, I just don't really like how all these modern racers have to pretend they're "simulation" racers, when they're not at all. All it means in practice is that the cars feel really heavy and sluggish. I tried about 4 vastly different cars and they all largely felt the same, they were slower or faster sure, but they all more or less felt the same. The little Fiesta handled much like the big station wagon, which handled much like the Subaru Impreza. But they were all really heavy and you always have to slam on the break three days before you take a corner, so that means it's realistic. Now, I've only ever driven a Corsa, a Golf and an Astra so maybe I don't know what proper cars feel like, but that isn't it.
>> No. 25817 Anonymous
19th October 2022
Wednesday 5:09 am
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>>25816
This post led me to read their Wikipedia page, and get upset all over again about how yank English uses singular language for collectives like bands or sports teams. "Greta Van Fleet is a band" makes me shudder.
>> No. 25822 Anonymous
24th October 2022
Monday 1:26 pm
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Modern Warfare II (the new one) is terribly inconsistent. Some great missions, some terrible ones. The post credits scene is shadowy dude on a commercial airliner, assembling a gun out of concealed parts, then he sends a text and it says "No Russian". I never played the original MW games, but I know "No Russian" was a big deal so if I were a longtime CoD fan I'd do a soijak face.
>> No. 25823 Anonymous
24th October 2022
Monday 3:15 pm
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>>25822
>soijak
You can say soyjak here; I doubt the wordfilter is in both places. Of course, the concept itself is awful so please don't.
>> No. 25824 Anonymous
24th October 2022
Monday 4:31 pm
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>>25823
Sorry, I won't bring that culture over here, I just really like that meme a lot with its endless variations.

(A good day to you Sir!)
>> No. 25825 Anonymous
27th October 2022
Thursday 4:51 pm
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>>25822
"No Russian" is the mind-bending scene in the original where you join a group of terrorists shooting up an airport. Extremely shocking at the time.

Have to say I saw the graphics demos on YT of it set in Amsterdam and the graphics were absolutely fucking amazing.
>> No. 25826 Anonymous
27th October 2022
Thursday 8:46 pm
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I'm actually rather looking forward to CoD this year. Not for the campaign mind, but because I need a reliable mindless shooter to play a few rounds in after work. Despite how ubiquitous they once were, it's actually really difficult to find a decent, straightforward multiplayer shooter these days, and for that reason I liked MW1(2) quite a lot. It's the first one in the series I had played in about a decade, and I would consider quite a strong return to form.

I don't want "heroes", I don't want "loot progression", I don't want Battle Royale. I just want to shoot some cunts in an arena-type map, come at the top of the scoreboard, and claim my rightful privilege to call everyone else on the server a racial slur who's mum I have engaged in sexual relations with when I do. And I also want the graphics to be really pretty.

I probably will do a bit of a soyjack face when they say the thing too, because I think MW2(1) was the last CoD campaign I remember having uncritical fun with, before the cynicism of adulthood set in and ruined games forever.

(A good day to you Sir!)
>> No. 25827 Anonymous
27th October 2022
Thursday 9:44 pm
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>>25825
Yeah the Amsterdam level looks fantastic. It's a shame it's such a short, uninteractive level, I wanted to see more of the city.

>>25826
Think there is seasonal shit and battle passes that come to the new CoD, but I imagine you can have fun without them.

I bought the first two Black Ops games, and the original MW trilogy, from CeX today to catch up on all the years I avoided CoD because it was for normies. Working my way through BO1, graphically it's not terrible to say it's from two generations ago.

Over the years, liking CoD became a taboo. You'd see comments on Kotaku articles saying the latest Skyrim/Final Fantasy/Witcher looks gay, and the first response would be "go back to CoD". Then the whole scapegoat of the CoD Bro. As someone who tends to play 50+ hours long JRPG on the regular, a tight exciting 6 hour campaign is a treat.
>> No. 25828 Anonymous
27th October 2022
Thursday 10:02 pm
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>>25827

Definitely. It's quite amusing how it seems to have come full circle, now that the normies are fifteen years younger than us and play nothing but Fornite, and the Xbox 360 qualifies as a retro console. Call of Duty seems to be rising again as a refuge for the generation of jaded older gamers who find comfort in the fact it still plays more or less exactly the same as it did in 2007.
>> No. 25829 Anonymous
28th October 2022
Friday 12:43 am
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Redout 2. I usually find that there are only 2-3 new releases worth playing per year and this is definitely one of them. Never understood why the futuristic racing fad of the 90s died out; the thrill and sense of speed and danger is far more exciting than anything I've found in the droves of 'realistic' driving games out there.
>> No. 25830 Anonymous
28th October 2022
Friday 9:40 am
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>>25829
The last one I played was Wipeout HD and I recall it being quite samey; not much variety in the courses, vehicles and weapons.
>> No. 25831 Anonymous
28th October 2022
Friday 1:21 pm
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>>25829
Now this is podracing!
>> No. 25832 Anonymous
28th October 2022
Friday 3:47 pm
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>>25831
Nah, this is.
>> No. 25833 Anonymous
30th October 2022
Sunday 8:46 pm
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>>25827
I've always enjoyed a CoD Campaign.

Black Ops 2's campaign has more choices in it that actually make a change and branch things off than a lot of RPG's.
>> No. 25834 Anonymous
30th October 2022
Sunday 9:57 pm
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>>25832

When I was a younglad, our local Blockbuster video rental had a Manx TT SuperBike arcade machine. For its time, mid-90s, it was absolutely brilliant. It cost two quid to play, and it was loads of fun.

It looks like there is one for sale at the moment. Definitely not the worst way to spend £4,395.

https://arcadedirect.co.uk/manx-tt-twin-arcade-machine/
>> No. 25835 Anonymous
30th October 2022
Sunday 10:40 pm
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>>25834
Woah, don't be so hasty.
>> No. 25836 Anonymous
1st November 2022
Tuesday 8:28 pm
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My mate was floating the idea of getting Victoria 3 and doing some multiplayer. Shut that down immediately, nothing overt, but he knows where I stand.
>> No. 25882 Anonymous
17th November 2022
Thursday 3:04 pm
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God Of War Ragnarok is too much game. It's not like it's full of filler, it's not like it feels bloated necessarily, it's just with the main story alone there's so much content and so much exploring different areas that it's kind of exhausting. I'm enjoying it, but at the same time want it to end so I can move on.
>> No. 25883 Anonymous
17th November 2022
Thursday 3:20 pm
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>>25882

I don't really get why everyone is losing their shit over that game. It just looks like more of the last God of War, which was basically just The Last Of Us but with Kratos in it. It's not like it's a big in depth RPG like Elden Souls or whatever, it's still just Kratos doing Kratos moves, so I'm assuming the appeal is all in the story, right?

Everyone's invested in the story of Big Dad Kratos being a big dad because 30-something gamers are dads themselves now, and so their hyper-masculine fantasy rolemodels need to move with the times by being hyper-masculine fantasy dads. Am I far off?

The only thing I'm playing at the minute is a bit of MW22 now and again. The multiplayer is a bit janky compared to MW19, bit of a let down altogether honestly. Haven't even played the campaign yet, doubt I will bother, don't remember shit from the last one.
>> No. 25884 Anonymous
17th November 2022
Thursday 5:06 pm
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>>25883
It is very much more of God Of War 2018, the story is good but it's too long with too many digressions. Also the GoW 2018 and Ragnarok have combat that is only made difficult by the tank controls camera. Like if Devil May Cry had a camera zoomed right over your shoulder at a level of zoom which obfuscates 60% of the battlefield.

The new MWII campaign is actually slightly good, there's a twist 2/3 of the way through that comes out of nowhere, but leads to an incredibly fun level where you have to scavenge to survive. Unfortunately the final moments are also scavenging to survive and also disarming a missile, but in a setting which is so fucking stupid and unfun.
>> No. 25885 Anonymous
17th November 2022
Thursday 6:11 pm
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>>25883

I'm just annoyed at it because of the saturation marketing on podcasts at the moment. I got the ad for it three times in one podcast the other day. The writing sounds incredibly hack, but it's academic because I haven't got a Playstation.
>> No. 25890 Anonymous
18th November 2022
Friday 9:43 pm
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Finished GoW Ragnarok. I sort of lost 2 hours of the story as I accidentally mixed diazepam and alcohol, so when I woke up today and turned the game on I was really lost and didn't remember a major character dying or why the protagonist had the MacGuffin. Had to read what I missed on Wikipedia. Good game, and I imagine if you're a completionist all the side content is good value, but after 26 hours I was happy it was over. Feel like they pussied out with the ending, and made it too happy, but it sets things up for potential sequels without being a major cliffhanger.

Moved onto Spider-Man Remaster on PS5, it's nice to be nimble and agile and dynamic, after hours spent with Kratos' tank controls. Even has Shocker in it.
>> No. 25892 Anonymous
24th November 2022
Thursday 4:35 pm
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Serious Sam 2 is a computer game that you can buy for £1.70.

I'm not suprised I was completely and totally b*ffled by this game as a 10 or 11 year old.
>> No. 25893 Anonymous
24th November 2022
Thursday 5:13 pm
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>>25892
I did not find Serious Sam's 'encounters' enjoyable to play. Maybe I accidentally had it on the hardest difficulty or something but it was a right slog.
>> No. 25894 Anonymous
25th November 2022
Friday 2:28 am
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Stuck.at home with the lung AIDS has given me time to try Half-Life 2 VR mod. For free, cannot complain at all; it's incredibly high quality. Now, allow me to complain: It's more well-executed than official VR ports (cough Bethesda cough), but even so it still discriminates against left-handers.

The problem is, and this happens in a fair few VR games, switching on LH mode swaps ALL the controls, making it basically unplayable. It just feels wrong to strafe with the right hand and move with the left, and in the custom control setup UI (this is Valve's fault partially as well as the same happens on Alyx), you have to set the controls on the "other" controller. It's not as big a deal on Alyx as the game has far fewer controls (given it was designed for VR), but I've resigned myself to playing right-handed and shooting across.

Anyway, the guns etc work really well, with satisfying if a little fiddly reloading. Again, in alyx the player is rarely ganged by enemies, giving you plenty of time to reload, but it can be a little overwhelming at times in HL2VR. That said, I haven't died all that often and usually find myself full on ammo too.

You can steady the two handed guns by using both hands, or use the other to carry something to use as a shield for example, opening up a few new gameplay possibilities.

I don't get VR sick, but the bridge section definitely gave me a "don't look down" feeling.
>> No. 25895 Anonymous
28th November 2022
Monday 11:34 pm
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I have to say, I absolutely love Doom Eternal. It was dead at work so I've more or less been playing it with a few minor breaks since about 11AM. It is absolutely incredible how satisfying the combat is, I can't get enough of it and I've only stopped now so my brain isn't buzzing when I get into bed later. I suppose the only thing I'd change is removing the Marauder's summon familiar spell and adding a story that I cared about and didn't quote from the Doom comic, of all things. Once I'm done with it myself I want to look up some high-level play, because even on Ultra-Violence it can be punishing and it's not a game you can be even the slightest bit distracted while playing. But I definitely don't want to meet the mutants who can play this game on Ultra-Nightmare, because that's twisted.

It's id's peak, surely. Because I can't really see how they improve on this, it's everything they've been doing since Wolftenstein basically as nailed on perfect as it can get. In fact that's not even true, since Commander Keen even, because of all the platforming, which only sometimes screws me over as I'm trying to zero a demon and Doomguy decides to do a Tarzan impresson off a cross bar. id need to start working in an entirely different genre of games. Not because Eternal is some kind of gaming ideal you have to like or something, but because id can't take this anywhere higher, not without some kind of technical leap that changes how games are played and experienced.
>> No. 25896 Anonymous
28th November 2022
Monday 11:59 pm
25896 Fashion Police Squad
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There are

It's another "boomer shooter", but in a sea of ever more gory games in that genry "FPS - Fashion Police Squad" stands out as embracing a completely different theme: making people fabulously fashionable. As part of the Fashion Police, you don't kill anyone in this game. You use ballistic means to solve the various enemy's crimes against fashion, starting with a "shotgun" that adds some colour to people in drab grey suits, soon get a "machine gun" (the singer sewing machine pictured) to tighting ill-fitting attire, eventually get means to de-sock people who dare wear socks with sandals and more.

The combat is rock-paper-scissors with each enemy type requiring a particular response, initially each enemy type only requires a single weapon to deal with but as the game goes on you increasingly encounter enemies that require two different weapons, though you unlock weapons and alternate fire modes that can potentially deal with multiple types of enemies. (1) Thrown in is also a melee attack that can stun enemies, is required for one enemy type, and doubles up as a basic Spiderman-esque platforming system.

Speaking of platforming, apart from thematic bounce pads the game has the aforementioned system to swing from fixed points to fixed points, plus an acceleration method unlocked the felt half-way point through the game which lets your character speed up to jump further. Both are made good use of and well implemented in the campaign. Game wise, it's mechanically sound and if you like fast weapon switching and enemy priotirisation FPS games with a bit of good platforming thrown in, this is a gem. Mechanical hint, should you play it: your movement is affected by where you look, so if you need distance, look the way you want to go.

But it has some downsides (or pet niggles, whatever you want to call them). First is that I'm not sure this game is going to age too well. Some stereotypes/memes it lovingly makes fun off will disappear from popular conscience. They get layered for boss battles so even if you don't get them all it'll be OK, but one boss "teleports behind you" and Naruto-runs. It fits thematically, but yeesh. On a technical level, there's one section of the game where jumping switches from happening on the downpress of the button to the unpress and its a bit jarring.

Don't let this deter you, but good lord the "challenge" levels suck. I'm not going to drop my creds here, but suffice to say I like my balls-hard try-again-dipstick defragging speedruns but the controls on this are slidey and frustrating beyond belief.

1) The basic matrix is that enemies are either wearing too little or too much colour, or that their clothing is two wide fitting v.s. not wearing enough clothes. The clothes can also be "too hot", or require "belting" (melee); these two don't seem to have an opposite. Each weapon/alt fire deals one or more of those conditions and each enemy has one or two of those dimensions as health bars that need depleting.

I'd link it if I could do just text, but YT hash QydWiY6YvyA is a solid video review, which inspired me.
>> No. 25898 Anonymous
1st December 2022
Thursday 1:22 am
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I finished Ancient Gods. I take back what I said about not wanting to meet the people who can play on Ultra-Nightmare, it's the people who understand the plot I'm afraid of.
>> No. 25899 Anonymous
1st December 2022
Thursday 3:58 am
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>>25898

No, John. You are the demons!
>> No. 25900 Anonymous
3rd December 2022
Saturday 7:52 pm
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>>25898
Not sure why they decided to go full on lore and story in Eternal.
Doom 2016 was a retread of Demons on Mars, kill them all. And it just works.
>> No. 25901 Anonymous
3rd December 2022
Saturday 8:17 pm
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>>25900
>>25898

I think we've had this conversation before, like most of the conversations we have here, but I really liked the way they handled the plot. At least, I did in 2016, not so sure if Eternal got the balance quite right.

(But there again, I thought 2016 was the superior game overall, and Eternal gave me flashbacks of my first big gaming disappointment as a wee lad- Spyro 2: Gateway to Glimmer, where they added a load of mechanics and changed the tone of something that was already near perfect, and as a result I hated it, even if it was still very good on its own terms.)

Anyway, I liked how they made it sort of optional, and they don't spell it all out to you. It's like when you read the old Warhammer codexes, it just gives you little glimpses into the back story of the setting, it never lays it all out and says "HERE'S WHAT HAPPENED FUCKHEAD." For a game that is widely recognised as the apotheosis of pure violence rip'n'tear FPS action, it puts a surprising amount of love and care into the world building, and then gives the player the trust to put the pieces together themselves- That's the greatest strength, that you can just ignore it if you want, but there's a quite rich backdrop to uncover if you care to. Incidentally that's what a lot of people praise the Souls games and Elden Ring for nowadays, and it's satisfying the people are starting to understand what I've been saying for years.

But yeah again, Eternal kind of fucked it up.
>> No. 25902 Anonymous
6th December 2022
Tuesday 12:53 am
25902 Styx: Master of Shadows
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I bounced off this game before but tried again recently and am rather enjoying it. It's a stealth game where combat is almost never the answer with pretty decent controls.

The story is a bit perfunctory (so far), though it does a good job justifying the game play which is pretty good. I've never played any of the Thief games. You have to sneak around quite elaborate architecture to find people, items and places by either hiding in the dark, gutters or cupboards, or quietly murdering the guards/bystanders and then hiding the bodies from other patrolling units. You get some super powers which act as difficulty adjustments.

You are no hero in this game. If you like the idea of being a sneaky goblin who sometimes quitely murders people (there are achievements for not killing anyone if you prefer pure stealth) then this might be for you.
>> No. 25903 Anonymous
6th December 2022
Tuesday 1:18 am
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>>25902
I used to enjoy stealth games and thief/stealth classes in games like skyrim and whatever, but these days I can't stand it. I'd rather just bum rush everything then explore the area than 'enjoy' spending 10 minutes trying to figure out the NPCs routine before moving around its cone of vision.
>> No. 25904 Anonymous
6th December 2022
Tuesday 1:32 am
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>>25903
It's not for you, then, and unless you can get a demo I'd stay way. Styx is a stealth game where discovery means failure, if you don't like that stay away. You can take on one enemy via parries, but two or more and you're dead. This is a stealth game, and cobat works well but is never the intended solution.
>> No. 25905 Anonymous
6th December 2022
Tuesday 11:14 am
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>>25904
>Styx is a stealth game where discovery means failure, if you don't like that stay away. You can take on one enemy via parries, but two or more and you're dead. This is a stealth game, and cobat works well but is never the intended solution.


Is this copy-pasted from their advertising copy?
>> No. 25906 Anonymous
6th December 2022
Tuesday 11:31 am
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>>25905
No.
>> No. 25907 Anonymous
6th December 2022
Tuesday 11:46 am
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>>25903

I feel similarly, I really like the idea of stealth games, and whenever I play something like an RPG that lets you be a stealth character I 100% always will be; but at some point the penny dropped in my head that stealth games in particular are nearly always just puzzle games in disguise, and I went right off them.
>> No. 25908 Anonymous
6th December 2022
Tuesday 10:37 pm
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I "played" an hour-and-a-half of Death Stranding. God, I miss Doom. Doom never made me carry my mother's corpse up a hill.
>> No. 25909 Anonymous
7th December 2022
Wednesday 5:32 pm
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>>25908
A game that would have been slated for being trash, but because Kojima did it it's actually good actually. Definitely some good ideas in there, but she like having to keep the triggers held the whole time you're holding a box, it's novel but it's not fun. I can deal with some of the things like that, like losing footing in a stream, or toppling over if you're stacked too high; the thing that stopped me playing was the BT encounters. The stealth of avoiding the invisible monsters was dreadful.
>> No. 25910 Anonymous
11th December 2022
Sunday 1:42 am
25910 Neon White
It's got some Dead Core or CloudBuilt vibes but it's much more forgiving.If you have any FPS experience you can get at least silver rank in the maps, gold is super easy. The "S-rank" takes some pracdtice, but is not needed.

There's a story, I guess, but I assume there'll be a YouTuber to explain it. Interacting with the characters offers some extra missions but meh.
>> No. 25911 Anonymous
13th December 2022
Tuesday 11:05 pm
25911 spacer
I tend to get a few hours into Cyberpunk 2077 then get bored, and there's always one bit in the prologue which really drags. When you have to analyse the brain dance of the rich dude's apartment. 15 minutes of no fun, that can't be skipped or done in a different way. I must have done it five times now, and the first time it's fine, but on subsequent plays it's totally unnecessary padding.
>> No. 25912 Anonymous
13th December 2022
Tuesday 11:16 pm
25912 spacer
>>25911

What a missed opportunity that was. If it was a Rockstar game there would be loads of BDSM porno and snuff BDs you could watch just to be a sicko. Instead it's only used at plot mandatory points, and is the most boring part of the entire game.

My biggest problem with Cyberpunk is that really, it's a fine game on it's own merits, it's just that it completely wastes such a rich setting, and it wastes all the cool opportunities to implement cyberpunk tropes as gameplay mechanics. It's all just set dressing on a pretty average looter shooter, when it could have been so much more, and it's really hard to escape that feeling when you play it.

I think I spoiled it for myself by reading up about the lore and such from the TTRPG, though. If I hadn't done that I'd probably be much happier with what the game turned out to be on its own.
>> No. 25913 Anonymous
15th December 2022
Thursday 6:11 pm
25913 spacer
>>25912
If Cyberpunk didn't have close a decade of hype, and didn't try and sell itself as a 'deep' RPG, it would have been fine. Core combat is great, be it stealth or hacking or guns blazing or running in with gorilla arms. I think people expected a Witcher 3 level of narrative depth, and were disappointed by the shallowness of Cyberpunk's finished product.
>> No. 25914 Anonymous
16th December 2022
Friday 10:19 pm
25914 spacer
>>25913
People need to learn not to hop aboard hype trains. If you expect that everything is going to be shit, then you can only get pleasantly surprised when you play something that's half a turd. I really enjoyed Cyberpunk 2077 because I already suspected that it would only have a smattering of superficial RPG elements, by virtue of it having a voiced protagonist and being developed by the same company behind The Witcher series.

I'm glad that Bethesda learned its lesson from Fallout 4 and is returning to a silent protagonist in Starfield.
>> No. 25915 Anonymous
16th December 2022
Friday 10:37 pm
25915 spacer
>>25913
>>25914

The thing is I was consciously un-hyped. I intentionally followed as little about the game's development as possible, because I just knew it wouldn't live up to the promises, and the game still felt like a massive waste of potential.

It's a weird thing because that's not the same thing as saying it's bad, I still had lots of fun with it and put lots of time into it. In fact if I remember right I pulled a few sickies off work to play it, which is definitely the mark of a game I enjoyed. But you could still really feel what could have been.

My take on "what fucked it up" is that if Keanu hadn't been involved, the devs would have had more time to flesh out the world, the storyline of that tutorial bit would have essentially been the full game. It would have been less narratively complex but much more satisfying and fleshed out. You'd go from being a two-bit criminal, gradually build up your team, go on a few missions to lay the groundwork, and it'd culminate in the Arisaka heist, after which you end up being the big dog, top of the pile of 1337 cyber crims.

I get the feeling they had to really pivot, and scrap a lot of what they already had when they got Keanu in, and it took away from finishing off what the game was supposed to be.
>> No. 25916 Anonymous
17th December 2022
Saturday 9:44 pm
25916 spacer
>>25913

>I think people expected a Witcher 3 level of narrative depth, and were disappointed by the shallowness of Cyberpunk's finished product.

That's basically where I was at - well, I didn't let myself get actually hopeful for it, but a world in which CDPR had given themselves the time to actually work the magic they did with Witcher 3 is a lovely world to imagine. The lore in the cyperpunk universe is arguably much deeper than even the witcher books, so it had every chance of actually meeting that target, but as ever, money and the desperate need to release a product, any product, ruined that. Which is actually really very cyberpunk, if you think about it.
>> No. 25919 Anonymous
18th December 2022
Sunday 10:43 pm
25919 spacer
>>25916
Hopefully the sequel will take on board everything they have learned from this and make good. They clearly care about the world.
>> No. 25920 Anonymous
19th December 2022
Monday 5:37 pm
25920 spacer
I wonder how cheap they'll have to make Red Dead Redemption 2 before I consider buying it. I want to play it but somehow I'm not willing to pay anything more than basically fuck all for it.
>> No. 25923 Anonymous
21st December 2022
Wednesday 3:15 pm
25923 spacer
I'm trying to enjoy RDR2, but why is everything such a ballache? Five second animation to deliver such and such, your horse is dirty, you need a horse brush, you're tired, wave to Ugly Paul while you're in camp or he'll call you a twat, your gun is dirty, you need a gun brush.
>> No. 25924 Anonymous
21st December 2022
Wednesday 4:51 pm
25924 spacer
>>25923
That's why I couldn't get far in it. Great craftsmanship with the quality of the animations and stuff, but always felt like I was moving submerged in a pool of treacle.
>> No. 25925 Anonymous
21st December 2022
Wednesday 5:32 pm
25925 spacer
>>25923
>>25924
Yeah, but it has the best horse physics of any game ever, so swings and roundabouts I guess?
>> No. 25926 Anonymous
21st December 2022
Wednesday 6:08 pm
25926 spacer
>>25924
It's definitely more of an "experience" than a game.
>> No. 25927 Anonymous
21st December 2022
Wednesday 9:24 pm
25927 spacer
>>25924
>>25925
>>25926
Tried playing it again, but Dutch wandered up to me while I was trying figure out how to wash Arthur and started giving more or less the same dialogue about Blackwater for the dozenth time, so I had to quit. Also it's got horrible physics, doing anything feels like pushing through treacle. Mary King's Riding Star had better horse physics and it didn't make you buy your own brush set like an arsehole.
>> No. 25928 Anonymous
21st December 2022
Wednesday 9:55 pm
25928 spacer
I for one don't even own a horse.
>> No. 25929 Anonymous
21st December 2022
Wednesday 10:43 pm
25929 spacer
>>25927
Always preferred the Pippa Funell games myself.
>> No. 25930 Anonymous
22nd December 2022
Thursday 12:41 am
25930 spacer
>>25929

The connoisseur's choice has to be Horse Training with Kim Raisner.
>> No. 25934 Anonymous
28th December 2022
Wednesday 9:00 am
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Played Streets of Rage 4 with my son yesterday. Must be the first time he's played a 2D co-op beat 'em up because I lost track of the number of times I had to tell him not to attack me or pick up items when he was on full health.

I maintain that Fighting Force is still the best beat 'em up ever made.
>> No. 25935 Anonymous
28th December 2022
Wednesday 3:15 pm
25935 spacer
>>25934

It's a shame that series never got far enough to have an entry called "Fighting 4rce"
>> No. 25936 Anonymous
29th December 2022
Thursday 2:34 pm
25936 spacer
>>25935>>25934
I believe it originaly was intended to be SoR4 on the Saturn, but then things happened.

Still a great game mind, the sequel tried to refocus it as a more standard TPS with only the one character and killed it.
>> No. 25937 Anonymous
29th December 2022
Thursday 2:54 pm
25937 spacer
>>25934

Weird coincidence, I just downloaded the Streets of Rage Remake yesterday. I'd highly recommend it.
>> No. 25938 Anonymous
29th December 2022
Thursday 3:32 pm
25938 spacer
Owt good int sales then?

I reckon I'll pick up Back 4 Blood, I was hoping to see Darktide come down by a couple of quid too at least. The annoying thing with that sort of game is that you really want to get on them before the buzz disappears or you'll never fhave anyone decent to play with.
>> No. 25940 Anonymous
30th December 2022
Friday 12:39 pm
25940 spacer
>>25938
I picked up Atelier Ryza 1 and 2, and NEO The World Ends With You on PlayStation. Played a bit of Ryza 1 and NEO TWEWY on Switch, but I wanted them on a console that doesn't have shit graphics.
>> No. 25941 Anonymous
30th December 2022
Friday 6:17 pm
25941 spacer
Daymare 1998 is free on GOG for 3 days. It's a fairly decent RE Clone which started life as a fan remake of RE2.
>> No. 25942 Anonymous
31st December 2022
Saturday 2:47 am
25942 Chop Goblins
It's not big or clever, but it's just stupid enough to be fun. The WR is ~5m but it's a cathartic 10 minutes if you rush through it. Or a slaughterfest if you just want to kill everything that moves. It's daft and fun FPS.
>> No. 25943 Anonymous
14th January 2023
Saturday 10:32 pm
25943 spacer
I gave High On Life a try. It had the odd decent visual gag or line of dialogue from an NPC, but the gun is obnoxious. He talks like Rick and Morty. "Hey... uhh fuck... did you know uhhh... you gotta fucking shoot the guy jeez uh or fucking don't uhhh.... I don't care it's just how this video game works" sort of thing. But constant. You can turn down gun chatter in the options menu but when the game gives you the option to actively avoid its writing/dialogue that is not a good sign.
>> No. 25945 Anonymous
25th January 2023
Wednesday 10:10 pm
25945 spacer
>>25910
If you have any interest in FPS movement, be it DeFRag, CS surfing, TF2 rocket jumping, whatever, give this a try. Ignore the "story", it's hair thin as it is, but it's quite fun to run and run again :).
>> No. 25946 Anonymous
26th January 2023
Thursday 10:45 am
25946 spacer
Uncharted 2 is too long. You think you reach some sort of denouement but then there's another twist and the game continues even longer. The twist of there being yetis was stupid, then the further twist that the yetis not being yetis but being mutated people dressed as yetis was stupid. And the final boss was shite.

I had fun, it just could have skimmed 2 hours off the playtime and not suffer for it.
>> No. 25947 Anonymous
26th January 2023
Thursday 10:05 pm
25947 spacer
I was looking for a new 2D platformer and found Forgone. It's fine, though it feels like some of it is a box ticking exercise. Upgradeable gear? Tick. Timed gear checks? Tick. Story discovered by game play? Tick.

It looks and feels like a mix between Dead Cells and a fan project, perfectly mediocre.
>> No. 25948 Anonymous
28th January 2023
Saturday 2:38 am
25948 spacer
Uncharted 3 has piss poor pacing. First few hours are good, but then there's the pirate ship bit which drags on and feels kind of unnecessary as it's not related to the main baddies. Then 20 minutes of stumbling through deserts. Also some encounters in the last quarter of the game are straight up sadistic. Especially when you're fighting the "djinn" which are bullet sponges, can teleport, and can one shot you with their fireballs. It's a good game and it kept me hooked, it was just very frustrating at times.
>> No. 25949 Anonymous
28th January 2023
Saturday 11:23 pm
25949 spacer
>>25948
4 is still overlong but better paced.
Lost Legacy doesnt have Nathan Drake, but is a perfectly sized slice of the good bits.
>> No. 25951 Anonymous
29th January 2023
Sunday 5:14 pm
25951 spacer
What game just has the most satisfying shooting? Fuck the story fuck RPG elements, dialogue, base-building, lock-picking or anything else. I want to just mindlessly go blam-blam-blam at something with satisfying feedback. Preferably something with nice high resolution graphics and explosions.
>> No. 25952 Anonymous
29th January 2023
Sunday 6:49 pm
25952 spacer
>>25951

My vote would go to Doom Eternal. It's a proper old-school dakkafest with loads of things that go boom or splat and absolutely no hiding in cover.
>> No. 25953 Anonymous
29th January 2023
Sunday 7:24 pm
25953 spacer

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>>25951
I'd also say Doom Eternal (though I wouldn't call it mindless) I understand the odds of you never have played it are slim, but Halo: MCC is currently on sale, and if you already played Doom Eternal and wanted something very similar there's a game on Steam called Turbo Overkill, it has a demo so there's no reason not to try that at least. It's early access so I've not bought it myself, but the moment it get's a full release I'm buying it. Titanfall 2's got a pretty good campaign as well (and I just checked and it's £2.49 on Steam so it's a must buy at that price).

You can get sourceports of all the old '90s id Software games too. They're not exactly "high-res", but Doom 1 & 2 have a nigh infinite amount of custom WADs if that's your kind of thing.
>> No. 25954 Anonymous
29th January 2023
Sunday 7:51 pm
25954 spacer
Postal: Brain Damage. FPS fun. It's surprisingly challenging in a "don't get hit" kind of way. Yes, you do shoot dildos and smoke meth as a health pickup, but the humour is likely ont going to age well. A "Karen" as a boss, for example, is just meh. It's still fun so far, it's a mix between Psychonauts and Serious Sam, but you can piss all over it.
>> No. 25955 Anonymous
30th January 2023
Monday 11:09 am
25955 spacer
>>25952
>>25953

Thing is Doom Eternal is really more of a puzzle strategy game wearing a shooter's skin. It definitely doesn't fit the bill if you just want satisfying shooting, I found myself only able to play it in small chunks because it was actually exhausting.

The "mindless shooter" thing is becoming thin on the ground these days, to the extent I actually play Call of Duty multiplayer to get my fix of it. I really can't think of many other examples recently, you'd have to go back as far as Painkiller or the Serious Sam series to actually find a good example of ot I think. Or FEAR, those games really hold up well actually. They have aged very gracefully to say they were often so derided at the time.

I would definitely second the suggestion of just getting ZDoom and a load of wads though. That'll keep you going for months. I have a carefully curated list of the best ones (ie ones that are challenging but still enjoyable even if you're not a Doom God who has played nothing else for the last 25 years. A lot of them suffer from great design but ridiculous over the top difficulty that doesn't scale well as you turn it down) at home if anyone's interested.
>> No. 25956 Anonymous
30th January 2023
Monday 12:50 pm
25956 spacer
>>25951

Dusk was a gem for me, only complaint I'd give it is that the weapon selection is limited (and maybe the graphics wouldn't suit everyone).
Absolutely mental selection of levels through it all too.
>> No. 25957 Anonymous
30th January 2023
Monday 4:18 pm
25957 spacer
>>25951
Shadow Warrior reboot (feels like a classic Duke Nukem 3D style game with lots of hidden secrets and nice graphics and tiny bit of skill treeing).
Shadow Warrior 3 (much more linear than 1, bits of traversal to an "arena" where you fight off waves of enemies, rinse and repeat).
Didn't get on with Shadow Warrior 2 which is more of a looter shooter RPG style of game.
>> No. 25958 Anonymous
30th January 2023
Monday 9:37 pm
25958 spacer
>>25953
Titanfall 2 has possibly the best single player campaign for an FPS. Forget Dusk, forget Ultrakill, forget Doom, forget any of them, in pure cinematic delivery of narrative Titanfall 2 has it nailed. You can tell the makers learned the lessons from what was made before and perfected the narrative. If you like single player FPS, you owe it to yourself to play this. It is sublime.
>> No. 25959 Anonymous
30th January 2023
Monday 9:49 pm
25959 spacer
>>25958

Yeah, but the lad were all replying to said he wanted good mindless shooting, nit the FPS equivalent of Citizen Kane.
>> No. 25960 Anonymous
30th January 2023
Monday 10:10 pm
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I enjoyed both Doom Eternal and Titanfall 2 a great. The former may even be one of my all time favourites now. However, I don't see how it's a "puzzle strategy game" (what is that btw?) anymore than Titanfall 2 is the "FPS equivalent of Citizen Kane".

Anyway, in terms of mindlessness, it doesn't get more so than Brutal Doom. I think this is why a great many Doomheads don't care for it, but I'm a big enough manchild to admit I like shooting a demon so hard half his gibs end up dripping from the ceiling. It's not high-res though, but the only truly mindless shooter I can think of that fits that criteria is Serious Sam. But those games are mindless in the sense that they feel like being labotomised against your will, so I can't in good conscience suggest them.
>> No. 25961 Anonymous
31st January 2023
Tuesday 12:07 pm
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I've only played it briefly to check it runs smoothly and what have you, but I can already see my whole evening being swallowed up by it. Mod support, mech punches, quality radio chatter; it's exciting stuff.
>> No. 25962 Anonymous
31st January 2023
Tuesday 9:48 pm
25962 spacer
Eh, it's fine.
>> No. 25963 Anonymous
31st January 2023
Tuesday 9:50 pm
25963 spacer
>>25961
>>25962

Samelad?

If so I had a similar experience with it. Extremely hyped at first but it turns out to be very shallow in practice, despite in theory having loads of depth.

Not sure how exactly they cocked it up, all the right ingredients are there, it just doesn't feel exciting at all after you've done a few missions.
>> No. 25964 Anonymous
31st January 2023
Tuesday 10:54 pm
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Ghost Of Tsushima is pretty good. I got it at launch and dropped it quickly because I couldn't get a hang of the combat. Gave it a proper go on PS5 this time and it's gelled this time. Combat somewhere between Batman Arkham series crowd control, and Sekiro's parry based high stakes swordplay. Then there's a stealth element which is fine, not the best but it's functional. Story so far is meh, Mongols invaded and killed all the samurai except you (left for dead) and your uncle (captured). Inner turmoil as you learn that to win the war, you have to fight dirty. I wish it did more with the dichotomy between honour and pragmatism - like if there were consequences for sneaking around slitting throats over walking through the front gates asking for a duel. But then there are missions which are forced stealth anyway so you can't even roleplay honoburu samurai man fully.

Also one of the only games to make me think "this environment looks lovely". Stuff like duelling a warrior surrounded in a field full of violet flowers, or fields of pampas grass blowing in the breeze. Lovely stuff.
>> No. 25965 Anonymous
31st January 2023
Tuesday 11:01 pm
25965 spacer
>>25963
Yeah. Maybe there's more to it, but the story appears to be a boilerplate revenge tale and the gameplay is exactly the same as MechWarrior 4. Which might not sound like a big deal to anyone unfamiliar with the series, but that game came out almost two decades before this one. All the shoot-outs still take place at a similar range to where modern day small arms would be trading fire, and the amount of allies and enemies on screen is likewise unchanged. I would assume this is how it was done in 2000 because anything greater was all but impossible in an era where 1920x1080 was considered "ultra high res" and when even AAA games like Deus Ex were forced to reduce NYC to a handful of streets and alleys, lest your Matrox GPU commit digital hara-kiri.

There's some leveling up that's interesting, painting the mech is cool and I'm definitely going to play more of it. However, I can't believe how dead similar it is to my first exposure to the BattleMech universe, which was a PC Gamer demo for MechWarrior 3 that my tiny child brain and hands could barely get to grips with. I do actually like the fifth game, despite my whinging, but it feels like if the Halo 1 and 2 Anniversary games were trying to make out they were brand new titles. No you aren't, I played this already, back when George W. Bush was president and Graham Norton was considered edgy.
>> No. 25966 Anonymous
31st January 2023
Tuesday 11:14 pm
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I tried Doom 3 or 4 and the Eternal one but they're eh. Remember being 12 and playing the demo for Fallout 2, when you play through the one level enough times that by chance you manage to get the minigun then it gets a critical hit on an enemy and they go thud-thud-thud-splat as they explode into viscera? I want something that feels like that.
>> No. 25967 Anonymous
1st February 2023
Wednesday 2:02 am
25967 spacer
>>25965

Indeed. I only ever played the demos as a lad for previous Mechwarrior games myself, and I did have the thought as I was about 4-5 hours into this one- Hang on, maybe that's all these games have ever actually been. I remembered having a really good time playing the PCGamer demo disc on our Packard Bell in the kitchen at home, and naively assumed it was actually a good game with loads of in depth simulation and squad management and such; but in reality even back then, it was probably just a cool concept that seemed exciting when you only had a little appetiser of it, but soon became bland when you had a plateful.

When you really get down to it it's just a really slow and clunky shooter with weird controls. Probably a lot more fun with a big joystick setup and maybe a VR headset, but once you realise you really never have to worry about any other keys but WASD and your weapon groups, it's hard to stay immersed in the whole mech pilot fantasy.

The solution is just to sack the campaign off, and do the instant action scenario generator so you can play with the biggest robos and give yourself actually useful teammates. There's also supposedly a more open world campaign option in one of the DLCs, so you're not forced to go through the achingly dull story, but I've yet to be bored enough to try it.
>> No. 25975 Anonymous
3rd February 2023
Friday 9:40 pm
25975 spacer
>>25966

Try Prodeus, or if you want something more Quake flavoured, try Amid Evil or Dusk.
>> No. 25976 Anonymous
10th February 2023
Friday 3:37 pm
25976 spacer
I'm liking the new Harry Potter game. I know I have betrayed all transpeople by buying it, but it's just nice low stakes fun exploring the castle/highlands and solving puzzles and shit. Combat is not the best, if you're fighting multiple opponents and you've got all flashing lights and fireballs flying everywhere, it can be difficult to see the prompts to dodge roll or cast the parry charm. Has a Diablo style tiered loot system, cool feature is you can change the appearance of a piece of equipment while retaining its stats. So I can put on my high stat/shit appearance glasses, and easily make it look less shit. Story is meh. I'm not the biggest Potter fan (read all the books/watched all the films as they came out but not really engaged with the series for a decade or so), but it's still fun.
>> No. 25977 Anonymous
10th February 2023
Friday 8:27 pm
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>>25967
> Hang on, maybe that's all these games have ever actually been.

Sort of. Mechwarrior (the first one) was a lot more fast paced as you could jump jet in any direction including forwards. Lock on wouldn't break if you lost LoS and LRMs arced based on launch angle so you could properly lob them over mountains or hit things behind cover.

MW2:Mercs hid the same-ness quite well with varied better scripted missions, and including nice bits of lore like the Solaris Games. It also used a lot of the keyboard (5 buttons for targeting alone) layed out in a way that forced your hand away from WASD. You could play the entire game without a mouse this way which helped in a small but noticeable way with game immersion by turning the keyboard into a "command console".

Outside of a niche audience I doubt that anyone would actually want to play that way today, though, and the games increasingly using standard FPS controls implies the game devs agree.
>> No. 25978 Anonymous
10th February 2023
Friday 10:04 pm
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I've been playing more Mechwarrior since my original quite scathing comments and I've done something of a 180. It's still flawed, but the variety of mechs and the added by DLC DLC biomes and missions keeps it fun. I also like the "lancemate" I hired who talks about "popping the meat bags" and makes various other twisted comments when she's taking out mechs, and all the planets that have British town names for some reason. I found an Islington and I think a Bristol too.

>>25977
>Lock on wouldn't break if you lost LoS and LRMs arced based on launch angle so you could properly lob them over mountains or hit things behind cover.
My number one mech for some time did this. I found a better one not long after it started feeling like being a drone pilot.
>> No. 25979 Anonymous
10th February 2023
Friday 10:19 pm
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>>25978

If I remember right there's some wacky shit in "the lore" about how one of the big empire thingies is a the descendant of an Oceania type pan-Anglosphere successor to the British Empire. Might be because of that.

I've always just been into it for the robots but apparently Battlemech has the quantity and depth of lore to rival 40K, and a lot of similar Dune influence. Might be something to spend a quiet afternoon reading a wiki about one of these days.
>> No. 25980 Anonymous
11th February 2023
Saturday 3:28 pm
25980 spacer
>>25979
The Americans ended up in the Free Worlds League, which is that purple thing in the screenshot I posted. I don't know much more about them besides that they give their mechs horrible paint jobs. I believe you're thinking about House Davion, of the Federated Suns, which was formed by groups of Anglo-Norman aristocrats from Britain and France. That might sound insane, that in the mid-second millenium,a nd for hundreds of years afterwards, nobles who can trace their family back to the high middle ages would still have the wealth and clout to form a multi-stellar superstate, but it actually reminded me of something I read many years ago: https://www.thelocal.it/20160818/the-richest-families-florence-1427-wealth-hereditary-social-mobility-italy/

I think there are three disadvantages BattleTech has in comparison to 40k. 1) The setting seems quite changable, whole states are formed and destroyed over hundreds of years, whereas 40k is fairly static so it's very accessable in that way. 2) The factions don't seem to have very distinct looks to them. One group is almost as likely to be running the same mechs as another, so you're not likely to become a House Merikhead or a ride-or-die Saint Ives Compact fan. 3) And perhaps somewhat unfairly a lot of the art is rubbish. I don't really care for 40k these days, but there's stuff I saw in codices that really stuck with me. Whereas BattleTech artwork can be quite lackluster, just one or a handful of mechs in no-mans-land, nothing to give them any scale, everyone's sealed up in a mech so you're not going to pick out any individuals, famous ones or otherwise.
>> No. 25981 Anonymous
12th February 2023
Sunday 12:39 am
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>>25980
One thing I've always appreciated about the BattleTech art that doesn't just show mechs is that the characters are often quite normal looking and as such, compared to the beautiful, deliberately grizzled, or comically ugly characters seen in sci-fi/fantasy in general, come across as suprisingly human.
>> No. 25983 Anonymous
17th February 2023
Friday 1:53 am
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I had nothing I really felt like playing so I created a STO account because I hear it is quite friendly to single-player. I'm trying really hard at the moment to resist dropping £80 into the game to get a Legendary D'deridex. Someone talk me out of this.
>> No. 25984 Anonymous
17th February 2023
Friday 3:17 pm
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Wandersong.You play "the bard" who is trying, little by little, make the world a better place. And failing that, save the world from destruction.

The story is a bit grim, the characters are dark sometimes, but you as the player sing. Some exceptions, but the relentless positivy despite the set backs makes this amazing. Looks E or PG, but one of those the parents get more out of.
>> No. 25987 Anonymous
25th February 2023
Saturday 1:34 pm
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Atomic Heart is pretty okay. The concept more entertaining than the actual gameplay so far, but it's decent enough to keep me playing. Still in the initial complex, so not sure how well the semi open world on the surface works yet, but combat is decent so far. You could argue that it's inappropriate to release a game that glorifies the USSR during the current geopolitical situation, but at the same time I don't care.
>> No. 25989 Anonymous
7th March 2023
Tuesday 8:24 pm
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Been playing Dark Souls 3 again lately. I have tried to play it a few times and never really succeeded to get pulled in, but this time I think I'm into it. Just beat the crystal sage and I'm in some graveyard type place with loads of respawning zombies.

The trouble is with Dark Souls, compared to Elden Ring which was the first FromSoft game I managed to get all the way through and subsequently spent hundreds of hours on, is that if you get to a bit you're stuck on, there's not much else to do. The levels do have optional stuff, but it's usually hidden, and you're usually not really in a shape to go find it until you've got a bit harder and more confident in exploring. Sometimes there is another way you can go and different routes etc, but it's broadly linear; where Elden Ring succeeded is that it let you just say "fuck it, I'll go do something else and come back to it", which meant I was far less likely to just quit out and go back to watching YouTube or whatever.

The weird thing though, is that I say that, but in DS3 I've never got far enough to come across anything to really get stuck on. It's not like DS1 where you're almost certainly going to ragequit at least once on Capra Demon; all the bosses I've fought so far have been pretty easy. The levels themselves are challenging but only on your first nervous exploration, and after that when you know the way around you can usually just run through. But it still has the issue- I'll always just die and think "Yeah, I can't really be arsed to do that bit again."

It's a shame but I think the DS games are just a bit too restrictive for me. Everyone says the original is one of the best games ever, but for me it's probably about a 7/10, it's got great ideas but only that first half with the fun interconnected areas etc is actually good. I just prefer a more open kind of adventure/RPG.
>> No. 25990 Anonymous
8th March 2023
Wednesday 4:10 pm
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>>25989
I think if you can make it all the way through Elden Ring, the Dark Souls trilogy should pose very little problem. I never put a single point into Vitality in the Souls games, but in Elden Ring you need to invest in it heavily because so many enemies and bosses can do major damage. The Souls trilogy is a lot more forgiving, with very few one hit kills.
>> No. 25991 Anonymous
10th March 2023
Friday 9:00 am
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I left my horribly unprofitable Rollercoaster Tycoon 2 save running overnight just so I might be able to build something come the morning. I really have no idea how I ever got a single park off the ground as a child.
>> No. 25992 Anonymous
10th March 2023
Friday 3:42 pm
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>>25987

What's it actually about this game? What sort of game is it?

Kind of curious about it but I can't really stand engaging with the present day games media enough to research it.
>> No. 25993 Anonymous
11th March 2023
Saturday 12:09 am
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>>25992
First person shooter, setting is alternate mid 20th century USSR, where they have advanced robotics and technology. You're on a mission at a flying utopian settlement, but all the robots go mental and start killing everyone. It's a bit Bioshocky, first person shooter but with elements of survival as ammo isn't super plentiful, also you can shoot electricity and ice and gunge from your magic glove.

It manages to be very interesting with the setting and aesthetics, but also incredibly dull with its gameplay. The open world bits, there are so many security cameras, which trigger loads of enemies coming for you if you're spotted, and drones rapidly repair the robots you destroy, so realistically the only viable strategy when navigating the open world is to just run to the next point of interest. I regret spending £60 on it, it's a £25 game at most.
>> No. 25994 Anonymous
11th March 2023
Saturday 9:42 am
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>>25993

Fair enough. Sounds like one for the Christmas sale then. I tend to like that kind of game, but we've had a lot of them over the last few years and I think that always contributes to them feeling a bit generic.
>> No. 25995 Anonymous
11th March 2023
Saturday 10:41 am
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Slime Rancher has been my go to relaxing game for a little while now. You farm slimes, the loveable little blobs not the Ghost Busters abominations. You find them, pick them up and put them into pens, then you feed them to produce, err, "plorts". Which you can sell. You have to casually optimise because you have a limited number of places where you can keep slimes, but you need their plorts for progress.

It's still about £15, if you like management games it might be your thing.
>> No. 25996 Anonymous
11th March 2023
Saturday 11:17 am
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>>25995
Unless you're on about the sequel it's been less than £4 on Steam a few times and an Epic freebie more than once.

It's definitely in the top five for games my daughters' play most on a computer.
>> No. 25997 Anonymous
11th March 2023
Saturday 11:24 am
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>>25996
The sequel is early access. And for now at least, it offers less than v1.
>> No. 25998 Anonymous
22nd March 2023
Wednesday 8:08 am
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Just got an Oculus Quest 2.
The prices on the Oculus store are daft so I'm using it via steam right now. It blows the PSVR out of the water.
>> No. 25999 Anonymous
24th March 2023
Friday 9:35 pm
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The Calisto Protocol.

It's like a grimdark version of Dead Space.
>> No. 26000 Anonymous
25th March 2023
Saturday 11:00 am
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>>25999
Couldn't get past the first 20 minutes. The unreliable dodge mechanic of moving left or right while being attacked was dogshit. Terrible controls for a triple A game.
>> No. 26001 Anonymous
25th March 2023
Saturday 1:38 pm
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>>26000
Feels pretty smooth to me.
Just have to time it right, though it's likely been patched since release.
>> No. 26002 Anonymous
25th March 2023
Saturday 5:35 pm
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>>25999
It's like a shit version of Dead Space.
>> No. 26003 Anonymous
25th March 2023
Saturday 10:13 pm
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>>26002

A shit-er version of Dead Space.
>> No. 26004 Anonymous
26th March 2023
Sunday 3:44 pm
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I'm playing Amid Evil and while it's lots of fun, it has produced a burning question I have to ask: is secret hunting bullshit or am I an idiot? I can't find these bloody things almost anywhere. I look high, I look low, I wander hither and thither and yet I still find nothing. I have never liked hunting for secrets, because nine times out of ten it feels like being told that your job title is "job" and that "job" needs doing, so get to it, yeah? If there's a hint to figure out or you can see a secret from one position and have to mentally unscramble the map geometry to work out how to get to it from elsewhere, that's one thing, but having to leave a level with "0/5 Secrets" without any idea what I missed makes me feel like a complete prick, especially after ten minutes of bumping into walls and attempting impossible jumps to nothing.

I don't know, perhaps I'm just a complete zero watt bulb, but I personally cannot bare having to stop a game dead to try to find something, anything, that might be a secret.
>> No. 26005 Anonymous
26th March 2023
Sunday 10:00 pm
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>>26004
It's the completionist mindset, isn't it. Why bother putting those secrets into the game if the player doesn't know they're there?

https://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke
>> No. 26006 Anonymous
26th March 2023
Sunday 11:27 pm
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>>26004
The design ethos behind boomer shooters is lazy as fuck.

[✓] Semi-open map that gives the illusion of being a real place but are really all just shiny labyrinths
[✓] Run and gun with little variety besides that one unique / wacky weapon everyone associates with your game
[✓] Some sort of obscure collectable(s) you need a walkthrough to find
[✓] Obnoxious protagonist framed as being a deconstruction of '90s action tropes but still obnoxious

Can't wait for this trend to fuck off.
>> No. 26007 Anonymous
27th March 2023
Monday 12:00 am
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>>26006
I hope he tpixelated look that still needs major GPU power to render fucks off. But what do you expect from an FPS? Your complaints are basically D&D issues from decades ago. A narratively useful conclusion would be good.

But you don't have that, do you? You can just say "I don't like that" and offer nothing in return.
>> No. 26008 Anonymous
27th March 2023
Monday 9:27 am
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>>26007
>But what do you expect from an FPS?
These aren't problems endemic to the FPS genre as a whole, just the recent surge in boomer shooters. I'm not a fan of them (no shit?) but that doesn't stop me from critiquing the medium objectively.

Log off, lad. You're drunk.
>> No. 26009 Anonymous
27th March 2023
Monday 11:08 am
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Resident Evil 4 remake is pretty good. Some of the changes are odd, like completely getting rid of the cable car sequence and replacing it with a chase, or getting rid of most of the castle sewers; but additions include extra enemy types, new mechanics, whole new setpieces and areas, and a bit more flesh to the story.
>> No. 26010 Anonymous
27th March 2023
Monday 1:03 pm
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>>26006

You're right in some respects, but I think the level and enemy design in a lot of these games is their real strength and what keeps the genre relevant. It's the reason people are still making Doom and Quake map packs 30 years later. It might just be a labyrinth, yes, but when you're free from the need to make it a truly realistic setting, you can do all sorts of fun and interesting things that most modern games have traded away their ability to do.

The secrets are always annoying in these sorts of games, because the novelty of humping a wall and having it open up to an unexpected room wore off about 20 years ago. So now they tend to be hidden in much more obtuse ways. I'm not a big fan personally, but as long as the secrets are optional, is it really a problem? Usually they are designed in such a way that you don't really NEED to go hunting for them, if you are not so inclined.

In the original Doom/Doom II, the secrets were often welcome stashes of extra ammo or health that you might struggle to complete a level on the higher difficulties without; but they were relatively straightforward to find if you were paying attention. I found that rewarding and I like the type of secrets. My favourite user made WADs tend to deploy a mix of the two- There will be a few super hard secrets, but accordingly they give you something good like plasma ammo or invulnerability; you need to keep your eye out to a certain extent or you will start feeling the pinch for ammo and health, but those ones aren't too out of the way.

I feel like picking up that set of Doom levels I was working on now, cheers.
>> No. 26011 Anonymous
28th March 2023
Tuesday 2:05 am
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>>26008

>critiquing the medium objectively

We have a certified genius here.

"Boomer shooters" are great, you don't have to play them, I enjoy them for being relatively short games that are almost guaranteed to have smooth responsive gameplay that's entertaining while it lasts and mostly free of gimmicks.
And old fashioned FPS games are what I was raised on and remind me of better times in gaming.

Can't say the protagonists are notable in any of the ones I've played, excepting Ion Fury, but that's specifically meant to be evoking a bit of Duke Nukem.

They're also overwhelmingly the product of smaller developers doing it because they want to rather than for any optimal commercial reason.
>> No. 26012 Anonymous
28th March 2023
Tuesday 7:24 pm
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Might download ESO again and see if my class is still the sack of shit it was in PVP a couple of years ago. I had all the high end meta PVE gear too which I can assume will be worthless rubbish barely worth deconstructing for materials by now, so I'll have to go grind out those daily dungeons and such to get the new hotness.

MMOs are always so much time-wasting instead of actual fun; but I feel like I kind of need that comfortable, low-level addiction sustained by a carrot dangled perpetually just out of reach. I feel so unmotivated to play anything nowadays. I used to love the escapism of videogames, but I feel like my brain has slowly changed over the years so I'm on of those people with no interest at all because they see them as pointless, and instead I just waste time shitposting online.

At least watching the numbers and bars fill up is sort of comfortable and relaxing, not just existentially paralysing.
>> No. 26013 Anonymous
28th March 2023
Tuesday 9:26 pm
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>>26012
>I feel so unmotivated to play anything nowadays. I used to love the escapism of videogames, but I feel like my brain has slowly changed over the years
I share your pain, brother. I genuinely enjoyed ESO when I picked it up to impress a (admittedly closeted) girl not long after it released. The solo exploration and casual questing did it for me.
>> No. 26014 Anonymous
28th March 2023
Tuesday 11:54 pm
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>>26013
same same. Tired of gaming really, can barely muster the enthusiasm to download and try anything new at all. I've been playing EVE on and off for a few years but the reality of playing is so different to the idea of what's possible within it. I just don't care enough to upgrade my PC so I can engage the game 'properly' with multiple screens, voice comms, etcetc.
The PC is my only hobby that I persue regularly, even though i'm teetering the edge of burnout on an almost nightly basis. It's come to the point where I'm taking regular breaks every 2 hours just to walk outside for 20 minutes to the shop for a snack, then back again for another 2 hours. Eventually it's wank and bed at dawn ready to repeat the same thing again when I wake in the evening.
>> No. 26015 Anonymous
29th March 2023
Wednesday 10:15 am
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It's times like these I'd like to remind you all that we do have a dormant Steam group, particularly for those of you that don't have any IRL mates like me.

https://steamcommunity.com/groups/britfrags
>> No. 26016 Anonymous
29th March 2023
Wednesday 12:07 pm
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Half Life Alyx is in the process of ruining most other VR games for me. It's just so fluid and everything just works.
>> No. 26017 Anonymous
6th April 2023
Thursday 7:02 pm
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Replaying Breath of the Wild in anticipation of the sequel next month. I'm enjoying it quite a lot. Some major flaws, like I think the base stamina wheel should be double what it actually is, as Link gets out of breath after only swimming 15 metres. Weapon degradation is excessive and not fun, though this time I'm much more willing to use my good shit as it turns out decent weapons are fairly abundant if you know where to look. Even though it's one of my least favourite Zelda games, it is a good game, and I think it's pretty good design to give you most of your tools in the tutorial section. There are certain places where you can't progress without stamina upgrades and/or Divine Beast powers, but generally you won't stumble on an obstacle where you don't have the requisite power. Compared to Ocarina Of Time for example, where you might need the bow or the hookshot or the iron boots to progress.
>> No. 26023 Anonymous
18th April 2023
Tuesday 3:40 pm
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Got Train Sim World 3 as I see there's an upcoming Derby-Leicester expansion and I want to see digital Long Eaton. It's quite relaxing. Took me about 20 minutes to start one of the trains because it kept giving me instructions without explaining how to follow those instructions. Oh, so I had to hold the Aux button for 10 seconds to turn on aux power, how would I have worked that out without Google?
>> No. 26024 Anonymous
18th April 2023
Tuesday 9:02 pm
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I wanted to fly a Gloster Meteor in the very old WW2 flight sim Il-2 Sturmovik, but the mod you need to download before getting any other mods has 16 parts and then you can start downloading all the other mods that actually have planes in them.
>> No. 26026 Anonymous
19th April 2023
Wednesday 7:49 pm
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>>26023
>digital Long Eaton

A thing that dreams are made of.
>> No. 26027 Anonymous
20th April 2023
Thursday 10:10 am
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>>26026
They recreated Beeston (Notts, not the West Yorks one) Station very well. Actually very impressive. Despite semi-living in Long Eaton for two years, I never went near the train station, so can't actually tell if they did a good job or not.
>> No. 26028 Anonymous
20th April 2023
Thursday 11:24 am
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>>26023
>Took me about 20 minutes to start one of the trains because it kept giving me instructions without explaining how to follow those instructions.
I had a similar problem with Silent Hunter III, particularly as I somehow set it up to be in German.
>> No. 26029 Anonymous
26th April 2023
Wednesday 1:25 am
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Creative Assembly removed the chat function from Napoleon Total War, rendering multiplayer basically impossible. In old Total War titles, before hard unit limits (for example, being able to take as many cavalry units as you can afford, rather than say a maximum of 4), you basically just had to tell people "don't take more than x number of units or the balance would be non-existent. In the mod I still played on and off, there was a whole host of other stuff to organise and plan with both the opposing team and your own allies, which is effectively impossible now. More to the point I've owned this game for thirteen years, I remember talking about it while waiting for science lessons in E wing of my school, and now the developers have just yanked an entire feature from the game and there's nothing to be done to get it back. All that time and then it's just gone, it's surely a consumer rights issue of some kind? Imagine if Valve updated the Source engine games running on it ran at a maximum resolution of 1280x1024, or old id Software games had the gibbing patched out? According to comments I've read they've done this in other older games all under the vague guise of "difficulties supporting and moderating dated chat systems in the current online environment", which also takes me back to being in school. You know, when one kid does something stupid so now no one's allowed on the playing fields at lunch or you have to have an assembly about proper usage of the IT suites, it's that kind of crap.

Other thoughts I'm too tired to properly go into are; the patch also fixed a bug that meant the game didn't work with modern Intel CPUs, which is good, but it did break all the mods ever made for the game. As far as I'm concerned though that's not really a developer issue, it's up to the modder's sadly. Unfortunately as well, most of the people complaining about this are barely literate morons. Maybe I'm one too, but my C in GCSE English and years of drilling at the hands of .gs mods makes me think otherwise.
>> No. 26030 Anonymous
29th April 2023
Saturday 12:27 am
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I've been playing Fallout New Vegas recently, £2.50 in CEX, put maybe 30 hours into it so far. My first character was an intelligence/perception with energy weapons, explosive and lockpicking, but I forgot you could repair stuff so all his gear degraded to the point it barely worked.
I started over again with a guide suggested guns weapon skill and put points into intelligence, perception and agility, leaving everything else on 2 (which is sort of tough what with low carry weight and HP but it makes roleplaying and hardcore mode feel better). This second time I've been trying to level lockpicking, science, barter and speech for the non-combat flavour scenarios - I'd have though it'd spread the skillpoints too thin but it seems to be working so far.

I've now reached the New Vegas city, about to meet the guy who shot the PC for dead, but the surrounding environment and lead up feels really strange. It's as though the open world element suddenly brances to a multitude of overwhelming directions - there's very little visual focus drawing me toward the New Vegas city and far too many tangents to get lost in. I'm considering restaring for the third time and just following the roads, really roleplay the game as the PC - although the player is meant to get stuck into those tangents. I don't know if I'm becoming retarded with age, but I'm finding it difficult to retain context in open world games while simultaneously despising railroads.

I distinctly remember the moment of seeing a dropped armour piece all folded up all nice and neat .. and the instant realisation that this is just Skyrim in the desert, with guns. Some of the cave systems look like they've been dragged strait from the Eldar Scrolls disc and ported into New Vegas with barely even a palette adjustment. Same developer, they might aswell reuse assets right?
I don't know what it is - unreal engine sounds the most familiar but apparently both NV and Skyrim used 'Gamebryo' - which has been used to make games that look nothing like either. Maybe it's the Havok Physics?

Also the title music sounds way too super hero themed.

https://www.youtube.com/watch?v=l7eeEprQ0x4
>> No. 26031 Anonymous
29th April 2023
Saturday 1:55 pm
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I like ARPGs like the Diablo series (I and II), Torchlight (I and II, it's like there's a theme here) so now I'm stuck on Path of Exile.

This is a pre-casino free to play game, there's nothing to unlock, nothing to hold you back, no drops are gated, no money shop shoved in your face, just murder NPCs, gain XP, and level up.
>> No. 26032 Anonymous
29th April 2023
Saturday 2:32 pm
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>>26030
You are sort of Railroaded towards New Vegas itself, then the game opens out a lot.
>> No. 26033 Anonymous
29th April 2023
Saturday 5:23 pm
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>>26030

Oblivion, Fallout 3 and F:NV all use roughly the same version of Gamebyro, and they feel like basically just texture swaps of each other, at least to me. But I've spent hundreds upon hundreds of hours in each of them, so I am very familiar with them.

Skyrim and the Fallout 4 each use incrementally upgraded versions. You can still see the similarities, in fact there are still places in all of these games where if you squint, you can still see Morrowind poking through from underneath. But alas.

New Vegas was actually Obsidian, not Bethesda proper, and loads of people insist this is why it was a "better" game, but I don't really agree. Sure, in terms of meat-on-the-bones old-school cRPG flavour and depth, it was loads better- But the map is crap. It feels like an ambitious mod project compared to FO3 or Skyblivion etc, which have lovingly crafted and immersive design to a fault. Which is important, because frankly, whether you want to admit it or not- the world itself is the real heart of these games. It's your real reason to play. They're more explore 'em ups than RPGs, they just have stats to keep you interested.
>> No. 26034 Anonymous
29th April 2023
Saturday 8:53 pm
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>>26030
What mods are you using? I ask because the last time I did a playthrough it took me a full 24 hours to get the mods working. Worth it to get rid of the level/perk cap and other quality of life, bloom and the very best sidequests but it's why I've not played it since.

>>26033
>But the map is crap. It feels like an ambitious mod project compared to FO3 or Skyblivion etc, which have lovingly crafted and immersive design to a fault.

Can't say I agree on that, NV was leaps ahead of FO3 just by merit of not being an endless grey shithole that lacked a real unifying character to it. In a sense being more of a cowboy game with lasers and some (admittedly shallow) political intrigue. You also need to take into account the production story of the game where it was released unfinished and the studio went bust because of corporate shenanigans with the game. Someone at Bethesda apparently being so bum-flummoxed that they made it canon for the entire region to be destroyed.

I will say FO3 had some excellent missions that get overlooked like the simulation town and Republic of Dave but a lot of the map felt characterless and dull. It wasn't fun to fuck around in.
>> No. 26035 Anonymous
29th April 2023
Saturday 9:29 pm
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>>26034
>What mods are you using?
It's vanilla xbox 360, hence the price from retail shop CEX. The bloom and QoL mods sound worthwhile but I'm not gonna buy it on Steam no matter the price. I learned not to do that when I bought Tropico 3 on both systems; there's just little point without cloud saves and whatever.

>NV [map] was leaps ahead of FO3 just by merit of not being an endless grey shithole that lacked a real unifying character to it.

NV feels like an endless tan wasteland by comparison. The roaming faction bands are pretty cool - I don't think that happened extensively in F3.
I happened to buy Fallout 3 aswell, but have yet to put it in. I remember the map being a lot more interesting than NV though, despite the dull colouring. Maybe my memory is rose tinted.

Another note on hardcore mode - I've yet to find interesting gameplay with the survival mechanic. There's an abundance of food items just lying around everywhere. I've only hit moderate penalties once simply because I didn't care to feed and water the PC. I started the game buying out dirty and purified water whenever possible but my dude was able to live on prickly pears for like 3 days, all harvested from one spot just south of the starting area.

The only real difficulty I've experienced is healing broken limbs with the doctors bag. I really don't know how to avoid that other than higher endurance and heavier armour. I guess I could try destroying opponents weapons before taking them out?
>> No. 26036 Anonymous
29th April 2023
Saturday 9:40 pm
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>>26035
FO3 has the horrible green filter, NV has the horrible orange filter. FO3 feels more forgiving in terms of going anywhere from the beginning, due to level scaling. NV has the suggested Goodsprings to Primm to Nipton to Novac to New Vegas - veering off that path puts you up against tough enemies most people can't deal with that early on, like Deathclaws and the wasp things. On my first playthrough I went the route with the Deathclaws, but climbed up the hills at the side of the road and skirted past them, which got me to New Vegas quicker than recommended. New Vegas is let down by New Vegas itself. I understand it's a limitation of the hardware and the engine, but this bustling city has 10 people milling about in the street and like 4 sparsely populated casinos.
>> No. 26037 Anonymous
29th April 2023
Saturday 9:52 pm
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I briefly played Dead Island 2. It is not very good. The gore engine is really good, if you like smashing heads in, but other than that it feels pretty much the same as the original. It tries very hard to be wacky, but I found it grating. I think if you compare it to Dying Light 2, with its verticality and parkour and movement options, it feels clunky and simplistic. By no means is it the disaster it could be considering it went through at least 3 development studios, it's just mediocre.
>> No. 26038 Anonymous
29th April 2023
Saturday 9:53 pm
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I am enjoying Xenoblade 3: Future Redeemed a bit too much right now, blud. I as much I am bare lettin the roadman accent infect me 'cos the main character might as well be Ash from PhoneShop. Fucking hell, it's fun.
>> No. 26039 Anonymous
29th April 2023
Saturday 10:04 pm
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>>26038
I'm tempted but the core XC3 game really soured me on the series. Mobius and Z were such shit villains. XC3 had the best concept in the series but did fuck all good with it.
>> No. 26040 Anonymous
29th April 2023
Saturday 10:15 pm
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>>26039

Hang on a bit and there might be a standalone version, like Torna. On the other hand, a lot of the turorials in Future Redeemed assume a fimilarity with the gameplay mechanics of the base game. If it's any encouragement, I feel that the baddies in the base game are supposed to be as flawed as you think, because they are essentially AIs who have assume the pettiest outlook of the collective that they assume to represent. That's as much as I can say without spoiling things.

If you have any fond memories of the first two main series games (and of course the time to invest), then I'd say it's definitely worth it, even if just for the humour, nostalgia and adventure. The DLC for XC3 fills a lot of holes in the lore (but not all, and opens a few more), and MAFFEW is a propah good boi. Would smoke wiv and make ma best man at ma weddin.
>> No. 26041 Anonymous
29th April 2023
Saturday 10:24 pm
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>>26039>>26040

Reading again, I didn't catch the possibility that you had actually already played the base game, so to add to my post, there's not much focus on Mobius and the Consuls outside of a few scenes, and the role of N and Z actually becomes somewhat subverted with the interference of some old faces. Again, trying not to spoil too much.
>> No. 26042 Anonymous
4th May 2023
Thursday 4:31 pm
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Jedi Survivor is a great game, if you like Star Wars shit, and the plot is generally intriguing. I was an idiot and went through the first 2/3 not using force powers in combat, then when I realised they were actually useful it really made things easier. Where they'll go with the inevitable sequel is made pretty clear at the end, but it shows EA can make good quality, content rich, single player games not bogged down in DLC and microtransactions - they just have chosen not to in recent years.
>> No. 26047 Anonymous
22nd May 2023
Monday 10:48 pm
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I've got three "dream" games. One, a car game where you can mod them(or not) in any way you want and drive them any place and it's all terribly realistic in the handling and so on. Two, space detective RPG, where you solve crimes and snoop around, in space. Three, realistic tactical command of a WW2 military force up to battalion+ strength. They made that last one, I'd never heard of it until recently but someone made it and it's called Combat Mission. They've been out for decades, in one form or another, but only started finding their way onto Steam recently.

Thing is, they're crap. The 32-bit engine is older than the Colosseum and the camera feels like wading through custard, so it runs poorly and is unpleasant to interact with. The graphics themselves are certainly getting on, but that wouldn't really bother me if it ran well. There are demos to try and I thought the game must have taken against my hardware at first, but it turns out the only mistake I'd made was turning the graphics up, which are essentially unusable as far as I can tell. Despite all this, despite myself, I might end up buying the "Final Blitzkrieg" edition of Combat Mission, as blunting German armoured forces trying to breakthrough to Antwerp is exciting to me, a nerd. What's $60 anyway? Like twenty quid?
>> No. 26048 Anonymous
23rd May 2023
Tuesday 10:11 pm
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40K: Boltgun came out today, and I've spent most of the night since I got home from work playing it. If you are at all a fan of both classic Doom and Warhammer, then you really have no reason not to buy it. For twenty quid I don't think you will be disappointed.

You can tell it's one of those games crafted by people who were fans of both things, and didn't fuck around, they just went and did it. They didn't ham-fistedly force some current-year trend in there, they didn't bafflingly try to over-complicate things to make their game feel more "unique", they just straight up went and made the Warhammer 40,000 TC that has been begging to be made all these years, and here it is. It's fucking great. It's really gory, the weapons are chunky and satisfying, the animations and artwork is great, you have a charge move that smashes weaker enemies instantly, and your chainsword to gratuitously slice them into big bloody piles of gibs if that fails. There's neat touches like including the strength and toughness values of weapons and enemies from the tabletop mechanics, which mechanically makes so much sense it's kind of mindblowing, and lots of cool power-ups.

The level design might not be much to write home about if you're the kind of Doom vet who's been UVMax-ing Skillsaw wads for the last ten years, and it might not have much lasting appeal beyond the initial novelty (although there seems to be a character selection on the main menu, I'm wondering if you unlock different "classes" upon completion). The soundtrack is also a missed opportunity- There really needed to be some ripping 80s metal riffs in there, but it seems to be pretty milquetoast dingy sci-fi ambience for the most part. But either way I had a big grin on my face for about the first hour, and it's quite rare I get that nowadays.
>> No. 26049 Anonymous
23rd May 2023
Tuesday 10:45 pm
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>>26048
Needs a map, otherwise a good game.
>> No. 26050 Anonymous
24th May 2023
Wednesday 1:21 am
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>>26047
They upped the price by almost ten dollars since I posted this. I was on the hook, they had me! Money saved, I guess.

Insane company. It's little wonder no one plays their bloody games. God, I'm so pissed off.
>> No. 26065 Anonymous
27th May 2023
Saturday 8:33 pm
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The upcoming Alone In The Dark reboot has a "prologue" demo. It's about 6 minutes long. Graphics and animations are fine, a little bit spooky, reveals the IRL actors who are playing the protagonists (David Harbour and Jodie Comer), but it didn't really make much of an impression.

Compared to the Resi 7 demo back in the day that was genuinely terrifying and had actual content, it's not won me over.
>> No. 26068 Anonymous
29th May 2023
Monday 6:09 pm
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The System Shock reviews are in, and they are universally positive - a solid and almost too-faithful remake of the original.

Being in love with the sequel, but having never played the original - or rather, having got too frustrated with it about two rooms in - I'm sure I'm in for a treat.
>> No. 26078 Anonymous
12th June 2023
Monday 8:34 pm
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Not all of them right now but some of them right now, some I dip into once a month and some which are some inbetween.
>> No. 26080 Anonymous
12th June 2023
Monday 9:31 pm
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>>26068
I wouldn't mind trying it but the colour and art schemes are too modern for my liking. I'm talking that comic book, over defined elements look that probably has a root in cell shading or some shit.

Here's a clip from EVE Online's development that shows what I mean; https://web.ccpgamescdn.com/aws/eveonline/videos/news/ArchetypesBeforeAndAfter.mp4

>>26078
DDLC - didn't finish, couldn't contain my disbelief. It turns out I hate the way dating games expect the player to self insert. Oh yeah, ofcourse I chose the self harm character because that's what I like init.

Spire - Yeah I go back to that from time to time. It's a good game to tick over the brain with while listening to podcasts or whatever.

PoE - Tried it for a while but the endless grind of the base game got a bit boring once I realised 'these are just reskins of the same mob, even when they're not'. The theme park of different content types became overwhleming, too.

Factorio - Absolutely love the atmosphere of this game and the way the soundtrack sneeks in at the most perfect yet unexpected moments. I occasionally fetch out the .ogg files and listen to the soundtracks. The track Sentient is my absolute favorite - never fails to give me chills and inspiration.


https://www.youtube.com/watch?v=baJL4bGX9m8
>> No. 26081 Anonymous
13th June 2023
Tuesday 12:24 am
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>>26080
> PoE - Tried it for a while but the endless grind of the base game got a bit boring once I realised 'these are just reskins of the same mob, even when they're not'.

I can see how that would bore you if it doesn't tickle you just how optimised/broken you can make your charcter; fair play to you. Maybe Torchlight II might be up your alley.
>> No. 26082 Anonymous
13th June 2023
Tuesday 12:40 pm
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>>26081
Thinking about it, the overpowered PCs are the major contributor to my issue with the game. Mobs and environments don't really matter when they're cut through like butter, it becomes a game of endurance experiencing the same skill visuals and SFX.
Finding and rolling new items was pretty cool though - I might like to get back into that and focus on the markets. Took a while to get my head around 'no specific currency'.

>Torchlight II
Looks like I might aswell just play Albion for free =/
Thanks though - I don't really know how people follow videogame markets these days, recommendation are always appreciate.

I'm gonna give Foxhole a go soon.
>> No. 26083 Anonymous
13th June 2023
Tuesday 1:05 pm
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>>26082
Torchlight II has the distinct advantage that it can be played completely offline and, for once, the story and world is not grimdark. It's quite basic in terms of skills and gear, but if you just want to scratch that ARPG itch, it serves well.
>> No. 26085 Anonymous
18th June 2023
Sunday 12:06 am
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I think one of my favourite games of recent times is what I'll call at risk. Hell Let Loose had a big change around earlier this year with the original devs all moving on and being replaced. After playing it for the first time since the lastest big update it's... bad. It added the British Army, but there are small things and larger things that concern me. On the little end it's the British Army joining the game with a single uniform. The US, Germans and Red Army all have at least like three to seven or thereabouts, not including DLC ones. Also the weird clipping in the British transports (see pic), or the way the main loadouts for the British are all weapons that were second line, Home Guard or naval garrison equipment. I'll confess I'm a pedant for that kind of thing, but it's an odd choice that I don't understand. It can't be balance, they're all more or less the same as their more common counterparts. On the more alarming side of things, the British No. 4 rifle having completely bollocksed sights that don't line up properly is a glaring mistake, the horrible balance all around for the British and the currently in development objective game mode for small squad versus squad level fights seems odd, especially for a game whose main selling point is 100 player combined arms fights. They released this trailer for it, I'll let you play "how many mistakes" if you want, but it's bad, really, really bad. I also can't tell if the voices are AI, but better to get used to that now, I suppose:


Without wanting to go on and on forever, balancing the firepower for the Brits was always going to be tricky because historically British rifle companies had really quite shit firepower compared to the other great powers in the Second World War. But instead of doing something like giving the Lee-Enfield a slightly better RoF compared to other bolt-action rifles, not adding smoke trails to the PIAT round (it certainly didn't have them in real life) or giving the Bren the ability to use it's bipod and maybe a faster reload, they did nothing. Quite what form the end of year addition of Polish and Finnish forces will take is a complete unknown. It can't possibly be early war Poland, so it'll either be essentially a British or Red Army reskin, that's what I would imagine anyway.

Perhaps the new devs are finding their feet, perhaps I'm overreacting, but I do have a concern that the WW2 game made by people who wanted to make a WW2 game is now in the hands of people who just need the work, and who are are in work by the grace of a publisher who just wants to shift cosmetic DLCs and damn whatever else is going on.
>> No. 26088 Anonymous
18th June 2023
Sunday 10:53 am
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I've been playing Hi-Fi Rush. One of those weird game releases where a game is announced then they say "oh yeah it's out now on Game Pass". Sort of shat out without any hype. It's fucking great. Reminds me a bit of Ratchet and Clank, but you have to fight to the rhythm of the beat. There's a bit where the music is 'Invaders Must Die' by The Prodigy while you're taking on a huge crowd of enemies and it was just perfect fun, attacking and dodging and parrying to the beat.

If I were to criticise it, it would be cooler if it used more proper licensed tracks instead of the (still good) original music.
>> No. 26089 Anonymous
18th June 2023
Sunday 11:32 am
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>>26085
I see it's published by Team 17, I read recently they've been really overworking all their teams and overstretching themselves, something like acquiring a new project every two months which is unsustainable and probably why a lot of their recent projects/updates haven't been the best. Unhappy teams probably don't make for good games.
>> No. 26090 Anonymous
18th June 2023
Sunday 12:24 pm
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>>26089
That's what looks to have happened with both that trailer and the British Army update. And it's doubly worrying because, as you say, companies that expand rapidly with no real plan beyond that start to run aground sooner or later. Are the Worms trillions not enough for the shareholding parasites?

>Team17 Group plc is a British video game developer and publisher based in Wakefield
Can one of you lads go round and have a word with them? I'll pay you back whatever the ale and KFC costs you.
>> No. 26093 Anonymous
26th June 2023
Monday 3:53 am
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When did stagger bars become so prevalent? Was it Sekiro? I feel like half the melee action games I play nowadays have stagger mechanics.
>> No. 26097 Anonymous
5th July 2023
Wednesday 8:57 pm
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The reviews for this, good and bad, made it sound like it was a super serious milsim where you'd spend half your time getting orders from an ex-squaddie. Anyway, my experience after a few hours is that basically no cunt uses their mic and as such it's as boring as queuing. That might make it the most accurate milsim out there, but the whole point of a slow paced shoot-a-man game like this would be to encourage use of tactics and organised actions, but so far I've just had occasional requests to build structures and after a while the squad starts drifting apart because no one knows what's going on. It's dissapointing to say the least and Steam's stingy return time limit means I'm starting to feel like I've pissed away £30.
>> No. 26098 Anonymous
6th July 2023
Thursday 10:02 am
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>>26097

Leave squads where nobody is talking, join squads until people are talking.
>> No. 26103 Anonymous
7th July 2023
Friday 11:34 am
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>>26097
Sorry, I won't abide people calling Steam's refund policy stingy. It's extremely generous.
>> No. 26105 Anonymous
7th July 2023
Friday 12:12 pm
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>>26103
Two hours is barely enough time to sort out the graphics settings and rebind my controls, let alone figure out if I've wasted my money. GOG gives you thirty days; the defence rests.
>> No. 26107 Anonymous
8th July 2023
Saturday 11:08 pm
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If it wasn't on sale around £5 I'd feel disapointed with Fallout 4.
Maybe I don't like RPGs like I used to, I don't know, I just don't care about the characters or the setting after about 5 hours ingame.

The character progression mechanics feel dumb and bland. I have about 4 perk points to spend but very few options are interesting - it's all bonus damage, sneak chance, lockpicking etc. It doesn't seem to matter which weapons the PC uses anymore - you're equally good with everything, better with your chosen gear and bad with nothing.

The PC feels generic with lego-brick upgrades whereas the former games felt more like adding grains of a detailed sandcastle.

The combat feels quite nice, though, and the graphics are impressive.
>> No. 26108 Anonymous
9th July 2023
Sunday 1:43 am
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>>26107

I've tons of time in Fallout 4 but it is a dogshit RPG. I tried to do a bit of the sequence breaking in it that you could manage in multiple ways throughout FNV, but the game is so railroaded to your characters nonsensical backstory that they teleport dogmeat to you to do the story quests if you never interacted with him before.
Not to mention you can't talk down the mercenary guy, in a Fallout game. Reducing you to a compulsory shootout is essentially a crime.
>> No. 26109 Anonymous
9th July 2023
Sunday 4:27 am
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>>26105
If your PC can't run max settings you're probably just a console gamer in denial.
>> No. 26110 Anonymous
9th July 2023
Sunday 1:41 pm
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>>26109
>console gamer
I distinctly remember a moment of teenage disillusionment when reading Nintendo Official Magazine's reference to the Playstation as Grey Station Poo. What was I, 13 years old?
>> No. 26112 Anonymous
10th July 2023
Monday 11:28 pm
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Yeah, I'm calling it, the Squad "community" is shite. No mic or sometimes mic spamming, those are your options. What a con job of a game. I've played ten games at this point and had one worthwhile squad. I know the earlier advice was "just join a squad using their mics", but that doesn't work when they're all locked.

>>26109
Time to dust off my 360 for another run at GTA IV then, I suppose.
>> No. 26113 Anonymous
25th July 2023
Tuesday 12:55 pm
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Currently replaying Deus Ex. Like how I'm rewatching The Sopranos to prove if it really is the best TV show of all time, I wanted to see if Deus Ex is still an all time favourite. So far it is, in fact I can just say right now it will continue to be. It has something other than my blind admiration for it in common with The Sopranos too, and that's what I must regretfully call it's "meme-ifacation" at the hands of people I don't think have even seen the original media. The endless parrotting of "woah, this game literally predicted the future" because there was a pandemic and some terrorist attacks in the past quarter-of-a-century, and not stopping to think about the stuff about ideology, economics or the functions of the state. I know asking people who are often teenagers or idiots or idiot teenagers to grapple with that is maybe asking a bit much, but it's the way people solely focus on the former lot that gets to me. It's also suggestive of people not really paying attention or getting very far into the game either, as there's also lots of stuff about the Knights Templar, lab grown Pokemon and human cloning that nobody goes around pointing out as being "literally true". Deus Ex also completely fails to predict a world in which media literacy has plummeted to such depths you start to doubt if some people can even tell fact from fiction; not one mention of that!

However, to bring it back to North Jersey for just a moment. At least if the people who've formed their opinions about The Sopranos from YouTube compilations and Twitter memes decide to watch the show, they'll see the show as David Chase, Brad Grey and Terence Winters and everyone else intended them to see it. With Deus Ex it seems like the most common way people are going to play it is with a terrible overhaul mod called Revision that was apparently endorsed by Square Enix (I suppose because it's easier than patching the game themselves). The mod completely fucks with the art design, remodels maps wholesale and, most astoundingly of all, completely remakes and remixes the soundtrack. I've never heard of anything like this before and the fact that it's afflicting a game I really care about is horrible. You don't recut a film you really like or start daubing new colours over a painting you love, but apparently adding loads of clutter to maps and ruining the lighting is something you do to games you think are amazing. It's like they don't even add much of anything that couldn't have been done in 2000, leaving me confounded that the mod team apprently thought Harvey Smith didn't know how to design a level properly.

There's already a remix of the game's soundtrack if you wanted that! There's no reason for the Revision mod to exist! I'M SO ANGRY!

>> No. 26114 Anonymous
25th July 2023
Tuesday 2:16 pm
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>>26113
How does the new version handle the Hong Kong levels? I can imagine an audience in the 2020s might not approve of everyone’s accents and ruv of dericious rabrador. It’s hardly the most offensive thing I’ve seen by any stretch, but people tiptoe around offending that lucrative Chinese market these days.
>> No. 26115 Anonymous
25th July 2023
Tuesday 2:25 pm
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>>26114
It's a free fan-made mod not a re-release. Just as well given how utterly tedious they made some of the early portions of the game.
>> No. 26116 Anonymous
25th July 2023
Tuesday 7:41 pm
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I'm wondering if free games on Steam actually change your system in some way, or draw some other benefit for Steam of the developers other than publicity, user stats and community seeding.
There must be somthing different in the EULA or whatever that contract agreement is, compared to paid games.
>> No. 26117 Anonymous
26th July 2023
Wednesday 12:02 am
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>>26114
I don't know what Hong Kong's like, I didn't play it for that long. I'm using the Deus Ex Community Update from Moddb, which is brilliant. It's got options for a bunch of tweaks, but the basic install is just the original game but properly functional on modern hardware. I might go back to the Revision mod, which was released in 2015, after finishing the good version. However, it took me almost a year to finish Halo 4 on the MCC after knocking out the other four Halo titles in a month each, so don't expect any updates on that front soon.

Regardless of all that I wouldn't call taking issue with the voice acting in the Hong Kong levels being mostly, maybe entirely, white Americans doing their best John William Galt impression "tiptoing around the Chinese market". Besides, the Aussie barman is the most offensive voice in that whole city:


>>26116
I can't imagine why. Most free stuff on Steam, at least the games that aren't F2P and make their money by trying to bilk you with microtransactions, is pretty niche. What would be gained by data mining the people downloading Half-Life 2: The Lost Coast? I think, and you lads are free to offer evidence to the contrary, Steam is run by fairly sensible people who understand that if you have a money printing machine, the best thing to do is let it run and run. This is probably only because it's a private company (no shareholders to stomp their feet until line go up) and already has a massive market lead (doesn't have to act a fool like Epic Games to try to break through), but nevertheless since the paid mods debacle, Steam largely appears to have kept it's nose clean.
>> No. 26118 Anonymous
27th July 2023
Thursday 11:31 pm
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>>26117
Amusingly enough, Lost Coast was originally a downloadable experiment. It was the first use of HDR in Source, at the time a real system pusher, and Valve wanted people to run it and send over performance data and system specs. Used to be a site where you could view it all.

Nowadays it will run at full blast on comparatively, a toaster.
>> No. 26119 Anonymous
28th July 2023
Friday 11:24 am
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>>26118
Consequently, it was also tenfold more interesting than the Highway 17 and Sandtraps chapters of the actual full game.
>> No. 26121 Anonymous
30th July 2023
Sunday 10:05 pm
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At some point this week I downloaded the Coca-Cola app on my phone because I had a bottle of sprite for some reason. It has a few simple minigames on the app that really date from the era of flash games on Newgrounds. There's that monster truck game where the vehicle is unbalanced and going over rough terrain for Fanta, a tower stacking game with fashion object for Diet Coke, a clone of bejewelled for Sprite and Coke has this table jumping game.

I don't know why but I've found myself maxing out the gem harvest everyday. There's no interest on my end in the big prizes like 2 tickets to Coachella and aside from a hint at a games console it's all outright annoying to win like a fan you plug into your phone. I've already won an inflatable drinks holder for the swimming pool that is going straight in the bin when it arrives.

This must be what the kids refer to as 'FOMO' as I feel like I could actually win a big prize and just stick it on Ebay for the money.
>> No. 26122 Anonymous
30th July 2023
Sunday 10:44 pm
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I've nearly finished the Blasphemous main story. I've had the game for ages, but never got past the second boss. This time it's going a lot better. It's not as hard as Hollow Knight, but some bosses were tough. Weirdly it's the man-sized ground based enemies that I find hardest. Those fights tend to be more focused on parrying. I googled to see which bosses are hardest, and Our Lady Of The Charred Visage (pictured) is considered one of the hardest, but I did her first try. It felt like a Mega Man boss, just careful dodging of projectiles while chipping away at the weak spot.

Its best elements are the visuals and atmosphere. Really well done pixel art, distinctive horrific art style, makes you wish for a big budget 3D Dark Souls style entry to the series.
>> No. 26123 Anonymous
31st July 2023
Monday 10:23 am
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>>26122
>Its best elements are the visuals and atmosphere.
>makes you wish for a big budget 3D Dark Souls style entry to the series.

Not quite Souls but you might like to check out Scorn, a non-linear surreal horror FPS. Would quite like to hear more about it before buying it myself.
>> No. 26124 Anonymous
31st July 2023
Monday 4:31 pm
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I've been playing The Outer Worlds, and honestly lads, it's a bit too bleak to be playing in the world's current climate. One of the reasons I never played it in the first place is that a heavy handed "capitalism bad" message tends to be irritating to me, not least because I'm the choir being preached to, but mostly just because the kind of blue hair vegan twerps who write for videogames tend to write the worst kind of un-subtle strawman rubbish when they do go for those kind of themes.

However, while I wasn't wrong it has the distinctive stench of blue haired vegans about it you get an asexual lesbian companion and part of your dialogue is that you can reassure her because you're ace too and it's okay and bla bla fuck off, is this why you won't let me romance they ship's computer you puritan pricks? So you can soapbox about being a sexless autist prude?, it took me by surprise how much the specific angle they used hit home, considering the turns the world has taken since the game's release. In short, it's about how the society is decaying from within not just because of corporate greed, but because there's hardly anybody left with the skills needed to solve the problems facing it.

It feels very much like what the West is seeing today, where we've got plenty of intelligent people, but we're wasting them on a system that incentivises and rewards the wrong things; and naturally the powers that be don't give a fuck as long as they can still live comfortably when it all goes to shit. I don't want to give the writers too much credit, because overall most of the dialogue and plot is still intensely mediocre; it just struck me how incisive they managed to be with that particular aspect.

>>26119

Everyone always says those were the most boring bits of HL2, but they're the sections I've always found most memorable. Likewise Route Kanal. To me, the pacing works the best in those sections, those chapters capture the best bits of what Half Life is fundamentally meant to be about- You explore a bit, shoot a bit, explore a bit, shoot a bit, with the balance tipped just in favour of the exploration. Replaying HL1 you can really get a sense that's the formula they wanted, especially in the early game where you spend as much time clambering around vents and working your way through abandoned tunnels as you do fighting.

For me the blandest parts of HL2 are all towards the end where it gets more action-focused. Everything after (and arguably including much of) Nova Propspekt is a bit of a slog, most of those final chapters going through City 17 feel extremely under-polished compared to the rest of the game, and the conclusion in the Citadel with the gravity gun gimmick drastically overstays its welcome.
>> No. 26125 Anonymous
31st July 2023
Monday 4:49 pm
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>>26124
You make a good point about HL2. Trying to remember the memorable bits, Ravenholm comes to mind. I'd love to play through a full scale town like that clearing out monsters using traps and whatever in a more freestyle, explorative mode. I think that's what they were aiming for but the linear nature of the game or engine constraints prevented it from being so expansive.
>> No. 26126 Anonymous
3rd August 2023
Thursday 8:26 pm
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Is Deathloop worth 12 quid? I never really liked Arkane's other games even though they're supposed to be the best thing since oral sex, if that's the case do you reckon I'll like this one more being as it seems to have more shooting people gun shooting with guns?

(Also the artwork makes it look like some kind of blaxploitation game, am I going to cringe at that or is it alright?)

Also how cheap do they have to make Fallout 76 before I consider giving it a try. I think free to play.
>> No. 26127 Anonymous
4th August 2023
Friday 5:30 pm
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>>26126

I decided to just buy Remnant II instead.

My willpower isn't strong enough to wait for a game I am actually interested in to go on sale, and those don't come around very often; so in reality the ones I buy on sale are ones I didn't give much of a shit about in the first place. There's no level of discount that will suddenly make me give a shit, they just end up being the ones sat cluttering up the library and never getting played.

Case in point is the Batman Arkham games. I got the lot of them for about a tenner, two or three quid each. I couldn't resist the bargain, and I know they are good games, but I quite simply don't like Batman.

I just desperately want more games. I used to love games, but nowadays there's only ever about 3 come out in a year that I actually like.
>> No. 26128 Anonymous
8th August 2023
Tuesday 10:16 am
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I found this game, Ultima Ratio Regum (literally 'last arguement of kings'), thought it looks and sounds pretty cool. You guys heard of it?

Noted by the developer;
"I design/program/develop a game called Ultima Ratio Regum, a “classic” roguelike game written in Python. Its narrative and themes are inspired by the works of Jorge Luis Borges, Umberto Eco, and Wu Ming. As well as providing the challenging gameplay experience one expects from roguelikes, I want to get players thinking intellectually about other issues such as historiography, cryptography, philosophical idealism, linguistics, and many others"
>> No. 26129 Anonymous
8th August 2023
Tuesday 9:41 pm
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>>26128

Sounds highly aspirational and highbrow, and I admire the creator for taking a crack at it, but whether it's actually fun or interesting is entirely down to execution.

If you get it and play it, I'd like to hear a review.
>> No. 26130 Anonymous
13th August 2023
Sunday 3:01 am
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Played through Entropy Zero which is a mod for Half-Life 2 where you play as a Metrocop and help the Combine crush rebels. It's great, easily considered an expansion to the game. Then I found out there's a sequel that came out last year and it's even better. Probably as close as we'll get to HL3 but you get to play a bad guy.

It's also fun to revisit a nearly 20 year old game with it's physics puzzles and controls.
>> No. 26131 Anonymous
13th August 2023
Sunday 1:16 pm
26131 I don't actually hate Turbo Overkill it's just too easy for me
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For a game that makes few bones about how much it loves Doom Eternal, Turbo Overkill forgot the part where Doom Eternal was a challenge. I'm playing on the hardest difficulty, but in two hours I've only died twice, both times to environmental hazards. Maybe I'm secretly a retro shooter god, my true potential denied to me by an adolesence spent playing console shooters, with their recharging health and slugging movement. To think of the Quake tournaments I could I have won, the RSI I could developed, the dusk til dawn flame wars about unironically cool Duke Nukem is: "no, no, no, they like it when you talk to them like that!", I would pound into my keyboard. An empire that never was... However, I don't think I am that good it's moreover the damage you take in this game is really low, plus the first two augmentations you get, which give you which give you health and armour when you kill enemies with your chainsaw leg, are really unbalanced. I don't think I've complained about a game being too easy before, but when you're breezing through fight after fight, even ones the game's really building to, with special items and big arenas, you really start to notice the difficulty deficiency.

Voice acting is also quite annoying, with almost everyone having jarring accents, including a weapons upgrade kiosk that sounds exactly like Clap Trap from Borderlands. The kiosks, of all kinds, are everywhere too. I should say the voice acting isn't bad, that they were probably told to give performances that are irritating to me, so I'm not slating the actors themselves. But maybe you like Clap Trap from Borderlands, but then your parents probably won't let you play Turbo Overkill anyway because it's too gory anyway so it's a moot point.

Lastly, the level I just started is curiously similar as the level New Alexandria from Halo: Reach. You fly your vehicle from one tower to another, get out, destroy a jammer and then fly to the other towers and repeat. Which is a bit of a mistake on the game's part because I started thinking about how that level was much more dangerous. There are enemy Banshees and Phatom dropships trying to shoot you down as you move from tower to tower, explosive flak cannons airbursting around you and at one point a massive Covenant spaceship enters the atmosphere and the whole world shakes as it comes to a halt and begins glassing the city around you. This all stands in stark contrast to Turbo Overkill where nothing happens. You pull up to the tower, shoot some ground based enemies you don't even need your flier's powerful weapons to kill, then you get out. It's completely lacking any tension.

Oh, super lastly, I would die a very happy man if I never saw that flipping vapourwave sunset motif again. You know the one.
>> No. 26132 Anonymous
16th August 2023
Wednesday 8:06 pm
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WARNING! WARNING! WARNING!

Ignore everything I said the otherday about Turbo Overkill's difficulty. There is a currently a bug that means the tier 3 difficulty is not working as intended and is in fact way, way easier than it should be. Also the soundtrack, especially the later levels, is absolutely amazing.
>> No. 26133 Anonymous
16th August 2023
Wednesday 8:25 pm
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>>26130

I was thinking about this the other day, it's kind of wierd that there aren't a ton of user-made mods and custom levels for HL2 in the way there was back in the day for Quake and the original Half Life and so on.

I mean yeah it's a more complicated, advanced game, and from what I understand Hammer is a godawful editor compared to DoomBuilder, TrenchBroom et all which make level building for the really old boomer shooters such a piece of piss that even I can make some fairly good stuff, but it's been nearly 20 years. I'd have thought it would have a few standouts. I mean, I suppose stuff like GMod, Dear Esther and Stanley Parable were originally Source mods, but that's not what I mean, I mean good old fashioned levels full of baddies.

Fuck me though 20 years since Half Life 2. Is that right? That can't be right.
>> No. 26134 Anonymous
18th August 2023
Friday 12:13 am
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>>26133
19. But close.

There's still a decent amount of Single player map pack stuff, but a lot of it from the earlier days won't work any more because Valve adjusted something in the code and screwed the mods up.

I've been playing a load of decent HL1 map packs myself recently, plenty still being released nowadays but difficult to top stuff like They Hunger.
>> No. 26135 Anonymous
18th August 2023
Friday 12:38 am
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>>26134
He was clearly rounding, give him a break.

>They Hunger
One of a handful of games that scared the pants off me as a child, then when I revisited it years later I wondered what the hell I was thinking. It's a good job I never played a Silent Hill title as a child otherwise I might not have survived the experience. They Hunger I had on a massive add-on disc for Half-Life that I should try looking up, there was some interesting stuff on there.
>> No. 26136 Anonymous
20th August 2023
Sunday 4:13 pm
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Loving Battlebit at the moment, it's just pure fun, doesn't matter if you win or lose.

Battlefield 3 was a massive let down (for me at least), Battlebit feels like the true sequel I had always hoped for.
>> No. 26137 Anonymous
21st August 2023
Monday 10:09 pm
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I played Wolfenstein when it came out, played some Doom over serial port, then lost some steps but Quake got me back into it. Then Q2 (Gloom) and also Urban Terror.

Q2 got a remaster. Finally! The remaster for the base campaign is "fine", the cinematics are redone, and "Computer Updated" no longer badgers you. The enemies are to be taken more seriously. Parasites can hit you from farther away, Berserkers have a new jumping attack, Flyers are more keen to slice you.

This release also includes the N64 release, which is not just a remake, if you never played it this mighht be fun. But bear mind that it's playing with moouse and keyboard inb n64 maps.

I'm torn on the additional content. I just don't know...
>> No. 26138 Anonymous
23rd August 2023
Wednesday 8:06 pm
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Giving Control another shot, as Alan Wake 2 is nearing and in the same universe. It is a really unique setting for a game, and I actually enjoy reading all the documents scattered about, lots of mystery. Gunplay isn't great, and the map is shit. The fact you can't reload the gun, you have to wait for it to recharge, means there's a few seconds of dead time every short while to let the gun recharge.
>> No. 26139 Anonymous
23rd August 2023
Wednesday 8:15 pm
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>>26138
Did they work out if Contol is happening because Alan created it, or is it a definite concrete thing and Alans life happens around it?
>> No. 26140 Anonymous
23rd August 2023
Wednesday 8:32 pm
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>>26138
Top tip: the gun always recharges, but you're only stopped from firing while it charges if you drain it. If you only half-empty it, it'll still charge but you can still fire it. I don't know how long ago you tried it, and how far you got, but with both expansions installed there are enough resources to fully upgrade the weapon and your stats.

It is a fabulously weird game. Between the documents and various other collectible media, not only does it do a decent job of worldbuilding, quite a few of them are not just background but tie into your playthrough. Map design is definitely annoying, though. Lots of backtracking and inconvenient routes, and the traversal mechanic could have done with some more useful locations. There is that one puzzle where if you've read the documents and were paying attention to your environment earlier you'll easily figure out the solution, but instead you're forced to play through several incorrect solutions before being allowed to carry out the correct one. But then maybe that was part of the point.
>> No. 26141 Anonymous
23rd August 2023
Wednesday 8:54 pm
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>>26137

>I'm torn on the additional content.

If it helps at all it is made by a dev team who have years and years of experience making stuff in old iD engines. It's not just some outsourced soulless crap they were forced to throw in on a short deadline, it's something you can tell was made with real passion and love. The map pack they made to go with the Quake 1 re-release is easily up there with the best fan-made content, certainly on par with the likes of Arcane Dimensions.

I haven't tried the Q2 one myself but it'll almost certainly be worth one playthrough, and personally I am very curious to see what you can do with the Q2 engine in a modern context. Unlike Q1 there really hasn't been as much sustained fanmade content over the years for Q2 so it's bound to feel quite fresh either way.
>> No. 26142 Anonymous
23rd August 2023
Wednesday 8:55 pm
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I'm enjoying Turbo Overkill so much I'm speedrunning one level over and over. You get an achievement for finishing it in 12 minutes or under and I'm down to 6:43. I think sub-six is doable and I don't intend to stop until I find out.

Please send help, I can't stop.
>> No. 26143 Anonymous
24th August 2023
Thursday 10:28 pm
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>>26141
> I haven't tried the Q2 one myself but it'll almost certainly be worth one playthrough, and personally I am very curious to see what you can do with the Q2 engine in a modern context.

That's the thing. The new campaign is fun and well designed, it makes really good use of the enhanced lighting, incorporates some enemies from the previous two expansions and adds some more on top and, unlike the base game, the maps are properly built around the rejigged move set of the various enemies so I'm certainly not complaining. The graphical enhancements are also excellently done, being both quite subtle individually but used to great effect when viewed as a whole. But so far it still feels like "more Q2" with nothing much that would seem out of place in a mod from back then, somewhat unlike the Q1 remaster which felt fresh in a way no other mod I played did.
>> No. 26144 Anonymous
24th August 2023
Thursday 11:36 pm
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>>26143

I'm enjoying the Q2 remaster more than the Q1 remaster to be honest. It feels more faithful to the Quake 2 I remember, which already had fancy GL effects and lighting etc even in its vanilla incarnation, whereas the Q1 version sort of always felt a bit wrong no matter what settings I used. Even with all the fancy effects turned off, it just somehow didn't feel "right" in the way a sourceport like Quakespasm does. Really can't put my finger on it.

That said, yeah, I sort of agree now, having played through a bit of the new levels earlier. It's a bad sign when on more than one of them I got stuck in that typical 90s FPS loop of running around like a muppet shooting random bits of scenery because you can't figure out where to go next. I remember that happening in the Q2 expansions too. Sadly I think I just have to confront the fact Q2 was always simply the weaker of the classic ID titles gameplay wise, it's still a solid game but it just doesn't hold up the way Doom or Quake does for some reason. I think in a weird way, compared to the earlier two, it's got just enough extra sophistication to let itself down.

I've been having a lot of very nostalgic fun with the multiplayer and botmatches though. For a long time I've messed about trying to re-live a very specific era of my youth where I'd come home from school and play Quake 2 deathmatch against Eraser bot for hours, but it's never quite worked right in sourceports. And yet, here it is, almost exactly as I remember it.
>> No. 26145 Anonymous
25th August 2023
Friday 3:49 am
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Armored Core 6 is out today. Never played an AC game, but have played all the Soulsbornekirorings. It's very fast paced, and as you can fly and the levels have tall structures, it can be quite daunting having to dodge stuff that's coming from all directions. Customisation is cool, trying to balance your speed, defence, and attack options to create a playstyle that suits you. Story is told through expository briefings before and after missions. It is a hard game, as is FromSoft's style, but you have frequent checkpoints so when you die you don't lose much progress.
>> No. 26146 Anonymous
25th August 2023
Friday 8:20 pm
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Look how fast I am. I'm THAT fast. I might actually be the fastest in the world right now at this level, in this game not that many people are playing (also I'm probably not).
>> No. 26147 Anonymous
25th August 2023
Friday 9:39 pm
26147 spacer
>>26144
> Sadly I think I just have to confront the fact Q2 was always simply the weaker of the classic ID titles gameplay wise

It's not a controversial opinion at all, if that helps. Q2 was the first of the iD FPS games that had an explicit story/mission structure which is probably largely to blame for that. Doom and Q1 had, at best, a gossamer thin veneer of a story and then achieved immersion via game play and atmosphere allowing the player to read as much or as little as they like into it. Like a proto-Dark Souls, in a sense. No one told you where to go and what to do so if you got lost that was your fault. The incessant nagging by Friend Computer in Q2 shatters that.
>> No. 26148 Anonymous
27th August 2023
Sunday 3:55 am
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Got Tekken 7 to prep for Tekken 8. I did buy Tekken 7 when it came out in 2018, but sold it because I didn't understand how to play. Now I've put a couple of hours of practice in, I understand the appeal. I'm used to Street Fighter and Guilty Gear, so takes some getting used to the third dimension, but it's satisfying to knock someone into the air and juggle them into the wall. Loads of characters, was difficult deciding who to learn. Do I go with the stoic Russian commando? Or the mental zombie psycho? In the end I went with the flamboyant Italian exorcist.

Not touched the story yet, but it's a fighting game so it'll be convoluted and pure dumb shit.
>> No. 26149 Anonymous
27th August 2023
Sunday 7:25 am
26149 spacer
>>26148
>Loads of characters, was difficult deciding who to learn.

Hwoarang. Spam kicking.
>> No. 26150 Anonymous
28th August 2023
Monday 12:44 pm
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>>26149
This was good advice. Hwoarang seems a lot more simple and aggressive than Claudio was.
>> No. 26151 Anonymous
30th August 2023
Wednesday 10:05 pm
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Found a cunt on YouTube who went a minute faster than me on that Turbo Overkill level. A fucking minute; where? How? I didn't even watch the video I was so upset, just skipped to the end to see the time for myself.
>> No. 26153 Anonymous
4th September 2023
Monday 8:36 am
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Got the Premium Upgrade for Starfield last night, means I can play a couple of days early. Not a great start tbh. Follow someone talking to you on a rocky planet, kill a few pirates using underwhelming weaponry, do a bit of ship combat. fly to a moon, kill a few pirates, meet head pirate, either kill him or persuade him to leave you alone. The environments are very dull - brown rocky planet, grey rocky moon. There are alien animals which are alright I guess.

Maybe stuff gets exciting further on. But compared to Oblivion's jailbreak, Skyrim's dragon attack, FO3's vault life, FO4's nuke, it's not an exciting or memorable opening hour. Also because of the nature of the setting, it's all a bit "bitty". It's not like Skyrim's big connected world, you're flying from planet to planet with the disconnect of space between them.

What I do really like is that you can tweak your power supplies in your ship. You have so many units, and each system has a maximum (I assume different ships have different maximums). So if you're just travelling you want lots of units in engine, but then if you're being attacked you'll want to decrease engine power and pump stuff into shields and weapons. All done with the d-pad in real time so it feels a bit Star Trekky "divert all power to missiles" or whatever.
>> No. 26154 Anonymous
4th September 2023
Monday 11:10 am
26154 spacer
>>26153

So do you actually fly around in your ship, or is it just like a glorified player home where you click a menu to go places?

I was basically hoping for it to be what the first Mass Effect offered a tiny glimpse of, but failed at. You know how in that game you could land on the surface of some planets and it was just a piss poor bit of randomly generated terrain and a big flat bit for a thresher maw? I just wanted that but with more depth.

It's Bethesda so I am pretty confident it'll have all the elements I expect, such as Space Raiders, Prometheans Space Dwemer dungeons, cool armour to wear, and catgirls to fuck. So it's basically a done deal for me. They would have to do something catastrophic to fuck up my enjoyment of it.
>> No. 26155 Anonymous
4th September 2023
Monday 1:13 pm
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I'm still waiting for a space sim where I don't have to kill hundreds, do Stars Wars dogfights and be an ore mule. No other genre has so much potential, but so little to show for it.
>> No. 26156 Anonymous
4th September 2023
Monday 6:11 pm
26156 spacer
>>26154
So far there is full 3D ship movement and combat, not sure how landing works - I don't think you can seamlessly land anywhere on a planet, but rather points of interests you pick off a map. I started flying somewhere in the distance but it was taking ages to get there, so you can just select it and fast travel without even having to have gone there before.
>> No. 26157 Anonymous
4th September 2023
Monday 6:49 pm
26157 spacer
>>26155
What would you want instead? Diplomacy, discovery, geology?
>> No. 26158 Anonymous
4th September 2023
Monday 9:12 pm
26158 spacer
>>26155

I mean, that's kind of the trouble with space. There's nowt to do there.
>> No. 26159 Anonymous
4th September 2023
Monday 9:27 pm
26159 spacer
>>26157
Well, just for starters I'll say literally anything I've ever seen in an episode of Star Trek.

>>26158
That just means you can put anything you want up there.
>> No. 26161 Anonymous
5th September 2023
Tuesday 8:27 pm
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Dark and Darker is, like, really fun in that autistic I have a headache from playing too long kind of way.
The game is a dungeon diving extraction .. simulator? I don't know, only it's got first person swords and sorcery, looting and sneaking, immersion in the form of light mechanics and audio cues, and both PVP and PVE action. Multiple classes with multiple skillsets allowing even more options on how to play your guy, how to grab the loot and get it out of the dungeon.

The game is currently in open development and there's apparently a pending court case over stolen assets and data, but for the time being it's great fun.
>> No. 26162 Anonymous
11th September 2023
Monday 7:12 pm
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Starfield has somehow exceeded my expectation in sheer mediocrity. I was expecting Fallout in Space, and in essence that's 100% exactly what it is, but what I wasn't anticipating is just how thoroughly bland the setting is.

The thing Bethesda is usually good at, for all their great many faults, is building interesting worlds that are fun and compelling to just poke your nose around. Normally this goes a long way toward excusing their half-baked gameplay mechanics and increasingly shallow RPG systems. But this is isn't even vanilla generic sci-fi, it's just plain unflavoured cream. It's got some lore about the earth going tits up, bla bla colony war, bla bla space deathclaws, but you've heard it a million different times. It's not even a loving pastiche of rip-offs, it's just phoned in.

Beyond that though it's every bit as easy to lose a few hours at a time in like a Skyrim or a Fallout. You got your loot, your guns, your build a base/ship stuff, your pack mule companions, the lot. The RPG stuff seems a bit needlessly padded out, you not only need skill points but you need to complete challenges and then complete research and all this tedious overlapping shit. But you're still going to have fun roaming about and getting pulled into random sidequests and the like.

All in all it's just a game that didn't need to be made, doesn't do anything noteworthy, and I'm a bit puzzled why Bethesda even decided to do it instead of just doing more of what people want with Elder Scrolls and Fallout stuff.
>> No. 26163 Anonymous
11th September 2023
Monday 7:23 pm
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>>26162

Oh, and the UI is completely fucking horrible, that's one are they have outdone themselves. It doesn't even have a bloody map for the settlements.
>> No. 26164 Anonymous
12th September 2023
Tuesday 3:25 pm
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The Lights Going Out sequel to Six Ages (DLC?) was alright. You RP as a tribe at the end of the world with gods dying and chaos monsters roaming the lands.

Naturally this makes it pretty damn hard to feed your population unlike the previous game,] on top of dealing with chaos including evil gods coming up to tempt you and resisting the urge to start the saga anew every time you open it.
>> No. 26165 Anonymous
15th September 2023
Friday 3:58 pm
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Mortal Kombat 1 is very good. Live service and microtransactions aside, it is more generous than Street Fighter 6 in terms of unlocking stuff. You earn seasonal coins from just playing the game and doing quests, and I've earned enough in a few hours to buy seasonal gear for a bunch of characters.

The roster is not great. It's big enough, but some of the characters have very boring designs. There's the classics like Raiden, Sub-Zero, Liu Kang, Scorpion, Johnny Cage etc, some of them significantly different in their roles compared to previous games. But mainstays like Jax and Sonya are only available as assist characters.

Not touched story mode. The Invasions mode has you going round a themed environment and fighting battles with various modifiers and is pretty compelling. Stuff like doing a certain fight gets you a key which opens up a door elsewhere on the map which leads to treasure. Not as complex and customisable as Street Fighter 6's World Tour mode, but much leaner and less hassle.
>> No. 26166 Anonymous
15th September 2023
Friday 4:09 pm
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>>26165

I can't help but feel the series peaked with MK9 and everything since has looked weak by comparison because that game was so generous in cont kontent. It had more or less every character, every stage, every fatality, and loads of different modes. The new ones since then have really done little other than rearranging the chairs a bit and giving you less characters to choose from.

It feels like the series constantly stepping back, not forward, and just becoming a bit homogenous with other fighting games. Remember MKX didn't even have stage fatalities to start with? I always liked how MK had its own distinct feel, not just being another Street Tekken.
>> No. 26167 Anonymous
15th September 2023
Friday 6:20 pm
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>>26166

I think that the character models and cinematic bits have improved hugely since MK9. I love that they have fully embraced the cheesy kung fu film format, rather than try to be another Tekken. I haven't played MK1, but I appreciate that they've at least moved around some bigger chairs this time.
>> No. 26168 Anonymous
15th September 2023
Friday 11:12 pm
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Another thing I really like about MK1 is that Invasion mode encourages you to experiment with different characters. In this mode, every fighter has 1 or 2 elements, also there are hazards on some stages corresponding to an element. Different elements are strong/weak against other elements. So if I'm fighting Sub-Zero, a fire type like Liu Kang or Scorpion has an advantage. If I'm fighting a dark type then a magic type is more suitable. I think at this point I've done a match with every character, found my faves, found ones I hate playing. I've played loads of MK games and they've never gelled with me, but this one I am enjoying more than SF6 (and SF6 was my most anticipated release of the year).
>> No. 26169 Anonymous
16th September 2023
Saturday 9:26 am
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>>26168
>Different elements are strong/weak against other elements.

This sort of mechanic seems so obvious in retrospect, given the design of MK characters, yet it's never been implemented. That's quite cool. Maybe in another dozen games we'll have another interesting mechanic. I joke, I've loved this silly series since I was a wee lad.

I remember someone once describing MK as a fighting game, but your dad gets to pick the roster. Hence you have Rambo and the Terminator and so on, which fits given the game's film-derived roots. I wonder whether the next step might just be including well known celebrities and musicians from a nostalgically-appropriate right era. Celebrity deathmatch. Get the entire roster of Def Jam: Fight for NY in there, people would love it. I want to fight Scorpion as Method Man. License a couple of tracks from Liquid Swords and watch people go nuts.

If NetherRealm Studios is reading, I'd appreciate if you sent me a small % on the next game, yeah?
>> No. 26170 Anonymous
16th September 2023
Saturday 8:12 pm
26170 spacer
>>26166
I need to go back home, I cannot tell if its real or whatever. What is "Home"? A dorm of some kind, one flat over, just next doore? But where is it? Where, just where? Forever walking and never finding.
>> No. 26171 Anonymous
17th September 2023
Sunday 10:22 am
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>>26170

Are you alright, lad?
>> No. 26174 Anonymous
20th September 2023
Wednesday 12:31 pm
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I haven't played it yet, so I'm breaking the rules here, but I'm so fascinated by Hyenas that I've applied to play the beta. Excuse I've decided to #JoinThePack.

It's a "mature" rated, live service, FPS with seemingly no blood where you rescue Sonichu funko pops from Weyland-Yutani. It's developed by the studio behind the Total War franchise as well, for some reason. It's all so weird, because my understanding was the only adults into Sonic were the lowest caste of the Furry-archy, but this game's full of Sonic branding, because it's published by Sega and I suppose marketing thought it was a good idea. I hope the development's going okay. I don't want to think about the person who animated Wurrzag's dancing in Total Warhmmer II being forced into crunch to get this thing out the door.

It's also a shame that the only FPS games that get made these days are stuff like this and one bloke in his flat making mega Quake for five years. I've probably said this before, like a few weeks ago in fact, but it's still true.
>> No. 26175 Anonymous
20th September 2023
Wednesday 1:04 pm
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>>26174

Interesting. I've just watched the trailer and I'm getting strong vibes of Brink, if anyone remembers that. It was from the makers of Enemy Territory, and it went sorely overlooked and underrated*. The zero gravity fighting is a weird gimmick to lean on, though, because it really doesn't make for compelling combat in a multiplayer shooter, where the feeling of movement and control is pretty important. We will see I suppose.

Wasn't Alien Isolation made by Creative Assembly? They've done practically nothing but Total War for the last ten years, but that game demonstrated not only can they make things that aren't Total War, but that they are in fact arguably better at making things that aren't Total War than they are at making Total War.

*What killed it I think, is how everything shifted away from dedicated servers in the early 2010s. A game like that really thrived on having regular servers where you could play with familiar faces and develop a team spirit even as a relatively casual player. You didn't have to ingratiate yourself with a load of insipid cunts on Discord to get the most out of them, like you invariably do nowadays.
>> No. 26176 Anonymous
20th September 2023
Wednesday 6:17 pm
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>>26174
I'm interested, but the live service market is brutal. Without heavy marketing, product placements, influencer engagement, it'll be DOA. Apex Legends/Warzone/Fortnite seem to be doing alright, but even Overwatch 2 is flagging. Unless it really does something unique, and does it well, it could be a flavour of the month until people drop it to go back to playing one of the more established live service games.
>> No. 26177 Anonymous
20th September 2023
Wednesday 6:21 pm
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>>26175
Also I preordered Brink, was hyped for months, found it an odd one. The setting was too interesting to be confined to a multiplayer FPS, the gameplay was good how it encouraged getting objectives instead of just getting the best K/D, it had some real talent behind it.

Just couldn't compete with CS or CoD. I remember player engagement dropped off very quickly. Weird how there's some total shit like Dead By Daylight that gets engagement and support for years, yet Brink died in a matter of months.
>> No. 26178 Anonymous
21st September 2023
Thursday 12:41 am
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>>26177

If you ever played Quake Wars, or the original Wolfenstein Enemy Territory, it was basically the exact same game, just in a different setting; and while I liked the setting, I think that was a big part of the reason it didn't take off. It's always a risk to go for a new IP with something like this. It was a good attempt, but it missed the mark, it wasn't as easy to get invested in as a Strogg invasion or WW2.

I generally saw that the fans of the older titles didn't make the jump, and it was a bit too new and confusing to draw in a big crowd of its own. I was one of them, I gave it a dogged, determined chance, but I couldn't get sucked in the way I did for Quake Wars.

It was very, very ahead of its time if you think about all the class-based shooters we have now, though. Stuff like Overwatch owes it a lot I think.
>> No. 26179 Anonymous
21st September 2023
Thursday 4:02 pm
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>>26174

>one bloke in his flat making mega Quake for five years

God bless them, for they consistently provide the goods. Old fashioned FPS are in a renaissance at the moment, and I'm glad for it.
>> No. 26180 Anonymous
22nd September 2023
Friday 8:47 pm
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This game is just fucking horrible. It's an RPG maker 'survival horror', akin to those corruption hentai games involving goblins, orgres, heroines and 'bad-ending's, except as far as I've found it doesn't focus on the hentai. What it does focus on however is evil.
The story is interesting enough; told mostly through the various player character histories - where they've come from and why they're delving into the 'Dungeon of Fear and Hunger', alongside world building elements found in documents throughout the game world. There's a lore to the world, which feels very atmospheric and precise, it's just horrible.

The most shocking part I've discovered so far is a particular death scene - after losing a regular RPG fight, your character wakes up in a dank and dark butchery missing his arms and legs. For a while you can drag yourself around, trying to crawl away from the giant meat pig thing, but after a while it notices you, runs over and bashes you with its giant meat hammer. Okay so I'm not dead yet, just crawling a bit slower with blood trailing and a beaten character model .. the pig thing comes back, smacks you to shit again and again and you're dead.
It doesn't sounds like much as I'm explaining it, but it's just fucking horrible in a way Resident Evil death scenes really aren't. In RE it's entertaining - it's a cut scene, you're just watching a little clip to wrap up your game, might aswell collect them all. But this .. it's interactive. The character is hopeless, you're hopeless.

There's also another death scene where the character falls into a hall absolutely lined with flesh and, limbs skinned corpses where a reptilian guard roams. I know I keep saying this but it's jsut fucking horrid - the sudden contrast of colours, the placement of this fucking reptilian.. I'm getting off track more and more.

Other than that there's a ritual rng drawn out on the floor, with a caged girl conviniently placed nearby. Ofcourse you can unlock the cage - the options interacting both girl and ritual ring include 'sacrifice' and 'love'. So yeah, it's like that.

I feel almost compelled to complete this game if only to overcome this horrible content for my own peace of mind.
>> No. 26181 Anonymous
22nd September 2023
Friday 9:55 pm
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>>26180

Sounds like it definitely is still focussed on the hentai things, only it's for guro fetishists instead of just regular 2D pedos.

I don't play too many modern games but it does seem to me the mainstream market shies away from gore and such in a way it never used to. I suppose it's part of the growth of the medium but you don't get many Carmageddons or Manhunts nowadays. And the funniest thing is, when you look back on it, even games like those were pretty quaint in retrospect.
>> No. 26182 Anonymous
23rd September 2023
Saturday 8:18 am
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>>26179
Oh, don't get me wrong, if I had my way those people would be walking around with chests so covered in medels it would make Red Army veterens of the Battle of Berlin look on with envy. I just feel there's a gap in the FPS genre for bigger budget single-player experiences.

After playing Doom Eternal I thought maybe it would have influenced the FPS genre the way Half-Life did, for better or worse spawning a bunch of games trying to capture the same spirit, but no one seems to have taken notice outside of the mega-Quakers. So for the foreseeable it's Hyenas, games like Hyenas and STALKER 2, which is a game that's filling me with almost as much dread as >>26180 was experiencing, but not for the right reasons.
>> No. 26183 Anonymous
23rd September 2023
Saturday 9:51 am
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>>26180

Games have toyed with the idea player agency in various ways for a long time, but in this context it just seems like gratuitous cruelty of the same kind as the Saw or Human Centipede films, mixed in with a little bit of bizarre fetishism.

Games also combine and mix up genres quite a lot, so I'm not sure I'd class the "meat pig" bit as survival horror. If there's no chance to survive, then surely that portion of the game ceases to be a survival horror. Essentially, the game dev snuck in a little guro simulator in your survival horror just to disturb you.
>> No. 26184 Anonymous
28th September 2023
Thursday 1:16 pm
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https://www.videogamer.com/news/hyenas-has-been-cancelled-by-sega/

My condolences to that one lad who was looking forward to this.

On the other hand it probably wasn't that big of a loss. Maybe now CA will be able to devote some staff to fixing the bugs Warhammer 3 still has 18 months later.
>> No. 26185 Anonymous
28th September 2023
Thursday 2:44 pm
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>>26184
Came here to post this. Sorry Hyenaslad.
>> No. 26186 Anonymous
28th September 2023
Thursday 5:07 pm
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>>26184
>>26185
To know I'll no longer #JoinThePack feels like losing a limb, to be sure. But knowing you two were looking out for me, making sure I wouldn't find out by chance means a lot. Thanks for breaking this to me so kindly, lads.

In all seriousness, it seems mental to cancel a game this close to release. Is it really so expensive in terms of marketing, post-release support and server costs to make binning the whole thing off less costly? I am also unhappy that an almost complete game is just going to disappear, which it would have done at some point anyway because it's a live service, but this is like that on overdrive. At the same time the game seemed to be mostly designed by committee, have no real identity of it's own and have a weird thing about cats that I didn't mention in my first post, but I'm mentioning now. I feel bad for devs who just had all their work shit-canned at the eleventh hour though, not to mention their jobs.

>Maybe now CA will be able to devote some staff to fixing the bugs Warhammer 3 still has 18 months later.
I know games, especially ones of Warhammer 3's scale, are enormously complex, but it's weird that a game so similar to Warhammer 2 seems to be far more buggy. Missile units reporting as "obstructed" is the worst for me. It's also getting increasingly FUBAR in the balance department, but that's opening a whole barrel of worms.
>> No. 26187 Anonymous
28th September 2023
Thursday 5:17 pm
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>>26186

I'm sure there's tons, but for me the noticeable one is corruption showing up with shitty looking square pixellated borders. That one has been there since release.

I'm assuming it's another one of those Pandemic Things really. Pretty much every big release that was in development between 2019-2022 has turned out to be a bug infested mess. Elden Ring has been the only exception.
>> No. 26188 Anonymous
28th September 2023
Thursday 5:26 pm
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>>26184
From it's announcement this has always looked like it would die within 6 months. Probably better it never arrives.
>> No. 26189 Anonymous
28th September 2023
Thursday 11:51 pm
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>>26186

>Is it really so expensive in terms of marketing, post-release support and server costs to make binning the whole thing off less costly?

As a rule of thumb, less than half of a game's overall budget goes on development. The economics of the AAA games industry is properly brutal and it has only got worse since the shift towards F2P/live services. It's shit for everyone involved, but it was probably the right decision to just cut their losses.
>> No. 26194 Anonymous
15th October 2023
Sunday 3:17 pm
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>>26161
This game is eating my time like nothing before.
>> No. 26195 Anonymous
21st October 2023
Saturday 6:11 pm
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Well, I've had my eye on DayZ for a while, fianlly bought it and the new player experience is .. weird. It's like an extremely quiet Stalker, you simply spawn into a map, find a village and loot for sustainence and survival. Besides fighting the odd 'infected' that's pretty much it for starting out. It's quite funny to observe objectively - watching my guy run from house to house while putting canned fish, chips and chopped liver in his face.

It took up to 3 hours of village looting to find some ammo, a gun, then finally the corresponding magazine. Once I put it all together, I got off about 6 shots before attracting and dying to a group of infected. It was kind of funny to be honest, I sort of like this learning process in videogames .. but having to go through 3 hours of looting again? I'm not sure.

When your character dies they seems to fall unconcious, which as a player experience is simply a black screen. I've not yet found how long it lasts - seems to be up to 30 seconds, but it's really strange. I don't know whether to esc-restart a new game or wait it out .. sometimes your guy regains conciousness, during which time you appear to have a short time to apply bandages or be treated by friends, other times you seem to just die after this black screen unconcious period.

The inventory controls are somewhat deep and a little unintuitive, by which I mean approaching the autism of CDDA. Each of your apparel items have seperate inventory space, and each item requires individual interaction - it looks as though you can put an item in a coat, put that coat in your bag, then potentially put that bag into a bigger bag.
Reloading a gun requires opening a box of bullets, re-handling the loose bullets, combining them with a magazine (one bullet at a time - thankfully you can cycle this) then slotting the mag into the corresponding gun, with each seperate process requiring you to drag the relevant items into the your hand slot from the inventory screen.

I think the survival mechanics (hunger, thirst, heat, disease) coupled with the multiplayer aspect of the game is what keeps people playing. Solo this would be awful; you've got minimal incentive to grit through it, atleast with massively multiplayer there's that social element to encourage you. I think that's probably what I'm looking for in this game - gathering all that shit and finally getting to civilisation where I can share what I've found. Or taking medic supplies to someone in desperate need, lest they lose all the effort they put into their character.
>> No. 26196 Anonymous
21st October 2023
Saturday 7:09 pm
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>>26195

Some of my fondest memories in the entire of gaming are from Day Z, but that was one night I was playing with a mate and we had a truly epic couple of moments. It was also about 8 or 9 years ago by now. Other than that though it was hours and hours of tedious boredom.

You have to remember it's based in ARMA milsim autism, and mixed in with the most hardcore of hardcore slavjank OG Stalker type sadomasochism. If you look at a game like Escape from Tarkov it's easy to see the direct lineage, but ultimately that game does a much better job of standing up on it's own two feet, rather than just providing an entirely open ended sandbox like Day Z does.
>> No. 26197 Anonymous
22nd October 2023
Sunday 12:08 pm
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>>26195
>having to go through 3 hours of looting again? I'm not sure.
I've since played a further 3 hours, I've learned; you can feed and water yourself from fruit trees; not every house needs to be looted; and planning your session using 3rd party map software improves the experience immeasurably (Why don't they give a default map to new spawns, I do not know - it doesn't have to have your location marker).

Last night I spawned on a beach and jogged to a nearby town - found it's name, put that name into https://dayz.ginfo.gg/ to get a map reading. From there I planned a route to visit key locations, changing that plan as needs aroused. Gathered food, found insulating clothing, met a guy who gave me a punkpkin, built a fire, threw the pumpkin away, headed into the hills come nightfall.
It turned out to be quite chilly on the hillside at nighttime, so I built another fire. The atmosphere is incredible, the campfire lit a large section of the land, probably visible from the nearby town. I kept wondering if it'd attract attention but nothing happened, so I called it a night and logged out there.

Next session I'm planning to visit a few hunting towers (the apparent location to find reasonable hunting gear), possibly bag some wild animals then visit a hunting camp on the other side of the next hill.

>>26196
>Other than that though it was hours and hours of tedious boredom.
That's disheartening to hear, though I seem to be getting on well enough so far. Hopefully I'll find a public server with Discord or other periphery community going on, get into some roleplay or something.
>> No. 26198 Anonymous
23rd October 2023
Monday 12:50 pm
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Satisfactory

Where Factorio is kind of Zachtronics-light, Satisfactory is a lego set. It's a builder, resources are infinite. The trouble is how to ferry stuff around, much like a tree puncher you can start by putting down factories where you want, but quickly you need to get your inputs right to get the outputs. The factory must grow, but having connected production centres is best. Tier 5/6 when you get rail (they have collision now, boo!) is when it really starts clicking.
>> No. 26200 Anonymous
6th November 2023
Monday 4:28 pm
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Wasted a good chunk of the weekend getting Fallout 4 modded properly so it's a working game. I feel like this is much more finnicky than NV days despite modern conveniences because the modding community has built everything with dependencies on everything else and you need to get the right patch for your installation which requires forward planning. I may actually need to sit down and make a proper process map.

Now I've just about gotten it to work barring a lot of clothing items being invisible but now all the women have supermodel bodies and don't wear underwear so environments rapidly turn into scenes that would get me sectioned. The actual game also hasn't really wowed me at all, you can tell it's the same studio that made F3 because everything is dull grey and miserable when the lesson from NV was more that everyone wanted to play a world where civilisation has gotten started again.

Not my screenshot but I had the exact same idea when I found the uniform.
>> No. 26214 Anonymous
14th November 2023
Tuesday 10:51 pm
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Phantom Liberty (and I suppose the "2.0" update) for Cyberpunk 2077 is actually really, really fucking good.

I went back into it with my old save, already a fairly high level character with pretty much all the quests done and loads of high level gear, so there's absolutely no challenge to be had here; but actually, that's not an issue at all, because the combat system now is just straight up loads of fun. Being high level and overpowered just feels incredible as you fly around like a cyborg ninja headshotting cunts and then slicing others in half in slow motion with your laser katana. It's exactly what it felt like it was trying to be before, and not quite getting there; but now it all just clicks into place. The cyber upgrades make more sense, the skills compliment your build better, everything has more synergy.

It's still got a few bugs but overall it's been a very enjoyable excuse to slip back into a world I loved to absolute death, but which sadly the gameplay itself didn't quite live up to. There's loads of content packed into a surprisingly dense and detailed little expansion zone, but it's not all just solely contained to that area.

Definitely worth 25 quid, or inevitably picking up with the main game on sale over Christmas if you don't have it already,
>> No. 26215 Anonymous
15th November 2023
Wednesday 8:53 am
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I've been playing Fashion Dreamer. And I can't stop.
>> No. 26221 Anonymous
18th November 2023
Saturday 1:13 am
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This Deus Ex: Mankind Divided is a lot more enjoyable when you don't have some knackered RAM crashing the game every time you use the Prague subway. I might even finish it this time.
>> No. 26222 Anonymous
18th November 2023
Saturday 9:32 am
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>>26221
...and lament that we won't get anymore DX perhaps ever.

Check out A Criminal Past if you've got the DLCs. It stands on its own merits. I won't say more than that.
>> No. 26223 Anonymous
18th November 2023
Saturday 4:10 pm
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I've been doing a second playthrough of Elden Ring and I have to say, as much as I loved it on the first go through, second time around it's showing a lot more of its problems.

I've watched a lot of video essays on YouTube about why it's a flawed game, and mostly I just thought it was contrarianism from Souls fanboys who don't like that their series went big and mainstream, and to be fair I do hold to that opinion. A lot of criticisms levelled at it just don't really hold up in my view. Lots of them were just nitpicks, or otherwise flaws that have been present in every Soulsbourne game, except people give it all a free pass in those game. But in particular the balancing, and the design of the bosses, just plain isn't great.

Many of the bosses are just fucking daft spaz fests of incomprehensibly fast combos and bullshit AOEs where it's near impossible to avoid damage and the best strategy always ends up being to stand back and spam a powerful ability. You get one shot even in the heaviest of armour, until you pump enough point into your health bar to compensate, at which point the balance flips the other way around. It just makes armour seem irrelevant- If I have 25 vigour but wear one of the heaviest armour sets in the game, it should at least balance out much the same as a light and low defense set of armour at 40 vigour, but no, the raw stats seem to count for much more.

There's also the balancing and synergy of weapons and abilities, In my first playthrough I didn't have any particular build in mind, I just used whatever worked, and somehow ended up stumbling into this int/dex frostbite build with ice spear and hoarfrost stomp on my spear and sword, respectively. Late in the game and into NG+, I figured I should make use of that high int and branch into some of the many spells, and I tried it for a while- But as much as I tried, most bosses and tougher enemies still boiled down to spamming ice spear, because it was faster to cast and cost less for the damage than any of my big flashy spells. That was unsatisfying.

So this playthrough I thought I would build from the start as a high faith dragon cult knight, using exclusively dragon incantations and that big beastly spear you pick up in Leyndell. But any lightning abilities on weapons are dex based, and all your spells are faith based. Okay, dex faith then, like the one I had before was dex int, I guess? Well, sure, except the weapon you want to use is strength dex. And there are basically none that are dex/faith. Oh. So I have to spread my stats out far more than I wanted to and my build doesn't start to feel decent until really late on. So I ended up scrapping the idea of even using incantations for most of the playtrhough, and just spamming the Bolt of Gransax ash of war most of the game. And I am sure that just like before, even when I do get enough points in faith to start using the spells I wanted to all this time, they will be underwhelming and have long, clunky animations that get me killed while I try and cast them.

I think overall the thing is, this is why I never liked Souls games before Elden Ring, and in general, I still don't like them that much. I've never managed to stomach a full run of DS1 or 3, and never even tried 2. Because they are much the same as this- They outwardly appear to have tons of options and variety in builds etc, but really they don't. They have preset combos that work, and others that are just flat out inferior. The open world allowed for you to ignore a lot of the Souls series worst conventions, but when you are doing a repeat playtrhough and you don't need or want to go visit every cave and kill every boss, it doesn't mesh nearly so well.
>> No. 26224 Anonymous
18th November 2023
Saturday 5:29 pm
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>>26223
Of the DS trilogy, 2 is actually the one with the most build variety, at least in my experience. Because bosses are generally less mobile and have shorter combos than in III or ER, slower weapons are more viable. In the later games I felt like some of the bigger, heavier weapons were not very useful, with their slow speed not being worth the big damage per attack.
>> No. 26225 Anonymous
19th November 2023
Sunday 12:20 am
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>>26221
>>26222
Ubisoft really shot themselves in the foot with the microtranscations and pre-order controversy. It didn't help that a lot of nincompoop reviewers complained about the game being too short and having only one hub. I fully explored the city and did all the quests, and got about 50 hours out of the game vs the 25 hours people were reporting.
>> No. 26226 Anonymous
19th November 2023
Sunday 3:08 am
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>>26225

It's weird because I seem to remember giving up on Mankind Divided really early on, but when I look at my Steam page for it, I have apparently put a good 40 hours in. When I think back, I distinctly remember forcing myself to keep playing because it "hadn't got going yet", and that once I was out of the early game it might get more exciting. When actually, I was already two thirds of the way through, and I'd done a good chunk of the side content; it's just that all of it was so bland I mistakenly remember it as filler.

Same thing happened with Dishonored 2. A game I really wanted to like but ultimately just found really boring. I think the "immersive sim" genre just took a complete nose dive after game critics started wanking each other off about them frankly, because I don't think I have played a good one since 2012.
>> No. 26227 Anonymous
19th November 2023
Sunday 4:53 pm
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>>26225
DE was Squeenix was it not? You know a game has issues when you think it's Ubishite.
>> No. 26228 Anonymous
22nd November 2023
Wednesday 1:26 am
26228 tl;dr: game is good and £3.74 on Steam right now.
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I've more to say about Deus Ex: MD. Haven't touched the DLC yet.

First off, it was only partially my RAM when I tried playing it three years ago that made it a nightmare. For whatever reason, my CPU has too many cores or something, so I needed to go into Task Manager and set the affinity to only use 8 of the 16 cores/threads. Pretty poor this is a problem in a 2016 game from a massive publisher; my saves were just not loading at one point before I did this. The textures turning into a technicolour dreamscape were still the RAM, I think, so I'll give them a pass on that one.

Secondly, the game, possibly the entire series, is over and me and Jensen pulled the same face when I realised that's what was happening. Alex starts talking about taking down Manderley and Bob Page and I knew that wasn't going to happen, so the writers who should be given an original universe to work within Jensen floats finding out about this Janus character. Only that's probably not happening now either, because it's been quite a long time since DE:MD released and no one makes big budget singleplayer games now (or at least it feels that way). Frankly, it wasn't much of a send off either. It felt very sudden, the rolling news montage of what happened in the side quests was very dull, but at least I somehow got the, almost, best ending without knowing how. I think slavish devotion to just doing everything and chatting to anyone did it. At some point I might do new game+, or just fuck around and see how much I can break the game. I kept wondering what would happen if I just started slaying coppers, oblitered the Dvali's or started murdering strangers for a laugh. I would say the game's maybe slightly too easy as well. I was on "Give Me Deus Ex", but I ended up turning off some of the HUD to maybe it harder. By the late game, with my chosen augments, Jensen's basically a stealth build version of the Doom Slayer, although I only killed about twenty people in the whole game.

It's curious, to me anyway, how much less bothered I was by the game's "Aug rights" debate this time around. In 2020 I remember being far more irritated by the game using augmentation as a catch-all and stand-in for every other social problem, and in fariness it doesn't do it for "every" social issue. But there are local, black Czech, armed police women in 2027 and I kept wondering "what's their story? When and how did this happen?". For whatever reason (I'm dummer now, I'm smarter now, I just don't care about anything now) I was able to engage with it as it's own world to a greater degree in 2023, even if the divergence point from our timeline to the Deus Ex timeline seems to be 23rd June 2000. IE, everyone thought Deus Ex was so cool they started doing it for real.

I'd also like to point out how good the environments look and feel in the game. It looks spectacular, almost real if it weren't for the characters within them having some of the worst lip syncing I've ever seen and really akward, cartoonish animations. At one point I looked up someone else's gameplay to see if my FPS was messing something up. It wasn't. I think the body animations are the make up for the lack of facial expressions. Characters will make strange, jerky, motions that you'd expect from a kid trying to act and it never stopped throwing me off. However, the environments are stellar. I can't imagine the work that when into them.

>>26225
I've played it for about 30+ hours during this run through and it definitely feels shorter. I think the sudden ending I mentioned and the, relatively, few locations contribute to that. I'm not saying that is a negative. I don't play games to get my "recent activity" as high as possible and Prague is incredible to look at and fun to explore. However, I can see how you might feel otherwise if you were reviewing it to a deadline.
>> No. 26229 Anonymous
22nd November 2023
Wednesday 2:53 am
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>>26228

Prague didn't feel very much like Prague, mind you. I don;t recall anyone saying "ty vole" even once. That's the equivalent of a game set in London where nobody ever says "mate".
>> No. 26230 Anonymous
25th November 2023
Saturday 4:58 pm
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Dunno if I put this on my wishlist from .gs in the first place, but it's currently -85% off and only a pound so I picked it up and it's pretty fun.

A Russian indie dev made this after watching Inception: you've been headcrabbed and have just woken up from it... or have you? You have to explore the environment and notice anything that seems off. If you think it's a dream, shoot yourself. If you think it's reality, survive until the timer runs out. There are several layers of dreams. Get it wrong and you lose.

It's very tough, and sometimes a little arbitrary about what counts as 'unreal', but with trial and error you can fight past the poor English translation and get on the developer's wavelength. It took me about 20 failures before I won on Easy.
>> No. 26231 Anonymous
25th November 2023
Saturday 8:19 pm
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Call of Duty Modern Warfare III. The new one. It's alright. Multiplayer is good, the typical fast paced CoD action. Not as good as Black Ops III's wallrunning/wacky level design gameplay, but still fun. The campaign tries something new with levels that are small open worlds. I feel CoD campaigns excel in their set pieces, but these open world levels are just like a mini Far Cry without the classic CoD bombast. Zombies is surprisingly good. No longer a round based survival game with all those arcane easter eggs, instead it's an extraction shooter where if you fail to exfiltrate, you lose all your loot. Will it have the lasting appeal of the conventional Zombies mode, I don't know. Is it a cynical reuse of Warzone/campaign assets, possibly. But it is fun.
>> No. 26232 Anonymous
25th November 2023
Saturday 8:53 pm
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>>26230

>kill yourself to escape the dream

Bit of a tangent here from the game you mentioned, which sounds interesting, but this concept is a bit daft in my opinion and it bugs me a bit. You will always wake up from the dream eventually, so what's the rush? In a gamble between "accidentally kill yourself for real" and "wait a while", how is the risk of killing yourself ever the rational choice?
>> No. 26233 Anonymous
25th November 2023
Saturday 11:30 pm
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>>26229
I've never been, but I suspect it's more accurate than the double decker Hong Kong we saw in Human Revolution. I actually forgot how crazy HR is until I was reading up on some alternate quest outcomes for MD. They really toned down how far out the world is from the former and it's a better game world for it. Also I found your missus in the Red Queen.

Something I didn't mention in my above post is that the soundtrack is completely forgetable, sadly. However, I suspect I didn't hear any of the more exciting tracks because I was playing the game as sneakily as possible, but I don't know.

>>26230
Most light-hearted Eastern European game concept.
>> No. 26234 Anonymous
26th November 2023
Sunday 12:13 am
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>>26232
In the game, unless you escape the dream, the parasite invading your brain and generating the illusion will eventually take over your mind and make you a zombie. This is explained to you by a manifestation of your subconscious taking the form of a leprechaun.
>> No. 26235 Anonymous
26th November 2023
Sunday 10:19 pm
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>>26233

>Also I found your missus in the Red Queen.

Ah dumped her ages ago mate, I just kept up with the language and that because I'd already wasted so long on it and it might help bag another one day when I visit. Nice place, lots of beer.
>> No. 26236 Anonymous
26th November 2023
Sunday 10:35 pm
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Gran Tourismo 7

Not saying it's realistic or anything, but when I drive the Tesla M3P in the game I win every race even on difficult.

Graphics are awesome.
>> No. 26237 Anonymous
26th November 2023
Sunday 11:12 pm
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Just finished Stray / The cat game.
Lovely all round.
>> No. 26238 Anonymous
27th November 2023
Monday 9:09 am
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>>26236

I had a great time with 3, many years ago. If I had the money and space and time, I would absolutely build a little arcade with a proper driving sim setup.
>> No. 26239 Anonymous
27th November 2023
Monday 9:26 am
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>>26238
Driving around on Gran Turismo 3 with Feeder blasting out. Those were the days.
>> No. 26243 Anonymous
28th November 2023
Tuesday 12:06 am
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>>26200
See, the problem with mods is I accidentally swapped gender on my actual playthrough at the start and then it turned out that I couldn't change it. Things just escalated from there as I installed cosmetic mods to address the more abominable features of the base game like the eyes. You can't see it in the screenshot because I don't know what I'm doing but she has scars across her face but they just make her fitter.

I'm not even using the supermodel mod everyone uses but another to marginally improve on the monstrosities the base game has. Now I'm stuck with a lass I fancy and the game's trying to make me romance people. She even says 'oh yeah that's the stuff' which is close to the exact line a lass used to say to me when I'd spaff on her.

So to summarise: Todd can't make a game for shit but he can make a platform for a modding community. Unfortunately they community is exactly the kinds of people you were as a lonely teenager and they also have an obsession with lore-breaking equipment. And as a result I've put days into this game.
>> No. 26259 Anonymous
9th December 2023
Saturday 6:03 pm
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It's that time of year where it's cold out and generally depressing, so I get the urge to reinstall Oblivion with about 4 billion mods, because Oblivion is just about the cosiest game ever made.

I'll let you know how it goes. I'm actually going to try keep the mod list quite streamlined this time and mainly focus on adding stuff and environmental improvements, not any of the fancy engine features and combat overhauls etc that inevitably lead to the game crashing every ten minutes and me giving up on it.
>> No. 26260 Anonymous
9th December 2023
Saturday 7:03 pm
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>>26259
>Oblivion is just about the cosiest game ever made.

I'm glad it's not just me that feels this. I've probably sank more hours into Morrowind in total, which felt more alien and intriguing, but Oblivion was my comfort food during an incredibly shite time of my life.

A lot of it comes down to the music, I think. The score is brilliant for what it's trying to achieve. The natural scenery really was incredible for the time, too, full of lovely little hidden alcoves, waterfalls, forests and so on. All covered in warm lens flare.

It's probably pure nostalgia, and I think I've mentioned it elsewhere, I even like how charmingly shambolic some bits are. Like how if you give a coin to a beggar, their accent completely changes. Or how the ragdoll physics sometimes comically glitch out. Or the fact that the final Lord of the Rings: The Two Towers confrontation comes down to you and about a dozen town guards.

I imagine mods could vastly improve and modernise Oblivion. Let me know what you use, lad, I'd be interested to see what an updated version of the game looks like.
>> No. 26261 Anonymous
9th December 2023
Saturday 9:33 pm
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>>26259

Well. So far, so normal, for Oblivion modding.

>>26260

Same lad. I think when I first played Oblivion I had just dropped out of sixth form or college, I was a full on NEET loser with no mates, and it was exactly the kind of escapism I needed.

I'll post the mod list when I've finished tinkering. It won't be anything too drastic of a departure, just freshening things up enough that it stands a chance against my own rose tinted memories.
>> No. 26262 Anonymous
9th December 2023
Saturday 10:12 pm
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>>26261
>I'll post the mod list when I've finished tinkering. It won't be anything too drastic of a departure, just freshening things up enough that it stands a chance against my own rose tinted memories.
Please do! I may just have to follow suit and have my own jaunt around Cyrodiil.
>> No. 26263 Anonymous
9th December 2023
Saturday 11:28 pm
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>>26261
>>26262

Here we are then. Got it all worked out and surprisingly didn't take all that much effort.

Main mod doing the heavy lifting is Maskar's Oblivion Overhaul, because it's configurable, doesn't make too many huge sweeping changes and seems to have better compatibility than other ones like Oscuro's. Then I added the full Better Cities pack on, which adds tons of detail to all the settlements and makes them a lot of fun just to explore and see all the new stuff. I also used OblivionXP, which gives you a much more intuitive levelling system like Fallout 3, instead of Oblivion's arse backward one, but that's personal taste.

For graphics I have Quarl's Texture Pack 3, Natural Environments, Improved Trees and Flora, and of course the Oblivion Character Overhaul to fix the fuck ugly faces. If you have a more modest PC those four on their own will already make the game pretty presentable, by the standards of a game released in 2006, but if you have a more modern machine you should also try Oblivion Reloaded, which is a highly tweakable tool to enable modern lighting and shaders etc; however I turn most of that shite off and mainly use it to improve the draw distance and shadows.

After that it's just a matter of adding whatever amour and weapon sets that take your fancy. I've had Immersive Weapons and Armamentarium on basically every installation for the last ten years but just browse nexus and pick what you like, these ones are usually pretty safe not to conflict. The overhaul mod also adds a fair bit.

Needless to say you need the script extender fo most of these to work, and for installation you should stat with the main gameplay altering ones and Better Cities, then move on to the textures and vegetation etc, and put all the graphical stuff on last once you know it's working. Use OBMM fo archive invalidation at each step. You also need something called Blockhead for OCO to work.

Oh and the final one is NorthernUI (but the vanilla skin, not the daft Skyrim looking version), which finally, after all these years, brings proper native Xbox controller support.
>> No. 26264 Anonymous
10th December 2023
Sunday 6:42 pm
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Rogue Trader is very good, if a bit janky. I think it might be the first proper 40K RPG, may be wrong. The main dialogue choices are between dogmatic (kill all unbelievers in the name of the emperor), iconoclast (not evil but not sticking strictly to doctrines), and heretical (embrace demons, reject the emperor's commands). I did intend to go full dogmatic, but that involves executing suspicious people on the spot which upsets my moralfaggotry. It has a cute Sister of Battle who I want to protect.
>> No. 26265 Anonymous
10th December 2023
Sunday 7:16 pm
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>>26264

> I did intend to go full dogmatic, but that involves executing suspicious people on the spot which upsets my moralfaggotry. It has a cute Sister of Battle who I want to protect.
>> I did intend to go full dogmatic, but that involves executing suspicious people on the spot which upsets my moralfaggotry.

Leave it m8, she'll not be right for you.
>> No. 26266 Anonymous
10th December 2023
Sunday 10:30 pm
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>>26265
Discovered she's not a romance option sadly. The only explicit romance so far, having just done Act 1, is the mutant navigator woman. And the conversation options were a bit on the nose. Stuff like "Wow you're so interesting, navigator. Come to my bedroom."
>> No. 26267 Anonymous
11th December 2023
Monday 9:40 am
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>>26266

I mean there's not much scope for flirting when she has the gift of foresight. She quite literally already saw you coming.
>> No. 26268 Anonymous
12th December 2023
Tuesday 11:29 am
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>>26263

So far this is perhaps the best modded Oblivion setup I've actually managed to do. I've even added in a bunch more stuff (once you get into a serious mod collection, the temptation is to push it as far as you can) and things are, remarkably, staying stable for once. It only crashes about every couple of hours, and that's par for the course even without any mods anyway.

Since this post I swapped out the weather mod for Weather - All Natural which is frankly, just better, the other one is quite outdated, and it was doing this thing where it just constantly rained. This mod even makes the interiors of houses etc show you the weather outside, which Bethesda themselves had yet to figure out by the time of Fallout 4.

I've also added on a pack I tried to use a couple of years ago but just had a load of crashes, called Unique Landscapes. It does something a lot like Better Cities only for a lot of outdoor locations. This time I paid more attention to the compatibility patches and load order etc, and I've seen a couple of bugs here and there, but it at least works and when it works properly it really adds a lot more to the world that makes it feel fresh to explore again. Stuff where you remember it, but you don't remember exactly what it was like vanilla, this is the closest you can get to replaying a game for the first time again.

It seems like there has also been a lot of new stuff added just in the couple of years since I last tried these mods; I'm coming across a lot of new NPCs who are fully voiced, and sound just like the original voice actors. I was scratching my head for a bit until I realised modders are using AI for voice acting nowadays, and it's frankly awesome. Really impressive stuff.

Besides that it just looks really pretty at times, for a near 20 year old game. It still looks janky as hell in places but when it looks good, it looks good. Very glad I went down this rabbit hole this time, normallyI get bored of faffing about troubleshooting and crashes, but it all seems to have fallen into place with this one.
>> No. 26269 Anonymous
12th December 2023
Tuesday 1:15 pm
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>>26264
>>26266
What's the writing like lads?
>> No. 26270 Anonymous
12th December 2023
Tuesday 6:15 pm
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>>26269
I'm not super into 40K, I've read a few novels and played a bunch of the games, so I have some knowledge but am no buff. I think the writing is really good. So far every party member has been likeable. Even ones I thought I'd dislike, the heritical leaning psyker, is still interesting enough for me to keep her around. Having completed the first chapter, the story has kept me hooked, and I am intrigued to see where it goes.
>> No. 26271 Anonymous
15th December 2023
Friday 8:27 pm
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RoboCop Rogue City is pretty good. I've done the first few levels, some are pretty straightforward FPS style missions, some involve doing sidequests in small sections of open world. I never saw the RoboCop sequels or the remake, but the game feels a lot like the first film. The "sprint" is very slow, as to be expected I suppose. I don't think it's worth the £50 I paid for it, as I've had some bad bugs, but it's decent for a AA game from a smallish dev with a pretty poor pedigree.
>> No. 26272 Anonymous
18th December 2023
Monday 8:55 pm
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>>26271
The same bunch did a Terminator game that was equally regarded as a bit janky but completely in the right spirit.
>> No. 26273 Anonymous
20th December 2023
Wednesday 2:57 pm
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>>26268

You've inspired me to give this a crack. I reecntly bought an old 360 controller, so I might put it up on my projector and let myself get immersed. Very nostalgic.
>> No. 26274 Anonymous
21st December 2023
Thursday 8:01 pm
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The new Avatar game (blue people one, not the wind bending one) is pretty shit.

The premise is you and a few other Na'vi kids were taken from your parents as children and indoctrinated by humans to be ambassadors for humanity (though actually they wanted them to be soldiers). Things go tits up, you escape, then you do Avatar shit. It was quite visually impressive the first time you escape the grey human facility and see Pandora, but gameplay is very Far Cry-esque which I'm sick of at this point. I think it's telling that GAME reduced it from £68 to £45 less than two weeks after launch.
>> No. 26275 Anonymous
22nd December 2023
Friday 7:23 pm
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Binned Avatar, started Terminator Resistance. The first level gave a good impression. Coming from Robocop's infinite ammo walking tank gameplay, to playing a squishy resistance member scrounging bullets to take down walking gun turrets is quite a shift. How the devs went from creating garbage DSiWare to making some actual good games is quite astounding.
>> No. 26276 Anonymous
22nd December 2023
Friday 7:46 pm
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>>26275

Business innit, got to establish yourself and make a bit of money, then you can afford to start taking risks and being pickier about your projects. After all, the Beatles had to release four albums of shite bubblegum pop before they started to show their own artistic voices. We would never have got world changing albums like Sgt Pepper's without that.

I reckon this dev could be worth keeping an eye on.
>> No. 26277 Anonymous
22nd December 2023
Friday 8:53 pm
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>>26273

Let me know how it goes lad. I'll post the load order I ended up with if you want to try some of those mods and end up having trouble.
>> No. 26278 Anonymous
24th December 2023
Sunday 1:34 am
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>> No. 26279 Anonymous
25th December 2023
Monday 12:25 pm
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>>26272
The Terminator game was pretty damn decent. Slight jank, but overall solid. Sadly, RoboCop is the first game I've come across that shows my machine's age (6 years, 1950x, 1080ti, 32GB, running off NVME SSD) and just won't run at more than 15-25fps even at the lowest settings.
>> No. 26283 Anonymous
1st January 2024
Monday 6:18 pm
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I bought the Far Cries that I don't have in the steam sale. I was genuinely impressed at how Far Cry 6, a game from 2021 that gives my 3600X/5700XT system some trouble, and even puts up a fight with my beefier 5800X3D/6800XT rig, looks so... Shit.

The other one I bought was Far Cry 4, which is almost 10 years old, literally last gen, and frankly, it looks better. Not to mention performing flawlessly on the more modest PC (which is where I spend more time these days because it's in the living room). I played Far Cry 5 a couple of years back and don't remember it looking amazing, but against other games that have made giant leaps in the last couple of years, how did they manage to effectively go backwards?

Anyway other than ranting about the graphics, these games are literally all the same, so I only ever buy them on sale. But so far 4 might be my favourite one of the lot. I hated 2 even though all the game snobs praise it as "the good one", 3 is the everyman's favourite but I thought it was pretty bland, 5 was actually pretty good but far too easy, and so far 6 might actually be the worst of all.

4>5>3>2>6 (and the original one doesn't count because it is, frankly, related in name only).
>> No. 26284 Anonymous
1st January 2024
Monday 9:48 pm
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>>26283
I hated 4, as soon as it starts you're just doing item collection quests same as 3 but with less novelty (how many fucking radio towers ?)and half the shit took too long to spawn or the maps were wrong. 6 I have fond memories of, the characters were cliché but rang true as various activist types I've known. Just bombing around the countryside in some car listening to Latin music, Dani singing along, beautiful. I'll give 5 a try now. Did you play 4 before the others?
>> No. 26285 Anonymous
1st January 2024
Monday 10:45 pm
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>>26283
5 came out when I had massive anxiety about nuclear war. So when the ending got spoiled for me midway through my playthrough I couldn't continue because it really terrified me. 3 was good, 4 had a good villain but otherwise kind of dull. 6 couldn't decide what tone it wanted to go for. There's fairly grim stuff about the dictatorship, all those civilians being massacred at the beginning. But then you have wacky alligator companion while wearing an improvised missle launching backpack.

I think Far Cry needs a bit of a refresh, like Assassin's Creed got. The formula is very stale at this point. Maybe an entry that is more linear and tightly crafted instead of the generic Ubi open world.
>> No. 26286 Anonymous
1st January 2024
Monday 11:34 pm
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>>26284

Until buying 4 and 6 this weekend, I had only played 1, 2, 3, and 5, in that order too I believe. I would say I had already grown bored of and given up on the series after 3, but I bought 5 on a whim because I was bored out of my head during lockdown.

I was instantly put off by the armour piercing vs "soft target" rock paper scissor thing in 6 I think. I know I complained that 5 was too easy, and I see how they were trying to mix things up with this mechanic, but in practice it really fucks with the flow I expect from Far Cry and feels very unsatisfying in practice.

I think 4 just pleasantly surprised me, it's got a charismatic villain and I find the environment a lot more interesting than the others, it's not about any particular mechanical strength, just it's probably the most polished one out of the lot. The last one where they were still making these games with any genuine passion, I gather.

>>26285

Funnily enough I never got as far as that ending bit, I got right to the point where you beat all the main sub-area bosses and you are about to do the climax, and that's the exact point where I put the controller down and went "Meh. I'm full of Far Cry for this year."

I think the inevitable thing is it's going to get a big proper reboot with a lot of fanfare about taking it "back to its roots" and it'll be a much more survival oriented game where you are alone on some tropical island being hunted by some military types, and you have to improvise weapons and steal supplies to escape; rather than being a one man army who causes a revolution within a political cause carefully calculated by Ubisoft's PR department to stand for absolutely nothing in particular.

At least that's what I'd do anyway.
>> No. 26288 Anonymous
4th January 2024
Thursday 6:03 pm
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>>26195
Aight so DayZ community roleplay servers are where it's at. I've put in 50 hours in a real short time since, where before I simply stopped playing offical but for the occasional hour or two.
>> No. 26289 Anonymous
4th January 2024
Thursday 8:37 pm
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I have got back into a bit of a retro kick, and by now it's been long enough that I don't even feel a weird melancholy that PS2 is old enough to be considered retro.

This game is the very definition of "hidden gem" though, it's fucking great.
>> No. 26296 Anonymous
13th January 2024
Saturday 3:37 pm
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They added Hell Let Loose, one of my favourite games of recent years, to Game Pass and it's skewed the community in a very bad way. It's a multiplayer game with a reasonable amount of coordination needed to have a hope of winning, but none of these new players do so, no one takes leadership roles or worse they do and have no idea what they're doing. I'm not "gatekeeping", I've talked new players through the mechanics numerous times, but it's at a critical mass now and it seems like a lot of players just aren't arsed. I can only take one leadership role at a time, but I also don't like feeling obliged to do so.

I really hope I'm not coming off as some kind of "no fun allowed" arsehole, but the best thing about this game was the community and now it's been changed for the worse.
>> No. 26297 Anonymous
13th January 2024
Saturday 4:50 pm
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>>26296
No you're right, this has been my experience too and seems to happen to every multiplayer game that gets added to Game Pass.
>> No. 26298 Anonymous
14th January 2024
Sunday 12:38 am
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>>26289
Favourite arcade game ever.
>> No. 26299 Anonymous
14th January 2024
Sunday 3:35 pm
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>>26296
People are playing it like it's CoD I assume.
>> No. 26300 Anonymous
14th January 2024
Sunday 9:38 pm
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>>26299
It's hard to tell. Mostly because I haven't played a CoD in ten years and the footage I've seen of the newer ones makes it look like Quake multiplayer on bath salts. Mostly it's just a critical mass of people who don't know what they're doing, so no one can teach them what to do, so they can't learn what they are supposed to do.

I spent a couple of hours on a server that was overwhelmingly newbies, but few of them had microphones so there was only so much I could do to teach them.

>>26297
Hopefully it passes. If nothing else some servers don't appear to allow crossplay, which I think is the bigger problem than HLL just being on Game Pass.
>> No. 26301 Anonymous
16th January 2024
Tuesday 11:29 am
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>>26296
>Hell Let Loose
Looks like first person Foxhole with less building. I'd love to give it a try but I doubt my PC can run it - the graphics look pretty good.
>> No. 26302 Anonymous
17th January 2024
Wednesday 3:08 pm
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>>26301
I screencapped my settings with which I get between 50 and 70 frames on a 1660 Super GPU and a Ryzen 7 2700 CPU. Not sure if that's encouraging or not, but at least the issue with particle effects on burning tanks that sent my FPS into the teens is fixed now.
>> No. 26303 Anonymous
21st January 2024
Sunday 1:35 pm
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Replayed the original Red Faction the other day for the first time in 20 years or more. The ability to just blast holes in walls and scenery still holds up nicely.
>> No. 26304 Anonymous
21st January 2024
Sunday 2:19 pm
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>>26303
Must have spent dozens of hours on the multiplayer map with the two forts on opposite ends of a canyon. My brother and I trying to blast tunnels from one fort to the other. Can't remember anything about the single player campaign. Weird that no modern games have tried that level of environmental destruction.

I got The Last Of Us Part II remaster. Beautiful looking game. I didn't play the original release much, I think because the opening is quite boring. I knew the big spoiler about the bad thing that happens to a major character. I saw all the chud outrage surrounding a major character being a Jewish lesbian.

I think it's a really good game so far. I nice ebb and flow of quiet parts where you're exploring ruins for supplies, scary parts where you're dealing with zombies, and tense parts where you're fighting humans. Resource availability is balanced in such a way where you're having to switch guns because you're never in a situation where you have enough ammo with one gun to take down all the enemies in a particular encounter. Every shot counts.

The writing is good, the dialogue feels natural, the characters are likeable, I think the hate it got is totally unwarranted. I'm not usually a big fan of western AAA games because I'm a weeb, but I'm genuinely invested in the story. Some bits are a bit self indulgent - did I really need to listen to Ellie playing/singing Take On Me for two minutes on a guitar she found? The guitar stuff is annoying and reminds me of that bit in Twin Peaks where James plays that song, but that could just be because I feel like the sort of people who whip out a guitar to play a song in an informal setting are cunts.
>> No. 26305 Anonymous
9th February 2024
Friday 9:49 am
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Are there any fun modern racing games that have modes like capture the flag, destruction derby and so on?
>> No. 26306 Anonymous
10th February 2024
Saturday 2:25 pm
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I took care of some very old unfinished business today. If nothing else, if I die tomorrow, that'll be one less thing on a long list of regrets.

Then I started on Crystal Clear, which is an open world romhack or Pokemon Crystal. I'd recommend it to all of you three because we are all from the 90s and don't lie, you know you like some pokemans now and again. It's like the Stalker Anomaly of Pokemon, and if that doesn't sell it to you, I don't know what will.

Anyhow, while I was searching on a couple of guides and wikis and what have you, I encountered a bit if that tediously predictable autism you often encounter in certain videogame communities. It git me to thinking. There might be a common denominator to all of it. Behind every strain of videogame autism is often a similar motive.

It's about narrowing down the range of options. It's about having less to think about, and more decisions made for you. It's about taking the mental load away from in the moment decision making, and transferring it to premeditated planning.

This is why pokemon autists don't like using items and use set battle mode. It's why the Souls autists don't like using summons or consumables. I can't actually think of any other examples but I'm sure there are examples. They always dress it up as being about skill, but it's not- It's about the fact they feel uncomfortable if things are too variable and prefer a narrow, relatively predictable game.

What do you reckon?
>> No. 26307 Anonymous
10th February 2024
Saturday 4:11 pm
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>>26306
I don't know what you're on about but yeah people generally think their way of playing is the only true way of playing.
>> No. 26308 Anonymous
10th February 2024
Saturday 4:17 pm
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>>26306
I think you're probably right. But also, there really is an optimal way to play, and they're finding it. They're more interested in winning the game than enjoying it. And that might actually be because they are uncomfortable with the possibility that they might lose, so they stick to their comfort zone of making the same winning moves every time. They wouldn't stick to the same chess opening every time if it lost every time. They want to be able to automate victory. And that, in a way, is exactly what you said, and that's why I agree.
>> No. 26309 Anonymous
10th February 2024
Saturday 5:30 pm
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>>26306
A classic case of that is the Smash community. You have dozens of levels with tons of variety, and so many items that make the game fun. But every time I've attended an event with a Smash tournament, it's 1v1 on a flat stage with no items.

I totally get people putting in their own rules to challenge themself in a game, but I don't agree with the ones who say I actually haven't finished Dark Souls 2 because I used summons and am therefore not a true gamer.
>> No. 26310 Anonymous
10th February 2024
Saturday 5:48 pm
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>>26306
>This is why pokemon autists don't like using items and use set battle mode

Hang on, both using items and being able to switch is fun-ruining OP. The former because you can spam potions, revives and x-items while the latter means you can always use typing advantages which is 90% of the decider of 1v1 battles. These are children's games, every playthrough is a narrow, relatively predictable game and I don't think there's anything wrong with removing elements where you're already getting same experience every time. Same reason people do nuzlocke or make simple choices like not using legendary or other game breaking mons.

Personally I like using teams that have a high-degree of chance in their movesets or come with interesting quirks like Smeargle. I could easily smash any standard pokemon game but if you play the games like an accountant then they become very boring. Boredom being a serious issue for people who play these games all the time or want to do competitive games.

Anyway do Rocket Edition, Red Chapter and Prism.
>> No. 26311 Anonymous
10th February 2024
Saturday 7:01 pm
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>>26310

Very much my point m8, I don't call it fun ruining or OP at all because to me, it's just effectively making use of the mechanics to beat the game. I enjoy smashing through battles without taking and losses. I'm a pokemon master. Such restrictions don't add any real challenge, they just arbitrarily handicap you for an illusion of challenge- Which is why I posit that the real reason 30-something men who still play children's games enjoy doing things that way must be a different intrinsic motivation.

But I'm only being a bit provocative for a laugh, but I've never enjoyed the whole nuzlocke thing, and it always frustrates me that there appears to be a huge modding scene for Pokemon which would have a lot more potential, if it wasn't obsessed with all this Kaizo nonsense and silly meme challenges.

I do have Prism on my list but if you know of any good enhancements to the Gen III or Gen V games I'd be interested to hear about them. For me that's where the games had the best balance between simplicity, depth, and pretty graphics.
>> No. 26314 Anonymous
14th February 2024
Wednesday 12:23 am
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I knew using legendary Pokemon was looked down upon, but I didn't know any of this other stuff about swapping my Pokemon out or using items being verboten. What next, I can't pick up health in Half-Life 2? Or pop a few Mentats in a Fallout game before the big exam? Perhaps if the Pokemon games, at least the ones I've played, weren't some of the grindiest titles around I'd agree with these rules, but come on, the reality is I'm fighting the game here, not Pokemaniac Dan and his level 30 Ivysaur.
>> No. 26315 Anonymous
14th February 2024
Wednesday 11:28 am
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>>26314

The trouble is generally that pokemon games are quite deterministic, if you understand the mechanics well then it's very easy to trivialise, and there's very little in-between for Pokemon players. You're either a complete casual or you're a turbo neckbeard obsessive.

The difficulty curve of the vanilla games is adjusted for someone like me who plays one of the games every couple of years, and you blunder your way through using pokemon you like because they look cool, and you have to figure out as you go along which pokemon are strong/weak to what, because you don't even recognise half the pokemon you come up against.
But the other kind of player, the people who actually do know them all by memory and choose their own team by the strengths of their stats etc, will breeze through the game without any resistance.

That said the average romhack usually "fixes" all that and rebalances the difficulty by giving gym leaders competitive teams with maxed out EV values and all that bollocks, and that tends to make items etc much more important because without them you're really up against unfair odds. The ones I've played were a shock to the system at first but it's very rewarding because it takes you back to being a kid when fighting a gym leader actually felt intense and hard.
>> No. 26316 Anonymous
17th February 2024
Saturday 10:29 pm
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Bit the bullet and bought a PS5 for FF7 Remake part 2.
Had a series X since day one which will still be my main console for multiplat stuff.
>> No. 26317 Anonymous
18th February 2024
Sunday 1:11 pm
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Dragon Quest XI

Don't let the marketing fool you, it's a really lovely RPG with a very light dusting of horny. So brash that one too young would not get it, one who thinks they are old enough get half of it and an adult can have a sensible chuckle.

But all of that is selling this game short. It's easily the best JRPG, FF doesn't hold a candle to the medium while Dragon Quest revels in it. It's just linear enough to avoid feeling lost, just deep enough to give purpose.
>> No. 26318 Anonymous
18th February 2024
Sunday 1:28 pm
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>>26317
I find that Dragon Quest games are very charming, but the battle systems are usually a bit dull. Also I find the music is not as diverse and memorable as Final Fantasy games. I got as far as the mafia canal town in XI, and had experienced no exciting battles, no real feeling of customising a character to how I want (compared to stuff like FFVII materia, FFVIII GFs, even DQVI and VII's vocations).
>> No. 26319 Anonymous
18th February 2024
Sunday 3:07 pm
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>>26318
Different strokes, I suppose. With a TTRPG I want to craft the story, in an RPG game I want to lean back and experience the story.
>> No. 26322 Anonymous
23rd February 2024
Friday 12:10 pm
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Will someone explain to me what a season pass is and why anybody would want to pay for one?
>> No. 26323 Anonymous
23rd February 2024
Friday 1:09 pm
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>>26322

It's a subscription for extra bits of the game. Sometimes that's just cosmetic items in multiplayer games, sometimes it's extra chapters of the single-player campaign. It's all a bit grubby and shameless.
>> No. 26324 Anonymous
23rd February 2024
Friday 1:17 pm
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>>26322
It usually just a way to sell DLC that isn't out yet. As in, game releases, and there will be a "roadmap" detailing the next twelve months of DLC, but if you buy the "season pass" you'll get it as and when, maybe at a slight discount.

I think in games that are of a more "live service" kind of deal, it's a bit different. With Fortnite I think you have two tiers of unlocks, and if you don't pay for the season pass you only get the crap unlocks, but I'm not totally sure on that because I don't touch Epic with a bargepole.
>> No. 26325 Anonymous
23rd February 2024
Friday 7:19 pm
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>>26324
Battle Passes are what Fortnite and Diablo IV and I think Overwatch 2 use. As you play the game you level up, and there are two sets of rewards. The free tier, which is mostly shit cosmetics; and the premium Battle Pass tier, which has good stuff like cosmetics people actually give a fuck about.

Free tier is stuff like emotes or stickers, premium is new characters or sick armour.
>> No. 26326 Anonymous
24th February 2024
Saturday 12:55 pm
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>>26323
>>26324
>>26325
So they don't block you out of playing the base game, only subscriber content? I'm not too bothered about paying a monthly subscription for MMOs but for regular games it seems like a bit of a scam.
>> No. 26327 Anonymous
25th February 2024
Sunday 11:41 am
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>>26326

Too bad, it's profitable so you're stuck with it.
>> No. 26328 Anonymous
25th February 2024
Sunday 12:02 pm
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>>26327
Woah, we got a real straight shooter here.

Except what you say isn't really even true, you aren't "stuck with it". While the "AAA" space is more or less fucked*, games have never been more accessible, both old and new, whether it's via online stores or emulation. Plus there's a thriving scene of reviewers on YouTube to tell you about these games and some of them even edit their videos down to a reasonable length.

*Thanks to Ubisoft, Embracer Group, Electronic Arts and the rest!
>> No. 26329 Anonymous
26th February 2024
Monday 10:29 am
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Should I play Dishonored or Disco Elysium this evening? Don't explain why in detail just shunt me in the direction of one or the other. Do it now, NOW! QUICKLY!
>> No. 26330 Anonymous
26th February 2024
Monday 12:33 pm
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>>26329

Disco Elysium, beratna
>> No. 26333 Anonymous
12th March 2024
Tuesday 7:29 pm
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I've spent a chunk of the afternoon playing Iron Harvest. It's an RTS with a really cool premise about WW1 but if they had kickass dieselpunk mech tanks.

I really wanted to like it, but it's kind of disappointing, and I can't tell if that's just because it's a modern RTS, where I'm the kind of guy who wishes RTS never left the golden age of CnC behind, or if it's the game itself. The campaign starts very slowly but the moment to moment combat and positioning of your troops etc is fun, very Company of Heroes. It starts to come apart when you're on a bigger map fighting for control of resources, and then it starts to be one of those where you no longer feel immersed in the fantasy of commanding your mechs, you just feel the mechanical workings of the gameplay, micromanagement, and all that shit.

I also don't like Poland being the defacto good guys, they're boring. Nothing against them, it's just that in my quest to shag every eastern bloc country's women, Poles turned up like Rattatas and Pidgeys. Also the voice acting in English is fucking horrendous.
>> No. 26334 Anonymous
12th March 2024
Tuesday 9:01 pm
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>>26333
Tell me about Latvian and Lithuanian women. Are they noticeably distinct?
>> No. 26335 Anonymous
12th March 2024
Tuesday 9:18 pm
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>>26334

I think the Lithuanians are the best. They don't seem to be as mental, bit more laid back and open minded, I put it down to proximity to the Nordics. They're not as conservative/traditionalist as the others, even if they do tend to like power metal and probably don't mind if you collect Nazi memorabilia.

Latvian is still on the list but I couldn't even find it on a map honestly. I'll get back to you if it happens. Sage for blatant nonsense.
>> No. 26337 Anonymous
14th March 2024
Thursday 1:18 am
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Completed Firewatch. Excellent writing.
>> No. 26338 Anonymous
14th March 2024
Thursday 3:03 pm
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>>26337
The only 'walking simulator' I've played was Gone Home which I bought on disc, on a whim, for less than a fiver and it turned out to be absolutely brilliant. I was completely immersed in the atmosphere and actually cared about characters as if I knew them (I guess it's easy for a bearded autisitic NEET to project onto a teenage lesbian girl, huh). Toward the end I was really, really hoping the story did and didn't end in suicide - it was that good that I actually reverted to my own teenage self for a while.

I've been wondering about Firewatch for a while but I'm not too keen on knowingly going into a narative based game.
>> No. 26339 Anonymous
15th March 2024
Friday 7:55 am
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>>26338
You'll probably quite enjoy Firewatch, and What Remains of Edith Finch. Try Life is Strange too for the feeling of being a teenager again.
>> No. 26340 Anonymous
15th March 2024
Friday 8:08 am
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>>26338
Well I don't really know what to tell you, if the only walking simulator you played was brilliant but you have no interest in playing another one?

Firewatch is as you describe - characters you care about and immersive atmosphere.
>> No. 26341 Anonymous
15th March 2024
Friday 4:44 pm
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>>26339
>>26340
I think the point was that the game caught me off guard at a potentially vulnerable time in my life, rather than knowingly going into such a scenario. I think any attempt to intentionally recreate or seek such an experience will inevitably be insincere.
>> No. 26342 Anonymous
16th March 2024
Saturday 5:30 pm
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>>26338
I really enjoyed Gone Home but found Firewatch was just kind of disappointing (although I might be a bit biased because I was a gay teenager in the early 2000s).
The art style is great and it gets off to a promising start but the game just ends up being really anticlimactic.
It's hard to explain why without spoiling the plot but it basically starts out like a compelling mystery thriller then mostly ends up being about single middle-aged men's personal trauma they can't escape from, but not in a way that really explores much or made me care about the characters in the way Gone Home did.
There's also your character awkwardly not-quite-flirting with a colleague over the radio for the entire game and the tragic yet incredibly mundane and predictable cockup several years ago which somehow got ignored by everyone even though it's fairly obvious the kid had gone missing and is probably lying dead in the woods somewhere.
Also the big reveal at the end that all of the mysterious stuff going on is just one guy fucking with you.

I think Gone Home's environmental storytelling is also a lot better. You're literally examining everything in a house to work out the story with minimal external prompting in a way that ends up feeling like solving a big satisfying puzzle.
Firewatch has a bit of that but a lot of it feels like you're just following instructions to walk to the next waypoint in order to be told the next bit of the story.
>> No. 26343 Anonymous
16th March 2024
Saturday 11:30 pm
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Seeing a lot of hype about Helldivers II, but I'll have to wait for payday before I make any more impulse purchases like that. Either of you two tried it? I really liked Remnant 2 last year and it seems quite similar.

I get a very Starship Troopers vibe from the marketing bumf, so I imagine it's got a load of unironic Death Korps of Krieg roleplayers on it to trigger depiction-is-always-endorsement-lad, and I think that'll be a good laugh.
>> No. 26344 Anonymous
16th March 2024
Saturday 11:48 pm
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>>26343

It looks quite good. The developers have encouraged people to hold off on buying it for a bit, because the servers are completely overwhelmed by the unexpectedly high player count.
>> No. 26345 Anonymous
17th March 2024
Sunday 9:04 am
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>>26343
>depiction-is-always-endorsement
If you're trying to convince yourself that was the argument then the frequency that you bring it up might work, but it has the opposite effect if you're trying to convince the rest of us that you're not the one who's been triggered.
>> No. 26346 Anonymous
17th March 2024
Sunday 10:52 am
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>>26342
I was put off Gone Home around release because at the time I frequented 4chan and it was given a fairly negative reception.

A few years later I grew up and gave it a go, and it's absolutely wonderful. Same with Life is Strange.
>> No. 26347 Anonymous
17th March 2024
Sunday 5:02 pm
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>>26343
I imagine it's great fun with friends, but on my own it's a fairly mediocre wave/horde based TPS with a mildly amusing sense of humour. The monetisation and in game shop are a bit scummy. It does crib a lot from Starship Troopers.
>> No. 26348 Anonymous
18th March 2024
Monday 11:06 pm
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Snufkin, Melody of Moomin Valley

It's a twee 3-5h Moomin story about Snufkin and the Park Keeper.

Graphically its a very well done water colour style, controls using mouse/keyboard are a teensy bit clunky but using a controller works well, and the map design is such that there is no undue guesswork about what the player needs to do next while also having a fair few optional quests along the way that help flesh out the world. It's not a complex game to play, basic game vocab¹ is enough, with mostly push-this-pull-that-drop-this-here style puzzles. Though relatively few there are fail-states that follow the "do it again, stupid" philosophy.

You play as Snufkin which, if you know your moomins needs no introduction, and the game is set in Snufkins fightopposition to The Park Keeper, who wants to turn the natural beauty of the Moomin Valley into a manicured park. The setting and experience is quite serene, but some of the (English) writing reads overly stilted and didactic. Beyond the puzzles, you gain "inpiration" (XP) to play instruments acquired from certain quests better to pass barriers or overcome obstacles. Some of that XP is hidden throughout the map, but most of it comes from quests and side quests; it's hard to over or under level. Level gating isn't ever the point in the game, so this is hardly a flaw. Instead, discovering the "inspiration" in the environment is quite fun.

¹) Using buttons to move a character, using a button to interact, following a screen prompt and learning from it, short term quest v.s. overarching goal
>> No. 26349 Anonymous
18th March 2024
Monday 11:16 pm
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>>26348
This sounds amazing. I love the Moomins.
>> No. 26350 Anonymous
20th March 2024
Wednesday 5:56 pm
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>>26349
Are they those hippo things?
>> No. 26351 Anonymous
20th March 2024
Wednesday 8:43 pm
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>>26350
Yes, but Snufkin is the human-looking farmer-person.
>> No. 26352 Anonymous
20th March 2024
Wednesday 9:24 pm
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>>26351

Upon investigation it's not just a cartoon I remember from childhood but a fucking multimedia megafranchise with about a billion adaptations.

Which is the one I remember from CBBC in the mid 90s?
>> No. 26353 Anonymous
20th March 2024
Wednesday 9:43 pm
26353 spacer
>>26352
That's the one I posted a picture from. Officially, it was just called "Moomin" and it was made in Japan. It's brilliant. I think everyone from our generation remembers that; there are other versions but I don't think they were as popular. There was a CGI one a few years ago which was disappointing, and there is a sinister live-action one from the 1970s.

https://en.wikipedia.org/wiki/Moomin_(1990_TV_series)
>> No. 26354 Anonymous
20th March 2024
Wednesday 9:50 pm
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>>26353
They were children's books originally and often quite sinister. The Groke illustrated in that stark black and white woodcut looking style...
>> No. 26356 Anonymous
23rd March 2024
Saturday 6:15 pm
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>>26343
>>26344

Bought it last night, played til the early hours and most of today. It's actually really good. I am a big fan of Starship Troopers so naturally I was predisposed to like the whole shtick this game is wholesale ripping off from it, but they actually did it very well so I can't hold it against them. It's very rare a game gets a satirical, humorous tone correct like this.

As for the gameplay, yeah, I can see it being a little underwhelming if you intend to play it solo or you don't like interacting with strangers. But if you do like playing games with other people, this is definitely one of the best games for it. I haven't finished a game grinning ear to ear like this since the original Left 4 Dead. It also very strongly reminds me of Mass Effect's criminally underrated multiplayer modes, but with a lot more freedom and variety.

I've been a big fan of these "horde" game modes since Invasion Mode on UT2004, to me it's a mix of social activity and gaming in one. Co-op is hard to get right but when it IS right, it's wonderful; and I get the impression that the power of memes alone has given this game one of the best player communities I've ever come across. It's so charismatic people can't help but get in on the roleplay a bit, and that translates into real player camaraderie.

In essence they have really just distilled all the best elements of the survival/co-op shooter into one game, and it's more than the sum of its parts.

>>26347

>The monetisation and in game shop are a bit scummy.

I heard a couple of reviewers say this too when I was looking around before buying. But the thing is, upon getting the game, I have no idea what they were talking about. As far as "live service" games go, this is by far one of the least predatory and least scummy. You unlock everything via the rewards from completing missions, and you earn plenty of the the "premium currency" in game. You can unlock the battle passes with in game rewards and I've almost got enough to do so after only a couple of days playtime. Also as far as I know the battle passes don't expire and lock you out like other games typically do.

I really can't see much incentive at all to spend real life money on it at all, it really is optional. I'm earning all this stuff by playing the game, which I am doing to have fun because I am enjoying the game. It's not a grind, which is quite the opposite to what most games do where they intentionally make it a ballache to unlock stuff and have everything limited so you feel pressured by FOMO.

I mean, I wish games didn't have any of this stuff, I would rather just pay a tenner for some new DLC every few months if the devs need an incentive to support the game in the longer term. But as long as they keep the microtransaction model this benign I am okay with it, and it seems weird that the game is taking criticism for it when if anything, it's a step in the right direction.
>> No. 26357 Anonymous
24th March 2024
Sunday 12:19 pm
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>>26356

Okay this game keeps getting better. I had dismissed the robot faction in favour of bugs, because robots are usually boring. But I tried one this morning for a change and discovered that this game's Automatons are the most terrifyingly humanlike malevolent machines I have ever encountered in a game.

The first time I heard one of their patrols approaching, and realised they are singing an actual marching chant (CY-BER-STAN, CAN'T KEEP HER DOWN) I was terrified as well as impressed. The devs of this game really get it, man. They get it. These bots are implied to be some sort of space communists who originated from a robot worker's uprising, and they truly HATE humans. I had one of them scream what I'm pretty sure was "HELLDIVER SCUM" as he killed me.

They hate you with the same kind of profound hatred the humans hate other aliens. The kind of hatred you can only feel if you are, you know, sapient. Emotional. They are the mirror image of humanity here. In fact I suspect at least some of them actually are former humans, there's big piles of bodies that appear to have been dissected or converted, like Strogg.

All of it is just... It's fucking awesome.
>> No. 26358 Anonymous
24th March 2024
Sunday 5:26 pm
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Sort of bounced off Dragon's Dogma II. I get it's trying to be a more hardcore sort of game, I just find it a bit of a chore sometimes. Inventory weight management is much less generous than your Skyrims or Witchers, and fast travel is very limited and uses a very rare consumable item each time. So if you have to return to an area for a quest and it has one of the sparsely distributed fast travel points, you have to weigh up whether you want to trek through monsters for 15 minutes, or spend a ferrystone which you might need more critically in the future. Also quest markers are kind of vagueish which I like - I had to find some shit in a cave, and it was refeshing to not be guided directly to each item but actually requiring me to properly look around and explore. I think if my attention span wasn't so shit at the moment I'd have got more out of it, it's deep but hostile.

I got Rise of the Ronin too which is like a casualised (but not easy) Nioh, set in the bit of Japan history where the Americans arrive and glorious Nippon has to be less isolationist. Very typical open world, full of bandit camps, fetch quests, collectibles. I'm enjoying the combat because there are difficulty options this time, and on normal it's a solid level of challenge but not Nioh level bullshit. Huge emphasis on parrying and depleting enemy stamina, like many action games nowadays.

Was it a mistake to release two AAA open world hardcore action RPGs from well regarded Japanese devs on the same day? Maybe. Dragon's Dogma II has the advantage of being multiplatform, RotR has the advantage of being heavily pushed by Sony but is limited to PS5. DD2 got good reviews by journalists, RotR middling. But DD2 got into bother by introducing microtransactions which were unknown to gaming journalists until the day of release, and optimisation is poor, so it's getting only "Mixed" reviews on Steam.
>> No. 26359 Anonymous
24th March 2024
Sunday 5:37 pm
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>>26358

More like Dragon's Dogballs, am I right. It's one of those games where it's not an MMO, but it's annoying in all the same arbitrary ways as one, and is probably appealing to the type of autist who likes MMO stuff for the same reasons.
>> No. 26360 Anonymous
26th March 2024
Tuesday 2:11 pm
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I'm playing Shenmue. I guess you have to be very patient to play it today, but I'm enjoying taking in the details and serene atmosphere and the terrible voice acting - it's taking me right back to the 90s and the feeling I got the first time I played Resident Evil exploring the mansion.
>> No. 26361 Anonymous
26th March 2024
Tuesday 4:41 pm
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I think I may be one of those gamer misogynists. Every time I hear a feminine voice in a multiplayer game something twigs in my mind and I feel my defenses go up. I don't say anything about it or act differently (atleast that I'm aware of), but I can feel my brain operating differently. I try to actively avoid or disregard the fact that the other player sounds feminine and try to focus on treating them as I would a masculine sounding player, but it's always there in my mind. Then seeing other players simp over the femmes, flirty but not flurting as if that's a regular interaction?
What the fuck is my problem?
>> No. 26362 Anonymous
26th March 2024
Tuesday 5:58 pm
26362 Had to keep this short because I need to buy meat
>>26361
I'm not trying to sound superior, I simply am but whenever I encounter one of our gamer sisters my anxiety usually comes from knowing how weird, sooner or later, some lad gamer will inevitably get. Whether it's over familiarity or the Eurotrash drunk who went "errrr... there is a woman on our team?" one time when I was playing Hell Let Loose, it's always something.

I think what your getting is kind of an insight into what happens when you're around only men all the time. That's pretty unusual for adult men in the twenty-first century, but it definitely does something to your brain when you're in that kind of mono-gender group and then one woman is introduced. Whether it manifests as your thing or my thing or maybe another thing is up to the individual, but I don't think any of it would happen if multiplayer games had a real world gender split.
>> No. 26363 Anonymous
26th March 2024
Tuesday 6:00 pm
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>>26361

Not to sound patronising but how many lasses do you interact with in real life?

I'm hardly some kind of religious woman respecter myself but I don't treat women any differently. Maybe it's just because of my workplace where we all have a very lowbrow kind of crude, vulgar humour, and I'm used to treating lasses like "one of the lads" in that regard, but I think that's how you should be trying to think of it in a game. Games are a male dominated space and any lass entering that space knows what she's in for (with the exception of some no fun allowed Twitter pricks, but fuck them) so I tend to assume they can handle the bantz and all that.

Although I will say it definitely does make me inwardly cringe and roll my eyes when I see blokes simping, either in real life or in a game. Even if you want to flirt, the best way is always cool and casual, not that kind of behaviour.

In fact if anything, the reason I dislike blokes who behave like that towards women is that they are letting the side down. They're the reason the "pussy pass" exists.
>> No. 26364 Anonymous
26th March 2024
Tuesday 11:16 pm
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>>26363
Pussy pass? Simping? What are you kids on about?
>> No. 26365 Anonymous
26th March 2024
Tuesday 11:18 pm
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>>26364
Simp is an acronym for Shit In My Pants, which is what many male gamers do when encountering females online.
>> No. 26366 Anonymous
27th March 2024
Wednesday 8:02 am
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>>26361
I feel the same about whenever I hear another player is Russian. Or under 12. Or from a part of the UK I don't like. Raises my hackles.

On the flipside, I know that when I've got African American men on my team, there's going to be some good banter.
>> No. 26367 Anonymous
27th March 2024
Wednesday 11:38 am
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One thing I notice is a lot of very miserable Western Europeans. Just absolutely no fun and monosylabic at best. But the East Asians who get lost and end up in EU servers? I don't know what they're saying, but they're always up for it and that works in any langauge.
>> No. 26368 Anonymous
27th March 2024
Wednesday 1:46 pm
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I just don't do multiplayer. It's much more fun to be an autist by myself and play around with the game world that's been created for me without people who spend their entire life hacking the game.
>> No. 26369 Anonymous
27th March 2024
Wednesday 9:37 pm
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>>26368

What I don't get is why there are so many people who insist on playing multiplayer games in exactly the same way. Why don't they just play a single player game, instead of coming on to co-op or MMO games and dragging down the teams who end up having to put up with them? It just doesn't make any sense to me.
>> No. 26370 Anonymous
30th March 2024
Saturday 3:33 am
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Reinstalled Final Fantasy XIV as I bought a new SSD as my main one is too small. In a flash, four hours passed. In preparation for the upcoming expansion, XP gain is boosted, so you don't have to grind sidequests so much to keep at the right level for the story. The side quests are the weakest part of the game, being the typical MMO "go here and kill 5 wolves/collect 5 mushrooms". WoW could learn a lot from this game, it improves upon every WoW mechanic plus has its own good ones. When I went back to WoW after 100 hours in FFXIV it was frankly embarassing what Blizzard has been churning out. At this point I think WoW only exists because people are familiar with it and it has the rep of being the biggest and most influential MMO, when in actual fact it's pure shit.
>> No. 26371 Anonymous
4th April 2024
Thursday 11:16 pm
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I wish Steam wouldn't tell people what time you unlocked achievements. Forever more people will be able to see that at 4am on Tuesday I completed ten sidequests in Skyrim SE. It's embarrassing.
>> No. 26372 Anonymous
5th April 2024
Friday 8:47 pm
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ACC has now got the full Nürburgring layout and it looks so good I might have to dust off my wheel and get back into sim racing.
>> No. 26373 Anonymous
18th April 2024
Thursday 8:51 am
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Not going to buy this, but I'm just amused that someone would make a game in the style of the CD-i Zeldas. And it has good reviews!

https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/
>> No. 26374 Anonymous
18th April 2024
Thursday 11:47 am
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>>26373

So that's where we are now eh. You can make and sell an entire game on the back of LINK MAH BOIII and get away with it.

I'm not saying creatives deserve their inevitable doom at the hands of AI, but
>> No. 26375 Anonymous
18th April 2024
Thursday 12:41 pm
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>>26374
That's clearly not even remotely what they did. There were also a small host of 90s adventure titles that used that art style, not just that one Zelda title.
>> No. 26376 Anonymous
18th April 2024
Thursday 1:17 pm
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Played Dredge for a couple of hours but it's quite scary. Weighing up the risks of fishing at night (some fish are only active at night), when being out of light makes you lose sanity. You can equip lights to your boat, which reduces sanity loss, but makes you more easily noticed by evil boats and monsters. I was looking away from the screen one minute while I was fishing during the day time and some giant monstrous eel emerged from the deep and nearly totalled my ship.

It does the Lovecraftian eldritch stuff really well. Not subtly, but not obviously either. There's some bad shit deep deep below, and I think I killed the fishmonger on the starting island by giving him a mutated fish I caught. A very tense atmosphere for a fishing game.
>> No. 26377 Anonymous
18th April 2024
Thursday 2:02 pm
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>>26376

For some reason I really can't handle water based horror. Games like that one and Subnautica are games I wish I could play but I will only ever be able to watch streamers play.

I don't get scared in any other kind of game, I was playing Resident Evil as a kid and hardened myself on stuff like Stalker when I was a bit older, but even the swimming sections of harmless platformers or adventure games creep me out too much. It's knowing there is definitely some big nasty monster down there and it's only a matter of time til I encounter it. I get that proper sinking feeling of dread right in the bottom of my gut.

I was immensely proud of myself when I managed to push past the bits with the giant mutant catfish in Metro Exodus. These devs know exactly what they are doing. There's games with arachnaphobia options but I still have to grit my teeth and face my fear every time there's giant fucking sharks don't I.
>> No. 26378 Anonymous
18th April 2024
Thursday 5:48 pm
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>>26377
>arachnophobia
System Shock 2 is one of my favourite games of all time, but I have never completed it for precisely this reason. Those spiders can fuck right off.
>> No. 26379 Anonymous
19th April 2024
Friday 12:01 pm
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Having played more Dredge, I fancied more Lovecraftian games. I already own The Sinking City and Sherlock Holmes The Awakened but never played them. Alone In The Dark The New Nightmare got a port to modern consoles and I believe that is Lovecraftian, not played it yet. Then Forgive Me Father which I've just done the first two levels of, which is a heavily stylised boomer shooter. Not really scary yet beyond the surprise ambushes but plays very smoothly, and I suppose the north east US coastal town with mysterious shit and fishmen is somewhat novel.

Not really sure why I've decided to go all in on Lovecraftian stuff, I like the mythos around his works but what I read of his writing is quite bad. Like the one where it turns out eskimos are actually degenerate descendants of an evil ancient race and that's why they're squat and yellow and slinty eyed.
>> No. 26380 Anonymous
19th April 2024
Friday 2:45 pm
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>>26379

It tends to be like that with a lot of older late 19th, early 20th century authors. They were better as worldbuilders and sources of inspiration than actually writing. Tolkein will always be the biggest example to me, we wouldn't have the fantasy genre as we know it today without him but christ I don't know how anybody ever actually made it through Lord of the Rings.

At least he didn't call his cat a racial slur though I suppose.
>> No. 26381 Anonymous
20th April 2024
Saturday 12:36 am
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Considering dropping £50 on Baldurs Gate 3 - I enjoyed the first, couldn't really get into the second, but need something to lose myself in for a couple of weeks.

Will I miss much content if I avoid the romance sub-plots?
>> No. 26382 Anonymous
20th April 2024
Saturday 2:06 am
26382 spacer
>>26381

I get a strong sense that the romance subplots are just there to appease the rainbow mafia lot who are all super into DnD these days for some reason.

Instead of having specific romances like Mass Effect or it's ilk had, you can just shag anybody and everybody. So nobody is left out and it can represent whatever stripe of themembyacepanpolyquueer you are, but the side effect is it makes the whole game feel a bit like one of those horny dating sims at times. Did get on my nerves a bit I'll confess, because I'm not the kind of sadact who wants sex in game, but at the same time I couldn't help feeling there's a bit of hypocrisy here; it wasn't long ago the gaming journo fisher crowd were always complaining about sex in videogames, but when you can do it as a twink elf and muscle-fem orc, that's heckin wholesome!

TL;DR no, you won't.

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