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|>>|| No. 19768
I figured I'd make an /e/ equivalent of that great, big /beat/ thread.
Recently I have been slogging away on XCOM: Enemy Within with the Long War mod. Humanity is doomed as I'm simply incapable of holding back the torrent of battleships the aliens keep hurling at me.
It's bloody fun though.
|>>|| No. 19770
To be fair he probly didn't want to resurrect a thread that's been dead since last summer.
|>>|| No. 19774
Got Alien Isolation for my brithday the other day. Made sure I got the Ripley edition with both DLC missions on the original Nostromo.
Only problem is that I'm too much of a wuss for horror games. I've only played about the first twenty minutes, I just can't do it. I have to squint through some parts of the films, this is on another level. I think I'd pass out if you made me watch Insidious or whatever.
|>>|| No. 19775
Here's me doing 33 damage to an Ethereal, which is the best thing ever, in case you didn't know.
Because I did open a few threads from the catalogue and mouse over several more, but that one doesn't have a title, so I never noticed it. That OP's tardiness is not this OP's mistake.
Me and my cousin went through the same thing with Doom 3, although we were 11 and 13 respectively, you great, big chicken. In the end we enabled an invincibility mod and we were fine.
|>>|| No. 19776
Fantastic game and one of the single best uses of the Alien Licence since the original film. I recently blasted through AC Rogue, which was fantastic too and miles better than Unity.
|>>|| No. 19777
I've been playing Halo MCC through, as part of the reliving of my youth I've been so lamenting on here for the last few days.
Halfway through CE so far. They really made it look very nice, and it's still a good game. It feels a lot more half-lifey than I ever remember, I suppose that's because of all the character driven NPCs.
|>>|| No. 19778
Anyone else feel there's been too many games to catch up on in the past year? Steam sales haven't helped, but I've got a backlog of things I need to finish. The only thing I've really been doing is messing around on Battlefield 3 every so often as it doesn't require any dedication.
I still need to finish the very end of Far Cry 3 and Hitman Absolution, then I have games like L.A Noire I picked up in Steam sales that I only made a small dent in. There just never seems to be enough time unless I spend all day every day playing games, but then I'm not achieving anything. Oh..It's happened hasn't it. I've grown up and gained responsibilities.
|>>|| No. 19779
>I've only played about the first twenty minutes
You haven't even seen the alien yet, have you, you wuss?
I quit after I met the alien
|>>|| No. 19780
Grey Goo. I've been desperate for a good new RTS and this doesn't disappoint. It's made by some of the guys who made the good C&C's. The Goo faction is one of the most interesting things I've seen in the genre for some time as is the use of QWERTY to access build menus.
|>>|| No. 19782
Base building was always my favourite part of an RTS match. I'm glad that someone's out there making games that I would like if I had any fucking time to play them.
|>>|| No. 19783
Been playing Dying Light, and it's surprisingly fun. The combat isn't great, but combat is generally more of a last resort than it was in Dead Island. The parkour mechanics work well, and the night times are genuinely scary. It gets really dark, and tough fast zombies come out, so it's more stealth and speed based rather than combat. It's really fun traversing the world, and an abandoned Turkish city is rather novel a setting. It's the game that Dead Island should have been. Bit clunky though, and the story is very boring.
|>>|| No. 19784
Thanks for pointing this game out. I had seen it mentioned but hadn't bothered taking a look.
Exactly the reason why this tickles my fancy.
As a kid in the 90s and early 00s, I was never very "good" at RTS, but I loved spending hours amassing an enormous army and winning the game in one big battle. I think modern RTS games miss out on a lot of fun that you could get from simpler game mechanics like that.
Now I've had to go and start enemy unknown again, thanks.
Haven't bought enemy within yet, when it was released I was quite irked that it's being sold as an "add-on" which requires you to own the original, but it's being sold at the cost of a standalone. Oh well, I can get a few more months of play out of enemy unknown and maybe try some mods, and keep my eye on steam sales in the meantime.
|>>|| No. 19785
There is always time for base building. Love the RTS genre, always will. It's one of the few game genres that crosses many age boundaries, they're the perfect sort of game for my Dad in fact (who is in his sixties).
|>>|| No. 19786
I remember that most missions on the original C&C could be beaten with the simple tactic of building up your base defences then sending large enough groups to overwhelm individual units. There were glitches you could take advantage of, such as surrounding the enemy harvester with infantry or sandbagging out to build guard towers in the middle of nowhere, but those two basics served you well most times.
One of these days I need to play through the entire series properly. Except for Renegade, obviously.
|>>|| No. 19787
Lego Harry Potter, but it just crashed on me so it can fuck off. In other news, my 6970 has had an 11th hour revival since I built my new rig, only to be replaced in a week or so by my R9 290X 8GB.
So far this weekend, the 6970 has run Alien: Isolation on Ultra at 60fps and MGS:GZ on Ultra at 30fps. I'll be sad to see it go.
|>>|| No. 19788
Same, I don't so much love the Alien franchise as just the first film, the rest is as 80-90s pastiche as Lasertag and Tazo's.
No, I've only just got on to the Sevastopol and everything is making me twitch, even though in my heart I know in the typical horror style it'll be a while before I see the xenomorph. I put it on Hard mode for the intended experience.
|>>|| No. 19789
I'm four-fifths of the way through reading the manual for Sid Meier's Covert Action and it's too late to carry on as I have mundane, non-espionage work in the morning.
|>>|| No. 19791
Nvidia or intel bumboy m8, because we don't entertain that one word, snide shit here. Here are the facts for you. There is no denying that Intel are better than AMD when it comes to per core performance; they are simply better, only a fool would try and win that battle, but a properly cooled FX 8350 overclocked to 5ghz is a unstoppable beast (which is what I have) and I didn't have to re-mortgage the house to buy one. Now, onto GPUs, show me a better price/performance card top end card on the market than a 290X 8GB and I'll be very surprised. The difference between AMD and Nvidia at the top end is either infinitesimal, non existent or AMD comes out on top purely due to price. The 6970 was mid to top tier when it came out and the 290X 8GB is one of the best cards in the world right now and is nearly half the price of the GTX 980 with better performance, and blows the 970 out of the water in the same price bracket which has less than half the VRAM due to very strange memory leakage glitches. We'll see how things are when the 8GB versions of the GTX 970/980 come out, but they will almost certainly be £600+ and the 290X 8GB is £299 on Overclockers right now and will, at best, be relegated to the 3rd best card in the world if they turn out to be better, but still be best in the price/performance bracket. AMD also make the best APUs in the world with Intel struggling to keep up, weirdly. It's an anomaly I haven't been quite able figure out, but I digress.
Now unless you are aware of a Lego Harry Potter/AMD compatibility issue that google isn't, kindly take your brand war garbage and fuck yourself bloody with it.
|>>|| No. 19793
Back in my day, trolling meant something rather than lads simply baiting replies out of people who know more about PC parts than them.
|>>|| No. 19795
>Intel struggling to keep up [on APUs]
Is this still true for the Intel Iris processors?
|>>|| No. 19798
There is no harm in admitting you don't know what you are talking about, lad. There is no shame in it. So a lad made a big post full of big words you find it difficult to understand and the extent of your typical interactions with people on the internet amount to "meme arrows" and monosyllabic insults. Is it really the end of the world you can't think of anything to say? Is passive-aggression necessary? No, chicken, it is not.
If you plan on telling him why he is wrong, by all means go ahead, otherwise best take a step back from the keyboard and maybe go for a walk... or something, maybe you have no legs. I don't know, I'm not a psychic.
|>>|| No. 19799
Christ lad, if you're going to be a teary bumder could you at least do it somewhere other than /g/? You could also do with losing this notion that every comment disagreeing with you is coming from the same person
|>>|| No. 19801
This isn't /g/. Also, how could we be even? A bizarre non-sequitor or an implication perhaps?
C'mon now, surely the irony of that isn't lost to you, bearing in mind your familiarity with the nature of anonymity?
|>>|| No. 19803
>This isn't /g/.
It's nonetheless no more an appropriate place for tearybumdery of any sort.
>Also, how could we be even?
>You could also do with losing this notion that every comment disagreeing with you is coming from the same person
|>>|| No. 19805
Back on topic lads.
I've recently blasted my way through each F.E.A.R game, one after another. I find it hard to find another series that fell so far, so fast.
|>>|| No. 19807
1 + Expansions are amazing.
2 completely ignores the expansions plotlines, but is still good albeit a bit restricted, amazing textures though.
3 is essentialy Call of Spooky and makes a complete hash of ending the story which started pretty interesting.
|>>|| No. 19808
Yeah, First is the best, Second is worth playing, although they removed the righteous boot, and avoid the Third.
|>>|| No. 19809
Wimplad here. Also playing the Android version of Games Workshop's classic Talisman boardgame. It was free for a day on Amazon's app market, which is a damn site better than the Play Store.
Not too shabby at all, even on my little Moto G the UI isn't too fiddly. Hours of fun, and there's like a dozen classes to play as.
|>>|| No. 19810
I've been trying to play Delver on my phone, which is an utterly charming game that I would probably have made myself if I knew how to code. The only problem is, it's fucking balls hard, and I have yet to make it past the first few rooms. Touch screen controls don't help, and I have a suspicion that were I to play it on PC I would be able to exploit my years of FPS twitchy finger nimbleness to succeed, but doing so would feel utterly wrong for a game that is ultimately more akin to a roguelike. I really wish they would tone down the difficulty curve at the beginning, because it's such a nicely presented little game that would be perfect to play in chunks on my breaks and whathaveyou, but in it's current state I'm never going to be able to play it in that way and it'll end up becoming just another disappointing app I uninstall and go back to Dead Trigger.
Speaking of mobile games anyway, does anyone have any recommendations on Android? I'm finding it so hard to find good ones because 90% of what's out there is freemium bullshit. It enrages me to have a phone that's more powerful than the laptop I'm currently posting on, but yet that is so lacking in quality gaming entertainment.
|>>|| No. 19812
Pixel Dungeon is my all time number one, I couldn't recommend it enough
It's a roguelike too so is right up your street, not to mention open source and actually free rather than freemium.
Pewpew is another free game I enjoy, very similar to Geometry Wars.
Going into freemium, Robotek and Radiant Defense, both by Hexage are quite enjoyable. The latter is very difficult for a Tower Defence game.
|>>|| No. 19813
I downloaded NHL15 because it was half price on the Xbox Store. I would have been incredibly pissed off if I'd paid the full £50 for that game, it's like they took NHL14 and decided it would be better if all of the stickhandling was done in slow-motion.
The new fight engine is a nice idea, as it does mean that if you're a cunt in the game you'll get beaten up just like in real life, but it feels like they made it a little bit overzealous to try and point it out as much as possible. That or I'm just a cunt more often than I think.
Anyway, it's pretty shit.
|>>|| No. 19814
EA have long since giving up any pre-tense of quality in their products. If it has been less than 7 days, you can get your money back even with a digital download. For £25, I fucking would.
|>>|| No. 19815
If they release a new Skate game and it sucks I will burn down their head office.
|>>|| No. 19816
I bought Just Cause 2 on Steam because it was £2.50, and after all, what's 2.5 x 10? Fuck.
Anyway, it's not very good, it's not terrible. The map's huge and quite empty, which makes traveling boring as shit. Unless you take the roads, but when you do take the roads you run into a bunch of other crap and you never get anywhere. It does kind of make a case for GTA's policy of road blocking portions of the map.
Also they use cookie cutter cut scenes. Almost all of them take place inside the exact same model of helicopter, with the models sitting in the same positions.
Oh, can I come? We could make a day of it.
|>>|| No. 19817
'Cookie cutter' is a good way of describing the game as a whole. The frankly gigantic game world is impressive but there is more than a hint of the copy+paste to it. To be honest I prefer a smaller but better designed game world a la GTA IV / V.
Having said that, I had a lot of fun with JC2 and would still recommend it (£2.50 is a steal), unless you're incredibly unimaginative you can easily get that much enjoyment pinging around on your grappling hook and riding 747s around.
Have you found the Lost island yet?
|>>|| No. 19818
>Have you found the Lost island yet?
No. I get the feel that involves getting in a boat and holding down W for 15 or so minutes.
|>>|| No. 19819
Not quite, it is in a corner of the map though. One of the side missions takes you there iirc but you can find it any time. Worth exploring if you're into Lost as they put in a few random details (e.g you can ind the hatch, a crashed airliner and some other stuff) otherwise it's just a strange island.
|>>|| No. 19907
I'm playing a few games on my new PC.
Firstly, I recently played Crysis on ultra. Nice graphics porn but the gameplay gets old pretty swiftly. I'm not really playing this anymore. Completed it though.
Next I'm on 'Sunless Sea'. It's got some good ideas but I find being on the edge of starvation and permanent fuel poverty more infuriating and irritating than I do challenging and interesting.
I'm also playing The Dark Mod, which is fucking great. It's graphically gorgeous and the stealth is top notch (pic related doesn't capture the gorgeousness, proper images are too big for .gs).
|>>|| No. 19908
EuEuropa Universalis IV, same as ever, Crusader Kings 2, Destiny on xbox with another. gs lad and FIFA 15.
|>>|| No. 19910
On the contrary, I thought Crysis was over way too quickly to really shine.
Well, I say it was over quickly. What really happened is you acclimatise to the pace and begin to revel in the freedom of assaulting these big encampments from whatever angle you choose. And then the games suddenly goes "Okay, you've had enough fun now, time for some corridors and aliens mate."
It's such a shame Crytek weren't the ones to work on Far Cry 2/3, those games could have been properly ace if the level of design tightness shown in Crysis had been carried over. Instead, we just have two franchises that are both mediocre.
|>>|| No. 19912
>And then the games suddenly goes "Okay, you've had enough fun now, time for some corridors and aliens mate."
Yeah that's what I thought. I liked the early sneaking up on Norks and skilling them up with the nanosuit, but then it just becomes a mediocre bullet-sponge blasting game.
|>>|| No. 19914
Currently spending my time between Arma 2 with a Vietnam war mod, NHL 14, Mount and Blade with the L'Aigle mod, and War Thunder.
|>>|| No. 19916
Started The Order 1866 earlier, I expect to finish it by tomorrow. It looks absolutely fucking fantastic. I've had plenty of moments thinking I was still involved with a cut scene before realising I was supposed to be doing stuff. It's a shame it's pretty standard TPS fare otherwise.
|>>|| No. 19917
>Crusader Kings II
ERGH! God damn that game. I was rebelling against the king of Lombardy when Charlemagne was all "lol that's my kingdom tho". I didn't want to give up so I just started running away from him with my meagre force of about 2000 guys. Eventually the blighter caught me with 6000 of his own guys and I was crushed. But it didn't matter! Not even a little! Because I'd killed Charlemagne and ended the war that way, now his two tiny sons were in charge and sure to get rebellion-ed to death by all kinds of idiots, leaving me to snatch up the easiest pickings.
But even less of that mattered than before, because my game crashed mere moments after Charlemagne had died, just days away from autosaving.
|>>|| No. 19918
FF14 free login weekend, my friend offered to pay for my server transfer so I may resub.
You CK2 lot should play Victoria 2.
|>>|| No. 19919
Yech. Surely these days there's technology sufficient to counter this? Can't they do something like, I dunno, make two or three textures that are different yet still tesselate, and then paint them onto the surface in a random order?
|>>|| No. 19921
And finished. Yep, I can certainly see where the balance of story / gameplay ration comes up with this one. Whats there is entertaining enough, but there's just not enough of it.
|>>|| No. 19922
I have tried Vicky 2, but I feel like it's lacking in personality. I mean, CKII does occasionally have an over abundance of "personality" (pic related). But waiting for my clergymen percentage to tick over to 4 is a lot less interesting than trying to scheme a second cousin onto the throne of France, or declaring yourself King of Lancaster.
|>>|| No. 19923
The only way to solve it is bigger images. It sounds simple, but when you make that image bigger (or have more smaller images), then repeat that for other similar textures in the game, then it starts to eat up a whole load of extra HD space. Sometimes the effect can be greatly influenced by the skill of the individual artist who drew the texture, but most of the time it's down to a matter of bean counting to cut the size of the game down by a couple of GB.
I'm currently playing the open beta of Galactic civilisations III, pretty good game, a while back I was playing stardrive which is mostly just a clone of the same series, but GC III is quite expansive. However it's not particularly well optimised at the moment, it's the only game I've played in ages where I can't leave chrome running in the background, and even then it's got me considering getting another 8GB of RAM.
|>>|| No. 19924
>The only way to solve it is bigger images.
Or use generative methods, but that burns CPU cycles.
>it starts to eat up a whole load of extra HD space
That's not really a concern these days, but filling up the GPU memory is. It also takes a great deal of work to produce good textures that look natural and tessellate correctly
|>>|| No. 19925
I'm thinking about starting the Baldur's Gate Saga again, but with playing as Bobby George, so the only weapon available would be darts which I very rarely use. What do you lot reckon his class, stats, race etc. would be?
|>>|| No. 19928
I take it his Wisdom would be on par with the bloke down the pub, so a standard 11 or so.
|>>|| No. 19929
Remember "megatextures", that big breakthrough John Carmack came up with a few years ago?
Yeah, neither does anyone else.
|>>|| No. 19934
Got the new Resident Revelations game, it's rather fun. The first episode of the campaign was fine but only a couple of hours long, though I really like the two characters mechanic of the new game. One character is the typical shooty person, the other has more of a utility role - first half is a girl with a torch and a crowbar, second a girl who can fit in small places and detect zombies. I imagine co-op would be interesting. Story seems pretty typical Resident Evil, but is redeemed by the return of Barry Burton as the main playable character. He spends the whole time being an embarrassing but ultimately caring dad, it's great.
Most of the time I've been playing on Raid mode, which is a surprisingly deep arcade style mode. Lots of content, considering it's only £4.99 for the first chapter. Not as good as the first Revelations, but better than 5 and 6 even though it's obviously a budget title.
|>>|| No. 19942
I just completed Dishonored [sic]. It was pretty ok. Glad I nicked it though.
|>>|| No. 19946
I just completed The Knife of Dunwall. It had some good bits but the ending was shit.
|>>|| No. 19947
Playing through GTAV on PS4 now, double dipped after having it on 360 release day.
My god, the first person mode makes it an entirely different game. I'm in no doubt this is the game they intended to release all along, the 360/PS3 version just being a cut down moneyspinner.
|>>|| No. 19948
What other key differences (aside from graphics) are there between PS3/360 and PS4/One versions? I played the PS3 version to death, don't know why but Rockstar games are the only games that ever motivate me to chase 100% completion.
|>>|| No. 19949
First person viewpoint in car and out, extra missions, races, phonecalls, customisation, cars, literally everything has been overhauled. Even the radio stations have good music on them now.
|>>|| No. 19950
Playing picross and listening to audio books. I don't know why I find picross so addictive, it's a pretty dull idea really.
|>>|| No. 19951
Currently playing Mortal Kombat: Komplete Edition. It's great fun and it makes me feel like a little kid again. The last MK game I played was Ultimate Mortal Kombat 3 on the Mega Drive.
|>>|| No. 19952
Finally completed Sleeping Dogs.
I didn't manage to get full Triad experience when doing the story and, unlike the cop missions, there are no Triad side quests to earn more. Having to go back and repeat missions I didn't do so well on trying to farm experience is a fucking ballache because you only earn the difference between your last score and your latest score, assuming it is higher.
It has ruined the post-game for me.
|>>|| No. 19955
War Thunder and EVE Online of late and nothing else. I'm waiting for The Division and World of Warships to come out and I'll focus like an autist on them until I burn out.
|>>|| No. 19956
Holy shit, this game is fucking great.
I've never bought into early access but Besiege is from the loins of the gods. It's easily the best £5 I've ever spent, the creativity you can have fun with in this game is immense.
Have a look at the stuff in the game's subreddit for some gnarly shit.
|>>|| No. 19959
This war of mine has been breaking my heart and soul for days. The bleakest game I have ever played. On my first play through I ended up with bruno, pavel and katia all broken, Katia ran away, bruno died of his wound and the girl I had invtied into our hideout ran away with all the supplies leaving the badly wounded pavel to die a broken man.
|>>|| No. 19960
>the girl I had invtied into our hideout ran away with all the supplies leaving the badly wounded pavel to die a broken man
We've all been there, am I right lads
|>>|| No. 19962
It's not post apocalyptic. It is set during the Siege of Sarajevo in the 90's.
|>>|| No. 19964
Yeah I recommend using better knots and a heavier gauge rope. Invtying just doesn't cut it.
|>>|| No. 19965
Been doing a lot of grinding in Monster Hunter 4. Some of the drops are such bullshit. Cut off a Rathalos' tail, try to carve it and don't get the "Rathalos Tail" item which I needed for a new switchaxe. Ended up having to fight the same monster 5 times in a row until I could get the shit I need.
On the plus side, the weapon I did make lets me bring down Khezus, Seltas Queens and Gore Magalas super fast now, meaning my grinding to make their gubbins will be faster.
|>>|| No. 19968
I played navy field 1 A LOT.
I have not heard good things about 2, apparently they have made the building options a lot more limited.
|>>|| No. 19970
Indeed the options are a lot more limited but I've found progression through the destroyer and cruiser tiers to be a lot quicker than in Navy Field. Give it a try, I'd rate it 7/10 despite my initial slating of it.
|>>|| No. 19971
I am also playing Xcom: Enemy Within, picked it up for a few quid on a recent Steam sale. I played through Enemy Unknown when it came out and thought it was alright - a bit short and a bit easy. Enemy Within seems to be basically more of the same, I'm struggling to remember which bits were in the original and which are new additions.
Might check out the Long War mod if I'm still motivated to play after this run through vanilla, I heard about it on some game news site and it sounded pretty impressive.
|>>|| No. 19978
I had a go at the original X-COM about a year ago - bloody hell it's merciless. It's like learning to drive, by taking your test, on the motorway.
|>>|| No. 19984
I'm >>19971 and I'm not playing the original. I have in the past though, and as that other poster said, it's brutal. I wish I'd had it as a kid, I would've played the fuck out of it.
|>>|| No. 19986
Glad you're enjoying it, but I really don't understand the appeal. I love building crap and all that, and I love extreme violence, but I keep watching these videos people are freaking out over, waiting for the good bit to start.
I dunno, it just doesn't seem as brutal as, say, Kerbal, because usually you're dooming people by accident in that.
|>>|| No. 19987
If you ever played and enjoyed a little game called Armadillo Run? Pretty much just that, really.
|>>|| No. 19989
Come on though. Original, as in the origin. Enemy Unknown is a remake, an instalment in the series.
|>>|| No. 19990
It was a reboot, and while you are a smart lad there are plenty who aren't and would refer to the 2012 game as 'the original' and to Enemy Within as 'the sequel'. We both agree with each other, so no need to start a cunt off, eh?
|>>|| No. 19991
Not trying to cunt off! I don't think you're a cunt, quite the opposite. A dick ho ho
|>>|| No. 19994
You're gonna need a stronger constitution than that to get through a Long War play through. There isn't always a way through the lake of shit it likes to throw your way. Unless you savescum.
|>>|| No. 19995
>Unless you savescum.
Honestly this has made me feel uneasy playing it. Whenever a soldier dies it's meaningful, because they're actually dead, right? Except that I can save and reload at any point.
Reloading on a missed shot and trying again gets the same missed shot each time, but I found that moving/attacking/etc with another unit resets the RNG, so that missed shot may hit instead.
I'm not sure how much the game expects me to savescum.
|>>|| No. 19996
I only do it when it's a total clusterfug and I'm looking at/in the middle of a squadwipe. People die in Long War, but the fatigue system means you'll have to promote a great many more troops than in vanilla, this also means losing a trooper doesn't result 1/6 of your A team eating shit. It still sucks hard when someone goes down, and loosing a MEC 3 or high ranking Psi trooper can be devastating. However, a well rounded roaster of troops means you can still carry on.
Also this Sectopod has approximately 100 HP, sleep well.
|>>|| No. 20010
Just finished Ass Creed Unity.
I can see why it gets stick, it's just so boring compared to the rest of the series. Sure it was a return to roots in many ways, much more open plan assassinations, but they forgot to make the bits in the middle exciting.
City was lovely though.
|>>|| No. 20011
You didn't pay for it though, did you?
I've only played one Ass Creed game and that was AC2, which I played when I was house sitting with a load of bad PS3 games to occupy myself. I only completed it to see what happened at the end, and it was so not worth the time. I'm guessing things have just gone downhill since Ubishit just started pooping them out for the masses to gobble up.
|>>|| No. 20013
By all means continue to organise boycotts. Have all the people that pledged to join you renege. Witness the record-breaking success of the companies that engage in practices you find distasteful if not unethical. Train people to take games without paying for them. Stave off the realisation that you're just pissing in the wind by using words like Ubishit. Just don't do it here.
|>>|| No. 20015
Don't worry about what the AAA publishers are doing, just support independent developers. We're fortunate enough to be entering a new golden age of independent game development, thanks to the excellent free development tools available.
|>>|| No. 20016
Er, OK lad, just pointing out that spending the full price on buggy, poor quality video games is daft.
|>>|| No. 20017
Read that in PC Gamer some years back - how if the history of video games follows the same path as film, we're about to enter our Golden Age. Probably a lot of wank though.
|>>|| No. 20018
Anyone played Battlefield Hardline yet? The Battlefield series is the only multiplayer FPS I've ever really liked, but £50 for the digital download is taking the piss. From what little gameplay I've seen it looks very much like a BF4 expansion pack anyway.
On another note, managed to pick up all three Bioshocks for under £7 on steam. It's been one of those series everyone except me seems to have played so it will be good to see what the fuss is about. Pleasantly surprised that my modest set-up can apparently run Infinite with most settings on ultra whilst still averaging 30-40 fps, definitely starting with the first one though.
|>>|| No. 20020
Could only barely run the beta, but it seemed kind of fun. They've really fucked it all since Bad Company though, all down hill since BF2 and a lot more expensive, with a lot more problems.
|>>|| No. 20021
It's apparently shit. Cynical should-be DLC with locked FOV for single player and poor gameplay relative to previous titles. What used to be a highly-regarded series of good games is now just a yearly EA cash cow. The original BF games were built to last, and still have huge player bases, but the new strategy is clearly to just release a new title every year and milk consumers for all they're worth.
|>>|| No. 20022
I hope you aren't including Bad Company itself in the "it's fucked" category, because I really enjoyed BC1 and 2. IMO the first had much better single player but the second had the best multiplayer. BF3 was alright, veering towards Call of Duty-ville with reduced destruction and even more linear single player. BF4 just felt like a BF3 addon, single player was completely token and it took way too much effort to unlock anything decent on multiplayer.
|>>|| No. 20023
Maybe you Battlefield refugees would like to get your Project Reality on sometime?
I think I've got the itch for Red Dragon again. There's nothing sweeter than breaking through into the enemies rear and realising it's completely devoid of real defenses. Equally there's nothing as bitter as having it happen to yourself.
|>>|| No. 20024
For how much he plays video games, it always surprises me how shit he is at them.
|>>|| No. 20025
>There's nothing sweeter than breaking through into the enemies rear and realising it's completely devoid of real defenses
Yup, we all know that feeling...
|>>|| No. 20026
To be fair he always reviews a game while playing so concentration will always dip.
|>>|| No. 20027
What ever are you implying? Red Dragon is a wholesome family WWIII simulator, you animal.
|>>|| No. 20028
Red Dragon is very rewarding and compelling, but I find it fucking nails to get into, as a Wargame novice. I only get victories by outnumbering the enemy on the strategic map and pummeling them with katyushas.
|>>|| No. 20030
I don't know if you're talking about singleplayer or multiplayer, but one of the big fall downs about the singleplayer is how inequitably it sets you up for the multiplayer.
Regardless, one victory's as good as another. My personal tactics consist of a build up and then a break through that doesn't stop. If you just keep going, it's rare to be halted again, assuming you're sensible about it. In fact it's seemed to me on several occasions that shame of losing a few kilometers of ground has kept people feeding units into my pressing forces, long after recapturing the ground became immediately feasible.
I'm sorry, I could write a really tedious book about pretending to be a general in Red Dragon.
|>>|| No. 20031
The SP. I wouldn't dream of going into multiplayer without getting a sound hand on the mechanics in SP first. I just need to stop being a fucking wimp and get good, all I tend to do is position tanks, infantry in a static line, hiding in trees or buildings, and frantically artillery everything and hope they're all killed. It's some basic bitch level shit.
|>>|| No. 20032
That sounds fine, as long as you're not the kind of player to drag click everything from your helos to your AAA into the enemy lines then quit 3 minutes in, no one who isn't a dick should think you're a bad player.
|>>|| No. 20033
Easter holidays, so got a couple of games to keep me sane at home from uni, and keep me distracted when I should be doing coursework. Playing Final Fantasy Type-0 HD, and Bloodborne.
Type-0 is really fun, the most fun I've had with a Final Fantasy game since IX. Story is pretty interesting, though it suffers from that l'Cie shit from XIII, and in the US it was rated MA and I can see why. The bloodiest FF game, I think it's trying to show the horrors of war which is admirable for a game about 15 year olds throwing magic cards at mechas while summoning Norse gods. Graphics are shit, barely looks better than it did on PSP, but very enjoyable.
Bloodborne is good. About 4 hours in, main differences from Souls games are no shields (except for one shit one I got after 3 hours), and not much armour or weaponry in the world to get. I've only found 3 weapons in the world itself, others I got at the start or bought. The normal enemies seem a bit too easy, especially as if they damage you you have a one second window to make them bleed and regain the lost health. Also everything has fuck all poise, so enemies are a bit too easy to stagger. I appreciate the faster pace though, and it looks like the majority of the game is spent within the city which is nice because Undead Burg/Boletaria Palace were my favourite areas of Dark/Demon's Souls respectively.
|>>|| No. 20034
Just picked up Jet Set Radio on steam. Not very interesting as far as HD updating it goes, but it's still JSR so it's class.
Can only hope they'll do JSRF too one day.
|>>|| No. 20035
I really don't understand quite how this game gets so much hate. Sure it's no masterpiece but it's thoroughly enjoyable.
|>>|| No. 20036
I can hazard a guess for you if you like?
It's fundamentally broken and unfinished, runs like shit on both PC and consoles and is basically a hacking mechanic with a buggy open world tacked onto it. The world is bland and the story is like something out of a Dan Brown thriller.
I was very disappointing. Do you think any of things may have contributed to it's reputation as yet another terrible Ubisoft game? Or only hope now for their IPs is that the Canadian government has stopped covering their losses as of 2014 so hopefully they are starting to feel the sting from year long dev cycles and rushed releases being wholly rejected on release by the majority of their fans.
|>>|| No. 20037
It was proper shit though. I didn't even have high hopes for it and it still managed to disappoint, for all the reasons >>20036 mentioned but especially for the godawful storyline.
|>>|| No. 20038
It's essentially Assassins Creed : Hackers.
Same basic concepts, with cars & guns.
|>>|| No. 20039
Sums it up pretty well. I remember there being a thread on the other place where a guy claiming to have worked on the game was answering questions. He posted a screenshot of the train tracks with 90 degree turns in them. From the sound of it, the developers were just as upset as the consumers at the outcome of the game.
|>>|| No. 20040
I love stuff like this, critical, analytical breakdowns of games, or otherwise just straight slating the fuck out of a crap game. Hard to find ones that are substantial without the YouTuber being a pretentious insufferable cock-end though (I'm looking at you Game Overthinker). Does anyone have any recommendations?
|>>|| No. 20041
I am a big fan of this bloke's channel:
No bullshit, no shilling, just honesty from someone who clearly loves gaming but isn't fond of a fair few things that are such a big part of it today (essentially laziness on the dev's parts). His other channel with longer let's play style videos is great as well:
|>>|| No. 20042
Whilst I agree that hardline is not really worth buying, he failed to really put forward much actual criticism beyond "it's not Battlefield 1942". Gaming demographics have shifted significantly towards younger console players since 2002 and like it or not it's hardly surprising that AAA releases will target this audience. Consoles (well PS3 and 360 at least) cannot handle 64 players and huge expansive maps at the graphical quality and intensity that modern gamers demand. His arguments aren't even self-consistent, as if they had made Hardline into a rehash of 1942 that he so clearly wants then that would hardly be any more in keeping with the cops and robbers theme.
In summary, ~10 minutes of listening to a crazy northerner rant about how he's not the target demographic of games any more without making many coherent points. Compare and contrast with the TotalBiscuit video posted above (>>20021) to see how it can be done so much better.
|>>|| No. 20043
>Consoles (well PS3 and 360 at least) cannot handle 64 players
They certainly can - see http://en.wikipedia.org/wiki/MAG_%28video_game%29 . The problem is that the publishers don't invest in servers dedicated server systems, and generally half arse the releases just to grab at as much money as they can.
I'm the chap who posted the TB video but there's definitely a place for videos like >>20041 , which paste a piece of shit game for the crusty turd nugget which it really is.
|>>|| No. 20046
Fair point. That is a PS3 exclusive title however so (aside from the PS3 being slightly higher spec than the 360) I'd assume it would be more difficult to coax the same performance out of multi-platform games that aren't optimised for the hardware so much. At least, that's my naive understanding for why e.g BF3 and 4 lacked 64 player support on the PS3/360 despite having dedicated servers.
My problem isn't that he pasted it, more that he was clearly expecting to play a completely different game and was unable to modify is expectations accordingly. "piece of shit" is a bit unfair - from the gameplay it does look fun if you are looking to play a chaotic, multiplayer FPS akin to BF4 however it is obviously not expansive enough to justify a full release price tag.
Yahtzee has the same problem but at least his videos are funny and his accent doesn't make me want to pierce my eardrums with skewers.
|>>|| No. 20047
>slightly higher spec
It's swings and roundabouts. 360 had a better GPU while the PS3 had the Cell processor. The cell processor is actually better than the CPUs in the current gen consoles, work that one out.
|>>|| No. 20048
>The cell processor is actually better than the CPUs in the current gen consoles
Only in certain, very specific benchmarks. Ask a programmer which they'd rather be working with and I doubt you'd hear anyone say Cell; it's notoriously difficult to make use of that power efficiently.
In theory Cell should have given the PS3 a slight edge over the 360, but in practice architectural decisions elsewhere made it pretty much even between the two. In particular, the 360 has 512MB unified RAM which can be accessed by CPU and GPU, with 32MB dedicated for the OS, whilst the PS3 has the same amount but in the more traditional model, split by task - 256MB dedicated for the GPU, 256MB general purpose, with ~90MB dedicated to the OS (later reduced, I believe, but not by much). This meant that in addition to working with a rather odd CPU, a lot of developers faced pretty serious hurdles dealing with the memory constraints on PS3. I remember Carmack saying that for Rage they got roughly equal performance out of both systems, but the PS3 took twice the effort.
On topic: it's obviously not impossible to support high numbers of players in multiplayer games on either system. It's just very difficult, and the financial returns for doing so are diminishing as both platforms age.
|>>|| No. 20049
>The cell processor is actually better than the CPUs in the current gen consoles, work that one out.
Source? Given the different architectures I would have thought it difficult to compare them directly...
|>>|| No. 20050
See the very good explanation immediately above. The short version is that it had a lot of potential but nobody really figured out how to harness it properly without an inordinate amount of effort. It's worth noting that both PS4 and XB1 use AMD kit for both GP and graphics, which has developers working with (relatively speaking) known quantities.
|>>|| No. 20052
Is this the reason why some PS3-specific titles like the Uncharted series or MGS3 seem to be slightly higher quality compared to many of the cross-platform games, because the devs are able to spend more time getting the best optimisation for the cell processor?
Incidentally, how do the PS4 and Xbone compare to modern gaming PCs? Could you realistically buy/build yourself a PC with similar performance for anywhere near the same price?
|>>|| No. 20054
> Incidentally, how do the PS4 and Xbone compare to modern gaming PCs?
Pretty poorly. They run at 30fps, and not even at full HD.
|>>|| No. 20055
You can build one that will perform pretty much exactly the same as a PS4 for roughly £450 to £500. An i5 2500K overclocked and a HD 7970 will do you at least another 4 years at 1080p at 50/60hz
Buy them second hand and it'll be cheaper, recycle old parts from your current PC and it'll be cheaper still.
I'd recommend 8GB of Dual channel RAM (2 4GB sticks) which CeX sell cheap as fuck. You're only real expense will be a motherboard that can be overclocked on, but you can get decent ones for cheap enough these days.
|>>|| No. 20056
>Is this the reason why some PS3-specific titles like the Uncharted series or MGS3 seem to be slightly higher quality compared to many of the cross-platform games, because the devs are able to spend more time getting the best optimisation for the cell processor?
Sort of. Any time a developer can narrow down their target hardware to a single platform they're going to have an advantage; the more the platforms that a multi-platform developer has to target differ, the more pronounced the advantage will be.
>Could you realistically buy/build yourself a PC with similar performance for anywhere near the same price?
If you really wanted to build a PC that mimicked the PS4 you'd just need a Radeon 7850, an 8-core AMD Jaguar-based CPU and 8GB of RAM. It's a rough approximation, but the point is that the GPUs and especially the CPUs in the PS4/XB1 are just PC parts, which wasn't the case last time around - the 360/PS3 GPUs were derived from PC GPUs of the day, but both the Cell and Xenon CPUs were very different to the standard PC x86 CPUs (and though very different from each other, Cell and Xenon were both PPC-based - this being the CPU architecture that Apple switched from about a decade ago, and which continues to limp on in the Wii U).
A PS4 costs £318 at Amazon. For that price these days you could build a roughly similar gaming PC. If you already had a PC and didn't need to replace everything, for that money you'd start to see significant gains - 1080p native resolution, possibly up to 60FPS on some titles. For reference, a Radeon 7850, which the PS4's GPU most resembles, goes for about £50 on ebay (you can't buy them new any more). You can imagine how it compares to a modern £200+ GPU.
|>>|| No. 20057
>I'd recommend 8GB of Dual channel RAM (2 4GB sticks)
Thanks for the reply, not actually looking to build a new PC any time soon since I've only just spent my spare cash on a new laptop (I move about a lot so a desktop wouldn't be very practical), was just asking out of curiosity. Incidentally when I got the lappy they offered to 'upgrade' to two 4GB sticks of RAM (from one 8GB stick)... is there any difference?
Yeah it's interesting how consoles are becoming more similar to PCs with each generation - the new Steam machines in particular seem like they will blur the lines even further.
|>>|| No. 20058
If for some reason you wanted to upgrade later, you'd have to buy two sticks instead of one, and after being ludicrously cheap for years the price of RAM has been correcting itself.
|>>|| No. 20060
>when I got the lappy they offered to 'upgrade' to two 4GB sticks of RAM (from one 8GB stick)... is there any difference?
If your laptop's motherboard supported dual channel RAM then you could get a (probably near-insignificant) speed boost. I suspect the real reason they asked is that a 1x8GB stick is worth more money than 2x4GB.
|>>|| No. 20061
The performance increase is non-trivial if you have integrated graphics, because GPUs are more easily bottlenecked by memory bandwidth than CPUs.
|>>|| No. 20062
>Is there any obvious reason for this?
Yes. The prices around 2010-12 were considerably lower than usual.
|>>|| No. 20063
The supply chain for semiconductor products is incredibly complicated. Only a handful of manufacturers have the capacity to produce leading-edge ICs, and a modern fab plant costs billions of dollars and takes years to build. For commodity items like DRAM and NAND flash chips, there are two separate markets - contract pricing, where large device manufacturers like Apple negotiate fixed-price deals over many years, and spot pricing, where everyone else buys chips at market rates. If a contract customer over-orders, then they will often dump their surplus on the spot market at a knock-down price; Conversely, spot customers will get hammered if there's a supply shortage, because contract customers get their chips at a guaranteed price.
DRAM prices had previously been artificially low for a few years, because the semiconductor industry got caught out by the financial downturn and was left with an excess of manufacturing capacity. Increasing demand for NAND flash for use in smartphones, tablets and SSDs has reduced the supply of DRAM as manufacturers switch their production over. A Hynix fab was taken offline in late 2013 due to a fire, which knocked out 12% of the world's DRAM supply. The increased demand for low voltage DRAM and the ramp-up for DDR4 production is further squeezing the supply of DDR3.
|>>|| No. 20066
I've been playing Halo Reach for the last couple of days. It's such a great game I almost recovered my gamertag and bought three months of Live just to play it online, not that I'm even sure you still can. I looked up my profile on the old Bungie site too, egads the nostalgia is tremendous. I'm listening to the menu music of the second game right now and I can feel my brain tingling, it's unreal.
|>>|| No. 20068
Oh, man, you have no idea how jelly I am right now.
I can't even recover my profile anyway, as I only have a 360 E to hand, and no information about my account beyond the gamertag, leaving my saves stuck in purgatory on an external 360 hard drive. It's maddening, according to Bungie I'm only twenty thousand points away from being a colonel!
|>>|| No. 20069
It's good to know not everyone here is useless at games.
I don't really follow gaming closely anymore, so I only just now learned of this genuine QTE in CoD. Not edited!
|>>|| No. 20070
Finally beat Call of Cthulhu: Dark Corners of the Earth. Last time I played it was back in 2006 on the xbox, but my console went kaput on the final level. Pretty great game; I'd recommend it to anyone who's into Lovecraft. It's really well written and oozing with atmosphere, although it can be buggy at times because the PC port was rushed. If you're interested in playing it I'd recommend the unofficial patch.
|>>|| No. 20071
I bought it on sale once. Got really fed up with the buggy QTEs in the fishmen level, haven't revisited it since.
|>>|| No. 20073
That's the bit that infuriated and annoyed me. First time it was suspenseful. Then it just ended up being a pain in the cunt, and I'm not bad at video games generally.
|>>|| No. 20074
I had to give that up on the boat level, because of a glitch that meant you simply couldn't progress. No one I know who played it could get past it either, it's like they just didn't bother to test it before release.
Up until that point it was a genuinely amazing game though, I'm waiting for a fixed GOG version to come out
|>>|| No. 20076
I had some fun playing SWAT 4 (which is now free!) with some strangers from another chan. Had great fun with 6 guys yelling POLICE GET DOWN, TRAILERS and DROP YOUR WEAPON etc, while shooting up deserving perps.
The game is basically abandonware now, you can find it and patches at http://swat4.net/
|>>|| No. 20077
Yeah, that's a very well known glitch that affects Vista and 7 users. The unofficial patch fixes the issue. I wasn't aware the patch existed when I started playing, so I used a guide that gives you the coordinates instead:
The only other glitch I encountered was being unable to get on the ore bucket in the refinery, but injecting a bunch of morphine and firing guns while jumping onto it solved that issue. Other than that I had a surprisingly bug-free experience.
|>>|| No. 20078
Call of Cthulhu lad here. Does Alan Wake get any better? I just played through the first episode (80 minutes or so) and I found it pretty boring. The story and atmosphere so far haven't really grabbed me; it feels like one of those cheap made for TV horror movies, and the game plays like a tarted up corridor shooter. Follow a linear path, press a few buttons, shoot these monsters. Rinse and repeat. Does it continue along these same lines for the rest of the game?
What I really loved about Dark Corners of the Earth was the mix of stealth, combat, and open levels with adventure game elements. And as I mentioned before, it was atmospheric as fuck too; the story piqued my interest within the first 5 minutes. It gave me an itch for spooky games that I can't quite scratch. Can anyone recommend some games that capture the same vibe? Maybe Dead Space or Alien Isolation?
|>>|| No. 20079
Alan Wake gets interesting spooky wise around Episode 3.
Dead Space & Alien are both FANTASTIC games.
|>>|| No. 20080
I'd also be interested to know if Alan Wake gets any better, as I had exactly the same experience.
I can say that Dead Space and Alien Isolation are both worth your time.
|>>|| No. 20083
>>20068 Here. I did it, I finally did it.
I found the skeletal remains of my old 360, plugged it in, hid behind the couch because of the terrible noises it made and transfered the whole shebang to the 360 E.
Oh yeah, and guns are for chickens.
|>>|| No. 20084
So GTA V is out for PC... and it comes on 7 DVDs?! It's hardly surprising that it takes up a lot of space but can someone explain why PC gaming hasn't switched over to blu-ray yet? It seems strange that PC hasn't caught up when blu-ray has been used on console since 2006, given that PC is usually seen as the 'cutting edge' for gaming tech.
Slightly related to above, I've noticed that GTA IV is reduced massively on Steam (presumably as part of the V hype parade), given that I've played the fuck out of it on console already does anyone think it's worth ~£4 to check out the mod scene?
|>>|| No. 20085
Because most people don't have bluray drives in their PCs.
If you're going to play GTA IV on your PC make sure you use the improved renderer. The port was garbage but the mod community seemed to have it pretty much fixed last I looked into it.
|>>|| No. 20086
Alright lads, I graduate uni in about 2 months so a bit nervous but inevitably going to be moving back home.
I don't play computer games at uni and I have an Xbox 360 at home from when I really liked computer games.
Anybody recommend any games for me, I like free roam (Fallout type especially) that I can hopefully pick up cheapish now there is a new xbox I believe?
|>>|| No. 20088
I have no interest in and know next to nothing about IRL football, but I've been playing the buggery out of Fifa 15 lately. I got promoted my first season as Crewe Alexandra and halfway through my second season I was sitting comfortably in 6th when the file was corrupted. Anyway, I've started again as Shamrock Rovers and also realised you can have "His Benevolence" as a first name as it fits perfectly.
Also, am I wrong to assume the only reason the Saudi football league is in the game is because a sheik or 12 lent on Fifa who lent on EA?
|>>|| No. 20099
Well, it's me again.
Without knowing the email account I can't actually get the profile online, and there's apparently no way of finding it out. I could just get a new Gamertag, but that's mountains of DLC, myriad saves and 22,000+ gamerscore totally gone.
I don't suppose anyone wants to do a Sony style hack on Microsoft and leak my deats? If you do I'll promise never to say "deats" again.
|>>|| No. 20103
The cutting edge is forgoing physical media entirely. I don't have an optical drive in my current PC. Or even a 5.25 inch bay, so I couldn't install one if I wanted to.
|>>|| No. 20104
Digital downloads are all well and good but the tens of GB download size for some games now is a real ballache if your internet is capped or particularly slow for any reason. I can understand not having a physical drive in little 11/13" netbook things because of the space but that shouldn't be an issue in a 15" or bigger laptop, let alone a full desktop tower?
Besides, I'm not sure you'll find many people happy to throw their entire CD and DVD collection in the bin because their new PC can't play them. I guess it depends what you want from your comp, but as a media player a disc drive is essential.
|>>|| No. 20105
You can borrow an external if a CD is necessary. I still have a CD read/writer in my ATX PC but only because I found a goodun for £12 and thought it would be better to have one on hand should I need it one day.
|>>|| No. 20106
This is probably not helpful because I consider my computer a word processor rather than a gaming PC but it's a mini case of some sort. Just over a third of the size of a tower PC, most of my peripherals like an large HD (it has two internal SSD), scanner, DVD drive (USB 3 so no loss of speed) are external and I keep them in a drawer unless I need them. It's amusing as people will ask where my computer is, assuming that what they're looking at is just part of the sound system.
|>>|| No. 20107
If only there were some way of having a drive outside of the case, attached by a cable- if you wanted to that is.
|>>|| No. 20108
>DVD drive (USB 3 so no loss of speed)
Yeah, it's not like USB 2's top speed was twice that of a DVD drive or anything.
|>>|| No. 20110
Oh I don't know what I'm talking about in terms of hardware but it works fine. I'm not even sure why I contributed to this discussion other than alcohol and seeing some words that seemed familiar.
|>>|| No. 20111
I guess I mean I could get an external bluray or something I assume that's a thing who cares.
|>>|| No. 20123
Mass Effect 2, on PC. At first it wouldn't run and gave an error about PhysX, so I checked that I had it installed, then updated to the latest version. It still wouldn't run. I don't even have an Nvidia card! Turns out it's a specific version (of the software I don't need for a card I don't have) that's required in order for the game to even start.
For fuck's sake.
|>>|| No. 20124
You basically need the version that's included on the disk (or Steam install or what have you)
It's annoying as fuck, but the game's worth it.
|>>|| No. 20125
I've been getting back into Prison Architect recently following a few months break after getting bored of it. One of the few examples of Early Access done right. I need to re-watch Introversion's alpha videos to remember what the new stuff does though.
|>>|| No. 20127
Playing the first game on PC blew my mind, as it was the first time I'd played a game that pretty and modern on a computer.
Visiting the near empty planets always weirded me out too, especially when you start to realise how 90% of all intelligent life are the same species of wonky looking monkey.
|>>|| No. 20134
Just finished Alien Isolation on hard mode.
Decent game, but I wouldn't call it fantastic. It was incredibly atmospheric in the first 8 hours or so (before the game starts dragging on) and the alien is brilliant when you're first introduced to it, but once you get accustomed to its AI and learn to keep crouching while paying attention to the beeps from your motion tracker, it becomes a lot less fearsome. A lot of the time I got the feeling that the alien was supposed to be stalking me at ground level, but because I kept crouching it would just meander somewhere above me in the vents. Halfway through the game when you get the flameflower and mix it up with some molotovs and noisemakers, the alien becomes more of an annoyance rather than the terrifying threat it's supposed to be - there were only a handful of moments in the game where I was genuinely afraid of the alien, and where successfully avoiding it felt like a real accomplishment.
The story was pretty bland and the environments were really fucking boring. I know it's supposed to be a space station, but I got tired of the endless dark corridors quite quickly. An 18+ hour game really needs far more variety, especially when you're constantly backtracking through those meandering corridors. The game also feels really linear and formulaic. Most of the time you just follow objectives and directions on the map, press a button, then continue following the map until you press the next button (repeat ad nauseam until an alien encounter). You rarely get the sense that you're solving problems or progressing through your own volition, and there's far too little player agency outside of the alien encounters.
|>>|| No. 20136
Thinking about trying this later:
It's a short HL2 mod.
Transmissions : Element 120 is a short single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location after the events of Half-Life : Episode 2. Where are you? Why have you been sent?"
|>>|| No. 20137
I bit the bullet and bought GTAV off of Steam for £40. This is the most I have paid for a video game in my entire life, unless you count the Halo 3 DLC I used to cough up for as a yoof.
I researched the PC port reports and apparently it is a good game that functions well on PC. I can't be arsed to fanny around pirating it, since it will make patching the inevitable problems more difficult, and it's reportedly worth a buy ( www.youtube.com/watch?v=WeU9FKQjSXE ) by many accounts.
|>>|| No. 20138
... Of course I'm going to have to leave my PC running over the weekend, since the cunts at Rockstar are refusing to efficiently compress the data to deter piracy, and my cunting Landlord hasn't gotten around to getting us a >1.5 MB/s download speed broadband line yet.
|>>|| No. 20139
You realize that 1.5 MB/s download speed means you have a say ~15Mb line. That's not that shabby. It's not like he's still on copper ADSL.
|>>|| No. 20140
Yes, but that's a shit download speed for the rent I'm paying for this place.
Reportedly 'fibre' is coming in soon, whatever that will amount to, but I'm guessing it won't happen within the month.
It's 2015 for fuck's sake, we're not in the middle of bumfuck nowhere, it's in a large Thames Valley town with crossrail and shit.
|>>|| No. 20142
Pretty strange place to put the UK headquarters of Thales and Microsoft, then.
|>>|| No. 20146
No, but I'm guessing it doesn't have a 30 minute service to Paddington or less than an hour's drive on the M4 to London.
When I lived in Reading as a student, it was quicker to get to central London from my student digs than it was from my own home in South East London.
|>>|| No. 20147
Sorry to use this but "wooosh".
"Redmond is a city in King County, Washington, United States, located 16 miles (26 km) east of Seattle, within the Seattle metropolitan area. The population was 54,144 at the 2010 census. Redmond is commonly recognized as the home of both Microsoft and Nintendo of America."
In other words a tiny shithole in the middle of nowhere that happens to be the world headquarters of Microsoft. I don't know why big companies like putting their HQs in tiny shitholes. RIM/Blackberry UK is in Slough, for example.
|>>|| No. 20149
Er, I did know that, not sure what your point is.
And Slough is certainly a shithole, but it's not tiny, and it is well connected.
|>>|| No. 20155
You obviously didn't know because you "guessed" it wasn't less than an hour's drive from London. There's no shame in admitting you don't know something lad.
And it's quite obvious what I was getting at.
> [Reading is a ] Pretty strange place to put the UK headquarters of Thales and Microsoft, then. [because it's a shithole in the middle of nowhere]".
My point was quite obviously that it's not a strange place for Microsoft to put their UK headquarters, because their global headquarters is also in a shithole in the middle of nowhere.
|>>|| No. 20157
In fact, the nearby airport "is the largest airport in the Pacific Northwest region of North America".
It's amazing what you can learn if you make an effort to actually investigate things.
|>>|| No. 20158
> If it was a 'shithole', they wouldn't fucking be there.
Yet they are in Reading?
|>>|| No. 20160
It doesn't matter where the fuck he's from, if he's on ADSL (presumably ADSL2+) then he'll never get much more than 1.5MB/sec down.
>since the cunts at Rockstar are refusing to efficiently compress the data to deter piracy
That doesn't sound like particularly solid logic. They made it 60GB so that pirates couldn't download it but regular customers could? You what?
It'll be something more mundane and practical, like localisation files (alternative audio etc) that were included so that they only had one version to aid version control and age ratings etc.
|>>|| No. 20161
It would make the game take longer to upload, however; that could tip the difference between a few thousand people nicking the game or buying it. The difference may only be a few hours, but that is enough to make some money. I don't think there are any torrents for the PC version of GTAV on the Pirate Bay yet, for example, perhaps made so by the game being so fucking enormous.
This is just speculation anyway.
|>>|| No. 20162
Well if they are in Reading, and Reading is a shithole, and they are in and around Seattle, then Seattle could also be a shithole.
|>>|| No. 20163
There are torrents, the installer was uploaded to IPT 9 days ago, the crack came out a couple of days ago. I don't bother with public trackers any more so I don't know where else got it and when, but rest assured, it's out there and people are pirating it.
Rockstar did not deliberately inflate the size of the game, adding the cost of extra DVDs to the retail release and substantially inconveniencing legitimate users, as an attempt to deter piracy for a few hours. That doesn't make sense.
|>>|| No. 20164
I have never met someone defends a shithole like Reading before. I once knew a lad who had half his brain removed when he was a toddler, who used to defend Stoke-on-Trent. He ended up in a hospital once after starting a brawl because someone called Stoke shite.
|>>|| No. 20167
Ability to read can't be your strong suit, I'm from London.
Go back through the last 30 posts and concentrate. You can mouth the words if it makes it easier, dulllad.
|>>|| No. 20168
They moved there way back in '86 lad, and if you look at the history of Seattle you'll see that it was Microsoft's move there that kickstarted prosperity and growth not the other way around. I'm sure looking things up on wikipedia makes you feel clever though, so I'll leave you to it.
|>>|| No. 20169
>One could inflate the size of the download by selectively not compressing the 'download release', or elements of it.
They could, but there'd be no sensible reason to do so. Also, failing to compress the game would lead to pirated versions being smaller, which would provide a perverse incentive for people to pirate the game rather than buy it, but I'm inclined to let this drop so you can focus on the other silly argument you're having instead.
|>>|| No. 20172
As DOS was basically CP/M by another name SCP certainly didn't "invent" it.
|>>|| No. 20174
>Also, failing to compress the game would lead to pirated versions being smaller, which would provide a perverse incentive for people to pirate the game rather than buy it
Spot on, and you're not the first one to notice. http://www.pcgamer.com/the-problem-with-growing-download-sizes/
So I'll flip this around - if some squatting Slavs can repack a game into an efficient size, why can't a ludicrously well monied video game company?
|>>|| No. 20175
Just pack it in, lad. Making games extremely large won't stop anyone from pirating it. I fear for University of Reading's future if they accept idiots like you as their students.
|>>|| No. 20178
Or maybe it's 60GB because the game is fucking huge? Compared to the tasty snack of GTA IV (which was a not tiny ~15GB), V is like a gourmet banquet. The map's way bigger, there's a lot more missions, side missions and strangers & freaks to find, not to mention all the minigames and other things to do.
In fact, the size of GTA V reflects its main problem to me - it's trying to do too many things at once. GTA games have always tried to be jack of all trades to some extent but at least IV cut out a fair bit of bloat compared to SA, to focus on
bowling crime instead, V feels like it's trying to be about 10 games at once - hence the 10 game download size. The sheer scale is very impressive, and I'm not one to knock variety but in the end it doesn't feel like any particular element takes centre stage, and it just becomes an unfocussed mess of tutorials and half-baked ideas - much like the city LS tries to emulate. An intentional subtext perhaps? Probably not.
Oh and if you think Reading's a shithole, don't ever head south to Aldershot.
|>>|| No. 20179
Never played the console version. I'll not get to play GTA V until Sunday, since I've got to fuck off away in an hour or so and I'm off until then.
I've not really played GTA before, played San Andreas for a bit the other year but the flying controls are so terrible on PC that I had to stop.
|>>|| No. 20180
Got the Dark Souls II remaster for PS4, and though I'm only an hour or so in I'm impressed by how much they've tweaked it. The lighting system is better, as dark areas are actually dark now. Enemy and item placement has been changed pretty considerably, with tougher enemies being more frequent. Just beaten the Pursuer, and in the beginning of Lost Bastille in what was previously a safe area, a Pursuer appears as a normal enemy (but with the HP/damage output of the boss). If this keeps up for the rest of the game, then it'll be how DaSII should have been.
|>>|| No. 20181
>Or maybe it's 60GB because the game is fucking huge?
There's a repack out now at the usual haunts that's 37GB. Apparently the only thing ripped was the multiplayer DLC, and the rest has been compressed so hard that people are complaining it takes between three and five hours to unpack.
It's just a big game.
|>>|| No. 20183
While it's visibly improved, it's all essentially down to the DX11 patch and the tweaking they've done through that. The original lighting engine from the E3 reveal is still boxed at From HQ.
That is why I refuse to buy it twice. It'll split the userbase on PC or what is basically a DX11 patch. It makes no sense for it to be a new game in PC, if they must charge then make it an upgrade for all Dark Souls 2 owners if they buy the DLC/already own it.
|>>|| No. 20190
60GB isn't that big in context. Game sizes have gone up at around the same rate as the price of a gigabyte has gone down. Big games aren't any bigger than they used to be, relatively speaking.
Also, keep in mind that last generation of consoles had 360 SKUs out there with on a 256mb memory card for storage, and devs were painfully aware of that limitation. Now that so much more storage is available as a minimum, it's only natural to see a bit of a jump.
|>>|| No. 20192
Has anyone bothered with Neverwinter? I've given it a quick go and as a tabletop D&D player it just makes me angry how dumbed down it is.
|>>|| No. 20193
I played the Game of Thrones mod for CKII for an hour or so just now.
Lots of fun being rebellious Robert, lots of misery being King Robert. I decided to be all nice and shit to the Targaryens, and only kill the mad King, and send his son and abductor of my wife to The Wall, for some bloody reason. Anyway, it was immediately after than that Ned Stark died rescuing my wife from some fleeing King's Guard cunt, and I noticed (and I realise this term has been appropriated by a whole raft of maniacs lately, but it's accurate here) in the few months my wife had been held captive I'd been cuckolded by Rheagar and there was now a legitimate Targy spawn in Essos. Anyway now I'm going to invade Pentos, and I can fully understand why Robert became a lazy piss head.
Also Stannis is married to Cersei and my heir is called "Steffon".
Dictated but not read, King Robert Baratheon, etc, etc.
|>>|| No. 20197
This afternoon I played the rather vaguely-named "Out There Somewhere". It's a puzzle platformer with a teleporting mechanic, and is 15p in the Steam sale that's on right now. I wasn't expecting much, but it was surprisingly good - the level design in particular was excellent, and the difficulty curve was just right. There's about an hour's worth of game in there, shame it wasn't longer, but hey, 15 pence.
|>>|| No. 20198
There was a D&D game for the PSP that was very faithful to the third edition rules, for the most part. Buggered if I can remember the name though.
|>>|| No. 20199
Not buying anything off Steam for the next year or so. Not interested in propping up a company trying to squeeze money out of fucking mods for fuck's sake.
Might revise my opinion after that point if they've repaired the problem with a full review of where their company is going.
|>>|| No. 20202
Their company is going in the direction of profit and they're very good at it. Everyone moaning about it will get in line within a few months.
It's steam users fault for giving them an effective monopoly.
|>>|| No. 20203
>It's steam users fault for giving them an effective monopoly.
That's like saying that local water monopolies are the residents' fault for using water.
|>>|| No. 20206
Don't local water monopolies usually exist because of heavy government intervention?
|>>|| No. 20207
No. They exist because having built one set of pipes it makes no sense to build another separate set of pipes. In this case, look at Origin, which is used by EA and pretty much nobody else.
|>>|| No. 20208
Origin are gaining ground. They managed to increase the people with the client installed by offering free games every couple of weeks (think Sims 2 Collection was the one that got a lot of interest). And the number of non-EA titles is increasing.
I'd like GoG to challenge Steam. No DRM, reasonable pricing, massive catalogue, lots of nice extras with the games. Also they look to be getting more new release games from PC-centric developers, obviously The Witcher series, but stuff like Pillars Of Eternity and Divinity and that sort of thing.
But big publishers want DRM, and the most effective but most accepted form is Steamworks. Even though it's a ballache playing games offline, even though it could be removed from your Steam library at pretty much any time, even though you have to open up and keep running the Steam application to play the game.
|>>|| No. 20210
It's a wonderful little game. I'd more or less given up on little indie platform games too, fuck knows how many I've bought at this stage, they almost never stick.
Makes me wonder how many more there are like it, hidden away on the back pages of Steam where nobody ever looks. I'd love more hour-long-but-polished games like this, just a little bitesize experience that's clever and well crafted. Leaving the player hungry for more isn't the worst thing in the world.
|>>|| No. 20213
Are you against the monetisation of mods in general, or just the way Steam have gone about it?
I see nothing wrong with making an official, verified marketplace for mods, but the way they've implemented it, combined with the way Steam handles problems anyway, it's going to be a disaster. Wait for the day a patch renders everyone's thirty quid My Little Pony horse cock mod inoperable, and Valve doesn't offer any refunds.
|>>|| No. 20216
Steam isn't a massive inconvenience on the grand scheme of things, though.
>even though it could be removed from your Steam library at pretty much any time
That's like saying we shouldn't use paper notes as currency because the government could declare them not to be legal tender at any time.
|>>|| No. 20217
You can trade/lend games in meatspace, you should be able to do it online. I see where you're coming from though. However, it's not going to massively impact their revenues if it's games you've never even played or ones that you haven't played in ages.
|>>|| No. 20218
>Are you against the monetisation of mods in general
Yes. But the way Steam has 'done it' is more spectacularly incompetent and crass than I could believe.
Fixing a problem that never existed, with a solution that shovels money into Valve's coffers.
|>>|| No. 20220
There's a comment there saying all they needed to do was make a "donate" button. I'm inclined to agree.
|>>|| No. 20221
>Everyone moaning about it will get in line within a few months.
Any comment from our modern-day Nostradamus?
|>>|| No. 20222
Valve are taking a page out of the Russian book. They will start charging for mods while continuing to deny doing so.
|>>|| No. 20223
As far as I can tell, the idea is totally sound in theory. Fundamentally, this is about modders getting paid for their work, which is not unreasonable at all. Internet cred won't pay your rent, after all.
Testing it out with a four year old game with a huge established community of mod users and modders (modders who have, as it happens, demonstrated some of the most petty and short-sighted behaviour I've ever witnessed over literally tens of dollars of ad revenue, never mind the kind of money actual monetised mods would involve) was a spectacularly bad idea, however. They should have tried it out with a newer, smaller title. Cities Skylines is probably the most obvious recent candidate.
The fact that Valve thought this would just be cool and everything would work itself out is, I feel, yet another sign that they're a big company which doesn't want to be a big company. They dominate PC gaming as an industry, but they want to have big ideas and perform experiments more than they want to provide a properly functioning service. They're a victim of their own success in a way, and there may soon come a time when they need to shit or get off the pot.
|>>|| No. 20224
>Fundamentally, this is about modders getting paid for their work
That's not what it's 'fundamentally' about at all. It's the narrative being propagated by industry PR, but it's bullshit.
Mods add value to a product released by a publisher. If anything, that publisher should be sharing their revenue with the modders who are generating added value for their product, which is making the consumers buy the games. An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.
Of course this method wouldn't let you make even more fucking money than charging for the mods and taking a 75% cut so fuck that.
|>>|| No. 20228
>If anything, that publisher should be sharing their revenue with the modders who are generating added value for their product, which is making the consumers buy the games. An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.
Mods can't exist without the core games. Games can exist without mods. You're suggesting that publishers share their revenue with absolutely no motivation, which is idealistic, to put it lightly.
|>>|| No. 20229
> You're suggesting that publishers share their revenue with absolutely no motivation
How about the motivation that the mods add value to their product, which gets more customers? Half the fucking people buying Skyrim or similar are doing it just for the mods up for grabs.
I made this argument pretty clear in my post, you're either deliberately ignoring it or being really fucking stupid.
|>>|| No. 20230
>An actual mod development system, which rewarded modders with money in recognition of their work, taken from the money made from sales of the game.
Nothing analogous happens in any other medium. If you create something on top of someone else's work, you don't get access to the money they got paid for their work.
Like >>20223, I think that this was a poorly thought-out implementation of a reasonable idea. Creating a framework for people to get paid for the mods they create seems eminently fair to me. Launching it with the ridiculous cut and no donation options was fucking stupid, but I guess the backlash sent a pretty strong message.
>Of course this method wouldn't let you make even more fucking money than charging for the mods and taking a 75% cut so fuck that.
That was Bethesda's call though, right?
|>>|| No. 20231
>Nothing analogous happens in any other medium
So? If the noise from 'the industry' is 'modders should be paid!' then they can fucking stump up the money out of the revenue derived from sales of their product.
>That was Bethesda's call though, right?
Irrelevant. Valve went along with it. It's not like they had a gun held to their head.
|>>|| No. 20233
>So? If the noise from 'the industry' is 'modders should be paid!' then they can fucking stump up the money out of the revenue derived from sales of their product.
Or they could let fans pay fans directly, which makes much more sense, to me at least.
|>>|| No. 20234
But they aren't 'paying directly', are they lad? They're taking three quarters of the fucking dough.
|>>|| No. 20235
>Launching it with the ridiculous cut and no donation options was fucking stupid
Pay attention, indeed.
>They're taking three quarters of the fucking dough.
You are aware that should be past tense, right?
|>>|| No. 20237
You were implying that any kind of cut is acceptable. Hence 'ridiculous'. The paying wasn't 'direct' in any way, and never will be when it's done through something like Steam.
|>>|| No. 20238
Yeah, your argument is clear, but it's also really fucking retarded. People already make those mods for free, so please remind me where the motivation is for a publisher to give away money to get people to do exactly the same fucking thing they've being doing without being paid for over a decade?
|>>|| No. 20239
Funny how awarding cash to good modders has helped Bohemia Interactive curate a very successful modding community and incentivised more sales of their titles. I'd have never bought the Arma or Flashpoint games if it hadn't been for the crazy level of good quality mods that the developers promote and support.
Cute how little you clearly know about this topic, and how you think italics are a substitute for real reasoning and evidence.
|>>|| No. 20240
So if they'd had a donation button, or a slider so you could choose where the money went (a la humble bundle), would you be ok with that?
|>>|| No. 20241
So in future they won't buy it the games in the first place.
I don't see any problem with what Valve are doing, they've just monetised something you've got no right to that the modders have essentially made their property when they upload it and sign it away without bothering to read terms and conditions. Don't like it, don't get mods off steam? Don't buy games off Steam? Nobody's forcing you to do these fucking things.
|>>|| No. 20242
>Nobody's forcing you
Oh, the predictable heralding call of the feeble minded internet comments section poster.
I don't know. It would certainly flood the poorly curated workshops with donation-bait bullshit, good modders can already get donations through their community pages, I don't see why Steam needs to get a finger in the pie.
|>>|| No. 20243
Funny how, despite Bethesda neglecting to award cash to good modders, Skyrim has cultivated perhaps the most successful modding community in existence. You just said yourself that mods incentivise a huge number of sales of Skyrim, and that's without any sharing of revenues of Bethesda's part. There is no reason for them to start.
It's nice that Bohemia support their modding community in that way, but I don't know why you would think it's reasonable to expect other (and especially bigger) publishers to follow their example.
|>>|| No. 20244
>Oh, the predictable heralding call of the feeble minded internet comments section poster.
Oh, the flippant remark that takes all the responsibility for... y'know... actually giving money to a company away from the person who's expected to do it. It's fucking capitalism! Don't like Tesco charging for their car park? Don't fucking shop there! Nowhere else stocks what you want? Tough shit! You're not entitled to it, don't like Steam, don't buy from them! Steam profits would collapse if you cunts stopped buying shit from them, but you won't, you'll just complain.
|>>|| No. 20245
>I don't see why Steam needs to get a finger in the pie
Because they're hosting it and working to improve mod integration in their service?
|>>|| No. 20246
>Fundamentally, this is about modders getting paid for their work, which is not unreasonable at all. Internet cred won't pay your rent, after all.
That sounds an awful lot like entitlement. Nobody is owed a living. If you want to pay the rent, get a job.
|>>|| No. 20247
So wait, there are people investing time and effort creating mods, and people doing nothing and getting those mods for free, and you think the entitled people are the ones who want to get paid for their work?
Congratulations on your Olympic Gold in mental gymnastics.
|>>|| No. 20249
Someone making stuff in their spare time using someone else's IP and demanding payment is entitlement.
|>>|| No. 20250
Doing something in your "spare time" doesn't mean it isn't work, mate, and it's a good thing that the plan was agreed to by the IP holders, who were duly compensated then!
|>>|| No. 20251
The elder scrolls modding community has always been a melting pot of ideas which come together to make beautiful things. People share assets all the time and work with each other to actualise what has been, and ill always be, a labour of love.
No one in the modding scene was in it for the money. The people harping on about money are opportunists, nothing more. They see an easy way to make money or little to no effort, because all the work is already done for them all they have to do is add a custom texture and boom, £9 please. For you to be so rabidly defending this you must be have a vested interest in it, or are holding a disingenuous position for comedic effect, but regardless you have no idea what you're talking about.
People have made Elder scrolls mods so people could make more mods and enjoy their creations, not to make money.
However, complete overhaul mods like Skywind and Nehrim are a full time job and I think Bethesda should allow these people to sell their creations at the end of it only taking a minimal cut. They get by on donations at the moment, but they are a far cry from someone who has modded a LOTR sword into the game and now wants a fiver for it.
|>>|| No. 20252
> I don't know why you would think it's reasonable to expect
I never did. Ctrl+f 'if anything' and you'll see that.
>don't like Steam, don't buy from them!
You're presumably the pseudonostradamuslad who predicted there would be no backlash and nothing would be reversed.
Glad that the majority clearly aren't as dense as you and were very vocal about their opposition, they are clearly the prevailing opinion, and you are reminding me of how when I would justify paying £40 for XBL ages ago because if you weren't, you were 'entitled'.
|>>|| No. 20253
>Doing something in your "spare time" doesn't mean it isn't work, mate
No, but it does mean it's your own responsibility. Using your spare time on a hobby carries an opportunity cost. Demanding payment for stuff you did as a hobby in your spare time is basically telling everyone else you want them to bear that cost for you. It's the same sort of entitlement as the cunts who wash your windscreen and then demand you pay them.
|>>|| No. 20254
Yeah, I hate it when someone forces me to download a mod and then makes me pay for it.
What fucking planet do you babies live on, Jesus Christ.
|>>|| No. 20255
He is probably also the same lad who defended Sony's streaming services, despite it's implications on the maintaining and preserving of old games, even though they've supported a lobby which would effectively outlaw emulation, even of abandonware.
Can't have people going back and playing decent products, no. If they have access to good games they wont play our new shit ones.
|>>|| No. 20256
Ah yes, the next mating call of the anti-consumer moron, the 'nobody is forcing you, you entitled babies!' spiel. The same species of cunt who moans about anti-cigarette advertising legislation because 'no one forces you to smoke!'.
|>>|| No. 20257
Yeah, I too hate it when I spend lots of my spare time on something I willingly chose to do and which nobody asked me to do and for which I willingly chose to forgo the benefits of that time invested elsewhere and then nobody even has the decency to compensate me for time and effort that I willingly expended at a cost that I bore of my own choosing.
|>>|| No. 20258
I'm sorry to break this to you, but the ability of humans to subsist exclusively on love from fellow members of The Elder Scrolls community is as yet unproven.
Can you seriously not understand how if people could make modding lucrative enough to support them as a full time job, that could be beneficial to the community? It really isn't a hard concept.
And I'm not "rabidly defending this", by the way, my first post was actually crtical of the implementation. You're the one who's fucking rabid, seeing as you apparently think anyone who sees literally anything of merit in the idea is part of some sort of conspiracy.
|>>|| No. 20259
Well, nobody does force you to smoke. I do smoke. I choose to. Its not the tobacco companies making me do so. I also have private health insurance through work, I am not a burden to you taxpayers because of it. Skyrim doesn't cause cancer though, nor is it biologically addictive.
Good. No I don't think there will be a sustained backlash, I think the vast majority will give in within a few months and carry on as normal, and Valve will continue to make money, even more than they did before, which as far as Valve is concerned, is the entire point.
I do play games, and I don't buy them on Steam, because they have an effective monopoly now because people rely on it so much despite it not being necessary, which results in things like this happening.
|>>|| No. 20261
>Can you seriously not understand how if people could make modding lucrative enough to support them as a full time job
Yeah, commercialisation of amateur activities is always wonderful. No downsides at all. Nil.
|>>|| No. 20262
>Well, nobody does force you to smoke. I do smoke. I choose to. Its not the tobacco companies making me do so.
|>>|| No. 20263
>I'm sorry to break this to you, but the ability of humans to subsist exclusively on love from fellow members of The Elder Scrolls community is as yet unproven.
I know, right? If only there were some way those people had some way of making money. Like, some kind of contract they could enter into whereby they do a few hours' work and someone pays them accordingly. Whoever can come up with one of those things would be some kind of genius.
|>>|| No. 20265
Yeah, I agree, it is sort of shitty when you put time and effort into something, and the people getting use and enjoyment out of said thing react like toddlers throwing a tantrum at the mere suggestion that there should be an avenue through which you could be compensated.
How would you characterise the statement "for you to be so rabidly defending this you must be have a vested interest in it" then? Seems more tinfoil than straw to me!
|>>|| No. 20266
You are not making yourself look clever when you reduce every problem and situation to some question of 'forcing you to do something'. It's tedious.
>it is sort of shitty
If it's so 'shitty', then why have people been fucking doing it before and since the release of DOOM?
|>>|| No. 20267
It's very clearly the rationalisation of someone who feels like their meal ticket has been taken away, lad. Nothing tinfoil about it.
|>>|| No. 20268
Good thing nobody made it mandatory for modders to charge for their work then, so anyone wanting to avoid the potential pitfalls could do so.
>Like, some kind of contract they could enter into whereby they do a few hours' work and someone pays them accordingly. Whoever can come up with one of those things would be some kind of genius.
So wait, your position is that anybody trying to make money outside of a salaried position is entitled? Sort of struggling to follow your logic here!
|>>|| No. 20269
>So wait, your position is that anybody trying to make money outside of a salaried position is entitled?
Try the other strawman, it's got bells on!
|>>|| No. 20270
I'm not saying that it's shitty to have people make mods for free, I'm saying it's shitty for people to act like the very idea of paying people for the work they put in to things you like is obscene.
|>>|| No. 20271
No, if I'm mischaracterising your position it's because I genuinely don't follow your logic. Valve made it possible for modders to do a few hours work and then be paid for it by selling the products of their labour on a marketplace. Why do you think this is a bad thing?
|>>|| No. 20272
>like the very idea of paying people for the work they put in to things you like is obscene.
Yeah nice narrative but I refer you back to >>20224 , but you have managed to ignore and now you are reiterating your narrative that we should assume that consumers, not developers and publishers, should pay money to fund value-adding development of the product retailed by the publisher.
|>>|| No. 20273
>I'm saying it's shitty for people to act like the very idea of paying people for the work they put in to things you like is obscene.
You're right, that is shitty. But that's like saying that sacrificing babies to the mighty Imhotep in return for great sexual power is shitty, because nobody's doing that either.
|>>|| No. 20274
You are not making yourself look clever when you reduce every problem and situation to some question of 'forcing you to do something'. It's tedious.
I'm not trying to look clever mate, I'm responding to the same assertion for my smoking.
Maybe Tesco should start funding white goods companies? Burgers don't cook themselves after all.
|>>|| No. 20276
"Should" doesn't enter into it, mate. I didn't ignore that, and have already addressed multiple times why there is no motivation for publishers to pay modders who are already making them money for free. It'd be nice if they did, but it's not going to happen.
This is the only way modders are going to be compensated that is agreeable to all involved. Except for people who think that they shouldn't have to pay for things they like, which happens to include the loudest contingent of crying babies on the internet.
|>>|| No. 20277
When I was a smoker, even I could summon the wit to realise I had been manipulated into lumping money into Philip Morris' treasury through public relations management. They don't spend all that fucking money for no reason. Clearly you are labouring under the stupid assumption of consumer rationality. I suspect that you are a Randroid.
Don't know what the fuck you're on about with Tesco. It's probably drivel anyway.
|>>|| No. 20278
So it's ok when there's 'no motivation for publishers to pay', but when consumers object to footing the bill they're 'crying babies on the internet'.
|>>|| No. 20279
>it's ok when there's 'no motivation for publishers to pay'
I didn't say it's okay, I merely stated the reality. The morality of the overruling motivation of profit in capitalism is a bigger, and different conversation.
But yes, people who are using and enjoying a thing should not be outraged when the creator of that thing asks them if they would consider paying for it.
|>>|| No. 20280
>I didn't say it's okay, I merely stated the reality.
Except this is going on with mod developers and game developers and publishers right now, and is widely supported by consumers, while your proposed 'pay for mods' scheme is reviled and loathed by the vast majority.
'Explaining the reality', fucking hell.
|>>|| No. 20281
> I suspect that you are a Randroid.
Everytime someone suggests an ounce of self-responsibility and awareness they're a 'randroid'.
|>>|| No. 20282
Either publishers pay modders, or they don't and consumers do, or they don't and a handful do. Moddes have a choice to put things on Steam, and they probably will do so now.
I wonder which the publishers will prefer?
|>>|| No. 20283
The earlier 'I have private health insurance!' plug was a clue too.
I am yet to hear a denial.
There's no need to revere game publishers as some kind of authority figure, lad, the customer is always right and you're being a tad odd.
I would love to see what would happen if I tried to act this way with our clients (Network Rail, National Grid, etc) - 'you're being entitled! Don't you see how capitalism works!!? I'm just telling you the reality!'.
|>>|| No. 20284
>Except this is going on with mod developers and game developers and publishers right now
It's going on at places like Bohemia, a relatively small independent studio. It should be fairly obvious why it isn't, and is not going to go on at Bethesda, a subsidiary of a multi billion dollar company, accountable to a board of directors.
|>>|| No. 20285
If it were so obvious, you wouldn't be so reluctant to say why. BIS's games make a lot of money because of how they invest in their mod community.
|>>|| No. 20286
Assuming Bethesda were even willing to reward modders, it is easier to give out money to people who are willing to do something for free when you don't have to justify it to people whose job it is to deliver money to the shareholders of their billion dollar company which owns your studio. I can't make it any simpler than this.
|>>|| No. 20287
Oh right yeah, that's why at the company I work at, no money is spent anything that doesn't directly pertain to the share price. No paid volunteering days, no charity drives, nothing like that.
Have you ever worked before? Be honest lad. I know you claimed to get free health insurance 'from work' earlier but I'm struggling to believe you. You seem to have an imaginary vision of work, where managers and leaders don't spend anything unless it directly concerns share prices.
|>>|| No. 20288
Paid volunteering days and charity drives are not fundamental shifts in your company's business model, mate.
And I don't know who you think I am, but I haven't mentioned health insurance.
|>>|| No. 20289
Neither is throwing a few thousand quid in prizes to recognise the best mods and incentivise good quality mod development, not sure why you'd think that it was.
|>>|| No. 20290
>it is easier to give out money to people who are willing to do something for free when you don't have to justify it to people whose job it is to deliver money to the shareholders of their billion dollar company which owns your studio.
So, we should pay people for their hobbies because the people who make money off the back of that output can't be bothered? Is that what you're saying?
|>>|| No. 20292
>Paid volunteering days and charity drives are not fundamental shifts in your company's business model, mate.
Neither is paying people who are generating income for you by adding value to your product.
|>>|| No. 20293
As far as I'm aware, it's hundreds of thousands they're spending/have spent. If we're talking about the kind of money that could have been involved in the Steam/Skyrim experiment, i.e. the kind of money where you could have a community of modders living off their work, it would be even more. So yeah, I'd call paying the community to develop content for your game a pretty fundamental shift.
|>>|| No. 20294
It's not worth denying it if nobody's going to pay any attention. We're not talking about fucking legislation and regulation and government interference anyway, we're discussing consumer action in response to an corporate move that some consumers don't like. I can understand why people might not like it, but it's not your job to like it or not, it's to make a decision as to whether or not it's going to influence your behaviour as a consumer. Maybe Valve have made the wrong move and it will reduce sales, maybe it won't - it's up to the consumer to decide that. Maybe funding mods from the publisher's pocket will be better than funding it from the consumers, maybe it won't. They've decided that it's better funding it from the consumer, and that's the direction they've gone down. That's a corporate decision which you as a consumer respond to.
I don't really understand all this furore. Valve have done something. People have responded and acted as though they have a right to mods from Valve. Fucking about on the internet doesn't change that, only what you do with your money will, since that's the entire point of Valve making the decision in the first place.
|>>|| No. 20295
You're conflating multiple posters.
And yes, the customer is always right, but not the individual customer, just the population of customers. If 100k people stop spending £100 a year on Steam things but 1m spend an extra £20 a year Valve have made one hell of a profit, on the basis that reducing the diversification of their consumer base is a profitable move in this respect and ultimately worth it.
|>>|| No. 20296
Have you kept on top of the news? Because Valve and Bethesda have publicly backed down on the thing, owing to public customer backlash.
You're in your own little world m8.
|>>|| No. 20297
No, I haven't, I'm not interested enough. If you shout loud enough people will notice, and there's been a lot of shouting and I noticed.
>Because Valve and Bethesda have publicly backed down on the thing, owing to public customer backlash.
...okay? Well done, evidently they weighed up the pros and the cons and decided the cons were bigger than they thought. It's certainly not out of goodwill, it's a business decision.
Looks like the randroids win this one.
|>>|| No. 20298
>evidently they weighed up the pros and the cons and decided the cons were bigger than they thought....
After consumers gave their opinion, which you said 'isn't [their] job' ( >>20294 )
Some doolally stuff going on inside your noggin blud.
|>>|| No. 20299
We should be prepared to pay people for things they make if we find them enjoyable or useful enough to pay for. That's what I'm saying.
Also, I don't know why the whole "hobby" thing is such a big deal to people. If someone has a hobby in woodworking, and they make a jewellery box, and they put it up for sale, nobody would turn around and say, "I'll have that but I'm not paying for it because it was only a thing you did as a hobby, not as your proper job"
|>>|| No. 20300
>We should be prepared to pay people for things they make if we find them enjoyable or useful enough to pay for.
But not, apparently, if their production is adding value to a product we are flogging off to punters on the internet.
It's your insistence on not engaging this point which is making you look like a fool.
|>>|| No. 20301
If you ignore the multiple posts were I've addressed it, sure. I'll try again, for your benefit.
They don't need to be prepared to pay modders, because modders have no power over publishers. They could try to exert some, and refuse to create mods for a game unless the publisher shares revenue, but I think we all know how that would go. Modders, backed by the publisher, do have power over consumers. And what they were asking for was not, in and of itself, unreasonable.
|>>|| No. 20302
If they were given it for free by a community of Jewellery box makers and then repainted it and tried to sell it to that same community for a profit, the community would be rightly annoyed with the audacity and blatant opportunistic cuntery of such a thing.
You analogy is flawed, and all your others are shit as well.
|>>|| No. 20303
You don't understand this situation at all. Do you even play video games, or use mods? Your grip on what the deal is with this is so flawed it's unreal.
|>>|| No. 20304
Don't worry, the "community of jewellery box makers" get 75% of the sale price. And all the people who are annoyed by the prospect don't have to buy it anyway, the only people who buy it will be the people who think it's worth the asking price. Everyone wins!
|>>|| No. 20307
>Don't worry, the "community of jewellery box makers" get 75% of the sale price.
No, the people who supplied the paint get 75% of the sale price. The "community of jewellery box makers" end up paying for it all over again, hence the annoyance.
|>>|| No. 20308
Not really very interesting. Same old ignoring of the problems concerning mod incompatibility, flooded marketplace, mod asset reuse and such. Yawn.
|>>|| No. 20310
Nobody was pretending to have the answers to those problems, which is why it was introduced in a single game as an experiment.
|>>|| No. 20311
I think it would be more accurate to say they supplied the brushes. The point is, however, still valid.
|>>|| No. 20312
Yeah, an experiment in finding a new way of doing people out of their money.
|>>|| No. 20313
Woah, hold on. Are you trying to say that this business was trying to make money?? Well I never. That's a serious accusation there.
|>>|| No. 20314
And now we come back to the tired 'well businesses have to make money!!!' rhetoric, which is wheeled out to justify anything, ignoring basic business concepts like trust and goodwill. This is getting boring.
|>>|| No. 20316
The problem is that it's second-order money-making - it's trying to make more money after the money to be made has been made.
You've bought and paid for your shopping, but now you need to get it to your car. Your friend, of their own free will, chooses to help you carry the bags. The supermarket then charges you an additional bag-carrying fee, of which they pass 25% on to your friend, who you'll recall actually did the carrying, but did so entirely of their own choice. The very nature of the fee is in and of itself outrageous, as is the idea that the supermarket gets 75% of the bag-carrying fee without actually doing any additional work.
|>>|| No. 20319
There is/was no obligation for modders to charge a fee. The analogy in >>20316 is flawed for not acknowledging this, and making it look like the situation was forced upon all involved by the publisher. Sorry if pointing that out annoys you, I guess?
|>>|| No. 20322
Mate, have a fucking word with yourself. You're repeating the same tired nonsense over and over again, yet somehow we're the ones who need to "grow the fuck up and say something worth saying". Do us a favour and either lead from the front or give it a rest.
(A good day to you Sir!)
|>>|| No. 20327
Eesh, that was intense...
Anyhow I got Crewe into the premier league. Finished 7th our first season.
Also I'm coaching Finland, ebin.
|>>|| No. 20330
I bought "Cunt-off at britfa.gs" in the Steam sale. It's a classic text-based adventure. The dialogue is terrible. The mods are shit too but at at least they're free.
|>>|| No. 20333
Well that and saunas are the only two things I know about Finland. Oh, and they used to be part of the Russian Empire.
|>>|| No. 20335
I think the only reason there has been a lack of appreciation for this post is the inability to think of a witty themed reply. Well done.
|>>|| No. 20336
I sold my star CDM to Real Madrid but now I want him back ;_;
I miss you Gomez. </3
|>>|| No. 20344
For the first time in almost a year I played Rust and by G-d I'm impressed by it. I can't believe the changes they've made to it.
|>>|| No. 20345
I was fighting with the Rhodoks on Warband. We ruled everything between Praven and Tulga. Now the Nord's, Khanate, Swadians and Sultanate declared war all at once and we're haemorraging territory and all the villages are looted.
Game is fickle as fuck yo.
|>>|| No. 20346
I'm with the Rhodoks too. We've beaten the Swadians back to nothing, taken a sizeable chunk out of the Sultinate, and are skirmishing with the Nords. I want to start my own kingdom but I'm fucked if I know what to do now. Is the idea that you weaken another kingdom, and then break with your home one in order to take their territories for yourself? Because then I feel like I've made King Graveth powerful enough to crush me in moments anyway.
|>>|| No. 20347
Did you replace him? Silly sausage, only ever sell to the big clubs if they pay through the nose. I got offered 25 million for Ribery from REAL once and said I wouldn't take less than 50 and they bought him. So I went and bought another winger, a sub winger and a left back.
|>>|| No. 20348
Sorry for the bad apostrophe, phone autocorrect beating me gain.
I've rebelled once, it was a total failure. I couldn't persuade any decent Lords to side with me, maybe because I didn't have any points in persuade.
|>>|| No. 20350
Picked up Guns of Icarus last night and found it to be quite a good game.
|>>|| No. 20354
I quite enjoy that game, haven't been playing it for a while though. I heard they had made some changes, might check it out again.
Nice to see people supporting Linux.
|>>|| No. 20355
I tried to buy him back a couple of seasons later and they told me they wanted 42 million for him. I sold at 3 and a half. Oh well, I wound up managing England so I still got to play him in that squad.
It's all over now though, I ended up winning everything but the FA cup as Crewe and felt I had rather reached the summit of what there was to accomplish.
Are any of the Football Manager games worthwhile? I noticed that by the end of my Fifa run I was enjoying the managing more than the playing. However, the reviews for the newest one on Steam are a bit lackluster.
|>>|| No. 20356
Football Manager is the only one still going I think, which is a crying shame because the management side of it is far more interesting and fun than Fifa in my opinion.
Ultimate Soccer Manager 98 is still the pinnacle of the genre though, so just torrent that.
|>>|| No. 20357
Wolfenstein : The Old Blood
Ticks every box that New Order did, and adds paranormal stuff too. Bloody brilliant.
|>>|| No. 20359
LMA Manager was a beauty. Mostly just because you designed your stadium as well, and there were cheats to have unlimited money so 10-year-old me loved buying David Beckham in the third division and making a stadium that held 150,000 people.
|>>|| No. 20363
Worth the release price?
I was tempted to buy it, but the whole thing gives the impression that old blood was meant to be the opening missions of New Order, but they ran out of time and started the game at Deathsheads compound instead.
|>>|| No. 20364
You can get a physical copy for £12 or less. Definately worth it.
From what I'm aware, both parts were supposed be to DLC episodes, but they thought bugger that and threw them both topgether. It's essentially a reworking of the first bit of RTCW. Has replay value with Sp choices, challenge maps, and the entire first episode of Wolf 3D hidden within it.
|>>|| No. 20365
Think I've linked him before on .gs. TBH he's the only reviewer I really trust, you can't accuse him of falling for hype or whatever.
|>>|| No. 20366
>Are any of the Football Manager games worthwhile?
I've been getting them every other year since FM07 (I can still remember most of my signings to take Hull City into the Premiership - Kirk Broadfoot in defence, Peter Halmosi on the left wing, V. Hleb on the right wing/up front, a young Danish/Norwegian keeper whose name evades me and then you'd usually get offered Danny Murphy, Christian Dailly, Hossam Ghaly or Massimo Maccarone on a free midway through the season. Promotion would mean spunking the transfer budget on Andrés Guardado/Diego Calderon, John Fleck, Georginio Wijnaldum, Derek Boateng and so on) and I'm not enjoying FM15 as much as the last couple of versions, it seems a bit clunky to me.
With all of the games it only takes a few seasons to get to the top, spend your money on some decent regens and then win everything - especially as they'll give you a ridiculous transfer budget once you reach the top flight. It's more fun to manage somewhere like Scandinavia, Portugal, Belgium or the Netherlands and to try and win the Champions League there. If you want a long challenge then manage FC Vaduz/San Marino Calcio as well as the Liechtenstein/San Marino national teams until you've turned them both into quality sides.
|>>|| No. 20367
Have these football manager games advanced beyond just showing menus and results, yet?
Or are we at "watch simulated matches in rendered versions of real stadiums and use your controller to wave your arms angrily at players" stages of technology?
|>>|| No. 20368
They show a simulation of the game, but you usually end up getting annoyed at something like your keeper booting the ball into the back of one of your defenders and scoring an own goal.
The best was Euroleague Football. You could play the matches as well as manage, but if you ever played a game you'd end up winning at least 10 - 0 because you could curl the ball into the net directly from a corner kick.
|>>|| No. 20379
A couple days ago I spotted a game in my Steam account that I didn't recognise. Turns out I bought this last August. There's no hand holding and I love the feeling you get when you move past "What? I can't go that way!" and discover a new mechanic.
|>>|| No. 20380
Funnily enough I installed that the other day. It's rather good but I can only handle so much of it in one go.
Reminds me a lot of Super Metroid.
|>>|| No. 20381
Aye, The Swapper was great. Vessel is a similarish game, physics puzzle platformer which I played recently and would recommend if you liked The Swapper.
|>>|| No. 20483
Played through Portal again, courtesy of the Steam sale.
It really is a great little game.
|>>|| No. 20485
It's more of the same in terms of mechanics, which is fine, and it has some of the funniest dialogue of any game I've played. One of the main characters is voiced by Stephen Merchant, who you'd know from The Office - his performance is impeccable, genuinely hilarious.
It's also three quid and change right now, so it's not expensive to find out whether you agree or not.
|>>|| No. 20486
I don't know if you were using that pic to illustrate your point or not, but just incase that isn't Stephen Merchant. They look nothing alike.
|>>|| No. 20489
On the subject of portals, I picked up a nifty little 2D puzzle game which features portals called Gateways.
|>>|| No. 20490
Kerbal Space Program - kind of a simulator for building rockets and launching them into space, but enormous fun. On Steam. Worth an hour of your time. Will probably turn into an entire weekend or more - consider yourself warned.
|>>|| No. 20491
So I had 40 quid in my steam wallet from a refund on Elite : Dangerous (because any game that advice watching about 5 hours of youtube video tutorials before you can play can fuck off). So far I have got Shadows of Mordor, NBA2k15, Apotheon and Reign Of Kings ( Even though I swore to never by another fucking early access walking/building/surviving sim ever again). Turns our shadows of mordor and NBA2k15 are both like 45gb. So I shall enjoy playing one of them on Wednesday.
|>>|| No. 20492
Bought Prison Architect, cos it was cheap and it looks decent.
Any opinions on it?
|>>|| No. 20495
It's good, just suffers the same problem management games generally have after you learn the systems after a couple of goes. Good to go back to once in a while though, and it's still being updated.
|>>|| No. 20496
Finished the Witcher 3, fell a bit flat to be honest. Plenty of content, the gameplay and writing were good, but something about it felt hollow. The main story wasn't hugely interesting either, with a very standard ending.
Started FFX again, as I only got about 6 hours into it a year ago. It's very fucking slow, and Tidus and Yuna are boring. Which is a shame because the world design is gorgeous, and the Sphere Grid is neat. Need to get it out of the way so I can start X-2 which actually looks fun.
|>>|| No. 20497
They get more interesting as the game goes on. Yuna was my first ever widow, even before I knew what one was.
|>>|| No. 20498
Update, Reign of kings is just like every other one of those fucking games, what have I done!!
|>>|| No. 20539
I've been playing Skyrim a bit recently, I even made a stupid /101/ post about it. However, I've basically run out of things to hit with Wuuthrad in Skyrim proper so I wanted to get the DLCs, but apparently whoever prices these things had other ideas. I know it's not a huge sum of money, but considering the base game is less than £3 it seems awfully silly to keep the DLC at £6 each, disregarding the weird sounding home maker sim one.
|>>|| No. 20540
Been playing it a bit myself. Albeit I've been spending more time trying to get all the mods to work.
The expansions packs are all pretty good if I'm honest with you and you only need to buy the legendary edition to get them all.
|>>|| No. 20541
Oh, of course, I never thought of that.
I think I'll stop identifying myself now, or at least wait until I look halfway intelligent before doing so. Might be a while.
|>>|| No. 20542
GTA V. It's getting quite annoying, how, for a large portion of the game, you don't get paid for anything. I know it's deliberate, but it's sapping my will to keep on playing. At least in IV you were gradually rewarded as the game progressed.
|>>|| No. 20543
I assume you're talking about the story mode - if so, what would you even spend the money on?
|>>|| No. 20544
I like collecting the cars and modding them. The garages and car mods are expensive.
That being said, online isn't much better. I keep spending imaginary money buying armour and guns, only for either someone to disconnect or someone to die and fail the mission, resulting in hardly any or no pay at all. GTA Online is also 99% loading screen, 0.5% lobby screen, and 0.5% actual playing time. The only reason I play is because I got some imaginary money in the Steam Sale.
|>>|| No. 20545
If you save up and buy LS customs then Franklin gets car mods for free, ya dingus.
|>>|| No. 20547
I really regret paying full price for GTA v. I don't think it merits its £40 price tag, the PC optimisation is not good and the DRM is atrocious. I would refund it if i could.
|>>|| No. 20549
Once you start doing more heists you can earn proper money. Also you can try robbing securicars though they'll only give you something of the order of thousands of $ each time.
If you just want to customise cars, either complete the game or use cheat codes to get LS customs, it's a waste to spend money on anything other than guns/ammo/properties/stocks really.
Not sure if they changed this is the PC version but on PS3 it mildly annoyed me how you cannot change each character's default infintely-respawning vehicle. I know it's meant to reflect their personality or whatever but it gets pretty boring driving the same thing all the time and I daren't drive my Z-type all the time for fear of getting it filled with holes.
The stock market requires a sizable starting capital for it to be a decent money maker. There's a fairly easy method when you've finished the game and have fuckloads of $ (not much of a spoiler really), in coordination with 'influencing' the market via the assassination missions you can easily exceed the money cap (each character is limited to just over £2bn but you can keep unlimited money in stocks).
|>>|| No. 20550
Also was anyone else disappointed with the ending to GTA V? GTA IV's was decent but in V all that happens is everyone remembers that they're cold-blooded murderers and solves all their problems by fairly boring murder with no meaningful choices. I really liked V in general but its story is piss-poor compared to what I know Rockstar can produce (e.g GTA IV and RDR).
|>>|| No. 20551
I was. I was told by housemate that the final heist is mental, it was scarcely more complex than the first and the end stuff was just boring.
Gtav was the first game is paid full price for since ages and I think I've been fucking mugged. There isn't even any mod support.
|>>|| No. 20552
At one location, in the middle of nowhere. Unless they patched it.
Best way to make money is the Lester Assassination missions.
|>>|| No. 20553
Would have been better if it was a straight Trevor & Michael Story, with a forced choice of who lives at the end.
|>>|| No. 20556
Honestly it's the cops that have annoyed me most in GTA V. I get that you're supposed to outrun them/hide etc and that's fine, but if you're in a secluded place with no one around and shoot someone from a distance with a silenced sniper rifle, then run and hide somewhere else, the cops on 1 star should not be able to home in directly onto your location. Going into a tunnel or out to sea to avoid them just seems cheap, also. It's like you can only use stealth in missions that call for it, you can't have fun with it outside of those missions.
|>>|| No. 20557
The cops are easier to escape on foot than in a car, because of the way they spawn. They did my tits in too. They also don't arrest you any more, they just kill you. In fact, the emergency services don't come and get wounded people any more or put out fires. I find this strange, it would have required a tiny amount of code to implement in the grand scheme of the game as a whole and it's a backwards step from IV I think is just down to laziness.
|>>|| No. 20560
Oh go on then, Steam!
I'll be cursing Gaben's name when they go belly up because of his pie and smack habit, but that won't be for months yet so who cares?
|>>|| No. 20561
Many times I have outran the cops line of sight, hidden in a really out of the way location for a while only for all the cops to suddenly home in on my exact location with no explanation of how they could have known where I was. It seems like the whole police chase system is almost great but little things like this just ruin it for me.
They also made 1 star levels harder to escape compared to IV where you could just drive at moderate speed in any direction for a few seconds. Makes it frustrating when you have to spend ages escaping for accidentally bumping a cop car or something.
|>>|| No. 20562
>Makes it frustrating when you have to spend ages escaping for accidentally bumping a cop car or something.
You should just be thankful I left my helmet cam at home.
|>>|| No. 20563
>I'll be cursing Gaben's name when they go belly up because of his pie and smack habit
You forgot the knife habit.
|>>|| No. 20571
I found the police AI to be pretty satisfying in V, honestly- It was a legitimate possibility to rack up 5 stars and then still, albeit with great difficulty, make a smooth escape.
You're totally right about the stealth though. It's like there wasn't a proper stealth system at all, it was as though it was just sort of scripted into missions that if you use a silencer you don't get discovered. Even then I can only remember about 2 missions where you actually had to or could do that.
Using a silenced sniper rifle from a roof or something out in freeplay, you would still somehow be spotted and hounded down as soon as you take your second shot, which was immensely unsatisfying. Such a missed opportunity to essentially be a crazed serial knife murderer or something (although granted GTA already offers enough psychopathic violence that maybe they didn't want to take extra flak for letting you do stuff like that).
|>>|| No. 20650
I still cherish my dream of getting to Legend in Hearthstone.
Also attempted Batman: Arkham Knight but will be waiting for it to be patched to playable state on PC. It's the Assassin's Creed Unity level of cock-up as it is.
|>>|| No. 20651
This will be your best bet. It's what I use, it doesn't really change much just improves what is there and adds bits and bobs in that add to immersion like cloaks and that people run away and hide when enemies attack unless they are guards, etc.
If you want mods that add missions, new areas, etc then you're on your own. I'm not really interested in them too much.
Another one you might consider is the Parthanax quest fix, which allows you to overrule the Blades (bearing in mind you are their leader) and not kill him and then not have them try and kill you. They just leave you alone after that.
|>>|| No. 20652
Started on FRACT OSC, a music synthy puzzle game that I picked up in the Steam sale. A little confusing at times, but I'm quite enjoying it.
|>>|| No. 20654
Just installed The Saboteur. I remember it getting moderately good reviews and it didn't cost me anything, I'm just hoping Pandemic had a last strong hurrah before EA murdered them.
|>>|| No. 20656
I really don't want to burst your bubble with this game, but destroying Nazi propaganda, towers, positions, artillery, speakers, etc, for hours and hours and hours upon end wears a little but thin.
Story is a solid 8/10 though, and the car you can win from down stairs in the strip club is top notch.
If you can master that knife throwing game, you'll never have to worry about cash either.
My advice, keep one of the AA guns in the city on the rooftops. You'll know which one, because it can't be accessed by anyone to come and kill you, but the blimps can see you so your wanted level goes through the roof. Then, you can sit and poach the planes they send to kill you and you'll make mega money.
|>>|| No. 20661
Does anyone know a Skyrim mod to remove or increase the follower limit? I can't find one on Nexus for all the "give women giant breasts and anime faces" mods.
|>>|| No. 20662
The very first hit on google for "Skyrim mod to remove or increase the follower limit" is a mod on Nexus that seems to be what you want.
|>>|| No. 20664
It's also the first hit on DDG, m8.
(I stopped using DDG because it was shit. It was a few years back, maybe it isn't shit any more.)
|>>|| No. 20666
You're thinking of Startpage. Ixquick combines results from several search engines and is thus bloody useful for obscure things that Startpage can't find.
|>>|| No. 20675
Never completed The Saboteur but I loved what I did play. The setting is just awesome. Not often you come across a WW2 open world game either.
Shame my PC shits itself when playing games these days. I bought Cities Skylines not long ago but I still can't play it. Can't really afford a replacement either.
|>>|| No. 20676
>Not often you come across a WW2 open world game either.
Why would you? It's not as though soldiers were generally allowed to pick and choose what missions they got sent on.
|>>|| No. 20681
This may have escaped your notice, but most videogames aren't stringently realistic.
|>>|| No. 20684
I can think of any number of stories from the Second World War that could be told in an open or semi-open environment - an SOE agent working undercover, a paratrooper stranded behind enemy lines, an escaped PoW, an SAS unit fighting LRDG raids in North Africa, a Soviet sniper, a Jew fighting in the Warsaw Ghetto uprising, a Berliner trying to survive the chaos of defeat and occupation.
Wouldn't you rather play one of those games than another bland FPS about an American on the western front? The problem isn't a lack of possibilities, but a lack of imagination and courage on the part of game studios and publishers.
|>>|| No. 20685
There are complications in all of those that would make having it be open difficult, but they can always hand-wave it away in the end.
>about an American on the western front
I had this argument with an American, but about film. I want to play as a Chinese partisan in the Pacific Theatre.
|>>|| No. 20686
You don't play as a soldier in The Saboteur. You're a taig racing driver/mechanic who decides to join in the French insurrection out of personal revenge. It's a fucking corker, finished the main game last night, about to boot it up and do the side missions now.
|>>|| No. 20687
Not him, but yeah you're absolutely right, any one of those settings would make a refreshing change.
|>>|| No. 20688
I just lost a 30+ hour FFIX save to an emulation glitch caused by switching disks. It's all gone... I feel fucking hollow. Someone recommend me something to fill this void I mean, I wasn't on an Excaliber 2 run or anything, but for the first time I was heading towards 99% completion and I might blow my brains out.
|>>|| No. 20737
Finally got around to playing Morrowind. I had it on the Xbox back in 2002 but I never really got into because my attention span couldn't handle the ludicrously slow running speed and bland interactions with wikipedia style characters.
It's a great once you're absorbed in the setting. It easily has the best atmosphere and story of the most recent TES games, and it's the most interesting and unique fantasy setting I've ever encountered in a game. All of that goes a long way to make up for the generally flavourless characters (characters you encounter in the main story being an exception) and linear quests that are staple of the series.
The only problem I have now is that it's far too easy. I'm 50 hours in, just beat the main quest, and I made so much money that I was able to train up most of my skills to 100.
|>>|| No. 20738
I've never had the endurance to complete the main Morrowind quest. I got pretty far through last time (past the prison breakout bit) and did some stupid, tedious wank stuff after that and just got bored. I'm sure it was a massive leap forward at the time but I find little to enjoy.
|>>|| No. 20754
Now these posts have reminded me that there was a way to complete the main quest without the pain of becoming Hortator and some other title I don't remember of each clan and Great House. Any chances you know how?
I know how to complete the main quest right after you've abandoned the ship. But I would be interested in redoing it minus the part I mentioned.
|>>|| No. 20755
I know that it was possible to get the Scrolls of Icarion Flight from the dead mage who invented them near Seyda Neen and then use those to hop yourself straight to Red Mountain. It was also possible, through a bug, to initiate a swing of any weapon and then open up your inventory and switch it to a lockpick, so that you stabbed/slashed someone with that instead, and that had a pretty good success rating to kill thing in one hit, so you could use those two things to kill Dagoth Ur straight off the bat.
I love seeing Morrowing love on britfa, glad you're enjoying it. Have you tried the complete sound and graphics overhaul? It's a collection of mods with a nifty programme to control them all to tailor them to your PC's spec, and it honestly looks like a totally different game afterwards.
|>>|| No. 20758
I don't think we'll see any new WW2 shooters for a while mainly because for multiplayer, they can't justify having anywhere near as many weapon attachments or gun camos as modern or near future shooters.
|>>|| No. 20760
Reputation. If you've maxed out a couple of guilds, and/or done some other high-stakes quests, chances are it will be high enough to skip sucking up to each Ashlander clan and Great House.
|>>|| No. 20761
I do, but I only cover drugs and shoes.
Personally I think a lot of the FPS market has always been lacking in creativity, and that's why when Band of Brothers and The Pacific were big, so were WW2 themed FPS games. I personally believe Wolfenstein 3D is basically just Where Eagles Dare, and Doom was an Iron Maiden cover with some added D&D. So what I'm saying is FPS a shit and don't expect anything good ever. Well, maybe not quite that, but it's rarely a wellspring of originality. Except Halo 1-Reach, they were great.
Also reading that article reminded me that CoD: MW is almost a decade old. I got a little dizzy reading that.
|>>|| No. 20762
I think the last five years or so have seen the start of a shift in first person games, a broadening of scope. I'm not talking about artfag "walking simulators" like Dear Esther or meta-up-the-arse "what is a game" stuff like The Stanley Parable, but generally popular first-person games like Mirror's Edge and Portal. The latter in particular inspired plenty of derivatives (Antichamber, Quantum Conundrum, The Talos Principle, etc etc), which is to be expected, but honestly I think that's a good thing. The more FPS games there are that challenge the "one-man army" thing (which has been the default since Wolfenstein 3D, nearly a quarter of a century), the better. I play a lot of traditional FPS games, but it's still kind of a shame that the first person perspective has been so completely dominated by one type of game for so long.
|>>|| No. 20763
I'm struggling with how you came to view an action shooter where you play a grizzled space marine in green armour fighting aliens on Larry Niven's Ringworld with the drill sergeant from Aliens, that popularised the sit behind cover until my shields/armour/big hard bullet absorbing face recharge gameplay style as any exception to the "FPS are unoriginal and shit" theory.
It's unfair to suggest that just FPS games suffer this lack of creativity. I can't think of a single game that isn't actually highly derivative/inspired by some other source. The early 90s platformers came to mind as examples of some pretty original settings and characters, but actually they are all just interactive Saturday morning cartoons. Every RPG boils down to D&D. Even paragons like ICO and Shadow of the Colossus take their entire aesthetic from a handful of mid-30s Salvador Dali paintings.
This is the main problem for the games as art crowd, I think- Sure the medium is perfectly capable of being art, but so far it hasn't produced anything much better comparatively than an A-level art student.
|>>|| No. 20764
You're struggling because I was joking. Not that they aren't great, in my opinion.
I suppose you're right, I've only really noticed it in FPS games. The only series with a really original setting that comes to mind is Fallout, which I understand evolved quite naturally from a tabletop game. I'm sure there's others though, Red Alert, maybe?
I couldn't agree more with your last line either.
|>>|| No. 20783
I've been playing Fifa 15 again. I'm worried about the England national squad, because all the top players are getting into their late twenties/early thirties, which, according to EA, is when you basically start to collapse like a soft cheese in the summer heat.
Also I spent 32 million on a player who I thought would keep getting better, but that hasn't been the case. Those damned Bavarians owe me big time.
|>>|| No. 20784
Replayin that at the moment. Clearing a room with dual laser assault rifles on the moon is fantastic fun.
|>>|| No. 20785
>Even paragons like ICO and Shadow of the Colossus take their entire aesthetic from a handful of mid-30s Salvador Dali paintings.
You've got the wrong artist there, and even then primary inspiration taken from this would be the sense of scale evoked. Art direction is Shadow of the Colossus and Ico is fairly unique and an amalgamation styles from many different cultures, you need to look at the large scale and the small scale to take it all in. The costuming and folk patterns and architectural details evoke a culture that seems both familiar yet curiously foreign.
|>>|| No. 20786
>The costuming and folk patterns and architectural details evoke a culture that seems both familiar yet curiously foreign.
Morrowind was rather good for this, too.
|>>|| No. 20788
Yeah, shame it was held back by the primitive graphics somewhat.
One thing SotC did really well was the character animations, Morrowind....not so much.
|>>|| No. 20806
Oh right well, they didn't rip off a surrealist, only one of the artists who most profoundly influenced the surrealists. That's okay then.
Dress it up as pretty as you like, mate, but in layman's terms they just nicked all their ideas.
|>>|| No. 20808
They didn't rip off anything in particular, m8. The whole aesthetic is an amalgamation of styles and influences like all art, if you want to critique it for being unoriginal you're going to have to try harder than finding an individual painting that looks vaguely like the box art for one of the games.
The games are more than just the visuals too and the soundtrack, actual game and story bit are just as important if you're going to consider their artistic merit.
|>>|| No. 20811
>you're going to have to try harder than finding an individual painting that looks vaguely like the box art
What? I never said anything about the box art m8. I said "the game's aesthetic". I was being slightly facetious by saying "a handful of Dali paintings" but it's not far off the truth. You would only disagree if you either played it with your eyes shut, or you are unfamiliar with the body of art in question.
The story is "save the princess", the gameplay is "kill the bosses", and the world design contains all the same generic fantasy aztec, oriental and celtic cultural motifs. It's just the minimalist direction we're not used to in games that makes it feel deeper and more profound than it really is.
Look, I love the game, don't get me wrong. But being better than the low standards of the rest of the medium doesn't suddenly make it a shining example of high art; I was never criticising it to begin with, just pointing out that even the best this medium has to offer is quite derivative when compared with classical works. Games have a long way to go.
Just to illustrate my point a bit, consider that >>20787 was painted just before the outbreak of World War 1. Just how ground-breaking do you think that was a hundred years ago? Meanwhile Shadow of the Colossus, a great game, but what did it do that was genuinely new in 2005?
Certainly, Chirico was building upon the developments of earlier impressionist painters, you could say all art is derivative in some ways, but I personally think there's a world of difference at present.
|>>|| No. 20816
I tried playing some NV earlier because of the other thread, but I've done basically everything, so it's not very interesting now. All that's left is some of the main quest, and the Sierra Madre and the Happy Trails DLC, but honestly I don't really like either of them.
I know it's needless to compare the two, but I have to say I find Skyrim much more engrossing. I love the way the leveling means you can keep playing the same character almost indefinitely, and not just with the same (somewhat) narrow skill selection you chose early on. It keeps it challenging, which is something late game New Vegas isn't.
|>>|| No. 20817
You must be playing a different Skyrim to me, I got tired pretty quickly of smacking draugr around the head with a sword. Mostly just enjoyed the scenery because the story wasn't up to anything either.
Great walking simulator though.
I prefer playing through New Vegas because there are a few character builds and quest lines I still haven't got around to, and compared to different builds in Skyrim they feel more appreciably different to me.
Still, personal preference and all that. I love the West coast fallout setting so I'm a little biased.
|>>|| No. 20818
My first NV playthrough is punishing. Even at Level 8, getting killed by a single Giant Radscorpion would be absurd in Fallout 3. From where I'm standing now I have no idea how I'm ever going to take down a Deathclaw, and the area north of Goodsprings is full of them. To be fair I had trouble with them in F3 too. And Yao Guai. I used to hit them with the Dart Gun so they couldn't jump at me. Dunno what I'll do in NV without the Dart Gun.
Seriously am I playing Fallout wrong or something? If your enemy's speed is greater than yours running backwards, which is usually is, then I don't see how you're supposed to fight them without getting your head ripped off once they reach you. Dodging only sometimes works, with enemies like the Super Mutants I found in the REPCONN facility.
|>>|| No. 20819
>I love the way the leveling means you can keep playing the same character almost indefinitely, and not just with the same (somewhat) narrow skill selection you chose early on
I hate that the levelling means that every character can become good at everything if you play that same character almost indefinitely. A narrow skill selection would enforce the player to use the range of companions and followers they've written in the game for seemingly no reason at the moment, because the general consensus is that they just get in your way or die all the time. The "skills" in Skyrim look expansive on a surface level, but ultimately you can max your favourite skill as much as you want and you're still just hammering the R button. Gimme Neverwinter Nights or some pieces of paper and dice any day.
|>>|| No. 20820
FNV assumes you will essentially follow the highway south from Goodsprings to Primm, then Mojave Outpost, Nipton, Novac, Freeside, New Vegas. Following the questline.
|>>|| No. 20821
Well believe me, that's what I'm doing now. I'm in Novac, about to bring the hammer down on that bitch who sold that woman to the Legion...
|>>|| No. 20822
I like the gunfights, but most fights are shooting big dumb animals before they get close. I find that more boring than Skyrim's combat. I agree Draugr do make pretty tiresome foes though.
But that's not really the case. You reset your maxed out skills so you get the skill points back, and you can put them into mostly ignored skills so you're not totally gimped. So, like, you max out two-handed, make it "legendary", stick all those skill points into your medium leveled one-handed and destruction, and keep on leveling up. It means you don't have to start a whole new character if you want to move onto something new. Also I like the way skills improve by doing them in Skyrim, as opposed to the XP based Fallout system.
With the level 50 cap New Vegas has, you're pretty much hot shit at everything. I've got 80+ speech, fully maxed ranged, melee and explosive skills, and bunch of things in the mid 90s that I can boost to 100 with chems.
Also Fallout NV looks like shit. The more I play it, the more the art design makes me want to barf. Finding something like the Blackreach or whatever it's called in Skyrim was more jaw dropping than pretty much any visual in Fallout NV, or 3 for that matter.
|>>|| No. 20823
If you have Boone & EDE with you, prepare to never fire a shot ever again.
|>>|| No. 20829
But that still leads to an all-rounder character, à la Fable, and not à la proper RPGs.
|>>|| No. 20831
The skill system doesn't have to force specialisation to be "proper" lad. In your opinion perhaps those types are better, but don't go saying Fallout isn't a proper RPG. You still have a wide open sandbox with all the necessary tools and a blank slate with which to play the role of the character you create.
Look at STALKER. One of the greatest RPGs ever in my opinion, but it doesn't even have proper character stats, only gear. It just immerses you enough that you feel compelled to play the role of
Strelok Marked One.
It's JRPGs that aren't really RPGs.
|>>|| No. 20832
> Finding something like the Blackreach or whatever it's called in Skyrim was more jaw dropping
Locations like that kept me wandering around, trying to find something interesting. I remember stumbling upon some cliff with a man sitting nearby. He didn't seem to be of any use, so the Unrelenting Force shout gave him a rather scenic death there.
Another time I located a road guarded by two battered towers with a wooden bridge connecting their tops and a bandit patrolling on that bridge. Being a bit shabby myself after another scuffle I tried to snipe the bugger from tall grass. To my mirth and amazement, the first arrow I sent took him off the bridge arse over tit.
Or a tower whose inhabitants were slaughtered by those creepy centipedes.
Sovngarde was fancy too. I've seen some beuatiful screenshots of Soul Cairn but never got to play that addon.
If you haven't played a stealthy archer in Skyrim, I suggest you to try.
|>>|| No. 20833
>If you haven't played a stealthy archer in Skyrim, I suggest you to try.
That's what my bog standard warrior is morphing into right now. I'm trying to get into light armour, but when everything goes haywire my Dragon Bone never fails me. Also you can't stealth dragons, and it seems like whenever I try wearing light armour I immediately get wrecked by an Ancient Dragon.
|>>|| No. 20836
If you think playing a stealth archer is fun, you should try playing a straight archer. Skyrim is the first Elder Scrolls game doesn't force you to increase certain skills whilst you're trying to train others. Just run around shooting people with the bow and arrow, max your archery tree... it's a blast. You can slowmo penetrate every cunt in the room with your shafts.
|>>|| No. 20837
Has anyone, ever, in the history of Elder Scrolls, played a Breton?
|>>|| No. 20840
I'm sure I was a Breton in my Skyrim save. I didn't have much of a development plan, I simply had my magic fire mace in one hand in the other I magicked fireballs and shit. I like fire.