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>> | No. 21528
21528
Any of you lads want an Xbox-One Closed MP Beta code for Doom? Got it from buying Wolfenstein on the 360 but I don't own an X1 so have at it. |
>> | No. 23273
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>>23269 |
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>>23271 |
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>>23274 |
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>>23275 |
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>>23276 |
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>>23274 |
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>>23270 |
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>>23284 |
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>>23288 |
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>>23288 |
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>>23294 |
>> | No. 23298
23298
Was Doom actually good? I ummed and arred about whether or not to buy it during Steam's most recent sales, but it looked really repetitive and quite repetitive so in the end I gave it a miss. |
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>>23298 |
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>>23297 |
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>>23300 |
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>>23301 |
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>>23301 |
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>>23304 |
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>>23304 |
>> | No. 23307
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Fuck me, it's a mediocre reboot of a mediocre '90s FPS. Stop pushing this shite to the top of /*/. |
>> | No. 23308
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>>23307 |
>> | No. 23348
23348
Just realised it was me that posted this originally almost 4 years ago. |
>> | No. 23349
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>>23348 |
>> | No. 25864
25864
mickgordon.jpg ![]() ![]() ![]() I'm not exactly sure what was being argued about all those years ago here. When I tried to read the posts my vision went blurry and I felt like headed, but it was something about Doom and it's music so I think this (very long) letter by Mick Gordon might be of some import. I've not finished reading it, but the short and the long of it is that he got absolutely fucked by the jefes while working on Doom Eternal's music. |
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>>25864 |
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>>25864 |
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>>25867 |
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>>25869 |
>> | No. 25871
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There was a developer from Activision who left after some drama about the MW2 soundtrack, which I found a bit perplexing, mainly because it never actually occurred to me that a real human has to put real work into the kind of music that goes into a Call of Duty. |
>> | No. 25872
25872
>>25871 |
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>>21528 |
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>>25873 |
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>>25871 |
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>>25875 |
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>>25874 |
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>>25876 |
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>>25877 |
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>> | No. 25886
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brit_doom.jpg ![]() ![]() ![]() >>25880 |
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>>25888 |
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>>25887 |
>> | No. 25897
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>>25886 |
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